...it's like TV Tropes, but LINKED DATA!
Recon (Tabletop Game)
- 33 statements
- 5 feature instances
- 6 referencing feature instances
Recon (Tabletop Game) | type |
TVTItem | |
Recon (Tabletop Game) | label |
Recon (Tabletop Game) | |
Recon (Tabletop Game) | page |
Recon | |
Recon (Tabletop Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A Tabletop RPG (straddling the line with wargames, particularly through the use of miniature) where the players control troops in The Vietnam War. Characters are encouraged to be made disposable and interchangeable, and the story is barebones, focusing instead on random encounters on the way to generic objectives.The Original Recon, written by Joe F. Martin and published by RPG Inc., got four expansions and adventure modules. Palladium Books bought the rights to the game and published Revised RECON in 1986. This version expanded character creation and added more role-playing elements, though still kept character creation quick and emphasized the game's lethality. This got an expansion in Advanced RECON, and both were merged into one book and republished as Deluxe Revised RECON in 1999.In the original Recon, characters have three attributes: strength, alertness and agility, each rolled on a percentage die. If the total is under 100 or any one score is below a thirty, the character is 4-F, unfit for duty and rerolled. The player buys skills in bundles of ten called Military Skill Programs. For instance, basic training contains ten skills: athletics, running, climbing, weapon proficiency pistol, W.P. assault rifle, W.P. grenade and hand to hand: military basic. With other skill trees based along the basic routes of Military, Espionage, Police and Rogue. You get two of these based on your class. Palladium's RECON kept the three attributes, but added more Military Occupational Specialties as classes, provided rules for a secondary MOS, and expanded the skills.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Skills and gear play a major role as compared to supernatural powers in other Palladium games. Notably, despite being published by Palladium, the game does not use the Palladium System, though some similarities could be seen in how skills work.A community has arisen around adapting the rules of RECON to various wars historical and contemporary. | |
Recon (Tabletop Game) | fetched |
2023-01-24T05:13:45Z | |
Recon (Tabletop Game) | parsed |
2023-01-24T05:13:45Z | |
Recon (Tabletop Game) | isPartOf |
DBTropes | |
Recon (Tabletop Game) / int_1237828f | type |
Anyone Can Die | |
Recon (Tabletop Game) / int_1237828f | comment |
Anyone Can Die: There's a reason you're not supposed to get attached to your characters. | |
Recon (Tabletop Game) / int_1237828f | featureApplicability |
1.0 | |
Recon (Tabletop Game) / int_1237828f | featureConfidence |
1.0 | |
Recon (Tabletop Game) | hasFeature |
Recon (Tabletop Game) / int_1237828f | |
Recon (Tabletop Game) / int_37fcf16 | type |
Death Is Cheap | |
Recon (Tabletop Game) / int_37fcf16 | comment |
Death Is Cheap: Exceptionally so. Players may want to five or six pre-rolled characters lined up and ready to go. | |
Recon (Tabletop Game) / int_37fcf16 | featureApplicability |
1.0 | |
Recon (Tabletop Game) / int_37fcf16 | featureConfidence |
1.0 | |
Recon (Tabletop Game) | hasFeature |
Recon (Tabletop Game) / int_37fcf16 | |
Recon (Tabletop Game) / int_87629455 | type |
No Communities Were Harmed | |
Recon (Tabletop Game) / int_87629455 | comment |
No Communities Were Harmed: The Palladium printing changed the names of the power players if groups wanted to avoid the political issues of using the real Vietnam War, but they were up-front that their alternates were transparently thin covers. The Soviet Union became Big Red, the United States is now Stateside, and North and South Vietnam became People's 'Nam and Southern 'Nam. | |
Recon (Tabletop Game) / int_87629455 | featureApplicability |
1.0 | |
Recon (Tabletop Game) / int_87629455 | featureConfidence |
1.0 | |
Recon (Tabletop Game) | hasFeature |
Recon (Tabletop Game) / int_87629455 | |
Recon (Tabletop Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Recon (Tabletop Game) / int_d6f284a3 | comment |
Anti-Frustration Features: You will die. A lot. But character creation is quick and easy and combat is usually resolved very quickly. | |
Recon (Tabletop Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Recon (Tabletop Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Recon (Tabletop Game) | hasFeature |
Recon (Tabletop Game) / int_d6f284a3 | |
Recon (Tabletop Game) / int_name | type |
ItemName | |
Recon (Tabletop Game) / int_name | comment |
||
Recon (Tabletop Game) / int_name | featureApplicability |
1.0 | |
Recon (Tabletop Game) / int_name | featureConfidence |
1.0 | |
Recon (Tabletop Game) | hasFeature |
Recon (Tabletop Game) / int_name | |
Recon (Tabletop Game) / int_name | itemName |
Recon (Tabletop Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.