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Shōgi (Tabletop Game)

 Shōgi (Tabletop Game)
type
TVTItem
 Shōgi (Tabletop Game)
label
Shōgi (Tabletop Game)
 Shōgi (Tabletop Game)
page
Shogi
 Shōgi (Tabletop Game)
comment
Sh�gi is an Abstract Strategy Game of the same family as Xiangqi and Chess, and evolved in Japan. It is played on a 9x9 board. The King (王) (each player starts with one, initially in the middle of row 1) moves like in Chess and does not promote. The Gold Generals (金) (each player starts with two, initially on row 1 on either side of the King) move one square orthogonally or one diagonally forward. They do not promote. The Silver Generals (銀) (each player starts with two, initially on the outer sides of the Gold Generals) move one square diagonally or one forward, like the Bishops in Makruk. They can promote to Gold General in rows 7, 8, or 9. The Knights (桂) (each player starts with two, initially on the outer sides of the Silver Generals) move two squares forward and one to the side. This means they have a maximum of two legal moves, and must promote to Gold General when they reach row 8 or 9. Like the Knights of Chess, they can jump pieces. The Lances (香) (each player starts with two, initially in the corners of row 1) can move any number of spaces forward, and must promote to Gold General when they reach row 9. The Rook (飛) (each player starts with one, initially on row 2, three spaces to the right of the middle) moves like in Chess. In rows 7, 8, or 9, it can promote to a Dragon King (竜), which can move like a Rook or a King. The Bishop (角) (each player starts with one, initially on row 2, three spaces to the left of the middle), moves like in Chess. In rows 7, 8, or 9, it can promote to a Dragon Horse (馬), which can move like a Bishop or a King. The Pawns (歩) (each player starts with nine, initially on every file of row 3, and can never have more than one in play on each file) move and capture one square forward. They must promote to Gold General when they reach row 9.Unlike in other games of the Chaturanga family, players can drop a captured piece, that is, return the piece to the board as the player's own piece. Promotable pieces can be promoted at any time in the opponent's home ranks. If a piece is captured, the promotion is undone.Shogi is the most complex of the common chess variants; Feng Hsiung-Hsu, the initial creator of the series of computer systems that eventually became IBM's Deep Blue chess champion computer, has expressed an interest in creating a shogi system in the same vein should he ever get back into the computerized strategy gaming business.
 Shōgi (Tabletop Game)
fetched
2024-03-04T03:17:55Z
 Shōgi (Tabletop Game)
parsed
2024-03-04T03:17:55Z
 Shōgi (Tabletop Game)
processingComment
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 Shōgi (Tabletop Game)
isPartOf
DBTropes
 Shōgi (Tabletop Game) / int_3c3f28a5
type
Blessed with Suck
 Shōgi (Tabletop Game) / int_3c3f28a5
comment
Blessed with Suck: Silver Generals, Knights and Lances all lose their original moves when premoted, some of them quite useful.
 Shōgi (Tabletop Game) / int_3c3f28a5
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_3c3f28a5
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_3c3f28a5
 Shōgi (Tabletop Game) / int_3e152bdf
type
Surprise Checkmate
 Shōgi (Tabletop Game) / int_3e152bdf
comment
Surprise Checkmate: Most shogi games end in this, either amateur or professional, unlike chess.
 Shōgi (Tabletop Game) / int_3e152bdf
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_3e152bdf
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_3e152bdf
 Shōgi (Tabletop Game) / int_439bff8d
type
The Alleged Steed
 Shōgi (Tabletop Game) / int_439bff8d
comment
The Alleged Steed: The Knight's steed is only good for getting to the back rank.
 Shōgi (Tabletop Game) / int_439bff8d
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_439bff8d
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_439bff8d
 Shōgi (Tabletop Game) / int_440d55b3
type
Expansion Pack
 Shōgi (Tabletop Game) / int_440d55b3
comment
Expansion Pack: Numerous medieval variants played on increasingly large boards with increasingly baroque rulesets; some involve boards as large as 36x36, with each player controlling hundreds of pieces. These games are not so much played for entertainment as they are a meditation aid for monks.
 Shōgi (Tabletop Game) / int_440d55b3
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_440d55b3
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_440d55b3
 Shōgi (Tabletop Game) / int_66ea7e5c
type
Brought Down to Normal
 Shōgi (Tabletop Game) / int_66ea7e5c
comment
Brought Down to Normal: When a promoted piece is captured, it not only changes sides but becomes "un-promoted."
 Shōgi (Tabletop Game) / int_66ea7e5c
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_66ea7e5c
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_66ea7e5c
 Shōgi (Tabletop Game) / int_692c218b
type
Kyu and Dan Ranks
 Shōgi (Tabletop Game) / int_692c218b
comment
Kyu and Dan Ranks: Like in Go, these are used in the professional scene. Amateur players in-training to become professionals through the Shoreikai system are ranked from 6 kyu to 3 dan. Kishi (i.e. professional players) rank from 4 dan to 9 dan.
 Shōgi (Tabletop Game) / int_692c218b
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_692c218b
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_692c218b
 Shōgi (Tabletop Game) / int_6b35bdff
type
Serious Business
 Shōgi (Tabletop Game) / int_6b35bdff
comment
Serious Business: Full-time professional players compete for big prizes in Japan.
 Shōgi (Tabletop Game) / int_6b35bdff
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_6b35bdff
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_6b35bdff
 Shōgi (Tabletop Game) / int_736d791f
type
Adaptational Badass
 Shōgi (Tabletop Game) / int_736d791f
comment
Adaptational Badass: The Gold Generals have more spaces open than their Chaturanga counterparts, most of them orthogonal.
 Shōgi (Tabletop Game) / int_736d791f
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_736d791f
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_736d791f
 Shōgi (Tabletop Game) / int_9de2bf95
type
Filler
 Shōgi (Tabletop Game) / int_9de2bf95
comment
One Filler story in the Animated Adaptation of Ranma ½ featured (of course) Martial Arts Shogi, in which combatants dress up as the pieces and then beat each other senseless.
 Shōgi (Tabletop Game) / int_9de2bf95
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_9de2bf95
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_9de2bf95
 Shōgi (Tabletop Game) / int_a2dd3c5
type
My Death Is Just the Beginning
 Shōgi (Tabletop Game) / int_a2dd3c5
comment
My Death Is Just the Beginning: Typically the sacrifice of a pawn marks the end of the relatively "peaceful" opening and the beginning of the more "violent" midgame. Number of captures increases significantly after this point.
 Shōgi (Tabletop Game) / int_a2dd3c5
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_a2dd3c5
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_a2dd3c5
 Shōgi (Tabletop Game) / int_b5e5d9e9
type
Uniqueness Rule
 Shōgi (Tabletop Game) / int_b5e5d9e9
comment
Uniqueness Rule: Players are not allowed to drop a pawn on any file on which they have another unpromoted pawn already in play. This makes it impossible to create chains of pawns that protect the pawn in front of them.
 Shōgi (Tabletop Game) / int_b5e5d9e9
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_b5e5d9e9
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_b5e5d9e9
 Shōgi (Tabletop Game) / int_cbd5e41a
type
Vehicular Turnabout
 Shōgi (Tabletop Game) / int_cbd5e41a
comment
Vehicular Turnabout: The strategy game allows you to bring back captured pieces on your side as early as your next turn. This is said to be inspired by the actions of mercenaries who would switch sides when captured, rather than be executed.
 Shōgi (Tabletop Game) / int_cbd5e41a
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_cbd5e41a
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_cbd5e41a
 Shōgi (Tabletop Game) / int_db148980
type
Mook Promotion
 Shōgi (Tabletop Game) / int_db148980
comment
Mook Promotion: Almost all pieces can promote and promotion happens dozens of times in a single game.
 Shōgi (Tabletop Game) / int_db148980
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_db148980
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_db148980
 Shōgi (Tabletop Game) / int_e39638a1
type
Turncoat
 Shōgi (Tabletop Game) / int_e39638a1
comment
Turn Coat: Captured pieces switch sides. Since there is no limit to the number of times a piece can switch in this manner, it's possible for a piece to be in a Heel–Face Revolving Door.
 Shōgi (Tabletop Game) / int_e39638a1
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_e39638a1
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_e39638a1
 Shōgi (Tabletop Game) / int_e545e190
type
Nerf
 Shōgi (Tabletop Game) / int_e545e190
comment
Nerf: The Lances (in the Rooks' places in other games) and Knights are one-way movers.
 Shōgi (Tabletop Game) / int_e545e190
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_e545e190
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_e545e190
 Shōgi (Tabletop Game) / int_e81980ac
type
Abstract Strategy Game
 Shōgi (Tabletop Game) / int_e81980ac
comment
Abstract Strategy Game: The theming is minimal, the rules are fairly simple, and the course of a game is dictated entirely by the players' actions.
 Shōgi (Tabletop Game) / int_e81980ac
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_e81980ac
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_e81980ac
 Shōgi (Tabletop Game) / int_f13a0451
type
Suicide Attack
 Shōgi (Tabletop Game) / int_f13a0451
comment
Suicide Attack: Due to the drop rule, sacrificing your pieces could backfire horribly as they join the enemy force against you. However, suicide attacks still happens a lot: In checkmates, since checkmates end the game immediately and the sacrificed pieces will have no chance to get back at you. Shogi checkmates usually involve pouring all pieces in your hand onto the board in an attempt to drown the enemy king. To pawns. Pawns are more expendable than other pieces for various reasons, one of them being that shogi pawns can not support each other in both attacking and defending, thus merely increasing the number of pawns in the opponent's hand makes little difference.
 Shōgi (Tabletop Game) / int_f13a0451
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_f13a0451
featureConfidence
1.0
 Shōgi (Tabletop Game)
hasFeature
Shōgi (Tabletop Game) / int_f13a0451
 Shōgi (Tabletop Game) / int_name
type
ItemName
 Shōgi (Tabletop Game) / int_name
comment
 Shōgi (Tabletop Game) / int_name
featureApplicability
1.0
 Shōgi (Tabletop Game) / int_name
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1.0
 Shōgi (Tabletop Game)
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Shōgi (Tabletop Game) / int_name
 Shōgi (Tabletop Game) / int_name
itemName
Shōgi (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Shōgi (Tabletop Game)
hasFeature
Didn't See That Coming / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Heel–Face Revolving Door / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Kyu and Dan Ranks / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Non-Lethal Warfare / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Popular Game Variant / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
That One Rule / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
The Alleged Steed / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Turncoat / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Variant Chess / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Vehicular Turnabout / int_e677e8f7
 Shōgi (Tabletop Game)
hasFeature
Veteran Unit / int_e677e8f7