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Shōgi (Tabletop Game)
- 117 statements
- 18 feature instances
- 11 referencing feature instances
Shōgi (Tabletop Game) | type |
TVTItem | |
Shōgi (Tabletop Game) | label |
Shōgi (Tabletop Game) | |
Shōgi (Tabletop Game) | page |
Shogi | |
Shōgi (Tabletop Game) | comment |
ShÅ�gi is an Abstract Strategy Game of the same family as Xiangqi and Chess, and evolved in Japan. It is played on a 9x9 board. The King (王) (each player starts with one, initially in the middle of row 1) moves like in Chess and does not promote. The Gold Generals (金) (each player starts with two, initially on row 1 on either side of the King) move one square orthogonally or one diagonally forward. They do not promote. The Silver Generals (銀) (each player starts with two, initially on the outer sides of the Gold Generals) move one square diagonally or one forward, like the Bishops in Makruk. They can promote to Gold General in rows 7, 8, or 9. The Knights (æ¡‚) (each player starts with two, initially on the outer sides of the Silver Generals) move two squares forward and one to the side. This means they have a maximum of two legal moves, and must promote to Gold General when they reach row 8 or 9. Like the Knights of Chess, they can jump pieces. The Lances (香) (each player starts with two, initially in the corners of row 1) can move any number of spaces forward, and must promote to Gold General when they reach row 9. The Rook (飛) (each player starts with one, initially on row 2, three spaces to the right of the middle) moves like in Chess. In rows 7, 8, or 9, it can promote to a Dragon King (ç«œ), which can move like a Rook or a King. The Bishop (角) (each player starts with one, initially on row 2, three spaces to the left of the middle), moves like in Chess. In rows 7, 8, or 9, it can promote to a Dragon Horse (馬), which can move like a Bishop or a King. The Pawns (æ©) (each player starts with nine, initially on every file of row 3, and can never have more than one in play on each file) move and capture one square forward. They must promote to Gold General when they reach row 9.Unlike in other games of the Chaturanga family, players can drop a captured piece, that is, return the piece to the board as the player's own piece. Promotable pieces can be promoted at any time in the opponent's home ranks. If a piece is captured, the promotion is undone.Shogi is the most complex of the common chess variants; Feng Hsiung-Hsu, the initial creator of the series of computer systems that eventually became IBM's Deep Blue chess champion computer, has expressed an interest in creating a shogi system in the same vein should he ever get back into the computerized strategy gaming business. | |
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Shōgi (Tabletop Game) | isPartOf |
DBTropes | |
Shōgi (Tabletop Game) / int_3c3f28a5 | type |
Blessed with Suck | |
Shōgi (Tabletop Game) / int_3c3f28a5 | comment |
Blessed with Suck: Silver Generals, Knights and Lances all lose their original moves when premoted, some of them quite useful. | |
Shōgi (Tabletop Game) / int_3c3f28a5 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_3c3f28a5 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_3c3f28a5 | |
Shōgi (Tabletop Game) / int_3e152bdf | type |
Surprise Checkmate | |
Shōgi (Tabletop Game) / int_3e152bdf | comment |
Surprise Checkmate: Most shogi games end in this, either amateur or professional, unlike chess. | |
Shōgi (Tabletop Game) / int_3e152bdf | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_3e152bdf | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_3e152bdf | |
Shōgi (Tabletop Game) / int_439bff8d | type |
The Alleged Steed | |
Shōgi (Tabletop Game) / int_439bff8d | comment |
The Alleged Steed: The Knight's steed is only good for getting to the back rank. | |
Shōgi (Tabletop Game) / int_439bff8d | featureApplicability |
1.0 | |
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1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_439bff8d | |
Shōgi (Tabletop Game) / int_440d55b3 | type |
Expansion Pack | |
Shōgi (Tabletop Game) / int_440d55b3 | comment |
Expansion Pack: Numerous medieval variants played on increasingly large boards with increasingly baroque rulesets; some involve boards as large as 36x36, with each player controlling hundreds of pieces. These games are not so much played for entertainment as they are a meditation aid for monks. | |
Shōgi (Tabletop Game) / int_440d55b3 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_440d55b3 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_440d55b3 | |
Shōgi (Tabletop Game) / int_66ea7e5c | type |
Brought Down to Normal | |
Shōgi (Tabletop Game) / int_66ea7e5c | comment |
Brought Down to Normal: When a promoted piece is captured, it not only changes sides but becomes "un-promoted." | |
Shōgi (Tabletop Game) / int_66ea7e5c | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_66ea7e5c | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_66ea7e5c | |
Shōgi (Tabletop Game) / int_692c218b | type |
Kyu and Dan Ranks | |
Shōgi (Tabletop Game) / int_692c218b | comment |
Kyu and Dan Ranks: Like in Go, these are used in the professional scene. Amateur players in-training to become professionals through the Shoreikai system are ranked from 6 kyu to 3 dan. Kishi (i.e. professional players) rank from 4 dan to 9 dan. | |
Shōgi (Tabletop Game) / int_692c218b | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_692c218b | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_692c218b | |
Shōgi (Tabletop Game) / int_6b35bdff | type |
Serious Business | |
Shōgi (Tabletop Game) / int_6b35bdff | comment |
Serious Business: Full-time professional players compete for big prizes in Japan. | |
Shōgi (Tabletop Game) / int_6b35bdff | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_6b35bdff | featureConfidence |
1.0 | |
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Shōgi (Tabletop Game) / int_6b35bdff | |
Shōgi (Tabletop Game) / int_736d791f | type |
Adaptational Badass | |
Shōgi (Tabletop Game) / int_736d791f | comment |
Adaptational Badass: The Gold Generals have more spaces open than their Chaturanga counterparts, most of them orthogonal. | |
Shōgi (Tabletop Game) / int_736d791f | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_736d791f | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_736d791f | |
Shōgi (Tabletop Game) / int_9de2bf95 | type |
Filler | |
Shōgi (Tabletop Game) / int_9de2bf95 | comment |
One Filler story in the Animated Adaptation of Ranma ½ featured (of course) Martial Arts Shogi, in which combatants dress up as the pieces and then beat each other senseless. | |
Shōgi (Tabletop Game) / int_9de2bf95 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_9de2bf95 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_9de2bf95 | |
Shōgi (Tabletop Game) / int_a2dd3c5 | type |
My Death Is Just the Beginning | |
Shōgi (Tabletop Game) / int_a2dd3c5 | comment |
My Death Is Just the Beginning: Typically the sacrifice of a pawn marks the end of the relatively "peaceful" opening and the beginning of the more "violent" midgame. Number of captures increases significantly after this point. | |
Shōgi (Tabletop Game) / int_a2dd3c5 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_a2dd3c5 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_a2dd3c5 | |
Shōgi (Tabletop Game) / int_b5e5d9e9 | type |
Uniqueness Rule | |
Shōgi (Tabletop Game) / int_b5e5d9e9 | comment |
Uniqueness Rule: Players are not allowed to drop a pawn on any file on which they have another unpromoted pawn already in play. This makes it impossible to create chains of pawns that protect the pawn in front of them. | |
Shōgi (Tabletop Game) / int_b5e5d9e9 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_b5e5d9e9 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_b5e5d9e9 | |
Shōgi (Tabletop Game) / int_cbd5e41a | type |
Vehicular Turnabout | |
Shōgi (Tabletop Game) / int_cbd5e41a | comment |
Vehicular Turnabout: The strategy game allows you to bring back captured pieces on your side as early as your next turn. This is said to be inspired by the actions of mercenaries who would switch sides when captured, rather than be executed. | |
Shōgi (Tabletop Game) / int_cbd5e41a | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_cbd5e41a | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_cbd5e41a | |
Shōgi (Tabletop Game) / int_db148980 | type |
Mook Promotion | |
Shōgi (Tabletop Game) / int_db148980 | comment |
Mook Promotion: Almost all pieces can promote and promotion happens dozens of times in a single game. | |
Shōgi (Tabletop Game) / int_db148980 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_db148980 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_db148980 | |
Shōgi (Tabletop Game) / int_e39638a1 | type |
Turncoat | |
Shōgi (Tabletop Game) / int_e39638a1 | comment |
Turn Coat: Captured pieces switch sides. Since there is no limit to the number of times a piece can switch in this manner, it's possible for a piece to be in a Heel–Face Revolving Door. | |
Shōgi (Tabletop Game) / int_e39638a1 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_e39638a1 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_e39638a1 | |
Shōgi (Tabletop Game) / int_e545e190 | type |
Nerf | |
Shōgi (Tabletop Game) / int_e545e190 | comment |
Nerf: The Lances (in the Rooks' places in other games) and Knights are one-way movers. | |
Shōgi (Tabletop Game) / int_e545e190 | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_e545e190 | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_e545e190 | |
Shōgi (Tabletop Game) / int_e81980ac | type |
Abstract Strategy Game | |
Shōgi (Tabletop Game) / int_e81980ac | comment |
Abstract Strategy Game: The theming is minimal, the rules are fairly simple, and the course of a game is dictated entirely by the players' actions. | |
Shōgi (Tabletop Game) / int_e81980ac | featureApplicability |
1.0 | |
Shōgi (Tabletop Game) / int_e81980ac | featureConfidence |
1.0 | |
Shōgi (Tabletop Game) | hasFeature |
Shōgi (Tabletop Game) / int_e81980ac | |
Shōgi (Tabletop Game) / int_f13a0451 | type |
Suicide Attack | |
Shōgi (Tabletop Game) / int_f13a0451 | comment |
Suicide Attack: Due to the drop rule, sacrificing your pieces could backfire horribly as they join the enemy force against you. However, suicide attacks still happens a lot: In checkmates, since checkmates end the game immediately and the sacrificed pieces will have no chance to get back at you. Shogi checkmates usually involve pouring all pieces in your hand onto the board in an attempt to drown the enemy king. To pawns. Pawns are more expendable than other pieces for various reasons, one of them being that shogi pawns can not support each other in both attacking and defending, thus merely increasing the number of pawns in the opponent's hand makes little difference. | |
Shōgi (Tabletop Game) / int_f13a0451 | featureApplicability |
1.0 | |
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