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Small World (Tabletop Game)
- 319 statements
- 62 feature instances
- 16 referencing feature instances
Small World (Tabletop Game) | type |
TVTItem | |
Small World (Tabletop Game) | label |
Small World (Tabletop Game) | |
Small World (Tabletop Game) | page |
SmallWorld | |
Small World (Tabletop Game) | comment |
It's a world of Slaughter after all!Created by Days of Wonder, Small World answers the question, "What would happen if a Euro Game company decided to produce a lighthearted Mythology strategy game?" by throwing just about all the known fantasy races together onto the same world map in a simultaneous bid for survival and conquest — creating an odd genre-blender: a sort of Euro-fantasy-semi-war-game.Small World is, at the same time, more and less reliant on chance than its better-known board game analogue. Dice are downplayed in combat and, instead, the majority of the luck factor lies in generation of playable races. There are two decks: Racial banners and Special Power badges, each adding a power or restriction while in play and modifying the number of troops available to the player. These decks are shuffled and laid out in pairs, and competition often starts with a race to get a particularly synergistic race/power combo first.A unique twist compared to comparable board games is that players occasionally need to put their existing empire into decline: players gain victory points from the territory that both their current emprie and their declined empire control, but the declined empire is limited to one piece per area and cannot continue expanding.Several expansions have been released, adding new Powers and Races, and one that allows for a bigger board and team-based six-players games.There is also Small World: Underground, a sequel which pits other Races with other Powers to control the Underground. It uses the same rules that its predecessor, with a few new rules to spice the game. Underground is playable on its own, but you can combine Small World and Small World: Underground to have an even bigger pool of Powers and Races. A licenced retheme based on World of Warcraft, named Small World of Warcraft also exists. | |
Small World (Tabletop Game) | fetched |
2023-08-30T14:01:10Z | |
Small World (Tabletop Game) | parsed |
2023-08-30T14:01:10Z | |
Small World (Tabletop Game) | processingComment |
Dropped link to MassTeleportation: Not a Feature - ITEM | |
Small World (Tabletop Game) | isPartOf |
DBTropes | |
Small World (Tabletop Game) / int_16bd88c9 | type |
Pre-existing Encounters | |
Small World (Tabletop Game) / int_16bd88c9 | comment |
Pre Existing Encounters: The Lost Tribe pieces; There are predesignated spots on the map to place them on during setup. | |
Small World (Tabletop Game) / int_16bd88c9 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_16bd88c9 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_16bd88c9 | |
Small World (Tabletop Game) / int_18d15922 | type |
Title Drop | |
Small World (Tabletop Game) / int_18d15922 | comment |
Title Drop: The Cursed power, debuting in the Cursed! expansion. | |
Small World (Tabletop Game) / int_18d15922 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_18d15922 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_18d15922 | |
Small World (Tabletop Game) / int_19769f50 | type |
Defeat Means Friendship | |
Small World (Tabletop Game) / int_19769f50 | comment |
Death Means Recruitment: Skeletons gain troops with every few territories they take, presumably representing bolstering their numbers with the corpses of the defeated. The Necromancer directly converts dead troops into Ghosts. | |
Small World (Tabletop Game) / int_19769f50 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_19769f50 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_19769f50 | |
Small World (Tabletop Game) / int_1c398324 | type |
Death from Above | |
Small World (Tabletop Game) / int_1c398324 | comment |
Death from Above: Courtesy of the Flying special power, which lets you attack any space you choose on the map instead of just those adjacent to you. | |
Small World (Tabletop Game) / int_1c398324 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_1c398324 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_1c398324 | |
Small World (Tabletop Game) / int_1eb49c19 | type |
Stripperiffic | |
Small World (Tabletop Game) / int_1eb49c19 | comment |
Stripperiffic: | |
Small World (Tabletop Game) / int_1eb49c19 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_1eb49c19 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_1eb49c19 | |
Small World (Tabletop Game) / int_233c183f | type |
||
Small World (Tabletop Game) / int_233c183f | comment |
"Risk"-Style Map: None of the sections are named, but the map divisions resemble divided provinces or kingdoms. | |
Small World (Tabletop Game) / int_233c183f | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_233c183f | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_233c183f | |
Small World (Tabletop Game) / int_27a42ebc | type |
Spiritual Successor | |
Small World (Tabletop Game) / int_27a42ebc | comment |
Spiritual Successor: To Philippe Keyaerts's Vinci. | |
Small World (Tabletop Game) / int_27a42ebc | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_27a42ebc | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_27a42ebc | |
Small World (Tabletop Game) / int_2b358a2c | type |
Low-Tier Letdown | |
Small World (Tabletop Game) / int_2b358a2c | comment |
Low-Tier Letdown: The Dwarves from the base game are well-known for being underpowered. While their power, which is 1 additional point per mine including in decline, is far from uninsteresting, their numbers are pitifully low. This makes actually conquering the usually dispersed mines very difficult, not to mention defending them when in decline, or getting back up from a curbstomp. | |
Small World (Tabletop Game) / int_2b358a2c | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_2b358a2c | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_2b358a2c | |
Small World (Tabletop Game) / int_2f253c94 | type |
Glass Cannon | |
Small World (Tabletop Game) / int_2f253c94 | comment |
Glass Cannon: Pixies - introduced in Be Not Afraid... - come in large numbers but can't leave more than one troop in each of their territories. Amazons gain four extra troops while attacking, which can allow them to cut through enemy territories fairly easily. These extra troops vanish after attacking is done, though, so unchecked expansion can lead to brittle defenses. | |
Small World (Tabletop Game) / int_2f253c94 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_2f253c94 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_2f253c94 | |
Small World (Tabletop Game) / int_2f41cac1 | type |
Our Werebeasts Are Different | |
Small World (Tabletop Game) / int_2f41cac1 | comment |
Our Werebeasts Are Different: The "Were-" power allows any race to become werebeasts, which allows you to conquer regions with a two token discount when it's nighttime (aka even-numbered turns). | |
Small World (Tabletop Game) / int_2f41cac1 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_2f41cac1 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_2f41cac1 | |
Small World (Tabletop Game) / int_309b8806 | type |
Cursed with Awesome | |
Small World (Tabletop Game) / int_309b8806 | comment |
Cursed with Awesome: At least someone can get a decent number of points out of it if it's been on the stack for a while. | |
Small World (Tabletop Game) / int_309b8806 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_309b8806 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_309b8806 | |
Small World (Tabletop Game) / int_35a24c16 | type |
Geo Effects | |
Small World (Tabletop Game) / int_35a24c16 | comment |
Geo Effects: Mountains are the only natural terrain that grants a defensive bonus. The Giants' racial ability is a downhill charge, giving them a bonus when attacking into areas adjacent to mountains they control. Several Races or powers grand more points when capturing specific biomes, e.g. Humans with Farmlands, Dwarves with mines, Caverns with the "Underworld" power… The "Mounted" power makes Plains and Farmlands easier to conquer. | |
Small World (Tabletop Game) / int_35a24c16 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_35a24c16 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_35a24c16 | |
Small World (Tabletop Game) / int_3f0310d6 | type |
Magikarp Power | |
Small World (Tabletop Game) / int_3f0310d6 | comment |
Magikarp Power: The "Cursed" power has absolutely zero benefit, but players must pay 3 coins to pass over it during race selection instead of the usual 1. As the game goes on, it is therefore possible for the Cursed race to come with a very tempting jackpot for the player that finally chooses it. The Homonculi use a similar mechanic, but with troops instead. Passing over them in the race selection queue gives them one additional troop token, making them more powerful the more time they're disregarded. | |
Small World (Tabletop Game) / int_3f0310d6 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_3f0310d6 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_3f0310d6 | |
Small World (Tabletop Game) / int_41dd77d | type |
Zerg Rush | |
Small World (Tabletop Game) / int_41dd77d | comment |
Zerg Rush: Possible with races (Amazons, Ratmen, Kobolds or Pixies) or powers (Hordes Of) that offer a large number of troops. | |
Small World (Tabletop Game) / int_41dd77d | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_41dd77d | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_41dd77d | |
Small World (Tabletop Game) / int_434a6d40 | type |
Evil Sorcerer | |
Small World (Tabletop Game) / int_434a6d40 | comment |
Evil Sorcerer: The Sorcerer race certainly looks the part, what with their goatees, slicked black hair and pointy-collared capes. | |
Small World (Tabletop Game) / int_434a6d40 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_434a6d40 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_434a6d40 | |
Small World (Tabletop Game) / int_440d55b3 | type |
Expansion Pack | |
Small World (Tabletop Game) / int_440d55b3 | comment |
Expansion Pack: Several, in true Euro Game fashion. Most add even more races and special powers to the pile. | |
Small World (Tabletop Game) / int_440d55b3 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_440d55b3 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_440d55b3 | |
Small World (Tabletop Game) / int_5281d5b1 | type |
Our Dwarves Are All the Same | |
Small World (Tabletop Game) / int_5281d5b1 | comment |
Our Dwarves Are All the Same: Horned Viking helmet; big, scraggly red beard; an axe in one hand and a beer in the other... this is a parody game, after all. | |
Small World (Tabletop Game) / int_5281d5b1 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_5281d5b1 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_5281d5b1 | |
Small World (Tabletop Game) / int_5fb6411f | type |
We Are as Mayflies | |
Small World (Tabletop Game) / int_5fb6411f | comment |
We Are as Mayflies: A preferred strategy for any race with the Stout ability, which lets you decline without dedicating a full turn to it. This makes it possible to pick up a race, spread out, decline, then pick another fresh race the next turn and jump ahead several points in the process. | |
Small World (Tabletop Game) / int_5fb6411f | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_5fb6411f | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_5fb6411f | |
Small World (Tabletop Game) / int_61c683d2 | type |
We Have Reserves | |
Small World (Tabletop Game) / int_61c683d2 | comment |
We Have Reserves: Pygmies recover troops based on a die roll whenever any of them are killed. Still fully susceptible to Random Number God, as half the values on Small World's D6 are zeroes. | |
Small World (Tabletop Game) / int_61c683d2 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_61c683d2 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_61c683d2 | |
Small World (Tabletop Game) / int_6411dac8 | type |
BadassNormal | |
Small World (Tabletop Game) / int_6411dac8 | comment |
Creates something of a Badass Normal when coupled with Ratmen, who also forgo special abilities for large numbers. | |
Small World (Tabletop Game) / int_6411dac8 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_6411dac8 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_6411dac8 | |
Small World (Tabletop Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Small World (Tabletop Game) / int_65163c3a | comment |
Evil Tower of Ominousness: Added (along with an island) to the lake in the middle of the map with the Necromancer Island expansion. | |
Small World (Tabletop Game) / int_65163c3a | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_65163c3a | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_65163c3a | |
Small World (Tabletop Game) / int_67d947a3 | type |
Nubile Savage | |
Small World (Tabletop Game) / int_67d947a3 | comment |
Nubile Savage: They seem to be going for this with the Amazons; They wear strung-together leaves... and nothing else. | |
Small World (Tabletop Game) / int_67d947a3 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_67d947a3 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_67d947a3 | |
Small World (Tabletop Game) / int_692c48c4 | type |
Navel-Deep Neckline | |
Small World (Tabletop Game) / int_692c48c4 | comment |
The Priestesses' robes feature both Navel-Deep Neckline and Sexy Backless Outfit. Let's just say their clothes don't leave much to the imagination. | |
Small World (Tabletop Game) / int_692c48c4 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_692c48c4 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_692c48c4 | |
Small World (Tabletop Game) / int_6ca6e5bf | type |
Digital Tabletop Game Adaptation | |
Small World (Tabletop Game) / int_6ca6e5bf | comment |
Digital Tabletop Game Adaptation: Available for Steam and mobile, with expansion packs available as Downloadable Content. | |
Small World (Tabletop Game) / int_6ca6e5bf | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_6ca6e5bf | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_6ca6e5bf | |
Small World (Tabletop Game) / int_77c9a628 | type |
Your Soul Is Mine! | |
Small World (Tabletop Game) / int_77c9a628 | comment |
Your Soul Is Mine!: The Necromancer employs Type Two, turning fallen enemies into Ghosts under his control. | |
Small World (Tabletop Game) / int_77c9a628 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_77c9a628 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_77c9a628 | |
Small World (Tabletop Game) / int_7969f21e | type |
No One Gets Left Behind | |
Small World (Tabletop Game) / int_7969f21e | comment |
No One Gets Left Behind: The Elves' power is to never loose troops when they lose a region. Either because they make sure everyone is evacuated safely… or because they fled before danger was even at the gates, depending on how you choose to interpret it ! | |
Small World (Tabletop Game) / int_7969f21e | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_7969f21e | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_7969f21e | |
Small World (Tabletop Game) / int_7ab81664 | type |
Kick Them While They Are Down | |
Small World (Tabletop Game) / int_7ab81664 | comment |
Kick Them While They Are Down: The Goblins' ability gives them bonuses for attacking races in decline. | |
Small World (Tabletop Game) / int_7ab81664 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_7ab81664 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_7ab81664 | |
Small World (Tabletop Game) / int_7f152e56 | type |
Our Mermaids Are Different | |
Small World (Tabletop Game) / int_7f152e56 | comment |
Our Mermaids Are Different: The Tritons are all burly mermen with seahorse heads. And that's not even getting into the starfish pasties... | |
Small World (Tabletop Game) / int_7f152e56 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_7f152e56 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_7f152e56 | |
Small World (Tabletop Game) / int_81c72ad5 | type |
Vestigial Empire | |
Small World (Tabletop Game) / int_81c72ad5 | comment |
Vestigial Empire: When a race declines, it turns into this, ready for the newest rising empire to take its place, but not quite gone yet. | |
Small World (Tabletop Game) / int_81c72ad5 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_81c72ad5 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_81c72ad5 | |
Small World (Tabletop Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Small World (Tabletop Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The Hordes Of power; No capture bonuses, no special tokens, just lots of troops. Creates something of a Badass Normal when coupled with Ratmen, who also forgo special abilities for large numbers. | |
Small World (Tabletop Game) / int_8409a385 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_8409a385 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_8409a385 | |
Small World (Tabletop Game) / int_869ffa6b | type |
Random Number God | |
Small World (Tabletop Game) / int_869ffa6b | comment |
Random Number God: Downplayed significantly in comparison to other strategy games, but players have the option on the last conquest attempt of a turn to roll a D6 (the "Reinforcement Die") once for extra effective troops. The Berserk power allows the Reinforcement Die to be used on every conquest attempt. | |
Small World (Tabletop Game) / int_869ffa6b | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_869ffa6b | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_869ffa6b | |
Small World (Tabletop Game) / int_892c241c | type |
Massive Race Selection | |
Small World (Tabletop Game) / int_892c241c | comment |
Massive Race Selection: Sentient mushrooms, giant talking rats, tritons, elementals, ogres, spider-folk, different flavors of magicians, trolls, ghostly women... And with the impressive amount of fan made races, the list can go on forever. | |
Small World (Tabletop Game) / int_892c241c | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_892c241c | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_892c241c | |
Small World (Tabletop Game) / int_8bfe8aea | type |
Creepy Cave | |
Small World (Tabletop Game) / int_8bfe8aea | comment |
Creepy Cave: Small World: Underground is set in an expansive subterranean cavern. The overall tone and color palette are darker than the original game, the races are more malevolent (including liches, cultists, and spider people), and the gameplay is more difficult. | |
Small World (Tabletop Game) / int_8bfe8aea | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_8bfe8aea | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_8bfe8aea | |
Small World (Tabletop Game) / int_905438eb | type |
Recycled IN SPACE! | |
Small World (Tabletop Game) / int_905438eb | comment |
Recycled in the Underdark: The stand-alone spinoff Small World: Underworld, with monstrous races more appropriate for the setting. | |
Small World (Tabletop Game) / int_905438eb | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_905438eb | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_905438eb | |
Small World (Tabletop Game) / int_952eba7e | type |
To Win Without Fighting | |
Small World (Tabletop Game) / int_952eba7e | comment |
To Win Without Fighting: The Peace-Loving special ability rewards you for not attacking another player. (Expansion into unoccupied territories doesn't count towards this.) | |
Small World (Tabletop Game) / int_952eba7e | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_952eba7e | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_952eba7e | |
Small World (Tabletop Game) / int_9f4a47f2 | type |
Competitive Balance | |
Small World (Tabletop Game) / int_9f4a47f2 | comment |
Competitive Balance: The number of troops you get is inversely proportional to how strong a race and their special power are. One race (Ratmen) has no special power, just numbers ; and Races introduced in the expansions have even more troops, balanced by a drawback. | |
Small World (Tabletop Game) / int_9f4a47f2 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_9f4a47f2 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_9f4a47f2 | |
Small World (Tabletop Game) / int_a2dd3c5 | type |
My Death Is Just the Beginning | |
Small World (Tabletop Game) / int_a2dd3c5 | comment |
My Death Is Just the Beginning: The White Ladies become invincible after they go into decline. To a lesser extent, this also applies to the Priestesses. Upon going into decline, they build a tower, which is not invincible, but is generally more effort than it is worth for any other race to take without a dragon. | |
Small World (Tabletop Game) / int_a2dd3c5 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_a2dd3c5 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_a2dd3c5 | |
Small World (Tabletop Game) / int_a77dc648 | type |
Our Kobolds Are Different | |
Small World (Tabletop Game) / int_a77dc648 | comment |
Our Kobolds Are Different: In the "Cursed" expansion pack, kobolds are depicted as tiny, humanoid creatures with pink skin and Pointy Ears. They are one of the most numerous races in the game. | |
Small World (Tabletop Game) / int_a77dc648 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_a77dc648 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_a77dc648 | |
Small World (Tabletop Game) / int_ad8d4f90 | type |
Leprechaun | |
Small World (Tabletop Game) / int_ad8d4f90 | comment |
Leprechaun: Added in the Be Not Afraid... expansion, complete with pots of gold. | |
Small World (Tabletop Game) / int_ad8d4f90 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_ad8d4f90 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_ad8d4f90 | |
Small World (Tabletop Game) / int_ae853f28 | type |
Parody | |
Small World (Tabletop Game) / int_ae853f28 | comment |
Parody: The cartoony artwork of prancing Elves, carousing Dwarves, brutish Trolls and the like should be a hint that this game encourages having a laugh at the expense of a few stock fantasy tropes. | |
Small World (Tabletop Game) / int_ae853f28 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_ae853f28 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_ae853f28 | |
Small World (Tabletop Game) / int_b1ef5996 | type |
Rat Men | |
Small World (Tabletop Game) / int_b1ef5996 | comment |
Rat Men: The Ratmen race. Their strength is having an especially large amount of unit tokens. | |
Small World (Tabletop Game) / int_b1ef5996 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_b1ef5996 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_b1ef5996 | |
Small World (Tabletop Game) / int_b214c6e1 | type |
Tunnel Network | |
Small World (Tabletop Game) / int_b214c6e1 | comment |
Tunnel Network: The Underground ability lets you treat all spaces on the board with a cavern symbol as adjacent to each other for movement. | |
Small World (Tabletop Game) / int_b214c6e1 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_b214c6e1 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_b214c6e1 | |
Small World (Tabletop Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Small World (Tabletop Game) / int_b89ed08a | comment |
Obvious Rule Patch: The "Peace Loving" power (earn 3 extra coins for each turn you didn't attack an active race) specifies that Ghouls in decline (who continue to act as if they are an active race) are still considered in decline regardless. | |
Small World (Tabletop Game) / int_b89ed08a | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_b89ed08a | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_b89ed08a | |
Small World (Tabletop Game) / int_b906ac5d | type |
Whole Costume Reference | |
Small World (Tabletop Game) / int_b906ac5d | comment |
Whole Costume Reference: The Queen token (granted by the Royal power) is wearing the same dress as Disney's Snow White. She does not otherwise resemble her at all. | |
Small World (Tabletop Game) / int_b906ac5d | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_b906ac5d | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_b906ac5d | |
Small World (Tabletop Game) / int_bddaae25 | type |
Lost Tribe | |
Small World (Tabletop Game) / int_bddaae25 | comment |
Lost Tribe: The Lost Tribe pieces, single troops placed on predetermined spaces at the beginning of the game. They don't attack on their own and aren't controlled by any player but must be defeated in order to conquer their territories. | |
Small World (Tabletop Game) / int_bddaae25 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_bddaae25 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_bddaae25 | |
Small World (Tabletop Game) / int_c2e295cd | type |
Curse | |
Small World (Tabletop Game) / int_c2e295cd | comment |
Curse: The Cursed power screws over everyone, whether you choose it (it's the only power that doesn't have a troop bonus) or not (by paying 3 victory points to pass it on the queue instead of the usual 1). Cursed with Awesome: At least someone can get a decent number of points out of it if it's been on the stack for a while. Gypsy Curse: Possible with Cursed Gypsies, though it's no more thematic than if used with any other race. | |
Small World (Tabletop Game) / int_c2e295cd | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_c2e295cd | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_c2e295cd | |
Small World (Tabletop Game) / int_c64bdacd | type |
Scoring Points | |
Small World (Tabletop Game) / int_c64bdacd | comment |
Scoring Points: One of the things that sets this game and most other strategy games apart; Victory in Small World is determined by who can score the most in the allotted number of turns. Although many versions of Risk do now play for points within a turn limit. | |
Small World (Tabletop Game) / int_c64bdacd | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_c64bdacd | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_c64bdacd | |
Small World (Tabletop Game) / int_c81e2bba | type |
Necromancer | |
Small World (Tabletop Game) / int_c81e2bba | comment |
Necromancer: A player takes this on as a special role in the Necromancer Island expansion. | |
Small World (Tabletop Game) / int_c81e2bba | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_c81e2bba | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_c81e2bba | |
Small World (Tabletop Game) / int_c9b7f3e | type |
Variable Player Goals | |
Small World (Tabletop Game) / int_c9b7f3e | comment |
Variable Player Goals: All players are trying to get the most victory points, but the variety of possible race/power combos keeps any single spot on the map from being universally desirable over another. Some players may even actively try to conquer fewer territories based on the bonuses their abilities give. The Necromancer in the Necromancer Island expansion has outright alternate rules, achieving victory when all his Ghost tokens enter play. | |
Small World (Tabletop Game) / int_c9b7f3e | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_c9b7f3e | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_c9b7f3e | |
Small World (Tabletop Game) / int_cfd569ac | type |
Take Your Time | |
Small World (Tabletop Game) / int_cfd569ac | comment |
Take Your Time: Averted. Again, this is a Euro Game we're talking about. Everyone gets between eight to ten turns to earn as many victory points as they can. | |
Small World (Tabletop Game) / int_cfd569ac | featureApplicability |
-1.0 | |
Small World (Tabletop Game) / int_cfd569ac | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_cfd569ac | |
Small World (Tabletop Game) / int_d2c125f3 | type |
Gypsy Curse | |
Small World (Tabletop Game) / int_d2c125f3 | comment |
Gypsy Curse: Possible with Cursed Gypsies, though it's no more thematic than if used with any other race. | |
Small World (Tabletop Game) / int_d2c125f3 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_d2c125f3 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_d2c125f3 | |
Small World (Tabletop Game) / int_d687ba2a | type |
Guest Fighter | |
Small World (Tabletop Game) / int_d687ba2a | comment |
Guest Fighter: The A Spider's Web expansion adds the Skags from Borderlands as a race, with their power being the ability to place loot tokens in the regions they conquer, which are then revealed to either be conquest-cancelling traps or a number of coins when that region is conquered or the Skags go into decline. Thankfully, there's only one dragon token, and it gets removed and replaced every round. | |
Small World (Tabletop Game) / int_d687ba2a | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_d687ba2a | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_d687ba2a | |
Small World (Tabletop Game) / int_d9e946ae | type |
Cute Monster Girl | |
Small World (Tabletop Game) / int_d9e946ae | comment |
Cute Monster Girl: Several in Underground. | |
Small World (Tabletop Game) / int_d9e946ae | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_d9e946ae | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_d9e946ae | |
Small World (Tabletop Game) / int_dd5faec5 | type |
Only Mostly Dead | |
Small World (Tabletop Game) / int_dd5faec5 | comment |
Only Mostly Dead: You can use a turn to put your current race into decline, minimizing their presence on the map and making them unable to act but still netting you victory points in addition to any you'd gain from your new, active combo. Done either way after a couple of turns, when you can't gain anything more with your current race, or sooner if there is a desirable combo on the table. Not Quite Dead: Ghouls maintain their numbers and can continue attacking after going into decline. | |
Small World (Tabletop Game) / int_dd5faec5 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_dd5faec5 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_dd5faec5 | |
Small World (Tabletop Game) / int_e0222ff2 | type |
Buy Them Off | |
Small World (Tabletop Game) / int_e0222ff2 | comment |
Buy Them Off: The idea behind the Corrupt power. Whenever one of your territories is taken, the player who took it from you pays you a victory point. | |
Small World (Tabletop Game) / int_e0222ff2 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_e0222ff2 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_e0222ff2 | |
Small World (Tabletop Game) / int_e431c24c | type |
Not Quite Dead | |
Small World (Tabletop Game) / int_e431c24c | comment |
Not Quite Dead: Ghouls maintain their numbers and can continue attacking after going into decline. | |
Small World (Tabletop Game) / int_e431c24c | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_e431c24c | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_e431c24c | |
Small World (Tabletop Game) / int_ec0bf4a1 | type |
Take Over the World | |
Small World (Tabletop Game) / int_ec0bf4a1 | comment |
Take Over the World: Averted. This is another difference between Small World and other strategy games. It's actually impossible for any single race to occupy every space on the map due to limited numbers. It might be possible for a single player to control the entire map between active and declined races, but it would take either the full cooperation of every player or a ridiculous amount of luck. | |
Small World (Tabletop Game) / int_ec0bf4a1 | featureApplicability |
-1.0 | |
Small World (Tabletop Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_ec0bf4a1 | |
Small World (Tabletop Game) / int_ecac4c42 | type |
Why Won't You Die? | |
Small World (Tabletop Game) / int_ecac4c42 | comment |
Why Won't You Die?: When a region occupied by a player is conquered, one defending troop is killed (removed from the game) and the rest are salvaged; Elves and Immortal races have the ability to salvage all of their defenders instead. | |
Small World (Tabletop Game) / int_ecac4c42 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_ecac4c42 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_ecac4c42 | |
Small World (Tabletop Game) / int_f110c25 | type |
Self-Destructive Charge | |
Small World (Tabletop Game) / int_f110c25 | comment |
Self-Destructive Charge: Actually a viable tactic on the last turn, since points are collected at the end of each player's turn and can't be taken away through loss of territory. Can be the Amazon's Achilles' heel. They get more troops for attacking and can thus tear through enemy defences, but said troops are removed from the board game at the end of the conquest phase. Being to greedy with you conquests can leave you open for horrible punishment. | |
Small World (Tabletop Game) / int_f110c25 | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_f110c25 | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_f110c25 | |
Small World (Tabletop Game) / int_f62cc38a | type |
Stone Wall | |
Small World (Tabletop Game) / int_f62cc38a | comment |
Stone Wall: Priestesses become this when they go into decline; They consolidate all their remaining troops into a literal tower of tokens on a single space, with the full defensive and point bonuses of its component pieces. | |
Small World (Tabletop Game) / int_f62cc38a | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_f62cc38a | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_f62cc38a | |
Small World (Tabletop Game) / int_fc151e9d | type |
Department of Redundancy Department | |
Small World (Tabletop Game) / int_fc151e9d | comment |
Department of Redundancy Department: Several Races's unique ability also exists as a special powers, and it is not uncommon to get both. You'd think Tritons would be able to capture sea areas on their own, but (just like any other race) they need to be Seafaring Tritons in order to do that. Orcs get more points by attacking occupied region, likely because they pillage it. Pillaging Orcs get even more points by doing twice as much pillaging ! "Bivouacking" and "Fortified" add a defensive bonus. Amazons have an offensive troops bonus, and Trolls have a huge defence bonus. The Halflings' power makes two of their regions impossible to attack. "Dragon-Master" and "Heroic" do exactly the same, except the tokens can be repositioned, and the Dragon can be used in offense at the cost of there only being one. "Horde" in the Be not afraid! expansion adds troops tokens, which pushes the Ratmen, Barbarians, Homonculi, Pygmies and Pixies' typical advantage even further. In Underground: Muddy Mudmen. | |
Small World (Tabletop Game) / int_fc151e9d | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_fc151e9d | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_fc151e9d | |
Small World (Tabletop Game) / int_name | type |
ItemName | |
Small World (Tabletop Game) / int_name | comment |
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Small World (Tabletop Game) / int_name | featureApplicability |
1.0 | |
Small World (Tabletop Game) / int_name | featureConfidence |
1.0 | |
Small World (Tabletop Game) | hasFeature |
Small World (Tabletop Game) / int_name | |
Small World (Tabletop Game) / int_name | itemName |
Small World (Tabletop Game) |
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