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Adventure Escape (Video Game)
- 482 statements
- 94 feature instances
- 5 referencing feature instances
Adventure Escape (Video Game) | type |
TVTItem | |
Adventure Escape (Video Game) | label |
Adventure Escape (Video Game) | |
Adventure Escape (Video Game) | page |
AdventureEscape | |
Adventure Escape (Video Game) | comment |
Adventure Escape is a series of free mobile games developed by Haiku games. Each entry in the series is a Point and Click Adventure Game that's broken into multiple chapters with an overarching story. Each chapters plays kind of like a Room Escape Game due to only using a few of the rooms in the game, but the player spends as much time investigating and breaking into rooms as they do actually escaping them. To do so, the player has to solve puzzles of both the Lock and Key Puzzle and the Set Piece Puzzle variety.Each individual game tells a self-contained story, making the different games more like spiritual successors to each other than in a true sequels. Even games starring the same protagonist can be played in any order. | |
Adventure Escape (Video Game) | fetched |
2023-11-04T04:18:01Z | |
Adventure Escape (Video Game) | parsed |
2023-11-04T04:18:01Z | |
Adventure Escape (Video Game) | processingComment |
Dropped link to KilroyWasHere: Not a Feature - IGNORE | |
Adventure Escape (Video Game) | processingComment |
Dropped link to Klotski: Not a Feature - ITEM | |
Adventure Escape (Video Game) | processingComment |
Dropped link to WorstNewsJudgementEver: Not a Feature - UNKNOWN | |
Adventure Escape (Video Game) | processingUnknown |
WorstNewsJudgementEver | |
Adventure Escape (Video Game) | isPartOf |
DBTropes | |
Adventure Escape (Video Game) / int_10aef86b | type |
Dashed Plot Line | |
Adventure Escape (Video Game) / int_10aef86b | comment |
Dashed Plot Line: Mirror Man starts in the year 1976 with the protagonist Julian as a 6-year old boy. The final chapter takes place in 2026 with him as a 56-year old man. | |
Adventure Escape (Video Game) / int_10aef86b | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_10aef86b | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_10aef86b | |
Adventure Escape (Video Game) / int_11af4e0e | type |
Fox-Chicken-Grain Puzzle | |
Adventure Escape (Video Game) / int_11af4e0e | comment |
Fox-Chicken-Grain Puzzle: Seen in Time Library, but with different items than the traditional version, but the same solution. | |
Adventure Escape (Video Game) / int_11af4e0e | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_11af4e0e | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_11af4e0e | |
Adventure Escape (Video Game) / int_1207d30 | type |
Villain's Dying Grace | |
Adventure Escape (Video Game) / int_1207d30 | comment |
Villain's Dying Grace: The traitor's last act is to save the protagonists from Major Kressler. Marie can acknowledge their dying grace, or point out that they're still a traitor. | |
Adventure Escape (Video Game) / int_1207d30 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1207d30 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1207d30 | |
Adventure Escape (Video Game) / int_13abce74 | type |
Misanthrope Supreme | |
Adventure Escape (Video Game) / int_13abce74 | comment |
Misanthrope Supreme: The sheriff from Dark Ruins turns out to secretly be a death cultist who wants the Storm Goddess to kill all humans, since humans are terrible. | |
Adventure Escape (Video Game) / int_13abce74 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_13abce74 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_13abce74 | |
Adventure Escape (Video Game) / int_1561fbc4 | type |
Mystery Magnet | |
Adventure Escape (Video Game) / int_1561fbc4 | comment |
Mystery Magnet: Kate Grey is a police detective, but it's not until her fourth game that she gets involved in a case because her job assigned it to her. | |
Adventure Escape (Video Game) / int_1561fbc4 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1561fbc4 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1561fbc4 | |
Adventure Escape (Video Game) / int_15827a31 | type |
Morphic Resonance | |
Adventure Escape (Video Game) / int_15827a31 | comment |
Morphic Resonance: When transformed into an animal, Moira has a rose mark on her throat. | |
Adventure Escape (Video Game) / int_15827a31 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_15827a31 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_15827a31 | |
Adventure Escape (Video Game) / int_164098bc | type |
Enter Solution Here | |
Adventure Escape (Video Game) / int_164098bc | comment |
Enter Solution Here: A lot of the puzzles exist to give you the combinations to a multitude of number locks. | |
Adventure Escape (Video Game) / int_164098bc | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_164098bc | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_164098bc | |
Adventure Escape (Video Game) / int_1a7d50ac | type |
Puzzle Reset | |
Adventure Escape (Video Game) / int_1a7d50ac | comment |
Puzzle Reset: Multiple puzzles come with a reset button. | |
Adventure Escape (Video Game) / int_1a7d50ac | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1a7d50ac | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1a7d50ac | |
Adventure Escape (Video Game) / int_1a7d9177 | type |
Dual-World Gameplay | |
Adventure Escape (Video Game) / int_1a7d9177 | comment |
Dual-World Gameplay: The world appears different to Moira when she's shapeshifts, and several puzzles involve switching between her human and animal forms. Legend of the Time Stones has you travel between the past, present and future eras of the same locations. | |
Adventure Escape (Video Game) / int_1a7d9177 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1a7d9177 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1a7d9177 | |
Adventure Escape (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Adventure Escape (Video Game) / int_1aa08f77 | comment |
Multiple Endings: There's two outcomes in The Covenant dependant on whether or not Sam accepts the offer at the end. The person who was behind the events changes based off who you paired up with over the course of the game. | |
Adventure Escape (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1aa08f77 | |
Adventure Escape (Video Game) / int_1b590025 | type |
Dead All Along | |
Adventure Escape (Video Game) / int_1b590025 | comment |
Dead All Along: In The Squire's Tale, it turns out that The Monster King has been dead since the very beginning. | |
Adventure Escape (Video Game) / int_1b590025 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1b590025 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1b590025 | |
Adventure Escape (Video Game) / int_1cd602ef | type |
Calling Card | |
Adventure Escape (Video Game) / int_1cd602ef | comment |
Calling Card: The Christmas Killer kills someone seven days before Christmas, and then again on Christmas. He also likes to leave behind snow globes. | |
Adventure Escape (Video Game) / int_1cd602ef | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1cd602ef | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1cd602ef | |
Adventure Escape (Video Game) / int_1fb440a6 | type |
Voluntary Shapeshifting | |
Adventure Escape (Video Game) / int_1fb440a6 | comment |
The world appears different to Moira when she's shapeshifts, and several puzzles involve switching between her human and animal forms. | |
Adventure Escape (Video Game) / int_1fb440a6 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_1fb440a6 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_1fb440a6 | |
Adventure Escape (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Adventure Escape (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Peter's drone has a laser. This can used in Dark Ruins to cut vines that are out of reach of the protagonists. And to shoot death cultists that are trying to wipe out humanity. | |
Adventure Escape (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_22cf536c | |
Adventure Escape (Video Game) / int_23c132d9 | type |
Beneath Suspicion | |
Adventure Escape (Video Game) / int_23c132d9 | comment |
Beneath Suspicion: In Murder Inn, turns out the killer is someone believed to have died the previous year. | |
Adventure Escape (Video Game) / int_23c132d9 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_23c132d9 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_23c132d9 | |
Adventure Escape (Video Game) / int_2973d31b | type |
Modular Epilogue | |
Adventure Escape (Video Game) / int_2973d31b | comment |
Modular Epilogue: The ending of Cursed Crown has a screen explaining the effect of each choice made throughout the game. | |
Adventure Escape (Video Game) / int_2973d31b | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_2973d31b | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_2973d31b | |
Adventure Escape (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Adventure Escape (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: There's a sequence in Starstruck that involves exploring overgrowth for anything unusual. Every time you discover a snake you have to start over, but the snakes don't move. | |
Adventure Escape (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_29c50e28 | |
Adventure Escape (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Adventure Escape (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: Murder Inn has multiple lampshades about the tendency of Kate to open drawers or find passcodes by completing random puzzles. Rachel complains when a puzzle in Dark Ruins doesn't hand over a prize after being solved like normal. | |
Adventure Escape (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_2a090d00 | |
Adventure Escape (Video Game) / int_2bcd8194 | type |
Loyal Animal Companion | |
Adventure Escape (Video Game) / int_2bcd8194 | comment |
Loyal Animal Companion: Bert, a bird that Professor Burns rescues in Hidden Ruins. Afterwards Bert follows him around and picks up items that are out of reach. | |
Adventure Escape (Video Game) / int_2bcd8194 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_2bcd8194 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_2bcd8194 | |
Adventure Escape (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Adventure Escape (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: The Hunger from The Covenant isn't too pleased that The Mole tricked all the potential sacrifices into performing the ritual without knowing about it, not to mention the underhanded tactics that they used to try and be the Sole Survivor. | |
Adventure Escape (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_319e4a2f | |
Adventure Escape (Video Game) / int_339901cc | type |
Light and Mirrors Puzzle | |
Adventure Escape (Video Game) / int_339901cc | comment |
Light and Mirrors Puzzle: One puzzle in Haunted Hunt requires flipping mirrors so the lights illuminate all the tiles with spiders on them. Dark Ruins has a puzzle that involves splitting the light beams in order to reach four different targets. | |
Adventure Escape (Video Game) / int_339901cc | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_339901cc | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_339901cc | |
Adventure Escape (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Adventure Escape (Video Game) / int_3cb1d38d | comment |
Bad Boss: Otto isn't any kinder to his human staff members than he is to the supernatural creatures he hunts. He killed several of them to prevent them from revealing his secrets. | |
Adventure Escape (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_3cb1d38d | |
Adventure Escape (Video Game) / int_3ccaf3ac | type |
No Swastikas | |
Adventure Escape (Video Game) / int_3ccaf3ac | comment |
No Swastikas: Despite Allied Spies has you fight Nazis in Nazi-occupied France in the middle of World War II, there isn't a single swastika in sight. This is especially noticeable with the nazi officers, who lack their iconic red armband with a swastika on it. | |
Adventure Escape (Video Game) / int_3ccaf3ac | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_3ccaf3ac | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_3ccaf3ac | |
Adventure Escape (Video Game) / int_3f0b2f50 | type |
Make It Look Like an Accident | |
Adventure Escape (Video Game) / int_3f0b2f50 | comment |
Make It Look Like an Accident: After Marco is killed by a king cobra, his body is abandoned off the park trail to make it appear like he was killed by the local rattlesnakes. | |
Adventure Escape (Video Game) / int_3f0b2f50 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_3f0b2f50 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_3f0b2f50 | |
Adventure Escape (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Adventure Escape (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: The "good" ending of The Covenant has Sam learn how to defeat The Hunger for good but her science teacher is dead along with six of her classmates (though one of them planned the events) and an unfortunate hiker. Sam's ramblings after the police discover her having set the forest on fire wind up getting her committed to a mental hospital. | |
Adventure Escape (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_40cc0c7e | |
Adventure Escape (Video Game) / int_4160410d | type |
Damsel in Distress | |
Adventure Escape (Video Game) / int_4160410d | comment |
Damsel in Distress: Not uncommon in the series. Lily at the end of Asylum. Kate's goal in Cult Mystery is to rescue her friend Melissa. Emily, a little girl that's kidnapped near the start of Midnight Carnival. Perla, the actress that goes missing in Starstruck. | |
Adventure Escape (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_4160410d | |
Adventure Escape (Video Game) / int_41ba335a | type |
Amnesiac Hero | |
Adventure Escape (Video Game) / int_41ba335a | comment |
Amnesiac Hero: Anna in Asylum wakes up with no memories and gradually regains them throughout the game. | |
Adventure Escape (Video Game) / int_41ba335a | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_41ba335a | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_41ba335a | |
Adventure Escape (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Adventure Escape (Video Game) / int_4389e368 | comment |
Actionized Sequel: Allied Spies has a lot more timing and dexterity based minigames to represent action scenes than most entries in the series. Legend of the Sacred Stones and Legend of the Time Stones has boss battles, something you wouldn't expect in point and click adventure games. | |
Adventure Escape (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_4389e368 | |
Adventure Escape (Video Game) / int_4aa98555 | type |
Evil All Along | |
Adventure Escape (Video Game) / int_4aa98555 | comment |
Evil All Along: In A Squire's Tale, it turns out that Nira was the true villain all along. | |
Adventure Escape (Video Game) / int_4aa98555 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_4aa98555 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_4aa98555 | |
Adventure Escape (Video Game) / int_4e4ea654 | type |
Workaholic | |
Adventure Escape (Video Game) / int_4e4ea654 | comment |
Workaholic: Detective Kate is just one step below Married to the Job. When asked what she plans to do for Christmas Break in The Christmas Killer she said that she was going to work on past unsolved cases, and not only her boss has to downright force her to take a vacation in Paradise Mystery, but when a dead boy appears, she can't help herself from launching her own investigation despite the fact that the local police is working on it (much to her friend Melissa's chagrin, who would prefer if Kate turned her "detective mode" off). | |
Adventure Escape (Video Game) / int_4e4ea654 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_4e4ea654 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_4e4ea654 | |
Adventure Escape (Video Game) / int_4ea822ce | type |
Songs in the Key of Lock | |
Adventure Escape (Video Game) / int_4ea822ce | comment |
Songs in the Key of Lock: Appears in Hidden Ruins. Burns has to repeat the songs that Bert the bird sings. | |
Adventure Escape (Video Game) / int_4ea822ce | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_4ea822ce | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_4ea822ce | |
Adventure Escape (Video Game) / int_50f50a5e | type |
Donut Mess with a Cop | |
Adventure Escape (Video Game) / int_50f50a5e | comment |
Donut Mess with a Cop: One of the earliest puzzles in Christmas Killer involves organizing the donuts at the police station. In Trapmaker 2, the first crime scene has a box of donuts left by the team who responded to it first. Kate comments that the place they got them from are the best in town. | |
Adventure Escape (Video Game) / int_50f50a5e | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_50f50a5e | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_50f50a5e | |
Adventure Escape (Video Game) / int_518de95b | type |
Always Murder | |
Adventure Escape (Video Game) / int_518de95b | comment |
Always Murder: There is always a dead body to investigate in games starring Kate Grey. | |
Adventure Escape (Video Game) / int_518de95b | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_518de95b | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_518de95b | |
Adventure Escape (Video Game) / int_543a0278 | type |
Villain Respect | |
Adventure Escape (Video Game) / int_543a0278 | comment |
Villain Respect: The Trapmaker from the same named games, grows more impressed with Kate's skills at solving his traps as the games progress. | |
Adventure Escape (Video Game) / int_543a0278 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_543a0278 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_543a0278 | |
Adventure Escape (Video Game) / int_5475a026 | type |
Block Puzzle | |
Adventure Escape (Video Game) / int_5475a026 | comment |
Block Puzzle: In Starstruck, there's a puzzle that involves pushing crates onto pressure plates. | |
Adventure Escape (Video Game) / int_5475a026 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_5475a026 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_5475a026 | |
Adventure Escape (Video Game) / int_574c0dd2 | type |
Conveniently Placed Sharp Thing | |
Adventure Escape (Video Game) / int_574c0dd2 | comment |
Conveniently Placed Sharp Thing: Kate is able to use one of these to cut the ropes she's tied with in Framed for Murder. | |
Adventure Escape (Video Game) / int_574c0dd2 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_574c0dd2 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_574c0dd2 | |
Adventure Escape (Video Game) / int_58626d87 | type |
Genius Ditz | |
Adventure Escape (Video Game) / int_58626d87 | comment |
Genius Ditz: Hiro initially seems like useless social-media obsessed teen, but he's also the guy that discovers time travel in the future. | |
Adventure Escape (Video Game) / int_58626d87 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_58626d87 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_58626d87 | |
Adventure Escape (Video Game) / int_59a9605d | type |
Never Smile at a Crocodile | |
Adventure Escape (Video Game) / int_59a9605d | comment |
Never Smile at a Crocodile: Crocodiles provide a reoccurring obstacle in Dark Ruins, although it's justified by one of the protagonists who notes that the storm is bad for the crocodiles and making the desperate. | |
Adventure Escape (Video Game) / int_59a9605d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_59a9605d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_59a9605d | |
Adventure Escape (Video Game) / int_5aa4ec8a | type |
Ambiguous Syntax | |
Adventure Escape (Video Game) / int_5aa4ec8a | comment |
Ambiguous Syntax: Kate can bring up some of her past cases when interrogating Constantine. If she brings up the time she faced the Christmas Killer (a serial killer that strikes at Christmas), the conversation derails as Constantine tries to figure out why anyone would try to kill Christmas. | |
Adventure Escape (Video Game) / int_5aa4ec8a | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_5aa4ec8a | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_5aa4ec8a | |
Adventure Escape (Video Game) / int_5b0e3d8a | type |
Non-Linear Sequel | |
Adventure Escape (Video Game) / int_5b0e3d8a | comment |
Non-Linear Sequel: Most of the games don't have any influence on each other. Even games starring the same protagonist, such as all the Kate Grey games, can be played in any order. The only exceptions, so far, being the Trapmaker trilogy, the Legend of the Sacred/Time Stones duology, and Puzzle Pack which is a prequel of sorts to The Covenant. | |
Adventure Escape (Video Game) / int_5b0e3d8a | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_5b0e3d8a | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_5b0e3d8a | |
Adventure Escape (Video Game) / int_5b64e6d4 | type |
Red Herring Mole | |
Adventure Escape (Video Game) / int_5b64e6d4 | comment |
Red Herring Mole: Early in Trapmaker, Kate restores a robot that was reprogrammed to hostile, but the inventory item used to do this is the "supposedly fixed" robot brain, implying that the robot's helpful behavior might be an act. Kate mentions not trusting the robot if she examines it after the repair. Nothing comes of this. The robot even dies saving Kate and Edna from a bomb. | |
Adventure Escape (Video Game) / int_5b64e6d4 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_5b64e6d4 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_5b64e6d4 | |
Adventure Escape (Video Game) / int_5beef860 | type |
Why Did It Have to Be Snakes? | |
Adventure Escape (Video Game) / int_5beef860 | comment |
Why Did It Have to Be Snakes?: Hiro would rather jump overboard than be alone with a dog. | |
Adventure Escape (Video Game) / int_5beef860 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_5beef860 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_5beef860 | |
Adventure Escape (Video Game) / int_5f52cfcf | type |
Intrepid Reporter | |
Adventure Escape (Video Game) / int_5f52cfcf | comment |
Intrepid Reporter: Kate is aided by one of these the Cult Mystery | |
Adventure Escape (Video Game) / int_5f52cfcf | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_5f52cfcf | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_5f52cfcf | |
Adventure Escape (Video Game) / int_65bc92fc | type |
Four-Temperament Ensemble | |
Adventure Escape (Video Game) / int_65bc92fc | comment |
Four-Temperament Ensemble: The stars of the Puzzle Pack are textbook examples. Detective Grey (Choleric), Captain Kettlebottom (Sanguine), Princess Nimue (Phlegmatic), Professor Burns (melancholic). | |
Adventure Escape (Video Game) / int_65bc92fc | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_65bc92fc | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_65bc92fc | |
Adventure Escape (Video Game) / int_673999b1 | type |
Locking MacGyver in the Store Cupboard | |
Adventure Escape (Video Game) / int_673999b1 | comment |
Locking MacGyver in the Store Cupboard: As an adventure game, it's not too surprising that this is what usually happens if the the protagonist gets captured by a villain. This is becomes deliberate as the Trapmaker series progresses due to the villain being impressed by Kate's ability to solve his puzzles. | |
Adventure Escape (Video Game) / int_673999b1 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_673999b1 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_673999b1 | |
Adventure Escape (Video Game) / int_685a6461 | type |
Circus of Fear | |
Adventure Escape (Video Game) / int_685a6461 | comment |
Circus of Fear: The Midnight Carnival. | |
Adventure Escape (Video Game) / int_685a6461 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_685a6461 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_685a6461 | |
Adventure Escape (Video Game) / int_68cf9795 | type |
Ironic Nickname | |
Adventure Escape (Video Game) / int_68cf9795 | comment |
Ironic Nickname: Humble B, a famous musician, spends most of his time going on about he's cooler and richer than everyone else. | |
Adventure Escape (Video Game) / int_68cf9795 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_68cf9795 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_68cf9795 | |
Adventure Escape (Video Game) / int_7c8981df | type |
Portal Door | |
Adventure Escape (Video Game) / int_7c8981df | comment |
Portal Door: There's a chapter in Midnight Carnival where a door goes to different locations based on the pattern and color of the buttons are pressed. The buttons are missing and have to be tracked down, in order to reach the final location. In universe, the portal door is probably accomplished by illusions rather than by wormholes. | |
Adventure Escape (Video Game) / int_7c8981df | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_7c8981df | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_7c8981df | |
Adventure Escape (Video Game) / int_80a247a9 | type |
Breather Episode | |
Adventure Escape (Video Game) / int_80a247a9 | comment |
Breather Episode: Chapter 7 of Mirror Man is the only chapter where the main character doesn't have to deal with the titular serial killer. | |
Adventure Escape (Video Game) / int_80a247a9 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_80a247a9 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_80a247a9 | |
Adventure Escape (Video Game) / int_8d12bb8d | type |
Doomsday Device | |
Adventure Escape (Video Game) / int_8d12bb8d | comment |
Doomsday Device: What made the Monster King so dangerous; it is said it had enough power to wipe out an entire city in one hit. | |
Adventure Escape (Video Game) / int_8d12bb8d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_8d12bb8d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_8d12bb8d | |
Adventure Escape (Video Game) / int_8e647ba9 | type |
Undercover as Lovers | |
Adventure Escape (Video Game) / int_8e647ba9 | comment |
Undercover as Lovers: Subverted. Ed and Marie's backstory for the mission is that they're newlyweds married two weeks ago, however, the two of them are married for real. | |
Adventure Escape (Video Game) / int_8e647ba9 | featureApplicability |
-0.3 | |
Adventure Escape (Video Game) / int_8e647ba9 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_8e647ba9 | |
Adventure Escape (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
Adventure Escape (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: Sometimes it's hard to find all the objects needed in the backgrounds. | |
Adventure Escape (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_8fcb1ef4 | |
Adventure Escape (Video Game) / int_9108b2c9 | type |
Grid Puzzle | |
Adventure Escape (Video Game) / int_9108b2c9 | comment |
Grid Puzzle: A couple appear in Asylum, one involving musical instruments and another with butterflies. | |
Adventure Escape (Video Game) / int_9108b2c9 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_9108b2c9 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_9108b2c9 | |
Adventure Escape (Video Game) / int_94332264 | type |
Busman's Holiday | |
Adventure Escape (Video Game) / int_94332264 | comment |
Busman's Holiday: Kate is a Mystery Magnet, so even when she goes on vacation, she still ends up doing all the same things she does at work. | |
Adventure Escape (Video Game) / int_94332264 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_94332264 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_94332264 | |
Adventure Escape (Video Game) / int_985d6d7f | type |
Master of Illusion | |
Adventure Escape (Video Game) / int_985d6d7f | comment |
Master of Illusion: The villain in Midnight Carnival creates multiple illusions. Fortunately, the protagonist is a witch and can break illusions. | |
Adventure Escape (Video Game) / int_985d6d7f | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_985d6d7f | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_985d6d7f | |
Adventure Escape (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Adventure Escape (Video Game) / int_9bee1a7f | comment |
The Covenant has Sam and her friends become trapped in a forest that turns an Eldritch Location when a lunar eclipse occurs. | |
Adventure Escape (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_9bee1a7f | |
Adventure Escape (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
Adventure Escape (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: Trapmaker 3 ends with Trapmaker being caught... and then thrown into a jail that he designed the security for. | |
Adventure Escape (Video Game) / int_9e86e227 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_9e86e227 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_9e86e227 | |
Adventure Escape (Video Game) / int_9f4513a7 | type |
Unusual Pets for Unusual People | |
Adventure Escape (Video Game) / int_9f4513a7 | comment |
Unusual Pets for Unusual People: Humble B has multiple pet tigers and exotic birds, while Perla was planning on getting a monkey for a pet. | |
Adventure Escape (Video Game) / int_9f4513a7 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_9f4513a7 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_9f4513a7 | |
Adventure Escape (Video Game) / int_a18fda9c | type |
Dumb Muscle | |
Adventure Escape (Video Game) / int_a18fda9c | comment |
Dumb Muscle: Cedric from The Squire's Tale is an amazing fighter, but absolutely hopeless for anything else. | |
Adventure Escape (Video Game) / int_a18fda9c | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_a18fda9c | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_a18fda9c | |
Adventure Escape (Video Game) / int_aa07733b | type |
Hint System | |
Adventure Escape (Video Game) / int_aa07733b | comment |
Hint System: The player can spend stars, which can be found in limited amounts in the scenery or be awarded for solving a puzzle, to be given a hint. The player can also spend money to get more stars. | |
Adventure Escape (Video Game) / int_aa07733b | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_aa07733b | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_aa07733b | |
Adventure Escape (Video Game) / int_ad4c74ed | type |
Final Girl | |
Adventure Escape (Video Game) / int_ad4c74ed | comment |
Final Girl: Sam from The Covenant. | |
Adventure Escape (Video Game) / int_ad4c74ed | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_ad4c74ed | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_ad4c74ed | |
Adventure Escape (Video Game) / int_af46ad7d | type |
Evidence Scavenger Hunt | |
Adventure Escape (Video Game) / int_af46ad7d | comment |
Evidence Scavenger Hunt: Some of the mystery games have sections that revolve around finding evidence at a crime scene. | |
Adventure Escape (Video Game) / int_af46ad7d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_af46ad7d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_af46ad7d | |
Adventure Escape (Video Game) / int_b5b7c2 | type |
"Simon Says" Mini-Game | |
Adventure Escape (Video Game) / int_b5b7c2 | comment |
"Simon Says" Mini-Game: The Final Boss of Legend of the Time Stones is beaten this way. | |
Adventure Escape (Video Game) / int_b5b7c2 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_b5b7c2 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_b5b7c2 | |
Adventure Escape (Video Game) / int_b77eb3b2 | type |
Revenge by Proxy | |
Adventure Escape (Video Game) / int_b77eb3b2 | comment |
Revenge by Proxy: In the Trapmaker 2 the villain gets back at a childhood bully by tricking the man into giving his mother an extremely addictive and harmful variant of the drug Trapmaker was making. | |
Adventure Escape (Video Game) / int_b77eb3b2 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_b77eb3b2 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_b77eb3b2 | |
Adventure Escape (Video Game) / int_bb0c0a4d | type |
Fiery Redhead | |
Adventure Escape (Video Game) / int_bb0c0a4d | comment |
Fiery Redhead: Iona from The Scottish Castle is a redhead and an independent Action Girl. | |
Adventure Escape (Video Game) / int_bb0c0a4d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_bb0c0a4d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_bb0c0a4d | |
Adventure Escape (Video Game) / int_bb0fe28c | type |
Queens Puzzle | |
Adventure Escape (Video Game) / int_bb0fe28c | comment |
Queens Puzzle: Murder Inn uses checker pieces to represent the eight queens. The puzzle needs to be solved in order to open a drawer. | |
Adventure Escape (Video Game) / int_bb0fe28c | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_bb0fe28c | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_bb0fe28c | |
Adventure Escape (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Adventure Escape (Video Game) / int_bb48f8ba | comment |
Timed Mission: The last set of puzzles in Space Crisis are done with a timer. Failure means restarting the whole sequence. Dark Ruins has a puzzle that involves deactivating a bomb within a time limit. Several bomb puzzles in the Trapmaker series have to be completed within a certain amount of time. | |
Adventure Escape (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_bb48f8ba | |
Adventure Escape (Video Game) / int_bbd8d3f4 | type |
Adventurer Archaeologist | |
Adventure Escape (Video Game) / int_bbd8d3f4 | comment |
Adventurer Archaeologist: Professor Burns. | |
Adventure Escape (Video Game) / int_bbd8d3f4 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_bbd8d3f4 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_bbd8d3f4 | |
Adventure Escape (Video Game) / int_bc2717e9 | type |
Towers of Hanoi | |
Adventure Escape (Video Game) / int_bc2717e9 | comment |
Towers of Hanoi: Appears in Time Library. | |
Adventure Escape (Video Game) / int_bc2717e9 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_bc2717e9 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_bc2717e9 | |
Adventure Escape (Video Game) / int_c420a553 | type |
We Can Rule Together | |
Adventure Escape (Video Game) / int_c420a553 | comment |
We Can Rule Together: The Trapmaker attempts this with Kate at the end of Trapmaker 3, saying that her talents are wasted working for the police but she refuses his offer. | |
Adventure Escape (Video Game) / int_c420a553 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_c420a553 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_c420a553 | |
Adventure Escape (Video Game) / int_c564ef1 | type |
Solve the Soup Cans | |
Adventure Escape (Video Game) / int_c564ef1 | comment |
Solve the Soup Cans: There's usually no reason behind the puzzles that give codes to the various locks, other than that it's a game. | |
Adventure Escape (Video Game) / int_c564ef1 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_c564ef1 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_c564ef1 | |
Adventure Escape (Video Game) / int_c6c5ce4 | type |
Bedlam House | |
Adventure Escape (Video Game) / int_c6c5ce4 | comment |
Bedlam House: The setting of Asylum, a construct of Anna's mind. | |
Adventure Escape (Video Game) / int_c6c5ce4 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_c6c5ce4 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_c6c5ce4 | |
Adventure Escape (Video Game) / int_cdca7d73 | type |
Frictionless Ice | |
Adventure Escape (Video Game) / int_cdca7d73 | comment |
A puzzle in On Thin Ice involves pushing blocks on Frictionless Ice to form a staircase. | |
Adventure Escape (Video Game) / int_cdca7d73 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_cdca7d73 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_cdca7d73 | |
Adventure Escape (Video Game) / int_cdd676a3 | type |
Hyper-Competent Sidekick | |
Adventure Escape (Video Game) / int_cdd676a3 | comment |
Hypercompetent Sidekick: Martin the squire is pretty much this to Cedric, who is useless for anything that doesn't involve fighting. | |
Adventure Escape (Video Game) / int_cdd676a3 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_cdd676a3 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_cdd676a3 | |
Adventure Escape (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Adventure Escape (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Kate captures Trapmaker by reprogramming his own traps to target him. | |
Adventure Escape (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_d397657d | |
Adventure Escape (Video Game) / int_d402a6f | type |
You Have to Burn the Web | |
Adventure Escape (Video Game) / int_d402a6f | comment |
You Have to Burn the Web: At one point in Asylum you use a flamethrower to clear a room of cobwebs (and the spider that made them). | |
Adventure Escape (Video Game) / int_d402a6f | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_d402a6f | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_d402a6f | |
Adventure Escape (Video Game) / int_d5bcb124 | type |
Technologically Blind Elders | |
Adventure Escape (Video Game) / int_d5bcb124 | comment |
Technologically Blind Elders: The librarian at the beginning of Time Library talks about how great modern technology is. You can now press buttons on the phone instead of rotating them. It's just an act, though. | |
Adventure Escape (Video Game) / int_d5bcb124 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_d5bcb124 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_d5bcb124 | |
Adventure Escape (Video Game) / int_d5f35258 | type |
Adventures in Comaland | |
Adventure Escape (Video Game) / int_d5f35258 | comment |
Adventures in Comaland: This turns out to be the case in Asylum. | |
Adventure Escape (Video Game) / int_d5f35258 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_d5f35258 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_d5f35258 | |
Adventure Escape (Video Game) / int_d9f107ef | type |
Stock Puzzle | |
Adventure Escape (Video Game) / int_d9f107ef | comment |
Stock Puzzle: Block Puzzle: In Starstruck, there's a puzzle that involves pushing crates onto pressure plates. A puzzle in On Thin Ice involves pushing blocks on Frictionless Ice to form a staircase. Enter Solution Here: A lot of the puzzles exist to give you the combinations to a multitude of number locks. Fox-Chicken-Grain Puzzle: Seen in Time Library, but with different items than the traditional version, but the same solution. Grid Puzzle: A couple appear in Asylum, one involving musical instruments and another with butterflies. Light and Mirrors Puzzle: One puzzle in Haunted Hunt requires flipping mirrors so the lights illuminate all the tiles with spiders on them. Dark Ruins has a puzzle that involves splitting the light beams in order to reach four different targets. Klotski: Used to get a plug in Hidden Ruins. In it's sequel Dark Ruins, it's an image of the Storm Goddess that needs to be moved to the top. Queens Puzzle: Murder Inn uses checker pieces to represent the eight queens. The puzzle needs to be solved in order to open a drawer. Songs in the Key of Lock: Appears in Hidden Ruins. Burns has to repeat the songs that Bert the bird sings. Towers of Hanoi: Appears in Time Library. | |
Adventure Escape (Video Game) / int_d9f107ef | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_d9f107ef | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_d9f107ef | |
Adventure Escape (Video Game) / int_db39ccfd | type |
Battle Couple | |
Adventure Escape (Video Game) / int_db39ccfd | comment |
Battle Couple: Well, more like "Spy Couple", but Ed and Marie, the two main characters of Allied Spies, are American spies working together and a married couple. | |
Adventure Escape (Video Game) / int_db39ccfd | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_db39ccfd | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_db39ccfd | |
Adventure Escape (Video Game) / int_dd608502 | type |
HellHound | |
Adventure Escape (Video Game) / int_dd608502 | comment |
Hell Hound: Moira rescues one from Otto, whom she names Beezle. | |
Adventure Escape (Video Game) / int_dd608502 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_dd608502 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_dd608502 | |
Adventure Escape (Video Game) / int_de02afbc | type |
No MacGuffin, No Winner | |
Adventure Escape (Video Game) / int_de02afbc | comment |
No MacGuffin, No Winner: Hidden Ruins ends with Professor Burns destroying the elixir. | |
Adventure Escape (Video Game) / int_de02afbc | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_de02afbc | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_de02afbc | |
Adventure Escape (Video Game) / int_e2a6ebc1 | type |
Closed Circle | |
Adventure Escape (Video Game) / int_e2a6ebc1 | comment |
Closed Circle: In Murder Manor, Kate's car breaks down outside a manor during a thunderstorm. The Covenant has Sam and her friends become trapped in a forest that turns an Eldritch Location when a lunar eclipse occurs. | |
Adventure Escape (Video Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_e2a6ebc1 | |
Adventure Escape (Video Game) / int_e70127 | type |
The Mole | |
Adventure Escape (Video Game) / int_e70127 | comment |
The Mole: The American ambassador from Allied Spies is secretly a traitor, forwarding intel to Major Kressler of the Germans. One of the group in The Covenant deliberately set up the events in order to obtain a vision of the future. Who it is depends on choices you made in the game. | |
Adventure Escape (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_e70127 | |
Adventure Escape (Video Game) / int_ea0d06f0 | type |
Bookcase Passage | |
Adventure Escape (Video Game) / int_ea0d06f0 | comment |
Bookcase Passage: Frank, from Murder Inn has one in his study. | |
Adventure Escape (Video Game) / int_ea0d06f0 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_ea0d06f0 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_ea0d06f0 | |
Adventure Escape (Video Game) / int_f0c4ce7d | type |
The Lost Lenore | |
Adventure Escape (Video Game) / int_f0c4ce7d | comment |
The Lost Lenore: Theresa, Prof. Burn's fiancee who died during an archeological excavation. The Storm Goddess uses the turmoil from this to judge him when testing the hearts of the protagonists. | |
Adventure Escape (Video Game) / int_f0c4ce7d | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f0c4ce7d | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f0c4ce7d | |
Adventure Escape (Video Game) / int_f364de89 | type |
Make Wrong What Once Went Right | |
Adventure Escape (Video Game) / int_f364de89 | comment |
Make Wrong What Once Went Right: Or, to be exact, set wrong a future case of Set Right What Once Went Wrong in Time Library. Vyra's plan is to prevent Hiro saving the world via the time machine and make sure the nuclear war begins. | |
Adventure Escape (Video Game) / int_f364de89 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f364de89 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f364de89 | |
Adventure Escape (Video Game) / int_f516f938 | type |
Never Found the Body | |
Adventure Escape (Video Game) / int_f516f938 | comment |
Never Found the Body: Jay's body was never actually recovered from the avalanche that killed him. It turns out that he's not dead after all. | |
Adventure Escape (Video Game) / int_f516f938 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f516f938 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f516f938 | |
Adventure Escape (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Adventure Escape (Video Game) / int_f818b637 | comment |
Dude, Where's My Respect?: This is the villain's motivation in The Squire's Tale: Nira is a descendant of the heroine who defeated the Monster King, and is pretty pissed at how little people remember her ancestor, to the point that they can't even remember her name. Deciding that infamy is still better than obscurity, Nira joined Cedric and Martin in order to retrieve the Sword of Light and use it to power the Monster King's Doomsday Device. | |
Adventure Escape (Video Game) / int_f818b637 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f818b637 | |
Adventure Escape (Video Game) / int_f8ec3418 | type |
Someone Has to Die | |
Adventure Escape (Video Game) / int_f8ec3418 | comment |
Someone Has to Die: Due to the rules of old magic, the Storm Goddess needs a sacrifice to stop the storm. Les volunteers, since he'll be dying soon anyways. However the Storm Goddess counts the villains death as the sacrifice, since she never specified a voluntary death. The Hunger from The Covenant demands that one of the party be sacrificed to it each night. | |
Adventure Escape (Video Game) / int_f8ec3418 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f8ec3418 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f8ec3418 | |
Adventure Escape (Video Game) / int_f9439c84 | type |
Haunted House | |
Adventure Escape (Video Game) / int_f9439c84 | comment |
Haunted House: Otto's manor is haunted by at least three ghosts. | |
Adventure Escape (Video Game) / int_f9439c84 | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f9439c84 | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f9439c84 | |
Adventure Escape (Video Game) / int_f9876f7e | type |
Faking the Dead | |
Adventure Escape (Video Game) / int_f9876f7e | comment |
Faking the Dead: The apparent victim in Trapmaker faked his own death to lure the other characters into a trap. In Mirror Man, Julian fakes his death after Shawn, aka the Mirror Man, breaks out of his grand jury hearing and leaves him for dead. He spends the next 20 years under an alias. | |
Adventure Escape (Video Game) / int_f9876f7e | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_f9876f7e | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_f9876f7e | |
Adventure Escape (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
Adventure Escape (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: It's possible to access Constantine's suitcase and set up the interrogation room correctly without accessing his record, but he won't react until you do. You also can't open the secret compartment in the suitcase until he mentions it. | |
Adventure Escape (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_fc85fadc | |
Adventure Escape (Video Game) / int_name | type |
ItemName | |
Adventure Escape (Video Game) / int_name | comment |
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Adventure Escape (Video Game) / int_name | featureApplicability |
1.0 | |
Adventure Escape (Video Game) / int_name | featureConfidence |
1.0 | |
Adventure Escape (Video Game) | hasFeature |
Adventure Escape (Video Game) / int_name | |
Adventure Escape (Video Game) / int_name | itemName |
Adventure Escape (Video Game) |
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