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Allegiance (Video Game)
- 317 statements
- 61 feature instances
- 6 referencing feature instances
Allegiance (Video Game) | type |
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Allegiance | |
Allegiance (Video Game) | comment |
Allegiance is an innovative computer game, a unique mix of Real-Time Strategy and multiplayer Space Combat, that was first released by Microsoft in 2000. It failed to sell despite good reviews, and its source code has since been made available under a shared license. This allowed the die-hard fans the game quickly acquired to keep Allegiance alive. Today they still run the game's multi-player servers, operate a technical support forum, and continuously release new and updated content and code to keep the game running smoothly on modern computers. Allegiance can be downloaded for free from their site, where you will also find a detailed wiki-fied gameplay guide. Which you will need.In September 2017, the game was released (still free) on the Steam platform.In Allegiance, two teams compete to take control of a region of space by building space stations, mining asteroids for resources, and blasting the heck out of each other. Each team has a single commander who plays the game essentially as an RTS, building structures, investing in research, and setting the overall strategy. However, each space-ship under their command is flown by a human being who experiences the game as a first-person flight sim. Commanders can also jump into the action at any time, and players can become commanders if they successfully get the team to mutiny. This seemingly confusing structure works surprisingly well, with the game offering both fast-paced action and a lot of strategic depth.A lot of the strategy comes from the fact that to win, players have to get organized and work together with their team. There are many non-combat roles that are absolutely essential, and the ability of each commander to get their team to co-operate and accomplish a range of complex goals will be infinitely more important to determining the victor than the ability of the pilots to play "Quake in space" (a phrase used by the game's community to describe what Allegiance is not). Allegiance really is a strategy game merged with first-person action, rather than an action game with elements of strategy added in.The game is also interesting for its creative use of some space tropes, like Stealth in Space, and aversion of others, like Old-School Dogfight.(Not to be confused with the Star Wars novel, TV series, or stage play.) | |
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Dropped link to FriendlyFire: Not a Feature - UNKNOWN | |
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Dropped link to NoManLeftBehind: Not a Feature - UNKNOWN | |
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Allegiance (Video Game) | isPartOf |
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Allegiance (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Allegiance (Video Game) / int_128e4ba8 | comment |
Gatling Good: Gatling guns are the armament of choice for many ships. In effect, though, it's just a cool name for yet another space-gun. | |
Allegiance (Video Game) / int_128e4ba8 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_128e4ba8 | |
Allegiance (Video Game) / int_159ce749 | type |
Ensign Newbie | |
Allegiance (Video Game) / int_159ce749 | comment |
Ensign Newbie: Defied; if you haven't been playing for quite a while and become fairly good at the game, attempting to take command on the main game will throw the lobby into a frenzy until you step down. Alternatively, they may just decide to watch you try playing against a real commander and fail (or possibly succeed). Playing with all newbie commanders is right out (unless it's late at night, and nobody cares). Also, good luck getting anyone with half a clue to join your team. | |
Allegiance (Video Game) / int_159ce749 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_159ce749 | |
Allegiance (Video Game) / int_191a3673 | type |
Graceful Loser | |
Allegiance (Video Game) / int_191a3673 | comment |
Graceful Loser: The resign vote option can be used for this. | |
Allegiance (Video Game) / int_191a3673 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
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Allegiance (Video Game) / int_1c3464e5 | type |
Klingon Scientists Get No Respect | |
Allegiance (Video Game) / int_1c3464e5 | comment |
Klingon Scientists Get No Respect: Defied, at least by any sensible team and commander. While most roles are combat roles, scouts and the EWS probes they drop are crucial for intelligence advantage. Scouts can also surprise enemy ships (or defend locations) with Proximity Mines, and heal teammates with the Nanite repair beam. The game manual heavily encourages mastering and playing as a scout. | |
Allegiance (Video Game) / int_1c3464e5 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_1c3464e5 | |
Allegiance (Video Game) / int_1c4adce1 | type |
The Siege | |
Allegiance (Video Game) / int_1c4adce1 | comment |
The Siege: Definitely a thing that can happen in gameplay. Last Stand: As can this subtrope, although most commanders and teams will opt for resignation instead. | |
Allegiance (Video Game) / int_1c4adce1 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_1c4adce1 | |
Allegiance (Video Game) / int_1ec5a73c | type |
Space Fighter | |
Allegiance (Video Game) / int_1ec5a73c | comment |
Space Fighter: The game offers many different kinds of Space Fighters, from the light Scouts (which aren't really meant to fight... most of the time) to the fast, heavy Interceptors. The roles these Space Fighters play depend on what type they are, and what the team's priorities are at the given moment. Stealth Fighters will try to take out the enemy's economy, Scouts will try to avoid combat while spying on the enemy, or use their Healing Shivs to support the team, Interceptors will defend against enemy attacks, or soften up the enemy's defence in preparation for counter-attacks... No game of Allegiance can possibly be won with Space Fighters alone, however, and players are discouraged from engaging in pointless fighter-to-fighter combat when there's more important work to be done. | |
Allegiance (Video Game) / int_1ec5a73c | featureApplicability |
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Allegiance (Video Game) / int_1ec5a73c | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_1ec5a73c | |
Allegiance (Video Game) / int_21e5b9c7 | type |
Failed a Spot Check | |
Allegiance (Video Game) / int_21e5b9c7 | comment |
A failure of prioritization or attention can also lead to this, as destroying a Miner while the enemy bombs your Tech Base or Garrison is hardly a worthwhile sacrifice unless it's doomed in any case. | |
Allegiance (Video Game) / int_21e5b9c7 | featureApplicability |
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Allegiance (Video Game) / int_21e5b9c7 | |
Allegiance (Video Game) / int_2af7961 | type |
Faster-Than-Light Travel | |
Allegiance (Video Game) / int_2af7961 | comment |
Faster-Than-Light Travel: Some ships have the "jump drive" variety that lets them teleport to specially-built receivers. Also, the game's maps are made up of sectors connected by "alephs" — a form of "shortcut drive." | |
Allegiance (Video Game) / int_2af7961 | featureApplicability |
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Allegiance (Video Game) / int_2af7961 | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_2af7961 | |
Allegiance (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Allegiance (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: One of the factions can build a capital ship equipped with a missile that destroys everything in the target sector — and the sector the ship itself is in. Incredibly powerful, but very rarely used in actual gameplay: By the time you can afford it, you should easily be able to defeat the enemy through more conventional means. The aforementioned faction also get a special, unique tech base that allows for the research of interesting, often quite powerful extra equipment for all of the normal tech trees. The catch is, the team has to build, protect and gather enough money for the special base, plus what they need to build, research in and likely upgrade their regular base, all while trying to fight off the enemy as normal. A team that can pull this off gains a significant advantage that they really didn't need to win. Also, the aforementioned Action Bomb ship requires the team to buy a tech base, a shipyard (which is an Awesome, but Impractical stalemate-breaker in and of itself), the special base, then no less than five different upgrades to the shipyard, then researching the ship itself, and then each one of these ships fielded costs an enormous amount of money just to launch. Capital Ships as a whole. Shipyards are highly expensive to build and upgrade and require you to already have an expensive Techbasenote which usually provides you with other more cost-effective ways to win through standard technology. Capital ship technology is also expensive, and each capital ship costs at least as much as a (permanent) technology upgrade, and can be taken down by (suitably upgraded) smaller ships, which are either free or much cheaper to use. Most games are won through upgrading your smaller ships, and player skill, strategy, and coordination. | |
Allegiance (Video Game) / int_2bdae2ae | featureApplicability |
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Allegiance (Video Game) / int_2bdae2ae | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_2bdae2ae | |
Allegiance (Video Game) / int_3052f23e | type |
Sink the Lifeboats | |
Allegiance (Video Game) / int_3052f23e | comment |
Sink The Life Boats: This is discouraged, because if an enemy Escape Pod is killed, that pilot is instantly re-spawned back at base, and can re-join the battle. It is better to let their slow pod float back to base, because this gives you a period of time in which the enemy team has one fewer players doing anything useful. The best time to attack is when most of the enemy team is in pods — you don't want to destroy these. However, pilots earn a "Kill Bonus" to their damage depending on how many ships they've shot down, and only killing their Escape Pod will reset this bonus. Sometimes it's worth it, but sometimes it's still better to let the enemy keep their large bonus if it means they'll be out of the action for a couple of minutes. | |
Allegiance (Video Game) / int_3052f23e | featureApplicability |
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Allegiance (Video Game) / int_3052f23e | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_3052f23e | |
Allegiance (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
Allegiance (Video Game) / int_3114c1e5 | comment |
Ramming Always Works: Heavy and fast ships can ram enemy ships off-course, often inflicting massive damage in the process. This tactic does not always work, however — it requires some skill to use it, and the ramming ship will often be destroyed or heavily damaged in the process. A common tactic is for players to ram friendly bombers as they approach an enemy building (which does not inflict collision damage due to Friendly Fire being disabled in 99% of games). This can significantly shorten the run, allowing for less time for the enemy team to organize an effective defence even once they see it, and it also allows the missiles to travel faster and further, possibly allowing the bomber to fire a missile somewhat earlier. Quite aside from inflicting damage, ramming also throws the enemy ship off course. This is critical in two specific situations - stopping enemy Constructor ships from buildingnote as they will generate an invincible field while building, and then the completed building will not be able to be damaged by most shipborne weapons, while the Constructor ship itself is as vulnerable as any other ship, and preventing Miners from successfully dockingnote and instantly repairing to full as well as being protected by the base. | |
Allegiance (Video Game) / int_3114c1e5 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_3114c1e5 | |
Allegiance (Video Game) / int_334e48a1 | type |
After the End | |
Allegiance (Video Game) / int_334e48a1 | comment |
After the End: According to the back-story, the world will end in 2140 AD when an asteroid launched towards Lunar orbit for mining misses and hits the Earth. Oops! Humanity survives as by this point, a number of groups live on space stations and other planets, where (along with a couple alien races and a malevolent AI) they can now spend their time blowing each other up. Interesting trivia: In 2013, NASA announced a plan to capture an asteroid and place it in Lunar orbit in order to make it easier to explore — and possibly even mine. | |
Allegiance (Video Game) / int_334e48a1 | featureApplicability |
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Allegiance (Video Game) / int_334e48a1 | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_334e48a1 | |
Allegiance (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Allegiance (Video Game) / int_37fcf16 | comment |
Death Is Cheap: Defied by the escape pod mechanics, which essentially impose being in an escape pod as the time penalty for dying, unless the enemy is careless enough to Sink the Lifeboats. Unlike other shooting games, this can last up to five minutes. Played straight if your pod is destroyed, however, as the only thing you lose is your Kill Bonusnote which is oftentimes not significant, unless you're a notably skilled player and/or deliberately cultivating one. | |
Allegiance (Video Game) / int_37fcf16 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_37fcf16 | |
Allegiance (Video Game) / int_40cbee83 | type |
Wretched Hive | |
Allegiance (Video Game) / int_40cbee83 | comment |
Wretched Hive: Any Belters base, just listen to the announcements. | |
Allegiance (Video Game) / int_40cbee83 | featureApplicability |
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Allegiance (Video Game) / int_40cbee83 | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_40cbee83 | |
Allegiance (Video Game) / int_41dd77d | type |
Zerg Rush | |
Allegiance (Video Game) / int_41dd77d | comment |
Zerg Rush: There are several strategies which can fall into this category, especially under the Supremacy tech path: The most basic defence strategy is to get as many players as possible into the strongest combat craft currently available, and have them engage the threat (and its Nanite Scouts, where present) en masse. Fighter-Bombers (or "figbees") usually have this as their modus operandi. While much faster and more agile than a standard bomber, they're not quite enough to dogfight dedicated combat ships, and as they cost money while standard fighters don't, this is a pointlessly risky endeavour anyway. Instead, they're usually used more like "Light Bombers" and sent out to attack targets en masse, hoping to collectively get off enough anti-base missiles to destroy the target structure before they're all destroyed themselves. As they're half the price of a standard bomber, and they're affected by other upgrades found in the Supremacy Center, this can be a very viable strategy. Galvonic Blasters are an energy weapon which damages lighter structures, allowing Advanced Fighters to "galv" such targets. Fighters are too small, agile and lightly armoured to really be worth defending and healing in combat, and each individual Galvonic Blaster is fairly weak. Galvs and Adv. Fighters - unlike nearly every other method of destroying a base - do not cost any cash once researched. This is the logical conclusion (and intended use). "Int bombing" is an Expansion Complex strategy which involves escorting a bomber with a mass of (otherwise usually defensive, but powerful) Interceptor fighters, aiming to overpower resistance through sheer brute force. The same strategy can also be applied to escorting Heavy Troop Transports to instead capture the target base. "Nanning" is a form of reverse Zerg Rush routinelynote to the point that it probably has the most pages dedicated to one topic on the official wiki used to protect mission critical ships by surrounding them with expendable Scouts equipped with healing weapons. Sure, the Scouts may die, but as long as the key ship survives to complete its mission... and the enemy doesn't take advantage of some or most of your team being in nans or pods... Any tech path may use this, as Scouts and Nanites are a Garrison tech, and nans are some of the most welcome players on any team. | |
Allegiance (Video Game) / int_41dd77d | featureApplicability |
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Allegiance (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Allegiance (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: One of the player-made factions is a race of machines that Turned Against Their Masters. | |
Allegiance (Video Game) / int_420c50b7 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_420c50b7 | |
Allegiance (Video Game) / int_44c55e9d | type |
Teleportation with Drawbacks | |
Allegiance (Video Game) / int_44c55e9d | comment |
Teleportation with Drawbacks: Some ships can teleport, a process the game calls "ripcording" (from the idea that the pilot is "pulling a rip-cord" to escape a dangerous situation). A special teleport receiver has to be built first, and ships can only teleport to such receivers. Teleportation is also implied to explain how pilots can instantly move from one base to another while docked, and how the pilot in a rescued Escape Pod gets instantly sent back to base. | |
Allegiance (Video Game) / int_44c55e9d | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_44c55e9d | |
Allegiance (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Allegiance (Video Game) / int_4536fd29 | comment |
Energy Weapon: One of the two common categories of weapons in the game, and the rarer of the two. Most energy weapons are specialized to a specific role, and consume slowly-regenerating energy rather than reloadable ammunition, meaning that overall, Kinetic Weapons Are Just Better in this game - especially in a dogfight. | |
Allegiance (Video Game) / int_4536fd29 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_4536fd29 | |
Allegiance (Video Game) / int_53e1f74c | type |
Asteroid Thicket | |
Allegiance (Video Game) / int_53e1f74c | comment |
Asteroid Thicket: Downplayed. The game takes place across a map composed of asteroid-packed "sectors" - not to the point of being challenging to simply navigate, but to the point that there will usually be one roughly where you want it, unless you're trying to build a techbasenote which require specific, rarer types of asteroid. An Acceptable Break from Reality, since firstly, simulating an asteroid field of realistic size would lead to technical and gameplay difficulties; secondly, a large number of asteroids is needed because they are what's used to build bases and gather resources; and thirdly, it looks cool. | |
Allegiance (Video Game) / int_53e1f74c | featureApplicability |
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Allegiance (Video Game) / int_53e1f74c | |
Allegiance (Video Game) / int_61ff365d | type |
Deflector Shields | |
Allegiance (Video Game) / int_61ff365d | comment |
Deflector Shields: Not all ships have them, and those that do don't always use them, as they also make the ship easier to spot (see Stealth in Space below). | |
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Allegiance (Video Game) / int_6383a034 | type |
The Mutiny | |
Allegiance (Video Game) / int_6383a034 | comment |
The Mutiny: What happens to incompetent or unpopular team commanders, and also what keeps them from abusing their power. | |
Allegiance (Video Game) / int_6383a034 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_6383a034 | |
Allegiance (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
Allegiance (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: Ships specifically designed for stealth can carry a cloaking device that reduces the ship's signature, making it harder for the enemy to spot (see Stealth in Space). These don't actually render the ship invisible — the enemy just has to get much closer before its sensors can see the cloaked vessel. There is also a time limit on how long a ship can stay cloaked, depending on the technology available to the team. It adds a very interesting dynamic to play, as a game of cat-and-mouse develops between cloaked attack ships and defenders struggling to find them before they are in position to strike. | |
Allegiance (Video Game) / int_66f69cd4 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_66f69cd4 | |
Allegiance (Video Game) / int_7789df57 | type |
Healing Shiv | |
Allegiance (Video Game) / int_7789df57 | comment |
"Nanning" is a form of reverse Zerg Rush routinelynote to the point that it probably has the most pages dedicated to one topic on the official wiki used to protect mission critical ships by surrounding them with expendable Scouts equipped with healing weapons. Sure, the Scouts may die, but as long as the key ship survives to complete its mission... and the enemy doesn't take advantage of some or most of your team being in nans or pods... Any tech path may use this, as Scouts and Nanites are a Garrison tech, and nans are some of the most welcome players on any team. | |
Allegiance (Video Game) / int_7789df57 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_7789df57 | |
Allegiance (Video Game) / int_78c5ce7e | type |
Screw the Rules, I Make Them! | |
Allegiance (Video Game) / int_78c5ce7e | comment |
A particularly toxic commander may "Boot Resign" by booting anyone who votes "no" (or everyone except themselves, or enough players to make the game a Foregone Conclusion), and then (re)initiating the vote. This is explicitly forbidden by game rules, but still happens often enough to merit a specific mention in them and the game's wiki. | |
Allegiance (Video Game) / int_78c5ce7e | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_78c5ce7e | |
Allegiance (Video Game) / int_7976e429 | type |
2-D Space | |
Allegiance (Video Game) / int_7976e429 | comment |
Two-D Space: Averted. Space is very much 3D. Ships can maneuver to attack from above or below, asteroids and other points of interest are widely scattered across the Y-axis, and hiding stealth ships and probes above or below where the enemy would look for them is an important tactic. | |
Allegiance (Video Game) / int_7976e429 | featureApplicability |
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Allegiance (Video Game) / int_7976e429 | featureConfidence |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_7976e429 | |
Allegiance (Video Game) / int_7b4d0c39 | type |
Tech Tree | |
Allegiance (Video Game) / int_7b4d0c39 | comment |
Tech Tree: Allegiance has a very extensive and complicated one, because it is a strategy game as much as a space sim. A team will start off flying one or two very basic ship types, but many different kinds of ships, weapons, and ship-mounted equipment can be researched over time — if the commander knows what they're doing. The tree is divided into several branches, accessing each of which requires the construction of a special base — which (along with the mining ships that pay for the research) is sure to become a primary target for enemy attacks. | |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_7b4d0c39 | |
Allegiance (Video Game) / int_83364794 | type |
Asteroid Miners | |
Allegiance (Video Game) / int_83364794 | comment |
The game has one resource, Helium-3, which is harvested by AI mining ships from special asteroids and automatically converted to money once miners dock, thus making cash equivalent to "gold." Building stations, conducting research, and purchasing certain advanced ships costs money. | |
Allegiance (Video Game) / int_83364794 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_83364794 | |
Allegiance (Video Game) / int_8a8c7344 | type |
Plasma Cannon | |
Allegiance (Video Game) / int_8a8c7344 | comment |
Plasma Cannon: The Technoflux Plasma Gat, their upgraded version of the standard fighter weapon. | |
Allegiance (Video Game) / int_8a8c7344 | featureApplicability |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_8a8c7344 | |
Allegiance (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Allegiance (Video Game) / int_8b606a51 | comment |
The aforementioned faction also get a special, unique tech base that allows for the research of interesting, often quite powerful extra equipment for all of the normal tech trees. The catch is, the team has to build, protect and gather enough money for the special base, plus what they need to build, research in and likely upgrade their regular base, all while trying to fight off the enemy as normal. A team that can pull this off gains a significant advantage that they really didn't need to win. Also, the aforementioned Action Bomb ship requires the team to buy a tech base, a shipyard (which is an Awesome, but Impractical stalemate-breaker in and of itself), the special base, then no less than five different upgrades to the shipyard, then researching the ship itself, and then each one of these ships fielded costs an enormous amount of money just to launch. | |
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Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_8b606a51 | |
Allegiance (Video Game) / int_97b5e1f9 | type |
Bug War | |
Allegiance (Video Game) / int_97b5e1f9 | comment |
Bug War: Any battle involving the Omicron Hive. | |
Allegiance (Video Game) / int_97b5e1f9 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_97b5e1f9 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_97b5e1f9 | |
Allegiance (Video Game) / int_992aa05b | type |
Space Friction | |
Allegiance (Video Game) / int_992aa05b | comment |
Space Friction: Present, though not nearly as much as in many other games. Inertia is important, moving ships take time to stop, and the larger and heavier ones may not stop nearly quickly enough to save their pilot. Also, pointing your ship in a new direction will not instantly change your direction of movement — your ship will be facing one way, and headed in another for a time before Space Friction finally lets you change your heading. The heavier your ship (or its cargo!), the more gradual the turn will be. This can be a bad thing (if you need to change course quickly), or a good thing (if you need to fire at an enemy without heading towards them). | |
Allegiance (Video Game) / int_992aa05b | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_992aa05b | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_992aa05b | |
Allegiance (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Allegiance (Video Game) / int_9a1f23bf | comment |
It is quite possible to be in a situation where, although you achieved a tactical (or even strategic) objective, enough of your players have gotten blown up and are now in lifepods that you can't prevent the enemy from doing much worse to you, or even outright winning the game. | |
Allegiance (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_9a1f23bf | |
Allegiance (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Allegiance (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: Being good enough to use fighter-bombers as fighters to win dogfights against anyone who tries to stop you, then blow up major enemy bases. One of the most pointed ways to win small games. | |
Allegiance (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_9b9397bb | |
Allegiance (Video Game) / int_a6561504 | type |
Ascended Fanon | |
Allegiance (Video Game) / int_a6561504 | comment |
Ascended Fanon: invoked Because the game is now being constantly developed by fans, fan-made factions, items, and elements of the back-story become a part of the "official" game on a regular basis. | |
Allegiance (Video Game) / int_a6561504 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_a6561504 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_a6561504 | |
Allegiance (Video Game) / int_a8559a9f | type |
RealLife | |
Allegiance (Video Game) / int_a8559a9f | comment |
Interestingly, "population" can also be said to be a resource in the game — but in the case of Allegiance, your "population" is made up of Real Life human beings. With the exception of automated miner, carrier and constructor ships, and a few other faction-specific exceptions, every ship you field will need an actual human pilot. The game automatically tries to maintain balance in numbers and skill between the competing teams, but having a particularly good (or strategic, or obedient) player on your team can make all the difference. | |
Allegiance (Video Game) / int_a8559a9f | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_a8559a9f | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_a8559a9f | |
Allegiance (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
Allegiance (Video Game) / int_aa8dcc21 | comment |
Mega-Corp: One of the playable factions, Gigacorp, is this in the backstory. This manifests itself in game as having a bunch of faction bonuses to making money, cheaper but flimsier bases, the highest-capacity miners in the game, more powerful "Luxury" ships which cost a small amount of money eachnote unlike most small ships, which are free but have specific perks, and the ability to, with enough money, construct bases whose main purpose is to generate... a lot more money. | |
Allegiance (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_aa8dcc21 | |
Allegiance (Video Game) / int_ad982e04 | type |
Super-Persistent Predator | |
Allegiance (Video Game) / int_ad982e04 | comment |
Dreghklar's bases are loud with inhuman hisses and growls, while much electronic blipping and beeping can be heard from the innards of a Technoflux one. | |
Allegiance (Video Game) / int_ad982e04 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_ad982e04 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_ad982e04 | |
Allegiance (Video Game) / int_ad9fbc1e | type |
Pyrrhic Victory | |
Allegiance (Video Game) / int_ad9fbc1e | comment |
Pyrrhic Victory: It is quite possible to be in a situation where, although you achieved a tactical (or even strategic) objective, enough of your players have gotten blown up and are now in lifepods that you can't prevent the enemy from doing much worse to you, or even outright winning the game. A failed base defence which blows up the bomber too late definitely has this feel. Then again, if you still have a surviving fighter to pick up pods and the enemy doesn't, it can easily turn into the above situation for them... A failure of prioritization or attention can also lead to this, as destroying a Miner while the enemy bombs your Tech Base or Garrison is hardly a worthwhile sacrifice unless it's doomed in any case. | |
Allegiance (Video Game) / int_ad9fbc1e | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_ad9fbc1e | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_ad9fbc1e | |
Allegiance (Video Game) / int_b1c4bc94 | type |
Arbitrary Weapon Range | |
Allegiance (Video Game) / int_b1c4bc94 | comment |
Arbitrary Weapon Range: Applies to all weapons. The longest-range guns can damage objects several kilometres away, but these are rare. Bullets that can only reach 400 meters in the vacuum of space? Ah well. A somewhat interesting aspect of this is that projectiles in the game actually have lifespan limits, rather than range limits per se. Because projectiles inherit the speed of the ship firing them in addition to their inherent speed, the faster you go when firing, the further the projectile will reach before it expires. Veteran players know that when their ship is travelling at full speed, their missiles may reach noticeably further than they otherwise would, for example. | |
Allegiance (Video Game) / int_b1c4bc94 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_b1c4bc94 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_b1c4bc94 | |
Allegiance (Video Game) / int_b578811d | type |
Scary Dogmatic Aliens | |
Allegiance (Video Game) / int_b578811d | comment |
Scary Dogmatic Aliens: One of the original factions of the game, the Rixian Unity, is a race of technologically advanced aliens desperate to convert humanity to their religious faith — by any means necessary. | |
Allegiance (Video Game) / int_b578811d | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_b578811d | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_b578811d | |
Allegiance (Video Game) / int_c34b316c | type |
Bee People | |
Allegiance (Video Game) / int_c34b316c | comment |
Bee People: The Omicron Hive, the latest player-made faction, is an insect-like alien race with a hive mentality. | |
Allegiance (Video Game) / int_c34b316c | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_c34b316c | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_c34b316c | |
Allegiance (Video Game) / int_ca52cc92 | type |
Canned Orders over Loudspeaker | |
Allegiance (Video Game) / int_ca52cc92 | comment |
Canned Orders over Loudspeaker: Present within most factions' bases, and often hint at the faction's nature and internal structure. For instance, the Iron Coalition mentions that "military law prohibits communication with Gigacorp or any of its subsidiaries", and Gigacorp's "office of the president would like to remind employees to keep their compensation packages confidential". However, both factions' announcements also tend to feature reasonable references to the sort of standard procedures you'd expect on a starbase, while the Belters' announcements are more likely to cheerfully discuss "Ladies' night at the bar", when not openly offering the services of a "pirate to ship something somewhere", blasely noting the non-operational status of the fire control systems, or once again reminding the duty officer to "lock down the core stabilization equipment after use". Dreghklar's bases are loud with inhuman hisses and growls, while much electronic blipping and beeping can be heard from the innards of a Technoflux one. | |
Allegiance (Video Game) / int_ca52cc92 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_ca52cc92 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_ca52cc92 | |
Allegiance (Video Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Allegiance (Video Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: Particle Weapons are the second major category of weapons, and tend to be good all-rounders which consume ammunition (which is finite but reloadable, and comes in reasonable quantities). As such, most common guns fall into this category. | |
Allegiance (Video Game) / int_ccab244d | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_ccab244d | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_ccab244d | |
Allegiance (Video Game) / int_cd2b8aa3 | type |
Space Is Noisy | |
Allegiance (Video Game) / int_cd2b8aa3 | comment |
Space Is Noisy: Not very loud, perhaps, but noisy nonetheless. You can hear nearby ships shooting guns and firing boosters, and these sounds can be an important part of overall situational awareness. Ships moving using normal engines produce a faint whisper that is only audible if you are very close to them. Curiously, you can hear ships even when your sensors have not yet detected them, for instance, if you happen to zoom in on their location on the command map. Hearing the boosters of an incoming enemy ship long before it shows up on the sensors of your own nearly-blind interceptor can save the cautious pilot. | |
Allegiance (Video Game) / int_cd2b8aa3 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_cd2b8aa3 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_cd2b8aa3 | |
Allegiance (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Allegiance (Video Game) / int_cfda0ecb | comment |
Escort Mission: A successful team will need to carry out plenty of these. Miners, constructors, bombers and other vessels must be defended by fighter and repair ships to reach their destinations safely, or any halfway-competent enemy team will shoot them out of the sky. Fortunately, many ships needing escort (including bombers) will have actual human pilots, thus avoiding Artificial Stupidity... although still subject to the occasional Idiot Ball. The Artificial Stupidity of AI-controlled miners and constructors can be mitigated by a competent commander keeping an eye on them and adjusting their orders as needed. | |
Allegiance (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_cfda0ecb | |
Allegiance (Video Game) / int_d2f577a1 | type |
Lead the Target | |
Allegiance (Video Game) / int_d2f577a1 | comment |
Lead the Target: Critical to hitting anything with guns. Easier with energy weapons and the Technoflux plasma guns, because the projectiles move faster and don't spread nearly as much. | |
Allegiance (Video Game) / int_d2f577a1 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_d2f577a1 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_d2f577a1 | |
Allegiance (Video Game) / int_d51553de | type |
Our Wormholes Are Different | |
Allegiance (Video Game) / int_d51553de | comment |
Our Wormholes Are Different: For no clear reason, the game calls them "alephs." | |
Allegiance (Video Game) / int_d51553de | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_d51553de | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_d51553de | |
Allegiance (Video Game) / int_dae3999d | type |
Action Bomb | |
Allegiance (Video Game) / int_dae3999d | comment |
One of the factions can build a capital ship equipped with a missile that destroys everything in the target sector — and the sector the ship itself is in. Incredibly powerful, but very rarely used in actual gameplay: By the time you can afford it, you should easily be able to defeat the enemy through more conventional means. | |
Allegiance (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_dae3999d | |
Allegiance (Video Game) / int_de0df7a0 | type |
Stock Scream | |
Allegiance (Video Game) / int_de0df7a0 | comment |
Stock Scream: The Wilhelm Scream can be heard in the in-base ambient sound effects for the Omicron Hive, the latest player-made faction. Presumably, some unfortunate human found its way into the hive... | |
Allegiance (Video Game) / int_de0df7a0 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_de0df7a0 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_de0df7a0 | |
Allegiance (Video Game) / int_de999021 | type |
Rage Quit | |
Allegiance (Video Game) / int_de999021 | comment |
Rage Quit: Resignation votes can also be used this way, spitefully denying the enemy team the satisfaction of finishing the job themselves. A particularly toxic commander may "Boot Resign" by booting anyone who votes "no" (or everyone except themselves, or enough players to make the game a Foregone Conclusion), and then (re)initiating the vote. This is explicitly forbidden by game rules, but still happens often enough to merit a specific mention in them and the game's wiki. | |
Allegiance (Video Game) / int_de999021 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_de999021 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_de999021 | |
Allegiance (Video Game) / int_df514fe9 | type |
Crew of One | |
Allegiance (Video Game) / int_df514fe9 | comment |
Crew of One: A wealthy team can develop giant capital ships that look like they'd have room for a crew of hundreds — but are flown and operated entirely by a single pilot. To be truly effective in combat, they do also require turret gunners — up to four of them on the largest super-battleships. Probably an Acceptable Break from Reality, since the basic philosophy of the game is to have actual human players doing all the fighting, and in most cases it would be hard for a team to come up with hundreds of people to man its capital ships... | |
Allegiance (Video Game) / int_df514fe9 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_df514fe9 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_df514fe9 | |
Allegiance (Video Game) / int_df858e81 | type |
Shoot the Medic First | |
Allegiance (Video Game) / int_df858e81 | comment |
The most basic defence strategy is to get as many players as possible into the strongest combat craft currently available, and have them engage the threat (and its Nanite Scouts, where present) en masse. | |
Allegiance (Video Game) / int_df858e81 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_df858e81 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_df858e81 | |
Allegiance (Video Game) / int_e234ddbf | type |
Escape Pod | |
Allegiance (Video Game) / int_e234ddbf | comment |
However, pilots earn a "Kill Bonus" to their damage depending on how many ships they've shot down, and only killing their Escape Pod will reset this bonus. Sometimes it's worth it, but sometimes it's still better to let the enemy keep their large bonus if it means they'll be out of the action for a couple of minutes. | |
Allegiance (Video Game) / int_e234ddbf | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_e234ddbf | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_e234ddbf | |
Allegiance (Video Game) / int_f2e4d683 | type |
Stealth in Space | |
Allegiance (Video Game) / int_f2e4d683 | comment |
Stealth in Space: Used in a very creative way, but without any justification. Every ship (and object) in the game has a "signature" that indicates how easy it is for the enemy to spot it. Different ship types also have different sensor ranges. By avoiding enemy ships with good sensors, and minimizing one's signature (which requires un-mounting useful but noisy devices from one's ship), it is possible to remain quite stealthy, which is essential in many situations. | |
Allegiance (Video Game) / int_f2e4d683 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_f2e4d683 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_f2e4d683 | |
Allegiance (Video Game) / int_f4fd424c | type |
All Your Base Are Belong to Us | |
Allegiance (Video Game) / int_f4fd424c | comment |
"Int bombing" is an Expansion Complex strategy which involves escorting a bomber with a mass of (otherwise usually defensive, but powerful) Interceptor fighters, aiming to overpower resistance through sheer brute force. The same strategy can also be applied to escorting Heavy Troop Transports to instead capture the target base. | |
Allegiance (Video Game) / int_f4fd424c | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_f4fd424c | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_f4fd424c | |
Allegiance (Video Game) / int_f7cee9b | type |
Last Stand | |
Allegiance (Video Game) / int_f7cee9b | comment |
Last Stand: As can this subtrope, although most commanders and teams will opt for resignation instead. | |
Allegiance (Video Game) / int_f7cee9b | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_f7cee9b | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_f7cee9b | |
Allegiance (Video Game) / int_f9669a32 | type |
Useless Useful Stealth | |
Allegiance (Video Game) / int_f9669a32 | comment |
Useless Useful Stealth: Stealth is difficult to use effectively, but very powerful in the right hands. With good timing and situational awareness, ships designed for stealth can be powerful weapons, and even normally noisy ships can be made stealthier and greatly benefit from it. However, this requires un-mounting useful devices like shields and missiles from the ship, and these take time to re-mount should they be needed. Ships specifically designed for stealth are also somewhat challenging to fly, and require a well-planned attack launched at the right moment from a considerable distance. If done badly, attempts at stealth may well end up being worse than useless. | |
Allegiance (Video Game) / int_f9669a32 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_f9669a32 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_f9669a32 | |
Allegiance (Video Game) / int_fd2086a9 | type |
You Require More Vespene Gas | |
Allegiance (Video Game) / int_fd2086a9 | comment |
You Require More Vespene Gas: The game has one resource, Helium-3, which is harvested by AI mining ships from special asteroids and automatically converted to money once miners dock, thus making cash equivalent to "gold." Building stations, conducting research, and purchasing certain advanced ships costs money. Arguably, the game also has a second resource, equivalent to "lumber" — the asteroids themselves. Every new base needs to be built on an asteroid, which is consumed in the process. Some advanced bases require specific kinds of asteroid, which will get increasingly hard to find and secure as the battle goes on. Interestingly, "population" can also be said to be a resource in the game — but in the case of Allegiance, your "population" is made up of Real Life human beings. With the exception of automated miner, carrier and constructor ships, and a few other faction-specific exceptions, every ship you field will need an actual human pilot. The game automatically tries to maintain balance in numbers and skill between the competing teams, but having a particularly good (or strategic, or obedient) player on your team can make all the difference. | |
Allegiance (Video Game) / int_fd2086a9 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_fd2086a9 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_fd2086a9 | |
Allegiance (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
Allegiance (Video Game) / int_fd4f8299 | comment |
For instance, the Iron Coalition mentions that "military law prohibits communication with Gigacorp or any of its subsidiaries", and Gigacorp's "office of the president would like to remind employees to keep their compensation packages confidential". | |
Allegiance (Video Game) / int_fd4f8299 | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_fd4f8299 | |
Allegiance (Video Game) / int_fdeed2aa | type |
Old-School Dogfight | |
Allegiance (Video Game) / int_fdeed2aa | comment |
Old-School Dogfight: Averted. While the various fighters in the game don't really move the way spacecraft would move in Real Life, neither do they act like fighter planes. There is a sort of compromise between Rule of Fun and Newtonian Physics. This results in a somewhat unique kind of combat. (See also Space Friction below). | |
Allegiance (Video Game) / int_fdeed2aa | featureApplicability |
-1.0 | |
Allegiance (Video Game) / int_fdeed2aa | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_fdeed2aa | |
Allegiance (Video Game) / int_name | type |
ItemName | |
Allegiance (Video Game) / int_name | comment |
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Allegiance (Video Game) / int_name | featureApplicability |
1.0 | |
Allegiance (Video Game) / int_name | featureConfidence |
1.0 | |
Allegiance (Video Game) | hasFeature |
Allegiance (Video Game) / int_name | |
Allegiance (Video Game) / int_name | itemName |
Allegiance (Video Game) |
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