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An Untitled Story (Video Game)

 An Untitled Story (Video Game)
type
TVTItem
 An Untitled Story (Video Game)
label
An Untitled Story (Video Game)
 An Untitled Story (Video Game)
page
AnUntitledStory
 An Untitled Story (Video Game)
comment
A freeware Metroidvania game created by Maddy Thorson chronicling the travels of an adventurous egg. Download it here.As the player progresses through the game, multiple separate paths appear, new powerups are found, bosses are conquered, and the plot slowly develops around your travels.The game has a uniquely cartoony appearance that, though simple, is still endearing and convincing. With a huge number of different environments, many of which are wholly optional, a healthy sense of exploration is definitely rewarded. Oh, and the game is really hard at times, with some jumping segments being pull-your-hair-out difficult.Compare to Craz'd!, of similar gameplay, genre, and aesthetic.
 An Untitled Story (Video Game)
fetched
2023-10-25T21:01:13Z
 An Untitled Story (Video Game)
parsed
2023-10-25T21:01:13Z
 An Untitled Story (Video Game)
processingComment
Dropped link to CopyAndPasteEnvironments: Not a Feature - UNKNOWN
 An Untitled Story (Video Game)
processingComment
Dropped link to FrozenFoePlatform: Not a Feature - UNKNOWN
 An Untitled Story (Video Game)
processingUnknown
CopyAndPasteEnvironments
 An Untitled Story (Video Game)
processingUnknown
Frozen Foe Platform
 An Untitled Story (Video Game)
isPartOf
DBTropes
 An Untitled Story (Video Game) / int_15df66d9
type
After Boss Recovery
 An Untitled Story (Video Game) / int_15df66d9
comment
After Boss Recovery: This is nice because aside from Healing Checkpoints, there is no way to heal.
 An Untitled Story (Video Game) / int_15df66d9
featureApplicability
1.0
 An Untitled Story (Video Game) / int_15df66d9
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_15df66d9
 An Untitled Story (Video Game) / int_1664fe9f
type
Temporary Platform
 An Untitled Story (Video Game) / int_1664fe9f
comment
Temporary Platform: Sort of. In certain areas, platforms will slowly fall when you stand on them, so you can't stay on them forever. They hover upward again as soon as you're off them, however. There are also "energy clusters" which disappear as soon as you touch them, but also hoist you into the air upon contact. They do respawn after a few seconds, though. There are also "blue platforms" that only become platforms once they're shot at and only stay platforms for a short while.
 An Untitled Story (Video Game) / int_1664fe9f
featureApplicability
1.0
 An Untitled Story (Video Game) / int_1664fe9f
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_1664fe9f
 An Untitled Story (Video Game) / int_1778d9a0
type
Run, Don't Walk
 An Untitled Story (Video Game) / int_1778d9a0
comment
Run, Don't Walk: You always move at a brisk pace.
 An Untitled Story (Video Game) / int_1778d9a0
featureApplicability
1.0
 An Untitled Story (Video Game) / int_1778d9a0
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_1778d9a0
 An Untitled Story (Video Game) / int_1a7d50ac
type
Puzzle Reset
 An Untitled Story (Video Game) / int_1a7d50ac
comment
Puzzle Reset: Every room you leave resets its enemies, pots and other entities. Also, don't go offscreen during Rainbow Ride. The game even warns you.
 An Untitled Story (Video Game) / int_1a7d50ac
featureApplicability
1.0
 An Untitled Story (Video Game) / int_1a7d50ac
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_1a7d50ac
 An Untitled Story (Video Game) / int_1c4e1b6b
type
The Spiny
 An Untitled Story (Video Game) / int_1c4e1b6b
comment
The Spiny: There are two different types of snail enemies. One is yellow with a red shell and is safe to Goomba Stomp. The other one is blue with a purple shell that protrudes spikes if you get too close. There are also spiked versions of the flying circle enemies, electric fish, and the triangle enemies in BlancLand. The first and third can also be killed with fire, and all of them can be frozen.
 An Untitled Story (Video Game) / int_1c4e1b6b
featureApplicability
1.0
 An Untitled Story (Video Game) / int_1c4e1b6b
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_1c4e1b6b
 An Untitled Story (Video Game) / int_1cc9f5e5
type
Playing with Fire
 An Untitled Story (Video Game) / int_1cc9f5e5
comment
Playing with Fire: Defeating the second boss gives you the power to shoot small fireballs.
 An Untitled Story (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 An Untitled Story (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_1cc9f5e5
 An Untitled Story (Video Game) / int_23168b93
type
Last Lousy Point
 An Untitled Story (Video Game) / int_23168b93
comment
Last Lousy Point: Finding all twenty Ghostly Flowers is... quite a task. (Though much easier if you catch on that nearly all are in rooms with savepoints.)
 An Untitled Story (Video Game) / int_23168b93
featureApplicability
1.0
 An Untitled Story (Video Game) / int_23168b93
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_23168b93
 An Untitled Story (Video Game) / int_27b418da
type
A Winner Is You
 An Untitled Story (Video Game) / int_27b418da
comment
A Winner Is You: The ending is nothing but a white screen with something resembling the statue near the beginning of the game congratulating you, followed by a rather cute drawing of the protagonist and the pink bird holding hands, looking out over the sea.
 An Untitled Story (Video Game) / int_27b418da
featureApplicability
1.0
 An Untitled Story (Video Game) / int_27b418da
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_27b418da
 An Untitled Story (Video Game) / int_2af6a2cb
type
Level in the Clouds
 An Untitled Story (Video Game) / int_2af6a2cb
comment
Level in the Clouds: CloudRun is a dense sky stage where clouds not only act as platforms, but also as tall walls that make progression harder. It is unusual in that this location is actually one of the lowest lying areas in the game world. It is also pink instead of blue.
 An Untitled Story (Video Game) / int_2af6a2cb
featureApplicability
1.0
 An Untitled Story (Video Game) / int_2af6a2cb
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_2af6a2cb
 An Untitled Story (Video Game) / int_2f329e3c
type
Tomato in the Mirror
 An Untitled Story (Video Game) / int_2f329e3c
comment
Tomato in the Mirror: Though it's rather obvious if you give it a moment's thought.
 An Untitled Story (Video Game) / int_2f329e3c
featureApplicability
1.0
 An Untitled Story (Video Game) / int_2f329e3c
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_2f329e3c
 An Untitled Story (Video Game) / int_3121f1e6
type
Noob Cave
 An Untitled Story (Video Game) / int_3121f1e6
comment
Noob Cave: Grotto, the first major dungeon, has very little hazards, is very short, and the boss is pathetically easy.
 An Untitled Story (Video Game) / int_3121f1e6
featureApplicability
1.0
 An Untitled Story (Video Game) / int_3121f1e6
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_3121f1e6
 An Untitled Story (Video Game) / int_33310c11
type
Under the Sea
 An Untitled Story (Video Game) / int_33310c11
comment
Under the Sea: The DeepDive level, complete with an Oxygen Meter. (There are even two powerups that increase your Oxygen Meter.)
 An Untitled Story (Video Game) / int_33310c11
featureApplicability
1.0
 An Untitled Story (Video Game) / int_33310c11
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_33310c11
 An Untitled Story (Video Game) / int_33351187
type
Asteroids Monster
 An Untitled Story (Video Game) / int_33351187
comment
Asteroids Monster: The boss of the Farfall area splits into multiple smaller copies as you damage it, filling up the arena in the process.
 An Untitled Story (Video Game) / int_33351187
featureApplicability
1.0
 An Untitled Story (Video Game) / int_33351187
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_33351187
 An Untitled Story (Video Game) / int_334e48a1
type
After the End
 An Untitled Story (Video Game) / int_334e48a1
comment
After the End: If you find the secret library, the world is apparently after the end of humanity.
 An Untitled Story (Video Game) / int_334e48a1
featureApplicability
1.0
 An Untitled Story (Video Game) / int_334e48a1
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_334e48a1
 An Untitled Story (Video Game) / int_33864ee8
type
Collection Sidequest
 An Untitled Story (Video Game) / int_33864ee8
comment
Collection Sidequest: The ghostly flowers.
 An Untitled Story (Video Game) / int_33864ee8
featureApplicability
1.0
 An Untitled Story (Video Game) / int_33864ee8
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_33864ee8
 An Untitled Story (Video Game) / int_33ca811a
type
Game-Breaking Bug
 An Untitled Story (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Getting the magnet upgrade which draws gems to you can do this. Collecting too many gems simultaneously causes the game to crash. Luckily you only run the risk of this by solving optional box puzzles and after beating bosses.
 An Untitled Story (Video Game) / int_33ca811a
featureApplicability
1.0
 An Untitled Story (Video Game) / int_33ca811a
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_33ca811a
 An Untitled Story (Video Game) / int_3401240
type
Ground Pound
 An Untitled Story (Video Game) / int_3401240
comment
Ground Pound: You gain the ability to perform a ground pound early on by jumping in the air and holding the "down" button. Unlike most examples, your movement is not altered and you can stop the ground pound at any time.
 An Untitled Story (Video Game) / int_3401240
featureApplicability
1.0
 An Untitled Story (Video Game) / int_3401240
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_3401240
 An Untitled Story (Video Game) / int_396e1c2a
type
Face Death with Dignity
 An Untitled Story (Video Game) / int_396e1c2a
comment
Face Death with Dignity: The two birds who get carried off by the ghosts realize that their time has come and don't struggle.
 An Untitled Story (Video Game) / int_396e1c2a
featureApplicability
1.0
 An Untitled Story (Video Game) / int_396e1c2a
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_396e1c2a
 An Untitled Story (Video Game) / int_3b06f9b5
type
Floating Platforms
 An Untitled Story (Video Game) / int_3b06f9b5
comment
Floating Platforms: Via Frozen Foe Platform: Ice shots can turn most enemies into blocks of ice that can be used as floating stepping stones.
 An Untitled Story (Video Game) / int_3b06f9b5
featureApplicability
1.0
 An Untitled Story (Video Game) / int_3b06f9b5
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_3b06f9b5
 An Untitled Story (Video Game) / int_3bb81225
type
Recurring Boss
 An Untitled Story (Video Game) / int_3bb81225
comment
Recurring Boss: "The Ninja," the boss of The Curtain and Black Castle. He has a unique Battle Theme Music, too.
 An Untitled Story (Video Game) / int_3bb81225
featureApplicability
1.0
 An Untitled Story (Video Game) / int_3bb81225
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_3bb81225
 An Untitled Story (Video Game) / int_3f8ef764
type
Bleak Level
 An Untitled Story (Video Game) / int_3f8ef764
comment
Bleak Level: The Bottom has absolutely nothing other than a Heart Container and access to CloudRun. It has no scenery and barely any music — if you could call the background noise "music." You can't escape without warping out.
 An Untitled Story (Video Game) / int_3f8ef764
featureApplicability
1.0
 An Untitled Story (Video Game) / int_3f8ef764
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_3f8ef764
 An Untitled Story (Video Game) / int_40680cf6
type
Stupidity Is the Only Option
 An Untitled Story (Video Game) / int_40680cf6
comment
Stupidity Is the Only Option: To trigger the boss fight of the Dark Grotto, you have to light the four torches that mark the boss's health, implying you're summoning it or waking it up somehow.
 An Untitled Story (Video Game) / int_40680cf6
featureApplicability
1.0
 An Untitled Story (Video Game) / int_40680cf6
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_40680cf6
 An Untitled Story (Video Game) / int_41d5f145
type
Fluffy the Terrible
 An Untitled Story (Video Game) / int_41d5f145
comment
Fluffy the Terrible: The boss of CloudRun is a flying mechanical death machine named Fluffy.
 An Untitled Story (Video Game) / int_41d5f145
featureApplicability
1.0
 An Untitled Story (Video Game) / int_41d5f145
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_41d5f145
 An Untitled Story (Video Game) / int_442304c0
type
Toggling Setpiece Puzzle
 An Untitled Story (Video Game) / int_442304c0
comment
Toggling Setpiece Puzzle: Two late-game areas in feature red and blue blocks alongside buttons which can be divebombed to toggle their colour, turning blocks of one colour solid and blocks of the other passable outlines.
 An Untitled Story (Video Game) / int_442304c0
featureApplicability
1.0
 An Untitled Story (Video Game) / int_442304c0
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_442304c0
 An Untitled Story (Video Game) / int_52281b4e
type
Segmented Serpent
 An Untitled Story (Video Game) / int_52281b4e
comment
Segmented Serpent: The boss of DeepDive.
 An Untitled Story (Video Game) / int_52281b4e
featureApplicability
1.0
 An Untitled Story (Video Game) / int_52281b4e
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_52281b4e
 An Untitled Story (Video Game) / int_52c791eb
type
New World Tease
 An Untitled Story (Video Game) / int_52c791eb
comment
New World Tease: You can reach SkySand relatively early in the game. If you land on the platform and continue exploring, you'll be blocked by a flame that cannot be turned off. Looks like you won't be exploring SkySand for a while... Go through one warp in the area above the Grotto and you'll end up in an enclosed area in SkyLands. You won't get to explore that world in its entirety until much later in the game.
 An Untitled Story (Video Game) / int_52c791eb
featureApplicability
1.0
 An Untitled Story (Video Game) / int_52c791eb
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_52c791eb
 An Untitled Story (Video Game) / int_53430e3c
type
Non-Lethal Bottomless Pits
 An Untitled Story (Video Game) / int_53430e3c
comment
Non-Lethal Bottomless Pits: In MountSide and boss rooms with open spaces at the bottom, touching the bottom of the screen damages you and flings you back upward. Everywhere else, an open space at the bottom means there's another room beneath you. Nowhere are there bottomless pits in the sense that you can fall through the bottom of the game world. (There's even an area called The Bottom.)
 An Untitled Story (Video Game) / int_53430e3c
featureApplicability
1.0
 An Untitled Story (Video Game) / int_53430e3c
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_53430e3c
 An Untitled Story (Video Game) / int_53f5119f
type
The Dragon
 An Untitled Story (Video Game) / int_53f5119f
comment
The Dragon: Shakespeare.
 An Untitled Story (Video Game) / int_53f5119f
featureApplicability
1.0
 An Untitled Story (Video Game) / int_53f5119f
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_53f5119f
 An Untitled Story (Video Game) / int_5475a026
type
Block Puzzle
 An Untitled Story (Video Game) / int_5475a026
comment
Block Puzzle: These are all optional and reward you with a Heart Container and plenty of money.
 An Untitled Story (Video Game) / int_5475a026
featureApplicability
1.0
 An Untitled Story (Video Game) / int_5475a026
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_5475a026
 An Untitled Story (Video Game) / int_54d5074
type
Speaking Simlish
 An Untitled Story (Video Game) / int_54d5074
comment
Speaking Simlish: Anyone that speaks to you in text is perfectly legible. However, the Shopkeeper actually audibly speaks to you — in a "blarby buhblarbidyblar blarblar" or "Blarble blah burgerburgerburger" sort of speech. There's also a boss that screams nonsense syllables when it first appears and when you hit it for the first time.
 An Untitled Story (Video Game) / int_54d5074
featureApplicability
1.0
 An Untitled Story (Video Game) / int_54d5074
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_54d5074
 An Untitled Story (Video Game) / int_589e54d3
type
Charged Attack
 An Untitled Story (Video Game) / int_589e54d3
comment
Charged Attack: You can throw ice balls by charging your fireballs after collecting a certain upgrade.
 An Untitled Story (Video Game) / int_589e54d3
featureApplicability
1.0
 An Untitled Story (Video Game) / int_589e54d3
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_589e54d3
 An Untitled Story (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 An Untitled Story (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: ColdKeep and the IceCastle.
 An Untitled Story (Video Game) / int_5914d5dd
featureApplicability
1.0
 An Untitled Story (Video Game) / int_5914d5dd
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_5914d5dd
 An Untitled Story (Video Game) / int_5a3b8032
type
The Un-Reveal
 An Untitled Story (Video Game) / int_5a3b8032
comment
The Unreveal: The game makes it look like you're going to find out where the ghosts are coming from, what they're trying to do, and why. When you finally meet the primary antagonist you learn the proximate reason why he needs to keep the birds in SkyTown (his ghosts need darkness to operate, and the sun follows the birds), but you never learn what his actual goals are, nor do you ever learn anything about who he is. This would be standard Excuse Plot fare if the game didn't keep leaving Story Bread Crumbs that made it look like there was more to the plot.
 An Untitled Story (Video Game) / int_5a3b8032
featureApplicability
1.0
 An Untitled Story (Video Game) / int_5a3b8032
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_5a3b8032
 An Untitled Story (Video Game) / int_5b3d0d9f
type
Foreboding Architecture
 An Untitled Story (Video Game) / int_5b3d0d9f
comment
Foreboding Architecture: Big empty rooms with no music and four torches on the walls? What could it possibly be?!?!
 An Untitled Story (Video Game) / int_5b3d0d9f
featureApplicability
1.0
 An Untitled Story (Video Game) / int_5b3d0d9f
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_5b3d0d9f
 An Untitled Story (Video Game) / int_5b415ef2
type
BottomlessPit
 An Untitled Story (Video Game) / int_5b415ef2
comment
Farfall seems like a Bottomless Pit at first and doesn't really have anything in it until you can Ground Pound.
 An Untitled Story (Video Game) / int_5b415ef2
featureApplicability
1.0
 An Untitled Story (Video Game) / int_5b415ef2
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_5b415ef2
 An Untitled Story (Video Game) / int_5e2ae7ee
type
Inexplicable Treasure Chests
 An Untitled Story (Video Game) / int_5e2ae7ee
comment
Inexplicable Treasure Chests: Averted, possibly. There are treasure chests, but they only appear when you stand next to them and they can talk to you. Maybe they put themselves there.
 An Untitled Story (Video Game) / int_5e2ae7ee
featureApplicability
-1.0
 An Untitled Story (Video Game) / int_5e2ae7ee
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_5e2ae7ee
 An Untitled Story (Video Game) / int_606776dd
type
Healing Checkpoint
 An Untitled Story (Video Game) / int_606776dd
comment
Healing Checkpoint: Save statues fully restore your life.
 An Untitled Story (Video Game) / int_606776dd
featureApplicability
1.0
 An Untitled Story (Video Game) / int_606776dd
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_606776dd
 An Untitled Story (Video Game) / int_62259825
type
Nintendo Hard
 An Untitled Story (Video Game) / int_62259825
comment
Nintendo Hard: Some of the bosses are ludicrously hard. Some platforming segments are no joke either.
 An Untitled Story (Video Game) / int_62259825
featureApplicability
1.0
 An Untitled Story (Video Game) / int_62259825
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_62259825
 An Untitled Story (Video Game) / int_66f763c0
type
Interface Screw
 An Untitled Story (Video Game) / int_66f763c0
comment
Interface Screw: BlancLand has the screen constantly tilting left and right.
 An Untitled Story (Video Game) / int_66f763c0
featureApplicability
1.0
 An Untitled Story (Video Game) / int_66f763c0
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_66f763c0
 An Untitled Story (Video Game) / int_679d7cc7
type
Goomba Stomp
 An Untitled Story (Video Game) / int_679d7cc7
comment
Goomba Stomp: Your main method of defeating your enemies.
 An Untitled Story (Video Game) / int_679d7cc7
featureApplicability
1.0
 An Untitled Story (Video Game) / int_679d7cc7
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_679d7cc7
 An Untitled Story (Video Game) / int_67b0bd0e
type
An Ice Person
 An Untitled Story (Video Game) / int_67b0bd0e
comment
An Ice Person: Finding the fireball charge upgrade in DeepDive will let you charge them up into ice balls.
 An Untitled Story (Video Game) / int_67b0bd0e
featureApplicability
1.0
 An Untitled Story (Video Game) / int_67b0bd0e
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_67b0bd0e
 An Untitled Story (Video Game) / int_67e9f779
type
Teleport Spam
 An Untitled Story (Video Game) / int_67e9f779
comment
Teleport Spam: Shakespeare does this.
 An Untitled Story (Video Game) / int_67e9f779
featureApplicability
1.0
 An Untitled Story (Video Game) / int_67e9f779
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_67e9f779
 An Untitled Story (Video Game) / int_6ec989d8
type
Guide Dang It!
 An Untitled Story (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some players may find it very difficult to figure out how to reach the chamber with the first save point (and a necessary power-up) in SkySand if they have made a certain incorrect assumption about how the warp system works. You don't need to have used a save point to warp to it. You only need to have seen it. Finding the secret library, which reveals a lot of the game's Back Story and explains the boss of CloudRun. Locating UnderTomb. The only hint you'll find about the place is found in a book in the library. Even if you do figure out where it might be, it still requires dive-bombing every inch of the land until you suddenly find it. In the RainbowDive minigame, you earn 10 points for making contact with a star. The game doesn't tell you that you earn 15 points for shooting a star. This trick is required to earn the best reward.
 An Untitled Story (Video Game) / int_6ec989d8
featureApplicability
1.0
 An Untitled Story (Video Game) / int_6ec989d8
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_6ec989d8
 An Untitled Story (Video Game) / int_72c04e0d
type
Door to Before
 An Untitled Story (Video Game) / int_72c04e0d
comment
Door to Before: Done creatively, though; as the player can find a powerup to teleport between save points... well, you can imagine what's on the other side of every boss.
 An Untitled Story (Video Game) / int_72c04e0d
featureApplicability
1.0
 An Untitled Story (Video Game) / int_72c04e0d
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_72c04e0d
 An Untitled Story (Video Game) / int_7360a6b6
type
Noble Demon
 An Untitled Story (Video Game) / int_7360a6b6
comment
Noble Demon: The Ninja is one of these refusing trying to kill you till much later than he should, and even wishing you good luck right before he dies from the fight with you
 An Untitled Story (Video Game) / int_7360a6b6
featureApplicability
1.0
 An Untitled Story (Video Game) / int_7360a6b6
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_7360a6b6
 An Untitled Story (Video Game) / int_77f6cc58
type
100% Completion
 An Untitled Story (Video Game) / int_77f6cc58
comment
100% Completion: 95 Hearts, 18 bosses, 10 golden orbs, the list goes on.
 An Untitled Story (Video Game) / int_77f6cc58
featureApplicability
1.0
 An Untitled Story (Video Game) / int_77f6cc58
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_77f6cc58
 An Untitled Story (Video Game) / int_7a007c83
type
Betting Mini-Game
 An Untitled Story (Video Game) / int_7a007c83
comment
Betting Mini-Game: You can play a blackjack minigame in SkyTown, which functions as this.
 An Untitled Story (Video Game) / int_7a007c83
featureApplicability
1.0
 An Untitled Story (Video Game) / int_7a007c83
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_7a007c83
 An Untitled Story (Video Game) / int_7e02bded
type
Fetch Quest
 An Untitled Story (Video Game) / int_7e02bded
comment
Fetch Quest: An optional sidequest for the Ghostly Flowers.
 An Untitled Story (Video Game) / int_7e02bded
featureApplicability
1.0
 An Untitled Story (Video Game) / int_7e02bded
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_7e02bded
 An Untitled Story (Video Game) / int_7e1f3c45
type
Power-Up Magnet
 An Untitled Story (Video Game) / int_7e1f3c45
comment
Power-Up Magnet: Won in Bonus, the hidden thimblerigger game area, it makes you attract crystals.
 An Untitled Story (Video Game) / int_7e1f3c45
featureApplicability
1.0
 An Untitled Story (Video Game) / int_7e1f3c45
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_7e1f3c45
 An Untitled Story (Video Game) / int_82108e3d
type
Attack Its Weak Point
 An Untitled Story (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Every single boss except one is defeated by dodging its attacks for a little while, then jumping on it or shooting fire/ice at it when it's vulnerable.
 An Untitled Story (Video Game) / int_82108e3d
featureApplicability
1.0
 An Untitled Story (Video Game) / int_82108e3d
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_82108e3d
 An Untitled Story (Video Game) / int_825f60fa
type
Mercy Invincibility
 An Untitled Story (Video Game) / int_825f60fa
comment
Mercy Invincibility: Being hit grants you half a very brief period of this.
 An Untitled Story (Video Game) / int_825f60fa
featureApplicability
1.0
 An Untitled Story (Video Game) / int_825f60fa
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_825f60fa
 An Untitled Story (Video Game) / int_83308c12
type
Spikes of Doom
 An Untitled Story (Video Game) / int_83308c12
comment
Spikes of Doom, in a big way. Sometimes they're obnoxiously stealthy.
 An Untitled Story (Video Game) / int_83308c12
featureApplicability
1.0
 An Untitled Story (Video Game) / int_83308c12
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_83308c12
 An Untitled Story (Video Game) / int_8360f8c1
type
CamelCase
 An Untitled Story (Video Game) / int_8360f8c1
comment
CamelCase: All the area names are in camel case.
 An Untitled Story (Video Game) / int_8360f8c1
featureApplicability
1.0
 An Untitled Story (Video Game) / int_8360f8c1
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_8360f8c1
 An Untitled Story (Video Game) / int_84f4a870
type
Puzzle Boss
 An Untitled Story (Video Game) / int_84f4a870
comment
Puzzle Boss: The DarkGrotto boss requires understanding of both how your and how his Charged Attack works.
 An Untitled Story (Video Game) / int_84f4a870
featureApplicability
1.0
 An Untitled Story (Video Game) / int_84f4a870
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_84f4a870
 An Untitled Story (Video Game) / int_891c547d
type
Teleporter's Visualization Clause
 An Untitled Story (Video Game) / int_891c547d
comment
Teleporter's Visualization Clause: You gain the ability to teleport between save points, and completing the game depends on the player realizing their initial assumption about the teleportation mechanics is wrong. You can warp to any save points you've seen, and not just the ones you've visited. Meaning you can warp to a save point as soon as you've been on the same screen as it, even if you haven't reached the save point itself by normal traversal. Players who assume the usual video game teleportation restrictions apply, inevitably get stuck at SkySand, where one of the necessary power-ups is in a chamber that's only accessible by save point teleportation.
 An Untitled Story (Video Game) / int_891c547d
featureApplicability
1.0
 An Untitled Story (Video Game) / int_891c547d
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_891c547d
 An Untitled Story (Video Game) / int_89623e9a
type
The Paragon
 An Untitled Story (Video Game) / int_89623e9a
comment
The Paragon: The author of the "God Was Inside Us All Along" scroll in the library.
 An Untitled Story (Video Game) / int_89623e9a
featureApplicability
1.0
 An Untitled Story (Video Game) / int_89623e9a
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_89623e9a
 An Untitled Story (Video Game) / int_8aeccf04
type
Bullet Hell
 An Untitled Story (Video Game) / int_8aeccf04
comment
Bullet Hell: In an odd non-shmup example, most of the bosses in this game flood the screen with projectiles or other hazards in between which you must weave. Some non-boss obstacles qualify as well. The purple...substance falling from the ceiling in one room of BlackCastle comes to mind.
 An Untitled Story (Video Game) / int_8aeccf04
featureApplicability
1.0
 An Untitled Story (Video Game) / int_8aeccf04
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_8aeccf04
 An Untitled Story (Video Game) / int_8c039bf3
type
Skippable Boss
 An Untitled Story (Video Game) / int_8c039bf3
comment
Since you can warp to any save point you've been on the same screen as, even if you haven't gotten to it directly, at least one boss can be skipped to go straight to the goodies beyond, depending on what abilities you've acquired by that point. It's actually possible to completely skip the Disc-One Final Dungeon and Climax Boss if you go through Deep Dive or the Dark Grotto instead, but only on Normal or Simple.
 An Untitled Story (Video Game) / int_8c039bf3
featureApplicability
1.0
 An Untitled Story (Video Game) / int_8c039bf3
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_8c039bf3
 An Untitled Story (Video Game) / int_8dd3f1da
type
Gimmick Level
 An Untitled Story (Video Game) / int_8dd3f1da
comment
Gimmick Level: DeepDive is underwater. Your fire shots are rendered useless and you need oxygen to survive, but you can jump much higher. BlancLand would be a pretty easy platforming level but the stage tilts back and forth constantly. SkySand showcases the stickslide. DarkGrotto is a Blackout Basement. StrangeCastle is all about Smashing Hallway Traps of Doom.
 An Untitled Story (Video Game) / int_8dd3f1da
featureApplicability
1.0
 An Untitled Story (Video Game) / int_8dd3f1da
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_8dd3f1da
 An Untitled Story (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 An Untitled Story (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Insanity difficulty turns you into one of these.
 An Untitled Story (Video Game) / int_8df14c99
featureApplicability
1.0
 An Untitled Story (Video Game) / int_8df14c99
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_8df14c99
 An Untitled Story (Video Game) / int_8e574166
type
Bouncy Bubbles
 An Untitled Story (Video Game) / int_8e574166
comment
Bouncy Bubbles: The DeepDive is home to bubbles that the player character can bump into for an upward boost and another use of the Double Jump ability. They also restore a bit of the player's Oxygen Meter.
 An Untitled Story (Video Game) / int_8e574166
featureApplicability
1.0
 An Untitled Story (Video Game) / int_8e574166
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_8e574166
 An Untitled Story (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 An Untitled Story (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: Some of the bosses have foreshadowing, but others will just come completely from left field.
 An Untitled Story (Video Game) / int_902fa0b4
featureApplicability
1.0
 An Untitled Story (Video Game) / int_902fa0b4
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_902fa0b4
 An Untitled Story (Video Game) / int_92bd6627
type
Invincible Minor Minion
 An Untitled Story (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The purple ghosts, although unlike the archetypal example these are the most dangerous non-boss enemies in the game. The other kinds of ghosts are straighter examples (but still relatively dangerous), although the green ones can be knocked back by projectiles even though they take no damage. Also, the spike-headed things in IceCastle.
 An Untitled Story (Video Game) / int_92bd6627
featureApplicability
1.0
 An Untitled Story (Video Game) / int_92bd6627
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_92bd6627
 An Untitled Story (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 An Untitled Story (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: They're much like Thwomps in this aspect — they smash when you get near, only the buffer zone of triggering-it-without-getting-hit is very narrow and the things do huge damage. However, outside of StrangeCastle, you can trigger them by shooting them, and an ice shot will destroy them.
 An Untitled Story (Video Game) / int_92cf3f7b
featureApplicability
1.0
 An Untitled Story (Video Game) / int_92cf3f7b
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_92cf3f7b
 An Untitled Story (Video Game) / int_99fe88e1
type
Event Flag
 An Untitled Story (Video Game) / int_99fe88e1
comment
Event Flag: A rather blatant example is the warp that appears for no particular reason after you've talked to a certain character about something apparently unrelated.
 An Untitled Story (Video Game) / int_99fe88e1
featureApplicability
1.0
 An Untitled Story (Video Game) / int_99fe88e1
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_99fe88e1
 An Untitled Story (Video Game) / int_9af10b44
type
Double Jump
 An Untitled Story (Video Game) / int_9af10b44
comment
Double Jump: One of the first power-ups you get gives you one.
 An Untitled Story (Video Game) / int_9af10b44
featureApplicability
1.0
 An Untitled Story (Video Game) / int_9af10b44
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_9af10b44
 An Untitled Story (Video Game) / int_9b0b8109
type
Floating Continent
 An Untitled Story (Video Game) / int_9b0b8109
comment
Floating Continent: SkySand, SkyLands, and IceCastle. The whole game world could as well take place on one.
 An Untitled Story (Video Game) / int_9b0b8109
featureApplicability
1.0
 An Untitled Story (Video Game) / int_9b0b8109
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_9b0b8109
 An Untitled Story (Video Game) / int_9c1f758a
type
Kill It with Fire
 An Untitled Story (Video Game) / int_9c1f758a
comment
Kill It with Fire: One of your first powerups is a fireball shooter.
 An Untitled Story (Video Game) / int_9c1f758a
featureApplicability
1.0
 An Untitled Story (Video Game) / int_9c1f758a
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_9c1f758a
 An Untitled Story (Video Game) / int_9c8f40e8
type
An Interior Designer Is You
 An Untitled Story (Video Game) / int_9c8f40e8
comment
An Interior Designer Is You: You can buy a house in SkyTown for which you can buy furniture and minigames.
 An Untitled Story (Video Game) / int_9c8f40e8
featureApplicability
1.0
 An Untitled Story (Video Game) / int_9c8f40e8
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_9c8f40e8
 An Untitled Story (Video Game) / int_9ecbba6c
type
Metroidvania
 An Untitled Story (Video Game) / int_9ecbba6c
comment
Metroidvania: More focus on platforming than combat, though.
 An Untitled Story (Video Game) / int_9ecbba6c
featureApplicability
1.0
 An Untitled Story (Video Game) / int_9ecbba6c
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_9ecbba6c
 An Untitled Story (Video Game) / int_a01e89da
type
Essence Drop
 An Untitled Story (Video Game) / int_a01e89da
comment
Essence Drop: All of the bosses drop a tiny heart after their death which heals you back to full health in order to escape the arena.
 An Untitled Story (Video Game) / int_a01e89da
featureApplicability
1.0
 An Untitled Story (Video Game) / int_a01e89da
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_a01e89da
 An Untitled Story (Video Game) / int_a24989ce
type
Save Point
 An Untitled Story (Video Game) / int_a24989ce
comment
Save Point: In the form of strange statues.
 An Untitled Story (Video Game) / int_a24989ce
featureApplicability
1.0
 An Untitled Story (Video Game) / int_a24989ce
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_a24989ce
 An Untitled Story (Video Game) / int_a7372109
type
Rewarding Vandalism
 An Untitled Story (Video Game) / int_a7372109
comment
Rewarding Vandalism: Destroy pots, get crystals!
 An Untitled Story (Video Game) / int_a7372109
featureApplicability
1.0
 An Untitled Story (Video Game) / int_a7372109
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_a7372109
 An Untitled Story (Video Game) / int_a7f4710f
type
Mood Dissonance
 An Untitled Story (Video Game) / int_a7f4710f
comment
Mood Dissonance: CloudRun is a pink Level in the Clouds with no real combat and serene music. But at the same time it contains some difficult platforming shenanigans, is kind of a preview of the NightWalk sky parkour segments (which in turn is set in a place with calm music playing and generic peaceful landscape, the rest of which is the first area of the game), and contains a very difficult boss.
 An Untitled Story (Video Game) / int_a7f4710f
featureApplicability
1.0
 An Untitled Story (Video Game) / int_a7f4710f
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_a7f4710f
 An Untitled Story (Video Game) / int_aa5d87af
type
Secret Level
 An Untitled Story (Video Game) / int_aa5d87af
comment
Secret Level: Many areas are optional and some of them are harder to find than others, though all of them have collectible items like Heart Containers to make the effort worthwhile. And to give 100% Completion people a run for their money. How many areas are optional depends on the difficulty level; Some areas that are optional on lower difficulties are mandatory on higher difficulties because you need more Golden Orbs.
 An Untitled Story (Video Game) / int_aa5d87af
featureApplicability
1.0
 An Untitled Story (Video Game) / int_aa5d87af
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_aa5d87af
 An Untitled Story (Video Game) / int_ad22fa80
type
Apocalyptic Log
 An Untitled Story (Video Game) / int_ad22fa80
comment
Apocalyptic Log: A secret area in Dark Grotto contains the diary of a mining expedition that was attacked by the level's boss.
 An Untitled Story (Video Game) / int_ad22fa80
featureApplicability
1.0
 An Untitled Story (Video Game) / int_ad22fa80
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_ad22fa80
 An Untitled Story (Video Game) / int_b02f996a
type
Town with a Dark Secret
 An Untitled Story (Video Game) / int_b02f996a
comment
Town with a Dark Secret: Almost literally; birds can't leave Skytown because the ghosts will come for them.
 An Untitled Story (Video Game) / int_b02f996a
featureApplicability
1.0
 An Untitled Story (Video Game) / int_b02f996a
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b02f996a
 An Untitled Story (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 An Untitled Story (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Some screens in the Fire Cage contain lava. Despite the fact that, as the name implies, the area is an enclosed space, you will not be hurt unless you actually touch the lava.
 An Untitled Story (Video Game) / int_b0a91b69
featureApplicability
1.0
 An Untitled Story (Video Game) / int_b0a91b69
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b0a91b69
 An Untitled Story (Video Game) / int_b1e5dde1
type
Earth All Along
 An Untitled Story (Video Game) / int_b1e5dde1
comment
Earth All Along: The secret library reveals that the game takes place After the End.
 An Untitled Story (Video Game) / int_b1e5dde1
featureApplicability
1.0
 An Untitled Story (Video Game) / int_b1e5dde1
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b1e5dde1
 An Untitled Story (Video Game) / int_b4215a8d
type
Tennis Boss
 An Untitled Story (Video Game) / int_b4215a8d
comment
Tennis Boss: Deep Red can only be killed by shooting his giant fireballs with an ice ball and sending the whole thing back at him. The first form of the final boss, though you don't have to deflect it. The SkySand boss is kind of in this category, too, in that you have to trick him into firing his sword at you so you can yoink out of the way and the sword will hit him.
 An Untitled Story (Video Game) / int_b4215a8d
featureApplicability
1.0
 An Untitled Story (Video Game) / int_b4215a8d
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b4215a8d
 An Untitled Story (Video Game) / int_b543bac4
type
Oxygen Meter
 An Untitled Story (Video Game) / int_b543bac4
comment
Oxygen Meter: You have a drowning timer underwater that starts out rather short. Fortunately, there is only one real water level in the game; a few other areas contain water but not enough for drowning to be a realistic concern.
 An Untitled Story (Video Game) / int_b543bac4
featureApplicability
1.0
 An Untitled Story (Video Game) / int_b543bac4
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b543bac4
 An Untitled Story (Video Game) / int_b6d0d282
type
Always Check Behind the Chair
 An Untitled Story (Video Game) / int_b6d0d282
comment
Always Check Behind the Chair: Very, very, very present. If you're aiming for 100% Completion, it's smart to check every corner big enough to hide a Heart Container. Averted once you find the crystal ball in SkyLands: it will give you vague hints for an ever-increasing cost.
 An Untitled Story (Video Game) / int_b6d0d282
featureApplicability
-1.0
 An Untitled Story (Video Game) / int_b6d0d282
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b6d0d282
 An Untitled Story (Video Game) / int_b93b00ef
type
Goomba Springboard
 An Untitled Story (Video Game) / int_b93b00ef
comment
Goomba Springboard: While it doesn't make you jump any higher than it normally would, jumping on an enemy regenerates your Double Jump, so you can use an enemy as a platform to get to a higher area, or use enemies to form a "bridge" across spike pits and the like.
 An Untitled Story (Video Game) / int_b93b00ef
featureApplicability
1.0
 An Untitled Story (Video Game) / int_b93b00ef
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_b93b00ef
 An Untitled Story (Video Game) / int_bda2d236
type
Big Boo's Haunt
 An Untitled Story (Video Game) / int_bda2d236
comment
Big Boo's Haunt: the Curtain and the UnderTomb, which feature ghosts as enemies (completely different ones from those important to the story). The latter has entire flocks of them.
 An Untitled Story (Video Game) / int_bda2d236
featureApplicability
1.0
 An Untitled Story (Video Game) / int_bda2d236
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_bda2d236
 An Untitled Story (Video Game) / int_be11f605
type
Invisible Block
 An Untitled Story (Video Game) / int_be11f605
comment
Invisible Block: They're only visible for a second after you enter the screen they're on and if you're standing on them.
 An Untitled Story (Video Game) / int_be11f605
featureApplicability
1.0
 An Untitled Story (Video Game) / int_be11f605
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_be11f605
 An Untitled Story (Video Game) / int_beda4b12
type
Warm-Up Boss
 An Untitled Story (Video Game) / int_beda4b12
comment
Warmup Boss: Grotto Red, the first boss, is pathetic. On lower difficulties, the game even tells you to jump on him when he's vulnerable.
 An Untitled Story (Video Game) / int_beda4b12
featureApplicability
1.0
 An Untitled Story (Video Game) / int_beda4b12
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_beda4b12
 An Untitled Story (Video Game) / int_bef696dd
type
Mind Screw
 An Untitled Story (Video Game) / int_bef696dd
comment
Mind Screw: The author herself states that a good deal of the game was designed to confuse/intrigue the player (hopefully in a good way).
 An Untitled Story (Video Game) / int_bef696dd
featureApplicability
1.0
 An Untitled Story (Video Game) / int_bef696dd
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_bef696dd
 An Untitled Story (Video Game) / int_c28b85b6
type
Meta Power-Up
 An Untitled Story (Video Game) / int_c28b85b6
comment
Meta Power Up: The "Lucky Pots" and "Gem Magnet" upgrades.
 An Untitled Story (Video Game) / int_c28b85b6
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c28b85b6
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c28b85b6
 An Untitled Story (Video Game) / int_c32d3344
type
Disconnected Side Area
 An Untitled Story (Video Game) / int_c32d3344
comment
Disconnected Side Area: The game contains quite a few of them. MountSide and BlackCastle can only be reached through special warps.
 An Untitled Story (Video Game) / int_c32d3344
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c32d3344
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c32d3344
 An Untitled Story (Video Game) / int_c37fb907
type
Walk, Don't Swim
 An Untitled Story (Video Game) / int_c37fb907
comment
Walk, Don't Swim: Your bird player character ain't a penguin, and can't swim in water. He compensates by being able to jump higher.
 An Untitled Story (Video Game) / int_c37fb907
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c37fb907
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c37fb907
 An Untitled Story (Video Game) / int_c4db0699
type
Intentional Engrish for Funny
 An Untitled Story (Video Game) / int_c4db0699
comment
Intentional Engrish for Funny: The manuals found in the library are written in a style reminiscent of those for old video games.
 An Untitled Story (Video Game) / int_c4db0699
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c4db0699
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c4db0699
 An Untitled Story (Video Game) / int_c513249
type
Harder Than Hard
 An Untitled Story (Video Game) / int_c513249
comment
Harder Than Hard: Simple, Regular, and Difficult are analogous to Easy, Normal, and Hard. Then there's Masterful and Insanity. And on Insanity, you die in one hit from everything.
 An Untitled Story (Video Game) / int_c513249
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c513249
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c513249
 An Untitled Story (Video Game) / int_c5f23623
type
Broken Bridge
 An Untitled Story (Video Game) / int_c5f23623
comment
Broken Bridge: At one point you'll be quite nicely stuck until you figure out how to hatch from the egg.
 An Untitled Story (Video Game) / int_c5f23623
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c5f23623
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c5f23623
 An Untitled Story (Video Game) / int_c75c63a3
type
Blackout Basement
 An Untitled Story (Video Game) / int_c75c63a3
comment
Blackout Basement: Dark Grotto, which is so dark that you and the torches only reveal a very small circle. Many monsters that you can't possibly see or expect will hit you, and for huge damage too. And of course, they don't emit light. Thankfully, at least the boss does. One room in Black Castle is like this, with the lights intermittently dying on you and then coming back. Apparently the endboss is too cheap to replace his damn light bulbs...
 An Untitled Story (Video Game) / int_c75c63a3
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c75c63a3
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c75c63a3
 An Untitled Story (Video Game) / int_c96c96d
type
Unlockable Difficulty Levels
 An Untitled Story (Video Game) / int_c96c96d
comment
Unlockable Difficulty Levels: Completing the game on "masterful" difficulty unlocks the "insane" difficulty, which is like masterful but you are a One-Hit-Point Wonder.
 An Untitled Story (Video Game) / int_c96c96d
featureApplicability
1.0
 An Untitled Story (Video Game) / int_c96c96d
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_c96c96d
 An Untitled Story (Video Game) / int_cb3adcb7
type
Kill It with Ice
 An Untitled Story (Video Game) / int_cb3adcb7
comment
Kill It with Ice: One upgrade lets you shoot iceballs that kill an enemy once it thaws.
 An Untitled Story (Video Game) / int_cb3adcb7
featureApplicability
1.0
 An Untitled Story (Video Game) / int_cb3adcb7
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_cb3adcb7
 An Untitled Story (Video Game) / int_ce1b6f32
type
Temple of Doom
 An Untitled Story (Video Game) / int_ce1b6f32
comment
Temple of Doom: SkySand
 An Untitled Story (Video Game) / int_ce1b6f32
featureApplicability
1.0
 An Untitled Story (Video Game) / int_ce1b6f32
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_ce1b6f32
 An Untitled Story (Video Game) / int_cf8a91be
type
Item Get!
 An Untitled Story (Video Game) / int_cf8a91be
comment
Item Get!: Different fanfare for different items.
 An Untitled Story (Video Game) / int_cf8a91be
featureApplicability
1.0
 An Untitled Story (Video Game) / int_cf8a91be
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_cf8a91be
 An Untitled Story (Video Game) / int_d028ca10
type
Deliberately Monochrome
 An Untitled Story (Video Game) / int_d028ca10
comment
Deliberately Monochrome: BlancLand, TheBottom, and IceCastle. Some other areas approach this, e.g. BlackCastle and MountSide.
 An Untitled Story (Video Game) / int_d028ca10
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d028ca10
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d028ca10
 An Untitled Story (Video Game) / int_d1b98800
type
Heart Container
 An Untitled Story (Video Game) / int_d1b98800
comment
Heart Container: There are no fewer than 95 such items, each one adding 10 Hit Points on to your initial 100. Individually, these aren't that useful, when before long monsters and traps will do upwards of 100 damage. As a result of this, and possibly as a form of mercy, some areas (notably IceCastle) are absolutely stuffed with them.
 An Untitled Story (Video Game) / int_d1b98800
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d1b98800
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d1b98800
 An Untitled Story (Video Game) / int_d24b61a8
type
Patchwork Map
 An Untitled Story (Video Game) / int_d24b61a8
comment
Patchwork Map: The grassy starting area is right next to a snowy mountain and on top of a lava cave, for example.
 An Untitled Story (Video Game) / int_d24b61a8
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d24b61a8
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d24b61a8
 An Untitled Story (Video Game) / int_d24ed873
type
Developer's Foresight
 An Untitled Story (Video Game) / int_d24ed873
comment
Developer's Foresight: If you Sequence Break and complete the semifinal dungeon without completing the Disc-One Final Dungeon, you'll kill the boss of said Disc-One Final Dungeon, as he's a Recurring Boss. If you later complete the Disc-One Final Dungeon, you won't fight the boss. If you skip the upgrade that lets you warp between save points and then fall into FarFall, which you can't get out of without warping, the upgrade will be waiting for you right next to StoneCastle's first save point.
 An Untitled Story (Video Game) / int_d24ed873
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d24ed873
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d24ed873
 An Untitled Story (Video Game) / int_d2d581f8
type
Cranium Ride
 An Untitled Story (Video Game) / int_d2d581f8
comment
Cranium Ride: You can ride the statue enemies in StoneCastle, as well as ghosts, the latter allowing for Sequence Breaking, at least until the Collision Damage kills you.
 An Untitled Story (Video Game) / int_d2d581f8
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d2d581f8
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d2d581f8
 An Untitled Story (Video Game) / int_d4fa75fc
type
Easy Levels, Hard Bosses
 An Untitled Story (Video Game) / int_d4fa75fc
comment
Easy Levels, Hard Bosses: Most of the time, the platforming segments are tricky but not especially difficult. Then you reach the boss and get stuffed.
 An Untitled Story (Video Game) / int_d4fa75fc
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d4fa75fc
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d4fa75fc
 An Untitled Story (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 An Untitled Story (Video Game) / int_d6dee153
comment
Tactical Suicide Boss: There are quite a few, but probably the most glaring example is the purple eye in StoneCastle which summons gold energy bits as part of its pattern that serve no purpose other than to let you jump up high enough to hit it.
 An Untitled Story (Video Game) / int_d6dee153
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d6dee153
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d6dee153
 An Untitled Story (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 An Untitled Story (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you buy an item from the shop or unlock a treasure box but then die without saving, the upgrade will still be waiting to be picked up.
 An Untitled Story (Video Game) / int_d6f284a3
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d6f284a3
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d6f284a3
 An Untitled Story (Video Game) / int_d7d588c8
type
Lethal Lava Land
 An Untitled Story (Video Game) / int_d7d588c8
comment
Lethal Lava Land: The FireCage.
 An Untitled Story (Video Game) / int_d7d588c8
featureApplicability
1.0
 An Untitled Story (Video Game) / int_d7d588c8
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_d7d588c8
 An Untitled Story (Video Game) / int_dd078783
type
Cash Gate
 An Untitled Story (Video Game) / int_dd078783
comment
Cash Gate: Some (fairly early) areas are blocked off by yellow walls with shopkeepers sitting next to them. Closer to Broken Bridge than most examples of this trope: the prices they ask aren't completely extortionate, and the main reason they block your passage is that you can't communicate with them until you hatch.
 An Untitled Story (Video Game) / int_dd078783
featureApplicability
1.0
 An Untitled Story (Video Game) / int_dd078783
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_dd078783
 An Untitled Story (Video Game) / int_e08fcc99
type
Battle Theme Music
 An Untitled Story (Video Game) / int_e08fcc99
comment
He has a unique Battle Theme Music, too.
 An Untitled Story (Video Game) / int_e08fcc99
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e08fcc99
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e08fcc99
 An Untitled Story (Video Game) / int_e3ab9e00
type
Turns Red
 An Untitled Story (Video Game) / int_e3ab9e00
comment
Turns Red: Damaging a boss three times will cause it to attack much more fiercely, and the music's tempo will increase. Some actually turn red.
 An Untitled Story (Video Game) / int_e3ab9e00
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e3ab9e00
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e3ab9e00
 An Untitled Story (Video Game) / int_e402b8bd
type
Hailfire Peaks
 An Untitled Story (Video Game) / int_e402b8bd
comment
Hailfire Peaks: FireCage is both a volcanic Lethal Lava Land and a machinery level.
 An Untitled Story (Video Game) / int_e402b8bd
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e402b8bd
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e402b8bd
 An Untitled Story (Video Game) / int_e4e86215
type
Fake Difficulty
 An Untitled Story (Video Game) / int_e4e86215
comment
Fake Difficulty: The sparse save placement and unforgiving platforming segments make some sections far, far more difficult than they really ought to be.
 An Untitled Story (Video Game) / int_e4e86215
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e4e86215
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e4e86215
 An Untitled Story (Video Game) / int_e53a34aa
type
Death Course
 An Untitled Story (Video Game) / int_e53a34aa
comment
Death Course: Short ones (just a couple screens) are all over the place, as platforming is the main part of the game. There are also some protracted sequences, made tougher with unforgiving save placement sending you back to the beginning if you die.
 An Untitled Story (Video Game) / int_e53a34aa
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e53a34aa
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e53a34aa
 An Untitled Story (Video Game) / int_e63317eb
type
Green Hill Zone
 An Untitled Story (Video Game) / int_e63317eb
comment
Green Hill Zone: NightWalk is a grassy, forest-themed area, and where the game starts.
 An Untitled Story (Video Game) / int_e63317eb
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e63317eb
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e63317eb
 An Untitled Story (Video Game) / int_e7117c09
type
Backstory
 An Untitled Story (Video Game) / int_e7117c09
comment
Finding the secret library, which reveals a lot of the game's Back Story and explains the boss of CloudRun.
 An Untitled Story (Video Game) / int_e7117c09
featureApplicability
1.0
 An Untitled Story (Video Game) / int_e7117c09
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_e7117c09
 An Untitled Story (Video Game) / int_eaf5a1ac
type
Groin Attack
 An Untitled Story (Video Game) / int_eaf5a1ac
comment
Groin Attack: The method you need to use to defeat the boss of SkySand often ends up resulting in this, whether or not you specifically aim for it.
 An Untitled Story (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 An Untitled Story (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_eaf5a1ac
 An Untitled Story (Video Game) / int_f55a1990
type
Disc-One Final Dungeon
 An Untitled Story (Video Game) / int_f55a1990
comment
Disc-One Final Dungeon: The Curtain. You need pretty much every powerup you can get at that point just to get in, and it's pretty difficult compared to other areas you've gone through. There's dramatic music and lightning, too...
 An Untitled Story (Video Game) / int_f55a1990
featureApplicability
1.0
 An Untitled Story (Video Game) / int_f55a1990
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_f55a1990
 An Untitled Story (Video Game) / int_f7567671
type
Game Within a Game
 An Untitled Story (Video Game) / int_f7567671
comment
Game Within a Game: The items you can buy for your house include several of these.
 An Untitled Story (Video Game) / int_f7567671
featureApplicability
1.0
 An Untitled Story (Video Game) / int_f7567671
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_f7567671
 An Untitled Story (Video Game) / int_fa59871
type
Equipment-Based Progression
 An Untitled Story (Video Game) / int_fa59871
comment
Equipment-Based Progression: The player progresses by finding heart containers and abilities which let them reach areas that were inaccessible before. Later, ability finding is replaced with searching for golden orbs.
 An Untitled Story (Video Game) / int_fa59871
featureApplicability
1.0
 An Untitled Story (Video Game) / int_fa59871
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_fa59871
 An Untitled Story (Video Game) / int_fac8c4d6
type
No-Damage Run
 An Untitled Story (Video Game) / int_fac8c4d6
comment
No-Damage Run: If you find a rather tricky platforming area, there's a good chance that there will be a door with a heart emblem at the end, which will only open if you have full health. On Insanity difficulty, this is required.
 An Untitled Story (Video Game) / int_fac8c4d6
featureApplicability
1.0
 An Untitled Story (Video Game) / int_fac8c4d6
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_fac8c4d6
 An Untitled Story (Video Game) / int_fb111d49
type
Sequence Breaking
 An Untitled Story (Video Game) / int_fb111d49
comment
Sequence Breaking: Since you can warp to any save point you've been on the same screen as, even if you haven't gotten to it directly, at least one boss can be skipped to go straight to the goodies beyond, depending on what abilities you've acquired by that point. It's actually possible to completely skip the Disc-One Final Dungeon and Climax Boss if you go through Deep Dive or the Dark Grotto instead, but only on Normal or Simple. It is possible to skip the Nightwalk boss on Difficult and Masterful, since you can bounce off the small ghosts and they can shoot enough ghosts on these difficulties.
 An Untitled Story (Video Game) / int_fb111d49
featureApplicability
1.0
 An Untitled Story (Video Game) / int_fb111d49
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_fb111d49
 An Untitled Story (Video Game) / int_fbcdeede
type
Leap of Faith
 An Untitled Story (Video Game) / int_fbcdeede
comment
Leap of Faith: SkySand is located in an area only reached by jumping off the pinnacle of another area into seemingly blank space. Farfall seems like a Bottomless Pit at first and doesn't really have anything in it until you can Ground Pound.
 An Untitled Story (Video Game) / int_fbcdeede
featureApplicability
1.0
 An Untitled Story (Video Game) / int_fbcdeede
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_fbcdeede
 An Untitled Story (Video Game) / int_fcf4a4bb
type
Portal Endpoint Resemblance
 An Untitled Story (Video Game) / int_fcf4a4bb
comment
Portal Endpoint Resemblance: The final dungeon, Black Castle, is reached through a portal surrounded by black architecture similar to the one inside the castle itself.
 An Untitled Story (Video Game) / int_fcf4a4bb
featureApplicability
1.0
 An Untitled Story (Video Game) / int_fcf4a4bb
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_fcf4a4bb
 An Untitled Story (Video Game) / int_name
type
ItemName
 An Untitled Story (Video Game) / int_name
comment
 An Untitled Story (Video Game) / int_name
featureApplicability
1.0
 An Untitled Story (Video Game) / int_name
featureConfidence
1.0
 An Untitled Story (Video Game)
hasFeature
An Untitled Story (Video Game) / int_name
 An Untitled Story (Video Game) / int_name
itemName
An Untitled Story (Video Game)

The following is a list of statements referring to the current page from other pages.

 An Untitled Story (Video Game)
hasFeature
A Homeowner Is You / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
After Boss Recovery / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Always Check Behind the Chair / int_334c4b70
 An Untitled Story
seeAlso
An Untitled Story (Video Game)
 An Untitled Story (Video Game)
hasFeature
Asteroids Monster / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Betting Mini-Game / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Big Boo's Haunt / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Blackout Basement / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Bleak Level / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Capture the Flag / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Cash Gate / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Charged Attack / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Check-Point Starvation / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Collection Sidequest / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Completion Meter / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Death Mountain / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Deletion as Punishment / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Diegetic Interface / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Double Jump / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Egg Folk / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Egg MacGuffin / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Empty Levels / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Equipment-Based Progression / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Eternal Engine / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Evil Is Not Well-Lit / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Flawless Victory / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Floating Continent / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Fractional Winning Condition / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Frozen Foe Platform / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Game Within a Game / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Global Currency / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Goomba Stomp / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Grail in the Garbage / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Guerrilla Boulders / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Harder Than Hard / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Healing Checkpoint / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Heart Container / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Hearts Are Health / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Hint System / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Hold the Line / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Indie Game / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Instant Home Delivery / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Interface Screw / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Invisible Block / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Invisible Wall / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Leap of Faith / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Level in the Clouds / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Literally Shattered Lives / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Metroidvania / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Minigame Zone / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Money Multiplier / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
New World Tease / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
One-Hit-Point Wonder / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Oxygen Meter / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Oxygenated Underwater Bubbles / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Platform Battle / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Portal Endpoint Resemblance / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Power-Up Magnet / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Reflecting Laser / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Rereleased for Free / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Rewarding Vandalism / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Save Point / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Segmented Serpent / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Ship Level / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Sliding Scale of Video Game World Size and Scale / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Slippy-Slidey Ice World / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Smashing Hallway Traps of Doom / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Songs in the Key of Panic / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Speaking Simlish / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Spikes of Doom / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Story Breadcrumbs / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Surprise Difficulty / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Tactical Suicide Boss / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Teleporter's Visualization Clause / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
The Spiny / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Title In / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Toggling Setpiece Puzzle / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Tree Trunk Tour / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Under the Sea / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Unintentionally Unwinnable / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Unlockable Difficulty Levels / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
"Untitled" Title / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Unwinnable by Insanity / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Walk, Don't Swim / int_334c4b70
 An Untitled Story (Video Game)
hasFeature
Warp Whistle / int_334c4b70
 Yoyo Games (Website)
seeAlso
An Untitled Story (Video Game)