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Annventure (Video Game)

 Annventure (Video Game)
type
TVTItem
 Annventure (Video Game)
label
Annventure (Video Game)
 Annventure (Video Game)
page
Annventure
 Annventure (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Annventure is an Earthbound-inspired RPG Maker horror game series created by Yoobii from Game Jolt. It is part of the Yoobiiverse with The Brains And The Brawn, Annabelle (RPG Maker), and Mute.It stars the titular Ann, a normal girl who lives in Blackwater Country and loves to sleep late. One night, she is unable to sleep and so, in the morning, goes around Nirvana Town to find something to do. She learns that animals near the outskirts are becoming aggressive and a portal has opened up, so she decides to investigate.Soon, as Ann goes throughout the world to find some sleep, strange things happen around her. A horde of zombies arrive, a mysterious girl by the name of Ego repeatedly confronts Ann, and to make things worse, a Spree Killer begins to wander the towns of Blackwater Country, terrifying everyone. Meanwhile, Emma, best friend of Anna, finds she has her own role to play...The game can be downloaded here.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Followed up by Annventure of a Lifetime, in which the Killer, after seemingly being defeated in the first game, returns with a vengeance, and Ann must once again stop the Killer. But this time, the Killer is being aided by a Mysterious Figure who might have some connection to Ann... and soon, the other worlds in the Yoobiiverse become involved as well as the Killer begins threatening their worlds.The third game of the Trilogy, ''Annventure to Remember'', in which Ann travels to an Alternate Universe with a Western theme to find new friends and fights against a demon invasion, was in production and a demo released but was canceled.In its place, ''An Annventure to End Them All'', a crossover with the other two series, was made instead to serve as the trilogy's Grand Finale. In it, Rudy, a character from the second game, is called upon as The Chosen One to stop a mysterious force that is eradicating the multiverse and causing everyone to vanish, and to save it he must team up with two girls, each from the other universes. And first, he has to find out who those two girls are...Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Followed up by EGOventure, starring the titular Ego in her own game. After having driven away her friends with her incredible egoism, she decides to break into her mom's science lab in the Heirloom University of Arts, hoping to find some invention that will help her. She decides to use her mom's cloning machine to make a clone of herself to befriend, but the clone winds up being a malicious entity, The Id, who represents Ego's darkest desires and sets out to get revenge on Ego's friends. Ego must now traverse through the university and stop Id while proving that she needs no one to be the best.In addition, there is a fan game collection called Annventure Annthology by GameMaster1 that is a trilogy of short side story prequel games. There's also Annventure Nihilism, a Fan Remake of An Annventure To End Them All by Luunii/Enflared that expands the game greatly and creates an entirely different universe that Luunii plans to expand on. The demo and a teaser game are currently out.See also Undertale, LISA, Jimmy and the Pulsating Mass, and OMORI, other EarthBound-inspired RPGs with dark atmospheres.
 Annventure (Video Game)
fetched
2023-01-27T08:43:16Z
 Annventure (Video Game)
parsed
2023-01-27T08:43:16Z
 Annventure (Video Game)
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 Annventure (Video Game)
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 Annventure (Video Game)
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 Annventure (Video Game)
isPartOf
DBTropes
 Annventure (Video Game) / int_141a6acb
type
Madness Mantra
 Annventure (Video Game) / int_141a6acb
comment
Madness Mantra: The people in the route south of Fallside are forced to repeat what's possibly their last words again and again.
 Annventure (Video Game) / int_141a6acb
featureApplicability
1.0
 Annventure (Video Game) / int_141a6acb
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_141a6acb
 Annventure (Video Game) / int_15756c9d
type
Where It All Began
 Annventure (Video Game) / int_15756c9d
comment
Where It All Began: After making it through The Very Definitely Final Dungeon, the Final Boss fight takes place behind the door sealed by the four relics that appeared near the end of the first dungeon, which happens to be under Nirvana Town.
 Annventure (Video Game) / int_15756c9d
featureApplicability
1.0
 Annventure (Video Game) / int_15756c9d
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_15756c9d
 Annventure (Video Game) / int_15b2cab3
type
Tempting Fate
 Annventure (Video Game) / int_15b2cab3
comment
Tempting Fate: Just before launching off to Glitch Glacier, Professor Parpar warns the party that there is a chance that they may crash in The Pit Of Unforgettable Mistakes instead, but repeatedly reassures them that this is unlikely to happen. So naturally, they end up crashing there.
 Annventure (Video Game) / int_15b2cab3
featureApplicability
1.0
 Annventure (Video Game) / int_15b2cab3
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_15b2cab3
 Annventure (Video Game) / int_1649e053
type
Your Mom
 Annventure (Video Game) / int_1649e053
comment
Your Mom: When a student tells Ego that she doesn't have permission to be in the Heirloom Labs, she responds with this.
 Annventure (Video Game) / int_1649e053
featureApplicability
1.0
 Annventure (Video Game) / int_1649e053
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_1649e053
 Annventure (Video Game) / int_16bd88c9
type
Pre-existing Encounters
 Annventure (Video Game) / int_16bd88c9
comment
Pre Existing Encounters: Enemies appear in the overworld as colorful interrogation points.
 Annventure (Video Game) / int_16bd88c9
featureApplicability
1.0
 Annventure (Video Game) / int_16bd88c9
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_16bd88c9
 Annventure (Video Game) / int_171261c1
type
Enmity with an Object
 Annventure (Video Game) / int_171261c1
comment
Enmity with an Object: An NPC in Fallside claims that his bread is bullying him.
 Annventure (Video Game) / int_171261c1
featureApplicability
1.0
 Annventure (Video Game) / int_171261c1
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_171261c1
 Annventure (Video Game) / int_17210967
type
Dungeon Town
 Annventure (Video Game) / int_17210967
comment
Dungeon Town: All four towns except the First Town, Nirvana, are filled with monsters. The last town, Summerside, even serves as The Very Definitely Final Dungeon.
 Annventure (Video Game) / int_17210967
featureApplicability
1.0
 Annventure (Video Game) / int_17210967
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_17210967
 Annventure (Video Game) / int_17761744
type
Heal Thyself
 Annventure (Video Game) / int_17761744
comment
Heal Thyself: The "Hope" skill.
 Annventure (Video Game) / int_17761744
featureApplicability
1.0
 Annventure (Video Game) / int_17761744
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_17761744
 Annventure (Video Game) / int_18d15922
type
Title Drop
 Annventure (Video Game) / int_18d15922
comment
Title Drop: At the end, Professor Parpar tells Ann "I bet you had quite the ANNVENTURE, didn't you?"
 Annventure (Video Game) / int_18d15922
featureApplicability
1.0
 Annventure (Video Game) / int_18d15922
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_18d15922
 Annventure (Video Game) / int_19769f50
type
Defeat Means Friendship
 Annventure (Video Game) / int_19769f50
comment
Defeat Means Friendship: Played With. Ego and Azzy are initially fought as bosses before becoming your allies; but, Ego joins Emma (who she didn't fight) to get revenge on the character that actually beat her up (the Killer), and Azzy takes even longer to join because of the circumstances of her battle.
 Annventure (Video Game) / int_19769f50
featureApplicability
1.0
 Annventure (Video Game) / int_19769f50
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_19769f50
 Annventure (Video Game) / int_1ab65185
type
That Reminds Me of a Song
 Annventure (Video Game) / int_1ab65185
comment
That Reminds Me of a Song: The people in Mary Anne's home universe apparently love to do this.
 Annventure (Video Game) / int_1ab65185
featureApplicability
1.0
 Annventure (Video Game) / int_1ab65185
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_1ab65185
 Annventure (Video Game) / int_1ce1cfd8
type
all lowercase letters
 Annventure (Video Game) / int_1ce1cfd8
comment
all lowercase letters: The owner of the Corn Fielf, Cornelia Fielf, speaks like this. Unless she's angry; then she switches to the opposite trope. The narration segments of the purple dog Joke Character also are in lowercase, barring for some word exceptions.
 Annventure (Video Game) / int_1ce1cfd8
featureApplicability
1.0
 Annventure (Video Game) / int_1ce1cfd8
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_1ce1cfd8
 Annventure (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Annventure (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: One NPC in Winterside says this: An NPC in Springside refuses to investigate the underground strange sounds because she isn't one of the main characters. An NPC outside of Summerside expresses her gratitude for the random phones left everywhere so she can save her game progress.
 Annventure (Video Game) / int_1e7487cd
featureApplicability
1.0
 Annventure (Video Game) / int_1e7487cd
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_1e7487cd
 Annventure (Video Game) / int_222dc873
type
Black Comedy
 Annventure (Video Game) / int_222dc873
comment
Black Comedy: The tombstones in Ghostly Waters, telling about how the ones buried underneath them died. For example, one died in a car accident because they were in a hurry to buy bread, and the other decided to stay at home because they assumed zombies were just teens in a "edgy" phase.
 Annventure (Video Game) / int_222dc873
featureApplicability
1.0
 Annventure (Video Game) / int_222dc873
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_222dc873
 Annventure (Video Game) / int_254d3111
type
Chocolate of Romance
 Annventure (Video Game) / int_254d3111
comment
Chocolate of Romance: Checking Ann's closet reveals she has a box of chocolates, apparently from her boyfriend Emmett.
 Annventure (Video Game) / int_254d3111
featureApplicability
1.0
 Annventure (Video Game) / int_254d3111
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_254d3111
 Annventure (Video Game) / int_28ddc48d
type
Seasonal Baggage
 Annventure (Video Game) / int_28ddc48d
comment
Seasonal Baggage: Besides the first town, the rest follow season themes.
 Annventure (Video Game) / int_28ddc48d
featureApplicability
1.0
 Annventure (Video Game) / int_28ddc48d
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_28ddc48d
 Annventure (Video Game) / int_2a090d00
type
Lampshade Hanging
 Annventure (Video Game) / int_2a090d00
comment
Lampshade Hanging: A student asks why Heirloom University of Arts has a giant underground lab.
 Annventure (Video Game) / int_2a090d00
featureApplicability
1.0
 Annventure (Video Game) / int_2a090d00
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_2a090d00
 Annventure (Video Game) / int_2d363f63
type
Frame-Up
 Annventure (Video Game) / int_2d363f63
comment
Frame-Up: Ego has her Evil Knockoff robots massacre the people at the Heirloom University of Arts and pins it on the party, resulting in them getting arrested.
 Annventure (Video Game) / int_2d363f63
featureApplicability
1.0
 Annventure (Video Game) / int_2d363f63
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_2d363f63
 Annventure (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Annventure (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: A Sega Genesis variation with Ego's last battle theme, "I'm Still Really Not Scared Of You". A more straight example is one of the random encounter battle themes.
 Annventure (Video Game) / int_2d395ee9
featureApplicability
1.0
 Annventure (Video Game) / int_2d395ee9
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_2d395ee9
 Annventure (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Annventure (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: "I'm Still Really Not Scared of You" is this for Ego fighting in her inflated form.
 Annventure (Video Game) / int_2f50c5bf
featureApplicability
1.0
 Annventure (Video Game) / int_2f50c5bf
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_2f50c5bf
 Annventure (Video Game) / int_2f75473
type
Number of the Beast
 Annventure (Video Game) / int_2f75473
comment
Number of the Beast: The party gets 666 EXP for defeating the Killer, the possessed Ann.
 Annventure (Video Game) / int_2f75473
featureApplicability
1.0
 Annventure (Video Game) / int_2f75473
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_2f75473
 Annventure (Video Game) / int_30d2689a
type
Ominous Visual Glitch
 Annventure (Video Game) / int_30d2689a
comment
Ominous Visual Glitch: The series has a lot of them. Though absent in the first game, they appear a lot onward, as the entire plot is basically the game worlds breaking apart, and glitched textures, wonky tilesets, and even Glitch Entity enemies are commonplace.
 Annventure (Video Game) / int_30d2689a
featureApplicability
1.0
 Annventure (Video Game) / int_30d2689a
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_30d2689a
 Annventure (Video Game) / int_3121f1e6
type
Noob Cave
 Annventure (Video Game) / int_3121f1e6
comment
Noob Cave: The cave under Emmet's house is the first dungeon of the game. Apparently it was dug by the caretakers of the Vahanna Rainforest who wanted a cavern attraction but accidentally dug into Emmet's house. As compensation, he gets permanent free visits.
 Annventure (Video Game) / int_3121f1e6
featureApplicability
1.0
 Annventure (Video Game) / int_3121f1e6
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3121f1e6
 Annventure (Video Game) / int_3346919
type
Standard RPG Items
 Annventure (Video Game) / int_3346919
comment
Standard RPG Items: Foods (cookies, slices of cake, pizza, candy bars, cupcakes, bag of onion rings) and drinks (coffee, milkshake, milk) recover your health and magic points respectively, and souls are used to revive a party member. "Haunted" items cure health and magic points at the same time.
 Annventure (Video Game) / int_3346919
featureApplicability
1.0
 Annventure (Video Game) / int_3346919
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3346919
 Annventure (Video Game) / int_36fa0cc
type
Clones Are People, Too
 Annventure (Video Game) / int_36fa0cc
comment
Clones Are People, Too: Cornelia treats her cloned employees as actual people, and feels immense sadness when the Killer massacres them.
 Annventure (Video Game) / int_36fa0cc
featureApplicability
1.0
 Annventure (Video Game) / int_36fa0cc
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_36fa0cc
 Annventure (Video Game) / int_381855db
type
Five-Second Foreshadowing
 Annventure (Video Game) / int_381855db
comment
Five-Second Foreshadowing: After your third battle with Ego as Ann, the save pond after it says to Ann that Ego is not dead. Surely enough, once you gain control of Emma, Ego is alive, no worse for wear, and ready to join Emma.
 Annventure (Video Game) / int_381855db
featureApplicability
1.0
 Annventure (Video Game) / int_381855db
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_381855db
 Annventure (Video Game) / int_39dceac1
type
Pop Quiz
 Annventure (Video Game) / int_39dceac1
comment
Pop Quiz: The last section of The Very Definitely Final Dungeon just before the last battles is a quiz board game modeled after Banjo-Kazooie's Grunty's Furnace Fun, where you must answer various kinds of questions about the game, depending on what kind of tile you stepped on.
 Annventure (Video Game) / int_39dceac1
featureApplicability
1.0
 Annventure (Video Game) / int_39dceac1
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_39dceac1
 Annventure (Video Game) / int_3ab4530c
type
Crisis Crossover
 Annventure (Video Game) / int_3ab4530c
comment
Crisis Crossover: All three of the major worlds in the Yoobiiverse become involved in yet another plot to erase them, and the three main characters (Rudy, Annabelle, and Jeanne) are each from one of the worlds.
 Annventure (Video Game) / int_3ab4530c
featureApplicability
1.0
 Annventure (Video Game) / int_3ab4530c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3ab4530c
 Annventure (Video Game) / int_3b4f620a
type
No Fourth Wall
 Annventure (Video Game) / int_3b4f620a
comment
No Fourth Wall: The series initially has an intact fourth wall in the first game, but then Tyrannia begins Addressing the Player and demanding your soul. Annventure of a Lifetime has it intact until about halfway through, then shatters it with the appearance of characters from The Brains And The Brawn and Annabelle (RPG Maker), who openly discuss how The Multiverse is a game and is falling apart because of Tyrannia's glitches. From then on, Ominous Visual Glitches and Glitch Entity enemies appear a lot, the game worlds break apart, and Tyrannia accomplishes this by hacking the game's code, and is ultimately defeated by destroying her code and resetting the game. Annventure To Remember then ups that with text boxes serving as bridges and even more glitches. Finally, An Annventure To End Them All has Glitch Glacier as The Very Definitely Final Dungeon, and the Big Bad is none other than an Author Avatar of the series creator.
 Annventure (Video Game) / int_3b4f620a
featureApplicability
1.0
 Annventure (Video Game) / int_3b4f620a
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3b4f620a
 Annventure (Video Game) / int_3c88d6c2
type
Flat "What"
 Annventure (Video Game) / int_3c88d6c2
comment
Flat "What": Tyrannia gives one upon seeing that Ann, whom she possessed, managed to break free of her control.
 Annventure (Video Game) / int_3c88d6c2
featureApplicability
1.0
 Annventure (Video Game) / int_3c88d6c2
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3c88d6c2
 Annventure (Video Game) / int_3d2c6d30
type
Skewed Priorities
 Annventure (Video Game) / int_3d2c6d30
comment
Skewed Priorities: A gravedigger NPC asks the non-possessed Ann to stop killing people... because she's getting tired of having to dig so many graves.
 Annventure (Video Game) / int_3d2c6d30
featureApplicability
1.0
 Annventure (Video Game) / int_3d2c6d30
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3d2c6d30
 Annventure (Video Game) / int_3ea462d7
type
Take That, Audience!
 Annventure (Video Game) / int_3ea462d7
comment
Take That, Audience!: The narration in the naming screen takes a jab at the people that use bizarre nicknames online and BEGS for you to put your real name.
 Annventure (Video Game) / int_3ea462d7
featureApplicability
1.0
 Annventure (Video Game) / int_3ea462d7
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3ea462d7
 Annventure (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Annventure (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Upon traveling to the world of Annabelle (RPG Maker), you are enticed to use a vending machine, like you could in previous games. However, trying to do so gets you a message saying that, because you are from another dimension, your "other-worldy currency" is not accepted here.
 Annventure (Video Game) / int_3ed23024
featureApplicability
1.0
 Annventure (Video Game) / int_3ed23024
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3ed23024
 Annventure (Video Game) / int_3f8ef764
type
Bleak Level
 Annventure (Video Game) / int_3f8ef764
comment
Bleak Level: Winterside, Fallside, and Springside, once the Killer massacres them. All the NPCs die, and the heroes see their corpses with blood, the screen gains a Red Filter of Doom, and the music is played in a minor note and reversed for Rule of Scary.
 Annventure (Video Game) / int_3f8ef764
featureApplicability
1.0
 Annventure (Video Game) / int_3f8ef764
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_3f8ef764
 Annventure (Video Game) / int_40bb59d0
type
Blatant Lies
 Annventure (Video Game) / int_40bb59d0
comment
Blatant Lies: When first entering the Heirloom Labs, you come across a note saying "TERE IS NO MAGIC STONE DOWN HERE".
 Annventure (Video Game) / int_40bb59d0
featureApplicability
1.0
 Annventure (Video Game) / int_40bb59d0
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_40bb59d0
 Annventure (Video Game) / int_42632336
type
Mecha-Mooks
 Annventure (Video Game) / int_42632336
comment
Mecha-Mooks: The Mysterious Figure has various robots at their command to send to attack the heroes.
 Annventure (Video Game) / int_42632336
featureApplicability
1.0
 Annventure (Video Game) / int_42632336
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_42632336
 Annventure (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 Annventure (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: A security guard who is blocking Ann's way to the Vahanna rainforest literally says she can just walk around her to gain access to it, and she does nothing about it. Another guard forgot what he was sent to do and fished for hours instead, and most of the other guards are too afraid to do their jobs.
 Annventure (Video Game) / int_4508b16b
featureApplicability
1.0
 Annventure (Video Game) / int_4508b16b
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_4508b16b
 Annventure (Video Game) / int_48b9731f
type
Paper-Thin Disguise
 Annventure (Video Game) / int_48b9731f
comment
In some dungeons, you can find items with Ego's color scheme (green and purple), and come across her in a Paper-Thin Disguise at one point, long before she is revealed to have sided with Tyrannia.
 Annventure (Video Game) / int_48b9731f
featureApplicability
1.0
 Annventure (Video Game) / int_48b9731f
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_48b9731f
 Annventure (Video Game) / int_4a9c731e
type
When Trees Attack
 Annventure (Video Game) / int_4a9c731e
comment
When Trees Attack: The enemies in the route south of Fallside are Fearsome/Frightened Foliage with the ability to induce sleep.
 Annventure (Video Game) / int_4a9c731e
featureApplicability
1.0
 Annventure (Video Game) / int_4a9c731e
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_4a9c731e
 Annventure (Video Game) / int_4e4f42be
type
Love Confession
 Annventure (Video Game) / int_4e4f42be
comment
Love Confession: Both Alvin and Emmet confess their love to Ann. It's the latter one that's truly genuine, however. The former results in Alvin's supposed death.
 Annventure (Video Game) / int_4e4f42be
featureApplicability
1.0
 Annventure (Video Game) / int_4e4f42be
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_4e4f42be
 Annventure (Video Game) / int_4e7c4536
type
Wham Line
 Annventure (Video Game) / int_4e7c4536
comment
Wham Line: The Killer's line, said in a very small font, showing that they're not wanting to mess around with Ego anymore. Emmet, after clarifying the situation about Azzy and introducing himself to Emma, reveals something critical about the Killer situation.. In the Summerside Last Wish Dock, the signs are filled with the last wishes of the residents... except the last one, which is from The Killer:
 Annventure (Video Game) / int_4e7c4536
featureApplicability
1.0
 Annventure (Video Game) / int_4e7c4536
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_4e7c4536
 Annventure (Video Game) / int_4e7f703c
type
Wham Shot
 Annventure (Video Game) / int_4e7f703c
comment
Wham Shot: Each time the Killer's eyes change, from Prophet Eyes to Black Eyes of Evil. Tyrannia making Emmet disappear like NOTHING.
 Annventure (Video Game) / int_4e7f703c
featureApplicability
1.0
 Annventure (Video Game) / int_4e7f703c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_4e7f703c
 Annventure (Video Game) / int_50f50a5e
type
Donut Mess with a Cop
 Annventure (Video Game) / int_50f50a5e
comment
Donut Mess with a Cop: The Heirloom Police Station has a stash of donuts (and coffee) that get possessed by demons and become the enemies of the area. Once they learn that someone broke in, they send an officer to guard the place. Another guard also tries to grow a donut tree.
 Annventure (Video Game) / int_50f50a5e
featureApplicability
1.0
 Annventure (Video Game) / int_50f50a5e
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_50f50a5e
 Annventure (Video Game) / int_51c68d06
type
Surprise Creepy
 Annventure (Video Game) / int_51c68d06
comment
Surprise Creepy: The game, besides the introduction cutscene, looks innocent enough with Emma and Ann trying to find out about the suddenly savage animals. Then, Ann falls into a weird hole with creepy music. Things get From Bad to Worse from there on...
 Annventure (Video Game) / int_51c68d06
featureApplicability
1.0
 Annventure (Video Game) / int_51c68d06
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_51c68d06
 Annventure (Video Game) / int_52488c54
type
Drowning My Sorrows
 Annventure (Video Game) / int_52488c54
comment
Drowning My Sorrows: Everyone in Fallside Bar is drinking to cope with the mass murder. Azzy, meanwhile, is drinking to cope with her breakup.
 Annventure (Video Game) / int_52488c54
featureApplicability
1.0
 Annventure (Video Game) / int_52488c54
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_52488c54
 Annventure (Video Game) / int_52c34c4
type
ShockSite
 Annventure (Video Game) / int_52c34c4
comment
The Full Moon enemy in Annventure to Remember is a demonic version of the infamous goatse Shock Site image (featuring a man stretching his anus into the camera), as the demon is in a similar pose (though without using hands).
 Annventure (Video Game) / int_52c34c4
featureApplicability
1.0
 Annventure (Video Game) / int_52c34c4
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_52c34c4
 Annventure (Video Game) / int_5313c266
type
Bookends
 Annventure (Video Game) / int_5313c266
comment
Book Ends: Ann interacts with the first save pool by telling it that it's water-ful, and it splashes her. Once we gain control of her again, we can interact with one last save pool, and this scenario repeats once again.
 Annventure (Video Game) / int_5313c266
featureApplicability
1.0
 Annventure (Video Game) / int_5313c266
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_5313c266
 Annventure (Video Game) / int_53c47260
type
You Monster!
 Annventure (Video Game) / int_53c47260
comment
You Monster!: One of Corn Fielf's workers say this to the Killer once they spot them.
 Annventure (Video Game) / int_53c47260
featureApplicability
1.0
 Annventure (Video Game) / int_53c47260
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_53c47260
 Annventure (Video Game) / int_53c5f30e
type
Happy Ending Override
 Annventure (Video Game) / int_53c5f30e
comment
Happy Ending Override: The ending cutscene from the last game plays... only for it to turn out to be Ann's imagination, and she hasn't actually managed to restore the world. The game follows her going off to another dimension to find alternate versions of her friends.
 Annventure (Video Game) / int_53c5f30e
featureApplicability
1.0
 Annventure (Video Game) / int_53c5f30e
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_53c5f30e
 Annventure (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Annventure (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: The cursed pyramid's Hallucination Highway will create illusions of happiness to trap people inside.
 Annventure (Video Game) / int_5541da8c
featureApplicability
1.0
 Annventure (Video Game) / int_5541da8c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_5541da8c
 Annventure (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Annventure (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The Cursed Pyramid creates a vision of Springside from the first game. The lower-right area in Tokego is a building set up to look like Ghostly Waters from the first game, complete with the same music and cardboard cutouts of the enemies from Ghostly Waters.
 Annventure (Video Game) / int_56b5a6b7
featureApplicability
1.0
 Annventure (Video Game) / int_56b5a6b7
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_56b5a6b7
 Annventure (Video Game) / int_586589bc
type
Journey to the Center of the Mind
 Annventure (Video Game) / int_586589bc
comment
Journey to the Center of the Mind: In the climax, Ego uses the Mind Traveler to enter The Id's mind. Here she enters a nightmare based on her fear that all her former friends hate her.
 Annventure (Video Game) / int_586589bc
featureApplicability
1.0
 Annventure (Video Game) / int_586589bc
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_586589bc
 Annventure (Video Game) / int_58db779e
type
Letting the Air out of the Band
 Annventure (Video Game) / int_58db779e
comment
Letting the Air out of the Band: The quirky but cheerful music of the Corn Fielf slows down when the Killer (the possessed Ann) kills an innocent farmer just for calling her out in burning the corn, to emphasize the Player Punch. It gets even slower when another farmer runs away from them, calling them a monster, and after you cross the Extra-Dimensional Shortcut in the area, it finally goes silent. When you enter the Corn Fielf's owner's house, another music comes in (specifically, the calm banjo tune from the naming screen), but it's even slower than the previous music.
 Annventure (Video Game) / int_58db779e
featureApplicability
1.0
 Annventure (Video Game) / int_58db779e
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_58db779e
 Annventure (Video Game) / int_5da37ab5
type
Triumphant Reprise
 Annventure (Video Game) / int_5da37ab5
comment
Triumphant Reprise: Once the Big Bad is finally defeated, Ann goes back to Nirvana Town. The music there plays at a higher pitch to symbolize the triumph of the heroes.
 Annventure (Video Game) / int_5da37ab5
featureApplicability
1.0
 Annventure (Video Game) / int_5da37ab5
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_5da37ab5
 Annventure (Video Game) / int_5f146203
type
Dissonant Serenity
 Annventure (Video Game) / int_5f146203
comment
Dissonant Serenity: Two NPCs in Heirloom notice that the (no longer possessed) Ann, who is standing in front of them, is The Killer who menaced Blackwater a year ago. In response to learning this... they casually say hi as if talking to a normal person.
 Annventure (Video Game) / int_5f146203
featureApplicability
1.0
 Annventure (Video Game) / int_5f146203
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_5f146203
 Annventure (Video Game) / int_5f8ddb2c
type
Corpse Land
 Annventure (Video Game) / int_5f8ddb2c
comment
Corpse Land: Every town in the game is turned into this after their quests are completed and the Killer subsequently sacks them. In Summerside, that part is skipped and the Killer already did their job. The worse part is that in Summerside, the corpses are the strongest common enemies in the game, and all of them have names that suggest how each of them died (ripped apart, starving).
 Annventure (Video Game) / int_5f8ddb2c
featureApplicability
1.0
 Annventure (Video Game) / int_5f8ddb2c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_5f8ddb2c
 Annventure (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Annventure (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: The name of the first two game's Big Bad, Tyrannia, which is derived from the word tyranny.
 Annventure (Video Game) / int_60fa92ac
featureApplicability
1.0
 Annventure (Video Game) / int_60fa92ac
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_60fa92ac
 Annventure (Video Game) / int_61a503a7
type
Hell Is That Noise
 Annventure (Video Game) / int_61a503a7
comment
Hell Is That Noise: Whenever things get creepy, there's a high chance this will be the soundtrack.
 Annventure (Video Game) / int_61a503a7
featureApplicability
1.0
 Annventure (Video Game) / int_61a503a7
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_61a503a7
 Annventure (Video Game) / int_63557923
type
Death World
 Annventure (Video Game) / int_63557923
comment
The last town, Summerside, has a particularly terrifying version of this in the overworld music, to symbolize how it became a Death World where the corpses of the country's inhabitants are trying to drag you to hell with them.
 Annventure (Video Game) / int_63557923
featureApplicability
1.0
 Annventure (Video Game) / int_63557923
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_63557923
 Annventure (Video Game) / int_652bf890
type
Drone of Dread
 Annventure (Video Game) / int_652bf890
comment
Drone of Dread: Probably the closest description to the Killer's battle "theme". A more intense one also plays when Emmet and the player talk to her personally.
 Annventure (Video Game) / int_652bf890
featureApplicability
1.0
 Annventure (Video Game) / int_652bf890
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_652bf890
 Annventure (Video Game) / int_66907f54
type
Hourglass Plot
 Annventure (Video Game) / int_66907f54
comment
Hourglass Plot: The first two games. In the first, Ann is possessed by Tyrannia in a plan for her to gain power, and ultimately Emmet is the one to save her. In the second, Emmet is possessed by Tyrannia in a plan to destroy the multiverse, and Ann is the one who has to save him.
 Annventure (Video Game) / int_66907f54
featureApplicability
1.0
 Annventure (Video Game) / int_66907f54
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_66907f54
 Annventure (Video Game) / int_68068108
type
Evil Laugh
 Annventure (Video Game) / int_68068108
comment
Evil Laugh: Upon thinking she's going to take the player's soul and win, Tyrannia laughs evilly.
 Annventure (Video Game) / int_68068108
featureApplicability
1.0
 Annventure (Video Game) / int_68068108
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_68068108
 Annventure (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Annventure (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: The game asks for your name when you start a new save file. This doesn't seem to affect too much the game, since none of the characters use the name you input. Because you're actually an entity that the villain talks to.
 Annventure (Video Game) / int_68913e61
featureApplicability
1.0
 Annventure (Video Game) / int_68913e61
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_68913e61
 Annventure (Video Game) / int_6a696742
type
The Power of Love
 Annventure (Video Game) / int_6a696742
comment
The Power of Love: The love between Ann and Emmet gives them the strength to finally fight against Tyrannia. It's the skill attack that both of them gain and is described as the most powerful thing in existence.
 Annventure (Video Game) / int_6a696742
featureApplicability
1.0
 Annventure (Video Game) / int_6a696742
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_6a696742
 Annventure (Video Game) / int_6d7026fa
type
Punny Name
 Annventure (Video Game) / int_6d7026fa
comment
Punny Name: The title of the game/trilogy itself is a fusion of the name of the central character and adventure.
 Annventure (Video Game) / int_6d7026fa
featureApplicability
1.0
 Annventure (Video Game) / int_6d7026fa
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_6d7026fa
 Annventure (Video Game) / int_6de438eb
type
The Everyman
 Annventure (Video Game) / int_6de438eb
comment
The basic plot, The Everyman being possessed by a Fourth-Wall Observer Omnicidal Maniac that calls themselves a demon and turns what was initially being set up as a quirky and cute game into a nightmare rollercoaster, is a pretty fitting description for Undertale's Genocide/No Mercy Route as well. To help the comparison, both Tyrannia (while in Ann's body) and Chara display a case of Black Eyes of Evil.
 Annventure (Video Game) / int_6de438eb
featureApplicability
1.0
 Annventure (Video Game) / int_6de438eb
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_6de438eb
 Annventure (Video Game) / int_704d7e91
type
No Ontological Inertia
 Annventure (Video Game) / int_704d7e91
comment
No Ontological Inertia: Once the Killer is defeated, all the murders they committed and the deaths they and their forces caused are undone.
 Annventure (Video Game) / int_704d7e91
featureApplicability
1.0
 Annventure (Video Game) / int_704d7e91
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_704d7e91
 Annventure (Video Game) / int_716d9138
type
Bar Brawl
 Annventure (Video Game) / int_716d9138
comment
Bar Brawl: In the Fallside bar, a drunken Azzy gets into a fight with Emma for getting too close to her boyfriend who isn't even her boyfriend.
 Annventure (Video Game) / int_716d9138
featureApplicability
1.0
 Annventure (Video Game) / int_716d9138
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_716d9138
 Annventure (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 Annventure (Video Game) / int_720e28a4
comment
Bread, Eggs, Breaded Eggs: One Winterside NPC says that Mini Parpars came and stole all her stuff- which consists of a radio and a few comics. Looking in her drawer reveals a comic about radios.
 Annventure (Video Game) / int_720e28a4
featureApplicability
1.0
 Annventure (Video Game) / int_720e28a4
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_720e28a4
 Annventure (Video Game) / int_7464705c
type
Arc Words
 Annventure (Video Game) / int_7464705c
comment
Both Azzy and one of the Last Wish Dock's signs mention the Arc Words of Undertale's Neutral/Pacifist Route, "Hopes and Dreams".
 Annventure (Video Game) / int_7464705c
featureApplicability
1.0
 Annventure (Video Game) / int_7464705c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_7464705c
 Annventure (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Annventure (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: The Ominous Ocean, ironically the first dungeon. So named because of the meteorites that crashed there, emitting strange lights.
 Annventure (Video Game) / int_76d6c3df
featureApplicability
1.0
 Annventure (Video Game) / int_76d6c3df
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_76d6c3df
 Annventure (Video Game) / int_77c9a628
type
Your Soul Is Mine!
 Annventure (Video Game) / int_77c9a628
comment
Your Soul Is Mine!: Tyrannia practically forces you (the player) to give her your soul (if you refuse, it ends in a Non-Standard Game Over). Emmet intervenes before it can actually happen, though.
 Annventure (Video Game) / int_77c9a628
featureApplicability
1.0
 Annventure (Video Game) / int_77c9a628
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_77c9a628
 Annventure (Video Game) / int_7bf14666
type
And Now for Someone Completely Different
 Annventure (Video Game) / int_7bf14666
comment
And Now for Someone Completely Different: The game starts with Ann, in a day completely different than normal for her routine, which results in her Demonic Possession. Then, we switch for her friend Emma, who is going after her after she escapes from the chair she wrapped her in. It's only post-final battle, after Tyrannia is purged out of her, that Ann becomes controllable again.
 Annventure (Video Game) / int_7bf14666
featureApplicability
1.0
 Annventure (Video Game) / int_7bf14666
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_7bf14666
 Annventure (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Annventure (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: "Group Hug", a skill attack that hits a wide group of opponents.
 Annventure (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Annventure (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_7cb1cbb5
 Annventure (Video Game) / int_7e02bded
type
Fetch Quest
 Annventure (Video Game) / int_7e02bded
comment
Fetch Quest: To enter Professor Parpar's lab, you first have to give the NPC blocking your way a Sprinkled Donut, which can be found in Winterside.
 Annventure (Video Game) / int_7e02bded
featureApplicability
1.0
 Annventure (Video Game) / int_7e02bded
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_7e02bded
 Annventure (Video Game) / int_84685817
type
Life Drain
 Annventure (Video Game) / int_84685817
comment
Life Drain: A couple of Mooks and some of the playable characters can use a skill called "Deadly Kiss" that drain the opponent's health and heals them in return.
 Annventure (Video Game) / int_84685817
featureApplicability
1.0
 Annventure (Video Game) / int_84685817
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_84685817
 Annventure (Video Game) / int_86bd286f
type
Instant Home Delivery
 Annventure (Video Game) / int_86bd286f
comment
Instant Home Delivery: Ordering from Angie's Pizzeria will immediately give you the items you ordered, no matter where in the world you are.
 Annventure (Video Game) / int_86bd286f
featureApplicability
1.0
 Annventure (Video Game) / int_86bd286f
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_86bd286f
 Annventure (Video Game) / int_874176be
type
Psychic Powers
 Annventure (Video Game) / int_874176be
comment
Psychic Powers: Emmmet has these, which allow him to enter Ann's mind and save her from Tyrannia.
 Annventure (Video Game) / int_874176be
featureApplicability
1.0
 Annventure (Video Game) / int_874176be
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_874176be
 Annventure (Video Game) / int_8f1ec2c5
type
Joke Character
 Annventure (Video Game) / int_8f1ec2c5
comment
Joke Character: A purple dog appear in some areas of the game, asking you for a pet. Independent if you accept or not petting the dog, it says something weird and leaves in the blink of an eye.
 Annventure (Video Game) / int_8f1ec2c5
featureApplicability
1.0
 Annventure (Video Game) / int_8f1ec2c5
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_8f1ec2c5
 Annventure (Video Game) / int_906365a2
type
Demonic Possession
 Annventure (Video Game) / int_906365a2
comment
The song of the opening goes dead silent when it reaches the part of "many things to go wrong". Played for a creepy effect, since it's foreshadowing the plot involving Ann's Demonic Possession.
 Annventure (Video Game) / int_906365a2
featureApplicability
1.0
 Annventure (Video Game) / int_906365a2
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_906365a2
 Annventure (Video Game) / int_91d3ab1e
type
Ominous Pipe Organ
 Annventure (Video Game) / int_91d3ab1e
comment
Ominous Pipe Organ: Ghostly Waters has these, balanced with other instruments, to fit the creepy swamp vibe it has going on. The last town, Summerside, has a particularly terrifying version of this in the overworld music, to symbolize how it became a Death World where the corpses of the country's inhabitants are trying to drag you to hell with them.
 Annventure (Video Game) / int_91d3ab1e
featureApplicability
1.0
 Annventure (Video Game) / int_91d3ab1e
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_91d3ab1e
 Annventure (Video Game) / int_92dfffae
type
Retraux
 Annventure (Video Game) / int_92dfffae
comment
Retraux: The art style and some songs of the soundtrack that, for example, sounds like something from the NES or SEGA Genesis. The main visual inspiration is Earthbound.
 Annventure (Video Game) / int_92dfffae
featureApplicability
1.0
 Annventure (Video Game) / int_92dfffae
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_92dfffae
 Annventure (Video Game) / int_95f972d2
type
Nitro Boost
 Annventure (Video Game) / int_95f972d2
comment
Nitro Boost: Drinking energy drinks temporarily accelerates the party's speed on the overworld.
 Annventure (Video Game) / int_95f972d2
featureApplicability
1.0
 Annventure (Video Game) / int_95f972d2
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_95f972d2
 Annventure (Video Game) / int_962e6260
type
You Are Grounded!
 Annventure (Video Game) / int_962e6260
comment
You Are Grounded!: Susan threatens Ego with this if she doesn't put the inventions she took back where she found them. Ego responds by saying that she is already 21. Of course, the clone that Ego made interferes before anything can be done.
 Annventure (Video Game) / int_962e6260
featureApplicability
1.0
 Annventure (Video Game) / int_962e6260
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_962e6260
 Annventure (Video Game) / int_970c790a
type
Big Bad
 Annventure (Video Game) / int_970c790a
comment
Big Bad: The Id is Ego's clone made of her desire to get revenge on her former friends for abandoning her, and attacks the Heirloom University of Arts with mutants to do just that.
 Annventure (Video Game) / int_970c790a
featureApplicability
1.0
 Annventure (Video Game) / int_970c790a
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_970c790a
 Annventure (Video Game) / int_9d12bbc1
type
Foreshadowing
 Annventure (Video Game) / int_9d12bbc1
comment
Foreshadowing: In some dungeons, you can find items with Ego's color scheme (green and purple), and come across her in a Paper-Thin Disguise at one point, long before she is revealed to have sided with Tyrannia. Look at the sprites for the Mysterious Gardener and Mysterious Painter- an attentive player might notice that, respectively, the Gardener has a green watering can and purple shovel, while the Painter has a paintbrush with green and purple paint- hinting that they and Ego are the same person.
 Annventure (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Annventure (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_9d12bbc1
 Annventure (Video Game) / int_9e0c3153
type
Punctuated! For! Emphasis!
 Annventure (Video Game) / int_9e0c3153
comment
Punctuated! For! Emphasis!: Tyrannia, when you are about to touch her Soul Jar:
 Annventure (Video Game) / int_9e0c3153
featureApplicability
1.0
 Annventure (Video Game) / int_9e0c3153
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_9e0c3153
 Annventure (Video Game) / int_a013591d
type
First Town
 Annventure (Video Game) / int_a013591d
comment
First Town: Nirvana Town. Although, somewhat unlike most of the trope's examples, the music associated with it and the areas nearby is a little bit more upbeat and fast-paced.
 Annventure (Video Game) / int_a013591d
featureApplicability
1.0
 Annventure (Video Game) / int_a013591d
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_a013591d
 Annventure (Video Game) / int_a2022cc9
type
Killed Mid-Sentence
 Annventure (Video Game) / int_a2022cc9
comment
Killed Mid-Sentence: It's implied that an NPC who was writing on the Last Wish Dock gets murdered by The Killer as they are writing their last wish. We don't see it happen, but we see the sign.
 Annventure (Video Game) / int_a2022cc9
featureApplicability
1.0
 Annventure (Video Game) / int_a2022cc9
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_a2022cc9
 Annventure (Video Game) / int_a24989ce
type
Save Point
 Annventure (Video Game) / int_a24989ce
comment
Save Point: The phones are used for that if you call Pinkie, a character you meet in Nirvana Town. During the beginning, when you play as Ann, water pools that she talks to work as this trope.
 Annventure (Video Game) / int_a24989ce
featureApplicability
1.0
 Annventure (Video Game) / int_a24989ce
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_a24989ce
 Annventure (Video Game) / int_a51467fe
type
Chest Monster
 Annventure (Video Game) / int_a51467fe
comment
Chest Monster: The Zeebo, Darnell, Bubba, and The Greatest Gift enemies, which disguise themselves as present boxes but are actually demons (except the Greatest Gift, which is a robot).
 Annventure (Video Game) / int_a51467fe
featureApplicability
1.0
 Annventure (Video Game) / int_a51467fe
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_a51467fe
 Annventure (Video Game) / int_a6cda066
type
Rule of Three
 Annventure (Video Game) / int_a6cda066
comment
Rule of Three: The names of the three themes associated with fighting Ego: "I'm Not Scared Of You", "I'm Still Not Scared Of You" and "I'm Still Really Not Scared Of You".
 Annventure (Video Game) / int_a6cda066
featureApplicability
1.0
 Annventure (Video Game) / int_a6cda066
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_a6cda066
 Annventure (Video Game) / int_a8a04f6f
type
And I Must Scream
 Annventure (Video Game) / int_a8a04f6f
comment
And I Must Scream: Parodied by a sign in the Eye Cafe:
 Annventure (Video Game) / int_a8a04f6f
featureApplicability
1.0
 Annventure (Video Game) / int_a8a04f6f
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_a8a04f6f
 Annventure (Video Game) / int_aa2cd0c9
type
Motifs
 Annventure (Video Game) / int_aa2cd0c9
comment
Motifs: The town's name pattern is a season with the word side (ex: Winterside).
 Annventure (Video Game) / int_aa2cd0c9
featureApplicability
1.0
 Annventure (Video Game) / int_aa2cd0c9
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_aa2cd0c9
 Annventure (Video Game) / int_ad4a45be
type
Final Boss
 Annventure (Video Game) / int_ad4a45be
comment
In the first game's Final Boss fight, Tyrannia screams "let me win" repeatedly, the exact same line said by the True Final Boss of Undertale.
 Annventure (Video Game) / int_ad4a45be
featureApplicability
1.0
 Annventure (Video Game) / int_ad4a45be
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_ad4a45be
 Annventure (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Annventure (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: An NPC wishes he could disappear due to his life sucking. Once he falls victim to the mass vanishing, he immediately takes it back.
 Annventure (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Annventure (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_b06bbf4b
 Annventure (Video Game) / int_b14ca7ba
type
Two Aliases, One Character
 Annventure (Video Game) / int_b14ca7ba
comment
Look at the sprites for the Mysterious Gardener and Mysterious Painter- an attentive player might notice that, respectively, the Gardener has a green watering can and purple shovel, while the Painter has a paintbrush with green and purple paint- hinting that they and Ego are the same person.
 Annventure (Video Game) / int_b14ca7ba
featureApplicability
1.0
 Annventure (Video Game) / int_b14ca7ba
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_b14ca7ba
 Annventure (Video Game) / int_b5496c0c
type
Inflating Body Gag
 Annventure (Video Game) / int_b5496c0c
comment
Inflating Body Gag: One of Ego's defining characteristics is her ability to inflate whenever she starts becoming prideful.
 Annventure (Video Game) / int_b5496c0c
featureApplicability
1.0
 Annventure (Video Game) / int_b5496c0c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_b5496c0c
 Annventure (Video Game) / int_b9d334b2
type
Aerith and Bob
 Annventure (Video Game) / int_b9d334b2
comment
Aerith and Bob: The playable characters. While most of them have common names like Emma and Alvin, Ego and Azzy are the names that stick out (especially the former).
 Annventure (Video Game) / int_b9d334b2
featureApplicability
1.0
 Annventure (Video Game) / int_b9d334b2
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_b9d334b2
 Annventure (Video Game) / int_b9e82f09
type
Playable Epilogue
 Annventure (Video Game) / int_b9e82f09
comment
Playable Epilogue: Once the Big Bad situation is done with, Ann can walk through Nirvana Town, where all the revived characters are celebrating the nightmare being done and over with, before entering her home to sleep.
 Annventure (Video Game) / int_b9e82f09
featureApplicability
1.0
 Annventure (Video Game) / int_b9e82f09
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_b9e82f09
 Annventure (Video Game) / int_babc974
type
Sadistic Choice
 Annventure (Video Game) / int_babc974
comment
Sadistic Choice: The Big Bad offers for you in the ending to either give your (as in, the player's) soul to them so they can make you win the game, or refuse and never beat the game.
 Annventure (Video Game) / int_babc974
featureApplicability
1.0
 Annventure (Video Game) / int_babc974
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_babc974
 Annventure (Video Game) / int_bb2d9d2f
type
Plant Mooks
 Annventure (Video Game) / int_bb2d9d2f
comment
Plant Mooks: The enemies in the Vahanna Forest are plant monsters. They were planted by the Mysterious Gardener, the boss of the dungeon.
 Annventure (Video Game) / int_bb2d9d2f
featureApplicability
1.0
 Annventure (Video Game) / int_bb2d9d2f
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_bb2d9d2f
 Annventure (Video Game) / int_bbdafd63
type
Relationship Sabotage
 Annventure (Video Game) / int_bbdafd63
comment
Relationship Sabotage: Tyrannia and her demon friends ruined Alvin and Azzy's relationship so Tyrannia could enter Azzy's mind and feed off her depression while Lust could possess Alvin in turn.
 Annventure (Video Game) / int_bbdafd63
featureApplicability
1.0
 Annventure (Video Game) / int_bbdafd63
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_bbdafd63
 Annventure (Video Game) / int_bcfc7495
type
Cowboy Episode
 Annventure (Video Game) / int_bcfc7495
comment
Cowboy Episode: The game primarily takes place in an Alternate Universe where Blackwater Country is a Wild West setting.
 Annventure (Video Game) / int_bcfc7495
featureApplicability
1.0
 Annventure (Video Game) / int_bcfc7495
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_bcfc7495
 Annventure (Video Game) / int_bd0415e2
type
Healing Spring
 Annventure (Video Game) / int_bd0415e2
comment
Healing Spring: Alvin's mind and Springside both have water lakes you can use to heal your party.
 Annventure (Video Game) / int_bd0415e2
featureApplicability
1.0
 Annventure (Video Game) / int_bd0415e2
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_bd0415e2
 Annventure (Video Game) / int_c03860d2
type
Womb Level
 Annventure (Video Game) / int_c03860d2
comment
Womb Level: Ann's Mind has a floor that looks like it's made out of visceral flesh.
 Annventure (Video Game) / int_c03860d2
featureApplicability
1.0
 Annventure (Video Game) / int_c03860d2
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c03860d2
 Annventure (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Annventure (Video Game) / int_c03fec8b
comment
Non-Standard Game Over: Refusing to accept Tyrannia's request to have your soul so you can win the game results in a Game Over screen.
 Annventure (Video Game) / int_c03fec8b
featureApplicability
1.0
 Annventure (Video Game) / int_c03fec8b
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c03fec8b
 Annventure (Video Game) / int_c04b1231
type
Jump Scare
 Annventure (Video Game) / int_c04b1231
comment
Jump Scare: During the road to leave Winterside and go to Fallside, after the former becomes a Ghost Town, during a certain moment, the possessed Ann will briefly pop behind, walking towards you, but quickly fade away.
 Annventure (Video Game) / int_c04b1231
featureApplicability
1.0
 Annventure (Video Game) / int_c04b1231
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c04b1231
 Annventure (Video Game) / int_c313d43a
type
True Companions
 Annventure (Video Game) / int_c313d43a
comment
True Companions: By the time of Annventure of a Lifetime, the playable characters forged themselves into this -trope.
 Annventure (Video Game) / int_c313d43a
featureApplicability
1.0
 Annventure (Video Game) / int_c313d43a
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c313d43a
 Annventure (Video Game) / int_c335b9ec
type
Irony
 Annventure (Video Game) / int_c335b9ec
comment
Irony: When you reach Fallside, an NPC tells you that everyone is planning to evacuate to Summerside due to the killing spree of Tyrannia. When we actually get close to Summerside, everyone is evacuating from the town (or, at least, trying to keep the distance from the mainland as best as they can), and everyone in there was already killed.
 Annventure (Video Game) / int_c335b9ec
featureApplicability
1.0
 Annventure (Video Game) / int_c335b9ec
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c335b9ec
 Annventure (Video Game) / int_c41668cd
type
Needle in a Stack of Needles
 Annventure (Video Game) / int_c41668cd
comment
Needle in a Stack of Needles: The Stone of the South, the first Plot Coupon, was hidden by an Eye Demon in a dungeon full of bread loaves, which it resembles.
 Annventure (Video Game) / int_c41668cd
featureApplicability
1.0
 Annventure (Video Game) / int_c41668cd
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c41668cd
 Annventure (Video Game) / int_c75df49a
type
Shout-Out
 Annventure (Video Game) / int_c75df49a
comment
Shout-Out: It has some references connected to its major inspiration, Earthbound and the Mother trilogy. Ann coming out of her house is initially set with a dark visual before the sun rises, set to short, triumphant orchestra music, which is then followed by the character becoming controllable again and the mellow First Town music coming in; very similar to when Ness comes out of Pokey's house and it dawns on Onett. Savage wild animals, which are featured in the beginning, are one of the most traditional enemies of Earthbound (notably, both games include snakes, rats, and birds to fight). Other Earthbound-typic enemies that appear are ghosts and the undead in Ghostly Waters. Earthbound instruments pop here and then in the soundtrack. The battle victory theme is a tad bit similar to Earthbound's one as well, only being a little bit longer. Some of the random encounter battle themes' names even take clues from the "Battle Against A X" pattern: "Battle Against A Spooky Opponent", "Battle Against A Playful Opponent" and "Battle Against A Mildly Threatening Opponent". Ghostly Water's themes follows Threed's footsteps in being a creepy theme for a place where you fight ghosts and zombies. Like in Earthbound, sometimes enemies can do non-harmful actions. Alvin's world inside the mind might be a reference to Magicant. Majorly, the one from Earthbound, being a quirky and colorful realm where you have to travel far to defeat a demon plaguing it. The Healing Springs behave like the ones in Earthbound, lighting up the screen and playing a soothing tune before healing the party. Tyrannia's battle theme is exactly like Giygas' lair theme. Annventure of a Lifetime has The Very Definitely Final Dungeon, Tokego, as a blatant reference to Mother 3's New Pork City. Both are sprawling areas constructed by the Big Bad and have a very similar color scheme, and both are an Egopolis. The tower in the center is also a reference to the Empire Pork Building, as both are an Evil Tower of Ominousness with multiple segments and an elevator at the end of each. It's not 100% clear if it's intentional or not, but this game also makes some notable references to a certain other Earthbound-inspired RPG, and also it's Bad Ending route. The basic plot, The Everyman being possessed by a Fourth-Wall Observer Omnicidal Maniac that calls themselves a demon and turns what was initially being set up as a quirky and cute game into a nightmare rollercoaster, is a pretty fitting description for Undertale's Genocide/No Mercy Route as well. To help the comparison, both Tyrannia (while in Ann's body) and Chara display a case of Black Eyes of Evil. One of Corn Fielf's workers behaves exactly like Monster Kid being confronted: try to act brave and defiant, only to show how truly nervous they are shortly before being engaged in combat with "And... uh... and...". While the Killer massacres Corn Fielf, the music gradually slows down to a crawl, a known characteristic of the Genocide/No Mercy Route. Alvin, during the Journey to the Center of the Mind, says that he "tried to call for help but nobody came", referencing the infamous Arc Words "but nobody came" from the Genocide Route. More related to Undertale in general, but both games also have save methods evoking unique messages for each save point (Ann's ponds and Emma's phone calls with Pinkie, the stars with messages about something in the environment evoking determination or simply saying "Determination." or the numbers of enemies you have to kill). A tad bit looser, but Ghostly Waters might vaguely, visually and story-wise, invoke some characteristics of Waterfall. Visually, it invokes the blue colors, water-filled environment, and presence of ghosts. Story-wise, it features Ego, who somewhat combines the role of Monster Kid and Undyne, being both a frequent and chatty presence and hostile presence to Ann and ultimately being the one to achieve a Super Form with confidence in an attempt to take the Villain Protagonist down (although for more egotistic reasons than the will to protect two entire races). Plus both have awesome music to accompany their final battles. In the first game's Final Boss fight, Tyrannia screams "let me win" repeatedly, the exact same line said by the True Final Boss of Undertale. Both Azzy and one of the Last Wish Dock's signs mention the Arc Words of Undertale's Neutral/Pacifist Route, "Hopes and Dreams". Annventure of a Lifetime has an NPC reference a movie called Annvengers. In Annventure of a Lifetime, the Quiz Show is a copy of Grunty's Furnace Fun. Both are the last challenge before the final boss, are at the top of an Evil Tower of Ominousness, and have the layout of a board game where you must step on tiles that give you a different kind of question, from normal questions to music questions to "where was this picture taken" ones and ones where you must battle, and even personal trivia about the host. Ego/Emily even speaks in rhyme for a brief bit as Grunty is known for doing, and in both games the creator of the quiz is a Wicked Witch. The Eye Cafe has two bathroom doors that have a right-side up and upside-down question mark, respectively, just like in the Spongebob Squarepants episode "Rock Bottom". The Full Moon enemy in Annventure to Remember is a demonic version of the infamous goatse Shock Site image (featuring a man stretching his anus into the camera), as the demon is in a similar pose (though without using hands). An Annventure to End Them All references Avengers: Infinity War by name in comparison to the game's plot where everyone is vanishing in thin air.
 Annventure (Video Game) / int_c75df49a
featureApplicability
1.0
 Annventure (Video Game) / int_c75df49a
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_c75df49a
 Annventure (Video Game) / int_ca7e95f6
type
Citywide Evacuation
 Annventure (Video Game) / int_ca7e95f6
comment
Citywide Evacuation: After the massacre in Winterside, all the other towns decide to evacuate to Summerside to save themselves from the Killer. It fails spectacularly, as the ones that stay behind are still gruesomely killed, and Summerside is annihilated as well, forcing people to evacuate from Summerside.
 Annventure (Video Game) / int_ca7e95f6
featureApplicability
1.0
 Annventure (Video Game) / int_ca7e95f6
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_ca7e95f6
 Annventure (Video Game) / int_cc374ba6
type
It's Up to You
 Annventure (Video Game) / int_cc374ba6
comment
It's Up to You: Only Emmet can use the Mind Traveler to enter Ann's mind, according to Parpar. Justified, since Tyrannia can only be hurt by psychic attacks, and if any of the other heroes tried to enter there instead of Emmet, they'd suffer a Fate Worse than Death.
 Annventure (Video Game) / int_cc374ba6
featureApplicability
1.0
 Annventure (Video Game) / int_cc374ba6
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_cc374ba6
 Annventure (Video Game) / int_cd336741
type
"Wanted!" Poster
 Annventure (Video Game) / int_cd336741
comment
"Wanted!" Poster: The possessed Ann naturally has many of them around Blackwater. This causes problems for the main Ann, who is mistaken for her.
 Annventure (Video Game) / int_cd336741
featureApplicability
1.0
 Annventure (Video Game) / int_cd336741
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_cd336741
 Annventure (Video Game) / int_d0a46264
type
Red Filter of Doom
 Annventure (Video Game) / int_d0a46264
comment
Red Filter of Doom: Every time the Killer massacres a town after the heroes complete the quests inside it (or, in Summerside's case, when you get there), while walking through the remains of the place, the screen gains a red shade.
 Annventure (Video Game) / int_d0a46264
featureApplicability
1.0
 Annventure (Video Game) / int_d0a46264
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_d0a46264
 Annventure (Video Game) / int_d57dfae4
type
Eyes Do Not Belong There
 Annventure (Video Game) / int_d57dfae4
comment
Eyes Do Not Belong There: The Disturbed Duck enemies have red eyes instead of a face.
 Annventure (Video Game) / int_d57dfae4
featureApplicability
1.0
 Annventure (Video Game) / int_d57dfae4
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_d57dfae4
 Annventure (Video Game) / int_d8867891
type
CapsLock
 Annventure (Video Game) / int_d8867891
comment
Caps Lock: The guy in the Fight Club of Winterside speaks like this.
 Annventure (Video Game) / int_d8867891
featureApplicability
1.0
 Annventure (Video Game) / int_d8867891
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_d8867891
 Annventure (Video Game) / int_d97f6f0c
type
Musicalis Interruptus
 Annventure (Video Game) / int_d97f6f0c
comment
Musicalis Interruptus: The song of the opening goes dead silent when it reaches the part of "many things to go wrong". Played for a creepy effect, since it's foreshadowing the plot involving Ann's Demonic Possession. During the first act of the game, the music also goes silent every time the Killer's villainy is fleshed out. If the music comes back, it has a chance of being slowed down.
 Annventure (Video Game) / int_d97f6f0c
featureApplicability
1.0
 Annventure (Video Game) / int_d97f6f0c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_d97f6f0c
 Annventure (Video Game) / int_dc3d72e6
type
Something We Forgot
 Annventure (Video Game) / int_dc3d72e6
comment
Something We Forgot: At the end, when The Id is beaten, Emmet and Ann go back to Ego's hospital room... and see Jeanne, still inflated.
 Annventure (Video Game) / int_dc3d72e6
featureApplicability
1.0
 Annventure (Video Game) / int_dc3d72e6
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_dc3d72e6
 Annventure (Video Game) / int_e069fae8
type
Bad Guy Bar
 Annventure (Video Game) / int_e069fae8
comment
Bad-Guy Bar: The Eye Cafe, a "Delicious Demon Diner" where the Eye Demons eat.
 Annventure (Video Game) / int_e069fae8
featureApplicability
1.0
 Annventure (Video Game) / int_e069fae8
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_e069fae8
 Annventure (Video Game) / int_e08fcc99
type
Battle Theme Music
 Annventure (Video Game) / int_e08fcc99
comment
Battle Theme Music: Of the Situational variation. Some of the random encounter battle themes follow a similar melody, only with different arrangements.
 Annventure (Video Game) / int_e08fcc99
featureApplicability
1.0
 Annventure (Video Game) / int_e08fcc99
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_e08fcc99
 Annventure (Video Game) / int_e3def52f
type
Egopolis
 Annventure (Video Game) / int_e3def52f
comment
Egopolis: Ego/Emily has an almost literal variant in the form of Tokego, a futuristic city containing many attractions painted with her green and purple color scheme and with her face everywhere.
 Annventure (Video Game) / int_e3def52f
featureApplicability
1.0
 Annventure (Video Game) / int_e3def52f
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_e3def52f
 Annventure (Video Game) / int_e43130c1
type
Interrupted Intimacy
 Annventure (Video Game) / int_e43130c1
comment
Interrupted Intimacy: Ann walks in on the western Alvin and Azzy having sex in a hotel room. In response to her intrusion, they try to fight her off.
 Annventure (Video Game) / int_e43130c1
featureApplicability
1.0
 Annventure (Video Game) / int_e43130c1
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_e43130c1
 Annventure (Video Game) / int_e5066b68
type
11th-Hour Superpower
 Annventure (Video Game) / int_e5066b68
comment
11th-Hour Superpower: The Power of Love, literally. It doesn't consume PP and dishes absurd amount of damage to Tyrannia.
 Annventure (Video Game) / int_e5066b68
featureApplicability
1.0
 Annventure (Video Game) / int_e5066b68
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_e5066b68
 Annventure (Video Game) / int_e63fa5f9
type
Red/Green Contrast
 Annventure (Video Game) / int_e63fa5f9
comment
Red/Green Contrast: Alvin wears a white shirt with green sleeves and a red scarf.
 Annventure (Video Game) / int_e63fa5f9
featureApplicability
1.0
 Annventure (Video Game) / int_e63fa5f9
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_e63fa5f9
 Annventure (Video Game) / int_ef63ad3b
type
TwoPlusTortureEqualsFive
 Annventure (Video Game) / int_ef63ad3b
comment
2 + Torture = 5: Implied; in the Mysterious Figure's Compliments Dock, most signs fawn over them, but one sign speaks out against the Figure for killing their friends. The next sign is that same person having written "I changed my mind I am okay with this now".
 Annventure (Video Game) / int_ef63ad3b
featureApplicability
1.0
 Annventure (Video Game) / int_ef63ad3b
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_ef63ad3b
 Annventure (Video Game) / int_eff83d77
type
Mundane Utility
 Annventure (Video Game) / int_eff83d77
comment
Mundane Utility: Susan is building a clone machine because it was commissioned by Cornelia Fielf (who wants clones to staff her farm), but writes in her notes that she would use it to... have a clone scratch her back.
 Annventure (Video Game) / int_eff83d77
featureApplicability
1.0
 Annventure (Video Game) / int_eff83d77
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_eff83d77
 Annventure (Video Game) / int_f0089082
type
Early-Bird Cameo
 Annventure (Video Game) / int_f0089082
comment
Early-Bird Cameo: Emma and Ego (the former the main character the player controls for the majority of the game, the latter a boss and also a party member) appear first in Nirvana Town as NPC's.
 Annventure (Video Game) / int_f0089082
featureApplicability
1.0
 Annventure (Video Game) / int_f0089082
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f0089082
 Annventure (Video Game) / int_f0e340fd
type
Lost in the Maize
 Annventure (Video Game) / int_f0e340fd
comment
Lost in the Maize: Double Subverted. Corn Fielf doesn't give off any creepy vibes at first... that is, until the Killer begins to massacre the workers and the owner.
 Annventure (Video Game) / int_f0e340fd
featureApplicability
-0.3
 Annventure (Video Game) / int_f0e340fd
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f0e340fd
 Annventure (Video Game) / int_f1577797
type
Boss Remix
 Annventure (Video Game) / int_f1577797
comment
Boss Remix: For the mentioned Bar Brawl, the theme of Fallside Bar is remixed.
 Annventure (Video Game) / int_f1577797
featureApplicability
1.0
 Annventure (Video Game) / int_f1577797
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f1577797
 Annventure (Video Game) / int_f3fd818b
type
Dark Reprise
 Annventure (Video Game) / int_f3fd818b
comment
Dark Reprise: Winterside and Fallside's themes receive slowed versions for the battles with the demons possessing Alvin's mind and soul. Their themes, along with Springside's, also received a slowed and reversed version for when the towns transform into Ghost Towns.
 Annventure (Video Game) / int_f3fd818b
featureApplicability
1.0
 Annventure (Video Game) / int_f3fd818b
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f3fd818b
 Annventure (Video Game) / int_f642b1f9
type
You Bastard!
 Annventure (Video Game) / int_f642b1f9
comment
You Bastard!: The first act of the game casts you in the role of a Spree Killer who murders countless innocents. From the moment you first kill the Innocent Farmer, it is clear you are playing as the Villain Protagonist, and your actions horrify everyone else. When you start controlling Emma instead and try to clean up your mess, the demon Tyrannia eventually speaks with you directly to thank you for letting her gain so much power.
 Annventure (Video Game) / int_f642b1f9
featureApplicability
1.0
 Annventure (Video Game) / int_f642b1f9
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f642b1f9
 Annventure (Video Game) / int_f6861370
type
Living Drawing
 Annventure (Video Game) / int_f6861370
comment
Living Drawing: The enemies in the Heirloom University of Arts are painting monsters. They were created by the Mysterious Figure, in their Mysterious Painter form.
 Annventure (Video Game) / int_f6861370
featureApplicability
1.0
 Annventure (Video Game) / int_f6861370
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f6861370
 Annventure (Video Game) / int_f821e963
type
The Very Definitely Final Dungeon
 Annventure (Video Game) / int_f821e963
comment
The Very Definitely Final Dungeon: Glitch Glacier, the realm where the Mysterious Force resides. It is more of a traditional final dungeon than the past ones, as a series of tunnels that you must go through to get to the end.
 Annventure (Video Game) / int_f821e963
featureApplicability
1.0
 Annventure (Video Game) / int_f821e963
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f821e963
 Annventure (Video Game) / int_f91d1d4f
type
Darkest Hour
 Annventure (Video Game) / int_f91d1d4f
comment
Darkest Hour: By the time the party reaches Summerside, the whole Blackwater Country is under this. The three previous towns were massacred, the remaining survivors with privileges are trying to leave Summerside (which became a Death World quicker than they could reach it and use it as an evacuation point), and everyone is well beyond the Despair Event Horizon. Even Pinkie and Parpar, who both have a more lighthearted attitude in comparison to the rest of the cast, lose hope at this point.
 Annventure (Video Game) / int_f91d1d4f
featureApplicability
1.0
 Annventure (Video Game) / int_f91d1d4f
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f91d1d4f
 Annventure (Video Game) / int_f94756fe
type
Faceship
 Annventure (Video Game) / int_f94756fe
comment
Faceship: Professor Parpar's ship which the team uses to travel to The Very Definitely Final Dungeon resembles his face.
 Annventure (Video Game) / int_f94756fe
featureApplicability
1.0
 Annventure (Video Game) / int_f94756fe
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f94756fe
 Annventure (Video Game) / int_f9f2c33
type
Running Gag
 Annventure (Video Game) / int_f9f2c33
comment
Running Gag: The purple dog that wants to be pet.
 Annventure (Video Game) / int_f9f2c33
featureApplicability
1.0
 Annventure (Video Game) / int_f9f2c33
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_f9f2c33
 Annventure (Video Game) / int_fa6cd5d7
type
Weird West
 Annventure (Video Game) / int_fa6cd5d7
comment
Weird West: The Alternate Universe that Ann finds herself in is a Western-styled Blackwater... which, just like the main one, is being attacked by demons.
 Annventure (Video Game) / int_fa6cd5d7
featureApplicability
1.0
 Annventure (Video Game) / int_fa6cd5d7
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_fa6cd5d7
 Annventure (Video Game) / int_fb17af62
type
Rhymes on a Dime
 Annventure (Video Game) / int_fb17af62
comment
Rhymes on a Dime: Mary Anne does this on occasion as per being an expy of Mary Poppins, and notes that she comes from a dimension where everyone does it.
 Annventure (Video Game) / int_fb17af62
featureApplicability
1.0
 Annventure (Video Game) / int_fb17af62
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_fb17af62
 Annventure (Video Game) / int_fdad625e
type
Was Once a Man
 Annventure (Video Game) / int_fdad625e
comment
Was Once a Man: The Once-A-Man and Once-A-Woman enemies, as their name suggests, were ordinary security guards who became possessed by demons.
 Annventure (Video Game) / int_fdad625e
featureApplicability
1.0
 Annventure (Video Game) / int_fdad625e
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_fdad625e
 Annventure (Video Game) / int_fe1c3451
type
Prophet Eyes
 Annventure (Video Game) / int_fe1c3451
comment
Each time the Killer's eyes change, from Prophet Eyes to Black Eyes of Evil.
 Annventure (Video Game) / int_fe1c3451
featureApplicability
1.0
 Annventure (Video Game) / int_fe1c3451
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_fe1c3451
 Annventure (Video Game) / int_ffcc242c
type
Extra-Dimensional Shortcut
 Annventure (Video Game) / int_ffcc242c
comment
Extra-Dimensional Shortcut: The black-and-white "tunnel area", with a glitchy screen and a creepy soundtrack with winds and strange ambient sounds. It is revealed in the sequel to be Tyrannia's pocket dimension.
 Annventure (Video Game) / int_ffcc242c
featureApplicability
1.0
 Annventure (Video Game) / int_ffcc242c
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_ffcc242c
 Annventure (Video Game) / int_name
type
ItemName
 Annventure (Video Game) / int_name
comment
 Annventure (Video Game) / int_name
featureApplicability
1.0
 Annventure (Video Game) / int_name
featureConfidence
1.0
 Annventure (Video Game)
hasFeature
Annventure (Video Game) / int_name
 Annventure (Video Game) / int_name
itemName
Annventure (Video Game)

The following is a list of statements referring to the current page from other pages.

 Annventure (Video Game)
hasFeature
Deceptively Silly Title / int_6a5a6be5
 Annventure (Video Game)
hasFeature
Egopolis / int_6a5a6be5
 Annventure (Video Game)
hasFeature
God and Satan Are Both Jerks / int_6a5a6be5
 Annventure (Video Game)
hasFeature
No Fourth Wall / int_6a5a6be5
 Annventure (Video Game)
hasFeature
Puppet King / int_6a5a6be5
 Annventure (Video Game)
hasFeature
Transhuman Abomination / int_6a5a6be5
 Annventure (Video Game)
hasFeature
Video Games of 2015–2019 / int_6a5a6be5
 Annventure (Video Game)
hasFeature
Virtuous Character Copy / int_6a5a6be5