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Auto Destruct (Video Game)
- 165 statements
- 31 feature instances
- 2 referencing feature instances
Auto Destruct (Video Game) | type |
TVTItem | |
Auto Destruct (Video Game) | label |
Auto Destruct (Video Game) | |
Auto Destruct (Video Game) | page |
AutoDestruct | |
Auto Destruct (Video Game) | comment |
Auto Destruct is a vehicular combat game, developed by Neurostone and published by Electronic Arts for the PlayStation in 1997-1998.A cult known as the Disciples of Lazarus orchestrates a rash of terrorist attacks in San Francisco. Booth, a retired race car driver, loses his family in one of those attacks and is then contacted by an organization known as the Temple, seeking to recruit him to fight against the Disciples. After he agrees, they provide him with a heavily armed car and send him out onto the streets to do battle wherever the Disciples rear their heads. | |
Auto Destruct (Video Game) | fetched |
2024-05-08T16:17:11Z | |
Auto Destruct (Video Game) | parsed |
2024-05-08T16:17:11Z | |
Auto Destruct (Video Game) | processingComment |
Dropped link to SmokeScreen: Not a Feature - UNKNOWN | |
Auto Destruct (Video Game) | processingUnknown |
SmokeScreen | |
Auto Destruct (Video Game) | isPartOf |
DBTropes | |
Auto Destruct (Video Game) / int_15756c9d | type |
Where It All Began | |
Auto Destruct (Video Game) / int_15756c9d | comment |
Where It All Began: Tokyo is where Lazarus first started the Disciples, and it's where the game ends. | |
Auto Destruct (Video Game) / int_15756c9d | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_15756c9d | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_15756c9d | |
Auto Destruct (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Auto Destruct (Video Game) / int_28104b90 | comment |
Bag of Spilling: The only things that carry over between missions are the banked money and performance upgrades; weapons, armor and nitro are discarded.note On the plus side, missing health and fuel are restored. | |
Auto Destruct (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_28104b90 | |
Auto Destruct (Video Game) / int_28c502f6 | type |
Tactical Rock–Paper–Scissors | |
Auto Destruct (Video Game) / int_28c502f6 | comment |
Tactical Rock–Paper–Scissors: Explosive and energy weapons make mincemeat of unarmored targets; armored targets are greatly resistant to those, but their armor can be stripped on the cheap with machinegun fire. | |
Auto Destruct (Video Game) / int_28c502f6 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_28c502f6 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_28c502f6 | |
Auto Destruct (Video Game) / int_2a44899 | type |
Plot Armor | |
Auto Destruct (Video Game) / int_2a44899 | comment |
Plot Armor: On several occasions, the player has to chase Lazarus in his signature car. While its armor points can be whittled down, its health is completely untouchable, unless it's one of his car-and-body clones. At the end, Lazarus gets completely fed up and trades his car for a helicopter to attack the player with impunity, since he has homing missiles and the player doesn't. Right then and there, his plot armor expires, and the player's police buddy suddenly comes in hot and drops a crate of missiles. | |
Auto Destruct (Video Game) / int_2a44899 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_2a44899 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_2a44899 | |
Auto Destruct (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Auto Destruct (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Dunking the car in any body of water instantly fails the current mission. | |
Auto Destruct (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_34bd7be2 | |
Auto Destruct (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Auto Destruct (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The humble machineguns - nearly hitscan, plentiful ammunition and equally effective against health and armor. Their only weaknesses are helicopters (unless there's an incline to park on) and small targets (since they're side-mounted and do not converge). | |
Auto Destruct (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_39b8d3d6 | |
Auto Destruct (Video Game) / int_43c77dd9 | type |
Hellish Copter | |
Auto Destruct (Video Game) / int_43c77dd9 | comment |
Hellish Copter: Many helicopters are lost to missile fire over the course of the game, including Lazarus's helicopter in the finale, complete with a pre-rendered cutscene of it going up in a massive fireball that triggers as soon as its health is depleted. | |
Auto Destruct (Video Game) / int_43c77dd9 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_43c77dd9 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_43c77dd9 | |
Auto Destruct (Video Game) / int_5534431f | type |
Money for Nothing | |
Auto Destruct (Video Game) / int_5534431f | comment |
Money for Nothing: The player's cash balance carries over between missions, can be increased with semi-regular cash pickups, and goes towards getting repairsnote and, less importantly, fuel at gas stations. A neat lifeline for a struggling player, but a skilled one will be rolling around with five figures in the bank and nothing to spend them on. | |
Auto Destruct (Video Game) / int_5534431f | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_5534431f | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_5534431f | |
Auto Destruct (Video Game) / int_55be8fcb | type |
Oil Slick | |
Auto Destruct (Video Game) / int_55be8fcb | comment |
Oil Slick: Available to both the player and escaping enemies. It causes a massive loss in traction for a couple of seconds, but its deployment is accompanied by a plopping noise which the player can use as a cue to dodge. | |
Auto Destruct (Video Game) / int_55be8fcb | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_55be8fcb | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_55be8fcb | |
Auto Destruct (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Auto Destruct (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: One mission involves a head-to-head race across the city, with the prize being intel on the Disciples' plans. The problem is, the opponent is outright faster than the player, even with nitro, and there are no weapons to use. The game directly suggests the player cut across a large park in order to win; it's also possible to slip ahead in the first corner and bodyblock the opponent up until the finish line (at the cost of significant damage). | |
Auto Destruct (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_6041e4f4 | |
Auto Destruct (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Auto Destruct (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Though they start billowing steam and then smoke as their health drops, vehicles don't suffer any performance penalties until they explode at zero health. | |
Auto Destruct (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_64f0c18c | |
Auto Destruct (Video Game) / int_66f763c0 | type |
Interface Screw | |
Auto Destruct (Video Game) / int_66f763c0 | comment |
Interface Screw: During one mission in Tokyo, the car's IFF system suddenly gets jammed, intermittently losing all hostile vehicle indicators and making it impossible to use lock-on weapons against them. | |
Auto Destruct (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_66f763c0 | |
Auto Destruct (Video Game) / int_696408ca | type |
Bottomless Fuel Tanks | |
Auto Destruct (Video Game) / int_696408ca | comment |
Bottomless Fuel Tanks: There's a dedicated fuel gauge in the instrument cluster, and the player can refuel in exchange for some hard-earned cash at one of the gas stations around the city. If the car runs out of fuel, it loses most of its power, forcing the player to limp to the nearest pump at quarter-speed and hope there isn't a steep hill (or hostiles) in the way. | |
Auto Destruct (Video Game) / int_696408ca | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_696408ca | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_696408ca | |
Auto Destruct (Video Game) / int_8a295a46 | type |
Cool Car | |
Auto Destruct (Video Game) / int_8a295a46 | comment |
Cool Car: The player's car: sleek, armored, armed to the teeth. Some NPC vehicles, both friendly and hostile, boast the same combo - most notably, Lazarus's stark white car with massive vents in the back and a lot of firepower. | |
Auto Destruct (Video Game) / int_8a295a46 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_8a295a46 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_8a295a46 | |
Auto Destruct (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Auto Destruct (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: The Swarmers weapon class allows the player to launch homing missiles in packs of three or five (depending on the variant), at a rate of about one salvo per second, with a dash of Roboteching thrown in. | |
Auto Destruct (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_8b93a168 | |
Auto Destruct (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Auto Destruct (Video Game) / int_933576c8 | comment |
Mighty Glacier: Perhaps owing to the massive amount of gear onboard, the player's car barely outperforms NPC vehicles; on the straights, it has trouble keeping up with cars, vans and an occasional semi. It falls to the player to remedy this using nitro (if it's available) or carrying speed through corners (compared to NPCs driving strictly in straight lines and sharp turns). Enemy tanks are usually rooted in place, have a layer of armor points over their health and lay down a considerable amount of hurt with explosive or plasma rounds. | |
Auto Destruct (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_933576c8 | |
Auto Destruct (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Auto Destruct (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The cities are randomly dotted with idle pedestrians; not only do they often end up standing around in the middle of the road, they also completely disregard any gunfire and explosions. They only react if there's a car hurtling directly towards them (by running to the side) or if they're killed (by yelling and falling over). Traffic vehicles don't have any self-preservation either, honking at flaming wrecks to get out of the way while more flaming wrecks are being produced nearby. Enemies that are programmed to follow a certain path will prioritize that above all else, even if the player's firing at them and they have the means to retaliate. They'll only start taking potshots if the player gets ahead of them. | |
Auto Destruct (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_940a5958 | |
Auto Destruct (Video Game) / int_95f972d2 | type |
Nitro Boost | |
Auto Destruct (Video Game) / int_95f972d2 | comment |
Nitro Boost: There's a dedicated Nitro button which temporarily grants the car increased power and a flaming exhaust; up to five charges can be stored. Those are usually provided by the game just in time for some high-speed chases or ramp jumps. | |
Auto Destruct (Video Game) / int_95f972d2 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_95f972d2 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_95f972d2 | |
Auto Destruct (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Auto Destruct (Video Game) / int_9c7e3137 | comment |
Perhaps owing to the massive amount of gear onboard, the player's car barely outperforms NPC vehicles; on the straights, it has trouble keeping up with cars, vans and an occasional semi. It falls to the player to remedy this using nitro (if it's available) or carrying speed through corners (compared to NPCs driving strictly in straight lines and sharp turns). | |
Auto Destruct (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_9c7e3137 | |
Auto Destruct (Video Game) / int_9d17b859 | type |
Made of Iron | |
Auto Destruct (Video Game) / int_9d17b859 | comment |
Made of Iron: Enemy infantry usually goes down with a couple of machinegun rounds, but on rare occasions there's some guy that inexplicably tanks a car's worth of damage (or more). | |
Auto Destruct (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_9d17b859 | |
Auto Destruct (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
Auto Destruct (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: The ending cutscene starts with Lazarus's helicopter exploding over Tokyo Bay, and ends with what looks like a mini-sub slowly diving amid the burning wreckage. | |
Auto Destruct (Video Game) / int_9e86e227 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_9e86e227 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_9e86e227 | |
Auto Destruct (Video Game) / int_ad295cc3 | type |
Weaponized Car | |
Auto Destruct (Video Game) / int_ad295cc3 | comment |
Weaponized Car: Many, many of them. | |
Auto Destruct (Video Game) / int_ad295cc3 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_ad295cc3 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_ad295cc3 | |
Auto Destruct (Video Game) / int_babc974 | type |
Sadistic Choice | |
Auto Destruct (Video Game) / int_babc974 | comment |
Sadistic Choice: Once Lazarus is forced to abandon San Francisco, he sets up two nukes as insurance policy in case he needs to cover his escape. Once the player is hot on his tail, he reveals that fact and forces a choice between getting revenge and saving ten thousand lives, cackling maniacally. Downplayed in that at that point Lazarus has plot armor, so revenge is not really an option in terms of gameplay. | |
Auto Destruct (Video Game) / int_babc974 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_babc974 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_babc974 | |
Auto Destruct (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Auto Destruct (Video Game) / int_bb48f8ba | comment |
Timed Mission: A few missions involve finding and defusing time bombs, with a countdown appearing once they're activated. One of the late missions has a global countdown and must be finished in less then 5 minutes. | |
Auto Destruct (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_bb48f8ba | |
Auto Destruct (Video Game) / int_beb932ca | type |
Big Applesauce | |
Auto Destruct (Video Game) / int_beb932ca | comment |
Big Applesauce: New York is the second city the Disciples elect to terrorize, depicted complete with a subway network (old and disused), Liberty Island and burning trash cans. | |
Auto Destruct (Video Game) / int_beb932ca | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_beb932ca | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_beb932ca | |
Auto Destruct (Video Game) / int_c3c18143 | type |
Hope Spot | |
Auto Destruct (Video Game) / int_c3c18143 | comment |
Hope Spot: An early mission involves helping an informant escape the city. After a lot of hoop-jumping, the player collects and delivers him to his car waiting at the city's outskirts; as soon as the informant drives off, a helicopter comes in with a massive barrage of missiles and demolishes him. | |
Auto Destruct (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_c3c18143 | |
Auto Destruct (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Auto Destruct (Video Game) / int_cfda0ecb | comment |
Escort Mission: On a couple occasions, there's a defenseless vehicle that must be protected from the Disciples as it speeds around town. One of them breaks down and stops, turning the ordeal into a Protection Mission. | |
Auto Destruct (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_cfda0ecb | |
Auto Destruct (Video Game) / int_dddbdc26 | type |
Monumental Damage | |
Auto Destruct (Video Game) / int_dddbdc26 | comment |
Monumental Damage: Right off the bat, the Disciples destroy the Golden Gate Bridge. Later in New York, the player has to avert this for the Empire State Building. | |
Auto Destruct (Video Game) / int_dddbdc26 | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_dddbdc26 | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_dddbdc26 | |
Auto Destruct (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Auto Destruct (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: The world looks more or less the way it did in the '00s; however, laser and plasma weapons are in (relatively) wide use, one of the armor types is named "Nanoshield", and one of the missions takes place in the "old and disused" New York subway. | |
Auto Destruct (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_f32d85ab | |
Auto Destruct (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Auto Destruct (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: Blowing up a sufficient amount of traffic vehicles nets the player a verbal warning from mission control; blowing up some more nets a mission failure. Pedestrians, fortunately, do not enjoy such protections. | |
Auto Destruct (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Auto Destruct (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_fcd993bd | |
Auto Destruct (Video Game) / int_name | type |
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Auto Destruct (Video Game) / int_name | comment |
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Auto Destruct (Video Game) / int_name | featureApplicability |
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Auto Destruct (Video Game) / int_name | featureConfidence |
1.0 | |
Auto Destruct (Video Game) | hasFeature |
Auto Destruct (Video Game) / int_name | |
Auto Destruct (Video Game) / int_name | itemName |
Auto Destruct (Video Game) |
The following is a list of statements referring to the current page from other pages.
Auto Destruct (Video Game) | hasFeature |
Oil Slick / int_b9a801f8 | |
Auto Destruct (Video Game) | hasFeature |
Weaponized Car / int_b9a801f8 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.