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Avalon (1998) (Video Game)
- 545 statements
- 107 feature instances
- 3 referencing feature instances
Avalon (1998) (Video Game) | type |
TVTItem | |
Avalon (1998) (Video Game) | label |
Avalon (1998) (Video Game) | |
Avalon (1998) (Video Game) | page |
Avalon1998 | |
Avalon (1998) (Video Game) | comment |
Avalon is a freeware RPG for MS-DOS made in 1998 by Dutch creator Jeroen Derwort, under the name of his production studio, Mi G Outpost, created with the Turbo Pascal 7 programming language, With character portraits drawn in an Animesque style to invoke the feel of a classic 2D JRPG.The creator describes it as follows: "Avalon is an RPG in the classic 2D style. A village in the far future is under attack by monsters, and you (sic) the only one who is brave enough to save it. Of course this is not an easy task, so you'll have to fight many powerful creatures and solve some puzzles to achieve your goal."The protagonist, Mace, is a young man living in a colony on another planet in the year 3045 AD. When the colonists first landed, they detected no animal life on the planet, but suddenly a massive horde of alien monsters appeared out of nowhere and nearly destroyed their village. Mace is (apparently) the only one with the guts to try to trace the threat to its source and end it.Although the combat system is rather simplistic, the art is hit-or-miss, and the plot is somewhat thin, it is a fun game, and there are some interesting and unexpected plot twists. The music is also quite excellent.Not to be confused with any other media using the Avalon name.It can be downloaded here. Note that you will probably need DOS Box or similar software to run it on a Windows PC.A website containing info, downloads, and a walkthrough for the game can be found on RPGClassics.A trailer for the game, featuring gameplay and music, can be seen here. | |
Avalon (1998) (Video Game) | fetched |
2024-05-13T02:17:53Z | |
Avalon (1998) (Video Game) | parsed |
2024-05-13T02:17:53Z | |
Avalon (1998) (Video Game) | processingComment |
Dropped link to Rambo: Not a Feature - ITEM | |
Avalon (1998) (Video Game) | processingComment |
Dropped link to ThePlague: Not a Feature - ITEM | |
Avalon (1998) (Video Game) | isPartOf |
DBTropes | |
Avalon (1998) (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Avalon (1998) (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: The Dark Lord does this the first time you defeat him. | |
Avalon (1998) (Video Game) / int_105f4bd9 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_105f4bd9 | |
Avalon (1998) (Video Game) / int_1117770f | type |
Actually Four Mooks | |
Avalon (1998) (Video Game) / int_1117770f | comment |
Actually Four Mooks: You can never fight more than 2 enemies at once, but the enemies you run into on the map could be either individuals or groups of 2. | |
Avalon (1998) (Video Game) / int_1117770f | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_1117770f | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_1117770f | |
Avalon (1998) (Video Game) / int_127027b1 | type |
Shop Fodder | |
Avalon (1998) (Video Game) / int_127027b1 | comment |
Shop Fodder: The Swiss Watch, found in a chest in the forest (if you can find the key). When used, it displays the current time (actually from your PC's clock), but its real use is to be sold to one of the aliens in the alien village, who will pay a hefty 2000 gold for it. What's even better is you can go back and get it and do this over again as many times as you like for effectively unlimited money, if you're willing to trek back and forth a lot. | |
Avalon (1998) (Video Game) / int_127027b1 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_127027b1 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_127027b1 | |
Avalon (1998) (Video Game) / int_127fc252 | type |
Creator Cameo | |
Avalon (1998) (Video Game) / int_127fc252 | comment |
Creator Cameo: Many of the characters are named after the people who worked on the game (both their real names and online aliases) and their family (sometimes with their names spelled backwards) | |
Avalon (1998) (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_127fc252 | |
Avalon (1998) (Video Game) / int_16972b3c | type |
Peninsula of Power Leveling | |
Avalon (1998) (Video Game) / int_16972b3c | comment |
Peninsula of Power Leveling: The Beach, filled with tons of enemies that aren't that strong, give decent exp and gold, and come right at you so you don't have to wander around to find them. | |
Avalon (1998) (Video Game) / int_16972b3c | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_16972b3c | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_16972b3c | |
Avalon (1998) (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Avalon (1998) (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Mace's health regenerates slowly whenever he's in a village. Once you find the Life-Jug item, it will always regenerate when not in battle. This is necessary for some of the tougher dungeons, as many of the enemies there can and will kill you if you take them on while wounded. | |
Avalon (1998) (Video Game) / int_1f92e4c6 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_1f92e4c6 | |
Avalon (1998) (Video Game) / int_2207b002 | type |
Ambiguously Brown | |
Avalon (1998) (Video Game) / int_2207b002 | comment |
Ambiguously Brown: The ending cinematic shows Mace, Fleur, and Lee all having much darker skin tones than their character portraits and sprites suggest everywhere else. | |
Avalon (1998) (Video Game) / int_2207b002 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_2207b002 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_2207b002 | |
Avalon (1998) (Video Game) / int_254a6a7d | type |
Earth That Was | |
Avalon (1998) (Video Game) / int_254a6a7d | comment |
Earth That Was: Part of the backstory. Humans destroyed the Earth with pollution and nuclear war, and thus needed to settle a new planet. | |
Avalon (1998) (Video Game) / int_254a6a7d | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_254a6a7d | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_254a6a7d | |
Avalon (1998) (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Avalon (1998) (Video Game) / int_2557e3a9 | comment |
Palette Swap: A relatively weak monster you encounter early in the game on the Beach, known as the 'Atomic Waste', appears later, recolored yellow and grey, as the 'Burning Acid', a much more powerful enemy you encounter in the Gray Cave. | |
Avalon (1998) (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_2557e3a9 | |
Avalon (1998) (Video Game) / int_26605b45 | type |
Turn-Based Combat | |
Avalon (1998) (Video Game) / int_26605b45 | comment |
Turn-Based Combat: The combat system is completely turn-based. | |
Avalon (1998) (Video Game) / int_26605b45 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_26605b45 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_26605b45 | |
Avalon (1998) (Video Game) / int_27636a1 | type |
Hellish Horse | |
Avalon (1998) (Video Game) / int_27636a1 | comment |
Hellish Horse: The fire horse, a flaming horse-like enemy encountered in the Gray Cave | |
Avalon (1998) (Video Game) / int_27636a1 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_27636a1 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_27636a1 | |
Avalon (1998) (Video Game) / int_29a39f6 | type |
Easter Egg | |
Avalon (1998) (Video Game) / int_29a39f6 | comment |
Easter Egg: If you use the area scanner in the Gray Cave, you can make out the initials "Mi G" on the map, the name of the developer. | |
Avalon (1998) (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_29a39f6 | |
Avalon (1998) (Video Game) / int_2a4c561 | type |
Informed Equipment | |
Avalon (1998) (Video Game) / int_2a4c561 | comment |
Informed Equipment: Not only does Mace's sprite never show the equipment he has, but there is no visual representation of any of the weapons or defenses at all. All you get are their names and descriptions and the sound effects they make. Their visual effects on enemies are all the same. | |
Avalon (1998) (Video Game) / int_2a4c561 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_2a4c561 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_2a4c561 | |
Avalon (1998) (Video Game) / int_2c1ce1fc | type |
Sound Test | |
Avalon (1998) (Video Game) / int_2c1ce1fc | comment |
Sound Test: There is a stereo available in Lee's house once you complete the game, where you can listen to all of the game's music. | |
Avalon (1998) (Video Game) / int_2c1ce1fc | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_2c1ce1fc | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_2c1ce1fc | |
Avalon (1998) (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Avalon (1998) (Video Game) / int_2f253c94 | comment |
Glass Cannon: Mace becomes one by the end of the game, as the most powerful weapon you can obtain has a power of 500, but the most powerful defense only has a power of 60. | |
Avalon (1998) (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_2f253c94 | |
Avalon (1998) (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Avalon (1998) (Video Game) / int_3121f1e6 | comment |
Noob Cave: The forest. It doesn't even have a boss encounter. Although you can still die here if you're not sufficiently prepared and careful. | |
Avalon (1998) (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_3121f1e6 | |
Avalon (1998) (Video Game) / int_345cf4e1 | type |
No Hero Discount | |
Avalon (1998) (Video Game) / int_345cf4e1 | comment |
No Hero Discount: Despite carrying the weapons and equipment that are key to saving them from the hostile aliens, and Mace being the only one who has the guts to actually use them, both villages still charge you full price for everything. | |
Avalon (1998) (Video Game) / int_345cf4e1 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_345cf4e1 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_345cf4e1 | |
Avalon (1998) (Video Game) / int_3a90dc63 | type |
Aliens Are Bastards | |
Avalon (1998) (Video Game) / int_3a90dc63 | comment |
Aliens Are Bastards: The Dark Force wants to wipe out humanity, seemingly just because they consider them inferior. We later learn their real motivation. | |
Avalon (1998) (Video Game) / int_3a90dc63 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_3a90dc63 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_3a90dc63 | |
Avalon (1998) (Video Game) / int_3babae20 | type |
Degraded Boss | |
Avalon (1998) (Video Game) / int_3babae20 | comment |
Degraded Boss: The second boss fight is against two Dark Guards, but once you gain access to the castle you can encounter them as normal enemies. | |
Avalon (1998) (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_3babae20 | |
Avalon (1998) (Video Game) / int_3d585167 | type |
Damage-Increasing Debuff | |
Avalon (1998) (Video Game) / int_3d585167 | comment |
Damage-Increasing Debuff: The "Defpen" (Defense Penetrator) items you can buy at the Alien Village lower an enemy's defense rating, so you can inflict more damage to them with your attacks. These are necessary to defeat certain bosses. | |
Avalon (1998) (Video Game) / int_3d585167 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_3d585167 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_3d585167 | |
Avalon (1998) (Video Game) / int_4108bb3e | type |
Doomed Hometown | |
Avalon (1998) (Video Game) / int_4108bb3e | comment |
Doomed Hometown: Subverted. The Dark Force attacks the village and kidnaps all of the villagers except for Mace and Caddman, but after you defeat the Dark Lord, all of the villagers are returned safely and the village is even expanded to include Caddman's house. | |
Avalon (1998) (Video Game) / int_4108bb3e | featureApplicability |
-0.3 | |
Avalon (1998) (Video Game) / int_4108bb3e | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_4108bb3e | |
Avalon (1998) (Video Game) / int_411fe2c4 | type |
You Can Say That Again | |
Avalon (1998) (Video Game) / int_411fe2c4 | comment |
You Can Say That Again: Combined with Precision F-Strike, when Caddman hears that the Dark Lord escaped, he exclaims "shit", Mace replies with this line, and Caddman does indeed say it again. | |
Avalon (1998) (Video Game) / int_411fe2c4 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_411fe2c4 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_411fe2c4 | |
Avalon (1998) (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
Avalon (1998) (Video Game) / int_41d128e4 | comment |
Non-Lethal K.O.: Zig-zagged. Defeated enemies are randomly said to either die or "collapse". | |
Avalon (1998) (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_41d128e4 | |
Avalon (1998) (Video Game) / int_43555d33 | type |
Heroes Prefer Swords | |
Avalon (1998) (Video Game) / int_43555d33 | comment |
Heroes Prefer Swords: Averted. There is one sword in the game that Mace can use, but it is quickly made obsolete by much better weapons. The strongest weapon you can get is the Vaporizer. | |
Avalon (1998) (Video Game) / int_43555d33 | featureApplicability |
-1.0 | |
Avalon (1998) (Video Game) / int_43555d33 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_43555d33 | |
Avalon (1998) (Video Game) / int_476d2edb | type |
Snakes Are Sinister | |
Avalon (1998) (Video Game) / int_476d2edb | comment |
Snakes Are Sinister: Two of the bosses you fight are snakes, the second one tries to trick you as well | |
Avalon (1998) (Video Game) / int_476d2edb | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_476d2edb | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_476d2edb | |
Avalon (1998) (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Avalon (1998) (Video Game) / int_4a9c731e | comment |
When Trees Attack: The Living Trees, bosses encountered in the castle garden. A significant step up in difficulty from anything you've faced before. | |
Avalon (1998) (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_4a9c731e | |
Avalon (1998) (Video Game) / int_4aafd3c8 | type |
Fling a Light into the Future | |
Avalon (1998) (Video Game) / int_4aafd3c8 | comment |
Fling a Light into the Future: The backstory has the colony ship being a form of this, escaping the devastated Earth in search of a new homeworld. | |
Avalon (1998) (Video Game) / int_4aafd3c8 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_4aafd3c8 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_4aafd3c8 | |
Avalon (1998) (Video Game) / int_4af55b78 | type |
Credits Gag | |
Avalon (1998) (Video Game) / int_4af55b78 | comment |
Credits Gag: The ending credits thank both Michael Jackson and the Pope. While the former might have been an inspiration for the game's music, the latter's presence in the credits is a mystery. | |
Avalon (1998) (Video Game) / int_4af55b78 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_4af55b78 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_4af55b78 | |
Avalon (1998) (Video Game) / int_4b5e821a | type |
Trespassing Hero | |
Avalon (1998) (Video Game) / int_4b5e821a | comment |
Trespassing Hero: You can enter almost every building in both the Human and Alien Villages. | |
Avalon (1998) (Video Game) / int_4b5e821a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_4b5e821a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_4b5e821a | |
Avalon (1998) (Video Game) / int_4bc2a19c | type |
Villain Forgot to Level Grind | |
Avalon (1998) (Video Game) / int_4bc2a19c | comment |
Villain Forgot to Level Grind: Averted. Both Esor Amreh and the Dark Lord are more powerful the second time you fight them. | |
Avalon (1998) (Video Game) / int_4bc2a19c | featureApplicability |
-1.0 | |
Avalon (1998) (Video Game) / int_4bc2a19c | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_4bc2a19c | |
Avalon (1998) (Video Game) / int_59e20134 | type |
Immortal Breaker | |
Avalon (1998) (Video Game) / int_59e20134 | comment |
Immortal Breaker: AIDS, strangely enough | |
Avalon (1998) (Video Game) / int_59e20134 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_59e20134 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_59e20134 | |
Avalon (1998) (Video Game) / int_5c3c800f | type |
The Immune | |
Avalon (1998) (Video Game) / int_5c3c800f | comment |
The Immune: The Dark Lord, the only Sinnet who was immune to AIDS. | |
Avalon (1998) (Video Game) / int_5c3c800f | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_5c3c800f | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_5c3c800f | |
Avalon (1998) (Video Game) / int_5d246bd8 | type |
Level-Up Fill-Up | |
Avalon (1998) (Video Game) / int_5d246bd8 | comment |
Level-Up Fill-Up: In this game, leveling up only increases your maximum HP and nothing else. But it also heals all damage you might have taken and instantly brings your HP to its new maximum. | |
Avalon (1998) (Video Game) / int_5d246bd8 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_5d246bd8 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_5d246bd8 | |
Avalon (1998) (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Avalon (1998) (Video Game) / int_5e2ae7ee | comment |
Inexplicable Treasure Chests: A few, one found in the forest and another one outside of Caddman's house. Most others are in places you would expect to find them, such as treasure rooms. | |
Avalon (1998) (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_5e2ae7ee | |
Avalon (1998) (Video Game) / int_60f40963 | type |
No Such Thing as Space Jesus | |
Avalon (1998) (Video Game) / int_60f40963 | comment |
No Such Thing as Space Jesus: Averted. One of the Sinnet race was known to and worshipped by humans in the past as God. Yes, that God. And then he died from AIDS. Really. | |
Avalon (1998) (Video Game) / int_60f40963 | featureApplicability |
-1.0 | |
Avalon (1998) (Video Game) / int_60f40963 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_60f40963 | |
Avalon (1998) (Video Game) / int_6134738 | type |
Find the Cure! | |
Avalon (1998) (Video Game) / int_6134738 | comment |
Find the Cure!: Finding the Flower of the Eternal Roam to brew the Dark Potion, the antidote to the Dark Poison. A slightly irregular example because the Dark Poison doesn't kill Mace, and he actually seems to recover from it just fine. The reason that he needs the cure is so he can have it ready when Esor Amreh uses the poison against him again. Also, you only need to find one ingredient, while Caddman gathers the rest on his own and brews the potion for you. | |
Avalon (1998) (Video Game) / int_6134738 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6134738 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6134738 | |
Avalon (1998) (Video Game) / int_61356a74 | type |
Almost Dead Guy | |
Avalon (1998) (Video Game) / int_61356a74 | comment |
Almost Dead Guy: Rednael, who dies after escaping from the castle dungeon, just in time to tell you where the master key to the castle is buried. | |
Avalon (1998) (Video Game) / int_61356a74 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_61356a74 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_61356a74 | |
Avalon (1998) (Video Game) / int_61ff365d | type |
Deflector Shields | |
Avalon (1998) (Video Game) / int_61ff365d | comment |
Deflector Shields: The three strongest pieces of defensive equipment you can buy (the Force Field, Plasma Shield, and Matrix Overdrive) | |
Avalon (1998) (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_61ff365d | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_61ff365d | |
Avalon (1998) (Video Game) / int_6293c185 | type |
Sequel Hook | |
Avalon (1998) (Video Game) / int_6293c185 | comment |
Sequel Hook: The ending cinematic implies that Mace may have to fight to protect Avalon again, along with an ominous image of a snake-like being. Unfortunately, a sequel was never made. | |
Avalon (1998) (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6293c185 | |
Avalon (1998) (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
Avalon (1998) (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: Spectres are enemies you can encounter on the Beach, which appear as wisp-like ghosts with glowing orange-yellow eyes, yet they seem to be physical beings that are just as vulnerable to mundane weapons as any other enemy in the game. | |
Avalon (1998) (Video Game) / int_66479d0 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_66479d0 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_66479d0 | |
Avalon (1998) (Video Game) / int_6820e212 | type |
Giant Squid | |
Avalon (1998) (Video Game) / int_6820e212 | comment |
Giant Squid: The "Big Squid" enemy you can encounter in the sea fits this description. Oddly, it has a mouth on the front of its head (instead of the bottom) with human-like teeth instead of a beak, but this can be excused due to the fact that it's an alien. | |
Avalon (1998) (Video Game) / int_6820e212 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6820e212 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6820e212 | |
Avalon (1998) (Video Game) / int_6ad328e9 | type |
An Economy Is You | |
Avalon (1998) (Video Game) / int_6ad328e9 | comment |
An Economy Is You: Aside from Caddman and Rednael (both of whom you never actually see fighting, and the latter of which dies early in the game), Mace is the only one who actually fights the Dark Force, yet the shops in both the Human and Alien Villages sell weapons, defense, and items specifically for battle. | |
Avalon (1998) (Video Game) / int_6ad328e9 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6ad328e9 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6ad328e9 | |
Avalon (1998) (Video Game) / int_6ca84a8f | type |
Treasure Room | |
Avalon (1998) (Video Game) / int_6ca84a8f | comment |
Treasure Room: There's one in the castle, which you can see immediately upon entering, but it takes a lot more exploring to actually reach. 5 out of the 6 chests there yield money or useful items, but the sixth contains a trap that instantly kills you if you open it. | |
Avalon (1998) (Video Game) / int_6ca84a8f | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6ca84a8f | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6ca84a8f | |
Avalon (1998) (Video Game) / int_6d7026fa | type |
Punny Name | |
Avalon (1998) (Video Game) / int_6d7026fa | comment |
Punny Name: The tribe of friendly aliens is called the Syuglooc. Now read it backwards. | |
Avalon (1998) (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6d7026fa | |
Avalon (1998) (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Avalon (1998) (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: In order to unlock the main door inside of the castle, you must first enter the dungeon and speak with Rednael, then search through the castle to find the golden key which unlocks the castle garden. After that, you have to return to the Alien Village and speak with Kreznjerk, who tells you that you need a spade to dig up the castle's master key. Then, you have to travel all the way back to the Human Village (which has nothing of value to you at this point in the game, the shops there having been made obsolete by those in the Alien Village), enter a specific house, and speak with a specific NPC, who will give you the spade. Finally, you must return all the way to the castle garden, find the altar, and use the spade on the ground 10 steps to the right of it (or thereabouts) to dig up the key. Even after all that, you will find that the master key won't open the main door, so you have to travel to another obscure, out-of-the-way locked door in the castle, use the master key to open it, and then take the access-card in the chest behind that door, and only then can you open the main door. | |
Avalon (1998) (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6ec989d8 | |
Avalon (1998) (Video Game) / int_6f059863 | type |
Oddly Small Organization | |
Avalon (1998) (Video Game) / int_6f059863 | comment |
Oddly Small Organization: For a species that supposedly ruled millions of planets across the universe, it seems odd that there were only 52 Sinnet in total. Of course, that could have just been the number that were entombed in the White Tower, with more having died elsewhere on other planets. | |
Avalon (1998) (Video Game) / int_6f059863 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6f059863 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6f059863 | |
Avalon (1998) (Video Game) / int_6fd620fd | type |
Anti-Human Alliance | |
Avalon (1998) (Video Game) / int_6fd620fd | comment |
Anti-Human Alliance: The Dark Force. Possibly not a straight example as many of the different aliens were under the direct mental control of the Dark Lord. | |
Avalon (1998) (Video Game) / int_6fd620fd | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_6fd620fd | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_6fd620fd | |
Avalon (1998) (Video Game) / int_704d7e91 | type |
No Ontological Inertia | |
Avalon (1998) (Video Game) / int_704d7e91 | comment |
No Ontological Inertia: All of the monsters on the planet Avalon disappear for good once the Dark Lord is defeated. Caddman speculates that they may have been somehow part of the Dark Lord's being itself. | |
Avalon (1998) (Video Game) / int_704d7e91 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_704d7e91 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_704d7e91 | |
Avalon (1998) (Video Game) / int_7b6e6602 | type |
Badasses Wear Bandanas | |
Avalon (1998) (Video Game) / int_7b6e6602 | comment |
Badasses Wear Bandanas: Mace is constantly wearing a red bandana. | |
Avalon (1998) (Video Game) / int_7b6e6602 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_7b6e6602 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_7b6e6602 | |
Avalon (1998) (Video Game) / int_7e02bded | type |
Fetch Quest | |
Avalon (1998) (Video Game) / int_7e02bded | comment |
Fetch Quest: Your first mission is to retrieve Fleur's necklace which she lost in the forest when the aliens attacked. There's also the quest to get the Flower of the Eternal Roam to brew the antidote to the Dark Poison. | |
Avalon (1998) (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_7e02bded | |
Avalon (1998) (Video Game) / int_808b6d16 | type |
Sdrawkcab Name | |
Avalon (1998) (Video Game) / int_808b6d16 | comment |
Sdrawkcab Name: Used a lot, with names like "Neorej", "Rednael", "Esor Amreh", "Sram", "Knarf", the main villain belonging to a species called the "Sinnet", and the tribe of friendly aliens known as the "Syuglooc". | |
Avalon (1998) (Video Game) / int_808b6d16 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_808b6d16 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_808b6d16 | |
Avalon (1998) (Video Game) / int_844c1f3b | type |
Treacherous Quest Giver | |
Avalon (1998) (Video Game) / int_844c1f3b | comment |
Treacherous Quest Giver: Tracer, aka Esor Amreh. At first he just hopes you'll get yourself killed fighting the Dark Force, but when you survive he decides to kill you himself. | |
Avalon (1998) (Video Game) / int_844c1f3b | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_844c1f3b | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_844c1f3b | |
Avalon (1998) (Video Game) / int_87de091e | type |
Improbable Power Discrepancy | |
Avalon (1998) (Video Game) / int_87de091e | comment |
Improbable Power Discrepancy: You would expect the guards and monsters in the castle to be the strongest the Dark Force had (next to the monsters in the White Tower), but hostile plant bulbs and trilobites in the castle garden, and slime blobs and pterodons in the mountains, are stronger, just because you encounter them later. | |
Avalon (1998) (Video Game) / int_87de091e | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_87de091e | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_87de091e | |
Avalon (1998) (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Avalon (1998) (Video Game) / int_883f3732 | comment |
Warm-Up Boss: The Snake, the first boss you encounter. He's only slightly stronger than the enemies you've been fighting so far. | |
Avalon (1998) (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_883f3732 | |
Avalon (1998) (Video Game) / int_89d694cc | type |
Place of Power | |
Avalon (1998) (Video Game) / int_89d694cc | comment |
Place of Power: The Dark Lord mentions that the Mausoleum of the White Tower was constructed using ancient power that humans can't understand, and says that some of that power still remained even after the death of the rest of his race, so when he fought Mace there, he got a significant powerup compared to his previous form. | |
Avalon (1998) (Video Game) / int_89d694cc | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_89d694cc | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_89d694cc | |
Avalon (1998) (Video Game) / int_9136471a | type |
Our Goblins Are Different | |
Avalon (1998) (Video Game) / int_9136471a | comment |
Our Goblins Are Different: Like every other enemy in the game, the goblins here are actually aliens, and they patrol the inside of the castle along with other creatures. They seem to be carrying around a broom in their art, indicating that they're the equivalent of janitors. Strangely, despite this, they have a higher attack power than the Dark Guards. | |
Avalon (1998) (Video Game) / int_9136471a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_9136471a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_9136471a | |
Avalon (1998) (Video Game) / int_9502bbf5 | type |
All Swords Are the Same | |
Avalon (1998) (Video Game) / int_9502bbf5 | comment |
All Swords Are the Same: More like All Weapons Are The Same. Aside from being more powerful, the only difference between each of the weapons (which range from knives to guns to lasers and rocket launchers) is the sound effect they play when used. You never get to actually see the weapons or their effects. | |
Avalon (1998) (Video Game) / int_9502bbf5 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_9502bbf5 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_9502bbf5 | |
Avalon (1998) (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
Avalon (1998) (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: The Vaporizer, the weapon you get after defeating Esor Amreh. It has an attack power of 500, compared to the 270 of the rocket launcher, the strongest weapon that you can buy. | |
Avalon (1998) (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_9712e10 | |
Avalon (1998) (Video Game) / int_9dd2cbc2 | type |
CloudCuckooLander | |
Avalon (1998) (Video Game) / int_9dd2cbc2 | comment |
Cloud Cuckoo Lander: The twins Willy and Wally, who are supposedly very intelligent yet often say random and ridiculous things. | |
Avalon (1998) (Video Game) / int_9dd2cbc2 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_9dd2cbc2 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_9dd2cbc2 | |
Avalon (1998) (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Avalon (1998) (Video Game) / int_9edbda07 | comment |
Elite Mooks: The Sinnet Guardians in the White Tower, who practically qualify as bosses themselves. Fighting two at once is extremely dangerous, even when you've become as powerful as you can get in the game. | |
Avalon (1998) (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_9edbda07 | |
Avalon (1998) (Video Game) / int_a51467fe | type |
Chest Monster | |
Avalon (1998) (Video Game) / int_a51467fe | comment |
Chest Monster: There is only one in the entire game, towards the end, which arguably makes it a lot more surprising when you run into it. | |
Avalon (1998) (Video Game) / int_a51467fe | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_a51467fe | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_a51467fe | |
Avalon (1998) (Video Game) / int_a8f9cca9 | type |
Pre-existing Encounters | |
Avalon (1998) (Video Game) / int_a8f9cca9 | comment |
Pre-existing Encounters: The game uses these instead of Random Encounters, as enemies are visible as worm-like blue blobs on the screen (or armored guards, when in the castle or the White Tower) so you can attempt to avoid them, although they will chase you down. | |
Avalon (1998) (Video Game) / int_a8f9cca9 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_a8f9cca9 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_a8f9cca9 | |
Avalon (1998) (Video Game) / int_a9c1bc0c | type |
Bee Afraid | |
Avalon (1998) (Video Game) / int_a9c1bc0c | comment |
Bee Afraid: One of the first types of enemies you will encounter are swarms of Attack Bees. | |
Avalon (1998) (Video Game) / int_a9c1bc0c | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_a9c1bc0c | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_a9c1bc0c | |
Avalon (1998) (Video Game) / int_aa4fa3d5 | type |
Ancient Astronauts | |
Avalon (1998) (Video Game) / int_aa4fa3d5 | comment |
Ancient Astronauts: The Sinnet ruled many planets including Earth in the past. The Sinnet that ruled Earth was known to humans as "God". | |
Avalon (1998) (Video Game) / int_aa4fa3d5 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_aa4fa3d5 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_aa4fa3d5 | |
Avalon (1998) (Video Game) / int_abb930ed | type |
Sleeper Starship | |
Avalon (1998) (Video Game) / int_abb930ed | comment |
Sleeper Starship: The colony ship that brought the humans to Avalon. | |
Avalon (1998) (Video Game) / int_abb930ed | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_abb930ed | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_abb930ed | |
Avalon (1998) (Video Game) / int_add14bc2 | type |
Orcus on His Throne | |
Avalon (1998) (Video Game) / int_add14bc2 | comment |
Orcus on His Throne: The Dark Lord relies on his minions to do all the work, only fighting Mace when he actually reaches him in his throne room. After losing there, he runs away and Mace has to hunt him down to finally put an end to him for good. | |
Avalon (1998) (Video Game) / int_add14bc2 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_add14bc2 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_add14bc2 | |
Avalon (1998) (Video Game) / int_b21ed2d2 | type |
Experience Points | |
Avalon (1998) (Video Game) / int_b21ed2d2 | comment |
Experience Points: Every defeated enemy gives you some. Each level requires twice as many EXP as the previous one, but all a level up does is increase your maximum HP. | |
Avalon (1998) (Video Game) / int_b21ed2d2 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_b21ed2d2 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_b21ed2d2 | |
Avalon (1998) (Video Game) / int_b2d8059f | type |
Innocent Aliens | |
Avalon (1998) (Video Game) / int_b2d8059f | comment |
Innocent Aliens: The Syuglooc, the only tribe of aliens that is willing to help you. | |
Avalon (1998) (Video Game) / int_b2d8059f | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_b2d8059f | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_b2d8059f | |
Avalon (1998) (Video Game) / int_b36ae36a | type |
Collector of the Strange | |
Avalon (1998) (Video Game) / int_b36ae36a | comment |
Collector of the Strange: The alien Caw likes to collect things that 'tick', such as watches and clocks. You can sell the Swiss Watch to him for 2000 gold. | |
Avalon (1998) (Video Game) / int_b36ae36a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_b36ae36a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_b36ae36a | |
Avalon (1998) (Video Game) / int_b465f5e5 | type |
Level-Map Display | |
Avalon (1998) (Video Game) / int_b465f5e5 | comment |
Level-Map Display: The Area Scanner, which you get rather late in the game. | |
Avalon (1998) (Video Game) / int_b465f5e5 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_b465f5e5 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_b465f5e5 | |
Avalon (1998) (Video Game) / int_b7d85d68 | type |
Healing Potion | |
Avalon (1998) (Video Game) / int_b7d85d68 | comment |
Healing Potion: Comes in three varieties: The small medic kit, which restores 100 HP, the large medic kit, which restores 200 HP, and the media kit 2000, which restores all of your HP. | |
Avalon (1998) (Video Game) / int_b7d85d68 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_b7d85d68 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_b7d85d68 | |
Avalon (1998) (Video Game) / int_b8dde2 | type |
Evil Overlord | |
Avalon (1998) (Video Game) / int_b8dde2 | comment |
Evil Overlord: The Dark Lord, obviously. | |
Avalon (1998) (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_b8dde2 | |
Avalon (1998) (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Avalon (1998) (Video Game) / int_bc00493f | comment |
Precision F-Strike: Mace calls the first two Dark Guards he encounters "alien motherfuckers" before fighting them. | |
Avalon (1998) (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_bc00493f | |
Avalon (1998) (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Avalon (1998) (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Every enemy in the game drops gold when killed, even swarms of insects. | |
Avalon (1998) (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_bc0ad0c0 | |
Avalon (1998) (Video Game) / int_bf9ed416 | type |
Immortality | |
Avalon (1998) (Video Game) / int_bf9ed416 | comment |
Immortality: The Sinnet had this. Before AIDS killed them | |
Avalon (1998) (Video Game) / int_bf9ed416 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_bf9ed416 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_bf9ed416 | |
Avalon (1998) (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Avalon (1998) (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: The Sinnet, immortal alien beings who ruled the universe and were worshipped as gods, were all killed by AIDS, except for one. | |
Avalon (1998) (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c09dbbbb | |
Avalon (1998) (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Avalon (1998) (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: The space agency that built the colony ship is known as UNINSTALL (United Nations International Nuclear Space Technology Association at a Lethal Level). | |
Avalon (1998) (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c25c7890 | |
Avalon (1998) (Video Game) / int_c5eee42a | type |
Final Boss Preview | |
Avalon (1998) (Video Game) / int_c5eee42a | comment |
Final Boss Preview: An odd example, as you actually defeat him in your first encounter without that much trouble, only for him to escape and come back to fight you again, stronger this time. | |
Avalon (1998) (Video Game) / int_c5eee42a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c5eee42a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c5eee42a | |
Avalon (1998) (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Avalon (1998) (Video Game) / int_c5f23623 | comment |
Broken Bridge: At one point, you need to find a pickaxe to break a boulder in your way to let you exit a dungeon. Much later in the game, you need to find a piece of wood to repair a broken ladder so you can advance. | |
Avalon (1998) (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c5f23623 | |
Avalon (1998) (Video Game) / int_c75df49a | type |
Shout-Out | |
Avalon (1998) (Video Game) / int_c75df49a | comment |
Shout-Out: Supplementary material reveals that the alien Sram called the translation device he invented a "Babel Fish", but he was not sure why. The alien merchant claims that the Matrix Overdrive, the most powerful defensive equipment you can buy, was used by Rambo in Rambo MCIX. | |
Avalon (1998) (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c75df49a | |
Avalon (1998) (Video Game) / int_c930d83a | type |
Octopoid Aliens | |
Avalon (1998) (Video Game) / int_c930d83a | comment |
Octopoid Aliens: The Sinnet appear to be a species of these. | |
Avalon (1998) (Video Game) / int_c930d83a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c930d83a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c930d83a | |
Avalon (1998) (Video Game) / int_c9c317cd | type |
Last-Minute Hookup | |
Avalon (1998) (Video Game) / int_c9c317cd | comment |
Last-Minute Hookup: Mace and Fleur | |
Avalon (1998) (Video Game) / int_c9c317cd | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_c9c317cd | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_c9c317cd | |
Avalon (1998) (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
Avalon (1998) (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: The nuclear warhead. You might think it would be a powerful weapon, but using it just blows you up and gives you a game over. | |
Avalon (1998) (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_cb5cf4a5 | |
Avalon (1998) (Video Game) / int_ccc0d531 | type |
Settling the Frontier | |
Avalon (1998) (Video Game) / int_ccc0d531 | comment |
Settling the Frontier: The colony on the planet Avalon, founded by a ship from Earth. | |
Avalon (1998) (Video Game) / int_ccc0d531 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ccc0d531 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ccc0d531 | |
Avalon (1998) (Video Game) / int_ce1b6f32 | type |
Temple of Doom | |
Avalon (1998) (Video Game) / int_ce1b6f32 | comment |
Temple of Doom: The White Tower is one, along with being the final dungeon. | |
Avalon (1998) (Video Game) / int_ce1b6f32 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ce1b6f32 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ce1b6f32 | |
Avalon (1998) (Video Game) / int_ce9a1c4a | type |
Underground Level | |
Avalon (1998) (Video Game) / int_ce9a1c4a | comment |
Underground Level: There are actually four of them, which is saying something since there are only around 12 dungeons in total. | |
Avalon (1998) (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ce9a1c4a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ce9a1c4a | |
Avalon (1998) (Video Game) / int_cf92fea8 | type |
Cassandra Truth | |
Avalon (1998) (Video Game) / int_cf92fea8 | comment |
Cassandra Truth: Caddman warned the other villagers that the planet was home to hostile aliens, but they didn't believe him, and even exiled him when he wouldn't stop insisting on it. | |
Avalon (1998) (Video Game) / int_cf92fea8 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_cf92fea8 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_cf92fea8 | |
Avalon (1998) (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Avalon (1998) (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: The nuclear warhead, which is available to purchase at the alien village for 10,000 gold. The description warns you to never use it, and if you do, it causes an instant game over. | |
Avalon (1998) (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_d2c0e2ed | |
Avalon (1998) (Video Game) / int_d5656fbe | type |
The Unpronounceable | |
Avalon (1998) (Video Game) / int_d5656fbe | comment |
The Unpronounceable: Caddman's real name is "Nekerps et tiu Gitsal". Upon hearing this, Mace decides to just keep calling him Caddman. | |
Avalon (1998) (Video Game) / int_d5656fbe | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_d5656fbe | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_d5656fbe | |
Avalon (1998) (Video Game) / int_e26f04b4 | type |
Last of His Kind | |
Avalon (1998) (Video Game) / int_e26f04b4 | comment |
Last of His Kind: The Dark Lord | |
Avalon (1998) (Video Game) / int_e26f04b4 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_e26f04b4 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_e26f04b4 | |
Avalon (1998) (Video Game) / int_e3ae83cf | type |
One Password Attempt Ever | |
Avalon (1998) (Video Game) / int_e3ae83cf | comment |
One Password Attempt Ever: In the White Tower, you have to enter the number of dead Sinnet (indicated by the coffins) to gain access to the final boss fight. The answer is 052. If you enter anything else, you instantly die. | |
Avalon (1998) (Video Game) / int_e3ae83cf | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_e3ae83cf | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_e3ae83cf | |
Avalon (1998) (Video Game) / int_e70127 | type |
The Mole | |
Avalon (1998) (Video Game) / int_e70127 | comment |
The Mole: Tracer, aka Esor Amreh | |
Avalon (1998) (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_e70127 | |
Avalon (1998) (Video Game) / int_eb4ee9eb | type |
Guns Are Worthless | |
Avalon (1998) (Video Game) / int_eb4ee9eb | comment |
Guns Are Worthless: Averted. Perhaps even inverted, because the early basic weapons like knives, swords, and axes are all vastly inferior to the firearms (and energy weapons) you can get later. | |
Avalon (1998) (Video Game) / int_eb4ee9eb | featureApplicability |
-1.0 | |
Avalon (1998) (Video Game) / int_eb4ee9eb | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_eb4ee9eb | |
Avalon (1998) (Video Game) / int_ec7da60a | type |
Beethoven Was an Alien Spy | |
Avalon (1998) (Video Game) / int_ec7da60a | comment |
Beethoven Was an Alien Spy: In this case, none other than God Himself was an alien. | |
Avalon (1998) (Video Game) / int_ec7da60a | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ec7da60a | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ec7da60a | |
Avalon (1998) (Video Game) / int_ece27800 | type |
Kill and Replace | |
Avalon (1998) (Video Game) / int_ece27800 | comment |
Kill and Replace: Strongly implied that Esor Amreh did this to Tracer | |
Avalon (1998) (Video Game) / int_ece27800 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ece27800 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ece27800 | |
Avalon (1998) (Video Game) / int_ee19d278 | type |
Blob Monster | |
Avalon (1998) (Video Game) / int_ee19d278 | comment |
Blob Monster: The Green Slime, and later the Slymco enemies. | |
Avalon (1998) (Video Game) / int_ee19d278 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ee19d278 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ee19d278 | |
Avalon (1998) (Video Game) / int_ef4d8558 | type |
A World Half Full | |
Avalon (1998) (Video Game) / int_ef4d8558 | comment |
A World Half Full: Caddman's speech at the end suggests that there may be other human colonies that have survived, and perhaps even Earth isn't completely ruined and humans may still live there. | |
Avalon (1998) (Video Game) / int_ef4d8558 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ef4d8558 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ef4d8558 | |
Avalon (1998) (Video Game) / int_f0982bbf | type |
Aliens Steal Cable | |
Avalon (1998) (Video Game) / int_f0982bbf | comment |
Aliens Steal Cable: The only way to explain how the Syuglooc know all about Earth culture and have lots of Earth weapons and equipment for sale. | |
Avalon (1998) (Video Game) / int_f0982bbf | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_f0982bbf | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_f0982bbf | |
Avalon (1998) (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Avalon (1998) (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: The Living Trees. These are the first enemies that really require you to use Power Suckers, Defpens, and Paralysers to overcome. | |
Avalon (1998) (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_f4a0408f | |
Avalon (1998) (Video Game) / int_f5b974c6 | type |
Superior Species | |
Avalon (1998) (Video Game) / int_f5b974c6 | comment |
Superior Species: The Sinnet consider themselves to be this compared to humans, due to controlling millions of planets throughout the universe at their height and being immortal. | |
Avalon (1998) (Video Game) / int_f5b974c6 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_f5b974c6 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_f5b974c6 | |
Avalon (1998) (Video Game) / int_f6614cfe | type |
Cute Slime Mook | |
Avalon (1998) (Video Game) / int_f6614cfe | comment |
Cute Slime Mook: Averted. The Green Slime◊ enemy is rather creepy looking. | |
Avalon (1998) (Video Game) / int_f6614cfe | featureApplicability |
-1.0 | |
Avalon (1998) (Video Game) / int_f6614cfe | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_f6614cfe | |
Avalon (1998) (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Avalon (1998) (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The White Tower, where you face the Dark Lord for the second and last time. | |
Avalon (1998) (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_f821e963 | |
Avalon (1998) (Video Game) / int_fa59871 | type |
Equipment-Based Progression | |
Avalon (1998) (Video Game) / int_fa59871 | comment |
Equipment-Based Progression: Leveling up only increases your maximum HP. To actually get stronger attack and defense stats, you need to buy (or find) new weapons and defenses. | |
Avalon (1998) (Video Game) / int_fa59871 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_fa59871 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_fa59871 | |
Avalon (1998) (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
Avalon (1998) (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: The first fight against Esor Amreh. When you get him down to below 2000 HP, he immediately uses a "Dark Poison" that instantly knocks you out. Only after you find the antidote to the poison can you take him on again and win. | |
Avalon (1998) (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_fc07d409 | |
Avalon (1998) (Video Game) / int_fefdc161 | type |
Flower from the Mountaintop | |
Avalon (1998) (Video Game) / int_fefdc161 | comment |
Flower from the Mountaintop: The Flower of the Eternal Roam, which you need to collect for Caddman to brew the Dark Potion (the antidote to the Dark Poison). | |
Avalon (1998) (Video Game) / int_fefdc161 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_fefdc161 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_fefdc161 | |
Avalon (1998) (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Avalon (1998) (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Justified, as all of the hostile aliens, down to the insects, are under either the command or the direct mental compulsion of the Dark Lord. | |
Avalon (1998) (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_ffd816e7 | |
Avalon (1998) (Video Game) / int_name | type |
ItemName | |
Avalon (1998) (Video Game) / int_name | comment |
||
Avalon (1998) (Video Game) / int_name | featureApplicability |
1.0 | |
Avalon (1998) (Video Game) / int_name | featureConfidence |
1.0 | |
Avalon (1998) (Video Game) | hasFeature |
Avalon (1998) (Video Game) / int_name | |
Avalon (1998) (Video Game) / int_name | itemName |
Avalon (1998) (Video Game) |
The following is a list of statements referring to the current page from other pages.
Flower from the Mountaintop | processingUnknown |
Avalon (1998) (Video Game) | |
Avalon (1998) (Video Game) | hasFeature |
Sdrawkcab Name / int_c6016519 | |
Avalon (1998) (Video Game) | hasFeature |
Tragic AIDS Story / int_c6016519 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.