| Battle Engine Aquila (Video Game) |
type |
TVTItem |
| Battle Engine Aquila (Video Game) |
label |
Battle Engine Aquila (Video Game) |
| Battle Engine Aquila (Video Game) |
page |
BattleEngineAquila |
| Battle Engine Aquila (Video Game) |
comment |
Battle Engine Aquila is a game based where two armies fight over what land is left after the end of the world has caused the sea levels to rise and destroy almost all livable land. It was launched in January 2003 for PS2 and Xbox, with the PC version following in October 2003. The PC version was rereleased on Steam and GOG.com in September 2020.You play Hawk Winter, a hotshot Dockworker & hovercraft racer who has a friend involved in the Aquila project and recruits him as its pilot. You can pilot 5 different Battle Engine variants, vehicles that can transform between walker mode and jet mode. |
| Battle Engine Aquila (Video Game) |
fetched |
2024-02-06T06:29:50Z |
| Battle Engine Aquila (Video Game) |
parsed |
2024-02-06T06:29:50Z |
| Battle Engine Aquila (Video Game) |
isPartOf |
DBTropes |
| Battle Engine Aquila (Video Game) / int_263bb4ec |
type |
Wave-Motion Gun |
| Battle Engine Aquila (Video Game) / int_263bb4ec |
comment |
Wave-Motion Gun: Several of bosses have some versions of this. The most notable one is Ion Beam Cannon, mounted on the "Fenrir", which creates powerful explosion at the point of impact. |
| Battle Engine Aquila (Video Game) / int_263bb4ec |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_263bb4ec |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_263bb4ec |
| Battle Engine Aquila (Video Game) / int_2afb1a9 |
type |
Limit Break |
| Battle Engine Aquila (Video Game) / int_2afb1a9 |
comment |
Limit Break: After Battle Engine's shields receive some amount of damage, the main weapon of Battle Engine becomes "augmented" and capable of a single powerful charged-only shot, after which it reverts to normal, when it can be turned "augmented" again. Pulse Cannon's augmented shot is a giant version of the normal pulse blast, capable of dealing huge damage over a big area, Beam Laser fires several highly-damaging quick-travelling energy bursts, which can be locked on one or several targets and Railgun fires several powerful shots in quick succession without using additional ammo. |
| Battle Engine Aquila (Video Game) / int_2afb1a9 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_2afb1a9 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_2afb1a9 |
| Battle Engine Aquila (Video Game) / int_2afd9e69 |
type |
Adjective Noun Fred |
| Battle Engine Aquila (Video Game) / int_2afd9e69 |
comment |
Adjective Noun Fred: The name of the game. |
| Battle Engine Aquila (Video Game) / int_2afd9e69 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_2afd9e69 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_2afd9e69 |
| Battle Engine Aquila (Video Game) / int_334e48a1 |
type |
After the End |
| Battle Engine Aquila (Video Game) / int_334e48a1 |
comment |
After the End: A worldwide flood has left only a few tiny islands habitable. |
| Battle Engine Aquila (Video Game) / int_334e48a1 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_334e48a1 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_334e48a1 |
| Battle Engine Aquila (Video Game) / int_34bd7be2 |
type |
Super Drowning Skills |
| Battle Engine Aquila (Video Game) / int_34bd7be2 |
comment |
Super Drowning Skills: The Aquila is destroyed if it enters water. In a world where the vast majority of the world is covered in it. |
| Battle Engine Aquila (Video Game) / int_34bd7be2 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_34bd7be2 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_34bd7be2 |
| Battle Engine Aquila (Video Game) / int_3e7cad99 |
type |
Overheating |
| Battle Engine Aquila (Video Game) / int_3e7cad99 |
comment |
Overheating: All of your energy weapons do this. |
| Battle Engine Aquila (Video Game) / int_3e7cad99 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_3e7cad99 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_3e7cad99 |
| Battle Engine Aquila (Video Game) / int_3ee7b8b2 |
type |
Concept Art Gallery |
| Battle Engine Aquila (Video Game) / int_3ee7b8b2 |
comment |
Concept Art Gallery: The better you do in a level, the more concept art you can view. |
| Battle Engine Aquila (Video Game) / int_3ee7b8b2 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_3ee7b8b2 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_3ee7b8b2 |
| Battle Engine Aquila (Video Game) / int_4536fd29 |
type |
Energy Weapon |
| Battle Engine Aquila (Video Game) / int_4536fd29 |
comment |
Energy Weapon: Several of the 10 possible weapons are energy based. |
| Battle Engine Aquila (Video Game) / int_4536fd29 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_4536fd29 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_4536fd29 |
| Battle Engine Aquila (Video Game) / int_468d28be |
type |
Million Mook March |
| Battle Engine Aquila (Video Game) / int_468d28be |
comment |
Million Mook March: The opening cutscene shows a military rally on Muspell that features this trope and an early display of the Big Bad. |
| Battle Engine Aquila (Video Game) / int_468d28be |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_468d28be |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_468d28be |
| Battle Engine Aquila (Video Game) / int_4a852458 |
type |
Big Good |
| Battle Engine Aquila (Video Game) / int_4a852458 |
comment |
Big Good: Colonel Chuck Kramer, head of the Battle Engine project and the voice of grumpy reason throughout the game. |
| Battle Engine Aquila (Video Game) / int_4a852458 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_4a852458 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_4a852458 |
| Battle Engine Aquila (Video Game) / int_556a4e20 |
type |
The Empire |
| Battle Engine Aquila (Video Game) / int_556a4e20 |
comment |
The Empire: Muspell, who are the primary antagonists of the game. |
| Battle Engine Aquila (Video Game) / int_556a4e20 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_556a4e20 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_556a4e20 |
| Battle Engine Aquila (Video Game) / int_558245a7 |
type |
Redshirt Army |
| Battle Engine Aquila (Video Game) / int_558245a7 |
comment |
Redshirt Army: The Forsetti military will generally lose against Muspell forces by themselves, but intervention from the Aquilia can unbalance the fight enough so they can take care of the rest themselves. |
| Battle Engine Aquila (Video Game) / int_558245a7 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_558245a7 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_558245a7 |
| Battle Engine Aquila (Video Game) / int_5b075cd7 |
type |
Flooded Future World |
| Battle Engine Aquila (Video Game) / int_5b075cd7 |
comment |
Flooded Future World: The game takes place after rising sea levels submerge almost all livable land, leaving only thirteen islands that the survivors war with each other over. |
| Battle Engine Aquila (Video Game) / int_5b075cd7 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_5b075cd7 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_5b075cd7 |
| Battle Engine Aquila (Video Game) / int_5deb34da |
type |
Ace Pilot |
| Battle Engine Aquila (Video Game) / int_5deb34da |
comment |
Ace Pilot: Hawk Winter, protagonist of the game, and Lewis Carver. |
| Battle Engine Aquila (Video Game) / int_5deb34da |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_5deb34da |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_5deb34da |
| Battle Engine Aquila (Video Game) / int_5e782d0c |
type |
Super Prototype |
| Battle Engine Aquila (Video Game) / int_5e782d0c |
comment |
Super Prototype: Several. Including the titular Battle Engine. |
| Battle Engine Aquila (Video Game) / int_5e782d0c |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_5e782d0c |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_5e782d0c |
| Battle Engine Aquila (Video Game) / int_61ff365d |
type |
Deflector Shields |
| Battle Engine Aquila (Video Game) / int_61ff365d |
comment |
Deflector Shields: Available in walker mode but not jet mode. |
| Battle Engine Aquila (Video Game) / int_61ff365d |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_61ff365d |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_61ff365d |
| Battle Engine Aquila (Video Game) / int_66f69cd4 |
type |
Invisibility Cloak |
| Battle Engine Aquila (Video Game) / int_66f69cd4 |
comment |
Invisibility Cloak: The Sniper has reduced weaponry but can turn invisible. |
| Battle Engine Aquila (Video Game) / int_66f69cd4 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_66f69cd4 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_66f69cd4 |
| Battle Engine Aquila (Video Game) / int_6c4ed101 |
type |
Breath Weapon |
| Battle Engine Aquila (Video Game) / int_6c4ed101 |
comment |
Breath Weapon: Gill-M possesses some sort of corrosive breath, which is capable of dealing quite a lot of damage. |
| Battle Engine Aquila (Video Game) / int_6c4ed101 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_6c4ed101 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_6c4ed101 |
| Battle Engine Aquila (Video Game) / int_6ec03ba1 |
type |
Mook Maker |
| Battle Engine Aquila (Video Game) / int_6ec03ba1 |
comment |
Mook Maker: Factories and landing craft churn out a steady supply of reinforcements. Interestingly, your own Redshirt Army has them in some missions. |
| Battle Engine Aquila (Video Game) / int_6ec03ba1 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_6ec03ba1 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_6ec03ba1 |
| Battle Engine Aquila (Video Game) / int_740f59b4 |
type |
ColorCodedForYourConvenience |
| Battle Engine Aquila (Video Game) / int_740f59b4 |
comment |
Color-Coded for Your Convenience: Forseti units are Blue and White, Muspell forces are Red and Black. |
| Battle Engine Aquila (Video Game) / int_740f59b4 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_740f59b4 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_740f59b4 |
| Battle Engine Aquila (Video Game) / int_78ad42bd |
type |
The War Sequence |
| Battle Engine Aquila (Video Game) / int_78ad42bd |
comment |
The War Sequence: Some of the battles are absolutely massive. |
| Battle Engine Aquila (Video Game) / int_78ad42bd |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_78ad42bd |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_78ad42bd |
| Battle Engine Aquila (Video Game) / int_80b57bec |
type |
Super-Soldier |
| Battle Engine Aquila (Video Game) / int_80b57bec |
comment |
Super-Soldier: Muspell elite troops. In articles about them, it is stated, that they undergo some sort of genetic therapies to achieve maximal combat effectiveness. |
| Battle Engine Aquila (Video Game) / int_80b57bec |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_80b57bec |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_80b57bec |
| Battle Engine Aquila (Video Game) / int_854b029a |
type |
Encyclopedia Exposita |
| Battle Engine Aquila (Video Game) / int_854b029a |
comment |
Encyclopedia Exposita: Every unit and character in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history. |
| Battle Engine Aquila (Video Game) / int_854b029a |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_854b029a |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_854b029a |
| Battle Engine Aquila (Video Game) / int_8b93a168 |
type |
Macross Missile Massacre |
| Battle Engine Aquila (Video Game) / int_8b93a168 |
comment |
Macross Missile Massacre: The micro missiles and, to a lesser extent, flux missiles, are spat out in impressive volleys. |
| Battle Engine Aquila (Video Game) / int_8b93a168 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_8b93a168 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_8b93a168 |
| Battle Engine Aquila (Video Game) / int_902fa0b4 |
type |
Giant Space Flea from Nowhere |
| Battle Engine Aquila (Video Game) / int_902fa0b4 |
comment |
Giant Space Flea from Nowhere: A gigantic mutant sea creature, called Gill-M, randomly appears in one level and obliterates all the enemy forces on the island. Then you have to drive it away from friendly forces. In an article about it, it is implied that it was a result of Muspell's doings, but that's about it. |
| Battle Engine Aquila (Video Game) / int_902fa0b4 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_902fa0b4 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_902fa0b4 |
| Battle Engine Aquila (Video Game) / int_9aa17eb0 |
type |
Story Branching |
| Battle Engine Aquila (Video Game) / int_9aa17eb0 |
comment |
Story Branching: Some missions have alternate ways of ending. This leads into a split that will go on for one or two missions before the storylines converge. One branching arc concerns an enemy super-submarine. Off to the side of the enemy base is a launch pad with a rocket on it that launches during the battle. If you let it go, the rocket will release a Kill Sat that destroys a nearby base. If you're fast enough to stop the launch, however, the Submarine will immediately shove off and attack a Forsetti city. |
| Battle Engine Aquila (Video Game) / int_9aa17eb0 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_9aa17eb0 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_9aa17eb0 |
| Battle Engine Aquila (Video Game) / int_9c842299 |
type |
Weaponized Exhaust |
| Battle Engine Aquila (Video Game) / int_9c842299 |
comment |
Weaponized Exhaust: You can use soft-landing engines of the Aquila to torch enemy (or friendly) infantry. |
| Battle Engine Aquila (Video Game) / int_9c842299 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_9c842299 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_9c842299 |
| Battle Engine Aquila (Video Game) / int_a1d927ea |
type |
Wingman |
| Battle Engine Aquila (Video Game) / int_a1d927ea |
comment |
Wingman: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between. |
| Battle Engine Aquila (Video Game) / int_a1d927ea |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_a1d927ea |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_a1d927ea |
| Battle Engine Aquila (Video Game) / int_a5a6d7b3 |
type |
Mutants |
| Battle Engine Aquila (Video Game) / int_a5a6d7b3 |
comment |
Mutants: There are Gillams, peaceful and even somewhat cowardly crustacean-like sea creatures, and then there's Gill-M, giant and highly agressive mutated specimen, capable of easily sinking supersubmarine in one hit of its giant claws and ravaging the whole Muspell-controlled island. It is resilient enough that all you can do to it is drive it back to the sea with your weaponry. |
| Battle Engine Aquila (Video Game) / int_a5a6d7b3 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_a5a6d7b3 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_a5a6d7b3 |
| Battle Engine Aquila (Video Game) / int_b6ae5569 |
type |
Transforming Mecha |
| Battle Engine Aquila (Video Game) / int_b6ae5569 |
comment |
Transforming Mecha: the Battle Engines can transform between walker and flight modes. |
| Battle Engine Aquila (Video Game) / int_b6ae5569 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_b6ae5569 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_b6ae5569 |
| Battle Engine Aquila (Video Game) / int_e21e21be |
type |
Red and Black and Evil All Over |
| Battle Engine Aquila (Video Game) / int_e21e21be |
comment |
Red and Black and Evil All Over: Most Muspell units have this color scheme, setting themselves apart handily from the Blue and White Forseti. |
| Battle Engine Aquila (Video Game) / int_e21e21be |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_e21e21be |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_e21e21be |
| Battle Engine Aquila (Video Game) / int_e6f18344 |
type |
Humongous Mecha |
| Battle Engine Aquila (Video Game) / int_e6f18344 |
comment |
Humongous Mecha: The titular Battle Engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily. |
| Battle Engine Aquila (Video Game) / int_e6f18344 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_e6f18344 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_e6f18344 |
| Battle Engine Aquila (Video Game) / int_e76151c3 |
type |
Battleship Raid |
| Battle Engine Aquila (Video Game) / int_e76151c3 |
comment |
Battleship Raid: The penultimate encounter. |
| Battle Engine Aquila (Video Game) / int_e76151c3 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_e76151c3 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_e76151c3 |
| Battle Engine Aquila (Video Game) / int_e8a6e896 |
type |
The Battlestar |
| Battle Engine Aquila (Video Game) / int_e8a6e896 |
comment |
The Battlestar: Both "Fenrir" and "Venturer" qualify. The former is even armed with Ion Beam Cannon, that generates powerful explosion on hit. |
| Battle Engine Aquila (Video Game) / int_e8a6e896 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_e8a6e896 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_e8a6e896 |
| Battle Engine Aquila (Video Game) / int_f5b42c55 |
type |
Global Warming |
| Battle Engine Aquila (Video Game) / int_f5b42c55 |
comment |
Global Warming: Rising sea levels has left land a scarce commodity. |
| Battle Engine Aquila (Video Game) / int_f5b42c55 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_f5b42c55 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_f5b42c55 |
| Battle Engine Aquila (Video Game) / int_f764008e |
type |
Improvised Platform |
| Battle Engine Aquila (Video Game) / int_f764008e |
comment |
Improvised Platform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Taking that to the level of direct offense, one way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon. |
| Battle Engine Aquila (Video Game) / int_f764008e |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_f764008e |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_f764008e |
| Battle Engine Aquila (Video Game) / int_ff8afd14 |
type |
Spider Tank |
| Battle Engine Aquila (Video Game) / int_ff8afd14 |
comment |
Spider Tank: Several Muspell tanks as well as the Battle Engines in walker mode. |
| Battle Engine Aquila (Video Game) / int_ff8afd14 |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_ff8afd14 |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_ff8afd14 |
| Battle Engine Aquila (Video Game) / int_name |
type |
ItemName |
| Battle Engine Aquila (Video Game) / int_name |
comment |
|
| Battle Engine Aquila (Video Game) / int_name |
featureApplicability |
1.0 |
| Battle Engine Aquila (Video Game) / int_name |
featureConfidence |
1.0 |
| Battle Engine Aquila (Video Game) |
hasFeature |
Battle Engine Aquila (Video Game) / int_name |
| Battle Engine Aquila (Video Game) / int_name |
itemName |
Battle Engine Aquila (Video Game) |