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Black Home 2 (Video Game)

 Black Home 2 (Video Game)
type
TVTItem
 Black Home 2 (Video Game)
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Black Home 2 (Video Game)
 Black Home 2 (Video Game)
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BlackHome2
 Black Home 2 (Video Game)
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Grabstein Prison. Home to the worst of the worst. Killers. Fiends. Thieves. The unrepentant enemies of the state, crown and church are kept here, far from civilized society, where they can harm no one.Deep in the bowels of the prison, is a thief, a simple burglar. Skilled in his art, he is kept seperate from the other prisoners for some mysterious reason. What does he know, why was he kept in isolation, and what does it have to do with the mysterious plague of madness that has swept through the prison?Black Home 2 is a direct sequel to the Warfare Studios game Black Home. Made in RPG Maker, it, like its predecessor, is a horror/adventure/rpg, where players must find and use tools from the environment to solve puzzles and navigate the maps. It deals with the direct aftermath of the events of the first game, despite taking place well over a century after, keeping the atmosphere of a single location cut off from the rest of the world and teeming with enemies and mysteries.
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 Black Home 2 (Video Game) / int_1aa08f77
type
Multiple Endings
 Black Home 2 (Video Game) / int_1aa08f77
comment
Multiple Endings: Like the first game, there are multiple endings based on the choices you make at the end. The Worst Ending - Destroy the Diadem. This results in the prison shaking apart and killing the part, except for Enigma, who is sort of dead to begin with. The Sad Ending - Abandon the Diadem. Just leave it and the prison behind, and Enigma will stand guard over it for decades, going so far as to even kill trespassers in rather twisted and bloody ways. The Normal Ending - Take the Diadem. With Enigma's permission, Roman puts the Diadem into government storage, where it will never again see the light of day. The Good Ending - Hide the Diadem. Dunn will take the Diadem and hide it in a cave so far from civilization, nobody will ever find it. The Golden Ending - Only reached if all the Hidden Letters are found, and the option to hide the Diadem is taken. This time, Dunn will hide the Diadem in a cave, only this time he's rigged it to explode, taking both himself and the true mastermind of the plague with it.
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Couldn't Find a Pen
 Black Home 2 (Video Game) / int_1f0c1d33
comment
Couldn't Find a Pen: Bloody messages are scrawled on the walls and floors, usually prodding the party in a certain direction, or warning them of impending danger. It seems Enigma was leaving them behind.
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Locked in the Dungeon
 Black Home 2 (Video Game) / int_1f60add
comment
Locked in the Dungeon: It might seem redundant, but master burglar Dunn is not only in an utter hellhole like Grabstein Prison, but he's even tossed into a random cave underneath the actual prison, just so he super-can't escape.
 Black Home 2 (Video Game) / int_1f60add
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Running the Asylum
 Black Home 2 (Video Game) / int_22b994d4
comment
Running the Asylum: In a roundabout way. The actual inmates never take over the prison, but rather the people who do run the prison join the inmates in utter madness.
 Black Home 2 (Video Game) / int_22b994d4
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Offing the Offspring
 Black Home 2 (Video Game) / int_27ab0123
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Offing the Offspring: What Enigma does to Galant at the end.
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Ax-Crazy
 Black Home 2 (Video Game) / int_2d4fa515
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Ax-Crazy: What the plague does to the inmates and prison staff. Only four people remain sane through the whole ordeal.
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Hospital Hottie
 Black Home 2 (Video Game) / int_315a122
comment
Hospital Hottie: All of the nurses are quite attractive, at least until the plague hits and they start to go mad.
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Artifact of Doom
 Black Home 2 (Video Game) / int_3b5fcbb7
comment
Artifact of Doom: The Diadem, a crown imbued with the soul of Lecia Coy, crafted by her own son, and the source of the plague of madness that sweeps the prison. It's even worse if you try to destroy it, as it could apparently 'wipe out eight city blocks.'
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Sealed Evil in a Can
 Black Home 2 (Video Game) / int_485eb589
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Sealed Evil in a Can: Galant Coy's ghost, trapped inside the Diadem for decades.
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Happy Ending Override
 Black Home 2 (Video Game) / int_53c5f30e
comment
Happy Ending Override: At the end of the first Black Home, in the good ending at least, Lecia saves her husband and they go home to raise their prospective son together, leaving the cursed monastery behind forever. In Black Home 2, we learn that simply being in the monastery corrupted their unborn child, who grew up to be a creepy and morose alchemist who would kill his own mother and trap her soul inside his Diadem, then come back decades later as an insane ghost bent on spreading chaos.
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Hellhole Prison
 Black Home 2 (Video Game) / int_6116ca8d
comment
Hellhole Prison: Even without the supernatural elements and the staff and inmated going utterly insane, Grabstein Prison is hardly a warm and welcoming place. The Warden is corrupt, the doctor is amoral, and there's an oubliette at the bottom where random prisoners are tossed, and the only way out is freaking teleportation!
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Sanity Slippage
 Black Home 2 (Video Game) / int_62434fe2
comment
Sanity Slippage: A staple for a horror game. We never see the prisoners before they go mad, and we barely spend any time with the staff, but what we do see suggests that they were at least friendly with one another. The Hidden Letters reveal that Moll struggled to make sense of her mother's murder, slowly becoming darker and more morose as time passed, until she became obsessed with punishing cirminals, and eventually until she arranged for the Diadem to be brought to the prison.
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Heroic Sacrifice
 Black Home 2 (Video Game) / int_6439de78
comment
Heroic Sacrifice: In the Golden Ending, Dunn realizes that both he and the Diadem are too dangerous to exist, so he tricks the true mastermind into following him into a rigged cave, then blows it all to hell, destroying himself, the Diadem, and the mastermind.
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He Knows Too Much
 Black Home 2 (Video Game) / int_65acf9db
comment
He Knows Too Much: Dunn. He was hired by the Warden to find Galant Coy's notes, but when he figured out what they could do, he hid them, and the Warden had him thrown into a pit beneath the prison until he spilled the beans. It was all for nothing, as the notes were eventually found and brought to the prison anyway. This is also why Dunn chooses to kill himself in the Golden Ending. If he's the only one who knows where the Diadem is, and he's too dead to tell anyone, then the world will finally be safe from it's influence.
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 Black Home 2 (Video Game) / int_66479d0
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Our Ghosts Are Different
 Black Home 2 (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Only Galant is actually a ghost. Enigma is merely the memories of Lecia Coy, given life and stored inside the Diadem.
 Black Home 2 (Video Game) / int_66479d0
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 Black Home 2 (Video Game) / int_6bda9a30
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Meaningful Name
 Black Home 2 (Video Game) / int_6bda9a30
comment
Meaningful Name: Grabstein Prison. Or translated from the German, Gravestone Prison.
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Driven to Suicide
 Black Home 2 (Video Game) / int_6d332aea
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Driven to Suicide: The Warden, driven to despair that he failed in his duty to watch over the prisoners, and utterly out of his mind, blows up his office.
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Antagonistic Offspring
 Black Home 2 (Video Game) / int_6e23669f
comment
Antagonistic Offspring: Galant Coy, son of Lecia and Lesnar Coy from the first game is the big bad this time around.
 Black Home 2 (Video Game) / int_6e23669f
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 Black Home 2 (Video Game) / int_8e0430ab
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Non-Standard Game Over
 Black Home 2 (Video Game) / int_8e0430ab
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Non Standard Game Over: A truly hilarious one. If you drink from the wineskin after you've poisoned it, you'll get a long speech calling you out for it
 Black Home 2 (Video Game) / int_8e0430ab
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 Black Home 2 (Video Game) / int_98f22e5f
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Wardens Are Evil
 Black Home 2 (Video Game) / int_98f22e5f
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Wardens Are Evil: Or at least corrupt. And then murderously insane.
 Black Home 2 (Video Game) / int_98f22e5f
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Unwitting Instigator of Doom
 Black Home 2 (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: As with the first game, the events of this one can all be traced back to one lone serving girl stealing a bauble used by a demonic cult and hiding it. If Aelysia hadn't done that, neither the events at the monastery nor the prison would have happened.
 Black Home 2 (Video Game) / int_99ddfcec
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 Black Home 2 (Video Game) / int_9cabdae7
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Shirtless Captives
 Black Home 2 (Video Game) / int_9cabdae7
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Shirtless Captives: None of the prisoners wear shirts. Even Dunn goes topless, until he can find his "leathers" again.
 Black Home 2 (Video Game) / int_9cabdae7
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 Black Home 2 (Video Game) / int_9dd2cbc2
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CloudCuckooLander
 Black Home 2 (Video Game) / int_9dd2cbc2
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Cloud Cuckoo Lander: The Medical Staff. Joy rambles on in a rhyming cadence and calls dibs on Roman's leg, offering to let Moll 'hold his hand, and the other nurses offer to "help" the party go insane.
 Black Home 2 (Video Game) / int_9dd2cbc2
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 Black Home 2 (Video Game) / int_a08199ec
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The Dog Was the Mastermind
 Black Home 2 (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: Finding all ten Hidden Letters reveals that it wasn't the doctor who brought all of Galant Coy's alchemical artifacts into the prison and started the plague that killed everyone - it was Moll, the party's team healer. And she did it all on purpose.
 Black Home 2 (Video Game) / int_a08199ec
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 Black Home 2 (Video Game) / int_ae3d6438
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Deadpan Snarker
 Black Home 2 (Video Game) / int_ae3d6438
comment
Deadpan Snarker: So, the captain of the guard needs someone to find the key so he can get out of the corridor he's trapped in? Well Dunn needs a Cloak of Invisibility, a set of Master Lockpicks, and the floorplan to a rich man's vault, and yet oddly enough, life seems content to deny him these things.
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Alien Geometries
 Black Home 2 (Video Game) / int_b3bdf232
comment
Alien Geometries: Pandemonium, the last area of the prison before the final showdown, is a large map room made of chunks of the prison, all welded together somehow and floating in an endless void.
 Black Home 2 (Video Game) / int_b3bdf232
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Teeth-Clenched Teamwork
 Black Home 2 (Video Game) / int_c3648b87
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Teeth-Clenched Teamwork: Roman and Dunn make no secret their dislike for each other, being a prison guard and a prisoner respectively.
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Bedlam House
 Black Home 2 (Video Game) / int_c6c5ce4
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Bedlam House: Not technically a mental institution, but given how chaotic the prison becomes after the Diadem wakes up, it counts.
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 Black Home 2 (Video Game) / int_c75df49a
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Shout-Out
 Black Home 2 (Video Game) / int_c75df49a
comment
Shout-Out: The ending where Roman turns the Diadem over to the government has one to Raiders of the Lost Ark. The Abandon Ending is one to slasher/horror/ghost movies like The Ring, where unwary trespassers are picked off one by one by a vengeful spirit. In this case, Enigma.
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 Black Home 2 (Video Game) / int_cb9aeb6a
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Vigilante Man
 Black Home 2 (Video Game) / int_cb9aeb6a
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Vigilante Man: Moll's motive for spreading the plague throughout the prison. Her mother was murdered by a mugger, and so she decided that all criminals had to die.
 Black Home 2 (Video Game) / int_cb9aeb6a
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The Nothing After Death
 Black Home 2 (Video Game) / int_d57f4a99
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The Nothing After Death: We know that there is an afterlife in the Black Homeiverse, it's called the Bright Place, and at the end of the first game, both Lesnar (in the bad ending) and Aelysia go there. However, Lecia doesn't; instead her soul gets trapped in a Diadem by her own son, and she experiences a timeless void until she's released again centuries later.
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A Rare Sentence
 Black Home 2 (Video Game) / int_dd9fba61
comment
A Rare Sentence: If Dunn investigates a bloody warning to 'GET OUT' on the wall of the surgical theater:
 Black Home 2 (Video Game) / int_dd9fba61
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Sealed Good in a Can
 Black Home 2 (Video Game) / int_eb27c1f2
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Sealed Good in a Can: Enigma, the memories of Lecia Coy, also trapped in the Diadem.
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 Black Home 2 (Video Game) / int_f13a0451
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Suicide Attack
 Black Home 2 (Video Game) / int_f13a0451
comment
Suicide Attack: When the party corners Nurse Joy in the Crawlspace, she's so broken she tries to kill them all with a blasting cap. Only Roman's quick thinking saves them, but Joy isn't so lucky.
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MacGyvering
 Black Home 2 (Video Game) / int_fd5603b
comment
MacGyvering: You can cobble together grappling hooks from rope and candle braziers, and somehow it works. You can also make lethal poison from cave mushrooms and a waterskin.
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Theme Naming
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Theme Naming: The Nurses, Charity, Harmony, Truth, and Joy.
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