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Brutal Mario (Video Game)
- 258 statements
- 47 feature instances
- 11 referencing feature instances
Brutal Mario (Video Game) | type |
TVTItem | |
Brutal Mario (Video Game) | label |
Brutal Mario (Video Game) | |
Brutal Mario (Video Game) | page |
BrutalMario | |
Brutal Mario (Video Game) | comment |
One of the most well-known Super Mario World hacks. Made by the Japanese hacker "Carol", this hack's success comes from the fact that it contains many modifications that the vast majority of SMW hackers can't do, including new bosses, transition effects, new powers, and more. It's inspired many hackers to make their own custom bosses and ASM modifications.The official game is available on SMWCentral here, which has an unofficial English translation included. Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.The story in later demos is that, prior to the hack's start, Mario finally defeated Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a Fallen Hero trying to Take Over the World. (The story in the most widely spread demo is "Mario was hungry, so he went to Dinosaur Land to eat dinosaurs.")This game is also commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol continues to work on it to this day, though it may not be released for some time.Changes from the original: The title screen demo level changes halfway through: Mario encounters a crying Koopa called a "Love Animal" (one Let's Play said this was PETA's way of complaining to Mario), then he goes back and sees a bunch of collapsed Koopas and cracked shells before jumping in a hole marked "↓SUICIDE". When you play the actual level, jump down the suicide hole. Bosses from numerous Kirby, Donkey Kong Country, Mega Man (Classic), World of Mana and Final Fantasy games. A mysterious "Luigi" world Wavy effects for underwater levels A level with a setting sun transition Gravity reversal blocks Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above. Pretty much every level has a little gimmick. Every single one. | |
Brutal Mario (Video Game) | fetched |
2023-10-12T23:16:10Z | |
Brutal Mario (Video Game) | parsed |
2023-10-12T23:16:10Z | |
Brutal Mario (Video Game) | processingComment |
Dropped link to AttackOfTheFiftyFootWhatever: Not a Feature - UNKNOWN | |
Brutal Mario (Video Game) | processingComment |
Dropped link to DonkeyKongCountry: Not a Feature - ITEM | |
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Dropped link to JoJosBizarreAdventure: Not a Feature - ITEM | |
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Dropped link to JoJosBizarreAdventurePhantomBlood: Not a Feature - ITEM | |
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Dropped link to Kirby: Not a Feature - ITEM | |
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Dropped link to MegaMan1: Not a Feature - ITEM | |
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Dropped link to MegaMan2: Not a Feature - ITEM | |
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Dropped link to MegaMan4: Not a Feature - ITEM | |
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Dropped link to MegaMan7: Not a Feature - ITEM | |
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Dropped link to MegaMan: Not a Feature - ITEM | |
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Dropped link to MegaManAndBass: Not a Feature - ITEM | |
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Dropped link to PaperMario64: Not a Feature - ITEM | |
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Dropped link to Pirate: Not a Feature - ITEM | |
Brutal Mario (Video Game) | processingComment |
Dropped link to SuperMarioBros3: Not a Feature - ITEM | |
Brutal Mario (Video Game) | processingUnknown |
AttackOfTheFiftyFootWhatever | |
Brutal Mario (Video Game) | isPartOf |
DBTropes | |
Brutal Mario (Video Game) / int_1501e2dd | type |
Hero Antagonist | |
Brutal Mario (Video Game) / int_1501e2dd | comment |
Hero Antagonist: King Luigi, who helped Princess Peach in reconstructing the Kingdom after Mario ruined it. | |
Brutal Mario (Video Game) / int_1501e2dd | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_1501e2dd | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_1501e2dd | |
Brutal Mario (Video Game) / int_1ca6727d | type |
Actually a Doombot | |
Brutal Mario (Video Game) / int_1ca6727d | comment |
Actually a Doombot: The first time you beat Dr. Wily, turns out he's a dummy. | |
Brutal Mario (Video Game) / int_1ca6727d | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_1ca6727d | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_1ca6727d | |
Brutal Mario (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Brutal Mario (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: Xan Bie uses flame attacks, and is defeated by being doused in water. | |
Brutal Mario (Video Game) / int_1cc9f5e5 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_1cc9f5e5 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_1cc9f5e5 | |
Brutal Mario (Video Game) / int_1fdaf8ff | type |
Ominous Latin Chanting | |
Brutal Mario (Video Game) / int_1fdaf8ff | comment |
Ominous Latin Chanting: The MSU-1 version of Demo 7's title screen and overworld theme Fithos Lusec Wecos Vinosec certainly sounds like an ominous theme for the plumber-turned-dictator. | |
Brutal Mario (Video Game) / int_1fdaf8ff | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_1fdaf8ff | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_1fdaf8ff | |
Brutal Mario (Video Game) / int_2813c530 | type |
Laser Hallway | |
Brutal Mario (Video Game) / int_2813c530 | comment |
Laser Hallway: One section of Bowser's Castle uses the infamous Force Beams from Quick Man's stage. | |
Brutal Mario (Video Game) / int_2813c530 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_2813c530 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_2813c530 | |
Brutal Mario (Video Game) / int_2864490b | type |
Gravity Screw | |
Brutal Mario (Video Game) / int_2864490b | comment |
Gravity Screw: Fort of Gravity has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether. | |
Brutal Mario (Video Game) / int_2864490b | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_2864490b | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_2864490b | |
Brutal Mario (Video Game) / int_294df577 | type |
Dark World | |
Brutal Mario (Video Game) / int_294df577 | comment |
Dark World: Ghost Forest has several switches that turn the world from day to night and back again, and transforms all the enemies. | |
Brutal Mario (Video Game) / int_294df577 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_294df577 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_294df577 | |
Brutal Mario (Video Game) / int_299dae0 | type |
Background Boss | |
Brutal Mario (Video Game) / int_299dae0 | comment |
Background Boss: A few of these exist, though the straightest example is a fight against a giant Kirby. | |
Brutal Mario (Video Game) / int_299dae0 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_299dae0 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_299dae0 | |
Brutal Mario (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Brutal Mario (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Needless to say, there's a lot of areas where you can make a level Unwinnable if you don't do it just right, since many of the levels contain some kind of puzzle with no way of redoing it without suiciding, usually through the use of P-Switches. | |
Brutal Mario (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_29c50e28 | |
Brutal Mario (Video Game) / int_2c385759 | type |
Massive Multiplayer Crossover | |
Brutal Mario (Video Game) / int_2c385759 | comment |
Massive Multiplayer Crossover: The romhack features gimmicks and boss fights from dozens of different non-Mario video games, especially the Donkey Kong Country, Kirby, Mega Man, and Mana Series. | |
Brutal Mario (Video Game) / int_2c385759 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_2c385759 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_2c385759 | |
Brutal Mario (Video Game) / int_302730a | type |
Fusion Dance | |
Brutal Mario (Video Game) / int_302730a | comment |
Fusion Dance: The merger of the 7 Koopalings, which is an homage to the merger of the 7 Heroes. | |
Brutal Mario (Video Game) / int_302730a | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_302730a | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_302730a | |
Brutal Mario (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Brutal Mario (Video Game) / int_314c56b9 | comment |
Time Stands Still: One level has P-Switches that briefly stop time and freeze all enemies. The level name even references the Trope Namer. | |
Brutal Mario (Video Game) / int_314c56b9 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_314c56b9 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_314c56b9 | |
Brutal Mario (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Brutal Mario (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: SMW Central requires that, if you submit an incomplete hack, use a formal "End of Demo" level that's like the original game's Top Secret Area. Carol opts for a picture of Wendy O. Koopa and killing Mario. One of these instances is where Star Road 5 used to be, and using a Game Genie code to force a "secret exit" animation gives you access to a secret world. | |
Brutal Mario (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_33ca811a | |
Brutal Mario (Video Game) / int_342f40b0 | type |
Lift of Doom | |
Brutal Mario (Video Game) / int_342f40b0 | comment |
Lift of Doom: Two levels use an elevator in which the player must avoid enemies and obstacles. | |
Brutal Mario (Video Game) / int_342f40b0 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_342f40b0 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_342f40b0 | |
Brutal Mario (Video Game) / int_363e9631 | type |
Sequential Boss | |
Brutal Mario (Video Game) / int_363e9631 | comment |
Sequential Boss: A fair number of the game's bosses have multiple forms | |
Brutal Mario (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_363e9631 | |
Brutal Mario (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Brutal Mario (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: The Demon Wall appears as a sub-boss in Ludwig's castle, chasing after you while spawning homing Bullet Bills. An interesting example in that you can go behind him before he drops down to access a secret area. | |
Brutal Mario (Video Game) / int_409d3c07 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_409d3c07 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_409d3c07 | |
Brutal Mario (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Brutal Mario (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Boss Dumb Drum, who spawns Koopa Troopas, Chargin' Chucks, and Cheep-Cheeps. | |
Brutal Mario (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_40e2ac3f | |
Brutal Mario (Video Game) / int_42846e90 | type |
Elemental Powers | |
Brutal Mario (Video Game) / int_42846e90 | comment |
Elemental Powers: Three of the Benevodons from Trials of Mana appear as bosses in this game. Casting a Shadow: Zable Fahr. Light 'em Up: Lightgazer Playing with Fire: Xan Bie uses flame attacks, and is defeated by being doused in water. | |
Brutal Mario (Video Game) / int_42846e90 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_42846e90 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_42846e90 | |
Brutal Mario (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
Brutal Mario (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: The level "Milky Way Wishes" reenacts the inside of NOVA level from Kirby Super Star. | |
Brutal Mario (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_5098e87 | |
Brutal Mario (Video Game) / int_515eeccc | type |
Sampling | |
Brutal Mario (Video Game) / int_515eeccc | comment |
Sampling: Later versions contained sampled music, including Aboard the Hilda Garde from Final Fantasy IX | |
Brutal Mario (Video Game) / int_515eeccc | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_515eeccc | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_515eeccc | |
Brutal Mario (Video Game) / int_5372ed53 | type |
Macro Zone | |
Brutal Mario (Video Game) / int_5372ed53 | comment |
Macro Zone: A level based on Giant Land. | |
Brutal Mario (Video Game) / int_5372ed53 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_5372ed53 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_5372ed53 | |
Brutal Mario (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Brutal Mario (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: "Where is This?" is based on World 1 of Super Mario Bros. | |
Brutal Mario (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_56b5a6b7 | |
Brutal Mario (Video Game) / int_66f763c0 | type |
Interface Screw | |
Brutal Mario (Video Game) / int_66f763c0 | comment |
Interface Screw: Mirror Fortress reverses left and right on the D-Pad. | |
Brutal Mario (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_66f763c0 | |
Brutal Mario (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Brutal Mario (Video Game) / int_6dc206c9 | comment |
Marathon Level: Oh lordy, there are a lot of levels that are insanely long. Special notice goes to world 7, 8, and Special for all having levels that can take 5 minutes or longer. One level in particular, "Finish! Bowser Keep", can take anywhere from 17-40 minutes depending on your path! | |
Brutal Mario (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_6dc206c9 | |
Brutal Mario (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
Brutal Mario (Video Game) / int_6ee0d388 | comment |
Marathon Boss: The already Bowser's Keep level mentioned below is long enough, but if you choose the normal pathway, you're treated to fighting the seven Koopalings merged together. Said battle can take at least 20 minutes or so if you know what you're doing. In comparison, the secret pathway is another battle with Bowser that takes a significantly shorter amount of time. | |
Brutal Mario (Video Game) / int_6ee0d388 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_6ee0d388 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_6ee0d388 | |
Brutal Mario (Video Game) / int_736d791f | type |
Adaptational Badass | |
Brutal Mario (Video Game) / int_736d791f | comment |
Adaptational Badass: The Dark Lich in Trials of Mana was generally considered to be the weakest of the three final bosses, but here he's impossible for Mario to defeat, forcing him to get outside help. | |
Brutal Mario (Video Game) / int_736d791f | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_736d791f | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_736d791f | |
Brutal Mario (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Brutal Mario (Video Game) / int_75f38750 | comment |
Kaizo Trap: In "Where is This?", it's possible to defeat Bowser and fall into the lava right afterward if your jump is off. | |
Brutal Mario (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_75f38750 | |
Brutal Mario (Video Game) / int_7836c43 | type |
Casting a Shadow | |
Brutal Mario (Video Game) / int_7836c43 | comment |
Casting a Shadow: Zable Fahr. | |
Brutal Mario (Video Game) / int_7836c43 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_7836c43 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_7836c43 | |
Brutal Mario (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Brutal Mario (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: Carol's plan isn't actually to have Luigi as the final boss, but to have the final boss fight be against Mario himself. As mentioned on the wiki | |
Brutal Mario (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_7bf14666 | |
Brutal Mario (Video Game) / int_8029fa50 | type |
True Final Boss | |
Brutal Mario (Video Game) / int_8029fa50 | comment |
True Final Boss: Though unfinished, Carol's plan is to have Luigi as this. Through secret exits in "Mirror Fort," "Really Big Jump," and Bowser's Castle, you can access three side levels in Luigi's Castle, and once you beat them and beat the Special World, a pipe will appear in World 1 giving you access to the middle path to Luigi's Castle itself. | |
Brutal Mario (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_8029fa50 | |
Brutal Mario (Video Game) / int_898ff050 | type |
Villain Protagonist | |
Brutal Mario (Video Game) / int_898ff050 | comment |
Villain Protagonist: Mario, who is a Fallen Hero trying to reclaim the Mushroom Kingdom that he ruined. | |
Brutal Mario (Video Game) / int_898ff050 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_898ff050 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_898ff050 | |
Brutal Mario (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
Brutal Mario (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: Some levels require the player to find hidden passages by searching walls for fake scenery. | |
Brutal Mario (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_8fcb1ef4 | |
Brutal Mario (Video Game) / int_9a688fa1 | type |
Sibling Fusion | |
Brutal Mario (Video Game) / int_9a688fa1 | comment |
Sibling Fusion: The Seven Koopaling Fusion that is the finale of "Finish! Bowser Keep" is one of the more memorable examples, with the Koopalings fusing together much like The Seven Heroes. | |
Brutal Mario (Video Game) / int_9a688fa1 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_9a688fa1 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_9a688fa1 | |
Brutal Mario (Video Game) / int_ad363f77 | type |
Dead Fic | |
Brutal Mario (Video Game) / int_ad363f77 | comment |
Dead Fic: Early in 2020, Carol officially discontinued development on this hack. | |
Brutal Mario (Video Game) / int_ad363f77 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_ad363f77 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_ad363f77 | |
Brutal Mario (Video Game) / int_b42e16fb | type |
Feathered Fiend | |
Brutal Mario (Video Game) / int_b42e16fb | comment |
Feathered Fiend: Squawks. After helping you through a cave level, he suddenly turns on you and starts attacking. | |
Brutal Mario (Video Game) / int_b42e16fb | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_b42e16fb | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_b42e16fb | |
Brutal Mario (Video Game) / int_b53077b3 | type |
Take That! | |
Brutal Mario (Video Game) / int_b53077b3 | comment |
Take That!: A level in earlier demos is called "Aneha Estate", referencing Hidetsugu Aneha, an architect notorious for falsifying earthquake resistance data in buildings he designed. It was replaced with a level called "The Cursed Mansion", possibly referencing a Japanese indie PC game notorious for its death sound effect | |
Brutal Mario (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_b53077b3 | |
Brutal Mario (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Brutal Mario (Video Game) / int_bb48f8ba | comment |
Timed Mission: The "Titanic" level gives the player a short time limit, so in many cases the player will only finish mere seconds before the time is up. The time limit is even tighter when trying to gain access to the Warp Star because more than 100 seconds must be left on the clock when crossing the finish line. Without incredible forsight and the right combination of items this is impossible. | |
Brutal Mario (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_bb48f8ba | |
Brutal Mario (Video Game) / int_bc0f0e23 | type |
Boss Bonanza | |
Brutal Mario (Video Game) / int_bc0f0e23 | comment |
Boss Bonanza: Many later levels contain multiple bosses in the same level. Showdown! Dedede Castle is a Kirby-themed Bonanza, with five different bosses to name and ending with the pink puff himself. World 8 alone has 17 bosses, with the final level, The Decisive Battle! Bowser's Castle, housing seven of them. Wily's Revenge in the Special World features four Doc Robots as minibosses, then the Wily Machine, and then the Wily Capsule. | |
Brutal Mario (Video Game) / int_bc0f0e23 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_bc0f0e23 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_bc0f0e23 | |
Brutal Mario (Video Game) / int_c0935922 | type |
Dragon Rider | |
Brutal Mario (Video Game) / int_c0935922 | comment |
Dragon Rider: Larry rides the Mana Beast during his boss fight. | |
Brutal Mario (Video Game) / int_c0935922 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_c0935922 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_c0935922 | |
Brutal Mario (Video Game) / int_c0fd3b54 | type |
Light 'em Up | |
Brutal Mario (Video Game) / int_c0fd3b54 | comment |
Light 'em Up: Lightgazer | |
Brutal Mario (Video Game) / int_c0fd3b54 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_c0fd3b54 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_c0fd3b54 | |
Brutal Mario (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Brutal Mario (Video Game) / int_c75c63a3 | comment |
Blackout Basement: Several levels are completely dark and give the player only a spotlight in order to see Mario. | |
Brutal Mario (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_c75c63a3 | |
Brutal Mario (Video Game) / int_c75df49a | type |
Shout-Out | |
Brutal Mario (Video Game) / int_c75df49a | comment |
Shout-Out: A working Super Mario Bros. 3 Spade Game. A room similar to the Banana Bird caves of Donkey Kong Country 3 where you have to play the SMB theme. Both incarnations of Squawks. You have to fight the DKC version as a miniboss, and the level with the subsequent version also has working (albeit extremely small) Zingers. A working skiing level similar to the ones in Yoshi's Island. To Mega Man: In some levels, you can push R to activate a Leaf Shield. (The unofficial English translation has Dr. Light telling Mario about it via message boxes.) In World 6, the Wily Capsule from Mega Man 7 appears as a secret boss. He turns out to be Actually a Doombot, in reference to Mega Man 3. In World 7, one level allows Mario to use the Ice Slasher. Ludwig's Castle features Ring Man as a mid-boss, and beating him grants you the Ring Boomerang. Dr. Wily's Revenge in the Special World is one giant Mega Man pastiche. It takes place in a Wily Castle with an intro referencing Mega Man & Bass, and features three sub-stages, with the bosses being Quint, Mecha Dragon (though it acts more like the King Jet), and a final Boss Rush stage against four Doc Robots. Each of them uses the Ice Wall, Flame Blast, Leaf Shield, and Flash Stopper, in order, and beating them allows you to use their weapon. The level ends with a final fight against a Wily Machine, and then a Wily Capsule that acts like a cross between the Mega Man 4 iteration and the Genocide Heart. Notable other bosses: Kaptain K. Rool, Dumb Drum, Whispy Woods, Kracko, King Dedede, and a Yoshi's Island-ized Kirby. To JoJo's Bizarre Adventure: As mentioned below, one level is named after The World. A later level is called "It's Electrifying! I Admire It!", quoting one of young Dio's flunkies praising him. Of course, the level is literally full of electricity. | |
Brutal Mario (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_c75df49a | |
Brutal Mario (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Brutal Mario (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Mario does this to Zable Fahr, the Dark Lich, Archdemon, and Dragon Emperor. | |
Brutal Mario (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_cc4d190a | |
Brutal Mario (Video Game) / int_da03a529 | type |
Bait-and-Switch Boss | |
Brutal Mario (Video Game) / int_da03a529 | comment |
Bait-and-Switch Boss: After bringing Bow over to Dark Lich/Masked Mage, she devours him, becoming the new boss you have to fight. After beating Marx, Kirby flies in and devours him. You have to fight him as a result. | |
Brutal Mario (Video Game) / int_da03a529 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_da03a529 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_da03a529 | |
Brutal Mario (Video Game) / int_decf72f1 | type |
Control Room Puzzle | |
Brutal Mario (Video Game) / int_decf72f1 | comment |
Control Room Puzzle: The Red Switch Palace uses this type of puzzle where the player hits switches that make certain blocks appear or disappear. | |
Brutal Mario (Video Game) / int_decf72f1 | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_decf72f1 | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_decf72f1 | |
Brutal Mario (Video Game) / int_ea2e9f2d | type |
No Ending | |
Brutal Mario (Video Game) / int_ea2e9f2d | comment |
No Ending: Since the hack is incomplete, there's no formal ending. Subverted, as Carol is finishing work on this game. | |
Brutal Mario (Video Game) / int_ea2e9f2d | featureApplicability |
-0.3 | |
Brutal Mario (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_ea2e9f2d | |
Brutal Mario (Video Game) / int_name | type |
ItemName | |
Brutal Mario (Video Game) / int_name | comment |
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Brutal Mario (Video Game) / int_name | featureApplicability |
1.0 | |
Brutal Mario (Video Game) / int_name | featureConfidence |
1.0 | |
Brutal Mario (Video Game) | hasFeature |
Brutal Mario (Video Game) / int_name | |
Brutal Mario (Video Game) / int_name | itemName |
Brutal Mario (Video Game) |
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