| Bzzzt (Video Game) |
type |
TVTItem |
| Bzzzt (Video Game) |
label |
Bzzzt (Video Game) |
| Bzzzt (Video Game) |
page |
Bzzzt |
| Bzzzt (Video Game) |
comment |
Bzzzt is a platformer game released in 2023. In that game, you play as a ZX 8000, a robot who has to navigate various hazards.The gameplay is a typical for a precision platformer, inspired from platformers of the past. While the player encounters enemies, they can't be defeated if there aren't player-operated turrets nearby. |
| Bzzzt (Video Game) |
fetched |
2024-01-18T14:46:11Z |
| Bzzzt (Video Game) |
parsed |
2024-01-18T14:46:11Z |
| Bzzzt (Video Game) |
processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN |
| Bzzzt (Video Game) |
processingUnknown |
OneHundredPerCentCompletion |
| Bzzzt (Video Game) |
isPartOf |
DBTropes |
| Bzzzt (Video Game) / int_1119e037 |
type |
Selective Gravity |
| Bzzzt (Video Game) / int_1119e037 |
comment |
Selective Gravity: Majority of the collectible bolts are spinning mid-air, with a few exceptions. |
| Bzzzt (Video Game) / int_1119e037 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_1119e037 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_1119e037 |
| Bzzzt (Video Game) / int_116451c7 |
type |
Directionally Solid Platforms |
| Bzzzt (Video Game) / int_116451c7 |
comment |
Directionally Solid Platforms: Thin platforms can be jumped from below and also be dropped down from. |
| Bzzzt (Video Game) / int_116451c7 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_116451c7 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_116451c7 |
| Bzzzt (Video Game) / int_1664fe9f |
type |
Temporary Platform |
| Bzzzt (Video Game) / int_1664fe9f |
comment |
Temporary Platform: The game has platforms that switch on and off in a set period of time. It also has platforms that crumble shortly after stood on. |
| Bzzzt (Video Game) / int_1664fe9f |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_1664fe9f |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_1664fe9f |
| Bzzzt (Video Game) / int_25ccb4b9 |
type |
Confused Question Mark |
| Bzzzt (Video Game) / int_25ccb4b9 |
comment |
Confused Question Mark: ZX 8000 emits a question mark during the final boss fight. |
| Bzzzt (Video Game) / int_25ccb4b9 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_25ccb4b9 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_25ccb4b9 |
| Bzzzt (Video Game) / int_26480103 |
type |
Mechanical Animals |
| Bzzzt (Video Game) / int_26480103 |
comment |
Mechanical Animals: Once ZX 8000 leaves the lab, the robots resemble animals such as a beetle or a fish. |
| Bzzzt (Video Game) / int_26480103 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_26480103 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_26480103 |
| Bzzzt (Video Game) / int_2813c530 |
type |
Laser Hallway |
| Bzzzt (Video Game) / int_2813c530 |
comment |
Laser Hallway: Some corridors are filled with deadly lasers instead. |
| Bzzzt (Video Game) / int_2813c530 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_2813c530 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_2813c530 |
| Bzzzt (Video Game) / int_3567ac72 |
type |
Level Goal |
| Bzzzt (Video Game) / int_3567ac72 |
comment |
Level Goal: A device with an arrow and blue glowing floor indicates a goal of a level. |
| Bzzzt (Video Game) / int_3567ac72 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_3567ac72 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_3567ac72 |
| Bzzzt (Video Game) / int_3b06f9b5 |
type |
Floating Platforms |
| Bzzzt (Video Game) / int_3b06f9b5 |
comment |
Floating Platforms: Some platforms that float are rocket-propelled. |
| Bzzzt (Video Game) / int_3b06f9b5 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_3b06f9b5 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_3b06f9b5 |
| Bzzzt (Video Game) / int_3e80dd34 |
type |
Damage Is Fire |
| Bzzzt (Video Game) / int_3e80dd34 |
comment |
Damage Is Fire: Damaged machines start burning. |
| Bzzzt (Video Game) / int_3e80dd34 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_3e80dd34 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_3e80dd34 |
| Bzzzt (Video Game) / int_5098e87 |
type |
Unexpected Shmup Level |
| Bzzzt (Video Game) / int_5098e87 |
comment |
Unexpected Shmup Level: One of the levels has ZX 8000 piloting a plane to head towards the enemy base. |
| Bzzzt (Video Game) / int_5098e87 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_5098e87 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_5098e87 |
| Bzzzt (Video Game) / int_65cd1b5e |
type |
Acid Pool |
| Bzzzt (Video Game) / int_65cd1b5e |
comment |
Acid Pool: Acid is one of the obstacles ZX 8000 encounters. There are only a handful in the game. |
| Bzzzt (Video Game) / int_65cd1b5e |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_65cd1b5e |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_65cd1b5e |
| Bzzzt (Video Game) / int_72294ed1 |
type |
Springs, Springs Everywhere |
| Bzzzt (Video Game) / int_72294ed1 |
comment |
Springs, Springs Everywhere: Steam emitters propel the player high up in the air. |
| Bzzzt (Video Game) / int_72294ed1 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_72294ed1 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_72294ed1 |
| Bzzzt (Video Game) / int_7e1f3c45 |
type |
Power-Up Magnet |
| Bzzzt (Video Game) / int_7e1f3c45 |
comment |
Power-Up Magnet: During the shoot'em up section, the plane has slight ability to attract nearby bolts. |
| Bzzzt (Video Game) / int_7e1f3c45 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_7e1f3c45 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_7e1f3c45 |
| Bzzzt (Video Game) / int_7e861e58 |
type |
Speedrun Reward |
| Bzzzt (Video Game) / int_7e861e58 |
comment |
Speedrun Reward: Completing a level within a set time limit awards player a badge. |
| Bzzzt (Video Game) / int_7e861e58 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_7e861e58 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_7e861e58 |
| Bzzzt (Video Game) / int_7f84552e |
type |
Tin-Can Robot |
| Bzzzt (Video Game) / int_7f84552e |
comment |
Tin-Can Robot: ZX 8000 is clearly a metal robot with flexible arm tubes. |
| Bzzzt (Video Game) / int_7f84552e |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_7f84552e |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_7f84552e |
| Bzzzt (Video Game) / int_83308c12 |
type |
Spikes of Doom |
| Bzzzt (Video Game) / int_83308c12 |
comment |
Spikes of Doom: A fairly common hazard. Some spikes cosmetically retract and protract at fast pace, others are larger that extend only near ZX 8000. Then there are thorns that also act as spikes. |
| Bzzzt (Video Game) / int_83308c12 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_83308c12 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_83308c12 |
| Bzzzt (Video Game) / int_8ccf8ad8 |
type |
Conspicuous Electric Obstacle |
| Bzzzt (Video Game) / int_8ccf8ad8 |
comment |
Conspicuous Electric Obstacle: A common hazard in this game are electric bolt emitter pair that shoots orange lightning. Some are on all the time, some periodically switch on and off. Then there are pair of floating metal balls with electricity moving through them. |
| Bzzzt (Video Game) / int_8ccf8ad8 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_8ccf8ad8 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_8ccf8ad8 |
| Bzzzt (Video Game) / int_92cf3f7b |
type |
Smashing Hallway Traps of Doom |
| Bzzzt (Video Game) / int_92cf3f7b |
comment |
Smashing Hallway Traps of Doom: Early in the game, crushers with spikes are introduced that smash anything below it. Later, rocket-powered crushers are introduced. |
| Bzzzt (Video Game) / int_92cf3f7b |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_92cf3f7b |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_92cf3f7b |
| Bzzzt (Video Game) / int_9af10b44 |
type |
Double Jump |
| Bzzzt (Video Game) / int_9af10b44 |
comment |
Double Jump: ZX 8000 quickly gains an ability to jump again mid-air. Later, jump repeaters are introduced that temporarily give ZX 8000 multiple mid-air jumps. |
| Bzzzt (Video Game) / int_9af10b44 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_9af10b44 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_9af10b44 |
| Bzzzt (Video Game) / int_9b61220c |
type |
Pressure Plate |
| Bzzzt (Video Game) / int_9b61220c |
comment |
Pressure Plate: There are big red buttons on the floor that do various things such as open doors, activate turrets or move platforms. Some of them need to be stood on for them to remain active. |
| Bzzzt (Video Game) / int_9b61220c |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_9b61220c |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_9b61220c |
| Bzzzt (Video Game) / int_b06ff73b |
type |
Variable Mix |
| Bzzzt (Video Game) / int_b06ff73b |
comment |
Variable Mix: During the energy transfer, music gets more echo-y. |
| Bzzzt (Video Game) / int_b06ff73b |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_b06ff73b |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_b06ff73b |
| Bzzzt (Video Game) / int_bfc872db |
type |
Rise to the Challenge |
| Bzzzt (Video Game) / int_bfc872db |
comment |
Rise to the Challenge: A few level feature laser emitter that slowly rises, making the player having to outrun it. |
| Bzzzt (Video Game) / int_bfc872db |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_bfc872db |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_bfc872db |
| Bzzzt (Video Game) / int_c3d4a04c |
type |
Energy Ball |
| Bzzzt (Video Game) / int_c3d4a04c |
comment |
Energy Ball: Some of the enemies fire balls of energy as projectiles. |
| Bzzzt (Video Game) / int_c3d4a04c |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_c3d4a04c |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_c3d4a04c |
| Bzzzt (Video Game) / int_c6a9c7bd |
type |
Sea Mine |
| Bzzzt (Video Game) / int_c6a9c7bd |
comment |
Sea Mine: Water in outside stages contains metal spheres on chains that explode upon contact. |
| Bzzzt (Video Game) / int_c6a9c7bd |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_c6a9c7bd |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_c6a9c7bd |
| Bzzzt (Video Game) / int_c7e9160b |
type |
Air-Dashing |
| Bzzzt (Video Game) / int_c7e9160b |
comment |
Air-Dashing: One of the abilities ZX 8000 has is an ability to dash mid-air for unlimited number of times, as long as there's air. |
| Bzzzt (Video Game) / int_c7e9160b |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_c7e9160b |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_c7e9160b |
| Bzzzt (Video Game) / int_cea7fc1 |
type |
Bottomless Pits |
| Bzzzt (Video Game) / int_cea7fc1 |
comment |
Bottomless Pits: Falling into bottomless pits results a restart of a level. |
| Bzzzt (Video Game) / int_cea7fc1 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_cea7fc1 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_cea7fc1 |
| Bzzzt (Video Game) / int_e53a34aa |
type |
Death Course |
| Bzzzt (Video Game) / int_e53a34aa |
comment |
Death Course: Early levels are filled with hazards specifically to test robots. |
| Bzzzt (Video Game) / int_e53a34aa |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_e53a34aa |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_e53a34aa |
| Bzzzt (Video Game) / int_e899df79 |
type |
Flame Spewer Obstacle |
| Bzzzt (Video Game) / int_e899df79 |
comment |
Flame Spewer Obstacle: Flame traps appear as a hazard, emitting damaging flames at regular intervals. A more dangerous form is a grill that shoots out a flame of unlimited distance at periodic intervals. |
| Bzzzt (Video Game) / int_e899df79 |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_e899df79 |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_e899df79 |
| Bzzzt (Video Game) / int_ea10a2de |
type |
Hearts Are Health |
| Bzzzt (Video Game) / int_ea10a2de |
comment |
Hearts Are Health: Health is represented by heart symbols. |
| Bzzzt (Video Game) / int_ea10a2de |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_ea10a2de |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_ea10a2de |
| Bzzzt (Video Game) / int_eee721fd |
type |
Wall Jump |
| Bzzzt (Video Game) / int_eee721fd |
comment |
Wall Jump: Blue glowing walls indicate walls that can be jumped off of. |
| Bzzzt (Video Game) / int_eee721fd |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_eee721fd |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_eee721fd |
| Bzzzt (Video Game) / int_name |
type |
ItemName |
| Bzzzt (Video Game) / int_name |
comment |
|
| Bzzzt (Video Game) / int_name |
featureApplicability |
1.0 |
| Bzzzt (Video Game) / int_name |
featureConfidence |
1.0 |
| Bzzzt (Video Game) |
hasFeature |
Bzzzt (Video Game) / int_name |
| Bzzzt (Video Game) / int_name |
itemName |
Bzzzt (Video Game) |