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Cameltry (Video Game)
- 53 statements
- 9 feature instances
- 0 referencing feature instances
Cameltry (Video Game) | type |
TVTItem | |
Cameltry (Video Game) | label |
Cameltry (Video Game) | |
Cameltry (Video Game) | page |
Cameltry | |
Cameltry (Video Game) | comment |
Cameltry is an arcade game developed and released by Taito in 1989. In the game, the player must move a marble through a maze by using analog controls to rotate the maze around the marble. The game got a home port for Super Nintendo Entertainment System in 1992 with the US release of the game being named On the Ball.In addition, the game received a sequel called Labyrinth for the Nintendo DS and was ported to the Taito Arcade Legends collection for modern systems. | |
Cameltry (Video Game) | fetched |
2023-10-24T22:52:29Z | |
Cameltry (Video Game) | parsed |
2023-10-24T22:52:29Z | |
Cameltry (Video Game) | isPartOf |
DBTropes | |
Cameltry (Video Game) / int_549a92e7 | type |
Minimalism | |
Cameltry (Video Game) / int_549a92e7 | comment |
Minimalism: You guide a small blue marble through a maze made of very basic looking wood and stone blocks and with very basic and random backgrounds with every course. Even the music is very quiet and functions more as ambience, but does set the mood for the type of course. | |
Cameltry (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_549a92e7 | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_549a92e7 | |
Cameltry (Video Game) / int_5f4d158d | type |
Space Zone | |
Cameltry (Video Game) / int_5f4d158d | comment |
Space Zone: Some of the levels have outer space backgrounds. | |
Cameltry (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_5f4d158d | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_5f4d158d | |
Cameltry (Video Game) / int_82933b02 | type |
Button Mashing | |
Cameltry (Video Game) / int_82933b02 | comment |
Button Mashing: In Labyrinth, players must tap the action button on a certain rhythm to create an aura that destroys certain kinds of blocks. | |
Cameltry (Video Game) / int_82933b02 | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_82933b02 | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_82933b02 | |
Cameltry (Video Game) / int_868e6134 | type |
Songs in the Key of Panic | |
Cameltry (Video Game) / int_868e6134 | comment |
Songs in the Key of Panic: When the player's time on a level runs low (20 seconds or less), a small and hectic sounding stinger plays. | |
Cameltry (Video Game) / int_868e6134 | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_868e6134 | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_868e6134 | |
Cameltry (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Cameltry (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: Some of the stages have multicolored backgrounds. | |
Cameltry (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_a0b2a1a8 | |
Cameltry (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Cameltry (Video Game) / int_bb48f8ba | comment |
Timed Mission: The game's levels are timed, and so is the game's menu. | |
Cameltry (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_bb48f8ba | |
Cameltry (Video Game) / int_d9e48d0 | type |
Company Cross References | |
Cameltry (Video Game) / int_d9e48d0 | comment |
Company Cross References: In the arcade version, you can replace the marble with sprites of characters and items from other Taito games. | |
Cameltry (Video Game) / int_d9e48d0 | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_d9e48d0 | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_d9e48d0 | |
Cameltry (Video Game) / int_fc225bec | type |
Artistic License – Physics | |
Cameltry (Video Game) / int_fc225bec | comment |
Artistic License – Physics: Averted. The game's central mechanic is to twist a maze so that a marble can fall through it. The marble can be stopped in place by obstacles, can be bounced into certain objects off of others, and the marble must sometimes be used to bust through wood blocks. | |
Cameltry (Video Game) / int_fc225bec | featureApplicability |
-1.0 | |
Cameltry (Video Game) / int_fc225bec | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_fc225bec | |
Cameltry (Video Game) / int_name | type |
ItemName | |
Cameltry (Video Game) / int_name | comment |
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Cameltry (Video Game) / int_name | featureApplicability |
1.0 | |
Cameltry (Video Game) / int_name | featureConfidence |
1.0 | |
Cameltry (Video Game) | hasFeature |
Cameltry (Video Game) / int_name | |
Cameltry (Video Game) / int_name | itemName |
Cameltry (Video Game) |
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