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Castlevania: Chronicles of Sorrow (Video Game)
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Castlevania: Chronicles of Sorrow (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The Castlevania duology of Aria of Sorrow (GBA), released in 2003, and Dawn of Sorrow (DS), released in 2005. The duology takes place in 2035/2036, after the permanent defeat of Count Dracula. Both games follow a high school student, Soma Cruz, who has strange and dangerous magical powers.Aria of Sorrow was included in the Compilation Rerelease Castlevania Advance Collection alongside Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance and Castlevania: Dracula X; released on September 23rd 2021 for Nintendo Switch, PlayStation 4, Xbox One and Steam.Aria of SorrowIn the year 2035, Soma Cruz is a seemingly Ordinary High-School Student (Foreign Exchange Student in the English version) who gets transported to Dracula's Castle (AKA Castlevania), thought to have been sealed permanently during the battle of 1999, during a solar eclipse, along with fellow student Mina Hakuba. Also at the scene is government agent Genya Arikado, who suggests that Soma venture further into the castle to discover the secret of its reappearance. Soma contains the Power of Dominance, which allows him to take the souls of his enemies and conform them to his will. It is revealed later that a mad cultist named Graham Jones is behind everything and believes himself to be the reincarnation of Dracula. Obviously, he has to be stopped.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Dawn of SorrowThe box, manual and introduction make no effort to hide Soma's status as Dracula's reincarnation. The game starts with Soma living a normal life with his not-girlfriend Mina when he is suddenly attacked by cult leader Celia, who wishes to create a new Dark Lord. After the fight, Soma charges into the cult's base with nothing but a rusty pocket knife and the clothes on his back. Oh, and he doesn't have any of the souls from Aria, having dumped them in the Chaotic Realm to reseal Castlevania and all. This time, the castle is somewhere in Europe and is made to be a similar substitute to the sealed Castlevania. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_115d318 | type |
And Then John Was a Zombie | |
Castlevania: Chronicles of Sorrow (Video Game) / int_115d318 | comment |
And Then John Was a Zombie: Getting the bad ending when fighting the True Final Boss in Aria. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_115d318 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_115d318 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Castlevania: Chronicles of Sorrow (Video Game) / int_12d9447 | comment |
Another Side, Another Story: Julius Mode from both games, without any plot in Aria but with a plot in which the titular character focuses on getting stronger so he could fulfill his promise to kill Soma if he ever becomes Dracula in Dawn. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_12d9447 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_12d9447 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
Castlevania: Chronicles of Sorrow (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: Julius Mode in Dawn. Soma ends up becoming Dracula as he feared, causing Julius to fulfill their promise and kill him. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_132e865c | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_132e865c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_14fe0d94 | type |
Older Hero vs. Younger Villain | |
Castlevania: Chronicles of Sorrow (Video Game) / int_14fe0d94 | comment |
Older Hero vs. Younger Villain: Dawn's Julius Mode only; 56-year old Julius Belmont vs. 19-year old Soma Cruz. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_14fe0d94 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_14fe0d94 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1527e9ae | type |
Chaos Architecture | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1527e9ae | comment |
Chaos Architecture: Somehow Dawn of Sorrow completely ignores this, taking place in an "exact replica" of Dracula's castle, completely ignoring its status as a creature of chaos. The need to have this plot point is unclear, as the story behind the castle (except possibly what is under it, and even that may be a creation of the cult) has no meaning at all. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1527e9ae | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_1527e9ae | |
Castlevania: Chronicles of Sorrow (Video Game) / int_15fa54bf | type |
Final Dungeon Preview | |
Castlevania: Chronicles of Sorrow (Video Game) / int_15fa54bf | comment |
Final Dungeon Preview: About halfway through Aria, Soma passes through the Top Floor of Dracula's Castle to get to the Inner Quarters. The Top Floor is the final area of the game, though this is subverted if the player unlocks the Golden Ending. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_15fa54bf | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_171ef47c | type |
Not-So-Harmless Villain | |
Castlevania: Chronicles of Sorrow (Video Game) / int_171ef47c | comment |
Not-So-Harmless Villain: Depite being Dark Lord candidates, Dario and Dmitrii are treated mostly like jokes in Dawn. Dmitrii looks especially weak, that is, until the climax... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_171ef47c | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_171ef47c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_17501df2 | type |
Cool Old Guy | |
Castlevania: Chronicles of Sorrow (Video Game) / int_17501df2 | comment |
Cool Old Guy: Julius Belmont. In his fifties or no, he can still storm the castle with the best of them. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_17501df2 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_17501df2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_18683fc2 | type |
Power-Up Letdown | |
Castlevania: Chronicles of Sorrow (Video Game) / int_18683fc2 | comment |
Power Up Letdown: Trying to summon using the Killer Fish soul in Aria results in the fish dying unless you're underwater. The soul description does warn you about this side effect. Ascalon in Dawn. The problem is that the weapon preceding it, Dainslef, confers boosts to STR, CON, and INT. Even ignoring the INT boost being good on its own, the STR Boost causes Dainslef to wobble between matching and slightly beating Ascalon's raw ATK, resulting in Ascalon being strictly inferior. Insult to injury, the weapon that follows Ascalon is Balmung, which while stronger than the preceding weapons also requires the one-per-playthrough Gergoth Soul in order to create it. Since the Chaos Ring requires having every soul in the game on hand at once in order for it to spawn, that presents a problem. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_18683fc2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_187bddc1 | type |
Religion of Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_187bddc1 | comment |
Religion of Evil: The Big Bad of the first game was the head of a sect that focused on the apocalypse, while the second game had cultist Celia and her minions trying to recreate the Dark Lord in order to restore God's status as the embodiment of perfect Good. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_187bddc1 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_18ce8f1d | type |
Full-Frontal Assault | |
Castlevania: Chronicles of Sorrow (Video Game) / int_18ce8f1d | comment |
Full-Frontal Assault: The succubus enemy in Aria is completely naked, although the pixelated nature renders any sensitive bits undiscernable. Dawn would opt to make them Stripperific instead. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_18ce8f1d | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_18ce8f1d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1a3a91dd | type |
Say My Name | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1a3a91dd | comment |
Say My Name: Soma's name is often called in dramatic moments. Also, in Julius Mode, each character calls for one another when switching. Prepare to hear lots of "Yoko!" "Julius!" and "Alucard!" over and over again. Soma as the Dark Lord pulls this on whichever playable character is active when you begin the final boss battle (with said character uttering a somber-sounding "Soma..." beforehand). Note that Yoko gets the Last-Name Basis treatment, whereas Alucard is referred to by his preferred alias. As for Julius, Soma starts out calm enough, only to crank up the decibel level once he gets to the family name ("BERUMONDO!!"). Old grudges die hard, apparently. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1a3a91dd | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_1a3a91dd | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Both games come with three endings — the lame one (where everything is cut short and you don't learn anything), the bad one (where Soma turns evil and becomes the Dark Lord), and the good one (where everyone lives happily ever after, more or less). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1aa08f77 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_1aa08f77 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1c5002bc | type |
The Stoic | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1c5002bc | comment |
The Stoic: Arikado and Julius. Both are never seen laughing throughout the game — let alone smiling at all. Julius is heard laughing at Soma and Mina at the end of the best ending of Dawn with Yoko and Hammer, though. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1c5002bc | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_1c5002bc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: Dmitrii Blinov suffers one of the most horrifying in the entire series. After his Thanatos Gambit that allows him to copy Soma's Dominance ability and return to life from his first death, Dmitrii loses control of the power and all of the monster souls he's absorbed coalesce into a horrible Eldritch Abomination... that swells from and bursts from his back, tearing his body to pieces in the process in his clear agony. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_1ea655da | type |
My Name Is ??? | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1ea655da | comment |
My Name Is ???: Shows up whenever someone speaks whose name hasn't been revealed. Usually when they speak for the first time, as the second time will likely involve them introducing themselves. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1ea655da | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_1ea655da | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_1fc8335e | comment |
Deal with the Devil: Dawn features the Devil Soul. It's a Guardian soul — press R and you will begin to lose twenty HP per second in exchange for much higher power, though it'll stop draining your health before it kills you (but still provide the power boost). Great if you're good at not getting hit and/or doing the Boss Rush. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2139c878 | type |
Church Militant | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2139c878 | comment |
Church Militant: Yoko Belnades is a witch trained by the Church. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2139c878 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2139c878 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2207b002 | type |
Ambiguously Brown | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2207b002 | comment |
Ambiguously Brown: Hammer is notably dark-skinned compared to the rest of the cast, who are paler. Justified as he's a former soldier who comes from a different country. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2207b002 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2207b002 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_22e5329e | type |
Ordinary High-School Student | |
Castlevania: Chronicles of Sorrow (Video Game) / int_22e5329e | comment |
Ordinary High-School Student: Soma starts out as exactly this. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_22e5329e | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_22e5329e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_243a6c2f | type |
Knockback Evasion | |
Castlevania: Chronicles of Sorrow (Video Game) / int_243a6c2f | comment |
Knockback Evasion: The Zombie Officer soul allows you to stop aerial knockback, while the Iron Golem soul in Aria ignores knockback and flinching completely. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_243a6c2f | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_243a6c2f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2536f695 | type |
Game-Breaker | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2536f695 | comment |
The Medusa Head Soul in both games makes you hover in the air for a pittance of mana. Almost indefinitely, in a game featuring bosses with raised weak points whose attacks sweep the ground. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2536f695 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_25b4ad2f | type |
Surprisingly Happy Ending | |
Castlevania: Chronicles of Sorrow (Video Game) / int_25b4ad2f | comment |
Surprisingly Happy Ending: The Castlevania saga ends not with the final destruction of Dracula, but with his redemption, the final destruction of the source of his evil, powers and castle, and a second chance for him to live a good life. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_25b4ad2f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Castlevania: Chronicles of Sorrow (Video Game) / int_25b5600 | comment |
Captain Ersatz: Zephyr in Dawn is basically a palette swap of Dio Brando from JoJo's Bizarre Adventure, with the same abilities and everything. You even fight him outside of the clock tower, much like the final battle between Dio and Jotaro. If that wasn't enough, he shouts Dio's iconic "TOKI WO TOMARE!" before freezing time. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_25bc8511 | type |
Generation Xerox | |
Castlevania: Chronicles of Sorrow (Video Game) / int_25bc8511 | comment |
Generation Xerox: The cast of protagonists bears a striking similarity to the cast of Castlevania III: Dracula's Curse. Alucard was a playable character in that game. Julius and Yoko are descendants of Trevor and Sypha, respectively. Certain unused assets suggest Hammer was also intended to be playable at some point, filling in the role of Grant. All the while, Soma plays the role of "Dracula if Lisa hadn't died", and indeed becomes villainous if Mina shares her fate. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_25fd37c3 | type |
Cleavage Window | |
Castlevania: Chronicles of Sorrow (Video Game) / int_25fd37c3 | comment |
Cleavage Window: Celia sports one◊ on her otherwise conservative robes. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_25fd37c3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_26c4741a | type |
Advanced Movement Technique | |
Castlevania: Chronicles of Sorrow (Video Game) / int_26c4741a | comment |
Advanced Movement Technique: In Aria of Sorrow, you can cancel your backdash into a jump, then backdash again immediately upon landing. This is faster than normal movement. In both games' Julius Mode, you move faster by continuously jumping and doing your Diving Kick. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_26c4741a | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_26c4741a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_26fa627a | type |
Elephant in the Living Room | |
Castlevania: Chronicles of Sorrow (Video Game) / int_26fa627a | comment |
Elephant in the Living Room: Death is repeatedly stated to be Dracula's closest confidant in other games in the series, so you would think he would have something to say to the reincarnation of his old friend. On the contrary, though, these are some of the only games released after Castlevania: Symphony of the Night where Death has no speaking role at all. Maybe Dracula's defeat in 1999 had some permanent effect on him? | |
Castlevania: Chronicles of Sorrow (Video Game) / int_26fa627a | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_26fa627a | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_26fa627a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2704093f | type |
Gashadokuro | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2704093f | comment |
Gashadokuro: The first boss, Creaking Skull, is a gigantic skeleton without legs (as its body has collapsed under its own weight) and a bone club. It's encountered again in the Dance Hall, where Soma can get its "Guardian Big Bone" soul ability, which creates its club hand. It can also later be encountered as the "Giant Skeleton", now lime-green and without the fire breath. Killing the Giant Skeleton grants the ability to lob big skulls. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2704093f | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2704093f | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2704093f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Castlevania: Chronicles of Sorrow (Video Game) / int_28104b90 | comment |
Bag of Spilling: Partially justified in Dawn: Since Soma didn't have any reason to use his Power of Dominance for a long time, all of the souls he collected were released... though it doesn't explain what happened to all his gear and loot from the previous game. That said, he retained the ability to slide and backdash from the very start of Dawn, whereas in Aria he needed the Skeleton Blaze and Grave Keeper souls to perform each skill respectively. Similarly, he requires the Kicker Skeleton soul to perform a drop kick after a double jump in Aria. While this power isn't immediately available in Dawn, reacquiring the Malphas soul also restores the ability to drop kick. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_28104b90 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_28104b90 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_28104b90 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2848e7d2 | type |
Oblivious to Love | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2848e7d2 | comment |
Oblivious to Love: Yoko to Hammer, more so in Dawn. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2848e7d2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2848e7d2 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2848e7d2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Castlevania: Chronicles of Sorrow (Video Game) / int_294ed981 | comment |
Bilingual Bonus: Both "Arikado" and, in Dawn of Sorrow, the Cursed Clocktower Slotmachine door is labeled "573", which in Japanese is pronounced "Go-Na(na)-Mi." Doubles as a Stealth Pun. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_294ed981 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_294ed981 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_299dae0 | type |
Background Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_299dae0 | comment |
Background Boss: Aria has a lot of these: Death's first phase, Balore, Graham's second phase, Chaos, as well as the background mook, the Kyoma Demon. Dawn has the Puppet Master and Aguni. However, the latter subverts it; while he can normally only be seen inside the background mirror during your rematch with Dario, Paranoia's soul allows you to enter the mirror and battle Aguni directly to continue towards the best ending. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_299dae0 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_299dae0 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_299dae0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b2d7f8 | type |
The Mothman | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b2d7f8 | comment |
The Mothman: Mothman is one of the game's three elusive cryptids, and can be summoned by turning on a giant spotlight using an electrical attack. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b2d7f8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b2d7f8 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b2d7f8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b50986a | type |
Arrange Mode | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b50986a | comment |
Arrange Mode: Aria of Sorrow has Julius Mode, where you get to play as Julius, who mostly plays similarly to Richter, with the exception of being able to dive kick as well as dash, which passes through enemies. Its sequel, Dawn of Sorrow, has another Julius Mode, but this time, he's joined by Yoko Belnades and Alucard, in a Call-Back to Castlevania III: Dracula's Curse. The Final Boss is also altered as well. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b50986a | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2b50986a | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b50986a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b7d29e1 | comment |
Artifact Title: Dawn does not take place in Dracula's Castle (aka Castlevania). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b7d29e1 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b7d29e1 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2b7d29e1 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Guns. Despite how awesome it is to bust a cap in evil's ass, even the strongest gun pales in comparison to even most of the mid-game weapons. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2bdae2ae | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2d88e42c | type |
Gender Bender | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2d88e42c | comment |
Gender Bender: The Curly soul in Aria and the Valkyrie soul in Dawn will briefly turn Soma into the respective female enemy. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2d88e42c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2d88e42c | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2d88e42c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2ea22847 | type |
That One Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2ea22847 | comment |
In Dawn, if you kill and seal a boss during an attack, the attack will keep going during the boss's death animation. Death's skull attack is by far the worst offender. As if the seal system needed any more reasons to be the Scrappy Mechanic... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2ea22847 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2ea22847 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2ea22847 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f253c94 | comment |
Glass Cannon: On a New Game+ on Hard Mode in Aria, your character will likely be this, especially in the beginning. You start with all your items and almost all souls, including ridiculously game-breaking weapons. However, there's no equivalent game-breaking armor, and while most enemies will go down in one to three hits, they'll still do a surprising amount of damage. The Lubicant soul increases your attack power as you lose HP. It's very useful for clearing Boss Rush mode quickly, if you dare, as you begin with a Spoiled Milk. Using the Devil soul in Dawn eventually turns Soma into this. It stops draining health if Soma doesn't have more than 10 HP without revoking the power boost... but you still don't have more than 10 HP, so just about anything will likely kill you. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f253c94 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Turns out that Soma is Dracula. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f329e3c | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f329e3c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f36d97 | type |
Older Than They Look | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f36d97 | comment |
Older Than They Look: Graham (like Dmitrii and Dario) was born on the day of Dracula's destruction in 1999. Aria takes place in 2035. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f36d97 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_2f36d97 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_2f36d97 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3016de81 | type |
Reincarnation Romance | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3016de81 | comment |
Reincarnation Romance: It's implied that Mina Hakuba is the reincarnation of Elisabetha and Lisa, as in Bram Stoker's Dracula, where Dracula's reincarnated wife was named Mina Harker. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3016de81 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3016de81 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3016de81 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_31da1e24 | type |
Shipper on Deck | |
Castlevania: Chronicles of Sorrow (Video Game) / int_31da1e24 | comment |
Shipper on Deck: Hammer and Yoko are fond of playing this role to Soma and Mina. In their defense, they're not exactly unjustified. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_31da1e24 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_31da1e24 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_31da1e24 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_330ef176 | type |
Our Cryptids Are More Mysterious | |
Castlevania: Chronicles of Sorrow (Video Game) / int_330ef176 | comment |
Our Cryptids Are More Mysterious: In addition to Castlevania staples like demons and legendary monsters, Aria of Sorrow throws in a tsuchinoko, a cryptid from Japanese folklore. It acts as a Metal Slime, there being only one in the game, appearing randomly in one room, and quickly burrowing away if it gets damaged too much without dying. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_330ef176 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_330ef176 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_330ef176 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_33310c11 | type |
Under the Sea | |
Castlevania: Chronicles of Sorrow (Video Game) / int_33310c11 | comment |
Under the Sea: In both games. As per Metroidvania rules, you'll need an upgrade to get far in either. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_33310c11 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_33310c11 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3528057b | type |
Stock Weapon Names | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3528057b | comment |
Stock Weapon Names: The Claimh Solais, a.k.a. the Sword of Light, which was the sword of a leader of the legendary Tuatha Dé Danann. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3528057b | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_3528057b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3528057b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_355215ef | type |
RandomlyDrops | |
Castlevania: Chronicles of Sorrow (Video Game) / int_355215ef | comment |
The very first enemies in Aria, zombies, will occasionally drop the Baselard, a short knife. As revealed in the LP of the game by Roahm Mythril, the Baselard very quickly proves to outclass almost all of the weapons you find in the early game. For such a small weapon, it does a surprising amount of damage with its good ATK boost and high speed. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_355215ef | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_355215ef | |
Castlevania: Chronicles of Sorrow (Video Game) / int_35566274 | type |
I Let You Win | |
Castlevania: Chronicles of Sorrow (Video Game) / int_35566274 | comment |
I Let You Win: This applies for Julius Belmont in Aria Of Sorrow. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_35566274 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_35566274 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_35566274 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_363e9631 | type |
Sequential Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_363e9631 | comment |
Sequential Boss: Aria of Sorrow had a two-stage fight with Graham for the normal ending. Beating him with the three souls that best represent Dracula's powers (Giant Bat, Succubus, and Flame Demon) equipped let you progress further in the game to fight Chaos so you don't turn into Dracula (losing to him causes exactly that to happen) in another two-stage battle. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_363e9631 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_363e9631 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_36e63b81 | type |
Rule of Cool | |
Castlevania: Chronicles of Sorrow (Video Game) / int_36e63b81 | comment |
The Claimh Solais in Aria, or the Chaos Ring + Red Minotaur soul. Completing Boss Rush Mode nets you three more in the form of the Valmanway, Excalibur, and the positron rifle. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_36e63b81 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_36e63b81 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_373283c9 | type |
This Cannot Be! | |
Castlevania: Chronicles of Sorrow (Video Game) / int_373283c9 | comment |
This Cannot Be!: Part of Graham's final words when defeated the right way. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_373283c9 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_373283c9 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_373283c9 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Castlevania: Chronicles of Sorrow (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The Medusa Head Soul in both games makes you hover in the air for a pittance of mana. Almost indefinitely, in a game featuring bosses with raised weak points whose attacks sweep the ground. In Dawn of Sorrow, jump kicking damage is based on air time rather than distance. Guess what Medusa Head lets you do with the kick. The Axe Armor soul in Dawn is your garden variety Castlevania overhead throwing axe. And as usual, it's one of the most useful weapons in the game. The Headhunter boss's soul in Aria is a passive soul and guaranteed drop that grants boosts to all stats but LCK based on how many souls he's collected. Unless you're actively avoiding killing monsters as much as possible... Giant Ghost soul in Aria creates a barrier that protects you against projectiles. Pretty much ANY projectile. Can make Death's first form fall down easily! Killer Mantle disposes of any Golem (except Big Golem) in ONE HIT. Makes it easier to grind for Flesh Golem and regular Golem souls, and later for Iron Golem. Boy, are you ever going to miss it in the sequel. Any soul that increases LCK (such as the ghost dancers) is a generally good go-to "passive" soul to have active when exploring the castle, since it also increases your chances of getting more souls in the process. (Unfortunately, the Luck stat is severely nerfed in Dawn, reducing its effectiveness greatly.) The Skelerang Soul in Dawn increase both the power and speed of throwing weapons like the Boomerang, and also allows you to have two of them on-screen at the same time. Since throwing weapons don't have any animations, you can easily use them to clear enemies at range with no cost to anything. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_39b8d3d6 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_39b8d3d6 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: In Dawn a bad throw with the Puppet Master soul can get you stuck inside a wall. The Suspend feature, thankfully, can allow you to escape, but it's not immediately evident. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3ac5110b | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_3ac5110b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3ac5110b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3babae20 | type |
Degraded Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3babae20 | comment |
Degraded Boss: All the early bosses in Aria, like Creaking Skull, Manticore, or Great Armor, later become regular enemies. Dawn averts this trope entirely, which is very unusual for a Castlevania game. This is a necessary consequence of the special nature of bosses in Dawn, which (unlike standard enemies) require a Magic Seal to defeat. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3babae20 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_3babae20 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3babae20 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3bb81225 | comment |
Recurring Boss: Balore reappears in Dawn, sporting a damaged eye from his last battle with Soma in Aria. Dario escapes from his first fight, only to be fought later when his powers have increased due to being bonded to the fire demon Aguni — who you need to use a particular hidden soul to enter the mirror and kill in order to progress in the story. Oh, and Death pops up too. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3bb81225 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3bb81225 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c0a4666 | comment |
Noodle Incident: The Battle of 1999 has not been featured in any game. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c0a4666 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c0a4666 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c3f28a5 | type |
Blessed with Suck | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c3f28a5 | comment |
Blessed with Suck: Soma is Dracula. This gives him many powerful abilities, but also means that a bunch of people attempt to either turn him into Dracula proper for ulterior motives, or to eliminate and replace him to gain his power. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c3f28a5 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c3f28a5 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3c3f28a5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3cb17a19 | type |
Super-Powered Evil Side | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3cb17a19 | comment |
Superpowered Evil Side: Soma if you play your cards wrong. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3cb17a19 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3cb17a19 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3cb17a19 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3e24cb38 | comment |
Musical Nod: Julius's theme in Aria is "Heart of Fire", one of the few themes from the original Castlevania that isn't a Recurring Riff in the series. It actually quotes "Don't Wait Until Night" from Haunted Castle in the first half of the track, starting a trend of reusing Haunted Castle music. In the sequel, the theme of the Mine of Judgment, Basement Melody, is also originally from Haunted Castle. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3e24cb38 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3e24cb38 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3e24cb38 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3f737576 | type |
Climax Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3f737576 | comment |
Climax Boss: Julius Belmont in Aria and Aguni in Dawn. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_3f737576 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Aria has Legion, the corpses of whose shell can drop out and attack on their own. Dawn has the Puppet Master (creates floating doll enemies), Abaddon (directs the movements of a colossal swarm of insects), Menace (spawns creatures that look a lot like Langoliers) and Soma/Dracula (brings a Gaibon familiar for his first phase and swaps it out for a Harpy in his second.). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_40e2ac3f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41aebb4a | type |
Marilyn Maneuver | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41aebb4a | comment |
Marilyn Maneuver: Various wind effects can make certain female enemies like the Student Witch or the Persephone go through this. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41aebb4a | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41aebb4a | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_41aebb4a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41d74667 | type |
Lag Cancel | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41d74667 | comment |
Lag Cancel: Backdash can cancel out of many moves and are key for good boss rush times. Landing also works, but some items (Hammer, Broadsword, Balmung, etc.) don't cancel. The werewolf soul in Dawn does a strange forward dash, which is very spammable for lag cancelling, and filling the screen with soul attacks. Even better, ducking allows Soma to lag cancel his backdash, and some attacks cut off the ducking animation, thus allowing him to attack even faster by lag cancelling his lag cancel. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41d74667 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_41d74667 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_41d74667 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_44f5d199 | type |
Pretty in Mink | |
Castlevania: Chronicles of Sorrow (Video Game) / int_44f5d199 | comment |
Pretty in Mink: Soma's fur collar in Aria. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_44f5d199 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_44f5d199 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_44f5d199 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_45f644e6 | type |
Anti-Anti-Christ | |
Castlevania: Chronicles of Sorrow (Video Game) / int_45f644e6 | comment |
Anti Anti Christ: Soma, upon finding out that he is the reincarnation of Dracula, makes it very clear over the course of the game that he doesn't want to be his successor. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_45f644e6 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_45f644e6 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_45f644e6 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_464dd7cc | type |
The Unfought | |
Castlevania: Chronicles of Sorrow (Video Game) / int_464dd7cc | comment |
The Unfought: Celia, in 2 different occasions. On the bad ending, Soma turns into the Dark Lord and kills Celia immediately, thus forcing Julius Mode to occur and fulfill the classic destiny. On the road to the good ending, Dmitrii sacrifices Celia in order to reverse Arikado's powers and defeats Arikado. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_464dd7cc | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_464dd7cc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_47e4f5f5 | type |
Golden Ending | |
Castlevania: Chronicles of Sorrow (Video Game) / int_47e4f5f5 | comment |
Golden Ending: 100% in either exploration or soul collection in Aria changes the best ending a little, with Soma bragging about how cool he's become and Mina holding his hand at the very end. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_47e4f5f5 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_47e4f5f5 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_47e4f5f5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Castlevania: Chronicles of Sorrow (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: Dracula's castle is kept sealed away within an eclipse. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_485eb589 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Quick hint to Genya Arikado, pronouncing your name funny does not count as a disguise. Possibly justified, since Genya Arikado is how you would pronounce it in Japan, where Soma lives, and it's not like Soma has any idea that this is an alias for Alucard. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_48b9731f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48d39b24 | type |
Ballistic Bone | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48d39b24 | comment |
Ballistic Bone: Humerus-ly deconstructed with Skeletons absent-mindedly throwing away their own heads along with bones. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48d39b24 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_48d39b24 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_48d39b24 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_49363199 | type |
Random Drop Booster | |
Castlevania: Chronicles of Sorrow (Video Game) / int_49363199 | comment |
Random Drop Booster: In addition to the Rare Ring for items, the Soul Eater Ring increases the chance for souls. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_49363199 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_49363199 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_49363199 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a10e526 | comment |
You Have Researched Breathing: Sort of. Aria has two ability souls of note — the first is Grave Keeper, which allows you to do a backwards dash (almost every other game has it naturally), and the Kicker Skeleton is the second, where you can do a drop kick after a double jump (normally a requisite of the double jump in other games). Neither of these are technically mandatory. There's also the Skeleton Blaze soul, which lets you slide, but unlike the former souls, it's necessary to progress in the game. In Dawn, Soma starts the game with the power to backdash and slide, and regains the drop kick alongside double jump despite having released all his souls at the end of Aria. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a10e526 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a10e526 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a10e526 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a932556 | comment |
Instead of fixing these, the Compilation Rerelease added more. One of the rerelease's Anti-Frustration Features is a gadget that pops up every time you hit an enemy to show if you already collected their soul or not. The Mudman is listed on the gadget as "Madman". | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4a932556 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ad522e2 | type |
Super Title 64 Advance | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ad522e2 | comment |
Super Title 64 Advance: Dawn of Sorrow on Nintendo DS. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ad522e2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ad522e2 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ad522e2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4afad1b9 | type |
Rare Random Drop | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4afad1b9 | comment |
Rare Random Drop: Some souls can be stupidly hard to get: Tsuchinoko from Aria can just straight up leave the room, so you need to be decently powerful and/or hope it feels like co-operating to get even a chance of having its soul. And then you need to hope the RNG co-operates as well, although its drop rate isn't too terrible. So as long as you're strong enough to kill it decently quickly, it's much easier to get. Sky Fish in Aria gives a Stealth Hi/Bye. Peeping Eye and Ouija Table in Dawn are technically available in the very first area, but their abysmal drop rates ensure that most players won't get them until much later. Iron Golem in Dawn has 50 HP and resistance to EVERY SINGLE ATTACK TYPE IN THE GAME, ensuring that you will only ever do 1 HP of damage with every attack (unless you attack it with Death's Scythe's special attack, which deals 2 HP), or using a multi-hit weapon like Laevatain to reduce that. The only relief to give oneself in this venture is to use the not-as-useful Imp Soul, "Astral Veil", which turns the screen black-white for a bit and switches HP/MP for a time. However, this Iron Golem STILL has 15 MP, which while more manageable, would still require 8 hits from Laevatain in order to defeat. Astral Veil doesn't last but a few short seconds and costs a pretty hefty 50 MP to cast. Soul Rarity is 3 stars (1%). Players are pretty likely to attempt farming this soul several times for the Chaos Ring and to forge Burtgang in the Sword forging list. The only other consolation is the fact that Iron Golem gives a pretty hefty 2000 experience points per kill.* The Dead Pirate Soul can also help tremendously, as it allows you to deal double damage when attacking from behind irrespective of the target's defenses. Given that the Iron Golem can't turn around and the Puppet Master Soul can get you behind it without much guff, this can allow it to be dispatched in decent time with the Kaiser Knuckle (or the Valmanway if you have it). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4afad1b9 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4afad1b9 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4afad1b9 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4c24a9ed | type |
Power Copying | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4c24a9ed | comment |
Power Copying: Besides Soma himself, Dmitrii Blinov has the ability to use any enemy ability he's hit by. In your fight with him, he'll mimic any Bullet and Guardian Souls you use against him, but he'll only utilize what you hit him with last, so you could... say... use the Student Witch soul and throw an easy-to-dodge cat at him, forcibly locking Dmitrii into a laughably easy attack pattern (all you'd really need to worry about then would be a simple stabbing attack). If you want to make him look even more ridiculous, hit him with the Cave Troll soul: any enemy ability he copies is restricted to level 1, meaning that instead of the long-ranged tongue attack with half screen range Soma gets at Level 9, he'll be stuck with an ineffectual mildly rude gesture that has an even shorter range than his knife. After his initial defeat, he seemingly dies and his black soul enters into Soma — but it's not Soma gaining dominance over a human soul, it's just Dmitrii inserting himself into Soma so he can copy Soma's basic ability to copy other powers by absorbing souls. Unfortunately, this double level of Power Copying overwhelms Dmitrii and he transforms into a massive abomination — or, rather, said abomination rips its way out of his body, killing him in the process. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4c24a9ed | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4c24a9ed | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4c24a9ed | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4e7c4536 | type |
Wham Line | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4e7c4536 | comment |
Wham Line: | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4e7c4536 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ef78c64 | type |
Cliffhanger Wall | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ef78c64 | comment |
Cliffhanger Wall: Dawn of Sorrow is chronologically the last game in the original series, with the franchise producing only prequels for a few years before being completely rebooted with Castlevania: Lords of Shadow. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ef78c64 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ef78c64 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_4ef78c64 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_500ecfb7 | type |
The Big Guy | |
Castlevania: Chronicles of Sorrow (Video Game) / int_500ecfb7 | comment |
We have Hammer wearing green, Yoko's first outfit contains pink, Julius is in brown, and Graham wears white (standard for the evil religious zealot). Soma wears white and blue on top of a black shirt, possibly a nod to his dual nature. Arikado subverts the trope by being a good guy who wears black but is not an antihero. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_500ecfb7 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_500ecfb7 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_500ecfb7 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_504a1991 | type |
Body Horror | |
Castlevania: Chronicles of Sorrow (Video Game) / int_504a1991 | comment |
Body Horror: One of the most horrific instances in the entire series. After absorbing every single monster soul to become the Dark Lord, the massive power Dmitrii got turns out to be too much for him since, while he did successfully copy Soma's power of dominance, he did not copy the Required Secondary Powers needed to properly contain the souls he absorbed. This results in a skeletal, monstrous fusion of an abomination emerging from Dmitrii's back as he dies in sheer agony. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_504a1991 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
Castlevania: Chronicles of Sorrow (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: Collecting all attainable souls in either game comes with the reward of the Chaos Ring, which constantly regenerates MP faster than you could ever hope to deplete it — in other words, unlimited MP. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_527fc5fe | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_527fc5fe | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_527fc5fe | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5313c266 | type |
Bookends | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5313c266 | comment |
Bookends: Depending on how you look at it, the Sorrow series provides the ultimate closure for Dracula. For one, compare Soma to Mathias; the color of their garments and hair are almost completely reversed. In Lament of Innocence, we see Mathias falling out with the Belmonts and the beginning of his descent into darkness. In the Sorrow games, Soma gets to live a relatively blissful life, has a good ally in the form of Julius Belmont, and, just as he is the latest incarnation of Dracula, his love interest Mina Hakuba is heavily implied to be the reincarnation of Elisabetha Cronqvist, as Lisa was before her. Perhaps God gave Mathias another shot at happiness? | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5313c266 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_537dd8fe | type |
Affably Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_537dd8fe | comment |
Affably Evil: Graham Jones, although his Devil Complex phase discards most of his affability. Dmitrii Blinov as well. His main motive is curiosity about his abilities. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_537dd8fe | |
Castlevania: Chronicles of Sorrow (Video Game) / int_53c37297 | type |
Flash Step | |
Castlevania: Chronicles of Sorrow (Video Game) / int_53c37297 | comment |
The Succubus glitch in Dawn allows you to turn a temporary Flash Step special move into a permanent change in location, allowing you to warp past solid walls. Even without canceling out of it, it can activate a few Doors To Before from the wrong side. (This type can even be pulled off in Julius Mode via Alucard.) | |
Castlevania: Chronicles of Sorrow (Video Game) / int_53c37297 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_53c37297 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_53c37297 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5405b144 | type |
Scratch Damage | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5405b144 | comment |
Scratch Damage: Can be subverted to a degree in Dawn, as it has a soul that gives a flat damage reduction and with it equipped, all attacks that'd do 1 damage normally do 0 damage. This makes it so that Soma doesn't flinch when hit by such attacks, but he still bleeds like a stuck pig while shrugging them off, which makes it look pretty amusing. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5405b144 | featureApplicability |
-0.3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5405b144 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5405b144 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54243cf7 | type |
Parrot Exposition | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54243cf7 | comment |
Parrot Exposition: Soma has a tendency to repeat things being told to him, though admittedly all of it sounds kind of fantastical. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54243cf7 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54243cf7 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_54243cf7 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_549cd62d | type |
Level Grinding | |
Castlevania: Chronicles of Sorrow (Video Game) / int_549cd62d | comment |
Level Grinding: Dawn has a perfect leveling curve — if you don't avoid enemies, you should always be around the right level. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_549cd62d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: The Balore soul in Dawn allows you to break chunks of ice that may block your path. There are only two rooms with ice that block your path, and both are next to the place where you find the soul. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_54ec2f0c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_55b1f9a1 | type |
Easy Amnesia | |
Castlevania: Chronicles of Sorrow (Video Game) / int_55b1f9a1 | comment |
Easy Amnesia: Played straight with "J" or Julius Belmont, who loses his memories after the trauma of finally slaying Dracula, yet regains them after going on a sabbatical at his castle. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_55b1f9a1 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_55b1f9a1 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_55b1f9a1 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56a6927b | comment |
All the Worlds are a Stage: The Chaotic Realm is made up of various parts of all the previous areas. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56a6927b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_56a6927b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Dawn features the Silenced Ruins, an area that looks exactly like a rather run-down version of the first level of Castlevania, although since it's deep underground, you can see caverns (and in a couple of places lava) through windows and holes in the wall. It even has a "Vampire Killer" arrangement as its background music. Of course, this isn't the first time this has been done; Castlevania III: Dracula's Curse and Super Castlevania IV had similar levels at the start of its castle, although it wasn't underground. Almost every enemy in the Floating Garden is a creature or summon from Castlevania: Circle of the Moon. As noted under Continuity Nod, if you look carefully in Dawn, the areas are like in Aria in terms of map location. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_56b5a6b7 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_56b5a6b7 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_575fd5e2 | type |
Dark Is Not Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_575fd5e2 | comment |
Dark Is Not Evil: Despite his background, personality, and black suit, Arikado is your most helpful ally. Even when he unseals his powers in one ending of the second game, he still acts the same instead of losing his mind, a common side effect to such actions. It's probably no accident that the Big Bad in the first game wears white. Soma himself, despite having dark powers, isn't inherently evil. In fact, Yoko explicitly invokes this trope to Soma when she explains the nature of his powers. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_575fd5e2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_575fd5e2 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_575fd5e2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5768d31 | type |
Super-Speed | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5768d31 | comment |
Super Speed: Sky Fish zips across the screen at super-high speed, moving from one side to the other in a split-second. Consequently, it's very difficult to hit at normal speed. You'll require the Chronomage ability to slow it down enough to actually hit it. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5768d31 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5768d31 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5768d31 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_581f6468 | type |
Hero of Another Story | |
Castlevania: Chronicles of Sorrow (Video Game) / int_581f6468 | comment |
Hero of Another Story: Julius was the Belmont who permanently destroyed Dracula forever by sealing his castle in another dimension in 1999. So far, there have been no games that take place during 1999, so we have to take his word for it that it was the last hurrah for both old Drac and the Belmont clan. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_581f6468 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_581f6468 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_581f6468 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_586c6d7e | type |
Evil Is Visceral | |
Castlevania: Chronicles of Sorrow (Video Game) / int_586c6d7e | comment |
Evil Is Visceral: In a word, Graham's final form◊ is disgusting. For those with a strong stomach... It takes the appearance of two giant pale women conjoined at the stomach with eyes on the back of their hands, severed below the waist with their skin and muscle torn off from the chest down to expose ribs and pulsing organs. Graham himself is partially fused with their combined heart, with a halo formed from a golden ring stabbed through the eye sockets of the women. Yeah, pass the Brain Bleach. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_586c6d7e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_586c6d7e | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_586c6d7e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_58a7abae | type |
God Was My Co-Pilot | |
Castlevania: Chronicles of Sorrow (Video Game) / int_58a7abae | comment |
God Was My Copilot: You know that odd guy who keeps telling you what to do, helps you understand your power, and protects all Distressed Damsels in the area? Well, he's not God, but Alucard is the next best thing in this series. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_58a7abae | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_58a7abae | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_58a7abae | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5a5de5ca | comment |
Boss Rush: Present in both games as an unlockable mode. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5a5de5ca | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5a5de5ca | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5a5de5ca | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ad80bf8 | type |
It's All My Fault | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ad80bf8 | comment |
It's All My Fault: At the end of the second game, after Arikado explains what a "Dark Lord" is, Soma starts blaming himself for not becoming Dracula because that means there will be someone "next in line". Arikado assures him that if a Dark Lord is needed, the universe will provide one on its own. No one has to be forced into it. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ad80bf8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ad80bf8 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ad80bf8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: The Nightmare and Mandragora souls in Aria and Dawn respectively. Possible to acquire early, powerful for the entire game, for a reasonable MP cost too. The very first enemies in Aria, zombies, will occasionally drop the Baselard, a short knife. As revealed in the LP of the game by Roahm Mythril, the Baselard very quickly proves to outclass almost all of the weapons you find in the early game. For such a small weapon, it does a surprising amount of damage with its good ATK boost and high speed. Bhuj, an axe, in Dawn. Not entirely for its damage, either. The true magic is the fact that it's a tier 3 weapon that takes Axe Armor and Manticore Souls to create, which are both common enough, and sells for 10,000G. The absolute earliest you can make it is midway through the Wizardry Lab (the second area), but there are no convenient Axe Armors up to that point. No worries, just carry on a little bit to the first accessible part of the Demon Guest House, and you'll find a room with two, both of which you can kill in one shot with a maxed Skeleton soul, while the Manticore in the Wizardry Lab near a room transition on the floor to a hallway with a Stone Golem in it is perfectly placed for farming. Get nine each of their souls, plus the axes the Axe Armors are liable to drop (buy more from Hammer if you didn't get 9 in the first place), make a bunch of Bhuj, and then sell them for an easy 90,000G. Repeat it a few times and you'll have no trouble whatsoever footing the bill for that Soul Eater Ring. It even works great later in the game, too. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5b81ca8d | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5b81ca8d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5bf112dc | type |
Vampire Bites Suck | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5bf112dc | comment |
Vampire Bites Suck: If Soma gains the "Blood Sucker" Bullet Soul from the Succubus, this allows him to regain HP by biting enemies. Soma does this by grabbing the enemy targeted, and a cloud of blood messily bursts out from them after he bites them. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5bf112dc | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5bf112dc | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5bf112dc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c47585e | type |
HPToOne | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c47585e | comment |
The Lubicant soul increases your attack power as you lose HP. It's very useful for clearing Boss Rush mode quickly, if you dare, as you begin with a Spoiled Milk. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c47585e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c47585e | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c47585e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c5ac0e2 | type |
Really 700 Years Old | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c5ac0e2 | comment |
Really 700 Years Old: Genya Arikado is actually the immortal dhampyr Alucard, and around six hundred years old by the time the game takes place. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c5ac0e2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c5ac0e2 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5c5ac0e2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5cc0d020 | type |
Castlevania (Franchise) | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5cc0d020 | comment |
The Axe Armor soul in Dawn is your garden variety Castlevania overhead throwing axe. And as usual, it's one of the most useful weapons in the game. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5cc0d020 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5cc0d020 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5cc0d020 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ce2c9c6 | type |
Suddenly Shouting | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ce2c9c6 | comment |
Suddenly Shouting: Soma does this when you fight him as the final boss of Dawn's Julius Mode. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ce2c9c6 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ce2c9c6 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ce2c9c6 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5e332314 | type |
Ninja Maid | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5e332314 | comment |
Ninja Maid: As mentioned, Persephone. She stands prim and proper when you enter the room, then as you approach, she does a courtsy and welcomes you (in Japanese)... Then proceeds to assault you with kicks. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5e332314 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5e332314 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5e332314 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ef55698 | type |
Tsuchinoko | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ef55698 | comment |
Tsuchinoko: There's a tsuchinoko as a particularly elusive enemy that serves as a Metal Slime not because it drops a lot of money if killed, but because possessing its soul reduces prices at the shop. It appears in a single room, and not every time you enter it, and tends to disappear quickly. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ef55698 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ef55698 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5ef55698 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5f3bb274 | comment |
Late-Arrival Spoiler: None of the official materials post-Aria have bothered to hide the reveal that Soma is Dracula's re-incarnation. In fact, this was considered a selling point of Aria of Sorrow pretty early on in its run, with fans of the series eager to play through Castlevania as the Dark Lord himself. Played with in terms of Genya Arikado's identity. He is so heavily implied to be Alucard in all of his appearances that it is practically impossible to miss, but the Sorrow main stories avoid coming right out and saying it. It's largely treated as an open secret by fans and the series' creators regardless. Dracula was killed once and for all in 1999 by the last Belmont descendant. This is one of the first pieces of exposition the player is given in Aria of Sorrow and is simply treated matter-of-factly from that point on. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5f3bb274 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_5f3bb274 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_5f3bb274 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Dmitrii can absorb certain Guardian souls, some of which, when you use them, force you to stand still. However, when he uses them, he can walk around and even keep attacking with his Bullet soul all he pleases. This can get especially silly when Dmitrii is strolling about in the midst of a tornado spewing massive swarms of indestructible locusts at you. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6041e4f4 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6041e4f4 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_61ff365d | type |
Deflector Shields | |
Castlevania: Chronicles of Sorrow (Video Game) / int_61ff365d | comment |
Deflector Shields: The Witch and Giant Ghost souls in Aria. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_61ff365d | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_61ff365d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62203642 | type |
Multi-Stage Battle | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62203642 | comment |
Multi-Stage Battle: Something similar happens with Gergoth in Dawn of Sorrow, you fight him on the top floor of the Condemned Tower, and during the fight you and he end up falling all the way down to the bottom floor once he Turns Red. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62203642 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62203642 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_62203642 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62cae28a | type |
Losing Your Head | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62cae28a | comment |
Losing Your Head: Skeletons may absentmindedly throw their own head, not that it'll stop them from throwing more bones. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62cae28a | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_62cae28a | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_62cae28a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_637ef67 | type |
New Game Plus | |
Castlevania: Chronicles of Sorrow (Video Game) / int_637ef67 | comment |
In Dawn, certain boss souls can be fused to make a powerful weapon; as these bosses do not respawn, doing this will lock you out of 100% souls completion and the Chaos Ring if you hadn't gotten it already until New Game+. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_637ef67 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_637ef67 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_63d861f8 | type |
Even Evil Has Loved Ones | |
Castlevania: Chronicles of Sorrow (Video Game) / int_63d861f8 | comment |
Even Evil Has Loved Ones: What? You think Dracula('s reincarnation) would be completely okay with his loved one getting killed in front of him? Especially after Elisabetha and Lisa's deaths? Celia finds this out the hard way in Dawn's bad ending. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_63d861f8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_63d861f8 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_63d861f8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6602cad | comment |
Permanently Missable Content: In Aria, Legion will only drop its soul if you destroy all four pieces of its outer shell before destroying the core. As Legion does not respawn again for that playthrough after you kill it, you cannot gain 100% souls and the Chaos Ring until you reach that point again in New Game+. In Dawn, certain boss souls can be fused to make a powerful weapon; as these bosses do not respawn, doing this will lock you out of 100% souls completion and the Chaos Ring if you hadn't gotten it already until New Game+. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6602cad | |
Castlevania: Chronicles of Sorrow (Video Game) / int_68068108 | type |
Evil Laugh | |
Castlevania: Chronicles of Sorrow (Video Game) / int_68068108 | comment |
Evil Laugh: Soma gets an epic one as the Final Boss for Julius Mode in Dawn. Unfortunately, he really only has the one voice clip... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_68068108 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a56f32c | comment |
Orbiting Particle Shield: The Sorrow games have the Buer soul, which are fire particles, and more appear the more copies of the soul you have. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a56f32c | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a56f32c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a696742 | type |
The Power of Love | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a696742 | comment |
The Power of Love: Soma's friends — particularly his attachment to Mina — are the main reason he is able to fight off Dracula's influence. In one ending of the second game, when he thinks Mina has been killed, he Face-Heel Turns to get revenge for her death. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a696742 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a696742 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6a696742 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6abfb041 | type |
Mercy Kill Arrangement | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6abfb041 | comment |
Mercy Kill Arrangement: Soma asks Julius Belmont to kill him in the event that Soma fully becomes Dracula. The final battle of Julius Mode in Dawn is essentially Julius, Yoko and Alucard performing a Mercy Kill on Soma/Dracula. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6abfb041 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6abfb041 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6abfb041 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bcfbc7e | type |
Fantasy Gun Control | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bcfbc7e | comment |
Fantasy Gun Control: Subverted. There are modern firearms in these games, but they're very scarce and come much later in the game than needed. By the time you pick them up, you'll likely have swords that far outclass them. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bcfbc7e | featureApplicability |
-0.3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bcfbc7e | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bcfbc7e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bda9a30 | comment |
Meaningful Name: More like initials, and it's possible this is entirely unintentional, but the initials of both Dmitrii and Dario, D.B., are an inversion of what Dracula's initials would be in Japan: B.D.: Burado Dorakyura. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6bda9a30 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d03eac8 | type |
Fighting Your Friend | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d03eac8 | comment |
Soma as the Dark Lord pulls this on whichever playable character is active when you begin the final boss battle (with said character uttering a somber-sounding "Soma..." beforehand). Note that Yoko gets the Last-Name Basis treatment, whereas Alucard is referred to by his preferred alias. As for Julius, Soma starts out calm enough, only to crank up the decibel level once he gets to the family name ("BERUMONDO!!"). Old grudges die hard, apparently. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d03eac8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d03eac8 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d03eac8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d167cf | type |
Good Needs Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d167cf | comment |
Good Needs Evil: Celia believes that in order for {{God}} to embody perfect Good, there needs to be an embodiment of perfect Evil to stand opposite of Him. This is why she wants Soma to become the Dark Lord. Arikado believes in this trope, too, yet his opinion is the universe will provide a Dark Lord when one is needed, and that no one must fill the role. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d167cf | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d167cf | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d167cf | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d332aea | comment |
Driven to Suicide: Dmitrii kills himself after his fight with Soma and allows him to absorb his soul. However, he takes the time to copy Soma's Power of Dominance and later takes over the body of the doppelganger Celia tries to trick Soma with, allowing Dmitrii to resume a human form. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d332aea | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6d332aea | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e7a3cd | comment |
Underground Monkey: Aria has many, many palette-swapped enemies with slight differences in their stats or behavior. Dawn is a little better about this (and also makes the Underground Monkeys' appearance slightly more different than a simple palette swap) but still has several examples. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e7a3cd | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e7a3cd | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e9277c | type |
Real-Time Weapon Change | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e9277c | comment |
Real-Time Weapon Change: When he's playable, Julius can switch sub-weapons with a single button press. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e9277c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e9277c | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6e9277c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The steps to unlocking the real ending in Aria of Sorrow. There are some vague clues and a sort of logic (you need to equip souls that give you Dracula's traditional abilities), but it still requires finding just the right enemies to get souls from, and the clues are very easy to overlook. Not to mention you still need to work out where you need them equipped. Also from Aria, how to get Legion's soul, the only boss whose Soul you may get or not. note This does not count the bosses that reappear later as standard enemies. You have to attack its outer shell made up of corpses first. This shell is made up of four segments, which break off with enough damage, exposing its core. The catch is, you must not destroy the core without getting rid of all the bodies surrounding it. If you do, you kill it anyway, but you won't get its soul. And, since it's a boss, you cannot fight it again for its soul in that run. This does not affect story progression, but does lock you out of 100% Completion and makes one of the hardest boss fights in the game much harder. Getting through the waterfall is quite the confusion, as it requires the use of two souls in conjucture to get through. Specifically, Undine which is logical to have by that point and any other soul that rushes you further such as the Curly soul. While the solution is quite literally written on the wall of the room, it's in the form of small drawings that can be rather hard to notice and figure out. To a lesser extent, Julius Mode's primary mechanic in Aria. Yes, you can get to the Final Boss Graham almost immediately since Julius starts with all his abilities unlocked, but if you do that the boss will destroy you. Turns out, Julius "levels up" only after defeating the game's bosses, so you need to go around and defeat them before you can effectively stand up to the final boss. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6ec989d8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6f3498bc | type |
Collision Damage | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6f3498bc | comment |
Collision Damage: With Julius as the only exception in Aria, and Dario and Dmitrii in Dawn. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_6f3498bc | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_6f3498bc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70122ffd | type |
Creatures by Many Other Names | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70122ffd | comment |
Creatures by Many Other Names: The Cockatrice and the Basilisk are pretty much palette swaps, although mythological, speaking, they're very different, which is Call a Pegasus a "Hippogriff". | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70122ffd | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70122ffd | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_70122ffd | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7012424f | type |
Stealth Hi/Bye | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7012424f | comment |
Sky Fish in Aria gives a Stealth Hi/Bye. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7012424f | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7012424f | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7012424f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70645f69 | type |
Money Grinding | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70645f69 | comment |
Money Grinding: In Dawn, there are certain doors that unlock when the last three digits of your gold match a target: 777 for the room contaning the Three 7s armor; 573 for a room in the Cursed Clock Tower; 666 for one in the bottom-left area. The Soul Eater Ring costs a whopping 300,000 gold, far more than you could have by playing the game normally. Some form of grinding, whether for money directly or for equipment to sell, is absolutely required. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70645f69 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_70645f69 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_70645f69 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7241785e | type |
You Can't Fight Fate | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7241785e | comment |
You Can't Fight Fate: Not alone, anyway. And if everything goes terribly wrong, there's a team ready to end you. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7241785e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7241785e | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7241785e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7243f3cb | type |
Dark Fantasy | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7243f3cb | comment |
Dark Fantasy: A much more explicit case than most of the games in the franchise. With Soma's Power of Dominance, you eat and absorb enemies' souls to gain their abilities. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7243f3cb | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7243f3cb | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7243f3cb | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7367e5f7 | type |
Random Drop | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7367e5f7 | comment |
Random Drop: Enemies can drop souls, one or two items and sometimes money and hearts. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7367e5f7 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7367e5f7 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7367e5f7 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7451e686 | type |
It Came from the Fridge | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7451e686 | comment |
It Came from the Fridge: The Spoiled Milk item. "It expired THREE YEARS ago." | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7451e686 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7451e686 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7451e686 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75470730 | type |
Collector of Forms | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75470730 | comment |
Collector of Forms: Implied to be the case with the boss known only as "Headhunter." She normally looks like a headless woman in 17th century garb; however, by putting heads from her collection on her neck she can transform into different shapes. For example, putting the head of a lizard-like creature turns her into one and gives her the ability to climb walls. And she's vocally eager to add your head to her collection... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75470730 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75470730 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_75470730 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75f38750 | comment |
Kaizo Trap: Death is capable of pulling this in Aria. Upon defeat, Death lets his scythe go spinning through the air — except it still has a (very large) hitbox, meaning it can easily hit and potentially kill an unwary Soma. In Dawn, if you kill and seal a boss during an attack, the attack will keep going during the boss's death animation. Death's skull attack is by far the worst offender. As if the seal system needed any more reasons to be the Scrappy Mechanic... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_75f38750 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_75f38750 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_77c9a628 | type |
Your Soul Is Mine! | |
Castlevania: Chronicles of Sorrow (Video Game) / int_77c9a628 | comment |
Your Soul Is Mine!: The basis of Soma's powers. He can steal the souls of the monsters he kills, and use their abilities. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_77c9a628 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_77c9a628 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_77c9a628 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_78410584 | type |
She Is Not My Girlfriend | |
Castlevania: Chronicles of Sorrow (Video Game) / int_78410584 | comment |
She Is Not My Girlfriend: Mina is totally not Soma's girlfriend. Totally. In the good ending of Dawn, Mina also pulls a He Is Not My Boyfriend. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_78410584 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_78410584 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_78410584 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7b047cb2 | type |
Legendary Weapon | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7b047cb2 | comment |
Legendary Weapon: The Vampire Killer Whip becomes this, if not already. Even in the future with modernized weaponry, the whip of the Belmonts is still the ideal weapon against the forces of the undead. Julius revealed he had sealed the Vampire Killer somewhere in Castlevania in order to weaken the castle's dark influence and slow its recovery. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7b047cb2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7b047cb2 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7b047cb2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d3da681 | type |
The Legions of Hell | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d3da681 | comment |
The Legions of Hell: While the series as a whole has featured devils and imps as enemies for some time, they're especially plentiful and varied in these games. Dawn provides a possible explanation. (See Planet Heck below.) | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d3da681 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d3da681 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d3da681 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d89315b | type |
"The Reason You Suck" Speech | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d89315b | comment |
"The Reason You Suck" Speech: Soma gives one to Dario Bossi before their second battle. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d89315b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d89315b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7d89315b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7e4627c5 | type |
Sweeping Laser Explosion | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7e4627c5 | comment |
Sweeping Laser Explosion: Balore in Aria will start firing Eye Beams that leave trail of fire behind once he enters his second phase. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7e4627c5 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7e4627c5 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7e4627c5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7ec94d53 | type |
Woobie, Destroyer of Worlds | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7ec94d53 | comment |
Woobie, Destroyer of Worlds: Soma in Dawn. Kill Mina, and he will gladly embrace his destined power as the Dark Lord... and immediately put it to use slaughtering you in revenge. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7ec94d53 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7ec94d53 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7ec94d53 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7f7c2683 | type |
Shared Life-Meter | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7f7c2683 | comment |
Shared Life Meter: In Dawn, all three characters in Julius Mode share a life and magic meter. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7f7c2683 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_7f7c2683 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_7f7c2683 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_80133ca4 | type |
Trial Balloon Question | |
Castlevania: Chronicles of Sorrow (Video Game) / int_80133ca4 | comment |
Trial Balloon Question: In Aria, Soma asks Mina if she'll still like him if he's Not Himself. Confused, she tells him that no, she wouldn't if he changes too much. Unlike most examples, she immediately realizes that something is amiss for him to suddenly ask that, but doesn't figure out what exactly prompted the question in the first place (considering Soma tends to run off if she tries). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_80133ca4 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_80133ca4 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_80133ca4 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Castlevania: Chronicles of Sorrow (Video Game) / int_808cbaeb | comment |
Aria keeps at it with its weapon names. A holy spear is named "Ronginus' Spear" (as in Saint Longinus, who pierced Jesus's side with a lance on the cross), Katar was renamed to "Cutall", the Claiomh Solais is mispelled as "Claimh Solais", the list goes on. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_808cbaeb | |
Castlevania: Chronicles of Sorrow (Video Game) / int_81c4faa3 | type |
Entertainingly Wrong | |
Castlevania: Chronicles of Sorrow (Video Game) / int_81c4faa3 | comment |
Entertainingly Wrong: Graham Jones believes that since he was born with magical powers on the day that Dracula was killed that he has inherited Dracula's powers. He's not entirely off-base, given that he can exert some control over Dracula's castle, but he's missing one key piece of information, namely that Dracula's Power of Dominance is residing in someone else. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_81c4faa3 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_81c4faa3 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_81c4faa3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_834420aa | type |
BFS | |
Castlevania: Chronicles of Sorrow (Video Game) / int_834420aa | comment |
BFS: There are many ones. For example, Claimh Solais, which is bigger than Soma himself. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_834420aa | |
Castlevania: Chronicles of Sorrow (Video Game) / int_83b89a9c | type |
Elemental Rock-Paper-Scissors | |
Castlevania: Chronicles of Sorrow (Video Game) / int_83b89a9c | comment |
Elemental Rock–Paper–Scissors: A rather low-key version. Enemies and certain armor items do have elemental strengths and weaknesses, but most of the time you can get by just fine without paying attention to them. Interestingly, certain weapons such as the Kaiser Knuckle, the Killer Mantle's soul, and Balore's soul in Aria have no attribute assigned to them, allowing them to bypass resistances. This allows them to make short work of a Final Guard, who are resistant to all attributes in the game otherwise. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_83b89a9c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_83b89a9c | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_83b89a9c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8409a385 | comment |
Aria of Sorrow has Julius Mode, where you get to play as Julius, who mostly plays similarly to Richter, with the exception of being able to dive kick as well as dash, which passes through enemies. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8409a385 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_86331fae | type |
The Anti-God | |
Castlevania: Chronicles of Sorrow (Video Game) / int_86331fae | comment |
The Anti-God: Dawn elucidates the idea—first indicated in Castlevania: Lament of Innocence—that Dracula (or whoever holds the Dark Lord title) is the foremost figure opposed to God in this series, replacing the traditional role of Lucifer/Satan/the Devil. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_86331fae | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_86331fae | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_86331fae | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8774fb47 | comment |
Eldritch Abomination: The Final Boss of Dawn, Menace, which is a fusion of all the souls that Dmitrii absorbed. Chaos in Aria, a good contender for the most Eldritch of any abomination in the entire franchise. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8774fb47 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Castlevania: Chronicles of Sorrow (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: If you start Dawn while Aria is in your GBA slot, you'll start with a Rare Ring, which makes getting those rare drops more likely. Also, Yoko's shop gets a Mina doll in the background. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_87ce64a0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_883f3732 | comment |
Warm-Up Boss: The first couple bosses in both games qualify, though Flying Armor is especially noticeable, with his slow and weak attacks. He only has one attack that might surprise you, and after the first time, it won't surprise you again. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_883f3732 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8871bbd8 | comment |
Eye Beams: Balore in both games, though it takes form slightly differently. Strangely, his soul has nothing to do with lasers in either game... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8871bbd8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89631688 | type |
The Chosen One | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89631688 | comment |
The Chosen One: Soma, though as the chosen villain instead of hero (but luckily for him, he is able to resist). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89631688 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89631688 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_89631688 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89a17726 | comment |
Spell My Name with an "S": The English version of Aria in particular has quite a few questionable translations or outright errors in the names of enemies, e.g. Kali became Curly and Scarmiglione and Rubicante became Skull Millione and Lubicant. Dawn turns Agni into Aguni. Both Aria and Dawn turn Alraune into Alura Une. There are also a number of weapons whose names get strange spellings, including the Claimh Solais, whose spelling in the original (Irish) mythology is Claiomh Solais. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_89a17726 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8bff32a8 | type |
Creepy Doll | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8bff32a8 | comment |
Creepy Doll: Puppet Master from Dawn of Sorrow uses them. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8bff32a8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8bff32a8 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8bff32a8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8c8bd091 | type |
Fetus Terrible | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8c8bd091 | comment |
Fetus Terrible: Legion's shell of bodies in Aria invokes the image of a fetus in the womb, and defeating it reveals the inner core is a cage that really does contain a fetus of some kind. Notably, defeating Legion without completely destroying its outer shell causes the fetus to burn up after the cage breaks, but if you fully destroyed the shell, it instead floats into the air and briefly opens its eyes before transforming into a red soul to be absorbed by Soma. note This is also the only way to lose a unique boss soul that can't be acquired elsewhere, so defeating the core without fully destroying the shell means losing out on that 100% soul rate for that playthrough. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8c8bd091 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8c8bd091 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8c8bd091 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8dc2b0f2 | type |
Hard Mode Perks | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8dc2b0f2 | comment |
Hard Mode Perks: Playing Aria of Sorrow on Hard mode increases the chances that enemies will drop their souls if you don't already have them. Additionally, some unique and powerful items like Death's Robe can only be obtained in Hard mode. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8dc2b0f2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8dc2b0f2 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8dc2b0f2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e0430ab | comment |
Non Standard Game Over: How badly did you mess up? Enough that getting the bad ending in Dawn unlocks another play mode where the other characters team up to take down the now evil Soma. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e0430ab | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e9cf84e | type |
||
Castlevania: Chronicles of Sorrow (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: At one point, you'll find a Satan's Ring to use. But in Japan, it was called the "Dark Lord's Ring", so considering the context, it actually is the Dracula's Ring we've been collecting since Castlevania II: Simon's Quest. The names of many enemies in Aria are misspelled too. "Curly" should be Kali, "Skull Millione" should be Scarmiglione, "Lubicant" should be Rubicante and the soul of Scylla has been renamed "Skulla" for whatever reason. Instead of fixing these, the Compilation Rerelease added more. One of the rerelease's Anti-Frustration Features is a gadget that pops up every time you hit an enemy to show if you already collected their soul or not. The Mudman is listed on the gadget as "Madman". Also in Aria, a handful of souls have decidedly unhelpful or outright wrong descriptions. For instance, the game claims the Dead Warrior allows the player to "deflect normal attacks by pressing UP + B," when what it really does is allow the player to cancel their own normal attacks by using a Bullet soul. The Zombie Officer soul's description says "Jumping while taking damage restores health," but all it does is allow Soma to cancel aerial knockback by jumping after taking a hit. Aria keeps at it with its weapon names. A holy spear is named "Ronginus' Spear" (as in Saint Longinus, who pierced Jesus's side with a lance on the cross), Katar was renamed to "Cutall", the Claiomh Solais is mispelled as "Claimh Solais", the list goes on. In Aria, when Mina explains the myth that inspired the idea to seal Dracula's castle in a solar eclipse, the goddess Amaterasu Ōkami is mistranslated as "Tensho Daijin" due to a complete misreading of the kanji used to write her name. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8e9cf84e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8f182b30 | type |
Maou the Demon King | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8f182b30 | comment |
Maou the Demon King: Dracula is finally Killed Off for Real when his castle (the personification of his power) is sealed inside of a solar eclipse. However, the forces of Chaos (the aggregate of all human evil) reincarnate him as Soma Cruz. Soma refuses to become the new Dark Lord, but this simply means that Chaos will wait until another candidate is born that will accept the role. In the non-canon bad endings of the games, Soma does become the new Dark Lord and is an exact copy of Dracula gameplay-wise. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8f182b30 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_8f182b30 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_8f182b30 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_906365a2 | type |
Demonic Possession | |
Castlevania: Chronicles of Sorrow (Video Game) / int_906365a2 | comment |
Demonic Possession: Soma ends up unknowingly sharing his body with Dmitrii's spirit and, when Arikado reveals that the "Mina" that Celia murdered was actually a doppelganger to trick him into going evil, Dmitrii then leaves his host after he finished copying his abilities — painfully, it should be noted as well. It is also implied in the neutral ending (the one where Dario is killed without killing Aguni). | |
Castlevania: Chronicles of Sorrow (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_906365a2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_90c75498 | type |
Cut-and-Paste Translation | |
Castlevania: Chronicles of Sorrow (Video Game) / int_90c75498 | comment |
Cut-and-Paste Translation: Whereas Castlevania: Symphony of the Night localized all voices used by characters and enemies during the in-game action, and both Castlevania: Harmony of Dissonance and Aria simply left them in Japanese, the English version of Dawn actually removed the vast majority of voice clips, replacing them with generic grunts or just nothing at all. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_90c75498 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_90c75498 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_90c75498 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9107b72 | type |
Circles of Hell | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9107b72 | comment |
Circles of Hell: The Abyss consists of several different themed segments, including a traditional fire-and-brimstone area and a bloody meaty area. There's also an area that's frozen over. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9107b72 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9107b72 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9107b72 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_929328d7 | type |
Improbably Female Cast | |
Castlevania: Chronicles of Sorrow (Video Game) / int_929328d7 | comment |
Improbably Female Cast: The Inner Quarters in Aria. Practically all of the enemies there are Cute Monster/Humanoid Girls of one kind or another. Fun fact: If the results of using a certain debug code are any guide, the area was originally going to be called "The Harem." Also, a single room in Dawn has a similar theme. As it so happens, it's a bedroom. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_929328d7 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_929328d7 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_929328d7 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Castlevania: Chronicles of Sorrow (Video Game) / int_933576c8 | comment |
The Waiter Skeleton soul. Try it on an Iron Golem. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_933576c8 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_933576c8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_93589d60 | type |
Art-Shifted Sequel | |
Castlevania: Chronicles of Sorrow (Video Game) / int_93589d60 | comment |
Art-Shifted Sequel: The character portraits of the first game were drawn in a gothic style pictured above (the style of Ayami Kojima fans have grown used to since Castlevania: Symphony of the Night). The second game went for a more Animesque style in an attempt to emulate Rondo of Blood, which was one of the most criticized aspects of the game. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_93589d60 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_93589d60 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_93589d60 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_94ce4e0 | type |
Black Blood | |
Castlevania: Chronicles of Sorrow (Video Game) / int_94ce4e0 | comment |
Black Blood: For some reason, any non-scenery blood in Dawn, whether it comes from you or your enemies, is orange. It's possible that this was an attempt to make the blood look more realistic that backfired. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_94ce4e0 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_94ce4e0 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_94ce4e0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
Castlevania: Chronicles of Sorrow (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: Upon killing Graham Jones, who believed himself to be Dracula's reincarnation. He finds out the hard way he's not. Of course, that's nothing compared to Dmitrii's own breakdown in Dawn of Sorrow's Golden Ending when he finds out the hard way himself that the power of dominance he copied from Soma isn't so easily contained by him and what would happen to his soul if he tried to use a power that intense. Even after forcing Arikado away, his condition only continues to get worse until the demons under his dominance burst out of his back, resulting in his death in the process as they come together to form the Final Boss. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_957e5fc2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_957e5fc2 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_957e5fc2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_95b7c400 | type |
Faux Affably Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_95b7c400 | comment |
Faux Affably Evil: Graham Jones is extremely kind and polite to Soma, but later admits that this is solely because he doesn't see Soma as a threat. The moment Soma unwittingly implies that he may have inherited Dracula's powers, Graham's demeanor changes completely to murderous rage. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_95b7c400 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_95b7c400 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_95b7c400 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Castlevania: Chronicles of Sorrow (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Those who play Aria followed by Dawn may find it confusing when the "jump" button becomes the "special attack" button. Unless you've been playing SNES games all your life, then this trope has suddenly been played in your favor. (In fact, SNES games using B for jump and Y for attack is likely the reason it is that way in Dawn and all DS Castlevania games, ironically an attempt at averting this trope.) This is especially an issue if you play Aria on a Nintendo DS, due to the way the Game Boy Advance's A and B buttons translate to different positions. The game lets you change out the controls... Too bad you can only do it for Soma Mode; Julius Mode is stuck with the defaults, as he can't access the menu and thus the options. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_963086ce | |
Castlevania: Chronicles of Sorrow (Video Game) / int_96f6335d | type |
Bodyguard Crush | |
Castlevania: Chronicles of Sorrow (Video Game) / int_96f6335d | comment |
Bodyguard Crush: Very subtly implied in Dawn while using the Alura Une soul. She adds -sama to Soma's name and seems to almost lovingly embrace him. Observe.◊ | |
Castlevania: Chronicles of Sorrow (Video Game) / int_96f6335d | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_96f6335d | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_96f6335d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_970c790a | type |
Big Bad | |
Castlevania: Chronicles of Sorrow (Video Game) / int_970c790a | comment |
Big Bad: Aria sees Graham trying to set himself up as Dracula's successor in the belief that, having been born the day Dracula died, he is himself Dracula's reincarnation, while Celia in Dawn is trying to create a new Dark Lord (a separate role from Dracula) under the misguided belief that God needs it in order to embody perfect Good. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_970c790a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9a4ff3b1 | type |
Post-End Game Content | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9a4ff3b1 | comment |
Post-End Game Content: Boss Rush Mode and Julius Mode. In Dawn, Julius Mode is how the game continues after the bad ending. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9a4ff3b1 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9a4ff3b1 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9a4ff3b1 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9af10b44 | type |
Double Jump | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9af10b44 | comment |
Double Jump: Though you'll need Malphas' soul to do it. Soma does a flip in Dawn on his second jump, though. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9af10b44 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: Aria of Sorrow establishes that Chaos is this for the entire series, despite its lack of sentience. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b06e314 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The Final Guard soul in both games. It's a rare drop from a very tough enemy (making it a pain to even acquire in the first place), can only be used on the ground, freezes you in place and stops you from doing anything else while it's active, and has an excruciating MP cost. However, it grants instant invincibility on demand so long as you're grounded and provides even more lengthy invincibility frames if you block an attack — during which you can deactivate the soul and move or attack again. Though it has a short delay after you turn it off before you can move again in Dawn, proper use of it in either game effectively gives Soma the ability to parry almost every attack in the game. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9b9397bb | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Soma, according to his dialogue in the best ending of Aria. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bcd82c0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bee1a7f | comment |
Eldritch Location: The Chaotic Realm in Aria and the Abyss in Dawn. Both areas are a surreal amalgamation of rooms mashed together with no real thought for logic, are isolated from the rest of the castle in some way, and contain the True Final Boss in both games. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9bee1a7f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9c5e78d0 | type |
Kill the Cutie | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9c5e78d0 | comment |
Kill the Cutie: Mina Hakuba gets crucified to a tree and shot with a laser in Dawn. Except not. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9c5e78d0 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9c5e78d0 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9c5e78d0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: Soma plays far more similarly to Alucard in Castlevania: Symphony of the Night than any other Castlevania protagonist which, combined with Yoko's allusions to them having similar powers, is a huge hint about Soma's identity. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9cb3e22e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: In Aria, once you obtain the Flame Demon soul and use its exceedingly familiar attack, you might be able to guess The Reveal. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9d12bbc1 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dab0a6e | comment |
As noted under Continuity Nod, if you look carefully in Dawn, the areas are like in Aria in terms of map location. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dab0a6e | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dab0a6e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dfb8296 | type |
This Is Gonna Suck | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dfb8296 | comment |
This Is Gonna Suck: In Aria's extended ending, Soma begs for mercy upon realizing Julius is dead-set on killing him to prevent him becoming Dracula. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dfb8296 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dfb8296 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9dfb8296 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9e83f027 | type |
Amazing Technicolor Population | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9e83f027 | comment |
Amazing Technicolor Population: For no clear reason, Celia's skin is light gray. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9e83f027 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9e83f027 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9e83f027 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9f7769a2 | type |
The Gunslinger | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9f7769a2 | comment |
The Gunslinger: Soma can equip guns if you can find them. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9f7769a2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9f7769a2 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9f7769a2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9fb2452d | type |
Evil Is Not a Toy | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9fb2452d | comment |
Evil Is Not a Toy: Dawn's bad ending. Bullying a Dragon + Strike Me Down with All of Your Hatred! = this trope. Just ask Celia... oh wait, you can't because she's dead. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9fb2452d | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_9fb2452d | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_9fb2452d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a031ff7b | type |
Noblewoman's Laugh | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a031ff7b | comment |
Noblewoman's Laugh: Celia Fortner does this in Dawn of Sorrow. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a031ff7b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a031ff7b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a031ff7b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a0f61fe2 | type |
Power-Up Letdown | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a0f61fe2 | comment |
Besides Soma himself, Dmitrii Blinov has the ability to use any enemy ability he's hit by. In your fight with him, he'll mimic any Bullet and Guardian Souls you use against him, but he'll only utilize what you hit him with last, so you could... say... use the Student Witch soul and throw an easy-to-dodge cat at him, forcibly locking Dmitrii into a laughably easy attack pattern (all you'd really need to worry about then would be a simple stabbing attack). If you want to make him look even more ridiculous, hit him with the Cave Troll soul: any enemy ability he copies is restricted to level 1, meaning that instead of the long-ranged tongue attack with half screen range Soma gets at Level 9, he'll be stuck with an ineffectual mildly rude gesture that has an even shorter range than his knife. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a0f61fe2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a0f61fe2 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a0f61fe2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a18fda9c | type |
Dumb Muscle | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a18fda9c | comment |
Dumb Muscle: Dario Bossi. While physically strong and an equally powerful fire mage, he's rather brutish and lacks the intelligence to plan things out. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a18fda9c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a18fda9c | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a18fda9c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a284511d | type |
Balance Between Good and Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a284511d | comment |
Balance Between Good and Evil: Both Arikado and the cultists in Dawn appear to believe that the universe requires an embodiment of perfect Evil (whether that be Dracula, Soma as Dracula's reincarnation, or someone else) in order for God to embody perfect Good. The cult tries to force the issue, while Arikado and Soma come to the conclusion that the universe will balance things out on its own by providing a Dark Lord when one is needed. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a284511d | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_a284511d | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a284511d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a3a89f82 | type |
Planet Heck | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a3a89f82 | comment |
Planet Heck: The final stage of Dawn, the Abyss, very obviously takes place in Hell. Apparently the castle the cult uses as its base has a Hell Gate below it. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a3a89f82 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a3a89f82 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a3a89f82 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a4d8473b | type |
Stealth Sequel | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a4d8473b | comment |
Stealth Sequel: At first, it seems like Aria of Sorrow takes place in its own contained storyline. However, late into the game you find out that Soma is the reincarnation of Dracula and the Arikado is Alucard under a different alias, making it apparent the game is a direct sequel to Castlevania: Symphony of the Night. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a4d8473b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a4d8473b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a4d8473b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a52d2915 | type |
Colour-Coded Timestop | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a52d2915 | comment |
Colour-Coded Timestop: Chronomage's soul. It's even called Time Stop. However, it doesn't work on some enemies, and it's crucial to killing Sky Fish. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a52d2915 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a52d2915 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a52d2915 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The Claimh Solais in Aria, or the Chaos Ring + Red Minotaur soul. Completing Boss Rush Mode nets you three more in the form of the Valmanway, Excalibur, and the positron rifle. Dawn had a great balance with the weapons and souls, but the three weapons that stand out as the best weapons are the Claimh Solais, Death's Scythe, and the Valmanway. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a5e02e9e | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a5e02e9e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a63fd70f | type |
The Promise | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a63fd70f | comment |
The Promise: In Aria, Soma gets Julius to promise to kill him if he turns evil. In Dawn, Julius warns Soma early on to be careful, otherwise he'll be forced to carry out his promise. In the bad endings of both games and in Julius Mode in Dawn, Julius keeps said promise. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a63fd70f | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_a63fd70f | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_a63fd70f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ab998a84 | type |
Already Undone for You | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ab998a84 | comment |
Already Undone for You: Justified in Dawn. Julius is running ahead of Soma, yet Soma still has to fight the bosses. Turns out Julius can't use Seals for some reason and only killed them for long enough in order to leave before they could regenerate. Soma isn't too convinced, as it is impossible for the player to leave a boss room until the enemy is dead and sealed. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ab998a84 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ab998a84 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_ab998a84 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_abd29ad8 | type |
No-Sell | |
Castlevania: Chronicles of Sorrow (Video Game) / int_abd29ad8 | comment |
Killer Mantle disposes of any Golem (except Big Golem) in ONE HIT. Makes it easier to grind for Flesh Golem and regular Golem souls, and later for Iron Golem. Boy, are you ever going to miss it in the sequel. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_abd29ad8 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_abd29ad8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ad4a45be | type |
Final Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ad4a45be | comment |
To a lesser extent, Julius Mode's primary mechanic in Aria. Yes, you can get to the Final Boss Graham almost immediately since Julius starts with all his abilities unlocked, but if you do that the boss will destroy you. Turns out, Julius "levels up" only after defeating the game's bosses, so you need to go around and defeat them before you can effectively stand up to the final boss. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ad4a45be | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_ad4a45be | |
Castlevania: Chronicles of Sorrow (Video Game) / int_adab0a2b | type |
Took a Shortcut | |
Castlevania: Chronicles of Sorrow (Video Game) / int_adab0a2b | comment |
Took a Shortcut: Early on Dawn, Julius leaps over a drawbridge in order to enter the castle, leaving Yoko and Soma behind. Later you find out there was a switch right there to lower the bridge and he didn't have the decency of pushing it. You then come across him having trouble fighting Dario. Julius comments he had been able to kill the previous bosses despite not knowing how to use Magic Seals. Soma understandably thinks that makes no sense. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_adab0a2b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_adab0a2b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_adab0a2b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af3ea0e3 | type |
Face–Heel Turn | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af3ea0e3 | comment |
Face–Heel Turn: Soma in the bad ending of both games. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af3ea0e3 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af3ea0e3 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_af3ea0e3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af5f2180 | type |
Avenging the Villain | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af5f2180 | comment |
Avenging the Villain: Subverted. When Soma kills Dmitrii, Dario at first appears to be pissed because his comrade died, appearing to set up the trope. But he quickly reveals that he just wanted to beat Dmitrii himself. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af5f2180 | featureApplicability |
-0.3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_af5f2180 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_af5f2180 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b0e18b32 | comment |
Unique Enemy: The Chronomage, Tsuchinoko, and Sky Fish in Aria; several more in Dawn, most notably the Flying Humanoid, the Yeti, and the Mothman. There are a few enemies in both games that don't have a gimmick but only spawn in one room anyway though. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b0e18b32 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_b0e18b32 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_b0e18b32 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b545453b | type |
Internal Homage | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b545453b | comment |
Internal Homage: Fittingly, the final battle against Dark Lord Soma in Julius Mode of Dawn serves as one to both Rondo of Blood and Symphony of the Night. Soma, assuming the classic Slouch of Villainy favored by Dracula, throws a glass of wine to the ground before the battle begins. He spends most of the first phase making liberal use of Dracula's Villain Teleportation skills, complete with Hikaru Midorikawa performing an Evil Laugh that would make Norio Wakamoto proud. Then there's the matter of his One-Winged Angel form, which is identical to the one Dracula assumes to fight Richter Belmont. If that wasn't enough, the boss fight sees the return of what is likely Dracula's most well-known theme, "Dance of Illusions." | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b545453b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b545453b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_b545453b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b71379ad | type |
Reaching Towards the Audience | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b71379ad | comment |
Reaching Towards the Audience: Soma on Dawn of Sorrow's box art. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b71379ad | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_b71379ad | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_b71379ad | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bafac7bc | type |
Sad Battle Music | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bafac7bc | comment |
Sad Battle Music: There's an air of melancholy in Dawn's rendition of Dracula's iconic theme "Dance of Illusions", mostly to remind the player that they are essentially putting Soma out of his misery. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bafac7bc | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_bafac7bc | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_bafac7bc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bb660963 | type |
Color-Coded Characters | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bb660963 | comment |
Color-Coded Characters: We have Hammer wearing green, Yoko's first outfit contains pink, Julius is in brown, and Graham wears white (standard for the evil religious zealot). Soma wears white and blue on top of a black shirt, possibly a nod to his dual nature. Arikado subverts the trope by being a good guy who wears black but is not an antihero. There are two kinds of Medusa Head, one which turns you into stone and one which doesn't. The former is yellow while the latter is blue, which has been in the series since Castlevania: Rondo of Blood. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bb660963 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bb660963 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_bb660963 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbb8c4fc | type |
Waterfront Boss Battle | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbb8c4fc | comment |
Waterfront Boss Battle: Rahab is fought in a pool, and there are no platforms for your hero to stand upon (he instead floats on the surface of the water), but the boss will frequently leap out of the water to attack in one of three ways. Defeating it nets you the ability to move around underwater. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbb8c4fc | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbb8c4fc | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbb8c4fc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbfaa837 | type |
Knight Templar | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbfaa837 | comment |
Knight Templar: Celia's cult from Dawn, With Light. Believing that God Is Good, they reason that in order for God to embody perfect Good, the Dark Lord, embodying perfect Evil, must stand opposite of Him. And since Soma rejected his status as such, Celia's going to offer him up as a sacrifice to create a new one, or failing that, attempt to force his hand. In the ending, Arikado affirms that the cult's way of thinking was right, but that if the world truly needs a Dark Lord, nature will respond of its own accord. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbfaa837 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbfaa837 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_bbfaa837 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bc74ef27 | comment |
Berserk Button: Graham Jones doesn't take kindly when someone other than him shows signs of being Dracula. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_bc74ef27 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_bc74ef27 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c0fd3b54 | type |
Light 'em Up | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c0fd3b54 | comment |
Light 'em Up: The Claimh Solais, Erinys soul in Dawn. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c0fd3b54 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c0fd3b54 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c0fd3b54 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c33c51b2 | type |
Outside-the-Box Tactic | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c33c51b2 | comment |
Outside-the-Box Tactic: Aria has a specific unusual "attack" that is the only practical way to kill a certain enemy. The game makes it fairly obvious what the attack and the enemy are, though. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c33c51b2 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c33c51b2 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c33c51b2 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c34d7fd | type |
Devil Complex | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c34d7fd | comment |
Devil Complex: Graham Jones in Aria and Dmitrii and Dario in Dawn are completely convinced that they are Dracula's Reincarnation because they were born the day he died. While they all have demon-related supernatural abilities, they are also completely wrong; the real reincarnation is the protagonist Soma. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c34d7fd | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c34d7fd | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c34d7fd | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c3681757 | type |
Meido | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c3681757 | comment |
Meido: In both Aria and Dawn, the Persephone enemy, a cutesy ninja maid that debuted in Castlevania Chronicles. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c3681757 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c3681757 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c3681757 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c39a5ef0 | type |
Willing Suspension of Disbelief | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c39a5ef0 | comment |
It strains Willing Suspension of Disbelief a bit in Dawn, as an evil cult has arrived, ready to kill Soma and/or turn him into the Dark Lord (hey, whatever works), attacks him and his best friend, and puts the world on the verge of plunging into darkness. What does Arikado toss to him to fight this menace? ... A knife. Really? You'd think between him and Soma, they'd have a better arsenal than that at their disposal. Soma then storms the castle, with nothing but this knife. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c39a5ef0 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_c39a5ef0 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c39a5ef0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c4acda54 | type |
Item Farming | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c4acda54 | comment |
Item Farming: To get any Soul beyond the most frequently dropped and frequently encountered ones to a decent level (or found in the first place), you need to grind with the Soul Eater Ring (double soul drop rates) equipped. And to afford the Soul Eater Ring, you need a lot of money. The only way to afford this (as pretty much every enemy drops the same amount of money regardless of strength) is to grind zombies and fuse their souls into weapons and sell the weapons. This takes about 14 or so trips with each trip taking 8 or so minutes with decent Luck Stat. Once you spent 2 hours on the Soul Eater Ring, you spend more time repeatedly killing various enemies with low soul drop rates (many are 1% before ring and luck bonus, while others only appear in a single room). Of course, this only really applies if you're going for 100% Completion, but there are benefits to doing so... | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c4acda54 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_c4acda54 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c4acda54 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c6102eb0 | type |
Grand Theft Me | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c6102eb0 | comment |
Grand Theft Me: This is how Dracula came Back from the Dead in the bad endings, via his reincarnation Soma Cruz. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c6102eb0 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c6102eb0 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c6102eb0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c7270d1c | type |
With This Herring | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c7270d1c | comment |
With This Herring: Soma starts both games with nothing but a knife and the clothes on his back. This is quite understandable in Aria, where his plan for the day was to, effectively, go to his not-girlfriend's house and watch a solar eclipse. He certainly wasn't expecting to be transported to Dracula's frickin' castle to fight for his life, and it's actually a small miracle he had the knife at all. You'd expect Arikado — who was there at the beginning, gets him started on the quest and, y'know, is Alucard — to at least have a sword for him or something, though. It strains Willing Suspension of Disbelief a bit in Dawn, as an evil cult has arrived, ready to kill Soma and/or turn him into the Dark Lord (hey, whatever works), attacks him and his best friend, and puts the world on the verge of plunging into darkness. What does Arikado toss to him to fight this menace? ... A knife. Really? You'd think between him and Soma, they'd have a better arsenal than that at their disposal. Soma then storms the castle, with nothing but this knife. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c7270d1c | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c7270d1c | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c9d9a85f | type |
Hot Witch | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c9d9a85f | comment |
Hot Witch: Yoko Belnades, who doubles as a Cool Big Sis to both Soma and Mina. Celia, the cult leader from Dawn, is possibly an Evil Is Sexy example. The normal Witch enemies as well. Sometimes you just want to stand there and watch them bounce. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c9d9a85f | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_c9d9a85f | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_c9d9a85f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ca4569bd | type |
"Test Your Strength" Game | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ca4569bd | comment |
"Test Your Strength" Game: Used as a puzzle in Dawn. The solution is to strike it with a mace-type weapon, gaining a better prize the stronger the weapon used. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ca4569bd | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ca4569bd | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_ca4569bd | |
Castlevania: Chronicles of Sorrow (Video Game) / int_caa28b82 | type |
Cloudcuckoolander | |
Castlevania: Chronicles of Sorrow (Video Game) / int_caa28b82 | comment |
Cloudcuckoolander: Hammer. Used to lampshade the oddity of opening a weapon shop on the doorstep of a magical castle full of monsters. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_caa28b82 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_caa28b82 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_caa28b82 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb5cf4a5 | type |
Poison Mushroom | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb5cf4a5 | comment |
Poison Mushroom: There are poisonous items like Spoiled Milk, Tin Can Food (hundreds of years old food), and rotten meat that will damage Soma if you eat it. Unless you equip the Flesh Golem/Ghoul soul (depending on the game), where it will instead heal you. Alternatively, you may eat it and run around at low hit points while spamming your "best used at low HP" attacks like Lubicant. The key to every Boss Rush Speed Run. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb5cf4a5 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb5cf4a5 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb5cf4a5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb83d23b | type |
I Just Want to Be Special | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb83d23b | comment |
I Just Want to Be Special: Graham Jones is exactly this. While normally an Affably Evil antagonist throughout the game, he breaks down when confronted with the possibility that he is not the reincarnation of Count Dracula as he had believed his whole life. It reaches its peak in the Throne Room if Soma battles him with Dracula's souls equipped and proves himself the true successor to the Dark Lord. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb83d23b | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_cb83d23b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_cb83d23b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cd99383e | type |
Polite Villains, Rude Heroes | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cd99383e | comment |
Polite Villains, Rude Heroes: At the beginning of Aria, Arikado is aloof and closemouthed, and Graham is chatty and helpful. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_cd99383e | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_cd99383e | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_cd99383e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d01cffbc | comment |
Badass Longcoat: Soma and Julius. In Aria of Sorrow, Soma's looks like a fur coat, but in Dawn of Sorrow, it's a Ky Kiske-style trenchcoat. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d01cffbc | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d01cffbc | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d08049db | type |
Taken for Granite | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d08049db | comment |
Taken for Granite: Stone status paralyzes you until you finish Button Mashing. Attacks that hit while in stone form cause double damage, even when the petrifying hit throws you into spikes. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d08049db | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d08049db | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d1b98800 | type |
Heart Container | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d1b98800 | comment |
Heart Container: Unlike most Metroidvanias, they are absent in both Sorrow games. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d1b98800 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d1b98800 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d1b98800 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d24ed873 | comment |
Developers' Foresight: In Aria, the Red Minotaur enemy gains a new attack in the Top Floor area that involves tossing its axe in the air, charging forward to catch it, and bringing it down on Soma. But if the player uses the Chronomage soul to freeze time and interrupt the attack, the axe will fall off the screen and the Red Minotaur will be reduced to charging and uppercutting the player. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d24ed873 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: In Dawn, Dario calls out Soma for apparently killing Dmitrii, prompting Soma to apologize for his actions. This (and Even Evil Has Standards) is then subverted, as Dario then snidely remarks that he wanted to be the one to kill Dmitrii. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d39e327f | featureApplicability |
-0.3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d39e327f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d57dfae4 | type |
Eyes Do Not Belong There | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d57dfae4 | comment |
Eyes Do Not Belong There: Graham's One-Winged Angel form has eyes on its hands. Chaos's true form also has four eyes in each corner of its room; destroying them lowers the core's defense. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d57dfae4 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d57dfae4 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d57dfae4 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d68c925d | type |
Creator Provincialism | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d68c925d | comment |
Creator Provincialism: After centuries of Dracula's Eternal Recurrence throughout the series, he is finally defeated for good when Julius Belmont joins forces with the heretofore unmentioned Hakuba clan of Japan to seal Dracula's castle inside of a solar eclipse. This intrinsically ties the plot of the Sorrow games to Japan, a location that had been mostly ignored up to this point. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d68c925d | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d68c925d | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d68c925d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6b1fa46 | type |
Video Game Sliding | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6b1fa46 | comment |
Video Game Sliding: In Aria, Soma gains this ability if he finds the Skeleton Blaze item. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6b1fa46 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6b1fa46 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6b1fa46 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: While fighting enemies in the Castlevania Advance Collection re-release of Aria, a new "gadget" shows a pop-up indication that tells you whether or not you already have their soul in your possession, potentially saving you time from checking the in-game bestiary. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d6f284a3 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9384864 | type |
Post-Defeat Explosion Chain | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9384864 | comment |
Post-Defeat Explosion Chain: Aria of Sorrow's true ending has the castle explode repeatedly before imploding. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9384864 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9384864 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9384864 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here!: In Dawn, defeating Aguni bereaves Dario of his fire powers. Realizing he's completely emasculated, he hightails it out of the castle and effectively out of the rest of the game. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9cf40fa | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_d9cf40fa | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da03a529 | type |
Bait-and-Switch Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da03a529 | comment |
Bait-and-Switch Boss: The Giant Bat appears in Aria, only to be crushed by Balore. You get the Giant Bat soul anyway in the room after the boss room. Just as it seems in Dawn that you're gonna fight Dmitrii again, his stolen Power of Dominance didn't quite work out, and all of the monster souls he absorbed fuse and break out to become the real final boss. A bit of a Giant Space Flea from Nowhere, that. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da03a529 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da03a529 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_da03a529 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The Waiter Skeleton soul. Try it on an Iron Golem. Yorick is one as well. The novelty of the soul is that it does pitiful damage even compared to the Skeleton soul, its miniscule reach, and the fact that it is required to be kicked in order to deal any real damage. The lethal factor is that it does 10x the amount of damage if the kick is successful. While its range makes it an utterly terrible weapon against a lot of creatures, it can turn several enemies and bosses into jokes when used correctly due to how absurd the damage gets when it gets strong enough. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_da1c64ef | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_da1c64ef | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dbd2c15e | type |
Everyone Can See It | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dbd2c15e | comment |
Everyone Can See It: Soma's relationship with Mina in Dawn. Especially in the Golden Ending. However, Celia also seems aware, and exploits it to try and force Soma to become the new Dark Lord by killing a doppelganger of Mina in front of him. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dbd2c15e | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_dbd2c15e | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc0d80ee | type |
High-Pressure Blood | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc0d80ee | comment |
High-Pressure Blood: Anything that bleeds in Aria will emit jets of bright red blood with a distinctive spraying sound. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc0d80ee | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc0d80ee | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc0d80ee | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc2c2968 | type |
Superpowerful Genetics | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc2c2968 | comment |
Superpowerful Genetics: Julius, Yoko, and Arikado get their abilities from these. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc2c2968 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc2c2968 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_dc2c2968 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e08fcc99 | type |
Battle Theme Music | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e08fcc99 | comment |
Battle Theme Music: In Aria of Sorrow, there's separate boss music for Julius (a combination of two old tunes, "Don't Wait Until Night" and "Heart of Fire"), and in Dawn of Sorrow, Soma uses Dracula's fight music, "Dance of Illusions". Aria of Sorrow also had a separate boss theme for fighting Graham, and Chaos, the final boss, has two separate battle themes for both its phases. There is also both a regular boss theme used for most bosses, and a major boss theme used for Creaking Skull and Balore. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e08fcc99 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e08fcc99 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e08fcc99 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e38268b5 | type |
Helpful Mook | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e38268b5 | comment |
Helpful Mook: Bone Pillars allow you to stand on them, as do the Catoblepas and Gorgons. If you don't have double jump or flight (and even if you do), they can help you reach slightly higher places. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e38268b5 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e38268b5 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e38268b5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e3ab9e00 | comment |
Turns Red: Death's second part, and a regular enemy — Gaibon. Both do it literally and metarophically, though Gaibon does that on his last hit points, while Death... well, you still have the other half of the fight to go. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e3ab9e00 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e3ab9e00 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e42c07e6 | comment |
Holy Hand Grenade: The Claimh Solais sword, Ronginus' Spear, the Valkyrie soul in Aria, the Erinys soul in Dawn, and a handful of others. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e42c07e6 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e42c07e6 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e42c07e6 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: The Black Panther (Sonic Dash) soul. Allows you to run at ridiculous speeds. Combine this with the Valmanway and you can cut through and clear out many areas fast. You receive this very late in the game right before the finale. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5066b68 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e543a655 | comment |
Light Is Not Good: Graham, dressed in an all-white suit with white hair (even though he's only 36 during the events of Aria). His One-Winged Angel form is a pale mockery of Dracula's final form from Castlevania: Symphony of the Night, complete with a "halo" of a golden ring looped through the eye sockets of two stark white women and a much larger halo made of skulls raining down devastating beams of light. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e543a655 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e543a655 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5457b65 | type |
Miko | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5457b65 | comment |
Miko: Mina is a member of the Hakuba Shrine. In Aria, she even wears the proper attire. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5457b65 | featureApplicability |
1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5457b65 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e545e190 | type |
Nerf | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e545e190 | comment |
Nerf: The Rycuda and Great Axe Armor souls in Dawn are replacements of the powerful Lightning Doll and Red Minotaur Souls from Aria, and both are heavily weakened. The former no longer multihits, has reduced attack power, and while it has a unique Splash Damage effect that still allows it to hit multiple enemies, the initial hit has reduced range. The latter also has reduced range and power unless leveled up, and even then it doesn't quite have the same destructive power it did in the previous game. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e545e190 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e545e190 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e567510d | type |
Determinator | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e567510d | comment |
Determinator: Julius Belmont, who defeats Dracula once and for all (with some help from Alucard, admittedly), then returns in his fifties and beats the ever-loving crap out of Dracula's reincarnation. Then he returns one year later and (though non-canonical) does it again. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e567510d | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e567510d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5e6640b | type |
Flanderization | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5e6640b | comment |
Flanderization: In Aria, Hammer makes one mention about what he thinks of Yoko, saying that she is his type. In Dawn, Hammer is completely smitten by Yoko, but he Cannot Spit It Out and about half of his dialogue is pumping Soma for information about Yoko and what exactly her relationships with Arikado and Julius are. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5e6640b | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5e6640b | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_e5e6640b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e6558beb | type |
Artistic License – Space | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e6558beb | comment |
Artistic License – Space: According to the English translation of Aria, the game's eclipse will be the first solar eclipse of the 21st century. As The Other Wiki shows, that's a load of crock. However, it WILL be the first total solar eclipse visible from Japan in this century. The Japanese version instead describes it as the "biggest astronomical event" of the 21st century, which is arguable and dependent on whether it refers to Japan only as opposed to worldwide. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e6558beb | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e6558beb | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7624eac | type |
Victor Gains Loser's Powers | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7624eac | comment |
Victor Gains Loser's Powers: Soma himself does this. Every soul is from an enemy, most of the time, one you'll meet, even for basic attacking souls. Like he can get the Skeleton soul to throw bones from the Skeleton, etc. In Aria you have to beat bosses to get the soul in the next room, which is often of a completely different creature, but in Dawn, this is played much more straight and you get the soul of the boss you killed instantly. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7624eac | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e7624eac | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: Julius has this for a few decades. While he doesn't know anything about his life or family, he has somehow taken care of himself for all this time. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7b0229a | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e7b0229a | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7d03dc5 | type |
Excalibur in the Stone | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7d03dc5 | comment |
Excalibur in the Stone: The Excalibur weapon allows you to swing an enormous sword, and the stone it's still embedded in. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e7d03dc5 | featureApplicability |
1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e7d03dc5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e8804a1d | type |
Bishōnen Line | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e8804a1d | comment |
Bishōnen Line: Soma is chronologically the latest incarnation of Dracula, and by far the bishi-est. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_e8804a1d | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_e8804a1d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea3716ac | type |
Targeted to Hurt the Hero | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea3716ac | comment |
Targeted to Hurt the Hero: Played with in Dawn of Sorrow, where Celia kills a doppelganger of Mina to force Soma to become the next Dark Lord. It works if Soma isn't wearing Mina's talisman, leading to the Bad Ending/Julius Mode, but if he is, the game continues as normal. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea3716ac | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_ea3716ac | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea7e8d30 | type |
Witch Classic | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea7e8d30 | comment |
Witch Classic: The witches, of course. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea7e8d30 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ea7e8d30 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) / int_ea7e8d30 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eb4ee9eb | type |
Guns Are Worthless | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eb4ee9eb | comment |
Guns Are Worthless: Played mostly straight in Aria, where the handgun is only obtainable at a point in the game that you can easily have the Infinity +1 Sword by (and even if you don't, it's still weak compared to everything else). The Positron Rifle is decent enough, but a Bragging Rights Reward due to the quick finish of Boss Rush (which requires getting the good ending and being able to kick every boss' ass in under 5 minutes) required. There is a Hard Mode-exclusive Silver Gun though, which is pretty good (as in, workable, but like every other weapon, outclassed by the Infinity +1 Sword). Averted in Dawn, where the handgun is a great early weapon if bought from Hammer when first available (you can also find it a bit later) with its high firerate (if combined with any form of Lag Cancel), and the Silver Gun works great for a bit after that, but the lack of upgrades after the Silver Gun make it worthless for endgame. Then again, the guns have an attack range across the entire screen and do Hitscan damage, and don't require using any mana (as well as having infinite ammo), so they're not totally useless. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eb4ee9eb | featureApplicability |
-1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_eb4ee9eb | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eb8ec7c8 | type |
Jerkass | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Dario. Just before you first fight him, it seems he's genuinely angry with Soma for killing off his comrade... and then brushes it off when Soma tries to apologize, claiming he just wanted to do it himself. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eb8ec7c8 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_eb8ec7c8 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ed68bcc9 | type |
Dwindling Party | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ed68bcc9 | comment |
Dwindling Party: Despite the reputations of the supporting cast, this happens in a non-lethal sense over the course of the two games, aside from Julius Mode itself. Hammer goes AWOL and becomes a shopkeeper as soon as we meet him. Yoko is stabbed by Graham in Aria and becomes a non-combatant in Dawn. Julius is fought to a stalemate by Soma in Aria and defeated by a post-ritual Dario in Dawn. And just before Dawn's final boss fight, Dmitrii kills Celia as part of a sacrifice for more power and takes down Arikado. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ed68bcc9 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_ed68bcc9 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eedee4d | type |
The Starscream | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eedee4d | comment |
The Starscream: Dmitrii Blinov eventually sacrifices Celia in pursuit of even greater power. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eedee4d | featureApplicability |
1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_eedee4d | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eef03940 | type |
Fiery Lion | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eef03940 | comment |
Fiery Lion: The Ars Goetia demon Buer is a lion head on a flaming wheel. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_eef03940 | featureApplicability |
1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_eef03940 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f025884b | type |
TheAntiChrist | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f025884b | comment |
The Antichrist: Soma is Dracula's reincarnation, which makes him the target of the With Light cult that believes in Good Needs Evil, so they're trying to get him to come into his heritage and become the Dark Lord so that God can once again embody perfect good. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f025884b | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f025884b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: One of the things that make these games unique in the series. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f32d85ab | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: The Puppet Master. One of the first bosses to punish you heavily for the "Just beat him 'til he dies" strategy. If you don't destroy the puppets he uses to switch places with you, you're never gonna stand a chance. Once you figure out how he works, he easily becomes a Warm Up, though. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f4a0408f | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f4a0408f | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f50eaeec | type |
Gold Makes Everything Shiny | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f50eaeec | comment |
Gold Makes Everything Shiny: Joyeuse, the gold sword. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f50eaeec | featureApplicability |
1.0 | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f50eaeec | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f55a1990 | type |
Disc-One Final Dungeon | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f55a1990 | comment |
Disc-One Final Dungeon: Both games technically have one, but the Top Floor of Aria is the most straightforward and initially convincing one, with its high octane soundtrack, the sometimes hellish backdrop, little details like the animated armor letting Soma past, and of course the final battle taking place in the throne room as is tradition, against Graham, who does a pretty damn good job living up to his claims of being Dracula. Only the dangling plot thread of Julius and his whip and the easy to miss and easy to forget sealed entrance in the floating gardens hint that there's more game past this area. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f55a1990 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f672a508 | type |
Phlebotinum Overload | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f672a508 | comment |
After his initial defeat, he seemingly dies and his black soul enters into Soma — but it's not Soma gaining dominance over a human soul, it's just Dmitrii inserting himself into Soma so he can copy Soma's basic ability to copy other powers by absorbing souls. Unfortunately, this double level of Power Copying overwhelms Dmitrii and he transforms into a massive abomination — or, rather, said abomination rips its way out of his body, killing him in the process. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f672a508 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f722f635 | type |
Great Offscreen War | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f722f635 | comment |
Great Offscreen War: The assault on Dracula's castle in 1999, in which Dracula was finally killed for good and his castle sealed inside an eclipse. This event directly results in the whole story of Aria of Sorrow. Unlike every other instance, this wasn't just a lone hero traversing the castle and fighting Dracula, but it also involved contemporary military forces, as seen in the zombies of the soldiers in Aria. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f722f635 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f788b2c5 | type |
Love Makes You Evil | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f788b2c5 | comment |
Love Makes You Evil: Soma has this problem. He always has. Subverted with the ending of Dawn, where it is Soma's thoughts of Mina that prevent all of the souls released by Menace from overwhelming him and turning him into the next Dark Lord. In other words, this is a two-sided case that persists in the Dracula character; losing his loved one makes him turn to evil, but as long as he has her, he can maintain being good. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f788b2c5 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The Chaotic Realm and the Abyss in Aria and Dawn, respectively. Both are more played up than usual for the IGA-made Castlevania games, being much longer, and having a map screen separate from all of the previous areas in their games. The former is inaccessible in Julius Mode in Aria, leaving the Top Floor as this instead. | |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f821e963 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f8600b | type |
Cool Big Sis | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f8600b | comment |
Yoko Belnades, who doubles as a Cool Big Sis to both Soma and Mina. Celia, the cult leader from Dawn, is possibly an Evil Is Sexy example. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_f8600b | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_f8600b | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fa686f29 | type |
Weird Moon | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fa686f29 | comment |
Weird Moon: In Aria, the entire castle is inside an eclipse, whatever that means, but you can still see the (full!) moon outside. And then, to enter the Chaotic Realm, you have to pass through what appears to be an eclipse inside the eclipse. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fa686f29 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_fa686f29 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb111d49 | comment |
Sequence Breaking: The Succubus glitch in Dawn allows you to turn a temporary Flash Step special move into a permanent change in location, allowing you to warp past solid walls. Even without canceling out of it, it can activate a few Doors To Before from the wrong side. (This type can even be pulled off in Julius Mode via Alucard.) Also easily done in Aria of Sorrow. You can actually ignore two areas and just go directly to the Floating Garden. This allows you to pull off some serious shenanigans and get Skula before you get Undine or the Slide. You'll eventually have to backtrack, but by the time you've beaten Death, you would have acquired some seriously awesome stuff. Wonky collision detection in Aria makes it possible to clip into walls while riding on the back of a Catoblepas or Gorgon, as well as use the Giant Bat soul to turn virtually every solid wall into a warp zone. Proper application of the two can result in Soma warping from the Castle Corridor to the warp room in the Chapel to fetch the Malphas soul, warping from the Floating Garden to the Arena for the Giant Bat soul, warping from there to the Top Floor en route to an even more advanced warp into the Forbidden Area for the Claimh Solais before finally warping into the Chaotic Realm, right in front of Chaos' chamber for the final boss battle. In Dawn of Sorrow, large sections of the game can be skipped either after the first playthrough, or with some other method of accessing the cross-hilt dagger Cinqueda — because it has a special move that teleports you, it can trigger every single door-switch from the wrong side. Other tricks exist to bypass barriers meant to block you until you got a specific item. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb111d49 | featureApplicability |
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Castlevania: Chronicles of Sorrow (Video Game) / int_fb111d49 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb297e7 | type |
Gainaxing | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb297e7 | comment |
The normal Witch enemies as well. Sometimes you just want to stand there and watch them bounce. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb297e7 | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb297e7 | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) | hasFeature |
Castlevania: Chronicles of Sorrow (Video Game) / int_fb297e7 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ff09633c | type |
Diving Kick | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ff09633c | comment |
In both games' Julius Mode, you move faster by continuously jumping and doing your Diving Kick. | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ff09633c | featureApplicability |
1.0 | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ff09633c | featureConfidence |
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Castlevania: Chronicles of Sorrow (Video Game) / int_ff09633c | |
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Item Crafting | |
Castlevania: Chronicles of Sorrow (Video Game) / int_ff34c05a | comment |
Item Crafting: In Dawn, Yoko's primary gameplay role is to fuse souls you're willing to part with with weapons to create upgraded weapons. This is the only way to get most of the better weapons in the game. Sort of a mixed blessing, as if you want to make the best weapons, you'll have to spend significantly more time grinding for rare souls than you otherwise would. On the other hand, buying cheap weapons, grinding for certain common souls, using them to make moderately good weapons, and selling the now much more valuable weapons back to Hammer is an excellent way to make money. | |
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Shown Their Work | |
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Shown Their Work: There's actually going to be a total solar eclipse in Japan in 2035, even if it won't be the first in the 21st Century. Also, there was indeed a total solar eclipse in 1999, the maximum being in Romania, where Dracula's castle usually reappears. Soma is 18 years old in the game, meaning he was born in 2017, possibly implying that he was born during the August 2017 eclipse. That eclipse, as well as the 1999 and 2035 eclipses, are all part of the same Saros series, being 18 years apart. | |
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