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Children Of A Dead Earth (Video Game)
- 18 statements
- 2 feature instances
- 15 referencing feature instances
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Children Of A Dead Earth (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Children of a Dead Earth is the most realistic space warfare simulator you are likely to have ever laid eyes on.The game's campaign features increasingly complex missions that allow you to come to grips with orbital mechanics, combat tactics and spacecraft engineering in an iterative process that allows you to experiment and innovate.The story of the game is relatively straightforward: In the not so distant future, worldwide conflicts, weaponized climate change, and a total collapse of the planetary ecosystem has turned Earth into a Venus-like wasteland completely incapable of supporting life. As a result, the survivors leave the corpse of their planet and venture into space to rebuild, establishing colonies all across the solar system. However, not all is well as two factions rise to power: the Republic, and the United Sol Trade Alliance. Both vie for control of the Solar System, and as they expand, tensions begin to mount. Once again, the children of a dead earth prepare for war.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })It can be bought on Steam here. There is also an official blog with more info about the science behind the game can be found here. The official forum is here | |
Children Of A Dead Earth (Video Game) | fetched |
2022-08-29T05:33:46Z | |
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2022-08-29T05:33:46Z | |
Children Of A Dead Earth (Video Game) | isPartOf |
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Children Of A Dead Earth (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Children Of A Dead Earth (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: Some minor ones involved in craft construction. Components requiring/generating power will be considered connected as long as there is some physical connection between them even if there are no visible wires. Most noticeable are refueling modules, that allow the transfer of fuel without spacecraft docking with each other. For obvious reasons, the real-time-with-pause mechanic. Life Support is not a factor, on game scales, through the supplemental reading mentions that rockets carry provisions for a set period of time. The effects of atmospheres are not yet modeled. There is no accounting for how exactly munitions are moved from storage to a launcher that’s located very far away; a drone or missile launcher on one end of a craft can draw ammunition from the farthest opposite end of the craft without issue. This also looks to be the case for radiators and the modules they’re supposed to be cooling.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
Children Of A Dead Earth (Video Game) / int_b6e1d40b | featureApplicability |
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Children Of A Dead Earth (Video Game) / int_name | featureApplicability |
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Children Of A Dead Earth (Video Game) / int_name | featureConfidence |
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Children Of A Dead Earth (Video Game) |
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