Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Cities: Skylines (Video Game)

 Cities: Skylines (Video Game)
type
TVTItem
 Cities: Skylines (Video Game)
label
Cities: Skylines (Video Game)
 Cities: Skylines (Video Game)
page
CitiesSkylines
 Cities: Skylines (Video Game)
comment
Cities: Skylines is a city-building Simulation Game released in 2015 by Colossal Order and published by Paradox Interactive. Due to the lukewarm reception of 2013's SimCity (and Electronic Arts shutting down Maxis in the same month Skylines was published), many fans see Skylines as "what SimCity should have been". Skylines is single-player and doesn't require online access, with heavy emphasis on improved traffic AI.Just like other city-building games, the player takes the role of a mayor, zoning industrial, residential and commercial areas in their city, managing budgets and infrastructure and expanding or reshaping the city to fit the citizens' needs. The game's "main" play mode unlocks various buildings and policies as the town grows, but the developers included mods which allow the player to have infinite money and unlock all buildings and services.Multiple expansions have been released in the years following, adding new features and scenarios, as well as expanding and improving upon existing features:
 Cities: Skylines (Video Game)
fetched
2024-03-04T23:47:28Z
 Cities: Skylines (Video Game)
parsed
2024-03-04T23:47:29Z
 Cities: Skylines (Video Game)
isPartOf
DBTropes
 Cities: Skylines (Video Game) / int_127fc252
type
Creator Cameo
 Cities: Skylines (Video Game) / int_127fc252
comment
Creator Cameo: One of the in-game ships is called "Mariina II", after Mariina Hallikainen, Colossal Order's CEO. Colossal Order's 'headquarters' make an appearance as an unlockable office building. Paradox Games' logo also appears in the namesake Paradox Plaza.
 Cities: Skylines (Video Game) / int_127fc252
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_127fc252
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_127fc252
 Cities: Skylines (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Cities: Skylines (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: New players will probably be astonished by how complex the water physics are, and might well not discover this until they place a dam and find the uplands flooding. The traffic modeling seems to follow the expectation that players know the basics of road hierarchy. Urban planners who play this game note that not following this is the reason why many cities grind to a halt before getting very far. And while the use of traffic mods do help, even in a vanilla version of the game knowing how to use the various roads properly tremendously helps with traffic flow. Of course, the game doesn't really tell you about this in an obvious way. A minor one, but vehicles in the game can vary their speed depending on the type of road and if they need to turn. For example, if a vehicle has to slow down to take a turn, this slows down the vehicles behind it. While this sounds like a case of captain obvious, most city builders prior to Skylines ignored this. You're also expected to build public transit. Like many IRL cities that are permanently collapsed in traffic due to poor public transit, not having one in this game will make your city a dysfunctional gridlock. This is because Cim movement is based on how modern European cities do urban planning. That is, if you can make places accessible via walking, Cims will do that over taking some sort of vehicular transport. And if the destination is too far for them to walk or bike to, they'll consider public transportation over cars. If one tries to apply traditional American-based urban planning (i.e., expects everyone to drive so just make big wide roads), this is what grinds cities to a halt.
 Cities: Skylines (Video Game) / int_15264ac9
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_15264ac9
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_15264ac9
 Cities: Skylines (Video Game) / int_1527d90d
type
Early Game Hell
 Cities: Skylines (Video Game) / int_1527d90d
comment
Early Game Hell: Specifically in regards to the Industries DLC. Industry Areas first become available after reaching the third milestone but are very expensive to establish and maintain at that stage of the game. It is possible to turn some profit even then, but relying on Industry Areas to satisfy early industrial demand will likely result in long periods of waiting for export income in order to build another industrial building and repeating until more residential and/or commercial demand is generated allowing for further city growth. Getting a unique factory up alleviates this somewhat but overall you are probably better off waiting a few more milestones and getting a larger tax base before going into Industry Areas.
 Cities: Skylines (Video Game) / int_1527d90d
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_1527d90d
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_1527d90d
 Cities: Skylines (Video Game) / int_15b2cab3
type
Tempting Fate
 Cities: Skylines (Video Game) / int_15b2cab3
comment
Tempting Fate: The scenario "By the Dam" has the description "A nice city. Next to a dam. What could happen? Hard difficulty." A meteor is due to strike the dam and flood your entire city unless you start building in the mountains fast.
 Cities: Skylines (Video Game) / int_15b2cab3
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_15b2cab3
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_15b2cab3
 Cities: Skylines (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Cities: Skylines (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Some landmarks (and by that extension, wonders) require negative distinctions & milestones, such as having a high crime rate, garbage density, and cemeteries filled up. For example, unlocking the Grand Mall requires having no more than a 4% tax rate city-wide (which would quickly bankrupt your city) and maintain it at that level for 20 weeks.
 Cities: Skylines (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_1b2b1d2c
 Cities: Skylines (Video Game) / int_1cfd9ec9
type
Never Recycle a Building
 Cities: Skylines (Video Game) / int_1cfd9ec9
comment
Never Recycle a Building: Averted. Buildings will become abandoned but it's your choice either to demolish them or leave them be as they can wind up being re-used if demand for the zone the building is in becomes significant enough.
 Cities: Skylines (Video Game) / int_1cfd9ec9
featureApplicability
-1.0
 Cities: Skylines (Video Game) / int_1cfd9ec9
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_1cfd9ec9
 Cities: Skylines (Video Game) / int_24b3040
type
Real-Time with Pause
 Cities: Skylines (Video Game) / int_24b3040
comment
Real-Time with Pause: In addition to the ability to set the simulation to different speeds, you can also pause the simulation, where all activity in the city is frozen. However, you can still edit the city while doing this.
 Cities: Skylines (Video Game) / int_24b3040
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_24b3040
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_24b3040
 Cities: Skylines (Video Game) / int_259fdfd0
type
Permanent Elected Official
 Cities: Skylines (Video Game) / int_259fdfd0
comment
Permanent Elected Official: The player is this as they always have control over the city, no matter how long the playthrough lasts.
 Cities: Skylines (Video Game) / int_259fdfd0
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_259fdfd0
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_259fdfd0
 Cities: Skylines (Video Game) / int_37ca5627
type
Fictional Social Network
 Cities: Skylines (Video Game) / int_37ca5627
comment
Fictional Social Network: Chirper is where your city's residents post their thoughts and feedback. The blue bird representing the social network also acts as the game's mascot, visible in menus, loading screens, and some special buildings. It is also a more modern take on SimCity's News Ticker.
 Cities: Skylines (Video Game) / int_37ca5627
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_37ca5627
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_37ca5627
 Cities: Skylines (Video Game) / int_41d0e801
type
Endless Game
 Cities: Skylines (Video Game) / int_41d0e801
comment
Endless Game: You will not be removed from office should you register a budget deficit - new construction projects will simply become unavailable until you enter the positives again. However it can become a bit of an unrecoverable spiral if your income never recovers. The game does offer an interest-free $50,000 bail if you're going bankrupt but taking it disables achievements. Same with a victory condition, while it could be argued that building all of the monuments is an ultimate goal, it's like building enough arcologies to begin the exodus in SimCity 2000, it feels like an ultimate goal but is completely optional.
 Cities: Skylines (Video Game) / int_41d0e801
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_41d0e801
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_41d0e801
 Cities: Skylines (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Cities: Skylines (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Downplayed. One of the generic Chirper tweets has a citizen complaining about their domestic AI "behaving badly" and asks for tips on how to fix it.
 Cities: Skylines (Video Game) / int_420c50b7
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_420c50b7
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_420c50b7
 Cities: Skylines (Video Game) / int_42d9daf9
type
No Fair Cheating
 Cities: Skylines (Video Game) / int_42d9daf9
comment
No Fair Cheating: Unfortunately, since neither Paradox, Colossal Order, nor the game itself have the capability to check what a mod actually does, using any mod period disables achievements just in case you're using a really cheaty one. There are mods to disable that, though...
 Cities: Skylines (Video Game) / int_42d9daf9
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_42d9daf9
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_42d9daf9
 Cities: Skylines (Video Game) / int_449584c
type
Giant Wall of Watery Doom
 Cities: Skylines (Video Game) / int_449584c
comment
Demolishing or moving a dam releases a Giant Wall of Watery Doom that not only floods structures, but also demolishes those directly in its path.
 Cities: Skylines (Video Game) / int_449584c
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_449584c
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_449584c
 Cities: Skylines (Video Game) / int_44990492
type
Parody Commercial
 Cities: Skylines (Video Game) / int_44990492
comment
Parody Commercial: During breaks from any of your in-game radio stations, parodic and humorous ads featuring most of the in-game commercial companies in your city are displayed on the air in a very GTA-like fashion.
 Cities: Skylines (Video Game) / int_44990492
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_44990492
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_44990492
 Cities: Skylines (Video Game) / int_45bf382b
type
Game Mod
 Cities: Skylines (Video Game) / int_45bf382b
comment
Game Mod: The game wasn't just built with Steam's Games Workshop in mind; it has a few modding capabilities of its own, meaning even if you can't so much as program a calculator you will still be able to create your own buildings.
 Cities: Skylines (Video Game) / int_45bf382b
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_45bf382b
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_45bf382b
 Cities: Skylines (Video Game) / int_46fc2236
type
Low-Level Advantage
 Cities: Skylines (Video Game) / int_46fc2236
comment
Low-Level Advantage: This used to be an factor, as buildings would grow taller and more complex as they leveled up so players trying to achieve a specific look would need to either cap leveling up on a building using a mod or avoid providing services to the area, thus avoiding buildings leveling up. Similarly the building policy High Rise ban caps level up to avoid buildings growing too tall. Averted with the Industries DLC, which offers the option of historical, allowing buildings to level up without changing its appearance.
 Cities: Skylines (Video Game) / int_46fc2236
featureApplicability
-1.0
 Cities: Skylines (Video Game) / int_46fc2236
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_46fc2236
 Cities: Skylines (Video Game) / int_49d59be9
type
Scenery Porn
 Cities: Skylines (Video Game) / int_49d59be9
comment
Scenery Porn: Even without fancy themes, buildings, trees, and lighting packs, the game allows for beautiful cities and beautiful maps, as well as the tools to modify the landscape.
 Cities: Skylines (Video Game) / int_49d59be9
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_49d59be9
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_49d59be9
 Cities: Skylines (Video Game) / int_4fa637b0
type
Surprisingly Creepy Moment
 Cities: Skylines (Video Game) / int_4fa637b0
comment
Surprisingly Creepy Moment: "Lehto Electronics" may bring back memories of "Primordial Dream" from SimCity 4 due to it also being an out-of-place creepy track as well.
 Cities: Skylines (Video Game) / int_4fa637b0
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_4fa637b0
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_4fa637b0
 Cities: Skylines (Video Game) / int_68913e61
type
Hello, [Insert Name Here]
 Cities: Skylines (Video Game) / int_68913e61
comment
Hello, [Insert Name Here]: You can actually rename literally anything in your city to your personal preferences; from buildings, to cars, to even the citizens. You can even rename roads and districts. While Sim City 4 had allowed you to name areas, roads, and most buildings, this most expansive list of renamable items was met with the grand tradition of player immaturity.
 Cities: Skylines (Video Game) / int_68913e61
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_68913e61
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_68913e61
 Cities: Skylines (Video Game) / int_6db06839
type
The Stoner
 Cities: Skylines (Video Game) / int_6db06839
comment
The Stoner: If you legalize recreational use of weed, expect Chirps about, ahem, blazing it.
 Cities: Skylines (Video Game) / int_6db06839
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_6db06839
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_6db06839
 Cities: Skylines (Video Game) / int_703ab38d
type
Base on Wheels
 Cities: Skylines (Video Game) / int_703ab38d
comment
Base on Wheels: In the Industries DLC, the Ore Industry section has the Large Ore Mine which has a bucket-wheel excavator; a mining vehicle so big it is the building itself and is as tall as some skyscrapers. The Medium Ore Mine house the smaller but still ridiculously huge walking dragline excavator. On the other hand of the spectrum, the ChirpX launch facility houses a crawler-transporter that is big enough to carry the launch vehicle to its platform. These vehicles are treated more like landships than a traditional building structure and are among the largest ground vehicles in the game.
 Cities: Skylines (Video Game) / int_703ab38d
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_703ab38d
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_703ab38d
 Cities: Skylines (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Cities: Skylines (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Just like in SimCity, residential, commercial, and industrial zones are green, blue, and yellow, respectively. Office zones are teal in color. Transit lines come in numerous default colours, such as Orange for trains, blue for buses and green for metro.
 Cities: Skylines (Video Game) / int_740f59b4
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_740f59b4
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_740f59b4
 Cities: Skylines (Video Game) / int_74a7d2d
type
Creator's Culture Carryover
 Cities: Skylines (Video Game) / int_74a7d2d
comment
Creator's Culture Carryover: While Colossal Order tried to make cities in the second game more reflective of American ones, some European-isms still carried over. For example, colleges and universities are treated as two separate educational institutions, which is common in Europe and Canada but unheard of in the US, where those words both refer to the same kind of school (a four-year university that grants bachelor's degrees). The most distinction one will find is a college serving as a department within a university. What Europeans refer to as colleges are more commonly known as trade schools or community colleges in the US.
 Cities: Skylines (Video Game) / int_74a7d2d
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_74a7d2d
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_74a7d2d
 Cities: Skylines (Video Game) / int_78270847
type
Curse Cut Short
 Cities: Skylines (Video Game) / int_78270847
comment
Curse Cut Short: In one of the feature highlight videos for the second game describing city services, when the narrator gets to the part about sewage systems, she delivers this gem:
 Cities: Skylines (Video Game) / int_78270847
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_78270847
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_78270847
 Cities: Skylines (Video Game) / int_8c3dc1b5
type
Video Game Time
 Cities: Skylines (Video Game) / int_8c3dc1b5
comment
Video Game Time: Without the After Dark DLC, each in-game day takes only a few real time seconds so it takes people many in-game days just to drive across the city, while zoned buildings only take a few in-game days to build.
 Cities: Skylines (Video Game) / int_8c3dc1b5
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_8c3dc1b5
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_8c3dc1b5
 Cities: Skylines (Video Game) / int_8e360c83
type
Wind Turbine Power
 Cities: Skylines (Video Game) / int_8e360c83
comment
Wind Turbine Power: Wind turbines can provide a clean and cost-effective way to power your city as long as you build them away from residential areas due to their high noise pollution generation.
 Cities: Skylines (Video Game) / int_8e360c83
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_8e360c83
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_8e360c83
 Cities: Skylines (Video Game) / int_940a5958
type
Artificial Stupidity
 Cities: Skylines (Video Game) / int_940a5958
comment
Artificial Stupidity: A Cim calculates their route from point A to point B at the start of their journey based on average speed, regardless of traffic volume, and doesn't deviate from it, so pre-existing traffic jams will take a long time to clear even if a bypass is built. The only solution is to destroy part of the path they're on to force them to recalculate their route. The logic behind how Cims find jobs or decide where they'll go to school sometimes breaks all common sense and they'll travel to another area rather than finding a job or school nearby, even if businesses nearby are flashing red, desperate for employees or a nearby school sits empty.
 Cities: Skylines (Video Game) / int_940a5958
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_940a5958
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_940a5958
 Cities: Skylines (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Cities: Skylines (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: Once you've installed several hundreds of mods and custom assets - and that's pretty average by the game community's standards - you'll get enough time to make and drink some coffee while the game is loading.
 Cities: Skylines (Video Game) / int_96181ea7
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_96181ea7
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_96181ea7
 Cities: Skylines (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Cities: Skylines (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: Anyone who has played the SimCity games is going to be rudely surprised if they expect to play Cities: Skylines in the same manner. For example, the standard industrial zone spreads water pollution, so putting them next to residential zones will make your citizens sick. Then they have to go to the hospitals, which creates traffic...
 Cities: Skylines (Video Game) / int_963086ce
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_963086ce
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_963086ce
 Cities: Skylines (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Cities: Skylines (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: Starting with the After Dark DLC, the game had a day/night cycle, and the days went by on the in-game calendar. However, multiple weeks would pass between a sunrise and sunset, and it could take a citizen many days to drive to work. One calendar day took only a few real-time seconds, but the game simulation ran in real time. Recent updates have somewhat changed this, as although days and nights cycle at a ratio of 1 second IRL to 1 minute in-game, the calendar now displays the day of the week and time (down to the minute!) the game is currently in, and vehicles tend to travel fast enough to feel like a normal commute. Prior to those updates, when you started a new city, the date was set to the real-time current day, though it is not linked to the system clock afterwards. This meant that the game started on the date you started the save file on in real life, but progressed at game pace.
 Cities: Skylines (Video Game) / int_9f93adcd
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_9f93adcd
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_9f93adcd
 Cities: Skylines (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Cities: Skylines (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The monuments serve as this, each requiring you to build several Unique Buildings, each of which has its own requirements that require the player to do something quite bad for the city. As a reward, they can serve the entire city’s needs for that one function on their own.
 Cities: Skylines (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_a5e02e9e
 Cities: Skylines (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Cities: Skylines (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: If a public service is unavailable, citizens will complain about it on Chirper. This includes if services are unavailable due to natural disasters... which can result in citizens complaining about not having access to water due to a tsunami that is currently heading towards their residence.
 Cities: Skylines (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_b06bbf4b
 Cities: Skylines (Video Game) / int_b06ff73b
type
Variable Mix
 Cities: Skylines (Video Game) / int_b06ff73b
comment
Variable Mix: The game has two variations of the default score if you enable the day-night cycle with the After Dark DLC: a bright, upbeat version with strings that crescendo with great intensity once in a while during daytime, and a chiller, mellower variation with more brass instruments that plays during nighttime.
 Cities: Skylines (Video Game) / int_b06ff73b
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_b06ff73b
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_b06ff73b
 Cities: Skylines (Video Game) / int_b47d95be
type
No OSHA Compliance
 Cities: Skylines (Video Game) / int_b47d95be
comment
No OSHA Compliance: Flavor Text for the "Industrial Space Planning" district policy (doubles industrial goods production) mentions that some workplace safety regulations had to be ignored, though this has no actual impact on your city. Defied with the Industries DLC, where industry zones can have a policy set to have extra workplace safety protocols, increasing the maintenance cost of the zone but also increasing workers health.
 Cities: Skylines (Video Game) / int_b47d95be
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_b47d95be
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_b47d95be
 Cities: Skylines (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Cities: Skylines (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: Unique buildings have special requirements for unlocking and provide popular landmarks for your city. As the name suggests, each unique building may only be placed one per map.
 Cities: Skylines (Video Game) / int_b5e5d9e9
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_b5e5d9e9
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_b5e5d9e9
 Cities: Skylines (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Cities: Skylines (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Unlike the vast majority of city sims, you can move buildings after placing them. It costs some money, but is a lot better than having to work around a poor decision as is the case in some games. Landfills and cemeteries can only be moved when they're emptied. Although anyone familiar with Monster Moves or remembered that old The Brady Bunch special knows that even some large buildings can be moved, sometimes in pieces for reassembly, sometimes whole. The entire supply chain system in the Industries expansion is massively simplified from actual industrial economies, and with logistics almost entirely carried out by truck rather than the actual transportation methods used by the industries represented. Similarly, from the base game, the 4 industrial resources (agricultural products, forestry products, ore and oil) are generic (as such "agricultural products" can theoretically range from wheat, milk, eggs, cotton, meat, wool, etc... Ore can be copper, iron, uranium, quarried stone and so on) to simplify the industrial/commercial supply chain. Electric infrastructure: instead of having a series of transmission lines and transformers that allow buildings to tap into them, electricity can flow through buildings into neighboring buildings. In real life, this type of transmission would have a litany of problems, one of which being that if one building's power were to be disrupted somehow, it would cause the power in every other building in the same circuit to go out, which can happen if you move a building without checking first. Much like other city building sims, mixed-use and medium-density zoning doesn't exist. Cims have "pocket cars" that will allow them to complete their journey if their destination is too far to walk using public transportation, even kids going to school. Furthermore, while traffic is very well developed in-game, parking is decorative at best. There's no requirements for any type of building to have enough parking, specially egregious with high density commercial. Some buildings have some parking but nowhere near enough for the supposed number of people in them (for example apartment buildings with 15 families in them will have 3 parking spots on the back at most), and while Cims can park in smaller roads it's all decorative as they'll just put their car in their pocket if there's no parking available. Its absence is notable due to parking vs public transit being a current sore point in city planning.
 Cities: Skylines (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_b6e1d40b
 Cities: Skylines (Video Game) / int_bb094e0a
type
Cool Ship
 Cities: Skylines (Video Game) / int_bb094e0a
comment
Cool Ship: Ships in general such as cargo ships and ferries could be used for transportation purposes. But special mention goes to cruise ships which are the ultimate form of maritime transport, which each ship carrying over a 100 passengers.
 Cities: Skylines (Video Game) / int_bb094e0a
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_bb094e0a
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_bb094e0a
 Cities: Skylines (Video Game) / int_c6ae3121
type
Modern Stasis
 Cities: Skylines (Video Game) / int_c6ae3121
comment
Modern Stasis: From 2020 (the game starts at your computer's time) to the 23rd century or whenever, the architecture never changes. Mods in the Workshop allow you to change the architecture of the buildings.
 Cities: Skylines (Video Game) / int_c6ae3121
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_c6ae3121
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_c6ae3121
 Cities: Skylines (Video Game) / int_c75df49a
type
Shout-Out
 Cities: Skylines (Video Game) / int_c75df49a
comment
Shout-Out: The Smoke Detector Distribution policy proudly states that, once enacted, poor cooking skills will no longer cause massive house fires, a direct nod to the infamously-flammable kitchens of The Sims.
 Cities: Skylines (Video Game) / int_c75df49a
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_c75df49a
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_c75df49a
 Cities: Skylines (Video Game) / int_c7b5445c
type
Cool Starship
 Cities: Skylines (Video Game) / int_c7b5445c
comment
Cool Starship: The ChirpX is a rocket launch facility that could house a rocket-boosted launch vehicle into space and the crawler-transporter that carries said launch vehicle. The launch vehicle is one of the only spaceships that could go into orbit in the game outside of mods.
 Cities: Skylines (Video Game) / int_c7b5445c
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_c7b5445c
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_c7b5445c
 Cities: Skylines (Video Game) / int_d24ed873
type
Developer's Foresight
 Cities: Skylines (Video Game) / int_d24ed873
comment
One possible use of the landscaping tool is to build Dutch-style dikes in bodies of water. Once a section is closed off and the water pumped out (it'll evaporate on its own but a pump will speed things up), you're left with perfectly-usable ground to build on. There's almost never a reason to do this—the only time it's a semi-feasible strategy is the Marin Bay map to expand the smallish island you start on—but it was possible even before the addition of landscaping tools (albeit much more difficult). The reclaimed land even grows grass over time unless its a beach, meaning the developers expected someone to try it at some point.
 Cities: Skylines (Video Game) / int_d24ed873
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_d24ed873
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_d24ed873
 Cities: Skylines (Video Game) / int_d50f42d
type
Skyscraper City
 Cities: Skylines (Video Game) / int_d50f42d
comment
Skyscraper City: Any district packed with high-density zoning and offices becomes this at high enough levels.
 Cities: Skylines (Video Game) / int_d50f42d
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_d50f42d
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_d50f42d
 Cities: Skylines (Video Game) / int_d68c925d
type
Creator Provincialism
 Cities: Skylines (Video Game) / int_d68c925d
comment
Creator Provincialism: Snowfall is based on the Finnish winter.
 Cities: Skylines (Video Game) / int_d68c925d
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_d68c925d
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_d68c925d
 Cities: Skylines (Video Game) / int_d948b07
type
Terrain Sculpting
 Cities: Skylines (Video Game) / int_d948b07
comment
Terrain Sculpting: The game comes with a built-in terrain editor, but it's impossible to modify the map after starting a city, at least without mods. More recently, a landscaping tool has been patched in which allows you to alter the terrain to a degree while spending money. One possible use of the landscaping tool is to build Dutch-style dikes in bodies of water. Once a section is closed off and the water pumped out (it'll evaporate on its own but a pump will speed things up), you're left with perfectly-usable ground to build on. There's almost never a reason to do this—the only time it's a semi-feasible strategy is the Marin Bay map to expand the smallish island you start on—but it was possible even before the addition of landscaping tools (albeit much more difficult). The reclaimed land even grows grass over time unless its a beach, meaning the developers expected someone to try it at some point.
 Cities: Skylines (Video Game) / int_d948b07
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_d948b07
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_d948b07
 Cities: Skylines (Video Game) / int_dc4a2b20
type
Streamer-Friendly Mode
 Cities: Skylines (Video Game) / int_dc4a2b20
comment
Streamer-Friendly Mode: While most radio stations feature original in-house music that can be played without any issues with copyright-sensitive content platforms, one station (Gold F.M.) features licensed music and is designed to be disabled if the game is being streamed. Due to the sharing capabilities of the PlayStation 4 and PlayStation 5, the console is always recording in the background so you can click the Share button at any time and immediately save and upload a video of the last few minutes of gameplay. If you select the aforementioned Gold F.M. radio station, the console will stop recording so you don't accidentally upload a video using copyrighted music.
 Cities: Skylines (Video Game) / int_dc4a2b20
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_dc4a2b20
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_dc4a2b20
 Cities: Skylines (Video Game) / int_df7b1b60
type
Not in My Backyard!
 Cities: Skylines (Video Game) / int_df7b1b60
comment
Not in My Backyard!: Just like any other city builder game, choosing where to place your zones are important; ground and water pollution from industry and noise pollution from commercial areas and other sources are all taken into account. After Dark includes an actual "NIMBY" policy that shuts down leisure districts at night, reducing income while reducing noise pollution and traffic in exchange.
 Cities: Skylines (Video Game) / int_df7b1b60
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_df7b1b60
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_df7b1b60
 Cities: Skylines (Video Game) / int_e8bb3043
type
Kill It with Water
 Cities: Skylines (Video Game) / int_e8bb3043
comment
Kill It with Water: Cities: Skylines has very realistic water physics. This can wreak havoc, both unplanned and intentionally. Rain can make riverside properties flood, even if they don't flood at any other time. Dams, an expensive investment that once set up, bring clean and abundant energy, are a clear example of this trope: Many a player has inundated their city by not planning for the dam's construction earlier on. Then again, some players do this deliberately. Dam water can slosh about, and land that is marginally above the dam's maximum water level can get swept away by huge waves. Demolishing or moving a dam releases a Giant Wall of Watery Doom that not only floods structures, but also demolishes those directly in its path. Furthermore the Natural Disasters DLC includes the ability to trigger tsunamis at will.
 Cities: Skylines (Video Game) / int_e8bb3043
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_e8bb3043
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_e8bb3043
 Cities: Skylines (Video Game) / int_e9d6eff8
type
Cool Airship
 Cities: Skylines (Video Game) / int_e9d6eff8
comment
Cool Airship: In the Mass Transit DLC, players could gain access to an airship (specifically a blimp) for both advertisement and transportation purposes. One could, in theory, build a conga line of airships if they want. Likewise, exceptionally large cargo planes would also count as one.
 Cities: Skylines (Video Game) / int_e9d6eff8
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_e9d6eff8
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_e9d6eff8
 Cities: Skylines (Video Game) / int_ef43c232
type
Downloadable Content
 Cities: Skylines (Video Game) / int_ef43c232
comment
Downloadable Content: As noted at the top of the page, the game has a lot of DLC packs. Some of which introduced features that many players thought should have been in the game at launch, leading to accusations of selling the game piecemeal to extract more money: Disasters, a genre staple since the original SimCity and which even EA weren't mercenary enough to lock behind a DLC paywall, cost almost half as much as the price of the base game. On the other hand, however, playing the game with DLCs is not recommended for newcomers, as each DLC adds a new gameplay mechanic that must be learned and mastered in order to make functional cities.
 Cities: Skylines (Video Game) / int_ef43c232
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_ef43c232
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_ef43c232
 Cities: Skylines (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 Cities: Skylines (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: The game's "Chirper" is pretty much Twitter, down to its logo being a blue bird. The whole game is this to the SimCity franchise and Cities XL. "Chirper" itself is also meant to be a more modern variation of SimCity 3000 and 4's News Ticker.
 Cities: Skylines (Video Game) / int_f5a3e496
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_f5a3e496
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_f5a3e496
 Cities: Skylines (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Cities: Skylines (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Enough to get its own page.
 Cities: Skylines (Video Game) / int_f87c42d4
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_f87c42d4
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_f87c42d4
 Cities: Skylines (Video Game) / int_name
type
ItemName
 Cities: Skylines (Video Game) / int_name
comment
 Cities: Skylines (Video Game) / int_name
featureApplicability
1.0
 Cities: Skylines (Video Game) / int_name
featureConfidence
1.0
 Cities: Skylines (Video Game)
hasFeature
Cities: Skylines (Video Game) / int_name
 Cities: Skylines (Video Game) / int_name
itemName
Cities: Skylines (Video Game)

The following is a list of statements referring to the current page from other pages.

 Cities: Skylines (Video Game)
hasFeature
A.I.-Generated Economy / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Alphabet Architecture / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Construction and Management Games / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Downloadable Content / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Early Game Hell / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Endless Winter / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Fake Band / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Fictional Counterpart / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Fictional Currency / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Fictional Social Network / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Futuristic Superhighway / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Grimy Water / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Hello, [Insert Name Here] / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Low-Level Advantage / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Not in My Backyard! / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Parody Commercial / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Real Song Theme Tune / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Real-Time with Pause / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Sandbox Mode / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Series Mascot / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Space Elevator / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Streamer-Friendly Mode / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Terrain Sculpting / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Unconventional Learning Experience / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Unintentional Period Piece / int_d45837ba
 Cities: Skylines (Video Game)
hasFeature
Video Games of 2015–2019 / int_d45837ba