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Clock Tower 3 (Video Game)
- 38 statements
- 6 feature instances
- 38 referencing feature instances
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The fourth and last installment (as of now) in the Clock Tower series, which was co-developed by Capcom and Sunsoft, and released in 2002 for PlayStation 2.You play as Alyssa Hamilton, who after receiving a foreboding letter from her mother, returns home to find her missing. Her investigations on the matter start sending her into different time periods, where she has to confront a variety of evil entities, and possibly her ultimate fate.Unlike past games, Clock Tower 3 plays more like a classic Resident Evil game rather than a point-and-click adventure, and changes the series' tone from supernatural gothic horror to Cosmic Horror with fantasy elements.The game was not developed by Human Entertainment due to its dissolution in the year 2000, instead it was developed by Sunsoft and published by Capcom.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
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Clock Tower 3 (Video Game) / int_15756c9d | type |
Where It All Began | |
Clock Tower 3 (Video Game) / int_15756c9d | comment |
The game can't even keep up with its own fictional history. A plot point introduced early on in the game is that Dick disappeared a few years prior, which is revealed over the course of the game to be his search for Lord Burroughs' castle, and a plot twist at the very end is the revelation that the Hamilton residence now stands where the castle once did. The problem is that this makes no sense whatsoever with what we're actually shown and told. For one, the area surrounding the residence in no way resembles the ominous canyon a flashback showed the castle to inhabit (not to mention said flashback showing the castle to still clearly be standing). There's no mention of what room of the residence Dick's possession by Lord Burroughs could have possibly happened in, either, or how a room so lavishly furnished, including a giant portrait of Lord Burroughs, could have escaped everyone's notice for so long. On top of that, the reason he's able to come back several hundred years later and mastermind this plot (since his story is that he didn't complete the Ritual of Engagement and become an Entity) is that, shortly before being crushed to death by the cogs of the castle's clock tower, he vowed to plague the land so long as that clock tower remained standing - which obviously doesn't work if the clock tower immediately gets demolished. | |
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Artifact Title: The plot does not revolve around a clock tower in this installment, with only one magically appearing in the final battle. | |
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Artistic License – History | |
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Artistic License – History British man William Norton joins the army and goes to fight against the Germans in World War II in 1942 in the Champagne region of France. British troops had been evacuated from continental Europe in June 1940 and would not return to fight in France until 1944, after D-Day. Alyssa also stumbles into London during a German bombing raid in December 1942. Strategic bombing of England was for the most part halted in June 1941 to shift focus of the use of air force on the invasion of the Soviet Union. The dates simply don't match up.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); }) | |
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And Your Reward Is Clothes | |
Clock Tower 3 (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: The unlockable outfits. | |
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Abandoned Hospital: You first confront the Scissor twins in one. | |
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