| Conflict Series (Video Game) |
type |
TVTItem |
| Conflict Series (Video Game) |
label |
Conflict Series (Video Game) |
| Conflict Series (Video Game) |
page |
ConflictSeries |
| Conflict Series (Video Game) |
comment |
Conflict is a Third-Person Shooter series with tactical elements created by Pivotal Games, with each game following a squadron of 4 soldiers. There are five games in the series. |
| Conflict Series (Video Game) |
fetched |
2023-08-03T04:45:23Z |
| Conflict Series (Video Game) |
parsed |
2023-08-03T04:45:23Z |
| Conflict Series (Video Game) |
processingComment |
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM |
| Conflict Series (Video Game) |
isPartOf |
DBTropes |
| Conflict Series (Video Game) / int_14e569d5 |
type |
Crate Expectations |
| Conflict Series (Video Game) / int_14e569d5 |
comment |
Crate Expectations: Vietnam has several hidden supplies hidden in crates during the second half of the game. |
| Conflict Series (Video Game) / int_14e569d5 |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_14e569d5 |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_14e569d5 |
| Conflict Series (Video Game) / int_40b1b989 |
type |
Resources Management Gameplay |
| Conflict Series (Video Game) / int_40b1b989 |
comment |
Resources Management Gameplay: Present in all games except Denied Ops; the player is heavily encouraged to explore the buildings and every corner in missions to acquire much-needed medical supplies and ammunition, especially enemy rocket launchers to deal with enemy armor. (Since the player rarely starts missions with enough explosives to take out every armored vehicle.) |
| Conflict Series (Video Game) / int_40b1b989 |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_40b1b989 |
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1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_40b1b989 |
| Conflict Series (Video Game) / int_5d86966a |
type |
Man on Fire |
| Conflict Series (Video Game) / int_5d86966a |
comment |
Man on Fire: Desert Storm 2 adds a flare gun, which remains exclusive to it, and incendiary grenades, which return for every later game. |
| Conflict Series (Video Game) / int_5d86966a |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_5d86966a |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_5d86966a |
| Conflict Series (Video Game) / int_6293c185 |
type |
Sequel Hook |
| Conflict Series (Video Game) / int_6293c185 |
comment |
Sequel Hook: Global Terror ends with Red Team declaring their intent to return to Colombia and find Foley. |
| Conflict Series (Video Game) / int_6293c185 |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_6293c185 |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_6293c185 |
| Conflict Series (Video Game) / int_89499ccf |
type |
Dolled-Up Installment |
| Conflict Series (Video Game) / int_89499ccf |
comment |
Dolled-Up Installment: Denied Ops, it was called Crossfire (not to be confused with the unrelated free-to-play FPS) during its development, it features no returning characters, and it's a 2-man fire team instead of 4. |
| Conflict Series (Video Game) / int_89499ccf |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_89499ccf |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_89499ccf |
| Conflict Series (Video Game) / int_a121abc7 |
type |
Respawning Enemies |
| Conflict Series (Video Game) / int_a121abc7 |
comment |
Respawning Enemies: While occasionally used in Desert Storm, the final levels in Vietnam and most of Global Terror and Denied Ops heavily use this trope, sometimes even with enemies given One-Hit Kill rocket launchers. |
| Conflict Series (Video Game) / int_a121abc7 |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_a121abc7 |
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1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_a121abc7 |
| Conflict Series (Video Game) / int_c2b28f75 |
type |
A.K.A.-47 |
| Conflict Series (Video Game) / int_c2b28f75 |
comment |
A.K.A.-47: Mostly averted in the series, but there are exceptions. |
| Conflict Series (Video Game) / int_c2b28f75 |
featureApplicability |
-1.0 |
| Conflict Series (Video Game) / int_c2b28f75 |
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1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_c2b28f75 |
| Conflict Series (Video Game) / int_c3585f4a |
type |
Boom, Headshot! |
| Conflict Series (Video Game) / int_c3585f4a |
comment |
Boom, Headshot!: Present. Vietnam even allows headshots to blow off chunks of the target's head. |
| Conflict Series (Video Game) / int_c3585f4a |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_c3585f4a |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_c3585f4a |
| Conflict Series (Video Game) / int_c515d358 |
type |
America Saves the Day |
| Conflict Series (Video Game) / int_c515d358 |
comment |
America Saves the Day: Save for the ability to play as the SAS in the two Desert Storm games (wherein they use American equipment anyway), even the simple mention of friendly non-US forces is limited to Emir's bodyguards in Desert Storm, Montagnards (who don't fight alongside you) in Vietnam, and Korean police in a single mission of Global Terror. |
| Conflict Series (Video Game) / int_c515d358 |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_c515d358 |
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1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_c515d358 |
| Conflict Series (Video Game) / int_dae5c997 |
type |
Action Girl |
| Conflict Series (Video Game) / int_dae5c997 |
comment |
Action Girl: When Foley goes MIA in Conflict Global Terror, he is replaced by former Seattle police sniper Carrie Sherman. |
| Conflict Series (Video Game) / int_dae5c997 |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_dae5c997 |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_dae5c997 |
| Conflict Series (Video Game) / int_db33bc7e |
type |
Ludicrous Gibs |
| Conflict Series (Video Game) / int_db33bc7e |
comment |
Ludicrous Gibs: In Desert Storm, enemies can explode into pieces when killed with explosives. Vietnam ups the ante, allowing individual pieces of the head, hands and arms to be shot off with heavy weapons. Later games removed this entirely. |
| Conflict Series (Video Game) / int_db33bc7e |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_db33bc7e |
featureConfidence |
1.0 |
| Conflict Series (Video Game) |
hasFeature |
Conflict Series (Video Game) / int_db33bc7e |
| Conflict Series (Video Game) / int_ff9e9dde |
type |
Once a Season |
| Conflict Series (Video Game) / int_ff9e9dde |
comment |
Once a Season: Every game in the series has at least one mission where rescuing a squad member from a prison or the entire squad escaping from a prison. |
| Conflict Series (Video Game) / int_ff9e9dde |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_ff9e9dde |
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1.0 |
| Conflict Series (Video Game) |
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Conflict Series (Video Game) / int_ff9e9dde |
| Conflict Series (Video Game) / int_name |
type |
ItemName |
| Conflict Series (Video Game) / int_name |
comment |
|
| Conflict Series (Video Game) / int_name |
featureApplicability |
1.0 |
| Conflict Series (Video Game) / int_name |
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| Conflict Series (Video Game) |
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Conflict Series (Video Game) / int_name |
| Conflict Series (Video Game) / int_name |
itemName |
Conflict Series (Video Game) |