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Conrad Stevenson's Paranormal P.I. (Video Game)
- 171 statements
- 32 feature instances
- 9 referencing feature instances
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Located somewhere along the coast of New England, the town of New Eidolon has seen more than its fair share of history. Some even claim to have experienced it in more ways than can be naturally explained, and the town has garnered particular interest among paranormal communities. With families and business owners alike seeking help dealing with experiences beyond their understanding, paranormal investigator and enthusiast Conrad Stevenson sets out to use his honed instincts and methodical approach to get to the bottom of each case, bringing closure to the living and dead alike.Conrad Stevenson's Paranormal P.I. (often shortened to CSPPI) is a single-player game developed by D&A Studios. The game centers around fully-voiced protagonist Conrad as he goes out and investigates reportedly haunted locations, seeking to find as much as he can about the entities that are said to reside there. Despite revolving around ghost hunting, the game takes a more "grounded" approach than many others in the genre, never putting the player in serious danger and requiring a patient and diligent mindset to investigations. Evidence of ghost activity will, in most cases, start out scarce at first, then ramp up as players find clues and progress in their investigations. It also heavily emphasizes the story of each ghost, how it ties into the history of the location they haunt, and why they may still linger there.The game can be found on Steam. | |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_111ba5f1 | type |
Banishing Ritual | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_111ba5f1 | comment |
Banishing Ritual: After concluding an investigation on a ghost and obtaining its relic, the next step is to rid the location of it. For souls that linger after death, the process involves the use of their respective relics and smudging in order to initiate communication with the ghost and convince it to move on. A more forceful procedure is required for poltergeists and demons, requiring prayers and incantations. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_111ba5f1 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_1240ff57 | type |
Thinking Up Portals | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_1240ff57 | comment |
Thinking Up Portals: A particular section in the "Book of Corpses" contains invocations granting the reader power to open and close inter-dimensional gates, which Conrad uses to great effect against poltergeists. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_1240ff57 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_1240ff57 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_24d85d41 | type |
Disappears into Light | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_24d85d41 | comment |
Disappears into Light: When Conrad successfully releases a ghost from this plane, they will manifest one last time in front of him before vanishing for good in a silent burst of light. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_24d85d41 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_24d85d41 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_2b38e788 | type |
Haunted Fetter | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_2b38e788 | comment |
Haunted Fetter: Every entity haunting a location possesses a "relic", a physical object it's attached to, which only becomes available to the player after enough evidence on the ghost has been collected. Obtaining them is a requirement for releasing the ghosts from the mortal plane, and they must be removed from the location afterward to ensure their departure is permanent. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_2b38e788 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_2b38e788 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_4f30412f | type |
Electromagnetic Ghosts | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_4f30412f | comment |
Electromagnetic Ghosts: Detecting electromagnetic disturbances ghosts generate around them with an EMF meter is a significant part of investigations, and strange EMF readings can be used to 'track' ghosts. Manifested entities will also sap battery power from your equipment if you try to walk through them. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_4f30412f | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_50ed1af4 | type |
Our Demons Are Different | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_50ed1af4 | comment |
Demons are the only actively hostile type of spirit. They have the power to influence and possess their victims to carry out their evil purposes. Being monstrous spiritual beings from another dimension, they look the most visually distinct, and when manifested fully they will usually try to chase the player, causing them to briefly pass out on contact. Like intelligent ghosts, they will also respond to questions through EVP, though they only speak Latin. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_50ed1af4 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_50ed1af4 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: Once a relic has been used to release its respective ghost, Conrad can take it with him and add it to his museum as a display piece. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_527fc5fe | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_527fc5fe | featureConfidence |
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Conrad Stevenson's Paranormal P.I. (Video Game) | hasFeature |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_527fc5fe | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_5f146203 | type |
Dissonant Serenity | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_5f146203 | comment |
Dissonant Serenity: Conrad has the remarkable ability to regard with cheerful interest paranormal events that would have anyone else running from the place in terror and panic. This likely stems from his experience, as he understands by now that most spirits are not antagonistic, and the ones who are don't present much danger to him under the circumstances. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_5f146203 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_5f146203 | featureConfidence |
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Conrad Stevenson's Paranormal P.I. (Video Game) | hasFeature |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_5f146203 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_66479d0 | type |
Our Ghosts Are Different | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_66479d0 | comment |
Our Ghosts Are Different: There are multiple types of entities that can haunt a location. Being aware of each type and how to recognize them is necessary to conclude investigations. Residual ghosts exclusively relive key memories of their life, and are unaware of you or anything surrounding them, as such they're unable to interact or communicate in any way. Shadow People are aware of the player and can interact with objects. They can be clearly identified when manifested by their shadow-like appearance, and the fact they don't make footstep sounds as they walk. Intelligent ghosts appear more solid and, like shadow people, are fully aware of the player, and may even respond to questions through EVP. Poltergeists never vocalize or visually manifest, making their presence known exclusively through loudly throwing or moving objects around. Demons are the only actively hostile type of spirit. They have the power to influence and possess their victims to carry out their evil purposes. Being monstrous spiritual beings from another dimension, they look the most visually distinct, and when manifested fully they will usually try to chase the player, causing them to briefly pass out on contact. Like intelligent ghosts, they will also respond to questions through EVP, though they only speak Latin. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_66479d0 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_66479d0 | featureConfidence |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_66479d0 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_6bda9a30 | comment |
Meaningful Name: This ghost-hunting game is set in the fictional town of New Eidolon. 'Eidolon' is a word derived from Greek, meaning "phantom". | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_6bda9a30 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_6bda9a30 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_6f572188 | type |
Another Dimension | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_6f572188 | comment |
Another Dimension: While most entities are lingering souls of the deceased, both poltergeists and demons seem to originate from different planes of existence entirely. Removing them from a location requires a vastly different process as a result. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_6f572188 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_6f572188 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_705f57d0 | type |
Demon Lords and Archdevils | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_705f57d0 | comment |
Demon Lords and Archdevils: As explained in the in-game wiki, demons are believed to belong to specific hierachies within four domains: Conquest, War, Famine and Death. The demons encountered in the game all serve the heads of their respective domains and seek to exert their own brand of power upon the mortal world. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_705f57d0 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_705f57d0 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_726ac70d | type |
Supernatural-Proof Father | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_726ac70d | comment |
Supernatural-Proof Father: Despite contacting Conrad on behalf of his family and providing an impressive list of suspected paranormal occurrences in their home, Max Laurent from Polk St. really wants to make it clear he personally doesn't believe anything out of the ordinary is going on. Conrad is not impressed. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_726ac70d | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) | hasFeature |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_726ac70d | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7301ae04 | type |
Serial Killer | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7301ae04 | comment |
Serial Killer: While researching the history of the Barr Harbor Lighthouse, you get to learn about the extremely gruesome murders committed by the Lipstick Killer, who operated out of a cave by the coast before his arrest. Due to several peculiar details reported in the wiki, Conrad starts suspecting a demonic influence behind the killings before he even goes out to investigate in person. He's correct. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7301ae04 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_7301ae04 | featureConfidence |
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Conrad Stevenson's Paranormal P.I. (Video Game) | hasFeature |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7301ae04 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_775c2cb4 | type |
Possession Levitation | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_775c2cb4 | comment |
Possession Levitation: Never directly witnessed, though the reference picture for demons in the in-game wiki shows a girl clearly levitating off a bed during an exorcism, implying it is a possible result of possession. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_775c2cb4 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_775c2cb4 | featureConfidence |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_775c2cb4 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7d12f7b1 | type |
Who You Gonna Call? | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7d12f7b1 | comment |
Who You Gonna Call?: As the titular paranormal P.I., Conrad excels at finding out everything that can be learned about ghosts, and using that knowledge to remove said ghosts from the mortal plane. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_7d12f7b1 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_7d12f7b1 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8bfe8aea | type |
Creepy Cave | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8bfe8aea | comment |
Creepy Cave: A cave along the coast at the Barr Harbor Lighthouse served as a hideout for the Lipstick Killer and was where he would take his female victims. You can still find bones and pieces of discarded clothing there, as well as the demon responsible for orchestrating the murders. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8bfe8aea | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_8bfe8aea | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8c23b321 | type |
Harmless Villain | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8c23b321 | comment |
Harmless Villain: Demons, from the player's perspective. These are wholly nefarious beings capable of inflicting untold misery, death and suffering on their victims... eventually. Their influence is mostly limited to the place they've been summoned to, and as non-corporeal beings, they usually have to try and gradually exploit the vulnerabilities of those within that space before they take hold of them and use them to execute their plans. As such, there's not much they can do to a lone level-headed investigator besides getting them to briefly pass out, occasionally forget some recent evidence and drain easily replaceable batteries on their equipment. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8c23b321 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) | hasFeature |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8c23b321 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8eb6b1f6 | type |
Paranormal Investigation | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8eb6b1f6 | comment |
Paranormal Investigation: The game is about conducting them. Successful investigations involve obtaining evidence of paranormal temperature fluctuations, EMF, audio recordings and, naturally, a photo of the entity. Players are also encouraged to prepare for investigations beforehand by taking 'notes' on ghosts from the contacts' emails, local resources and any previous on-site findings before they head out. The more notes on a ghost you bring with you, the more cooperative it is likely to be. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_8eb6b1f6 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_8eb6b1f6 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_906365a2 | type |
Demonic Possession | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_906365a2 | comment |
Demonic Possession: A telltale sign of demonic presence in a location is sudden and unexplained changes in behavior in one of the residents, usually in a much more aggressive direction. Given enough time the demon is actually able to take full control of the victim for a period of time and cause them to commit horrific acts they can't recall afterward. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_906365a2 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_94d0eb61 | type |
Lighthouse Point | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_94d0eb61 | comment |
Lighthouse Point: Later into the game, Conrad gets invited to investigate the Barr Harbor Lighthouse, a place notorious for stories surrounding the paranormal. It essentially works as a "final level" for the game, and fittingly, it's the only map to be haunted by all ghost types. | |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_a300ab6f | type |
Living Memory | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_a300ab6f | comment |
Residual ghosts exclusively relive key memories of their life, and are unaware of you or anything surrounding them, as such they're unable to interact or communicate in any way. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_a300ab6f | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_ad62678e | type |
Living Shadow | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_ad62678e | comment |
Shadow People are aware of the player and can interact with objects. They can be clearly identified when manifested by their shadow-like appearance, and the fact they don't make footstep sounds as they walk. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_ad62678e | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_ad62678e | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_b85c06f2 | type |
Glowing Eyes of Doom | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_b85c06f2 | comment |
Glowing Eyes of Doom: Some demons can choose to manifest as a pair of glowing eyes suspended in midair, staring intently at the player for a few seconds before vanishing. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_b85c06f2 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_b85c06f2 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_c547f08d | type |
Ghostly Chill | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_c547f08d | comment |
Ghostly Chill: Ghosts are believed to absorb thermal energy from their environment in order to interact with it, so sudden unexplained drops in temperature are a key type of evidence for ghost activity. You can in fact often use your thermometer to track an invisible ghost's location as well the direction it's moving. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_c547f08d | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_c547f08d | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_c6fe99cf | type |
Creepy Cemetery | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_c6fe99cf | comment |
Creepy Cemetery: The Spruce St. cemetery has no shortage of reports of paranormal sightings linked to it, from a pair of glowing red eyes in the darkness to stories about a Lady in White and even the ghost of one of the original gravekeepers, a thorough investigator can expect to spend a lot of time here. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_c6fe99cf | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_c6fe99cf | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_d0692227 | type |
Spooky Photographs | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_d0692227 | comment |
Spooky Photographs: You'll get to build quite a portfolio of these. The autocam will constantly take photos of entities in its field of view, giving you an impressive collection of ghost photos to appreciate if well-placed. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_d0692227 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_d0692227 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_eaae04eb | type |
Museum of the Strange and Unusual | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_eaae04eb | comment |
Museum of the Strange and Unusual: Conrad's opened a museum dedicated to the paranormal in his office building, where you'll be spending your time outside of investigations. It contains a variety of exhibits to start with, and it'll also house most pieces of evidence as well as ghost relics you find at each location. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_eaae04eb | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_eaae04eb | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_f9439c84 | type |
Haunted House | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_f9439c84 | comment |
Haunted House: Conrad gets called to investigate the residences of families who have reasons to suspect they're haunted. They're always proven correct. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_f9439c84 | featureApplicability |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_f9439c84 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fb23483d | type |
Undeath Always Ends | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fb23483d | comment |
Undeath Always Ends: It certainly does when Conrad's on the case. Helping ghosts overcome whatever issues bind them to this world is the end goal of most investigations. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fb23483d | featureApplicability |
1.0 | |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_fb23483d | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fed93e1b | type |
Dark and Troubled Past | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fed93e1b | comment |
Dark and Troubled Past: The reason many souls find themselves unable to pass on is their inability to let go of the grief and trauma in their past. Helping them overcome their personal tragedies is what allows them to be released from the mortal realm. | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fed93e1b | featureApplicability |
1.0 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_fed93e1b | featureConfidence |
1.0 | |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_name | type |
ItemName | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_name | comment |
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Conrad Stevenson's Paranormal P.I. (Video Game) / int_name | featureApplicability |
1.0 | |
Conrad Stevenson's Paranormal P.I. (Video Game) / int_name | featureConfidence |
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Conrad Stevenson's Paranormal P.I. (Video Game) | hasFeature |
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Conrad Stevenson's Paranormal P.I. (Video Game) |
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