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Crisis Zone (1999) (Video Game)
- 169 statements
- 32 feature instances
- 7 referencing feature instances
Crisis Zone (1999) (Video Game) | type |
TVTItem | |
Crisis Zone (1999) (Video Game) | label |
Crisis Zone (1999) (Video Game) | |
Crisis Zone (1999) (Video Game) | page |
CrisisZone1999 | |
Crisis Zone (1999) (Video Game) | comment |
Crisis Zone is a 1999 Light Gun Game released by Namco for the arcade worldwide. A Playstation 2 version was developed by TOSE and released by Namco throughout North America and South Korea. For Europe and Ocenia, the game was published by Sony Computer Entertainment Europe on behalf of Namco. They are released with or without the Guncon 2 accessory.The British government deploys the counter-terrorist unit the Special Tactical Force (STF) after receiving intelligence that a paramilitary terrorist group known as the URDA has seized control of Garland Square, which is a recently constructed business park located at the outskirts of London.A sequel game was made for the PS2, which takes place six months after the terrorist incident in GS. URDA remnants, led by Jared Hunter, storm GS' Grassmarket District and occupy it. Among the hostages abducted include Melissa Kessler, whose father is the head of the STF, Grant Kessler. In response, STF teams are deployed to GS and seize control of Grassmarket while hunting down Hunter to rescue Melissa. | |
Crisis Zone (1999) (Video Game) | fetched |
2024-04-20T06:30:51Z | |
Crisis Zone (1999) (Video Game) | parsed |
2024-04-20T06:30:51Z | |
Crisis Zone (1999) (Video Game) | processingComment |
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM | |
Crisis Zone (1999) (Video Game) | isPartOf |
DBTropes | |
Crisis Zone (1999) (Video Game) / int_143ea829 | type |
Absurdly Long Stairway | |
Crisis Zone (1999) (Video Game) / int_143ea829 | comment |
Absurdly Long Stairway: After defeating Derrick Lynch, the STF can't take the elevator back up to the surface because it broke, so they have to take five kilometres of emergency stairs. During the credit roll, at least one soldier can be seen having to sit on the stairs to catch his breath. | |
Crisis Zone (1999) (Video Game) / int_143ea829 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_143ea829 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_143ea829 | |
Crisis Zone (1999) (Video Game) / int_217e6723 | type |
Heroes "R" Us | |
Crisis Zone (1999) (Video Game) / int_217e6723 | comment |
Heroes "R" Us: The STF and player character Claude McGarren. According to game material released by Namco, the STF is only deployed when a crisis in the UK is in the early stages before the SAS would be sent in. | |
Crisis Zone (1999) (Video Game) / int_217e6723 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_217e6723 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_217e6723 | |
Crisis Zone (1999) (Video Game) / int_2b706ca | type |
More Dakka | |
Crisis Zone (1999) (Video Game) / int_2b706ca | comment |
More Dakka: A gatling gun's available for players in the PS2 version, although it can only be used once per stage. | |
Crisis Zone (1999) (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_2b706ca | |
Crisis Zone (1999) (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Crisis Zone (1999) (Video Game) / int_2e5ada89 | comment |
Grenade Launcher: A GL's available for players in the PS2 version, although it can only be used once per stage. | |
Crisis Zone (1999) (Video Game) / int_2e5ada89 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_2e5ada89 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_2e5ada89 | |
Crisis Zone (1999) (Video Game) / int_353f2b06 | type |
"Die Hard" on an X | |
Crisis Zone (1999) (Video Game) / int_353f2b06 | comment |
"Die Hard" on an X: Much closer to its namesake. It's Die Hard in an Urban Complex and City, though you are aided by other STF fireteams deployed in Garland Square. | |
Crisis Zone (1999) (Video Game) / int_353f2b06 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_353f2b06 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_353f2b06 | |
Crisis Zone (1999) (Video Game) / int_3abfffa4 | type |
DavidVsGoliath | |
Crisis Zone (1999) (Video Game) / int_3abfffa4 | comment |
David vs. Goliath: Claude vs. Tiger. | |
Crisis Zone (1999) (Video Game) / int_3abfffa4 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_3abfffa4 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_3abfffa4 | |
Crisis Zone (1999) (Video Game) / int_43c77dd9 | type |
Hellish Copter | |
Crisis Zone (1999) (Video Game) / int_43c77dd9 | comment |
Hellish Copter: Multiple helicopters assault you in Garland Park, culminating in a boss fight against a large jet-black copter with missiles, bombs, and support from two elite versions of the Mook copters. | |
Crisis Zone (1999) (Video Game) / int_43c77dd9 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_43c77dd9 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_43c77dd9 | |
Crisis Zone (1999) (Video Game) / int_44bed14c | type |
Hostage Situation | |
Crisis Zone (1999) (Video Game) / int_44bed14c | comment |
Hostage Situation: URDA remnants kidnap Melissa as leverage to force London to released URDA terrorists imprisoned. | |
Crisis Zone (1999) (Video Game) / int_44bed14c | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_44bed14c | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_44bed14c | |
Crisis Zone (1999) (Video Game) / int_457d9e88 | type |
Sound-Coded for Your Convenience | |
Crisis Zone (1999) (Video Game) / int_457d9e88 | comment |
Sound-Coded for Your Convenience: Killing shots/Crisis Sightings now come with a warning beep in addition to a red reticule. Unfortunately, killing shots are faster here than in any other game in the series, meaning by the time you respond to the beep you've probably taken damage already. | |
Crisis Zone (1999) (Video Game) / int_457d9e88 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_457d9e88 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_457d9e88 | |
Crisis Zone (1999) (Video Game) / int_486466ee | type |
Dual Boss | |
Crisis Zone (1999) (Video Game) / int_486466ee | comment |
Dual Boss: Edge and Tiger fight you together in the office section of the main campaign. | |
Crisis Zone (1999) (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_486466ee | |
Crisis Zone (1999) (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Crisis Zone (1999) (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: Claude's all-protecting riot shield, which is why he, unlike the VSSE agents, can move around more freely and still take cover at any time. | |
Crisis Zone (1999) (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_4ffde1e0 | |
Crisis Zone (1999) (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Crisis Zone (1999) (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Derrick is knocked through a window of the room you were fighting in and explodes. | |
Crisis Zone (1999) (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_5bdcc85a | |
Crisis Zone (1999) (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Crisis Zone (1999) (Video Game) / int_638b65bc | comment |
Armor Is Useless: Averted. The more durable basic enemies are visibly more heavily armoured, and you can actually see sections ablate and fly off as they take sustained fire; also, the ballistic shields some of the enemy troops carry can withstand a number of shots. | |
Crisis Zone (1999) (Video Game) / int_638b65bc | featureApplicability |
-1.0 | |
Crisis Zone (1999) (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_638b65bc | |
Crisis Zone (1999) (Video Game) / int_6838a3ec | type |
EliteMook | |
Crisis Zone (1999) (Video Game) / int_6838a3ec | comment |
Elite Mook: The foot soldiers in the Final Boss fight have some of the highest killing shot rates in the game. There is one notable segment where six blue soldiers pop out and fire killing shots immediately as if they're really red soldiers in disguise. | |
Crisis Zone (1999) (Video Game) / int_6838a3ec | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_6838a3ec | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_6838a3ec | |
Crisis Zone (1999) (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Crisis Zone (1999) (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: A missile launcher's available for players in the PS2 version, although it can only be used once per stage. | |
Crisis Zone (1999) (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_8b93a168 | |
Crisis Zone (1999) (Video Game) / int_8e9cf84e | type |
||
Crisis Zone (1999) (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The arcade release called the hero Croad McGalain and one of the bosses Eddy. The PlayStation 2 version fixed them into Claude McGarren and Edge, respectively. | |
Crisis Zone (1999) (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_8e9cf84e | |
Crisis Zone (1999) (Video Game) / int_970c790a | type |
Big Bad | |
Crisis Zone (1999) (Video Game) / int_970c790a | comment |
Big Bad: Jared Hunter continues with Lynch's work by conducting a terrorist attack in the Grassmarket District campaign. | |
Crisis Zone (1999) (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_970c790a | |
Crisis Zone (1999) (Video Game) / int_a6653039 | type |
Subsystem Damage | |
Crisis Zone (1999) (Video Game) / int_a6653039 | comment |
Subsystem Damage: The fighting vehicle that attacks Drycreek Plaza sports a whopping fourteen weapons systems that you must destroy: Its main gun, a top-mounted autocannon, two turret-mounted missile launchers, six side-mounted machine guns, two retractable missile bays on the rear, and lastly two more autocannons in its internal bay that are only deployed as a last resort. Fortunately, all of these can be destroyed by a submachine gun. | |
Crisis Zone (1999) (Video Game) / int_a6653039 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_a6653039 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_a6653039 | |
Crisis Zone (1999) (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Crisis Zone (1999) (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: On special mode, it rewards you further by giving you access to a special weapon for a limited time, as well as a new area to test that weapon out in. | |
Crisis Zone (1999) (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_a7372109 | |
Crisis Zone (1999) (Video Game) / int_ac2094ca | type |
Red Shirt | |
Crisis Zone (1999) (Video Game) / int_ac2094ca | comment |
Red Shirt: You see several of your fellow soldiers bite it over the course of the game, most notably during the boss fight in Garland Park. | |
Crisis Zone (1999) (Video Game) / int_ac2094ca | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_ac2094ca | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_ac2094ca | |
Crisis Zone (1999) (Video Game) / int_b9c673a6 | type |
Market-Based Title | |
Crisis Zone (1999) (Video Game) / int_b9c673a6 | comment |
Market-Based Title: The game is known in North America and South Korea as Time Crisis: Crisis Zone. | |
Crisis Zone (1999) (Video Game) / int_b9c673a6 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_b9c673a6 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_b9c673a6 | |
Crisis Zone (1999) (Video Game) / int_c250346f | type |
Generic Doomsday Villain | |
Crisis Zone (1999) (Video Game) / int_c250346f | comment |
Generic Doomsday Villain: Lynch wants to destroy London just to show how evil he is. | |
Crisis Zone (1999) (Video Game) / int_c250346f | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_c250346f | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_c250346f | |
Crisis Zone (1999) (Video Game) / int_c54d752a | type |
DualWield | |
Crisis Zone (1999) (Video Game) / int_c54d752a | comment |
Dual Wield: The PS2 version of Time Crisis: Crisis Zone also has this feature, although you are required to complete 55% of the game (that includes the extra modes) to unlock it. | |
Crisis Zone (1999) (Video Game) / int_c54d752a | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_c54d752a | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_c54d752a | |
Crisis Zone (1999) (Video Game) / int_cc374ba6 | type |
It's Up to You | |
Crisis Zone (1999) (Video Game) / int_cc374ba6 | comment |
It's Up to You: Downplayed. It's explicitly shown that Claude is accompanied by an STF. detachment, who are still in considerable numbers by the end of the game, and those allies appear in some section transitions, thus averting the One-Man Army trope shown in the main games. But they and their gunfire never appear during active gameplay and the game only progresses when you defeat enemies. | |
Crisis Zone (1999) (Video Game) / int_cc374ba6 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_cc374ba6 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_cc374ba6 | |
Crisis Zone (1999) (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Crisis Zone (1999) (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The PS2 sequel has one when the STF pursue Hunter by speedboat. | |
Crisis Zone (1999) (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_d15c1086 | |
Crisis Zone (1999) (Video Game) / int_d49f90ea | type |
Western Terrorists | |
Crisis Zone (1999) (Video Game) / int_d49f90ea | comment |
Western Terrorists: The URDA, which is led by Lynch. | |
Crisis Zone (1999) (Video Game) / int_d49f90ea | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_d49f90ea | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_d49f90ea | |
Crisis Zone (1999) (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Crisis Zone (1999) (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Crisis Zone gives the player an audible warning before the shot is fired. | |
Crisis Zone (1999) (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_d6f284a3 | |
Crisis Zone (1999) (Video Game) / int_dbd8e795 | type |
Gaiden Game | |
Crisis Zone (1999) (Video Game) / int_dbd8e795 | comment |
Gaiden Game: To the main Time Crisis games. It features a separate plot with different characters, a machine gun as your main weapon rather than an alternate or "certain sections only" weapon, and a riot shield that allows you to Take Cover! even while on the move. Also until 4, Crisis Zone takes place in The Theme Park Version of real-life locations as opposed to Fictional Countries with Fantasy Counterpart Cultures. | |
Crisis Zone (1999) (Video Game) / int_dbd8e795 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_dbd8e795 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_dbd8e795 | |
Crisis Zone (1999) (Video Game) / int_df1793de | type |
Updated Re-release | |
Crisis Zone (1999) (Video Game) / int_df1793de | comment |
Updated Re-release: Updated graphics and feature a new campaign, Grassmarket District, that continues the story. | |
Crisis Zone (1999) (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_df1793de | |
Crisis Zone (1999) (Video Game) / int_ebad3aad | type |
Jet Pack | |
Crisis Zone (1999) (Video Game) / int_ebad3aad | comment |
Jetpack: Hunter is also wearing one when you fight him at the top of the hotel. | |
Crisis Zone (1999) (Video Game) / int_ebad3aad | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_ebad3aad | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_ebad3aad | |
Crisis Zone (1999) (Video Game) / int_f0001923 | type |
Fire-Breathing Weapon | |
Crisis Zone (1999) (Video Game) / int_f0001923 | comment |
Fire-Breathing Weapon: A flamethrower's available for players in the PS2 version, although it can only be used once per stage. | |
Crisis Zone (1999) (Video Game) / int_f0001923 | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_f0001923 | featureConfidence |
1.0 | |
Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_f0001923 | |
Crisis Zone (1999) (Video Game) / int_name | type |
ItemName | |
Crisis Zone (1999) (Video Game) / int_name | comment |
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Crisis Zone (1999) (Video Game) / int_name | featureApplicability |
1.0 | |
Crisis Zone (1999) (Video Game) / int_name | featureConfidence |
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Crisis Zone (1999) (Video Game) | hasFeature |
Crisis Zone (1999) (Video Game) / int_name | |
Crisis Zone (1999) (Video Game) / int_name | itemName |
Crisis Zone (1999) (Video Game) |
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