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Dead or School (Video Game)

 Dead or School (Video Game)
type
TVTItem
 Dead or School (Video Game)
label
Dead or School (Video Game)
 Dead or School (Video Game)
page
DeadOrSchool
 Dead or School (Video Game)
comment
Dead or School is a 2019 metroidvania-ish Zombie Hack and Slash Action RPG from Studio Nanafushi.Many years ago, zombies took over the surface of the Tokyo, forcing humanity to retreat underground. Over time, much knowledge of the world before has dissolved into myth and legend, with many of the eldest survivors dying off. One girl, Hisako, is fascinated by her family's stories of what life was like before the zombies, particularly about a mysterious place called "School" where friends would gather to learn and play. Spurred by her natural fighting instinct, and inspired by these stories, she sets out to liberate the surface and bring as many friends as she can make to school, no matter how many zombies and other monsters get in the way!
 Dead or School (Video Game)
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2024-04-29T17:18:29Z
 Dead or School (Video Game)
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2024-04-29T17:18:29Z
 Dead or School (Video Game)
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 Dead or School (Video Game)
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 Dead or School (Video Game)
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 Dead or School (Video Game)
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 Dead or School (Video Game)
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 Dead or School (Video Game)
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 Dead or School (Video Game)
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NiceGirl
 Dead or School (Video Game)
isPartOf
DBTropes
 Dead or School (Video Game) / int_15da4941
type
Badass Adorable
 Dead or School (Video Game) / int_15da4941
comment
Badass Adorable: Hisako is adorable as they come, but can slay zombies left and right using anything from swords to chainsaws to a variety of guns and launchers.
 Dead or School (Video Game) / int_15da4941
featureApplicability
1.0
 Dead or School (Video Game) / int_15da4941
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_15da4941
 Dead or School (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Dead or School (Video Game) / int_16b658ca
comment
Elevator Action Sequence: After activating the elevator in Shinjuku, you have to fight waves of mutants inside until the elevator arrives at its destination.
 Dead or School (Video Game) / int_16b658ca
featureApplicability
1.0
 Dead or School (Video Game) / int_16b658ca
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_16b658ca
 Dead or School (Video Game) / int_20e2a53b
type
Notice This
 Dead or School (Video Game) / int_20e2a53b
comment
Notice This: Hisako verbally points out a rare item in the Store if it appears, aside from that item's font color also making it noticeable.
 Dead or School (Video Game) / int_20e2a53b
featureApplicability
1.0
 Dead or School (Video Game) / int_20e2a53b
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_20e2a53b
 Dead or School (Video Game) / int_243721cf
type
Replay Mode
 Dead or School (Video Game) / int_243721cf
comment
Replay Mode: The Gallery submenu of the Student ID Notebook lets you rewatch any previously-unlocked animated cutscenes.
 Dead or School (Video Game) / int_243721cf
featureApplicability
1.0
 Dead or School (Video Game) / int_243721cf
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_243721cf
 Dead or School (Video Game) / int_2512a9d2
type
Ability Depletion Penalty
 Dead or School (Video Game) / int_2512a9d2
comment
Ability Depletion Penalty: Running out of stamina requires you to wait until enough amount has been regenerated before you can peform an action that requires it (such as attacking or dodging). Hisako also verbally points this out whenever you act while the stamina bar has just been depleted.
 Dead or School (Video Game) / int_2512a9d2
featureApplicability
1.0
 Dead or School (Video Game) / int_2512a9d2
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_2512a9d2
 Dead or School (Video Game) / int_2b5ea43c
type
Bland-Name Product
 Dead or School (Video Game) / int_2b5ea43c
comment
Bland-Name Product: Upon arriving at the surface via Shinjuku, one convenience store in the background, named 9-Nine, has the trademark colors and design of 7-Eleven.
 Dead or School (Video Game) / int_2b5ea43c
featureApplicability
1.0
 Dead or School (Video Game) / int_2b5ea43c
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_2b5ea43c
 Dead or School (Video Game) / int_30bf3ff4
type
Beef Gate
 Dead or School (Video Game) / int_30bf3ff4
comment
Beef Gate: You may encounter enemies that are above Hisako's level, as indicated by a "Strong Enemy" skull icon beside their names. There's nothing stopping you from trying to fight and defeat them, but this is usually the game's way of telling you to explore other areas and grind more levels first before you can properly proceed.
 Dead or School (Video Game) / int_30bf3ff4
featureApplicability
1.0
 Dead or School (Video Game) / int_30bf3ff4
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_30bf3ff4
 Dead or School (Video Game) / int_316d4c91
type
Auto-Save
 Dead or School (Video Game) / int_316d4c91
comment
Autosave: The game automatically creates a backup save whenever you exit to the main menu via a Save Point. It can be specifically accessed via the Load option.
 Dead or School (Video Game) / int_316d4c91
featureApplicability
1.0
 Dead or School (Video Game) / int_316d4c91
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_316d4c91
 Dead or School (Video Game) / int_334e48a1
type
After the End
 Dead or School (Video Game) / int_334e48a1
comment
After the End: It's been 78 years since the Zombie Apocalypse drove the population of Tokyo into the underground.
 Dead or School (Video Game) / int_334e48a1
featureApplicability
1.0
 Dead or School (Video Game) / int_334e48a1
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_334e48a1
 Dead or School (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Dead or School (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Usually, falling into a bottomless pit takes you back to a safe ground or platform where you last stood. Unfortunately, this mechanic may sometimes glitch out and send you far back to a previous Save Point instead. If this happens, you may be unable to transition between rooms properly (for example, elevator platforms won't move Hisako to the next floor). Fortunately, closing the game and/or reloading your save file can fix this bug.
 Dead or School (Video Game) / int_33ca811a
featureApplicability
1.0
 Dead or School (Video Game) / int_33ca811a
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_33ca811a
 Dead or School (Video Game) / int_348c1707
type
Sword Beam
 Dead or School (Video Game) / int_348c1707
comment
Sword Beam: Amongst the various weapon mods that can be found or bought, one of the most powerful is a series of short-ranged energy waves that occur when you do a melee attack. This ability is especially dangerous on chainsaw-type weapons due to its constant attacks.
 Dead or School (Video Game) / int_348c1707
featureApplicability
1.0
 Dead or School (Video Game) / int_348c1707
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_348c1707
 Dead or School (Video Game) / int_5caef4ca
type
Chainsaw Good
 Dead or School (Video Game) / int_5caef4ca
comment
Chainsaw Good: After progressing through the game, Chainsaws become available to use. They provide low damage and no combos, but deal many hits at an incredibly fast rate, making short work of close-range targets at the cost of quickly wearing down the weapon.
 Dead or School (Video Game) / int_5caef4ca
featureApplicability
1.0
 Dead or School (Video Game) / int_5caef4ca
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_5caef4ca
 Dead or School (Video Game) / int_5ed1b6d3
type
Limited Loadout
 Dead or School (Video Game) / int_5ed1b6d3
comment
Limited Loadout: Hisako can only equip one of each weapon type; a melee weapon (Sword), and two ranged weapons (Machine Gun, Launcher). Each weapon type can only have up to two Attachments. Even then, there's an overall Weight limit that determines how much can you optimally have at once, and each weapon and Attachment has its own Weight value.
 Dead or School (Video Game) / int_5ed1b6d3
featureApplicability
1.0
 Dead or School (Video Game) / int_5ed1b6d3
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_5ed1b6d3
 Dead or School (Video Game) / int_606776dd
type
Healing Checkpoint
 Dead or School (Video Game) / int_606776dd
comment
Healing Checkpoint: Interacting with a Save Point fully restores your HP, Stamina, melee weapon's durability, and ranged weapons' ammunition.
 Dead or School (Video Game) / int_606776dd
featureApplicability
1.0
 Dead or School (Video Game) / int_606776dd
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_606776dd
 Dead or School (Video Game) / int_6e9277c
type
Real-Time Weapon Change
 Dead or School (Video Game) / int_6e9277c
comment
Real-Time Weapon Change: Hisako can easily swap between her three equipped weapons in real-time with just a button press or mouse scroll.
 Dead or School (Video Game) / int_6e9277c
featureApplicability
1.0
 Dead or School (Video Game) / int_6e9277c
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_6e9277c
 Dead or School (Video Game) / int_726df893
type
Equipment Upgrade
 Dead or School (Video Game) / int_726df893
comment
Equipment Upgrade: Reinforcement increases a weapon's level and stats. Modification adds or changes a weapon's bonus ability. These mechanics require their respective Reinforcement Gears or Modification Gears with each upgrade.
 Dead or School (Video Game) / int_726df893
featureApplicability
1.0
 Dead or School (Video Game) / int_726df893
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_726df893
 Dead or School (Video Game) / int_7b047cb2
type
Legendary Weapon
 Dead or School (Video Game) / int_7b047cb2
comment
Legendary Weapon: There are few unique weapons with a storied history and unique abilities. An example is the Flying V, which was a guitar used by a heavy metal guitarist who gave his life fighting hordes of zombies so people could safely escape and when used it created a large dome of sonic energy to hit everything in the radius.
 Dead or School (Video Game) / int_7b047cb2
featureApplicability
1.0
 Dead or School (Video Game) / int_7b047cb2
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_7b047cb2
 Dead or School (Video Game) / int_87ca59b5
type
Speed Echoes
 Dead or School (Video Game) / int_87ca59b5
comment
Speed Echoes: Hisako creates blue after-images behind while she's sprinting.
 Dead or School (Video Game) / int_87ca59b5
featureApplicability
1.0
 Dead or School (Video Game) / int_87ca59b5
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_87ca59b5
 Dead or School (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 Dead or School (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: And not just sewers! The vast underground maps that comprise a majority of the game are simply massive, bordering on hollow earth scale! Justified since the diggers of Akihabara have expanded the tunnels over the years.
 Dead or School (Video Game) / int_87e661e8
featureApplicability
1.0
 Dead or School (Video Game) / int_87e661e8
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_87e661e8
 Dead or School (Video Game) / int_8f041b17
type
Socketed Equipment
 Dead or School (Video Game) / int_8f041b17
comment
Socketed Equipment: You can equip up to two Attachments per weapon. These provide stat boosts or additional effects, but each one also comes with its own Weight value.
 Dead or School (Video Game) / int_8f041b17
featureApplicability
1.0
 Dead or School (Video Game) / int_8f041b17
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_8f041b17
 Dead or School (Video Game) / int_950329d8
type
Dynamic Entry
 Dead or School (Video Game) / int_950329d8
comment
Dynamic Entry: Whenever you arrive at your destination, the subway train accelerates with enough momentum to leap high and slam down its cars, crushing the mutants that are roaming in the railway.
 Dead or School (Video Game) / int_950329d8
featureApplicability
1.0
 Dead or School (Video Game) / int_950329d8
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_950329d8
 Dead or School (Video Game) / int_99a12edd
type
Cyborg
 Dead or School (Video Game) / int_99a12edd
comment
Cyborg: After defeating the second major boss, "the Steel Mutant", you discover that the giant mutant is robotic inside. You learn that the mutant invasion that forced the people of Japan underground aren't the only hostile force, and some third party is making cyborgs out of the mutants.
 Dead or School (Video Game) / int_99a12edd
featureApplicability
1.0
 Dead or School (Video Game) / int_99a12edd
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_99a12edd
 Dead or School (Video Game) / int_9ecbba6c
type
Metroidvania
 Dead or School (Video Game) / int_9ecbba6c
comment
Metroidvania: Not a pure example. There is a labyrinthine level design, lots of keys and micro backtracking, but no new abilities are gained to aid exploration. Also the game is stage-based, though you can go back to any level whenever. However, there is never any real reason to do so as they can be completed on a first trip and enemies don't level up, so there is no grinding or raids.
 Dead or School (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Dead or School (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_9ecbba6c
 Dead or School (Video Game) / int_a121abc7
type
Respawning Enemies
 Dead or School (Video Game) / int_a121abc7
comment
Respawning Enemies: Enemy encounters in the station will reset or respawn whenever you interact with a Save Point.
 Dead or School (Video Game) / int_a121abc7
featureApplicability
1.0
 Dead or School (Video Game) / int_a121abc7
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_a121abc7
 Dead or School (Video Game) / int_a5a6d7b3
type
Mutants
 Dead or School (Video Game) / int_a5a6d7b3
comment
Mutants: People have been mutated by an unknown virus into zombie-like mooks and huge monstrosities. So many were created that the mutants would drive the remaining humans deep underground for 78 years. The virus didn't just infect humans, animals and plants were also affected — this ranged from the harmless such as edible fish sprouting legs, and vegetables developing eyes, to far more dangerous creatures such as venom-spitting plants and Giant Spiders of various sizes and abilities.
 Dead or School (Video Game) / int_a5a6d7b3
featureApplicability
1.0
 Dead or School (Video Game) / int_a5a6d7b3
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_a5a6d7b3
 Dead or School (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 Dead or School (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The various unique weapons found in the game are mostly underpowered and quickly go obsolete on levels higher than where they were found. The best weapon in the game is whatever you crafted that used a weapon of Ultimate quality and whatever powerful abilities you favor and add to this weapon.
 Dead or School (Video Game) / int_a5e02e9e
featureApplicability
1.0
 Dead or School (Video Game) / int_a5e02e9e
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_a5e02e9e
 Dead or School (Video Game) / int_a632f7fa
type
Cool Train
 Dead or School (Video Game) / int_a632f7fa
comment
Cool Train: The subway train Hisako uses to navigate the underground regions. It's got stylish trimmings, plenty of armor, can blast through debris and other obstacles, and makes a Dynamic Entry every time it arrives at your destination.
 Dead or School (Video Game) / int_a632f7fa
featureApplicability
1.0
 Dead or School (Video Game) / int_a632f7fa
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_a632f7fa
 Dead or School (Video Game) / int_a7372109
type
Rewarding Vandalism
 Dead or School (Video Game) / int_a7372109
comment
Rewarding Vandalism: You open treasure chests or caches by smashing them with your weapon. Some objects stuck in the environment can be destroyed to drop something, such as a boulder hanging on a cliff in Shinjuku dropping one of the game's earliest souvenir items.
 Dead or School (Video Game) / int_a7372109
featureApplicability
1.0
 Dead or School (Video Game) / int_a7372109
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_a7372109
 Dead or School (Video Game) / int_aa07733b
type
Hint System
 Dead or School (Video Game) / int_aa07733b
comment
Hint System: Random gameplay tips appear on the loading screens that feature Hisako sleeping in the train. Depending on how fast the game loads, you may not even get to read the full scrolling text.
 Dead or School (Video Game) / int_aa07733b
featureApplicability
1.0
 Dead or School (Video Game) / int_aa07733b
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_aa07733b
 Dead or School (Video Game) / int_aafdef28
type
Videogame Dashing
 Dead or School (Video Game) / int_aafdef28
comment
Video Game Dashing: Hisako can sprint at the cost of her stamina being slowly consumed.
 Dead or School (Video Game) / int_aafdef28
featureApplicability
1.0
 Dead or School (Video Game) / int_aafdef28
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_aafdef28
 Dead or School (Video Game) / int_be9934a5
type
Effortless Achievement
 Dead or School (Video Game) / int_be9934a5
comment
Effortless Achievement: Several achievements are awarded for simply going through the scripted tutorial segments in the first area. Specifically, there are two separate achievements for reinforcing and modifying a weapon for the first time, which can be achieved within a few seconds in the same tutorial segment.
 Dead or School (Video Game) / int_be9934a5
featureApplicability
1.0
 Dead or School (Video Game) / int_be9934a5
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_be9934a5
 Dead or School (Video Game) / int_c3d60914
type
Continuing is Painful
 Dead or School (Video Game) / int_c3d60914
comment
Continuing is Painful: Dying takes you back to the previous Save Point, though you'll lose 10% of your current money.
 Dead or School (Video Game) / int_c3d60914
featureApplicability
1.0
 Dead or School (Video Game) / int_c3d60914
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_c3d60914
 Dead or School (Video Game) / int_c75df49a
type
Shout-Out
 Dead or School (Video Game) / int_c75df49a
comment
Shout-Out: The splash screens when introducing a new large enemy type are very reminiscent of Borderlands. The "Human Cocoon boss bears a strong resemblance to recurring Castlevania'' boss "Legion". The large walker mechas later in the game have a more BattleTech look to them than traditional Japanese mecha. The first one you encounter is even called Assault Mech. The mysterious woman (Fow) Hisako meets upon her first arrival to the surface is essentially a female Sephiroth. Complete with a One-Winged Angel form later on.
 Dead or School (Video Game) / int_c75df49a
featureApplicability
1.0
 Dead or School (Video Game) / int_c75df49a
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_c75df49a
 Dead or School (Video Game) / int_cd52fd56
type
The Aesthetics of Technology
 Dead or School (Video Game) / int_cd52fd56
comment
The Aesthetics of Technology: Hisako's weapons, especially the two-handed melee weapons, have a chunky, brutal, and almost overly complicated look to them. Think of the styling as similar to the weapons shown in Warhammer 40,000.
 Dead or School (Video Game) / int_cd52fd56
featureApplicability
1.0
 Dead or School (Video Game) / int_cd52fd56
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_cd52fd56
 Dead or School (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Dead or School (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Currently-equipped Attachments aren't bound to a specific weapon per-se, which means changing your weapon doesn't remove them as they're slotted into the weapon type instead. This eliminates the worry of having to unequip and re-equip them over and over, though Weight management would still be a concern. You can mark weapons and Attachments as "Valuable" or "Trash", and there's specifically a feature that lets you automatically select all Trash items to be quickly sold for some cash.
 Dead or School (Video Game) / int_d6f284a3
featureApplicability
1.0
 Dead or School (Video Game) / int_d6f284a3
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_d6f284a3
 Dead or School (Video Game) / int_dae5c997
type
Action Girl
 Dead or School (Video Game) / int_dae5c997
comment
Action Girl: Hisako was a zombie-slaying badass even before she made it her mission to take back the surface, with her introductory cutscene having her obliterate a group of zombies with her bare hands.
 Dead or School (Video Game) / int_dae5c997
featureApplicability
1.0
 Dead or School (Video Game) / int_dae5c997
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_dae5c997
 Dead or School (Video Game) / int_e61d9a3c
type
Clothing Damage
 Dead or School (Video Game) / int_e61d9a3c
comment
Clothing Damage: Taking enough damage puts Hisako in a danger state, as displayed by her clothes being torn apart (but still maintaining her modesty).
 Dead or School (Video Game) / int_e61d9a3c
featureApplicability
1.0
 Dead or School (Video Game) / int_e61d9a3c
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_e61d9a3c
 Dead or School (Video Game) / int_f3f391f6
type
Fission Mailed
 Dead or School (Video Game) / int_f3f391f6
comment
Fission Mailed: Upon arriving at the surface for the first time via the Shinjuku station, you will be ambushed by high-level mutants (one of which is clearly indicated as a Level 43). While you can fight them despite only having cleared the starting area at that time, the game will proceed normally if Hisako's HP is depleted, triggering a cutscene where she meets a mysterious silver-haired girl, and gets transported back to the main train. This would then properly unlock the next area you have to go to make progress with the story.
 Dead or School (Video Game) / int_f3f391f6
featureApplicability
1.0
 Dead or School (Video Game) / int_f3f391f6
featureConfidence
1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_f3f391f6
 Dead or School (Video Game) / int_f64a9cf7
type
Earn Your Happy Ending
 Dead or School (Video Game) / int_f64a9cf7
comment
Earn Your Happy Ending: After a hellish journey through many hazardous underground regions, as well as zombie-infested Tokyo, and corrupted military machines and leaders, Hisako succeeds in the destruction of all zombies on the surface, finds an old school building, and gets her wish of rebuilding life on the surface and going to school with her many new friends.
 Dead or School (Video Game) / int_f64a9cf7
featureApplicability
1.0
 Dead or School (Video Game) / int_f64a9cf7
featureConfidence
1.0
 Dead or School (Video Game)
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Dead or School (Video Game) / int_f64a9cf7
 Dead or School (Video Game) / int_name
type
ItemName
 Dead or School (Video Game) / int_name
comment
 Dead or School (Video Game) / int_name
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1.0
 Dead or School (Video Game) / int_name
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1.0
 Dead or School (Video Game)
hasFeature
Dead or School (Video Game) / int_name
 Dead or School (Video Game) / int_name
itemName
Dead or School (Video Game)

The following is a list of statements referring to the current page from other pages.

 Dead or School (Video Game)
hasFeature
Metroidvania / int_f0dc474e
 Dead or School (Video Game)
hasFeature
Mutants / int_f0dc474e
 Dead or School (Video Game)
hasFeature
Replay Mode / int_f0dc474e
 Dead or School (Video Game)
hasFeature
Souls-like RPG / int_f0dc474e
 Dead or School (Video Game)
hasFeature
Video Games of 2015–2019 / int_f0dc474e
 Dead or School (Video Game)
hasFeature
Weapon of X-Slaying / int_f0dc474e