Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Death end re;Quest 2 (Video Game)

 Death end re;Quest 2 (Video Game)
type
TVTItem
 Death end re;Quest 2 (Video Game)
label
Death end re;Quest 2 (Video Game)
 Death end re;Quest 2 (Video Game)
page
DeathEndReQuest2
 Death end re;Quest 2 (Video Game)
comment
All spoilers related to the first Death end re;Quest are unmarked. You Have Been Warned!Death end re;Quest 2 is a Role-Playing Game developed by Compile Heart as part of their "Galapagos RPG" line of games, and a direct sequel to Death end re;Quest. The game was initially released for the PlayStation 4 on February 13, 2020 in Japan. The international version was first released to Steam on August 18, 2020 before English PS4 releases on August 25, 2020 (North America) and August 28, 2020 (Europe). Like its predecessor, the game saw a late port to the Nintendo Switch, releasing in Japan in 2021 and internationally in 2022.Death end re;Quest 2 takes place in Le Choara, a southeast Europe-styled town that is part of the real world of the original game, and follows Mai Toyama, Rotten Dollhart, and Liliana Pinnata as strange happenings and conspiracies surround their dorm.Both a numbered sequel and a spinoff are in development, according to an October 2023 interview with Famitsu. The spinoff, a roguelike titled Death end re;Quest Code Z, is planned for a September 19, 2024 release in Japan.
 Death end re;Quest 2 (Video Game)
fetched
2024-04-27T03:32:25Z
 Death end re;Quest 2 (Video Game)
parsed
2024-04-27T03:32:25Z
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to ArsGoetia: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to Fanservice: Not a Feature - IGNORE
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to ILoveLucy: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to MarySkelterNightmares: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to TheExorcist: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to TheWall: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to Tommy: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
processingComment
Dropped link to Yandere: Not a Feature - ITEM
 Death end re;Quest 2 (Video Game)
isPartOf
DBTropes
 Death end re;Quest 2 (Video Game) / int_127fc252
type
Creator Cameo
 Death end re;Quest 2 (Video Game) / int_127fc252
comment
Creator Cameo: The talking Whip Spider toy in one of Kaede's scenes is voiced by Makoto Kedouin.
 Death end re;Quest 2 (Video Game) / int_127fc252
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_127fc252
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_127fc252
 Death end re;Quest 2 (Video Game) / int_13d7a65e
type
The Artifact
 Death end re;Quest 2 (Video Game) / int_13d7a65e
comment
The Glitch Mode designs in this game show off far less skin that the first game's, including modifications to the first game's playable characters to bring them in line with the less-exposed sequel designs. Idea Factory International reverted the changes to the returning characters in the Steam release, leaving the sequel characters' designs as Artifacts.
 Death end re;Quest 2 (Video Game) / int_13d7a65e
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_13d7a65e
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_13d7a65e
 Death end re;Quest 2 (Video Game) / int_146e133b
type
Tamer and Chaster
 Death end re;Quest 2 (Video Game) / int_146e133b
comment
Tamer and Chaster: The Glitch Mode designs in this game show off far less skin that the first game's, including modifications to the first game's playable characters to bring them in line with the less-exposed sequel designs. Idea Factory International reverted the changes to the returning characters in the Steam release, leaving the sequel characters' designs as Artifacts. Even putting aside the Glitch costumes, this game has far less Fanservice than the first Death end re;Quest, much less the average Compile Heart game. Like its predecessor, it earns its Mature rating (and equivalents in other rating systems) due to its extreme violence.
 Death end re;Quest 2 (Video Game) / int_146e133b
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_146e133b
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_146e133b
 Death end re;Quest 2 (Video Game) / int_177a6464
type
Genre Shift
 Death end re;Quest 2 (Video Game) / int_177a6464
comment
Genre Shift: Downplayed in that many of the genre elements from the first game are still here, only rearranged in importance. This game focuses on Psychological and Religious Horror, with the more technological elements only coming into play near the end of the game. Then New Game Plus focuses on the Platonic Cave elements that were touched upon in the first game.
 Death end re;Quest 2 (Video Game) / int_177a6464
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_177a6464
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_177a6464
 Death end re;Quest 2 (Video Game) / int_1d47dc06
type
Alternative Calendar
 Death end re;Quest 2 (Video Game) / int_1d47dc06
comment
Alternative Calendar: Present in both the Japanese and English versions, to varying extents. As opposed to the first game's use and subversion of Year X, the year is instead listed as "BC 019" while in story it's read as B019. Later on Mai finds information on events from A989 and states that that would be 30 years ago. The A and B are simply equivalents to 1xxx and 2xxx. This would render the game 20 Minutes into the Past as it released in 2020. The English version the lines spoken in story as B019 and A989 are instead usually mentioned in a more casual '19 and '89 style, only ever once using the A years for A980.
 Death end re;Quest 2 (Video Game) / int_1d47dc06
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_1d47dc06
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_1d47dc06
 Death end re;Quest 2 (Video Game) / int_1ee0948e
type
Artificial Human
 Death end re;Quest 2 (Video Game) / int_1ee0948e
comment
Artificial Human: Shina eventually gives Mai the data for her World's Odyssey character, as well as Lily, Al, Clea, Lucil, and Celica, which she uses to create additional party members that have no further purpose to the story.
 Death end re;Quest 2 (Video Game) / int_1ee0948e
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_1ee0948e
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_1ee0948e
 Death end re;Quest 2 (Video Game) / int_22f6000b
type
Everybody's Dead, Dave
 Death end re;Quest 2 (Video Game) / int_22f6000b
comment
Everybody's Dead, Dave: Everyone Mai interacts with in Le Choara except Rotten and outsiders like Liliana are long dead, being reanimated by Julietta in her plot to revive Marbas. Mai sees Le Choara in its true form in Chapter 9: a dark, dilapidated ghost town.
 Death end re;Quest 2 (Video Game) / int_22f6000b
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_22f6000b
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_22f6000b
 Death end re;Quest 2 (Video Game) / int_269e82c1
type
Death of a Child
 Death end re;Quest 2 (Video Game) / int_269e82c1
comment
Death of a Child: Children aren't spared from the carnage in this game. In fact, awakening Marbas specifically requires the deaths of 666 children, which means that they are the primary group that is being murdered.
 Death end re;Quest 2 (Video Game) / int_269e82c1
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_269e82c1
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_269e82c1
 Death end re;Quest 2 (Video Game) / int_2cc5703c
type
Potty Emergency
 Death end re;Quest 2 (Video Game) / int_2cc5703c
comment
Potty Emergency: Following the first game's occasional usage of Toilet Humor, this game features both jokes and serious situations prompted by the need to find a restroom: Vina Miles breaks curfew to find a toilet and makes herself a target for the creatures of Le Choara, which sets up the first bit of RPG gameplay. During New Game Plus, Rin Asukaze drinks too much fluid and is searching for a bathroom when she's cornered by Midra. A pair of soiled pants wind up being the least of her worries. Played for laughs with Svetlana who, in the middle of a search for a restroom, ends up transforming into Lucil and is implied to have let herself go on Kimata. Played for dark comedy in the Fallen ending where Big Bad Julietta makes a joke about a character peeing themselves over the shock of having their head cut off.
 Death end re;Quest 2 (Video Game) / int_2cc5703c
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_2cc5703c
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_2cc5703c
 Death end re;Quest 2 (Video Game) / int_3297cfbb
type
Evolving Credits
 Death end re;Quest 2 (Video Game) / int_3297cfbb
comment
Evolving Credits: An alternate opening movie and title screen is unlocked after seeing the True End and starting New Game Plus. Unlike the first opening, which doesn't give away much, this opening is very spoilerific. For both the main game and a particular bit of Post-End Game Content.
 Death end re;Quest 2 (Video Game) / int_3297cfbb
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_3297cfbb
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_3297cfbb
 Death end re;Quest 2 (Video Game) / int_33d0b177
type
Attack of the Town Festival
 Death end re;Quest 2 (Video Game) / int_33d0b177
comment
Attack of the Town Festival: The Carnival marks the beginning of the story's climax. Midra goes insane, murders the children of the Dorm, turns into a Shadow Matter and starts attacking the citizens of Le Choara. Then, after she is put down, the augmented reality that Le Choara is built upon breaks and reveals the town's true form.
 Death end re;Quest 2 (Video Game) / int_33d0b177
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_33d0b177
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_33d0b177
 Death end re;Quest 2 (Video Game) / int_36dcbe1c
type
Switch to English
 Death end re;Quest 2 (Video Game) / int_36dcbe1c
comment
Further emphasized in another scene involving Rin, though relying on Switch to English. While she's talking and thinking to herself it's in Japanese, but when approached by someone from Le Choara and questioned in "Japanese" she responds in English and similarly gets an English response.
 Death end re;Quest 2 (Video Game) / int_36dcbe1c
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_36dcbe1c
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_36dcbe1c
 Death end re;Quest 2 (Video Game) / int_391d6577
type
Sequel Escalation
 Death end re;Quest 2 (Video Game) / int_391d6577
comment
Sequel Escalation: Death end re;Quest 2 leans much more heavily into the occult elements that the first game touched upon but treated secondary to its technological elements. Inverted with the titular Death Ends, however; there are far fewer here than in the first game.
 Death end re;Quest 2 (Video Game) / int_391d6577
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_391d6577
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_391d6577
 Death end re;Quest 2 (Video Game) / int_57cfcbdd
type
Meta Twist
 Death end re;Quest 2 (Video Game) / int_57cfcbdd
comment
Meta Twist: Generally, Death Ends occur immediately after an incorrect decision is made. This game also introduces decisions that alter the plot but do not result in Death Ends. Late in the game, there is a decision that lets you continue regardless of what you chose, leading you to believe that it is a decision of the latter type...until you make it to the next event marker and get slapped with a Death End if you chose wrong.
 Death end re;Quest 2 (Video Game) / int_57cfcbdd
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_57cfcbdd
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_57cfcbdd
 Death end re;Quest 2 (Video Game) / int_5b607875
type
Inconsistent Dub
 Death end re;Quest 2 (Video Game) / int_5b607875
comment
Inconsistent Dub: It happens a few times in the English version. As mentioned above, the game can't decide if it should speak of the years in a shorthand style or the full Axxx and Bxxx style. The Dark Shadows are called as much in story and the tutorial relating to them but when the characters panic about them showing up while exploring suddenly they're Shadow Matter, which is otherwise the term for all the enemies in general. Mercy's last name is alternately Louis and Lewis, while Chitsuba's is either Idian and Idean. Owing to Alternate Character Reading in the original version, one particular area is called the Strain Area in dialogue but the Corpse Museum on the Episode Chart with no explanation given. Skills from the returning cast are randomly renamed, such as Al's Def Park suddenly becoming Threaten while Def Pant retains its name. The tier indicating name of the new characters' skills is inconsistently Turre and Selturre for Mai or Tarre and Seltarre for everyone else, when originally they were all of the Tarre and Seltarre spelling.
 Death end re;Quest 2 (Video Game) / int_5b607875
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_5b607875
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_5b607875
 Death end re;Quest 2 (Video Game) / int_5eca52dc
type
Distress Call
 Death end re;Quest 2 (Video Game) / int_5eca52dc
comment
In Le Choara the characters are speaking English, not Japanese. This notably comes up should you have Shina choose to send Kaede an email asking for help. At some point in a conversation with Mai, Kaede lapses into actually speaking Japanese prompting Rotten to ask what they're talking about.
 Death end re;Quest 2 (Video Game) / int_5eca52dc
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_5eca52dc
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_5eca52dc
 Death end re;Quest 2 (Video Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Death end re;Quest 2 (Video Game) / int_5f3bb274
comment
Late-Arrival Spoiler: Death end re;Quest 2 takes place after the events (outside of Shina's ending) of the first game, and neither the media surrounding Death end re;Quest 2 nor the game itself are particularly interested in hiding the first game's reveals regarding Arata's world. For example, Shina's profile on the official website flat-out states that she knows about the "degraded" state of the world from the first game. When the player is prompted to text one of Shina's friends, they are categorized using their World's Odyssey names, comepletely shattering that reveal for anyone who hasn't played the first game.
 Death end re;Quest 2 (Video Game) / int_5f3bb274
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_5f3bb274
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_5f3bb274
 Death end re;Quest 2 (Video Game) / int_5fd13b97
type
Do Not Spoil This Ending
 Death end re;Quest 2 (Video Game) / int_5fd13b97
comment
The end of Chapter 7 starts it and it continually escalates up through Chapter 9, all to set up the finale in Chapter 10. There is a very good reason Compile Heart requested that people Do Not Spoil This Ending.
 Death end re;Quest 2 (Video Game) / int_5fd13b97
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_5fd13b97
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_5fd13b97
 Death end re;Quest 2 (Video Game) / int_637ef67
type
New Game Plus
 Death end re;Quest 2 (Video Game) / int_637ef67
comment
It doesn't end with the closing credits either, as New Game Plus and its EX Ending serve as one for the entire duology.
 Death end re;Quest 2 (Video Game) / int_637ef67
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_637ef67
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_637ef67
 Death end re;Quest 2 (Video Game) / int_659ef759
type
Implacable Man
 Death end re;Quest 2 (Video Game) / int_659ef759
comment
Implacable Man: The Dark Shadows, putting Nightmares to shame, will slowly but persistently chase Mai down if spotted and inflict an immediate Game Over on contact. Even the game's own tutorial breaks down before them, the second half of it being almost nothing but a blood red "run away" repeated over and over again, and even the standard enemies turn and run for their lives. Like the Nightmares, the Dark Shadows do provide a visual cue in the form of slight color loss and excessive screen flickering. Later on a Berserker variant shows up. Rather than chasing you, these pop up randomly in the middle of battle. That's your cue to end the battle immediately or run, because once its turn comes around everyone within a wide area just dies. It is possible to finish the battle without running away, if you can stay away from the "Instant Death" Radius and the RNG doesn't select attack that cover the whole battle area.
 Death end re;Quest 2 (Video Game) / int_659ef759
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_659ef759
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_659ef759
 Death end re;Quest 2 (Video Game) / int_6ec989d8
type
Guide Dang It!
 Death end re;Quest 2 (Video Game) / int_6ec989d8
comment
Guide Dang It!: The "Dark Descent"/"Fallen" End is perhaps the one ending that is not obvious on how to get, oddly due to being the only ending with unusual conditions like the first game and being at a point where you're likely assuming unusual conditions for endings have been removed entirely. It can only be seen if you lose the first part of the Final Boss fight. Mostly averted regarding the Death Ends, as they are much more straightforward this time around and don't require any unusual conditions like losing to a boss or trying to save first. The closest they come to it is being tied to whether or not you save someone on two specific nights. Failing to save Sarah and Anne open up the choice for one Death End, successfully saving Abigail opens up the choice for another. Like the first game it's played completely straight for learning skills, as noted above on Anti-Frustration Features the indicator that your combo can teach you something does not exist in this game though you do get to have all skills set all the time now cutting out the need to shuffle around the loadout. One of the keylock puzzles requires looking at your Key Items menu, which the game gives you no hints about. This is a result of the English version omitting that they're passcode memos from the item name.
 Death end re;Quest 2 (Video Game) / int_6ec989d8
featureApplicability
-1.0
 Death end re;Quest 2 (Video Game) / int_6ec989d8
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_6ec989d8
 Death end re;Quest 2 (Video Game) / int_780a078e
type
Self-Made Orphan
 Death end re;Quest 2 (Video Game) / int_780a078e
comment
Self-Made Orphan: There are a few characters that end up having to murder their parents, primarily in self defense: Mai killed her father after the latter tried to kill her in the beginning of the game. Liliana killed her mother after her mother got turned into a Shadow Matter monster and attacked the group. Rotten had to kill her mother Midra to stop her rampaging throughout the city as giant Shadow Matter monster.
 Death end re;Quest 2 (Video Game) / int_780a078e
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_780a078e
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_780a078e
 Death end re;Quest 2 (Video Game) / int_851dda8f
type
Humanoid Abomination
 Death end re;Quest 2 (Video Game) / int_851dda8f
comment
Humanoid Abomination: Many of the new enemy designs appear to be misshapen, sometimes featureless, humans with insects, in part or whole, replacing some body parts. They're humanoid because they were humans.
 Death end re;Quest 2 (Video Game) / int_851dda8f
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_851dda8f
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_851dda8f
 Death end re;Quest 2 (Video Game) / int_86d4f985
type
Doing In the Wizard
 Death end re;Quest 2 (Video Game) / int_86d4f985
comment
Doing In the Wizard: The first game stops just shy of confirming that Arata lives in a computer simulation and that the talk of his world having "glitches" is literal instead of figurative, but this game makes it explicit. Also, Lydia's grandiose exit in the first game suggests that the Observers are some kind of divine group, but here it's revealed that they are actually low-class citizens that are forced into the job by their technologically-advanced, dystopian society.
 Death end re;Quest 2 (Video Game) / int_86d4f985
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_86d4f985
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_86d4f985
 Death end re;Quest 2 (Video Game) / int_89a17726
type
Spell My Name with an S
 Death end re;Quest 2 (Video Game) / int_89a17726
comment
Spell My Name With An S: Regarding a very spoilerific term in New Game Plus: is it Endverse or Endbirth? The English version goes with the latter, but an argument can easily be made for the former given that the plan is about creating an ideal alternate universe.
 Death end re;Quest 2 (Video Game) / int_89a17726
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_89a17726
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_89a17726
 Death end re;Quest 2 (Video Game) / int_8c49c29e
type
Zig-Zagging Trope
 Death end re;Quest 2 (Video Game) / int_8c49c29e
comment
Learning skills ends up being a bit of this and more frustrating at once. On one hand you now learn many skills simply by leveling up, on the other the Flash Drive system is still around for some skills but no longer provides an indication that your current combo has a chance of producing a new skill.
 Death end re;Quest 2 (Video Game) / int_8c49c29e
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_8c49c29e
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_8c49c29e
 Death end re;Quest 2 (Video Game) / int_8d612fe6
type
Swapped Roles
 Death end re;Quest 2 (Video Game) / int_8d612fe6
comment
Swapped Roles: In the first game, Shina goes missing and Arata ends up searching for her. In this game, Arata goes missing and Shina ends up searching for him.
 Death end re;Quest 2 (Video Game) / int_8d612fe6
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_8d612fe6
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_8d612fe6
 Death end re;Quest 2 (Video Game) / int_8e20979
type
Wham Episode
 Death end re;Quest 2 (Video Game) / int_8e20979
comment
Wham Episode: The end of Chapter 7 starts it and it continually escalates up through Chapter 9, all to set up the finale in Chapter 10. There is a very good reason Compile Heart requested that people Do Not Spoil This Ending. It doesn't end with the closing credits either, as New Game Plus and its EX Ending serve as one for the entire duology.
 Death end re;Quest 2 (Video Game) / int_8e20979
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_8e20979
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_8e20979
 Death end re;Quest 2 (Video Game) / int_8e9cf84e
type
 Death end re;Quest 2 (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: Mai's weapons are referred to as hatchets in the English version. They're supposed to be natas, a type of knife similar to billhooks used in hunting and woodcrafts.
 Death end re;Quest 2 (Video Game) / int_8e9cf84e
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_8e9cf84e
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_8e9cf84e
 Death end re;Quest 2 (Video Game) / int_970c790a
type
Big Bad
 Death end re;Quest 2 (Video Game) / int_970c790a
comment
Played for dark comedy in the Fallen ending where Big Bad Julietta makes a joke about a character peeing themselves over the shock of having their head cut off.
 Death end re;Quest 2 (Video Game) / int_970c790a
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_970c790a
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_970c790a
 Death end re;Quest 2 (Video Game) / int_9918518b
type
Press X to Die
 Death end re;Quest 2 (Video Game) / int_9918518b
comment
With the removal of the less-conventional Death Ends, almost all of them fall squarely into Press X to Die territory.
 Death end re;Quest 2 (Video Game) / int_9918518b
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_9918518b
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_9918518b
 Death end re;Quest 2 (Video Game) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Death end re;Quest 2 (Video Game) / int_9c45b5a2
comment
What Measure Is a Non-Human?: In essence, the entire plot stems from Julietta's rage over her sister sacrificing herself to protect a world and people that Julietta doesn't accept as real.
 Death end re;Quest 2 (Video Game) / int_9c45b5a2
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_9c45b5a2
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_9c45b5a2
 Death end re;Quest 2 (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Death end re;Quest 2 (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Shina's Maid Outfit adds the real Shina to the camp based on whether or not there's any reason in the chapter Shina couldn't be there as opposed to Rotten and Liliana's presence just needing to know they're in the party at that time. She's absent in Chapter 7, despite initially traveling with Mai, giving away the fact that something will cause her to leave. She dies before the chapter ends.
 Death end re;Quest 2 (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_9cb3e22e
 Death end re;Quest 2 (Video Game) / int_9d12bbc1
type
Foreshadowing
 Death end re;Quest 2 (Video Game) / int_9d12bbc1
comment
Foreshadowing: Mai muses to herself about how Chitsuba's and Victorie's relationship could easily turn sour. A couple of chapters later, Chitsuba goes full Yandere, kills Victorie, and turns into Shadow Matter. Rotten, reminiscing about how Midra used to pay more attention to her as a mother instead of a headmaster, mentions a severe accident that forced Midra to desperately search for medical help. Rotten doesn't remember who Midra ultimately went to, but she woke up safe and sound afterwards. Midra went to Julietta, who revived Rotten but told Midra that Rotten will die if she doesn't kill the children of the dorm. Mai's visions of her dormmates being brutally murdered work on multiple levels. Some of them have or will happen with nothing that can be done to change them, but at least one can be averted, setting up deeper implications: Mai is actually seeing deaths from a previous loop of the Le Choara murders. In one chapter, a house is set on fire with there being no effort to put it out. The townspeople only exist to facilitate the murders at the dorm, so they wouldn't care about a fire. A text message comes from Sumika stating that Le Choara was abandoned, which flies completely counter to the party's experiences. Augmented Reality and reanimated townspeople from thirty years ago are involved.
 Death end re;Quest 2 (Video Game) / int_9d12bbc1
featureApplicability
-1.0
 Death end re;Quest 2 (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_9d12bbc1
 Death end re;Quest 2 (Video Game) / int_a08199ec
type
The Dog Was the Mastermind
 Death end re;Quest 2 (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: Julietta, the humble social services worker, is the primary antagonist. She is actually Lydia Nolan's older sister who has come to exact revenge on Arata's world for causing Lydia's actions in the first game, and manipulates Midra into carrying out Le Choara's murders by holding her daughter's livelihood hostage. In a borderline Meta Twist, the game gives Julietta a "minor character" portrait right until the reveal drops, at which point she gains fully-animated art like the major characters.
 Death end re;Quest 2 (Video Game) / int_a08199ec
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_a08199ec
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_a08199ec
 Death end re;Quest 2 (Video Game) / int_a590182a
type
Disintegrator Ray
 Death end re;Quest 2 (Video Game) / int_a590182a
comment
Disintegrator Ray: The laptop discovered in Chapter 2 is equipped with one whose destructive power is demonstrated on a monster. Mai is the next victim if she refuses to use her USB drive on it, netting the player their first Death End.
 Death end re;Quest 2 (Video Game) / int_a590182a
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_a590182a
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_a590182a
 Death end re;Quest 2 (Video Game) / int_ad4a45be
type
Final Boss
 Death end re;Quest 2 (Video Game) / int_ad4a45be
comment
The "Dark Descent"/"Fallen" End is perhaps the one ending that is not obvious on how to get, oddly due to being the only ending with unusual conditions like the first game and being at a point where you're likely assuming unusual conditions for endings have been removed entirely. It can only be seen if you lose the first part of the Final Boss fight.
 Death end re;Quest 2 (Video Game) / int_ad4a45be
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_ad4a45be
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_ad4a45be
 Death end re;Quest 2 (Video Game) / int_afd71b8a
type
Inside a Computer System
 Death end re;Quest 2 (Video Game) / int_afd71b8a
comment
Inside a Computer System: After a hefty amount of Foreshadowing in the first game, this game finally confirms that Arata lives in a virtual world.
 Death end re;Quest 2 (Video Game) / int_afd71b8a
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_afd71b8a
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_afd71b8a
 Death end re;Quest 2 (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Death end re;Quest 2 (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: With the removal of the less-conventional Death Ends, almost all of them fall squarely into Press X to Die territory. Shina's chosen friend lays a threat on Midra while making no effort, beyond the threat of more people investigating should they not be home within the week, to protect themselves from a confirmed mass murderer that they know is part of a large cult. Unsurprisingly, they're mortally wounded after being ambushed by the cult. It goes right into Idiot Ball territory for Kaede, who would be the type to anticipate such a retaliation based on her personality in the first game.
 Death end re;Quest 2 (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_b58b4e3c
 Death end re;Quest 2 (Video Game) / int_b5ac90ac
type
"Groundhog Day" Loop
 Death end re;Quest 2 (Video Game) / int_b5ac90ac
comment
"Groundhog Day" Loop: Everyone in Le Choara died thirty years ago. They are reanimated once a year so that more souls can be accrued towards the end goal of summoning Marbas. The only person native to Le Choara who is outside of the loop is Rotten, who didn't die but is instead "glitched" by the curse to stay young and lose her memory after each cycle.
 Death end re;Quest 2 (Video Game) / int_b5ac90ac
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_b5ac90ac
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_b5ac90ac
 Death end re;Quest 2 (Video Game) / int_b6203862
type
Interquel
 Death end re;Quest 2 (Video Game) / int_b6203862
comment
Interquel: The game takes place some time between the end of the first game and the 65536th iteration of reality seen in Shina's ending. Evidence toward this includes the facts that Shina's still human, Iris is an AI companion app on Arata's laptop, and degrades are still considered a viable option. Additionally all of the characters who can be chosen to receive Shina's Distress Call remember the events of their endings and it's revealed that the degrade code had been modified to allow the living in close proximity to the user to retain their memories as well, placing the game after all the iterations necessary to have seen all of those endings at the very least.
 Death end re;Quest 2 (Video Game) / int_b6203862
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_b6203862
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_b6203862
 Death end re;Quest 2 (Video Game) / int_b8198b96
type
Dead Man's Switch
 Death end re;Quest 2 (Video Game) / int_b8198b96
comment
Shina's chosen friend lays a threat on Midra while making no effort, beyond the threat of more people investigating should they not be home within the week, to protect themselves from a confirmed mass murderer that they know is part of a large cult. Unsurprisingly, they're mortally wounded after being ambushed by the cult. It goes right into Idiot Ball territory for Kaede, who would be the type to anticipate such a retaliation based on her personality in the first game.
 Death end re;Quest 2 (Video Game) / int_b8198b96
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_b8198b96
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_b8198b96
 Death end re;Quest 2 (Video Game) / int_b9d334b2
type
Aerith and Bob
 Death end re;Quest 2 (Video Game) / int_b9d334b2
comment
Aerith and Bob: Most of the new cast has more western styled names, like Sarah or Betty, or at least attempt to sound like it especially in regards to last names, like Marie Pee and Charlie Parfait. Then there's Rotten Dollhart.
 Death end re;Quest 2 (Video Game) / int_b9d334b2
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_b9d334b2
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_b9d334b2
 Death end re;Quest 2 (Video Game) / int_c185022a
type
"Instant Death" Radius
 Death end re;Quest 2 (Video Game) / int_c185022a
comment
Later on a Berserker variant shows up. Rather than chasing you, these pop up randomly in the middle of battle. That's your cue to end the battle immediately or run, because once its turn comes around everyone within a wide area just dies. It is possible to finish the battle without running away, if you can stay away from the "Instant Death" Radius and the RNG doesn't select attack that cover the whole battle area.
 Death end re;Quest 2 (Video Game) / int_c185022a
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_c185022a
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_c185022a
 Death end re;Quest 2 (Video Game) / int_c41114f6
type
Year X
 Death end re;Quest 2 (Video Game) / int_c41114f6
comment
As opposed to the first game's use and subversion of Year X, the year is instead listed as "BC 019" while in story it's read as B019. Later on Mai finds information on events from A989 and states that that would be 30 years ago. The A and B are simply equivalents to 1xxx and 2xxx. This would render the game 20 Minutes into the Past as it released in 2020.
 Death end re;Quest 2 (Video Game) / int_c41114f6
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_c41114f6
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_c41114f6
 Death end re;Quest 2 (Video Game) / int_c75df49a
type
Shout-Out
 Death end re;Quest 2 (Video Game) / int_c75df49a
comment
Shout-Out: Just as many with the first game, even in the achievements/trophies. Learning 15 of Liliana's skills is "The Exorcist". Learning 15 of Lucil's skills is "Lucil I'm Home." Knocking back an enemy for the first time is "She's a Pinball Wizard." Viewing most of the sub-events is "We Don't Need No Education."
 Death end re;Quest 2 (Video Game) / int_c75df49a
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_c75df49a
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_c75df49a
 Death end re;Quest 2 (Video Game) / int_c923e7a6
type
Metal Slime
 Death end re;Quest 2 (Video Game) / int_c923e7a6
comment
Metal Slime: There are numerous varieties of these all throughout the game, most commonly among the Mary type enemies. The Pain Area even names a few of these as Metal enemies, such as Metal Mary. Defeating any of these will yield a great deal of experience for the portion of the game they appear in, but they're often faster than the party, almost always run away, have high evasion to at least one damage type, and defenses that will often reduce anything to Scratch Damage. Glitch Mode, Mai's Aparable Marre debuff, and no small amount of luck are about the only way to kill these.
 Death end re;Quest 2 (Video Game) / int_c923e7a6
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_c923e7a6
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_c923e7a6
 Death end re;Quest 2 (Video Game) / int_cee9aeed
type
Alternate Reality Game
 Death end re;Quest 2 (Video Game) / int_cee9aeed
comment
Alternate Reality Game: There is an ARG that seems to connect between the two games here.
 Death end re;Quest 2 (Video Game) / int_cee9aeed
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_cee9aeed
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_cee9aeed
 Death end re;Quest 2 (Video Game) / int_d4055b8b
type
Square-Cube Law
 Death end re;Quest 2 (Video Game) / int_d4055b8b
comment
Square-Cube Law: Used in the Knockback system. Against small enemies Knockback will only inflict about 80% of the damage that triggered it, but as the enemy size increases the damage increases up to 300%. The easiest way to kill massive enemies is to just shove them around a little bit, so even the weakest attack results in massive damage when they hit something.
 Death end re;Quest 2 (Video Game) / int_d4055b8b
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_d4055b8b
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_d4055b8b
 Death end re;Quest 2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Death end re;Quest 2 (Video Game) / int_d6f284a3
comment
Like the first game it's played completely straight for learning skills, as noted above on Anti-Frustration Features the indicator that your combo can teach you something does not exist in this game though you do get to have all skills set all the time now cutting out the need to shuffle around the loadout.
 Death end re;Quest 2 (Video Game) / int_d6f284a3
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_d6f284a3
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_d6f284a3
 Death end re;Quest 2 (Video Game) / int_d8827578
type
Alternate Character Reading
 Death end re;Quest 2 (Video Game) / int_d8827578
comment
Owing to Alternate Character Reading in the original version, one particular area is called the Strain Area in dialogue but the Corpse Museum on the Episode Chart with no explanation given.
 Death end re;Quest 2 (Video Game) / int_d8827578
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_d8827578
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_d8827578
 Death end re;Quest 2 (Video Game) / int_d9c4365c
type
Reset Button
 Death end re;Quest 2 (Video Game) / int_d9c4365c
comment
Death end re;Quest 2 takes place after the events (outside of Shina's ending) of the first game, and neither the media surrounding Death end re;Quest 2 nor the game itself are particularly interested in hiding the first game's reveals regarding Arata's world. For example, Shina's profile on the official website flat-out states that she knows about the "degraded" state of the world from the first game.
 Death end re;Quest 2 (Video Game) / int_d9c4365c
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_d9c4365c
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_d9c4365c
 Death end re;Quest 2 (Video Game) / int_dc26326
type
Two Decades Behind
 Death end re;Quest 2 (Video Game) / int_dc26326
comment
Two Decades Behind: Three decades actually. Le Choara is incredibly behind on technology, still having payphones, no internet, and unreliable cellphone reception. At best there are characters like Collette who believes the book she's reading on computer programming from the 80s is about cutting edge technology, and at worst there are those like Rot who mistake the whole thing for magic. This is because they are from three decades ago.
 Death end re;Quest 2 (Video Game) / int_dc26326
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_dc26326
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_dc26326
 Death end re;Quest 2 (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 Death end re;Quest 2 (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: The Fallen ending has Mai lose herself to Marbas's power and call you a piece of shit and a murderer for trying to see all of the deaths that the game has to offer. It's then implied that Marbas possesses you, with the narration switching to a rare second-person perspective to describe you chanting "El Strain Marbas" and having the power drained from your entire body.
 Death end re;Quest 2 (Video Game) / int_e0c470a1
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_e0c470a1
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_e0c470a1
 Death end re;Quest 2 (Video Game) / int_e11b003d
type
Translation Convention
 Death end re;Quest 2 (Video Game) / int_e11b003d
comment
Translation Convention: This is used in a couple ways in the Japanese version. In Le Choara the characters are speaking English, not Japanese. This notably comes up should you have Shina choose to send Kaede an email asking for help. At some point in a conversation with Mai, Kaede lapses into actually speaking Japanese prompting Rotten to ask what they're talking about. Further emphasized in another scene involving Rin, though relying on Switch to English. While she's talking and thinking to herself it's in Japanese, but when approached by someone from Le Choara and questioned in "Japanese" she responds in English and similarly gets an English response.
 Death end re;Quest 2 (Video Game) / int_e11b003d
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_e11b003d
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_e11b003d
 Death end re;Quest 2 (Video Game) / int_e2a6ebc1
type
Closed Circle
 Death end re;Quest 2 (Video Game) / int_e2a6ebc1
comment
Closed Circle: Once Mai comes to the conclusion that staying in Le Choara is too dangerous and tries to leave she finds that the entire town is sealed in by a wall that wasn't there when she first arrived. Shina explains that the wall is a result of "augmented reality", meaning nothing (except for the cultists) gets out while it's up and that someone or something in the town has access to the language that serves as the world's coding to be doing that. The brief moment that it's down allows Shina to send out an email to one of her allies from the first game.
 Death end re;Quest 2 (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_e2a6ebc1
 Death end re;Quest 2 (Video Game) / int_e2c4b927
type
Dub Name Change
 Death end re;Quest 2 (Video Game) / int_e2c4b927
comment
Dub Name Change: There are many changes to various names throughout the game in the English version. Liz Shoara was renamed to Le Choara. Numerous characters have had their names changed, most falling more into Spell My Name With An S, though Rotten's nickname going from Rot to Rottie and Marie's last name changing from Pee to the less unfortunate sounding Pia are more complete changes. Some bosses had names changed as well, such as the Tragic Love Demon becoming the more mundane Succubus.
 Death end re;Quest 2 (Video Game) / int_e2c4b927
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_e2c4b927
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_e2c4b927
 Death end re;Quest 2 (Video Game) / int_eb7c34cf
type
Crossover
 Death end re;Quest 2 (Video Game) / int_eb7c34cf
comment
Crossover: Has one with Ao Oni, as an alternate game mode with Mai being hunted by swarms of the titular oni.
 Death end re;Quest 2 (Video Game) / int_eb7c34cf
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_eb7c34cf
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_eb7c34cf
 Death end re;Quest 2 (Video Game) / int_ee7a60e9
type
One-Steve Limit
 Death end re;Quest 2 (Video Game) / int_ee7a60e9
comment
One-Steve Limit: Averted. Two pairs of characters share the same first name, though spelled slightly differently. Cera Putnam and Sarah Floyd, and Marie Pia and Mary Walcott. Marie and Mary also share their name with the Mary line of Shadow Matter enemies, including Laughing Mary and Metal Mary. On a last name basis there are Betty and Elizabeth Paris, neither of which interact or otherwise imply a relation between them.
 Death end re;Quest 2 (Video Game) / int_ee7a60e9
featureApplicability
-1.0
 Death end re;Quest 2 (Video Game) / int_ee7a60e9
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_ee7a60e9
 Death end re;Quest 2 (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Death end re;Quest 2 (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: While talking with other characters at the camp you're able to continue controlling Mai. This gives you the ability to just walk out on the conversation, distract them by continually bouncing around, or attack them with her knife. They respond directly to all of those actions, rather than simply canceling out the dialog.
 Death end re;Quest 2 (Video Game) / int_f87c42d4
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_f87c42d4
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_f87c42d4
 Death end re;Quest 2 (Video Game) / int_f9ab4501
type
R-Rated Opening
 Death end re;Quest 2 (Video Game) / int_f9ab4501
comment
R-Rated Opening: The game opens with Mai talking about how miserable her life is when her drunken father grabs a hatchet and spontaneously decides to kill her while cursing her, her mother, and her sister Sanae. Mai is almost ready to accept it until she thinks about her last wish: to see Enigma Games. She snaps, snatches the hatchet, and butchers her old man.
 Death end re;Quest 2 (Video Game) / int_f9ab4501
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_f9ab4501
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_f9ab4501
 Death end re;Quest 2 (Video Game) / int_name
type
ItemName
 Death end re;Quest 2 (Video Game) / int_name
comment
 Death end re;Quest 2 (Video Game) / int_name
featureApplicability
1.0
 Death end re;Quest 2 (Video Game) / int_name
featureConfidence
1.0
 Death end re;Quest 2 (Video Game)
hasFeature
Death end re;Quest 2 (Video Game) / int_name
 Death end re;Quest 2 (Video Game) / int_name
itemName
Death end re;Quest 2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 Death end re;Quest 2 (Video Game)
hasFeature
Dramatic Irony / int_b32a5c9d
 Death end re;Quest 2 (Video Game)
hasFeature
Ghost Town / int_b32a5c9d
 Death end re;Quest 2 (Video Game)
hasFeature
Japanese Video Games / int_b32a5c9d
 Death end re;Quest 2 (Video Game)
hasFeature
Recycled Script / int_b32a5c9d
 Death end re;Quest 2 (Video Game)
hasFeature
The Dog Was the Mastermind / int_b32a5c9d