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Defender (Video Game)

 Defender (Video Game)
type
TVTItem
 Defender (Video Game)
label
Defender (Video Game)
 Defender (Video Game)
page
Defender
 Defender (Video Game)
comment
While it lacks the pop culture legacy of Pac-Man, Donkey Kong and Space Invaders, Defender, the first game created by Eugene Jarvis and Larry DeMar (and the second video game by Williams Electronics), is one of the most popular and most relevant video games of the arcade era.The game's premise is simple: Defend a planet, and its 10 humanoid inhabitants, from abduction by hostile alien spaceships. The difficulty is in the implementation: Defender presents the player with a dizzying array of controls. The player's ship is controlled with an up-down stick, a thrust button, a fire button, a reverse button to change direction, a smart bomb button that kills all enemies on screen, and an Asteroids-style hyperspace button. And you have to keep your eye on a scanner that tracks out-of-range enemies.When the game debuted at the AMOA (Amusement Machine Operators of America) trade show in 1980 – which it almost didn't, due to the ROMs being loaded the wrong way – visitors were afraid to go near its complex control panel. Observers decreed that Defender would fail in the arcades. These same observers thought Pac-Man was also doomed to failure for being too repetitive. (The critics' darling? Rally-X.)But Defender's revolutionary side scrolling, cutting-edge 16-color graphics, bold cabinet, fast action, and strong sci-fi storyline compelled arcade patrons to try their hand at its intimidating control panel. Gamers eventually warmed to the difficult controls, and achieved scores the game's creators didn't think were humanly possible.Why is Defender historically relevant? Its success proved that even casual gamers could handle complexity. Without Defender, it would have been risky for a company to release an arcade game that challenged the player to manage a joystick and six buttons... which didn't happen again until the first Street Fighter game in 1987.The game also received an esoteric sequel, Stargate (AKA Defender II nowadays), a Pinball Spin-Off, a Spiritual Successor for the arcade called Strike Force, a Jaguar remake titled Defender 2000, as well as a 3-D re-imagining in 2002, released for the PS2, Xbox and Gamecube.
 Defender (Video Game)
fetched
2023-09-26T09:45:49Z
 Defender (Video Game)
parsed
2023-09-26T09:45:49Z
 Defender (Video Game)
processingComment
Dropped link to FrankZappa: Not a Feature - IGNORE
 Defender (Video Game)
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Dropped link to PacMan: Not a Feature - ITEM
 Defender (Video Game)
processingComment
Dropped link to TheDeterminator: Not a Feature - UNKNOWN
 Defender (Video Game)
processingUnknown
TheDeterminator
 Defender (Video Game)
isPartOf
DBTropes
 Defender (Video Game) / int_159850a5
type
Warp Whistle
 Defender (Video Game) / int_159850a5
comment
Warp Whistle: The Stargate in the sequel, which transports the player exactly halfway across the planet (or, in this case, the scrolling playfield), or directly to a humanoid if one is being abducted. It can also be used to skip to later levels.
 Defender (Video Game) / int_159850a5
featureApplicability
1.0
 Defender (Video Game) / int_159850a5
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_159850a5
 Defender (Video Game) / int_15b2cab3
type
Tempting Fate
 Defender (Video Game) / int_15b2cab3
comment
Tempting Fate: The more humans you land at once, the bigger the bonus. However, if you're killed while holding humans, they automatically turn into Mutants.
 Defender (Video Game) / int_15b2cab3
featureApplicability
1.0
 Defender (Video Game) / int_15b2cab3
featureConfidence
1.0
 Defender (Video Game)
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Defender (Video Game) / int_15b2cab3
 Defender (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Defender (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Jump-drive type, and one of the few examples that can be used in atmospheric flight.
 Defender (Video Game) / int_2af7961
featureApplicability
1.0
 Defender (Video Game) / int_2af7961
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_2af7961
 Defender (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Defender (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: Plop your quarter in and press start? The game gives you an energetic synth guitar to get your juices flowing.
 Defender (Video Game) / int_2d395ee9
featureApplicability
1.0
 Defender (Video Game) / int_2d395ee9
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_2d395ee9
 Defender (Video Game) / int_33351187
type
Asteroids Monster
 Defender (Video Game) / int_33351187
comment
Asteroids Monster: Pods, which break up into a number of fast-moving Swarmers when shot.
 Defender (Video Game) / int_33351187
featureApplicability
1.0
 Defender (Video Game) / int_33351187
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_33351187
 Defender (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Defender (Video Game) / int_38119dcf
comment
Not the Fall That Kills You…: Shoot an alien abducting a human and the abductee falls to his death unless you catch him with your ship (or the fall is short enough).
 Defender (Video Game) / int_38119dcf
featureApplicability
1.0
 Defender (Video Game) / int_38119dcf
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1.0
 Defender (Video Game)
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Defender (Video Game) / int_38119dcf
 Defender (Video Game) / int_420ab7c6
type
Smart Bomb
 Defender (Video Game) / int_420ab7c6
comment
Smart Bomb: Arguably the Trope Namer. Definitely the Ur-Example.
 Defender (Video Game) / int_420ab7c6
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1.0
 Defender (Video Game) / int_420ab7c6
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1.0
 Defender (Video Game)
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Defender (Video Game) / int_420ab7c6
 Defender (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Defender (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: The Atari 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a Porting Disaster. However, the 2600 version of Stargate instead used the second controller for smart bombs, Inviso, and hyperspace. (Inviso was up, hyperspace was down, and the button was smart bombs if you had any left, otherwise Inviso if you had that but no smart bombs, otherwise hyperspace if you had neither). It's generally considered a much improved version all around, if somewhat less difficult than the arcade version.
 Defender (Video Game) / int_603f1a80
featureApplicability
1.0
 Defender (Video Game) / int_603f1a80
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_603f1a80
 Defender (Video Game) / int_62259825
type
Nintendo Hard
 Defender (Video Game) / int_62259825
comment
Nintendo Hard: Not only is Defender insanely difficult for a first-time player, but after its success, design team Vid Kidz (Eugene Jarvis and Larry De Mar) adopted the attitude that a game should "kick the player's ass" — their words — the first time he tries to play it. They applied this philosophy to Robotron: 2084, a classic in its own right. Stargate was even harder (half a dozen new enemies, the namesake in-game gate, and another button (inviso) to mind. The game's chapter subtitle in one of the early guide books was "More difficult than flying a 747". Urban legend has it that when the team was working on Stargate, one of the prototype machines was placed in an arcade which - unbeknownst to the designers - was the home of a Defender champion. So they kept cranking up the difficulty until it could kick his ass.
 Defender (Video Game) / int_62259825
featureApplicability
1.0
 Defender (Video Game) / int_62259825
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_62259825
 Defender (Video Game) / int_70321789
type
Video Game Remake
 Defender (Video Game) / int_70321789
comment
Video Game Remake: The 2002 remake, simply titled Defender, was a flight combat game in the vein of Rogue Squadron or the all-range segments of Star Fox. Insect-like Mechanical Lifeforms‎ called the Manti are in the process of conquering the solar system, and the player character, a rookie soldier named Kyoto, leads the fight to take them down. The game also includes six playable ships, each with their own strengths and weaknesses.
 Defender (Video Game) / int_70321789
featureApplicability
1.0
 Defender (Video Game) / int_70321789
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_70321789
 Defender (Video Game) / int_713e479
type
Sensor Suspense
 Defender (Video Game) / int_713e479
comment
Sensor Suspense: Oh so very much. The Atari 2600 version of Stargate made it worse, because the blips were all the same color.
 Defender (Video Game) / int_713e479
featureApplicability
1.0
 Defender (Video Game) / int_713e479
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_713e479
 Defender (Video Game) / int_72856b70
type
Godzilla Threshold
 Defender (Video Game) / int_72856b70
comment
Godzilla Threshold: Some players employed the strategy of shooting all but one of their men, waiting around for a Lander to abduct him, then rescuing him from the fall but not bringing him back to earth, so as to prevent the planet from blowing up during that wave.
 Defender (Video Game) / int_72856b70
featureApplicability
1.0
 Defender (Video Game) / int_72856b70
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_72856b70
 Defender (Video Game) / int_735b4101
type
Colour-Coded for Your Convenience
 Defender (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: The scanner.
 Defender (Video Game) / int_735b4101
featureApplicability
1.0
 Defender (Video Game) / int_735b4101
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_735b4101
 Defender (Video Game) / int_7ba4675e
type
Pinball Spin-Off
 Defender (Video Game) / int_7ba4675e
comment
Pinball Spin-Off: Appropriately enough, Williams Electronics produced a Defender arcade pinball machine. Click here for tropes. Unsurprisingly, Defender itself borrowed heavily from Williams' earlier pinball games. Every sound effect in the game was generated by circuits that had been developed for Williams pinball machines.
 Defender (Video Game) / int_7ba4675e
featureApplicability
1.0
 Defender (Video Game) / int_7ba4675e
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_7ba4675e
 Defender (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Defender (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: If all 10 of your humanoids die, your planet explodes, and the game becomes much more difficult — all the enemy units that would otherwise be relatively docile Landers are instead the much more ornery Mutants. (If you can survive to an attack wave that's divisible by 5, your planet is restored, along with all ten humanoids.) If you're looking for a harder game, you can actually shoot your own humanoids to cause the kaboom.
 Defender (Video Game) / int_7c7589af
featureApplicability
1.0
 Defender (Video Game) / int_7c7589af
featureConfidence
1.0
 Defender (Video Game)
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Defender (Video Game) / int_7c7589af
 Defender (Video Game) / int_832c45c4
type
Stalked by the Bell
 Defender (Video Game) / int_832c45c4
comment
Stalked by the Bell: The game spawns fast and short (thus elusive) Baiters to hunt down lollygagging players.
 Defender (Video Game) / int_832c45c4
featureApplicability
1.0
 Defender (Video Game) / int_832c45c4
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_832c45c4
 Defender (Video Game) / int_850258ca
type
I Know Mortal Kombat
 Defender (Video Game) / int_850258ca
comment
I Know Mortal Kombat: Joystik magazine reported, apparently seriously, that the U.S. Air Force was using Defender machines to help train its pilots.
 Defender (Video Game) / int_850258ca
featureApplicability
1.0
 Defender (Video Game) / int_850258ca
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_850258ca
 Defender (Video Game) / int_9323741
type
Planet Looters
 Defender (Video Game) / int_9323741
comment
Planet Looters: With humans as the resource. If a Lander successfully abducts one, it becomes a dangerous Mutant ship. Incidentally, the humans were an afterthought. Earlier versions of the game lacked them, but Jarvis felt that something was missing. Then he realized that the title was meaningless, because there was nothing to defend...
 Defender (Video Game) / int_9323741
featureApplicability
1.0
 Defender (Video Game) / int_9323741
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_9323741
 Defender (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Defender (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: It shows every enemy on it, in color.
 Defender (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Defender (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_9cd91b8a
 Defender (Video Game) / int_a11ee4de
type
Blind Jump
 Defender (Video Game) / int_a11ee4de
comment
Blind Jump: The hyperspace ability relocates the ship to a random location, and has a small chance to Tele-Frag you upon use.
 Defender (Video Game) / int_a11ee4de
featureApplicability
1.0
 Defender (Video Game) / int_a11ee4de
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_a11ee4de
 Defender (Video Game) / int_b1346878
type
Fate Worse than Death
 Defender (Video Game) / int_b1346878
comment
Fate Worse than Death: For the humans, being converted into a Mutant.
 Defender (Video Game) / int_b1346878
featureApplicability
1.0
 Defender (Video Game) / int_b1346878
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_b1346878
 Defender (Video Game) / int_b53077b3
type
Take That!
 Defender (Video Game) / int_b53077b3
comment
Take That! / Sdrawkcab Name: In Stargate, some of the aliens' species are anagrams of Williams' competitors. One of them is called the "Yllabian Space Guppy" (Bally spelled backwards). The alien race as a whole is now called the Irata (Atari backwards).
 Defender (Video Game) / int_b53077b3
featureApplicability
1.0
 Defender (Video Game) / int_b53077b3
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_b53077b3
 Defender (Video Game) / int_bae5513d
type
Porting Disaster
 Defender (Video Game) / int_bae5513d
comment
The Atari 2600 version crammed all the controls of the arcade original into a single-button joystick controller, having the player activate a Smart Bomb or use Hyperspace when he went offscreen. That said, it was considered a Porting Disaster.
 Defender (Video Game) / int_bae5513d
featureApplicability
1.0
 Defender (Video Game) / int_bae5513d
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_bae5513d
 Defender (Video Game) / int_c75df49a
type
Shout-Out
 Defender (Video Game) / int_c75df49a
comment
Shout-Out The Dynamos split into Space Hums, in a reference to the Frank Zappa song Dyna-Moe Humm. The Phreds, Big Reds, and Munchers resemble square versions of Pac-Man. See also Take That, below.
 Defender (Video Game) / int_c75df49a
featureApplicability
1.0
 Defender (Video Game) / int_c75df49a
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_c75df49a
 Defender (Video Game) / int_d0ea147f
type
A.I. Breaker
 Defender (Video Game) / int_d0ea147f
comment
A.I. Breaker: The Mutant Reverse Line, located at the far left edge of the radar, is a line that Mutants will not pass through, instead turning around to try and get you from behind by traveling the full length of the playfield. There is also a Swarmer Reverse Line, in a different location, just to the left of the player's starting position.
 Defender (Video Game) / int_d0ea147f
featureApplicability
1.0
 Defender (Video Game) / int_d0ea147f
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_d0ea147f
 Defender (Video Game) / int_d5d976dd
type
I Have Many Names
 Defender (Video Game) / int_d5d976dd
comment
I Have Many Names: The arcade version of the second game is only called Stargate; most home versions are only called Defender II. The Atari 2600 used both names (Stargate for the first run of cartridges, Defender II for later runs).
 Defender (Video Game) / int_d5d976dd
featureApplicability
1.0
 Defender (Video Game) / int_d5d976dd
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_d5d976dd
 Defender (Video Game) / int_f56aeb67
type
Alien Invasion
 Defender (Video Game) / int_f56aeb67
comment
Alien Invasion: The basis for the plot. You're defending the planet and its native life against the inveaders.
 Defender (Video Game) / int_f56aeb67
featureApplicability
1.0
 Defender (Video Game) / int_f56aeb67
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_f56aeb67
 Defender (Video Game) / int_f7991a5c
type
Wrap Around
 Defender (Video Game) / int_f7991a5c
comment
Wrap Around: The playing area is larger than the screen, but if you fly in one direction you'll end up back where you started (as if flying around a planet). The wrap-around was exploitable by skilled players, because your ship could cross this invisible boundary, but the aliens could not, so if you crossed the wrap-around point, the aliens would all turn around and head the other way.
 Defender (Video Game) / int_f7991a5c
featureApplicability
1.0
 Defender (Video Game) / int_f7991a5c
featureConfidence
1.0
 Defender (Video Game)
hasFeature
Defender (Video Game) / int_f7991a5c
 Defender (Video Game) / int_ffad4e9f
type
Shown Their Work
 Defender (Video Game) / int_ffad4e9f
comment
Shown Their Work: How do you adapt Defender on the Atari 2600, which has ONE joystick and ONE button? Pretty well. How do you do the smart bomb? The developers intelligently designed it so that you had to go under the planet's surface and fire (though that meant you couldn't use it at will in an emergency, you had to prepare). Hyperspace worked the same way, except you had to go off the top of the screen.
 Defender (Video Game) / int_ffad4e9f
featureApplicability
1.0
 Defender (Video Game) / int_ffad4e9f
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1.0
 Defender (Video Game)
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Defender (Video Game) / int_ffad4e9f
 Defender (Video Game) / int_name
type
ItemName
 Defender (Video Game) / int_name
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 Defender (Video Game) / int_name
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 Defender (Video Game) / int_name
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 Defender (Video Game)
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Defender (Video Game) / int_name
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Defender (Video Game)

The following is a list of statements referring to the current page from other pages.

 Defender (Video Game)
hasFeature
A.I. Breaker / int_65532ef6
 Defender (Video Game)
hasFeature
Alien Invasion / int_65532ef6
 Arcade Game
seeAlso
Defender (Video Game)
 Defender (Video Game)
hasFeature
Asteroids Monster / int_65532ef6
 Colecovision
seeAlso
Defender (Video Game)
 Defender (Video Game)
hasFeature
Colony Drop / int_65532ef6
 Defender (Video Game)
hasFeature
Earth-Shattering Kaboom / int_65532ef6
 Defender (Video Game)
hasFeature
Game Within a Game / int_65532ef6
 Intellivision
seeAlso
Defender (Video Game)
 Defender (Video Game)
hasFeature
Mook Maker / int_65532ef6
 Defender (Video Game)
hasFeature
Musical Pastiche / int_65532ef6
 Defender (Video Game)
hasFeature
Planet Looters / int_65532ef6
 Defender (Video Game)
hasFeature
Port Overdosed / int_65532ef6
 Defender (Video Game)
hasFeature
Public Domain Soundtrack / int_65532ef6
 Defender (Video Game)
hasFeature
Sdrawkcab Name / int_65532ef6
 Defender (Video Game)
hasFeature
Sensor Suspense / int_65532ef6
 Defender (Video Game)
hasFeature
Smart Bomb / int_65532ef6
 Defender (Video Game)
hasFeature
Stalked by the Bell / int_65532ef6
 Defender (Video Game)
hasFeature
Stock Sound Effects / int_65532ef6
 TRS80
seeAlso
Defender (Video Game)
 Defender (Video Game)
hasFeature
Tank Controls / int_65532ef6