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Déjà Vu (1985) (Video Game)
- 469 statements
- 91 feature instances
- 38 referencing feature instances
Déjà Vu (1985) (Video Game) | type |
TVTItem | |
Déjà Vu (1985) (Video Game) | label |
Déjà Vu (1985) (Video Game) | |
Déjà Vu (1985) (Video Game) | page |
DejaVu1985 | |
Déjà Vu (1985) (Video Game) | comment |
The first of ICOM Simulations' MacVenture Adventure Games, Déjà Vu: A Nightmare Comes True!!, originally released in 1985 for the Apple Macintosh, was the first Adventure Game with a fully mouse-driven interface. The game is in the mode of '40s film noir, and begins with you waking up in a toilet stall in a dive bar with a raging headache and amnesia. Who are you, what happened to you, and why's there a dead body upstairs?Originally featuring 2-bit black-and-white graphics, later releases of the game, such as the port for the Nintendo Entertainment System, would use color graphics instead.A sequel, Déjà Vu II: Lost in Las Vegas, was released in 1988.Not to be confused with the 2006 film starring Denzel Washington.The first game was also included as part of a Compilation Re-release titled 8-bit Adventures: Volume 1 for PlayStation 4 and Steam on Oct. 31, 2017. | |
Déjà Vu (1985) (Video Game) | fetched |
2024-05-06T12:47:15Z | |
Déjà Vu (1985) (Video Game) | parsed |
2024-05-06T12:47:15Z | |
Déjà Vu (1985) (Video Game) | processingComment |
Dropped link to BackToTheFuture1: Not a Feature - ITEM | |
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Dropped link to Bowdlerise: Not a Feature - ITEM | |
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Dropped link to CreedenceClearwaterRevival: Not a Feature - IGNORE | |
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Dropped link to NancySinatra: Not a Feature - ITEM | |
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Dropped link to TheBluesBrothers: Not a Feature - ITEM | |
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Dropped link to TheMafia: Not a Feature - ITEM | |
Déjà Vu (1985) (Video Game) | isPartOf |
DBTropes | |
Déjà Vu (1985) (Video Game) / int_13d6db18 | type |
One Last Smoke | |
Déjà Vu (1985) (Video Game) / int_13d6db18 | comment |
One Last Smoke: In one death scene involving mafia goons, they offer Ace a cigarette or something before shooting him. | |
Déjà Vu (1985) (Video Game) / int_13d6db18 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_13d6db18 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_13d6db18 | |
Déjà Vu (1985) (Video Game) / int_17fe1048 | type |
Naked on Arrival | |
Déjà Vu (1985) (Video Game) / int_17fe1048 | comment |
Naked on Arrival: Almost—you begin Déjà Vu II wearing only your underpants. Fortunately your clothes await on the bathroom door. | |
Déjà Vu (1985) (Video Game) / int_17fe1048 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_17fe1048 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_17fe1048 | |
Déjà Vu (1985) (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Déjà Vu (1985) (Video Game) / int_22cf536c | comment |
Chekhov's Gun: In the first game, there's a literal gun hanging in front of you in the first screen. It's a murder weapon you'll eventually have to get rid of in order to win the game. In the second, Stogie Martin's cigar rings he leaves everywhere become important. You'll have to plant one in an incriminating location to set off an Enemy Civil War. | |
Déjà Vu (1985) (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_22cf536c | |
Déjà Vu (1985) (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Déjà Vu (1985) (Video Game) / int_259d5879 | comment |
Anachronism Stew: Ace Harding's preferred brand of cigarettes (in the non-NES versions) is Lucky Strike. These are depicted with a white package with a red circle logo. However, until late-1942 (the games take place in December 1941 and 1942 next year) Lucky Strike's packaging was green, making this an anachronism. Technically speaking, organized crime didn't own or control any casinos in Las Vegas until 1946, also making the casino of the second game being a front for the mafia an anachronism. | |
Déjà Vu (1985) (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_259d5879 | |
Déjà Vu (1985) (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Déjà Vu (1985) (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: It will take a lot of tries for you to get the good ending. For example, entering your office at the wrong time or offering a homeless person a lit match will get you killed without warning. | |
Déjà Vu (1985) (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_29c50e28 | |
Déjà Vu (1985) (Video Game) / int_2bd34117 | type |
It's Always Sunny in Miami | |
Déjà Vu (1985) (Video Game) / int_2bd34117 | comment |
It's Always Sunny in Miami: The first game supposedly takes place in Chicago right after the Japanese bombed Pearl Harbor (which places the timeline as December 7th, 1941). Yet, there's no indication that it's winter and everyone is dressed for warm weather. Makes sense, as in real life it was unseasonably warm for Chicago for that time of the year. | |
Déjà Vu (1985) (Video Game) / int_2bd34117 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_2bd34117 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_2bd34117 | |
Déjà Vu (1985) (Video Game) / int_2c77fae3 | type |
Darkness Equals Death | |
Déjà Vu (1985) (Video Game) / int_2c77fae3 | comment |
Darkness Equals Death: Going through the bar in the sequel without the flashlight on or a lit match can randomly kill you. | |
Déjà Vu (1985) (Video Game) / int_2c77fae3 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_2c77fae3 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_2c77fae3 | |
Déjà Vu (1985) (Video Game) / int_2fbab42f | type |
Wrongful Accusation Insurance | |
Déjà Vu (1985) (Video Game) / int_2fbab42f | comment |
Wrongful Accusation Insurance: You have to commit numerous crimes in the game in order to prove you are not guilty of kidnapping and murder, including burglary, breaking and entering, and assault. The game doesn't imply you will ever face consequences for those. However, if you kill anyone with the syringe (which, unlike shooting them, won't get you arrested immediately), you will get arrested when you go the police station at the end to try to prove your innocence. | |
Déjà Vu (1985) (Video Game) / int_2fbab42f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_2fbab42f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_2fbab42f | |
Déjà Vu (1985) (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Déjà Vu (1985) (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: The hotel bouncer catching Ace in Malone's office apologizes to him for having to kill him. | |
Déjà Vu (1985) (Video Game) / int_31cd5fe7 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_31cd5fe7 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_31cd5fe7 | |
Déjà Vu (1985) (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Déjà Vu (1985) (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: The GBC version treats part II as an Immediate Sequel. Beating part I leads directly to the next game, following an interstitial cutscene of Ace getting roughed up by mafia goons and brought to Las Vegas very shortly after he regained his memory and cleared his name. | |
Déjà Vu (1985) (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_33fa230b | |
Déjà Vu (1985) (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Déjà Vu (1985) (Video Game) / int_38d02d44 | comment |
Batman Gambit: In the first game, even if you do get your memory back and uncover the plot to frame you for murder, Sternwood and Vickers planted more than enough false evidence to make sure you'll look like the more likely suspect if you go to the police. Fortunately, you can dispose of the false evidence against you. If you don't get rid of all of the planted false evidence against you, then even if you have all the evidence you need to prove Sternwood and Vickers' guilt, it will be you who will be convicted and not Sternwood and Vickers (in theory at least. In practice, in several versions of the game (including the mac original) all you actually have to do is properly dispose of the murder weapon). You have to do one yourself in the second game. You are trapped in the basement of the rival crime gang's laundromat business front. If you cut your bonds and escape out the front door, the thugs will quickly track you down and kill you. But if you cut your bonds, open the front door, and then go back and hide in the basement, the thugs will think you've escaped, and run out to look for you, giving you free reign to explore the laundromat and uncover clues and evidence. | |
Déjà Vu (1985) (Video Game) / int_38d02d44 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_38d02d44 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_38d02d44 | |
Déjà Vu (1985) (Video Game) / int_39c10f1d | type |
Yet Another Stupid Death | |
Déjà Vu (1985) (Video Game) / int_39c10f1d | comment |
Yet Another Stupid Death: There are plenty of ways to die; many avoidable, some darkly amusing. | |
Déjà Vu (1985) (Video Game) / int_39c10f1d | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_39c10f1d | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_39c10f1d | |
Déjà Vu (1985) (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Déjà Vu (1985) (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: In the second game, you can break all the windows you want. Now try and vandalize the police station. We dare you. If you try to shoot any of the two muggers in the first game, they both result in game overs. The gun-toting mugger will shoot you before you can pull the trigger, since he already has his gun out. As for the brute, see Crime of Self-Defense above. | |
Déjà Vu (1985) (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_3ed23024 | |
Déjà Vu (1985) (Video Game) / int_3f319f89 | type |
WronglyAccused | |
Déjà Vu (1985) (Video Game) / int_3f319f89 | comment |
Wrongly Accused: You'll probably want to be avoiding the police. | |
Déjà Vu (1985) (Video Game) / int_3f319f89 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_3f319f89 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_3f319f89 | |
Déjà Vu (1985) (Video Game) / int_4814d132 | type |
Big Fancy House | |
Déjà Vu (1985) (Video Game) / int_4814d132 | comment |
The Sternwoods' Big Fancy House is explicitly said to look like Tara from Gone with the Wind. This movie may be a bit of a Running Joke with ICOM Simulations, since their game Uninvited contains a female ghost who looks like Scarlett O'Hara. | |
Déjà Vu (1985) (Video Game) / int_4814d132 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_4814d132 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_4814d132 | |
Déjà Vu (1985) (Video Game) / int_49fb5ccb | type |
Combat Pragmatist | |
Déjà Vu (1985) (Video Game) / int_49fb5ccb | comment |
Combat Pragmatist: It's possible to try just shooting the other person, but this will usually just get you arrested. Though it works nicely on both the alligator and that pesky hitman in your office. | |
Déjà Vu (1985) (Video Game) / int_49fb5ccb | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_49fb5ccb | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_49fb5ccb | |
Déjà Vu (1985) (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Déjà Vu (1985) (Video Game) / int_4a932556 | comment |
Compilation Re-release: The GBC version contains both games on one cartridge. | |
Déjà Vu (1985) (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_4a932556 | |
Déjà Vu (1985) (Video Game) / int_4b86a724 | type |
Getting Crap Past the Radar | |
Déjà Vu (1985) (Video Game) / int_4b86a724 | comment |
Getting Crap Past the Radar: So the NES port had to get rid of the syringes and any mention of prostitution, but how did they get away with letting you shoot yourself? | |
Déjà Vu (1985) (Video Game) / int_4b86a724 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_4b86a724 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_4b86a724 | |
Déjà Vu (1985) (Video Game) / int_51beab21 | type |
Good Old Fisticuffs | |
Déjà Vu (1985) (Video Game) / int_51beab21 | comment |
Good Old Fisticuffs: Your weapon of choice is a punch to the face. Justified, in that he used to be a boxer, prior to the detective gig. | |
Déjà Vu (1985) (Video Game) / int_51beab21 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_51beab21 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_51beab21 | |
Déjà Vu (1985) (Video Game) / int_53c9fc92 | type |
Flashback | |
Déjà Vu (1985) (Video Game) / int_53c9fc92 | comment |
Flashback: You are plagued with them. | |
Déjà Vu (1985) (Video Game) / int_53c9fc92 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_53c9fc92 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_53c9fc92 | |
Déjà Vu (1985) (Video Game) / int_53f5119f | type |
The Dragon | |
Déjà Vu (1985) (Video Game) / int_53f5119f | comment |
The Dragon/Drop-In Nemesis: Stogie, in Déjà Vu II, who will appear OUT OF NOWHERE and either warn Ace that he has limited time to get the dough, or if his time is up, bust many, many caps up Ace's ass. Or if Ace does something wrong (e.g. skip town), materialize out of nowhere and murder him. In public. | |
Déjà Vu (1985) (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_53f5119f | |
Déjà Vu (1985) (Video Game) / int_59907e4f | type |
Police Are Useless | |
Déjà Vu (1985) (Video Game) / int_59907e4f | comment |
Police Are Useless: They are EVIL EVIL EVIL EVIL in the second game, where if they catch you for any reason whatsoever, they will have Stogie EXECUTE YOU. Or, if you are wearing the police uniform, execute you themselves. In public. Hell, in Chicago, they will have you arrested and executed merely for entering the police station! Justified as both the Chicago and Las Vegas police departments are both bought out by the Mob. | |
Déjà Vu (1985) (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_59907e4f | |
Déjà Vu (1985) (Video Game) / int_5c3c800f | type |
The Immune | |
Déjà Vu (1985) (Video Game) / int_5c3c800f | comment |
The Immune: Sugar Shack has done so many drugs and built up such resistance that she's unaffected by anything you try to inject her with, including straight-up lethal substances like the heart palpitation or nerve gas medication. | |
Déjà Vu (1985) (Video Game) / int_5c3c800f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_5c3c800f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_5c3c800f | |
Déjà Vu (1985) (Video Game) / int_5f6c6cc1 | type |
Can't Get Away with Nuthin' | |
Déjà Vu (1985) (Video Game) / int_5f6c6cc1 | comment |
Can't Get Away with Nuthin': You can be in the most far-off parts of the game world, but shooting someone will always result in being arrested, even in a spot that explicitly states that the police avoid! Except in one instance where you have to. Though if you use the syringe to kill, you won't get arrested until you go to the police. | |
Déjà Vu (1985) (Video Game) / int_5f6c6cc1 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_5f6c6cc1 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_5f6c6cc1 | |
Déjà Vu (1985) (Video Game) / int_6126185e | type |
You Wake Up in a Room | |
Déjà Vu (1985) (Video Game) / int_6126185e | comment |
You Wake Up in a Room: In a bathroom, with a trenchcoat, a gun, and no memories. | |
Déjà Vu (1985) (Video Game) / int_6126185e | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_6126185e | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_6126185e | |
Déjà Vu (1985) (Video Game) / int_62259825 | type |
Nintendo Hard | |
Déjà Vu (1985) (Video Game) / int_62259825 | comment |
Nintendo Hard: Less so than Shadowgate or Uninvited, thanks to its non-supernatural setting and a lack of Moon Logic Puzzles. A determined player can conceivably beat this one without ever consulting a walkthrough. | |
Déjà Vu (1985) (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_62259825 | |
Déjà Vu (1985) (Video Game) / int_67792344 | type |
Grievous Bottley Harm | |
Déjà Vu (1985) (Video Game) / int_67792344 | comment |
Grievous Bottley Harm: There is a bottle you can break and use as a weapon in the second game, but like the .38, it serves no purpose in the game besides giving you other ways to lose. | |
Déjà Vu (1985) (Video Game) / int_67792344 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_67792344 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_67792344 | |
Déjà Vu (1985) (Video Game) / int_6ca9bb24 | type |
Eternal Sexual Freedom | |
Déjà Vu (1985) (Video Game) / int_6ca9bb24 | comment |
Eternal Sexual Freedom: Averted if you wear Sugar Shack's clothes in public, you will be arrested or thrown out of the hotel. It is the 1940s after all. | |
Déjà Vu (1985) (Video Game) / int_6ca9bb24 | featureApplicability |
-1.0 | |
Déjà Vu (1985) (Video Game) / int_6ca9bb24 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_6ca9bb24 | |
Déjà Vu (1985) (Video Game) / int_6eb1268c | type |
Extreme Omnivore | |
Déjà Vu (1985) (Video Game) / int_6eb1268c | comment |
Extreme Omnivore: Ace can eat many things that people aren't supposed to eat, including quarters, keys, twenty dollar bills, pieces of paper (hope you didn't need that as evidence), and even bullets. You can reload your revolver by simply eating the spent casings, then popping in 6 new rounds. He can basically wolf down any object as long as its mass is smaller than a certain threshold. | |
Déjà Vu (1985) (Video Game) / int_6eb1268c | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_6eb1268c | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_6eb1268c | |
Déjà Vu (1985) (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Déjà Vu (1985) (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Due to a rather awful last minute glitch, you'll probably need a guide to determine just what evidence to keep and what to ditch. Dispose of everything except the diary (motive), the ransom note (method), and the memo with the timetable (corroborates the other two). This is made easier in the NES version in which when throwing away stuff in the sewer, it won't let you throw away any evidence you need so you can just throw everything except those items. You have to dispose of: Gun 1, the murder weapon with your fingerprints on it. Map, a fake set of instructions on how to kidnap Mrs. Sternwood. Note 1, an IOU giving you a motive. File 5, a fake proposal for you to carry out the kidnapping in exchange for being let off the IOU. However, the game won't let you dispose of Gun 1 if you haven't used it to shoot open the bungalow, the doctor's cabinet, and the hitman in your office. In the case of the doctor's cabinet, you can actually get stuck if you use a guide: you only need to open the cabinet to find out what medicine to take. If you already know the medicine name, you can just take it and skip that part. But skipping that part means you can't dispose of the gun because the game thinks you need to do it and won't let you dispose of the gun until you do. In the first game, shooting another person will always result in game over... except for the one time when you have to. There is also exactly one lock that can be blown open with a gun. All the others require the correct key. | |
Déjà Vu (1985) (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_6ec989d8 | |
Déjà Vu (1985) (Video Game) / int_71105dfc | type |
Everybody Smokes | |
Déjà Vu (1985) (Video Game) / int_71105dfc | comment |
Everybody Smokes: Surprisingly averted for a game set in the 1940s. See Politically Correct History. | |
Déjà Vu (1985) (Video Game) / int_71105dfc | featureApplicability |
-1.0 | |
Déjà Vu (1985) (Video Game) / int_71105dfc | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_71105dfc | |
Déjà Vu (1985) (Video Game) / int_7464705c | type |
Arc Words | |
Déjà Vu (1985) (Video Game) / int_7464705c | comment |
Arc Words: In the first game, "you feel the odour of cheap perfume" or similar, whenever you are in a room frequently used by Vickers. | |
Déjà Vu (1985) (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_7464705c | |
Déjà Vu (1985) (Video Game) / int_784a71d0 | type |
Crime of Self-Defense | |
Déjà Vu (1985) (Video Game) / int_784a71d0 | comment |
If you try to shoot any of the two muggers in the first game, they both result in game overs. The gun-toting mugger will shoot you before you can pull the trigger, since he already has his gun out. As for the brute, see Crime of Self-Defense above. | |
Déjà Vu (1985) (Video Game) / int_784a71d0 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_784a71d0 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_784a71d0 | |
Déjà Vu (1985) (Video Game) / int_7a0f0863 | type |
Betting Mini-Game | |
Déjà Vu (1985) (Video Game) / int_7a0f0863 | comment |
Betting Minigame: Both games feature one and both are mandatory to play at least once. Luckily, it's nigh impossible to completely run out of money in either one, and the blackjack table in part II has an easy way to drastically improve your odds by proving to the dealer that you're an old buddy of his. | |
Déjà Vu (1985) (Video Game) / int_7a0f0863 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_7a0f0863 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_7a0f0863 | |
Déjà Vu (1985) (Video Game) / int_7a2a34ef | type |
Not With the Safety On, You Won't | |
Déjà Vu (1985) (Video Game) / int_7a2a34ef | comment |
Not With the Safety On, You Won't: The reason you're relatively safe around the gun-toting mugger. He'll catch on eventually, though... The mugger is clearly using a revolver (which lacks a safety), and the game tells you after the third attempt that you're dealing with a bluff artist (though he WILL shoot you the fourth time). The only options that don't result in death are to either punch him (works three times) or give him some money, specifically a 20 dollar bill. | |
Déjà Vu (1985) (Video Game) / int_7a2a34ef | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_7a2a34ef | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_7a2a34ef | |
Déjà Vu (1985) (Video Game) / int_7e74d66f | type |
Politically Correct History | |
Déjà Vu (1985) (Video Game) / int_7e74d66f | comment |
Politically Correct History: Even before cigarettes were censored to gum in the international NES versions, smoking in the original game will have the narration mention how you will probably get cancer, and consulting your file in the doctor's office shows that the doc is trying to get you to stop. In the second game, you can find a pack of cigarettes, but offering them to other people in the second game will cause them to mention how they don't smoke, and/or how someone will find out that smoking will kill you. While in the 1940s, smoking was starting to be seen as unhealthy, it didn't have the widespread social stigma it does today. | |
Déjà Vu (1985) (Video Game) / int_7e74d66f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_7e74d66f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_7e74d66f | |
Déjà Vu (1985) (Video Game) / int_7f6885c4 | type |
Comically Small Demand | |
Déjà Vu (1985) (Video Game) / int_7f6885c4 | comment |
Comically Small Demand: The bum will give you (somewhat useless) information for a mere fifty cents. Justified by the fact that this is the 1940's; fifty cents back then was worth around $10 today. | |
Déjà Vu (1985) (Video Game) / int_7f6885c4 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_7f6885c4 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_7f6885c4 | |
Déjà Vu (1985) (Video Game) / int_832c45c4 | type |
Stalked by the Bell | |
Déjà Vu (1985) (Video Game) / int_832c45c4 | comment |
Stalked by the Bell: Before you find the antidote in the first game, you will turn into a drooling vegetable if you jack around. The second game, the mafia will kill you if you don't figure out a solution to the money problem. | |
Déjà Vu (1985) (Video Game) / int_832c45c4 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_832c45c4 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_832c45c4 | |
Déjà Vu (1985) (Video Game) / int_8391b1c7 | type |
Artistic License – Law | |
Déjà Vu (1985) (Video Game) / int_8391b1c7 | comment |
Artistic License – Law: In Deja Vu 2, the description of Ace's fate if he murders someone in Las Vegas is the same as what happens if he commits the same offense in Chicago, namely that he is sent to the electric chair. Las Vegas is in the state of Nevada, which never used that method of execution but rather the gas chamber at the time Deja Vu 2 is set (1941-42). | |
Déjà Vu (1985) (Video Game) / int_8391b1c7 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_8391b1c7 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_8391b1c7 | |
Déjà Vu (1985) (Video Game) / int_8b85cd02 | type |
Hit Flash | |
Déjà Vu (1985) (Video Game) / int_8b85cd02 | comment |
Hit Flash: Punching something will give a screen-filling SOCKO! Shooting (or getting shot) will give a screen-filling BLAM! And you get a screen-filling KABOOM! (or the like) if the bomb in the Mercedes goes off. | |
Déjà Vu (1985) (Video Game) / int_8b85cd02 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_8b85cd02 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_8b85cd02 | |
Déjà Vu (1985) (Video Game) / int_8e20b0f7 | type |
Private Detective | |
Déjà Vu (1985) (Video Game) / int_8e20b0f7 | comment |
Private Detective: That'd be you. | |
Déjà Vu (1985) (Video Game) / int_8e20b0f7 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_8e20b0f7 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_8e20b0f7 | |
Déjà Vu (1985) (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
Déjà Vu (1985) (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: Joey Siegel. Most of what made him such an asshole was removed from the NES version; see Bowdlerise below for more information. | |
Déjà Vu (1985) (Video Game) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_8ed5c6e4 | |
Déjà Vu (1985) (Video Game) / int_9059bd5d | type |
Peek-a-Boo Corpse | |
Déjà Vu (1985) (Video Game) / int_9059bd5d | comment |
Peek-a-Boo Corpse: Hi, Joey. | |
Déjà Vu (1985) (Video Game) / int_9059bd5d | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_9059bd5d | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_9059bd5d | |
Déjà Vu (1985) (Video Game) / int_90b66e22 | type |
Femme Fatale | |
Déjà Vu (1985) (Video Game) / int_90b66e22 | comment |
Femme Fatale: Sugar Shack. And Marsha Vickers. | |
Déjà Vu (1985) (Video Game) / int_90b66e22 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_90b66e22 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_90b66e22 | |
Déjà Vu (1985) (Video Game) / int_94ce4e0 | type |
Black Blood | |
Déjà Vu (1985) (Video Game) / int_94ce4e0 | comment |
The dead alligator's blood is recolored from red to black. | |
Déjà Vu (1985) (Video Game) / int_94ce4e0 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_94ce4e0 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_94ce4e0 | |
Déjà Vu (1985) (Video Game) / int_97a82530 | type |
Sewer Gator | |
Déjà Vu (1985) (Video Game) / int_97a82530 | comment |
Sewer Gator: You can be attacked by an alligator while in the sewer. | |
Déjà Vu (1985) (Video Game) / int_97a82530 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_97a82530 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_97a82530 | |
Déjà Vu (1985) (Video Game) / int_98aaf983 | type |
Comically Small Bribe | |
Déjà Vu (1985) (Video Game) / int_98aaf983 | comment |
Comically Small Bribe: You can try and give the EVIL gun-toting mugger a quarter to drive him off. Often he'll get mad and kill you. Though it does work in some versions due to a bug. | |
Déjà Vu (1985) (Video Game) / int_98aaf983 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_98aaf983 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_98aaf983 | |
Déjà Vu (1985) (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Déjà Vu (1985) (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: In all of the versions except for the NES and GBC of the first game, it is possible that the police will drive by and arrest you while you are walking around, naturally this gets you convicted and ends your game in a loss, Unless you cure your amnesia and get all the evidence you need and dispose of all of the bad evidence against you, because if you get arrested while walking but your memory is restored, you got all the evidence you need, and you get rid of all the bad evidence against you, then you win instead. | |
Déjà Vu (1985) (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_98b1dc8f | |
Déjà Vu (1985) (Video Game) / int_9918518b | type |
Press X to Die | |
Déjà Vu (1985) (Video Game) / int_9918518b | comment |
Press X to Die: You could "Use" a weapon item with anything in the interface. Including the button that represents yourself. You can also turn yourself in to the police at any time, which will just get you arrested and falsely convicted if you haven't done everything you have to do. | |
Déjà Vu (1985) (Video Game) / int_9918518b | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_9918518b | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_9918518b | |
Déjà Vu (1985) (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Déjà Vu (1985) (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: In the second game, the building you start in has a painting of two friends, who were tricked into killing each other. This is exactly what you have to pull at the end of the game on two Mafia bosses. | |
Déjà Vu (1985) (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_9d12bbc1 | |
Déjà Vu (1985) (Video Game) / int_9ebee577 | type |
Anaphora | |
Déjà Vu (1985) (Video Game) / int_9ebee577 | comment |
Anaphora: The death for taking offreal/medrazine has these three sentences at the end: | |
Déjà Vu (1985) (Video Game) / int_9ebee577 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_9ebee577 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_9ebee577 | |
Déjà Vu (1985) (Video Game) / int_a431b0e6 | type |
The Butler Did It | |
Déjà Vu (1985) (Video Game) / int_a431b0e6 | comment |
The Butler Did It: Can be inverted if you kill off the Sternwoods' butler in the mansion (which naturally ends the game): | |
Déjà Vu (1985) (Video Game) / int_a431b0e6 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_a431b0e6 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_a431b0e6 | |
Déjà Vu (1985) (Video Game) / int_a63b885f | type |
Newspaper Dating | |
Déjà Vu (1985) (Video Game) / int_a63b885f | comment |
Newspaper Dating: The game puts the date of Ace Harding's adventure as December 7th, 1941, because a newspaper references the bombing of Pearl Harbor. At another point, the game won't let you enter a gun store because it's closed on Sunday. December 7th, 1941 actually was a Sunday! | |
Déjà Vu (1985) (Video Game) / int_a63b885f | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_a63b885f | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_a63b885f | |
Déjà Vu (1985) (Video Game) / int_a6c99b08 | type |
Shoot Out the Lock | |
Déjà Vu (1985) (Video Game) / int_a6c99b08 | comment |
Shoot Out the Lock: A better way to put your gun to use than on people, actually. | |
Déjà Vu (1985) (Video Game) / int_a6c99b08 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_a6c99b08 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_a6c99b08 | |
Déjà Vu (1985) (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Déjà Vu (1985) (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: A lot, even some that you wouldn't expect. For example, offering a lit match to a bum in the second game causes him to explode, killing him and yourself. | |
Déjà Vu (1985) (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_a7325f9e | |
Déjà Vu (1985) (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Déjà Vu (1985) (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: The narration is pretty deadpan, but it will give you a lot of snarky shit if you try to do unusual actions, like eating non-food items, or using objects in a strange way. | |
Déjà Vu (1985) (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_ae3d6438 | |
Déjà Vu (1985) (Video Game) / int_afe75982 | type |
Unsound Effect | |
Déjà Vu (1985) (Video Game) / int_afe75982 | comment |
Unsound Effect: "SOCKO" | |
Déjà Vu (1985) (Video Game) / int_afe75982 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_afe75982 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_afe75982 | |
Déjà Vu (1985) (Video Game) / int_b3860333 | type |
Droste Image | |
Déjà Vu (1985) (Video Game) / int_b3860333 | comment |
Droste Image: The NES cover, shown above, has Ace holding a photo of Ace, holding a photo of Ace, holding a photo... | |
Déjà Vu (1985) (Video Game) / int_b3860333 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_b3860333 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_b3860333 | |
Déjà Vu (1985) (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Déjà Vu (1985) (Video Game) / int_bb48f8ba | comment |
Timed Mission: From the beginning of the game, you have a limited number of moves to discover the antidote before the amnesia drug you've been injected with turns you into a drooling vegetable. Once you manage to find the antidote, though, you're free to Take Your Time. In the sequel, you have a limited amount of time to win the game before the Mob makes good their threat to find you and kill you. The NES and GBC versions remove the time limit. As long as you don't enter your office, the amnesia won't kill you. | |
Déjà Vu (1985) (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_bb48f8ba | |
Déjà Vu (1985) (Video Game) / int_bc452029 | type |
Strapped to an Operating Table | |
Déjà Vu (1985) (Video Game) / int_bc452029 | comment |
Strapped to an Operating Table: Siegel, oddly enough, has a chair with restraining straps on the top floor of his bar. Yes, it was put to use. On you. | |
Déjà Vu (1985) (Video Game) / int_bc452029 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_bc452029 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_bc452029 | |
Déjà Vu (1985) (Video Game) / int_bccb6703 | type |
Cement Shoes | |
Déjà Vu (1985) (Video Game) / int_bccb6703 | comment |
Cement Shoes: In the sequel, the clerk at the morgue says a guy named Thomas S. Bondwell was found at the bottom of the Chicago river wearing concrete shoes and being riddled with bullets. | |
Déjà Vu (1985) (Video Game) / int_bccb6703 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_bccb6703 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_bccb6703 | |
Déjà Vu (1985) (Video Game) / int_c0d3d3fd | type |
Border Patrol | |
Déjà Vu (1985) (Video Game) / int_c0d3d3fd | comment |
Border Patrol: In the second game, attempting to take trains to any city other than Chicago or Las Vegas results in Stogie rubbing you out at least until the endgame, assuming you've done everything right, in which case you have to skip town to anywhere but Las Vegas before the mobsters start shooting at each other. | |
Déjà Vu (1985) (Video Game) / int_c0d3d3fd | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c0d3d3fd | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c0d3d3fd | |
Déjà Vu (1985) (Video Game) / int_c1cef253 | type |
Nice, Mean, and In-Between | |
Déjà Vu (1985) (Video Game) / int_c1cef253 | comment |
Nice Mean And In Between: The three blackjack dealers. Rudy Kowalski is Ace's friend and will help him win if he can prove it, Ziggie Schwarz complains that he's been running cold all night, and Junior Lewis mostly has a blank expression and doesn't say anything special in particular. | |
Déjà Vu (1985) (Video Game) / int_c1cef253 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c1cef253 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c1cef253 | |
Déjà Vu (1985) (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Déjà Vu (1985) (Video Game) / int_c5f23623 | comment |
Broken Bridge: In the NES and Game Boy Color Versions of the first game, you can't enter Ace Harding's office until you've cured your amnesia or you die. Entering the Sternwoods' mansion before fixing your amnesia results in you passing out and hitting the ground so loudly, it wakes everyone up. | |
Déjà Vu (1985) (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c5f23623 | |
Déjà Vu (1985) (Video Game) / int_c691d3f4 | type |
Offscreen Teleportation | |
Déjà Vu (1985) (Video Game) / int_c691d3f4 | comment |
Offscreen Teleportation: Stogie uses this to be SUPREMELY annoying. Run into the desert? Nope, he'll get you. Hop a train out of town? Nope, he'll get you. Basically, if he wants you, he'll magically find you. | |
Déjà Vu (1985) (Video Game) / int_c691d3f4 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c691d3f4 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c691d3f4 | |
Déjà Vu (1985) (Video Game) / int_c75df49a | type |
Shout-Out | |
Déjà Vu (1985) (Video Game) / int_c75df49a | comment |
Shout-Out: At the end of your first encounter with him (where you happen to be unfortunately disrobed), Stogie remarks that he'd never seen anyone wearing purple underwear before. Hey, at least he didn't call you "Calvin". If you look at the frying pan in the first game, you'll get a message that's a parody of one of Nancy Sinatra's songs: The sequel lists Ace Harding's address as 1060 West Addison, Chicago Illinois. This is the real-life address of Wrigley Field, home of the Chicago Cubs. This might also be a reference to The Blues Brothers where Elwood gives that as a fake address. The girl who gave Ace his first kiss was named Suzy Q. The Sternwoods' Big Fancy House is explicitly said to look like Tara from Gone with the Wind. This movie may be a bit of a Running Joke with ICOM Simulations, since their game Uninvited contains a female ghost who looks like Scarlett O'Hara. | |
Déjà Vu (1985) (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c75df49a | |
Déjà Vu (1985) (Video Game) / int_c84e56a2 | type |
Sean Connery Is About to Shoot You | |
Déjà Vu (1985) (Video Game) / int_c84e56a2 | comment |
Sean Connery Is About to Shoot You: The mugger points his gun straight at you to show that he means business. | |
Déjà Vu (1985) (Video Game) / int_c84e56a2 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c84e56a2 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c84e56a2 | |
Déjà Vu (1985) (Video Game) / int_c8598583 | type |
Hollywood Mirage | |
Déjà Vu (1985) (Video Game) / int_c8598583 | comment |
Hollywood Mirage: While walking around the desert and suffering from extreme thirst, Ace may hallucinate a lemonade stand before he pulls himself together. | |
Déjà Vu (1985) (Video Game) / int_c8598583 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_c8598583 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_c8598583 | |
Déjà Vu (1985) (Video Game) / int_cc86a5a1 | type |
Ballistic Discount | |
Déjà Vu (1985) (Video Game) / int_cc86a5a1 | comment |
Ballistic Discount: Doesn't work. The gunshop owner has a shotgun, and he's faster than you are. | |
Déjà Vu (1985) (Video Game) / int_cc86a5a1 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_cc86a5a1 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_cc86a5a1 | |
Déjà Vu (1985) (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Déjà Vu (1985) (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: Compared to its sister games. It's still fairly violent and has plenty of ways to die, though. | |
Déjà Vu (1985) (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_ce6555f0 | |
Déjà Vu (1985) (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Déjà Vu (1985) (Video Game) / int_cea7fc1 | comment |
Bottomless Sewer: The best way to get rid of pesky evidence. Just watch out for that gator. | |
Déjà Vu (1985) (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_cea7fc1 | |
Déjà Vu (1985) (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Déjà Vu (1985) (Video Game) / int_d01cffbc | comment |
Badass Longcoat: You. Your coat is helpfully waiting for you, right on the first screen. | |
Déjà Vu (1985) (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_d01cffbc | |
Déjà Vu (1985) (Video Game) / int_d72164e9 | type |
Must Have Nicotine | |
Déjà Vu (1985) (Video Game) / int_d72164e9 | comment |
Must Have Nicotine: Carrying around the empty pack of cigarettes in the second game will invoke this for your character. | |
Déjà Vu (1985) (Video Game) / int_d72164e9 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_d72164e9 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_d72164e9 | |
Déjà Vu (1985) (Video Game) / int_d8fea106 | type |
Naked Nutter | |
Déjà Vu (1985) (Video Game) / int_d8fea106 | comment |
Naked Nutter: You can be this in the second game. Ignore putting on your clothes, then run out (or get kicked out) of the casino and break random windows. You'll be arrested for indecency and vandalism and it is game over. | |
Déjà Vu (1985) (Video Game) / int_d8fea106 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_d8fea106 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_d8fea106 | |
Déjà Vu (1985) (Video Game) / int_d933263 | type |
Have a Nice Death | |
Déjà Vu (1985) (Video Game) / int_d933263 | comment |
Have a Nice Death: The game has no shortage of snark for avoidable deaths. | |
Déjà Vu (1985) (Video Game) / int_d933263 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_d933263 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_d933263 | |
Déjà Vu (1985) (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Déjà Vu (1985) (Video Game) / int_e2d7b14c | comment |
Made of Explodium: The bum in the second game. Give him a lit match and he will explode, nuking the city block you're on. | |
Déjà Vu (1985) (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_e2d7b14c | |
Déjà Vu (1985) (Video Game) / int_e303d198 | type |
Whole-Plot Reference | |
Déjà Vu (1985) (Video Game) / int_e303d198 | comment |
Whole-Plot Reference: The plot is, more or less, a simplification of the plot of The Big Sleep. Even the names of the characters are references to the film. Martha Vickers is the name of the woman who played Carmen Sternwood, and the Sternwood family was central to the plot of the film. | |
Déjà Vu (1985) (Video Game) / int_e303d198 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_e303d198 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_e303d198 | |
Déjà Vu (1985) (Video Game) / int_e4c91c25 | type |
Press Start to Game Over | |
Déjà Vu (1985) (Video Game) / int_e4c91c25 | comment |
Press Start to Game Over: In the first game, you get your gun in the opening scene. And you can immediately use it on yourself. | |
Déjà Vu (1985) (Video Game) / int_e4c91c25 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_e4c91c25 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_e4c91c25 | |
Déjà Vu (1985) (Video Game) / int_e54f93d5 | type |
Never Bring a Knife to a Fist Fight | |
Déjà Vu (1985) (Video Game) / int_e54f93d5 | comment |
Never Bring a Knife to a Fist Fight: Walking around outside might get you accosted by a gun-toting mugger. Fortunately, you can scare him off by punching him in the face (though eventually this'll stop working.) If you try to shoot him, he's faster, which makes sense since he's pointing his gun in your face already. | |
Déjà Vu (1985) (Video Game) / int_e54f93d5 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_e54f93d5 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_e54f93d5 | |
Déjà Vu (1985) (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Déjà Vu (1985) (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: Courtesy of a special drug. Take too long finding the antidote (or enter Ace's office without finding the antidote in the NES and Game Boy versions) and the drug kills you. | |
Déjà Vu (1985) (Video Game) / int_e7b0229a | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_e7b0229a | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_e7b0229a | |
Déjà Vu (1985) (Video Game) / int_eb28ab57 | type |
Bound and Gagged | |
Déjà Vu (1985) (Video Game) / int_eb28ab57 | comment |
Bound and Gagged: Mrs. Sternwood in the first game. Also, you prior to the start of the game (See Strapped to an Operating Table below). | |
Déjà Vu (1985) (Video Game) / int_eb28ab57 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_eb28ab57 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_eb28ab57 | |
Déjà Vu (1985) (Video Game) / int_eb4ee9eb | type |
Guns Are Worthless | |
Déjà Vu (1985) (Video Game) / int_eb4ee9eb | comment |
Guns Are Worthless: In the second game, you can find your .38 Special if you know where to look, but it serves absolutely no purpose in the game, other than giving you a few more ways to lose. | |
Déjà Vu (1985) (Video Game) / int_eb4ee9eb | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_eb4ee9eb | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_eb4ee9eb | |
Déjà Vu (1985) (Video Game) / int_eca56f2 | type |
Ten-Second Flashlight | |
Déjà Vu (1985) (Video Game) / int_eca56f2 | comment |
Ten-Second Flashlight: The sequel has one which is used in the bar. Justified, as the game mentions you took poor care of the flashlight, causing the batteries to be corroded, not to mention that the battery technology of the 1940s is lacking. | |
Déjà Vu (1985) (Video Game) / int_eca56f2 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_eca56f2 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_eca56f2 | |
Déjà Vu (1985) (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Déjà Vu (1985) (Video Game) / int_f2d8e3c2 | comment |
Evil Plan: Turns out to be an elaborate plot for Sternwood to knock off his wife and get with Vickers, Vickers to knock off Siegel and get with Sternwood, both of them to end up rich, and you, the poor amnesiac who can't remember his own name, let alone enough to defend himself, to take the fall. Phew. | |
Déjà Vu (1985) (Video Game) / int_f2d8e3c2 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_f2d8e3c2 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_f2d8e3c2 | |
Déjà Vu (1985) (Video Game) / int_f42f96fa | type |
Would Hit a Girl | |
Déjà Vu (1985) (Video Game) / int_f42f96fa | comment |
Would Hit a Girl: Yep, but since she Would Shoot an Amnesiac Gumshoe, you have no choice but to deck her one. | |
Déjà Vu (1985) (Video Game) / int_f42f96fa | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_f42f96fa | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_f42f96fa | |
Déjà Vu (1985) (Video Game) / int_f52ae5d8 | type |
Enemy Civil War | |
Déjà Vu (1985) (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: The only way to beat the Mafia in the sequel is to get the two factions too busy killing each other to go after you. You have to instigate this. | |
Déjà Vu (1985) (Video Game) / int_f52ae5d8 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_f52ae5d8 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_f52ae5d8 | |
Déjà Vu (1985) (Video Game) / int_f70bcdc3 | type |
External Combustion | |
Déjà Vu (1985) (Video Game) / int_f70bcdc3 | comment |
External Combustion: One of the ways you can die in the first game is a booby-trapped car which explodes if you try to open the hood or start the ignition. The game-over screen even teases you for falling for "the oldest trick in the book." | |
Déjà Vu (1985) (Video Game) / int_f70bcdc3 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_f70bcdc3 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_f70bcdc3 | |
Déjà Vu (1985) (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Déjà Vu (1985) (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: At one point, you'll gain access to a doctor's office, and all manner of drugs, from heart murmur medication to nerve gas antidote. Said medications have rather lethal side effects for anyone who does not have heart murmurs or nerve gas poisoning. You can apply them to any character who will hold still long enough for you to jab the syringe into them. Yep. Best of all, this doesn't draw the attention of the cops, so you can potentially go around murdering multiple characters with no immediate consequences. It does prevent you from getting the good ending, though, as you are immediately condemned as "a dangerous lunatic armed with a loaded syringe" the moment you try to clear your name. There is one line the game doesn't let you cross. The game doesn't allow you to "operate self on unconscious prostitute." Trying will get you a short flashback to a memory of Ace being disciplined by Father O'Malley and how he can't bring himself to do it, because religion has "done its job." | |
Déjà Vu (1985) (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_f87c42d4 | |
Déjà Vu (1985) (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Déjà Vu (1985) (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: You start the game with a pistol and three bullets, and are free to shoot anyone you want with it. Doing so pretty much results in an instant game over, though, either due to the arrival of the cops or the other guy being quicker on the draw. | |
Déjà Vu (1985) (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_fcd993bd | |
Déjà Vu (1985) (Video Game) / int_fcd9b657 | type |
Gallows Humor | |
Déjà Vu (1985) (Video Game) / int_fcd9b657 | comment |
Gallows Humor: When about to die on an electric chair, Ace thinks that he's really going to get a jolt out of it. | |
Déjà Vu (1985) (Video Game) / int_fcd9b657 | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_fcd9b657 | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_fcd9b657 | |
Déjà Vu (1985) (Video Game) / int_name | type |
ItemName | |
Déjà Vu (1985) (Video Game) / int_name | comment |
||
Déjà Vu (1985) (Video Game) / int_name | featureApplicability |
1.0 | |
Déjà Vu (1985) (Video Game) / int_name | featureConfidence |
1.0 | |
Déjà Vu (1985) (Video Game) | hasFeature |
Déjà Vu (1985) (Video Game) / int_name | |
Déjà Vu (1985) (Video Game) / int_name | itemName |
Déjà Vu (1985) (Video Game) |
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