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Demon's World (Video Game)
- 210 statements
- 40 feature instances
- 15 referencing feature instances
Demon's World (Video Game) | type |
TVTItem | |
Demon's World (Video Game) | label |
Demon's World (Video Game) | |
Demon's World (Video Game) | page |
DemonsWorld | |
Demon's World (Video Game) | comment |
When Ghostbusters meets Contra.Demon's World (known internationally as Horror Story) is a 1989 Run-and-Gun action game developed by Toaplan and Taito, one clearly riding the coat-tails of the then-recent Ghostbusters franchise note the first film came out three years before; coincidentally it's released a month after the second where instead of having aliens, robots, or terrorists in the usual role of mooks, the game features supernatural forces as enemies instead.Anyway, the Excuse Plot this time have a demon lord (one which is unnamed, the whole game) unleashing his brood on mankind, and it's up to the player(s) - an expert Ghost-Buster armed with a laser cannon (powered by a generator on his back that looks suspiciously like the proton pack) capable of hurting the supernatural to clean the streets. Stages leads from America (where battles against the supernatural in the city leads to a Red Indian burial ground) to Asia and Europe (ranging from a Meiji-era Japanese garden to a Chinese palace and a Medieval-style castle) before confronting the demon lord in his domain.An emulation port of this game was released in 2023 as part of Zero Fire, a Compilation Rerelease alongside Hellfire (1989) and Zero Wing. It requires a digital purchase for the digital edition of the game, and is included with the physical edition.Not to be confused with Demon Front. Same genre, but different setting. | |
Demon's World (Video Game) | fetched |
2023-08-30T17:45:45Z | |
Demon's World (Video Game) | parsed |
2023-08-30T17:45:46Z | |
Demon's World (Video Game) | processingComment |
Dropped link to yokai: Not a Feature - UNKNOWN | |
Demon's World (Video Game) | processingUnknown |
yokai | |
Demon's World (Video Game) | isPartOf |
DBTropes | |
Demon's World (Video Game) / int_10625025 | type |
Waddling Head | |
Demon's World (Video Game) / int_10625025 | comment |
Waddling Head: A recurring enemy type, either as those gigantic skulls moving on spider-legs, or detached zombie heads who can move on their own, or sentient medieval helmeted heads... | |
Demon's World (Video Game) / int_10625025 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_10625025 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_10625025 | |
Demon's World (Video Game) / int_14f6a42b | type |
Cartoon Bomb | |
Demon's World (Video Game) / int_14f6a42b | comment |
Cartoon Bomb: One of the possible weapons, its explosions stay on the screen for a while and thus are particularly effective against enemies like the segmented dragon mooks. | |
Demon's World (Video Game) / int_14f6a42b | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_14f6a42b | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_14f6a42b | |
Demon's World (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Demon's World (Video Game) / int_25b5600 | comment |
Captain Ersatz: Your playable characters wants to be Ghostbusters so much, that it hurts. | |
Demon's World (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_25b5600 | |
Demon's World (Video Game) / int_25e18c14 | type |
Haunted Castle | |
Demon's World (Video Game) / int_25e18c14 | comment |
Haunted Castle: The setting in Europe have you infiltrating one of these, filled with ghouls, living armors, skeletons and the like. | |
Demon's World (Video Game) / int_25e18c14 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_25e18c14 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_25e18c14 | |
Demon's World (Video Game) / int_27be0280 | type |
Porn Stache | |
Demon's World (Video Game) / int_27be0280 | comment |
Porn Stache: Player 1's attire includes this and sunglasses. | |
Demon's World (Video Game) / int_27be0280 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_27be0280 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_27be0280 | |
Demon's World (Video Game) / int_33351187 | type |
Asteroids Monster | |
Demon's World (Video Game) / int_33351187 | comment |
Asteroids Monster: Vampire mooks, upon being hit, turns into a small handful of bat mooks and continue attacking. | |
Demon's World (Video Game) / int_33351187 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_33351187 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_33351187 | |
Demon's World (Video Game) / int_418208c3 | type |
Auto-Scrolling Level | |
Demon's World (Video Game) / int_418208c3 | comment |
Auto-Scrolling Level: All of them. | |
Demon's World (Video Game) / int_418208c3 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_418208c3 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_418208c3 | |
Demon's World (Video Game) / int_41a48472 | type |
Bat Out of Hell | |
Demon's World (Video Game) / int_41a48472 | comment |
Bat Out of Hell: Small bats are a common flying enemy that can be killed in just one shot. | |
Demon's World (Video Game) / int_41a48472 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_41a48472 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_41a48472 | |
Demon's World (Video Game) / int_4755314a | type |
Magical Native American | |
Demon's World (Video Game) / int_4755314a | comment |
Magical Native American: The first boss is an undead version, an animated Red Indian skeleton sorcerer (wearing a Native American Headdress and poncho) who floats around and drop stone heads from above as an attack. | |
Demon's World (Video Game) / int_4755314a | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_4755314a | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_4755314a | |
Demon's World (Video Game) / int_56ba9b5e | type |
AirborneMooks | |
Demon's World (Video Game) / int_56ba9b5e | comment |
Airborne Mooks: Crows and bats, winged demons, floating skeleton archers, hovering chōchin-obake, Chinese dragons and the like. | |
Demon's World (Video Game) / int_56ba9b5e | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_56ba9b5e | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_56ba9b5e | |
Demon's World (Video Game) / int_58efc711 | type |
The Goomba | |
Demon's World (Video Game) / int_58efc711 | comment |
The Goomba: The pink, dopey-looking ghosts that you encounter right at the first stage, whom are slow, attacks by floating towards your direction trying to touch you and reasonably easy to kill. They appear in large numbers early on but you'll stop seeing them after the first boss. | |
Demon's World (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_58efc711 | |
Demon's World (Video Game) / int_5923e9d1 | type |
Snot Bubble | |
Demon's World (Video Game) / int_5923e9d1 | comment |
Snot Bubble: The small sleeping vampires in the United States and Europe stages have these before waking up. | |
Demon's World (Video Game) / int_5923e9d1 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_5923e9d1 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_5923e9d1 | |
Demon's World (Video Game) / int_5d86966a | type |
Man on Fire | |
Demon's World (Video Game) / int_5d86966a | comment |
Man on Fire: The headless zombies in the European stage stop and catch fire after being shot, turning into another obstacle. | |
Demon's World (Video Game) / int_5d86966a | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_5d86966a | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_5d86966a | |
Demon's World (Video Game) / int_66f59ad | type |
Balloonacy | |
Demon's World (Video Game) / int_66f59ad | comment |
Balloonacy: Occasionally in-game, a gigantic balloon (whose sprite is as large as your character's) will float into view, where you can jump to grab onto them to float a bit, either to cross platforms too wide to leap across, avoid enemy attacks, or grab bonuses out of reach. | |
Demon's World (Video Game) / int_66f59ad | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_66f59ad | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_66f59ad | |
Demon's World (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Demon's World (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: Interestingly enough, this is one of those run-and-gun arcade games that allows you an alternative of stomping enemies instead of shooting them; in fact large enemies that takes multiple shots to defeat (e.g. Chinese dragons) can be dealt with instantly with a well-timed head-stomp. | |
Demon's World (Video Game) / int_679d7cc7 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_679d7cc7 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_679d7cc7 | |
Demon's World (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Demon's World (Video Game) / int_6ec03ba1 | comment |
Mook Maker: The level in China ends with you battling a massive stone Chinese dragon boss, who spends most of the battle dispensing smaller Chinese dragon mooks from it's mouth as it floats around the boss area until you destroy it. | |
Demon's World (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_6ec03ba1 | |
Demon's World (Video Game) / int_7215c26c | type |
Man-Eating Plant | |
Demon's World (Video Game) / int_7215c26c | comment |
Man Eating Plants are encountered in one area within the entire game. | |
Demon's World (Video Game) / int_7215c26c | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_7215c26c | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_7215c26c | |
Demon's World (Video Game) / int_74303a0b | type |
Hockey Mask and Chainsaw | |
Demon's World (Video Game) / int_74303a0b | comment |
Hockey Mask and Chainsaw: One of the mook-level zombie enemies wears a hockey-mask looking exactly like Jason Voorhees, though without the chainsaw, preferring to attack you with a knife instead. | |
Demon's World (Video Game) / int_74303a0b | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_74303a0b | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_74303a0b | |
Demon's World (Video Game) / int_764e0f86 | type |
Chinese Vampire | |
Demon's World (Video Game) / int_764e0f86 | comment |
Chinese Vampire: They appear in (where else?) the China stage. On bicycles, somehow, and are lethal to the touch. | |
Demon's World (Video Game) / int_764e0f86 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_764e0f86 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_764e0f86 | |
Demon's World (Video Game) / int_767ef8a0 | type |
Flying Seafood Special | |
Demon's World (Video Game) / int_767ef8a0 | comment |
Flying Seafood Special: Taking a break from the undead-themed ghosts or zombie enemies, one area set atop a lake have floating jellyfishes and squids as enemies. | |
Demon's World (Video Game) / int_767ef8a0 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_767ef8a0 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_767ef8a0 | |
Demon's World (Video Game) / int_7a2ebcba | type |
Frankenstein's Monster | |
Demon's World (Video Game) / int_7a2ebcba | comment |
Frankenstein's Monster: An occasional enemy who's pretty slow on it's feet, who appears early on and crumbles into dust after defeat. | |
Demon's World (Video Game) / int_7a2ebcba | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_7a2ebcba | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_7a2ebcba | |
Demon's World (Video Game) / int_7fa1f01c | type |
Dracolich | |
Demon's World (Video Game) / int_7fa1f01c | comment |
Dracolich: One of the Western dragon bosses appears to be undead, since you can see its ribs jutting out from the torso. | |
Demon's World (Video Game) / int_7fa1f01c | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_7fa1f01c | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_7fa1f01c | |
Demon's World (Video Game) / int_80a2c2de | type |
Monster Mash | |
Demon's World (Video Game) / int_80a2c2de | comment |
Monster Mash: The game employs pretty much every classic monster as minor enemies within the game, from zombies and ghosts to Frankenstein's monsters, vampires and skeletons, you name it. Though it starts spicing up things halfway through by adding yokai and Chinese mythological monsters in the mix. | |
Demon's World (Video Game) / int_80a2c2de | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_80a2c2de | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_80a2c2de | |
Demon's World (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
Demon's World (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Demon Lord Final Boss who's behind all the supernatural activities, when you face him in the final stage, turns out to be confined to a fleshy, cage-like structure in one side of the screen, where he's entirely unable to move. Though he does have the ability to sic homing fireballs on you. | |
Demon's World (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_8c97cf66 | |
Demon's World (Video Game) / int_91697559 | type |
Half the Man He Used to Be | |
Demon's World (Video Game) / int_91697559 | comment |
Half the Man He Used to Be: The skeleton enemies in Japan have only half a body, for some reason. Just a floating skeletal torso with nothing under the waist. Europe have animated armor enemies missing their lower halves. All of them. | |
Demon's World (Video Game) / int_91697559 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_91697559 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_91697559 | |
Demon's World (Video Game) / int_92bd6627 | type |
Invincible Minor Minion | |
Demon's World (Video Game) / int_92bd6627 | comment |
Invincible Minor Minion: The helmeted heads going back and forth on the platforms before the haunted castle's entrance can't be destroyed, only jumped on. | |
Demon's World (Video Game) / int_92bd6627 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_92bd6627 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_92bd6627 | |
Demon's World (Video Game) / int_95dfff97 | type |
Animated Armor | |
Demon's World (Video Game) / int_95dfff97 | comment |
Animated Armor: Floating, sentient armor appears as enemies in Europe, fittingly in a stage set entirely around a gothic castle. | |
Demon's World (Video Game) / int_95dfff97 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_95dfff97 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_95dfff97 | |
Demon's World (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Demon's World (Video Game) / int_b0e18b32 | comment |
Unique Enemy: The first stage has a one-of-a-kind zombie / ghost (it's not really made clear) carrying a lantern and in a black suit balancing itself on a barrel that you randomly encounter. Man Eating Plants are encountered in one area within the entire game. There are several fat ghosts resembling Ghostbusters's Slimer, but only one of them is green like its inspiration. | |
Demon's World (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_b0e18b32 | |
Demon's World (Video Game) / int_c34a3286 | type |
Kappa | |
Demon's World (Video Game) / int_c34a3286 | comment |
Stages in Japan have lakes and rivers too wide to jump across, and no balloon to grab and use for floating across. But conveniently there are occasional kappa popping out of the water allowing you to use them as a Goomba Springboard for crossing. | |
Demon's World (Video Game) / int_c34a3286 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_c34a3286 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_c34a3286 | |
Demon's World (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Demon's World (Video Game) / int_c3f6e68 | comment |
Dem Bones: Walking skeletons are a recurring enemy the entire game, from skeleton archers in Japan to pirate skeletons in Europe. And at least the first two bosses, the Red Indian skeleton shaman and the samurai skeleton warrior (see below). The PC Engine port adds a mid-stage boss in the United States stage: an undead skeletal cowboy floating up and down while shooting scorpions. | |
Demon's World (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_c3f6e68 | |
Demon's World (Video Game) / int_d04265aa | type |
Detachment Combat | |
Demon's World (Video Game) / int_d04265aa | comment |
Detachment Combat: The Japan stage ends with a boss fight against an animated undead Samurai warlord, appearing as half a floating body holding a spear and can detach it's cranium, which floats around. It can attack you as two entities, the body trying to skewer you with it's spear while the head floats around attempting to bite you. | |
Demon's World (Video Game) / int_d04265aa | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_d04265aa | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_d04265aa | |
Demon's World (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Demon's World (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The final stage simply consists of the Final Boss. | |
Demon's World (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_d15c1086 | |
Demon's World (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Demon's World (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: An upgrade grants your weapon the option to fire spreads of three per shot. | |
Demon's World (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_d3c2c6b2 | |
Demon's World (Video Game) / int_d639cf57 | type |
Reformulated Game | |
Demon's World (Video Game) / int_d639cf57 | comment |
Reformulated Game: Some versions have the levels shuffled around, starting in the China stage instead of the United States one. The European medieval castle is always the final stage, though. | |
Demon's World (Video Game) / int_d639cf57 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_d639cf57 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_d639cf57 | |
Demon's World (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Demon's World (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Of both the Eastern and Western variety. The stage in China have elongated serpentine Chinese long as recurring enemies, requiring multiple shots to take down - their bodies decrease in length after being hit, until they're a single head left. The stage's boss notably dispenses these enemies en masse. Europe have two huge European dragon as bosses, of the bipedal draconic variety, appropriately enough fought in a room filled with flames where you need to jump around platforms to avoid getting hit. | |
Demon's World (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_d88e125e | |
Demon's World (Video Game) / int_db452de7 | type |
Flying on a Cloud | |
Demon's World (Video Game) / int_db452de7 | comment |
Flying on a Cloud: You encounter Chinese sorceress enemies (resembling Princess Iron Fan from the myths) who ride on clouds and can shoot projectiles on you using their fans. | |
Demon's World (Video Game) / int_db452de7 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_db452de7 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_db452de7 | |
Demon's World (Video Game) / int_e38268b5 | type |
Helpful Mook | |
Demon's World (Video Game) / int_e38268b5 | comment |
Helpful Mook: Stages in Japan have lakes and rivers too wide to jump across, and no balloon to grab and use for floating across. But conveniently there are occasional kappa popping out of the water allowing you to use them as a Goomba Springboard for crossing. Europe have fiery pits without platforms, which would be impossible for you to advance over, if not for the various coffin-carrying ghosts passing by allowing you to hop over the coffins they're carrying. | |
Demon's World (Video Game) / int_e38268b5 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_e38268b5 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_e38268b5 | |
Demon's World (Video Game) / int_ed249f44 | type |
Hitodama Light | |
Demon's World (Video Game) / int_ed249f44 | comment |
Hitodama Light: Floating blue flames based on hitodama appears in Japan, and can damage you with a single touch. Interestingly, they're the only yokai-themed enemy that made it out of their level, showing up in China and Europe. | |
Demon's World (Video Game) / int_ed249f44 | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_ed249f44 | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_ed249f44 | |
Demon's World (Video Game) / int_f3da74ff | type |
Creepy Crows | |
Demon's World (Video Game) / int_f3da74ff | comment |
Creepy Crows: Crows are another recurring flying enemy that swoops around trying to peck you. They're faster than bats or imps, though. | |
Demon's World (Video Game) / int_f3da74ff | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_f3da74ff | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
Demon's World (Video Game) / int_f3da74ff | |
Demon's World (Video Game) / int_name | type |
ItemName | |
Demon's World (Video Game) / int_name | comment |
||
Demon's World (Video Game) / int_name | featureApplicability |
1.0 | |
Demon's World (Video Game) / int_name | featureConfidence |
1.0 | |
Demon's World (Video Game) | hasFeature |
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Demon's World (Video Game) |
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