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Disney's Activity Center (Video Game)
- 91 statements
- 14 feature instances
- 1 referencing feature instances
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Disney's Activity Center (Video Game) | comment |
Something of a sister series to the Disney's Animated Storybook lineup, Disney's Activity Center was a set of Minigame Games based on movies from the Disney Animated Canon and a few Pixar movies, and released for Microsoft Windows and Apple Macintosh.The games had a very simple premise — it was usually five or so edutainment minigames or some form of creative activity (such as a coloring book) that the player could play. There weren't any overarching end goals or any story to follow, though occasionally some of the activities would recreate scenes from the movie. | |
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Disney's Activity Center (Video Game) | isPartOf |
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Disney's Activity Center (Video Game) / int_143939c1 | type |
Trailers Always Spoil | |
Disney's Activity Center (Video Game) / int_143939c1 | comment |
Trailers Always Spoil: A few of the early games had actual clips from their respective movies for you to watch as you pleased...and some of them included clips that were very late in the movie's run time. For instance, Aladdin has a clip that completely spoils the fact that Jafar gets the magic lamp towards the end and becomes an all-powerful ruler. Another one in Toy Story shows both Buzz and Woody successfully lighting the rocket, and the "falling with style" Ironic Echo. It seems the idea was that you would have seen the movie first and would have played the game later, but a lot of children who played these games can easily say this wasn't always the case for some reason or another (they played it at a friends' house, they got it as a gift without having known of the movie...). | |
Disney's Activity Center (Video Game) / int_143939c1 | featureApplicability |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_143939c1 | |
Disney's Activity Center (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Disney's Activity Center (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: As mentioned above, there is never any attempt to form a plot around any of the games. | |
Disney's Activity Center (Video Game) / int_1fffccf7 | featureApplicability |
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Disney's Activity Center (Video Game) / int_1fffccf7 | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_1fffccf7 | |
Disney's Activity Center (Video Game) / int_32251696 | type |
Old-Timey Cinema Countdown | |
Disney's Activity Center (Video Game) / int_32251696 | comment |
Old-Timey Cinema Countdown: Each tapestry in Groove Center starts with a 3-second circular monochrome countdown, though its aesthetics resemble the movie as well as old cinema. | |
Disney's Activity Center (Video Game) / int_32251696 | featureApplicability |
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Disney's Activity Center (Video Game) / int_32251696 | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_32251696 | |
Disney's Activity Center (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
Disney's Activity Center (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: Aladdin has this in spades. You can go to three different locations (the streets of Agrabah, the Cave of Wonders, and the palace), but they all sport the exact same minigames just with a different coat of paint. This even includes the coloring minigame, which otherwise looks and plays exactly the same just with a different border (the bulk of the screen is taken up by the drawing pad, but the background matches wherever you are). | |
Disney's Activity Center (Video Game) / int_3273ebb9 | featureApplicability |
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Disney's Activity Center (Video Game) / int_3273ebb9 | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_3273ebb9 | |
Disney's Activity Center (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
Disney's Activity Center (Video Game) / int_3b4f620a | comment |
No Fourth Wall: The characters in-game are always able to talk directly to the player. | |
Disney's Activity Center (Video Game) / int_3b4f620a | featureApplicability |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_3b4f620a | |
Disney's Activity Center (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Disney's Activity Center (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The first two games (Aladdin and Lion King) are a lot simpler and more rudimentary, in terms of activities offered and in terms of design. Aladdin in particular has a lot of it, particularly with the Cut and Paste Environments (see above), the lack of characters featured from the movie (Abu and the Genie are the only two to get any significant roles, and even Abu is just confined to one minigame), and the fact that the movie clips offered run way longer than many of the other games (some almost as long as a minute and a half!). Of course, after the third game, the inclusion of movie clips was dropped altogether in any case. | |
Disney's Activity Center (Video Game) / int_4f4372e9 | featureApplicability |
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Disney's Activity Center (Video Game) / int_4f4372e9 | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_4f4372e9 | |
Disney's Activity Center (Video Game) / int_504e271f | type |
But Thou Must! | |
Disney's Activity Center (Video Game) / int_504e271f | comment |
But Thou Must!: Inverted. In Toy Story Activity Center, there's a minigame where you have to try and fix up the claw machine. Of course, since Buzz is deluded, he doesn't understand that the claw machine is just a game and not a real spaceship, so every time he thinks it's been fixed and is about to take off, all he ends up doing is picking up Woody with the claw. Needless to say, the ship never actually does take off no matter how many times you solve puzzles. | |
Disney's Activity Center (Video Game) / int_504e271f | featureApplicability |
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Disney's Activity Center (Video Game) / int_504e271f | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_504e271f | |
Disney's Activity Center (Video Game) / int_8ca20b69 | type |
Out-of-Character Moment | |
Disney's Activity Center (Video Game) / int_8ca20b69 | comment |
Out-of-Character Moment: The characters will occasionally go out of character to explain the instructions to the player. Possibly the most jarring example is the brief moment when Sid of all people acts completely level-headed for a few minutes in Toy Story to explain his sound box to the player. Granted, it's an audio recording, but still! | |
Disney's Activity Center (Video Game) / int_8ca20b69 | featureApplicability |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_8ca20b69 | |
Disney's Activity Center (Video Game) / int_aaf661fb | type |
Noticing the Fourth Wall | |
Disney's Activity Center (Video Game) / int_aaf661fb | comment |
Noticing the Fourth Wall: In the introduction to Andy's Room, Buzz runs mistaking Pizza Planet for a space port. After Woody corrects him, Buzz becomes transfixed at the camera while Woody explains to the player how to go to the other play areas. Buzz then approaches the HUD starts tapping it, followed by knocking on the camera. | |
Disney's Activity Center (Video Game) / int_aaf661fb | featureApplicability |
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Disney's Activity Center (Video Game) / int_aaf661fb | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_aaf661fb | |
Disney's Activity Center (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
Disney's Activity Center (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: In Aladdin, every time you leave one of the Simon minigames where Abu plays a role, he turns towards the screen and gives a very disappointed and sad goodbye wave to the player. In addition, the Genie also sobs when you leave the game and urges you to "hurry back." | |
Disney's Activity Center (Video Game) / int_bfae65a4 | featureApplicability |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_bfae65a4 | |
Disney's Activity Center (Video Game) / int_c443a2 | type |
"Simon Says" Mini-Game | |
Disney's Activity Center (Video Game) / int_c443a2 | comment |
Simon Says Minigame: Almost Once an Episode. Just to give an idea of how common these were, the first three games each had their own variant of Simon. | |
Disney's Activity Center (Video Game) / int_c443a2 | featureApplicability |
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Disney's Activity Center (Video Game) / int_c443a2 | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_c443a2 | |
Disney's Activity Center (Video Game) / int_d28d210a | type |
Daydream Believer | |
Disney's Activity Center (Video Game) / int_d28d210a | comment |
Daydream Believer: Buzz is in his deluded phase through the entirety of Toy Story Activity Center. He does go out of character to give the player instructions though. | |
Disney's Activity Center (Video Game) / int_d28d210a | featureApplicability |
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Disney's Activity Center (Video Game) / int_d28d210a | featureConfidence |
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Disney's Activity Center (Video Game) | hasFeature |
Disney's Activity Center (Video Game) / int_d28d210a | |
Disney's Activity Center (Video Game) / int_f05444a4 | type |
Once per Episode | |
Disney's Activity Center (Video Game) / int_f05444a4 | comment |
Once per Episode: Expect to see a recurring theme at least once every game. There will almost always be a coloring book or some other sort of creative minigame, a Simon Says Minigame, among other things. | |
Disney's Activity Center (Video Game) / int_f05444a4 | featureApplicability |
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Disney's Activity Center (Video Game) / int_f05444a4 | |
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The following is a list of statements referring to the current page from other pages.
Disney's Activity Center (Video Game) | hasFeature |
Old-Timey Cinema Countdown / int_1196b090 |
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