...it's like TV Tropes, but LINKED DATA!
Dodge (Video Game)
- 43 statements
- 7 feature instances
- 12 referencing feature instances
Dodge (Video Game) | type |
TVTItem | |
Dodge (Video Game) | label |
Dodge (Video Game) | |
Dodge (Video Game) | page |
Dodge | |
Dodge (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Dodge is a game by Artridge created for the Pico-8 game engine in 2019. You play as a circle, whose goal is exactly what the name implies; to dodge squares that come from the edges of the screen. These squares don't just destroy the player on contact, but also each other. Getting squares to destroy each other is the only way to get points, which are important as this game has no other goal. Complicating matters are "patterns", which are large structures that appear for a short amount of time and impede both player and enemy movements, and large circles that provide boons to the player, but have to be obtained quickly due to also being destroyed by squares.Dodge can be played on Pico-8's website here. | |
Dodge (Video Game) | fetched |
2022-06-01T21:19:37Z | |
Dodge (Video Game) | parsed |
2022-06-01T21:19:37Z | |
Dodge (Video Game) | isPartOf |
DBTropes | |
Dodge (Video Game) / int_29428ef | type |
Difficulty Levels | |
Dodge (Video Game) / int_29428ef | comment |
Difficulty Levels: The game has Easy, Normal, and Hard difficulties, which mainly increase the speed at which the squares move. Patterns and power-ups can also be turned off to decrease or increase the difficulty. | |
Dodge (Video Game) / int_29428ef | featureApplicability |
1.0 | |
Dodge (Video Game) / int_29428ef | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_29428ef | |
Dodge (Video Game) / int_41d0e801 | type |
Endless Game | |
Dodge (Video Game) / int_41d0e801 | comment |
Endless Game: With no end condition, you will eventually crash into a enemy or pattern. The goal is simply to get as many points as possible before then. | |
Dodge (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Dodge (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_41d0e801 | |
Dodge (Video Game) / int_6f3498bc | type |
Collision Damage | |
Dodge (Video Game) / int_6f3498bc | comment |
Collision Damage: The only way for squares to harm you is to crash into you. This tactic works equally well on each other. | |
Dodge (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Dodge (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_6f3498bc | |
Dodge (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Dodge (Video Game) / int_8409a385 | comment |
Exactly What It Says on the Tin: The game's name is exactly the same action you do in the game: Dodge. | |
Dodge (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Dodge (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_8409a385 | |
Dodge (Video Game) / int_8af25294 | type |
Bullet Time | |
Dodge (Video Game) / int_8af25294 | comment |
Bullet Time: Black trailed power-ups cause enemies to move in slow-motion. | |
Dodge (Video Game) / int_8af25294 | featureApplicability |
1.0 | |
Dodge (Video Game) / int_8af25294 | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_8af25294 | |
Dodge (Video Game) / int_dae3999d | type |
Action Bomb | |
Dodge (Video Game) / int_dae3999d | comment |
Action Bomb: Hollow squares creating an expanding and contracting ring upon being destroyed, which is just as capable of killing you. | |
Dodge (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Dodge (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_dae3999d | |
Dodge (Video Game) / int_name | type |
ItemName | |
Dodge (Video Game) / int_name | comment |
||
Dodge (Video Game) / int_name | featureApplicability |
1.0 | |
Dodge (Video Game) / int_name | featureConfidence |
1.0 | |
Dodge (Video Game) | hasFeature |
Dodge (Video Game) / int_name | |
Dodge (Video Game) / int_name | itemName |
Dodge (Video Game) |
The following is a list of statements referring to the current page from other pages.
Dodge (Video Game) | hasFeature |
Bullet Time / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Collision Damage / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Endless Game / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Minimalism / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Mooks, but no Bosses / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
One-Hit-Point Wonder / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Ring Out / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Scoring Points / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Set a Mook to Kill a Mook / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Smart Bomb / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Timed Power-Up / int_d4e44ba4 | |
Dodge (Video Game) | hasFeature |
Video Games of 2015–2019 / int_d4e44ba4 |
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.