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DON'T LOOK AWAY (Video Game)
- 64 statements
- 11 feature instances
- 7 referencing feature instances
DON'T LOOK AWAY (Video Game) | type |
TVTItem | |
DON'T LOOK AWAY (Video Game) | label |
DON'T LOOK AWAY (Video Game) | |
DON'T LOOK AWAY (Video Game) | page |
DontLookAway | |
DON'T LOOK AWAY (Video Game) | comment |
DON'T LOOK AWAY is a 2022 Asymmetric Multiplayer Survival Horror game developed by DMNT Interactive. The game pits four nameless humans against The Entity, a demonic force capable of possessing five mannequins scattered around the map. If any of the mannequins touch the humans, they instantly die a painful death, with the only defense being that the mannequins Can't Move While Being Watched. But this only protects the humans for so long and they must find and destroy the five demonic spirals scattered around the map and then escape before the Entity manages to kill them all.The game is currently in Early Access and available through Steam. | |
DON'T LOOK AWAY (Video Game) | fetched |
2024-01-18T23:02:16Z | |
DON'T LOOK AWAY (Video Game) | parsed |
2024-01-18T23:02:16Z | |
DON'T LOOK AWAY (Video Game) | processingComment |
Dropped link to SurvivalHorror: Not a Feature - IGNORE | |
DON'T LOOK AWAY (Video Game) | isPartOf |
DBTropes | |
DON'T LOOK AWAY (Video Game) / int_2221d1fc | type |
Invisibility Flicker | |
DON'T LOOK AWAY (Video Game) / int_2221d1fc | comment |
Invisibility Flicker: If the humans shine a light at the Entity while it is invisible, it appears as a flickering shadow. | |
DON'T LOOK AWAY (Video Game) / int_2221d1fc | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_2221d1fc | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_2221d1fc | |
DON'T LOOK AWAY (Video Game) / int_30351912 | type |
Innate Night Vision | |
DON'T LOOK AWAY (Video Game) / int_30351912 | comment |
Innate Night Vision: The darkness of the maps proves no hinderance to the Entity, who can see fine, though in black and white. | |
DON'T LOOK AWAY (Video Game) / int_30351912 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_30351912 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_30351912 | |
DON'T LOOK AWAY (Video Game) / int_36a08086 | type |
Invisibility with Drawbacks | |
DON'T LOOK AWAY (Video Game) / int_36a08086 | comment |
Invisibility with Drawbacks: The Entity can turn a mannequin invisible in an instant, which allows it to run faster, jump and remove need to freeze while being observed. However, the Entity cannot attack while invisible, cannot switch between states while being observed, and can be partially seen if the humans shine a light at it. | |
DON'T LOOK AWAY (Video Game) / int_36a08086 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_36a08086 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_36a08086 | |
DON'T LOOK AWAY (Video Game) / int_42899766 | type |
Can't Move While Being Watched | |
DON'T LOOK AWAY (Video Game) / int_42899766 | comment |
Can't Move While Being Watched: The main conceit of the game is that the Entity cannot move while the humans are directly looking at a mannequin it is possessing. However, each of the mannequins has a "frustration meter" that fills up while they're frozen. Once filled, the mannequin can activate a rage state that lets them move freely for a short time. | |
DON'T LOOK AWAY (Video Game) / int_42899766 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_42899766 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_42899766 | |
DON'T LOOK AWAY (Video Game) / int_504a1991 | type |
Body Horror | |
DON'T LOOK AWAY (Video Game) / int_504a1991 | comment |
Body Horror: If the Entity manages to touch one of the humans, the player is treated a horrifying cutscene as the character's limbs contort and break in a way that quickly kills them. | |
DON'T LOOK AWAY (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_504a1991 | |
DON'T LOOK AWAY (Video Game) / int_7351b2bf | type |
Asymmetric Multiplayer | |
DON'T LOOK AWAY (Video Game) / int_7351b2bf | comment |
Asymmetric Multiplayer: The game pits up to four players controlling the humans against a single player as the Entity. | |
DON'T LOOK AWAY (Video Game) / int_7351b2bf | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_7351b2bf | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_7351b2bf | |
DON'T LOOK AWAY (Video Game) / int_906365a2 | type |
Demonic Possession | |
DON'T LOOK AWAY (Video Game) / int_906365a2 | comment |
Demonic Possession: The Entity is implied to be an intangible force that is possessing the mannequins. | |
DON'T LOOK AWAY (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_906365a2 | |
DON'T LOOK AWAY (Video Game) / int_94eb5311 | type |
Geometric Magic | |
DON'T LOOK AWAY (Video Game) / int_94eb5311 | comment |
Geometric Magic: The survivors are unable to leave the map as long as the spiral symbols that have been drawn in random places across the map are intact. | |
DON'T LOOK AWAY (Video Game) / int_94eb5311 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_94eb5311 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_94eb5311 | |
DON'T LOOK AWAY (Video Game) / int_a25b0db9 | type |
Murderous Mannequin | |
DON'T LOOK AWAY (Video Game) / int_a25b0db9 | comment |
Murderous Mannequin: Each game has the humans facing five of these, though only one is active at any given moment. | |
DON'T LOOK AWAY (Video Game) / int_a25b0db9 | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_a25b0db9 | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_a25b0db9 | |
DON'T LOOK AWAY (Video Game) / int_f2407aff | type |
Infinite Flashlight | |
DON'T LOOK AWAY (Video Game) / int_f2407aff | comment |
Infinite Flashlight: The flashlight each of the humans carry works for as long as the match does, only flickering as a warning that one of the mannequins has entered a rage state. | |
DON'T LOOK AWAY (Video Game) / int_f2407aff | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_f2407aff | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_f2407aff | |
DON'T LOOK AWAY (Video Game) / int_name | type |
ItemName | |
DON'T LOOK AWAY (Video Game) / int_name | comment |
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DON'T LOOK AWAY (Video Game) / int_name | featureApplicability |
1.0 | |
DON'T LOOK AWAY (Video Game) / int_name | featureConfidence |
1.0 | |
DON'T LOOK AWAY (Video Game) | hasFeature |
DON'T LOOK AWAY (Video Game) / int_name | |
DON'T LOOK AWAY (Video Game) / int_name | itemName |
DON'T LOOK AWAY (Video Game) |
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