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Dragon View (Video Game)
- 33 statements
- 5 feature instances
- 5 referencing feature instances
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Dragon View (also known as Drakkhen II or Super Drakkhen) is a video game developed and published by Kemco for the Super Nintendo Entertainment System in November 1994.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Although it bears little resemblance to its predecessor, Drakkhen, it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on player-driven "free" exploration.An in-depth Let's Play was done by "My Name Is Kaz". Others include ones done by Lantis02, Sir Eldric IV and by Gunarm Dyne. | |
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Dragon View (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Dragon View (Video Game) / int_29f44d3a | comment |
Adam Smith Hates Your Guts: Played straight, as the further out into the island Alex travels, the goods in stores become significantly pricier. Lampshaded even as crossing Galys Pass allows the storekeeper of Casdra to return to her shop, but she merely laughs when Alex asks her about free supplies or a discount. Being a hero isn't always what it's cracked up to be. | |
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Dragon View (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Dragon View (Video Game) / int_4389e368 | comment |
Actionized Sequel: As mentioned above, very much so compared to Drakkhen, which was a strange sort of party-based RPG. This game, by comparison, is more an action-RPG with only a single character. | |
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Dragon View (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Dragon View (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: Level 46, also referred to as "Master" in-game. You can actually reliably beat the final boss at Level 40 minimum if you've found all the upgrades to your armor and weapons, which makes it seem like this isn't quite played straight. However, starting at Level 35, the experience required for each new level starts rising sharply, going from about 3000 more between each level to now about 30,000 added on to each new requirement. Once you hit Level 40, it would take you another 2,703,214 experience points to reach the cap. The highest amount of experience given by any regular enemy is the 2,611 Experience for killing the Grim Reaper enemies in the random battles in the Underworld map, or more reliably, the Gold Demon Knights giving 2,310 in Giza's Palace. Just to drive home how big a deal this is, calculation of the total experience necessary to go from Level 1 to Level 40 shows you need 1,107,304 total experience to get to a high enough level to beat the game reliably. Yes, to grind those remaining six levels, you would need almost 2.5 times the amount of experience you've acquired since the start of the game, which would take hours to do. While the total number of levels doesn't show it, the overall experience required to face the final boss confidently and the amount required to cap out your levels, the grand total being almost three times the minimum necessary, certainly does. In addition, the reward for all this? +24 Attack and +12 Defense total. While the defense bonus might be worthwhile to keep you from dying, playing the game carefully mitigates damage too. HP is tied to the Heart Containers and not character level, so there's really little to no reason to grind those extra levels except to put Giza in his place during the final battle. | |
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Dragon View (Video Game) / int_d1b98800 | type |
Heart Container | |
Dragon View (Video Game) / int_d1b98800 | comment |
In addition, the reward for all this? +24 Attack and +12 Defense total. While the defense bonus might be worthwhile to keep you from dying, playing the game carefully mitigates damage too. HP is tied to the Heart Containers and not character level, so there's really little to no reason to grind those extra levels except to put Giza in his place during the final battle. | |
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