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Duet (Video Game)

 Duet (Video Game)
type
TVTItem
 Duet (Video Game)
label
Duet (Video Game)
 Duet (Video Game)
page
Duet
 Duet (Video Game)
comment
Duet is a game for iOS and Android, where one must rotate two spheres to avoid blocks. Sounds easy? Wrong, it's Nintendo Hard. Whenever you think that you're starting to get the hang of it, the game sends a new challenge your way, and you go from feeling like you are the master of everything in the universe, to a useless ant that can't do anything in a matter of seconds. Then you start getting the hang of it again, and then you rinse and repeat.
 Duet (Video Game)
fetched
2024-03-09T00:47:13Z
 Duet (Video Game)
parsed
2024-03-09T00:47:13Z
 Duet (Video Game)
isPartOf
DBTropes
 Duet (Video Game) / int_13dcb20b
type
Antepiece
 Duet (Video Game) / int_13dcb20b
comment
Antepiece: Used for each new mechanic and obstacle. You get introduced to the concept of dodging, cool. Now dodge this spinning brick. You can dodge a spinning brick? Navigate this torrent of spinning and non-spinning bricks. You got that? Well now dodge these bricks which are moving at different speeds. You got that? These ones move side to side. By the end of the game, you are maneuvering through insanely complicated levels, with all sorts of crazy obstacles.
 Duet (Video Game) / int_13dcb20b
featureApplicability
1.0
 Duet (Video Game) / int_13dcb20b
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_13dcb20b
 Duet (Video Game) / int_3096c919
type
Boléro Effect
 Duet (Video Game) / int_3096c919
comment
Boléro Effect: Adds to the hypnoticism of the experience in certain parts, as the gameplay gets more intense.
 Duet (Video Game) / int_3096c919
featureApplicability
1.0
 Duet (Video Game) / int_3096c919
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_3096c919
 Duet (Video Game) / int_316d4c91
type
Auto-Save
 Duet (Video Game) / int_316d4c91
comment
Autosave: Whenever you beat a wave. Pretty much a necessity, because you die A LOT.
 Duet (Video Game) / int_316d4c91
featureApplicability
1.0
 Duet (Video Game) / int_316d4c91
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_316d4c91
 Duet (Video Game) / int_3f7a958b
type
Secret Test of Character
 Duet (Video Game) / int_3f7a958b
comment
Secret Test of Character: The final dialogue for "Depression": "I don't want you to keep going" And then, right after that, in the first dialogue for "Hope": "I want you to want to keep going"
 Duet (Video Game) / int_3f7a958b
featureApplicability
1.0
 Duet (Video Game) / int_3f7a958b
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_3f7a958b
 Duet (Video Game) / int_62259825
type
Nintendo Hard
 Duet (Video Game) / int_62259825
comment
Nintendo Hard: Whenever you get used to a new mechanic, the game turns it up to 11 in the next round.
 Duet (Video Game) / int_62259825
featureApplicability
1.0
 Duet (Video Game) / int_62259825
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_62259825
 Duet (Video Game) / int_6f3498bc
type
Collision Damage
 Duet (Video Game) / int_6f3498bc
comment
Collision Damage: What do you think the game is about? Also, in Endless mode, you have 3 hearts, and they regenerate fairly slowly, so you're gonna have to be really good at dodging the blocks, otherwise you'll be set back at the beginning very quickly.
 Duet (Video Game) / int_6f3498bc
featureApplicability
1.0
 Duet (Video Game) / int_6f3498bc
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_6f3498bc
 Duet (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Duet (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: If you get hit once, you have to restart the level. Averted to a certain extent in Endless, since you have 3 lives, but you still have to restart a wave whenever you get hit.
 Duet (Video Game) / int_8df14c99
featureApplicability
-1.0
 Duet (Video Game) / int_8df14c99
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_8df14c99
 Duet (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Duet (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: Epilogue, as well as Encore, all 3 Endless modes, the bonus levels, AND the Speedruns.
 Duet (Video Game) / int_9a4ff3b1
featureApplicability
1.0
 Duet (Video Game) / int_9a4ff3b1
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_9a4ff3b1
 Duet (Video Game) / int_a60e3252
type
Rule of Funny
 Duet (Video Game) / int_a60e3252
comment
Rule of Funny: One of the achievements, which is awarded for playing the endless mode, is called Double Infinity.
 Duet (Video Game) / int_a60e3252
featureApplicability
1.0
 Duet (Video Game) / int_a60e3252
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_a60e3252
 Duet (Video Game) / int_ba48d6b8
type
Distinctive Appearances
 Duet (Video Game) / int_ba48d6b8
comment
Distinctive Appearances: The different blocks generally suggest that you have to move in a different way: When you see medium-sized squares, it's a safe bet that you are either going to have to avoid the middle (if it's in the center of the screen), or rapidly alternate which direction you're going to have to rotate in (if they aren't in the center of the screen). Longer, horizontal blocks tend to mean you have to constantly rotate in one direction. Even more so once you start the Epilogue, as the splitter blocks have a prominent arrow-shaped design, and there are also small blocks which rapidly open and close, confusing the player as to which position they need to be in.
 Duet (Video Game) / int_ba48d6b8
featureApplicability
1.0
 Duet (Video Game) / int_ba48d6b8
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_ba48d6b8
 Duet (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Duet (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The levels on the bottom of the "Challenges" page. Every challenging aspect of the game is made even more brutal in these. In "Transcendence", for instance, the blocks vanish almost the moment you see them, so you have to really learn to project where the blocks will be. And in "Resilience", there are disappearing blocks that swing side-to-side as well, so you have to be REALLY savvy to predict where they will be when you have to dodge them.
 Duet (Video Game) / int_be3e7584
featureApplicability
1.0
 Duet (Video Game) / int_be3e7584
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_be3e7584
 Duet (Video Game) / int_d35365c4
type
Bonus Stage
 Duet (Video Game) / int_d35365c4
comment
Bonus Stage: In "Continuance" mode, waves whose numbers end in 700, 800, 900, or 000 are absurdly fast, but all you have to do is hold one direction and watch the blocks whiz by.
 Duet (Video Game) / int_d35365c4
featureApplicability
1.0
 Duet (Video Game) / int_d35365c4
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_d35365c4
 Duet (Video Game) / int_f1577797
type
Boss Remix
 Duet (Video Game) / int_f1577797
comment
Boss Remix: The same theme pops up over and over as the gameplay gets more intense, and the music goes from casual ambient to psychedelic to match.
 Duet (Video Game) / int_f1577797
featureApplicability
1.0
 Duet (Video Game) / int_f1577797
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_f1577797
 Duet (Video Game) / int_name
type
ItemName
 Duet (Video Game) / int_name
comment
 Duet (Video Game) / int_name
featureApplicability
1.0
 Duet (Video Game) / int_name
featureConfidence
1.0
 Duet (Video Game)
hasFeature
Duet (Video Game) / int_name
 Duet (Video Game) / int_name
itemName
Duet (Video Game)

The following is a list of statements referring to the current page from other pages.

 Duet (Video Game)
hasFeature
Australian Media / int_e5d5e793
 Duet (Video Game)
hasFeature
Brutal Bonus Level / int_e5d5e793
 Duet (Video Game)
hasFeature
Collision Damage / int_e5d5e793
 Duet (Video Game)
hasFeature
One-Hit-Point Wonder / int_e5d5e793
 Duet (Video Game)
hasFeature
Video Games of 2010–2014 / int_e5d5e793