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Dustforce (Video Game)
- 325 statements
- 63 feature instances
- 23 referencing feature instances
Dustforce (Video Game) | type |
TVTItem | |
Dustforce (Video Game) | label |
Dustforce (Video Game) | |
Dustforce (Video Game) | page |
Dustforce | |
Dustforce (Video Game) | comment |
Dustforce is an acrobatic 2D platformer produced by indie developer Hitbox Team. You play as the Dustforce, a band of the most athletic cleaners in the world. Your objective is to dash, Double Jump, Wall Jump, wall run and somersault through twisting Parkour racecourses while cleaning up all the dust that litters its obscure corners.The game is Le Parkour at its finest as you will have to pick the optimal path to take you past all the dust and use dizzying combinations of wall-running to keep you on track. The game is focused on flowing gameplay, with a scoring system that awards not only dust collected but combos, meaning you will need to use seamless platforming to avoid stopping collecting dust. Only a perfect run, collecting all the dust without stopping, will net you the highest SS ranking (S+ in the prototype).Of particular note are the dust mechanics. As well as looking beautiful the dust (or leaves etc.) clings to floors, walls and ceilings and is placed in such a way to mark the optimal path through the level. While you will still have to work out how to collect it all, you can deduce what kind of sequence of acrobatics is required to proceed.The game also features beautiful environments, smooth animation and soothing music, giving it a very airy and light atmosphere.The game was released on Steam on January 17, 2012. An extensive prototype demo was released a while back, including a set of levels and a full level-editor. Each level has a different character, with some emphasizing acrobatics, others smooth combo-building, and one showcasing some Nintendo Hard platforming. Be warned though that this prototype is out of date, running on an entirely different engine and having much more temperamental controls than the final product. You can find the prototype here.A PlayStation 3 and Play Station Vita port was released on February 4, 2014. An update, Dustforce DX, was released on October 23 of the same year, reworking the tutorial and hub, as well as adding more levels (including the user-made Community Map Pack). | |
Dustforce (Video Game) | fetched |
2023-10-01T08:59:14Z | |
Dustforce (Video Game) | parsed |
2023-10-01T08:59:14Z | |
Dustforce (Video Game) | processingComment |
Dropped link to ConspicuousElectricObstacle: Not a Feature - UNKNOWN | |
Dustforce (Video Game) | processingUnknown |
Conspicuous Electric Obstacle | |
Dustforce (Video Game) | isPartOf |
DBTropes | |
Dustforce (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Dustforce (Video Game) / int_1664fe9f | comment |
Temporary Platform: Dust can form these, forcing you to erase the ground under your feet. Even worse when you have a complex sequence constructed out of these platforms over a bottomless pit. | |
Dustforce (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_1664fe9f | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_1664fe9f | |
Dustforce (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Dustforce (Video Game) / int_17ce80aa | comment |
All There in the Manual: The characters have names. You would only ever be able to find them out if you look through the game's files. For the Dustforce, blue guy is Dustman, red is Dustgirl, purple is Dustkid, and green is Dustworth. For their Mirror Boss counterparts, their respective names are Dustwraith, Leafsprite, Trashking, and Slimeboss. With the release of Dustforce DX, the Steam trading cards now show the names proper. | |
Dustforce (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_17ce80aa | |
Dustforce (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Dustforce (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem! | |
Dustforce (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_1fffccf7 | |
Dustforce (Video Game) / int_23168b93 | type |
Last Lousy Point | |
Dustforce (Video Game) / int_23168b93 | comment |
Last Lousy Point: For the highest rank you need every single dust mote in a level, and if you miss one by fluffing a jump backtracking for it is either risky (delays risk breaking your combo) or impossible. | |
Dustforce (Video Game) / int_23168b93 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_23168b93 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_23168b93 | |
Dustforce (Video Game) / int_285060c1 | type |
Martial Arts and Crafts | |
Dustforce (Video Game) / int_285060c1 | comment |
Martial Arts and Crafts Elite ninja skills applied to cleaning | |
Dustforce (Video Game) / int_285060c1 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_285060c1 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_285060c1 | |
Dustforce (Video Game) / int_29a39f6 | type |
Easter Egg | |
Dustforce (Video Game) / int_29a39f6 | comment |
Easter Egg: Remote locations can feature these. Sometimes there are apples, sometimes signs. In observatory level, reaching the observatory darkens the level and silences the music. | |
Dustforce (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_29a39f6 | |
Dustforce (Video Game) / int_2afb1a9 | type |
Limit Break | |
Dustforce (Video Game) / int_2afb1a9 | comment |
Limit Break: A multi-hit Flash Step, charged up by dusting or attacking enemies. | |
Dustforce (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_2afb1a9 | |
Dustforce (Video Game) / int_2b694b8 | type |
Flawless Victory | |
Dustforce (Video Game) / int_2b694b8 | comment |
Flawless Victory: The elusive SS rank requires a perfect run, as a single mistake may require restarting the level. | |
Dustforce (Video Game) / int_2b694b8 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_2b694b8 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_2b694b8 | |
Dustforce (Video Game) / int_3401240 | type |
Ground Pound | |
Dustforce (Video Game) / int_3401240 | comment |
Ground Pound: Happens if you hit the ground at a high enough speed, allowing you to instantly clear nearby dust. | |
Dustforce (Video Game) / int_3401240 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_3401240 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_3401240 | |
Dustforce (Video Game) / int_38119dcf | type |
Not the Fall That Kills You | |
Dustforce (Video Game) / int_38119dcf | comment |
Not the Fall That Kills You…: In every level there is actually an invisible death zone under the stage that kills you if you fall off. If you neglect to put this into a stage you made with the editor the player will fall a very long time until they hit the edge of the huge map area and die. | |
Dustforce (Video Game) / int_38119dcf | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_38119dcf | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_38119dcf | |
Dustforce (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Dustforce (Video Game) / int_406315e | comment |
Shield-Bearing Mook: Animated armor. | |
Dustforce (Video Game) / int_406315e | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_406315e | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_406315e | |
Dustforce (Video Game) / int_41d3778a | type |
Benevolent Architecture | |
Dustforce (Video Game) / int_41d3778a | comment |
Benevolent Architecture: Levels are set up for maximum acrobatics and dust trails show you the way through. | |
Dustforce (Video Game) / int_41d3778a | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_41d3778a | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_41d3778a | |
Dustforce (Video Game) / int_42048ac5 | type |
Follow the Money | |
Dustforce (Video Game) / int_42048ac5 | comment |
Follow the Dust: Dust both boosts your score and guides you through levels. Collecting it is also the objective in-story, making this an excellent example of Gameplay and Story Integration. | |
Dustforce (Video Game) / int_42048ac5 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_42048ac5 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_42048ac5 | |
Dustforce (Video Game) / int_4427c24f | type |
Earn Your Fun | |
Dustforce (Video Game) / int_4427c24f | comment |
Earn Your Fun: Simply running a level from beginning to end is simple enough, but in order to unlock new levels you must get SS ranks, which means cleaning every speck of dust in the level without breaking your combo. | |
Dustforce (Video Game) / int_4427c24f | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_4427c24f | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_4427c24f | |
Dustforce (Video Game) / int_4560b6bb | type |
Gag Nose | |
Dustforce (Video Game) / int_4560b6bb | comment |
Gag Nose: Dustman and Dustworth have pink noses. | |
Dustforce (Video Game) / int_4560b6bb | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_4560b6bb | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_4560b6bb | |
Dustforce (Video Game) / int_47944748 | type |
Videogame Dashing | |
Dustforce (Video Game) / int_47944748 | comment |
Videogame Dashing: A big part of gameplay. Ground dashing, air dashing and wall dashing are present. | |
Dustforce (Video Game) / int_47944748 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_47944748 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_47944748 | |
Dustforce (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Dustforce (Video Game) / int_49d59be9 | comment |
Scenery Porn: The autumn leaves in particular look very impressive. Each level set has its own aesthetic and dust type. The dusty castle, autumn leaf valley, and tron-esque computerscapes are all beautiful, and the cityscape and laboratory have quite a few moments of beauty as well. | |
Dustforce (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_49d59be9 | |
Dustforce (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Dustforce (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: Your characters use the same brooms, dusters and vacuum cleaners they use to remove dust to smash containers and obstacles (also made of dust). | |
Dustforce (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_4de1a4f7 | |
Dustforce (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Dustforce (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Frequent checkpoints mean you aren't sent back far, but dying will break your combo and thus lower your finesse rank. | |
Dustforce (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_50727f8d | |
Dustforce (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
Dustforce (Video Game) / int_527fc5fe | comment |
With the release of Dustforce DX, the Steam trading cards now show the names proper. | |
Dustforce (Video Game) / int_527fc5fe | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_527fc5fe | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_527fc5fe | |
Dustforce (Video Game) / int_5313c266 | type |
Bookends | |
Dustforce (Video Game) / int_5313c266 | comment |
Book Ends: Sort of. The tutorial stage and Brutal Bonus Levels share a tileset, and the original Brutal Bonus Level shares its music as well. | |
Dustforce (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_5313c266 | |
Dustforce (Video Game) / int_54cc6b24 | type |
Le Parkour | |
Dustforce (Video Game) / int_54cc6b24 | comment |
Le Parkour | |
Dustforce (Video Game) / int_54cc6b24 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_54cc6b24 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_54cc6b24 | |
Dustforce (Video Game) / int_589e54d3 | type |
Charged Attack | |
Dustforce (Video Game) / int_589e54d3 | comment |
Charged Attack: Collect-type. Based on combo-counts, the bar charges up to 100 at which point the attack can be activated to wipe out all enemies and dust nearby. The bar also appears to be charged by getting hit by enemies, but this is not particularly ideal since one hit breaks your combo. | |
Dustforce (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_589e54d3 | |
Dustforce (Video Game) / int_62259825 | type |
Nintendo Hard | |
Dustforce (Video Game) / int_62259825 | comment |
Nintendo Hard: Many of the gold-key levels fall into this category, such as Night Temple, Core Temple, or Hideout to name a few. Getting an SS score on every gold-key level unlocks the Difficults. The first one, Giga Difficult, was hard enough, but the developers then added a whole host of bonus levels, ranging from Kilo to Exa. When those proved easy enough, they unleashed Zetta Difficult, which introduced a newly discovered technique to the main game, and Marathon Level Yotta Difficult. Their precursor, the prototype Difficult level, required pixel-perfect platforming to stay alive. With the DX update came Inifini Difficult, well hidden, which jumps directly to Platform Hell. | |
Dustforce (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_62259825 | |
Dustforce (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Dustforce (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: In the prototype, your character explodes into a cloud of dust on hitting spikes or simply falling out of the play area. Strangely beautiful when the cloud is made of autumn leaves or polygons. | |
Dustforce (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_64f0c18c | |
Dustforce (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Dustforce (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Arguably everyone — see Improvised Weapon below — but Dustkid's weapon is weird even by the standards of the game. She uses oversized dusters that she wields like some sort of bizarre, weaponized pom-poms. | |
Dustforce (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_6a2ae11f | |
Dustforce (Video Game) / int_6adf60d1 | type |
Hidden Eyes | |
Dustforce (Video Game) / int_6adf60d1 | comment |
Hidden Eyes: All the playable characters have their eyes obscured by either their headwear or their hair, unless you want to make an exception for Dustwraith. | |
Dustforce (Video Game) / int_6adf60d1 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_6adf60d1 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_6adf60d1 | |
Dustforce (Video Game) / int_6b35bdff | type |
Serious Business | |
Dustforce (Video Game) / int_6b35bdff | comment |
Serious Business: Cleaning. | |
Dustforce (Video Game) / int_6b35bdff | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_6b35bdff | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_6b35bdff | |
Dustforce (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Dustforce (Video Game) / int_6dc206c9 | comment |
Marathon Level: The Yotta Difficult level, a combination of parts of all 7 previous Difficult levels. The first recorded SS run took about 2.5 minutes, which is very long compared to the minute or less it takes to complete most other levels. | |
Dustforce (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_6dc206c9 | |
Dustforce (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Dustforce (Video Game) / int_6ec989d8 | comment |
With the DX update came Inifini Difficult, well hidden, which jumps directly to Platform Hell. | |
Dustforce (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_6ec989d8 | |
Dustforce (Video Game) / int_72791cc | type |
Broomstick Quarterstaff | |
Dustforce (Video Game) / int_72791cc | comment |
Broom Stick Quarterstaff: Two characters use them, both to sweep and smash. | |
Dustforce (Video Game) / int_72791cc | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_72791cc | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_72791cc | |
Dustforce (Video Game) / int_73ef9ef3 | type |
Almighty Janitor | |
Dustforce (Video Game) / int_73ef9ef3 | comment |
Almighty Janitor: The main cast are basically some of the most literal interpretations of this trope, being street sweeping ninjas. | |
Dustforce (Video Game) / int_73ef9ef3 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_73ef9ef3 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_73ef9ef3 | |
Dustforce (Video Game) / int_762d730c | type |
Level Editor | |
Dustforce (Video Game) / int_762d730c | comment |
Level Editor: A quite in-depth one, accessible from the main nexus. Design your own levels, or download other players' creations from the Atlas. | |
Dustforce (Video Game) / int_762d730c | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_762d730c | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_762d730c | |
Dustforce (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
Dustforce (Video Game) / int_7d0b5cb5 | comment |
Platform Hell: With the advent of the final DX update, a hidden level was found by attempting to create a custom level and giving it the name "exec func ruin user"note This code found letter-by-letter nearby the hidden apples scattered throughout the game. It takes the insane difficulty of the already Nintendo Hard bonus levels, removes any hint of being fair, and adds back the enemies from the rest of the game, including the projectile-shooting porcupines and Damage Sponge bears. | |
Dustforce (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_7d0b5cb5 | |
Dustforce (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Dustforce (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Castles, streets, forests and labs usually aren't that hostile in real life as they are in this game. | |
Dustforce (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_7eaf99d | |
Dustforce (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Dustforce (Video Game) / int_83308c12 | comment |
Spikes of Doom: The mansion and virtual areas feature these. Other areas feature replacements such as live wires, brambles, or traffic cones. | |
Dustforce (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_83308c12 | |
Dustforce (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Dustforce (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Dustgirl and Dustman have colour-coded overalls and combo auras. Moveset Clone: They also share this dynamic as well. | |
Dustforce (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_8411ab92 | |
Dustforce (Video Game) / int_84bb4978 | type |
SI Prefix Name | |
Dustforce (Video Game) / int_84bb4978 | comment |
SI Prefix Name: The game has a series of bonus levels, the Difficults, named from Kilo to Exa. (eg. "Giga Difficult"). | |
Dustforce (Video Game) / int_84bb4978 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_84bb4978 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_84bb4978 | |
Dustforce (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Dustforce (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Zig-zagged. Falling off the course area or hitting spikes will instantly kill you and send you back to the previous checkpoint, but enemies can't actually directly kill you at all. However, because taking damage breaks your combo (and drops your Finesse score), players aiming for SS will self-enforce One-Hit-Point Wonder status by restarting the level if they're ever hit. | |
Dustforce (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_8df14c99 | |
Dustforce (Video Game) / int_9af10b44 | type |
Double Jump | |
Dustforce (Video Game) / int_9af10b44 | comment |
Double Jump: Smashing an object restores your double jump even if you double jumped into it. Dustkid has a triple jump. | |
Dustforce (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_9af10b44 | |
Dustforce (Video Game) / int_9c9e4682 | type |
Blush Sticker | |
Dustforce (Video Game) / int_9c9e4682 | comment |
Blush Sticker: The female characters have these. | |
Dustforce (Video Game) / int_9c9e4682 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_9c9e4682 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_9c9e4682 | |
Dustforce (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
Dustforce (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: A source of frustration for players is being unable to tell where exactly is the edge of a cliff of a jump with respect to the four characters while moving, causing them to waste their double jump prematurely. | |
Dustforce (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_a5e998f0 | |
Dustforce (Video Game) / int_a73cfb7f | type |
Animate Inanimate Object | |
Dustforce (Video Game) / int_a73cfb7f | comment |
Animate Inanimate Object: Trash cans, books and other objects are after the player as they're corrupted for not being cleaned. | |
Dustforce (Video Game) / int_a73cfb7f | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_a73cfb7f | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_a73cfb7f | |
Dustforce (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Dustforce (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: Dustman has an average speed and attack compared to other 3. | |
Dustforce (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_ac9f78d9 | |
Dustforce (Video Game) / int_ae0bbe52 | type |
Living Statue | |
Dustforce (Video Game) / int_ae0bbe52 | comment |
Living Statue: There are gargoyle statues in castle levels that attack the player. | |
Dustforce (Video Game) / int_ae0bbe52 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_ae0bbe52 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_ae0bbe52 | |
Dustforce (Video Game) / int_b5439b51 | type |
Moveset Clone | |
Dustforce (Video Game) / int_b5439b51 | comment |
Moveset Clone: They also share this dynamic as well. | |
Dustforce (Video Game) / int_b5439b51 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_b5439b51 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_b5439b51 | |
Dustforce (Video Game) / int_b956ebdd | type |
Tron Lines | |
Dustforce (Video Game) / int_b956ebdd | comment |
Tron Lines: The tutorial level has this aesthetic, as well as the final extra difficult level set. | |
Dustforce (Video Game) / int_b956ebdd | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_b956ebdd | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_b956ebdd | |
Dustforce (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Dustforce (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: Actually an entire Brutal Bonus World consisting of eight levels, ranging from difficult to unimaginably sadistic. Infini Difficult takes this several orders of magnitude beyond the bounds of sanity, a Marathon Level requiring several advanced techniques usually reserved for Sequence Breaking. | |
Dustforce (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_be3e7584 | |
Dustforce (Video Game) / int_c2dbd1f8 | type |
Interchangeable Antimatter Keys | |
Dustforce (Video Game) / int_c2dbd1f8 | comment |
Interchangeable Antimatter Keys: A single-use key will work on any appropriate door of that type. | |
Dustforce (Video Game) / int_c2dbd1f8 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_c2dbd1f8 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_c2dbd1f8 | |
Dustforce (Video Game) / int_c75df49a | type |
Shout-Out | |
Dustforce (Video Game) / int_c75df49a | comment |
Shout-Out: Last Stop, a Survival stage consisting of a single flat platform. | |
Dustforce (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_c75df49a | |
Dustforce (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Dustforce (Video Game) / int_ce104b8e | comment |
Getting an SS score on every gold-key level unlocks the Difficults. The first one, Giga Difficult, was hard enough, but the developers then added a whole host of bonus levels, ranging from Kilo to Exa. When those proved easy enough, they unleashed Zetta Difficult, which introduced a newly discovered technique to the main game, and Marathon Level Yotta Difficult. | |
Dustforce (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_ce104b8e | |
Dustforce (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Dustforce (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: Plenty of levels have them implied in the form of instant-death-zones below the stage, but genuine bottomless "pits" (really just the area outside of the level) can be found if you manage to make your way out of the main stage area or find an opening in the aforementioned death-zones. | |
Dustforce (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_cea7fc1 | |
Dustforce (Video Game) / int_d148b019 | type |
Mundane Made Awesome | |
Dustforce (Video Game) / int_d148b019 | comment |
Mundane Made Awesome: It's a game about cleaning things, but with ample Le Parkour and a robust combat system thrown in. | |
Dustforce (Video Game) / int_d148b019 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_d148b019 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_d148b019 | |
Dustforce (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
Dustforce (Video Game) / int_d47d9b71 | comment |
Mirror Boss: The Dustforce has an opposing team of dust-spreaders with similar acrobatic skill sets. Each is playable in Multiplayer King of the Hill and Survival matches. | |
Dustforce (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_d47d9b71 | |
Dustforce (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Dustforce (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: The boss-looking Evil Counterparts that appear in the startup cutscene and the Steam trading cards are actually multiplayer characters. | |
Dustforce (Video Game) / int_d5dddf0d | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_d5dddf0d | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_d5dddf0d | |
Dustforce (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Dustforce (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Dust created by strong attacks counts towards your Completion ranking. However, using a strong attack to kill an enemy that triggers the victory scene won't create dust, since the victory animation prevents you from moving or attacking and the dust you would have made would tarnish your Completion percent. If you die without touching any checkpoints, the level resets instead of respawning you at the start, so you have a fresh chance at getting an S rank unhampered by time wasted or deaths taken. This ties in with... ...the option to remove all checkpoints in the level. Another way to quickly restart the level from scratch should you die. | |
Dustforce (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_d6f284a3 | |
Dustforce (Video Game) / int_e303d198 | type |
Whole-Plot Reference | |
Dustforce (Video Game) / int_e303d198 | comment |
Whole-Plot Reference: A few levels in the Community Map Pack, including Wonderland (Alice in Wonderland) and Awareness (Thomas Was Alone). | |
Dustforce (Video Game) / int_e303d198 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_e303d198 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_e303d198 | |
Dustforce (Video Game) / int_e53a34aa | type |
Death Course | |
Dustforce (Video Game) / int_e53a34aa | comment |
Death Course: As the player progresses, the later levels are this, requiring pixel-perfect jumps to avoid spikes and hazards with little room to manoeuvre. | |
Dustforce (Video Game) / int_e53a34aa | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_e53a34aa | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_e53a34aa | |
Dustforce (Video Game) / int_e6eafde0 | type |
Battle Aura | |
Dustforce (Video Game) / int_e6eafde0 | comment |
Battle Aura: When the player reaches a high enough combo, a trailing version appears, which indicates you can use your Charged Attack. | |
Dustforce (Video Game) / int_e6eafde0 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_e6eafde0 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_e6eafde0 | |
Dustforce (Video Game) / int_e7eb0474 | type |
Hub Level | |
Dustforce (Video Game) / int_e7eb0474 | comment |
Hub Level - A separate hub for each world (in DX, combined into one massive hub), as well as a main hub to connect them. | |
Dustforce (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_e7eb0474 | |
Dustforce (Video Game) / int_eee721fd | type |
Wall Jump | |
Dustforce (Video Game) / int_eee721fd | comment |
Wall Jump: A big part of gameplay. | |
Dustforce (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_eee721fd | |
Dustforce (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Dustforce (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: Wild animals, books, garbage cans, treasure chests and many other things are not happy for not being clean. | |
Dustforce (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_ffd816e7 | |
Dustforce (Video Game) / int_name | type |
ItemName | |
Dustforce (Video Game) / int_name | comment |
||
Dustforce (Video Game) / int_name | featureApplicability |
1.0 | |
Dustforce (Video Game) / int_name | featureConfidence |
1.0 | |
Dustforce (Video Game) | hasFeature |
Dustforce (Video Game) / int_name | |
Dustforce (Video Game) / int_name | itemName |
Dustforce (Video Game) |
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