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Eagle Island (Video Game)
- 305 statements
- 59 feature instances
- 9 referencing feature instances
Eagle Island (Video Game) | type |
TVTItem | |
Eagle Island (Video Game) | label |
Eagle Island (Video Game) | |
Eagle Island (Video Game) | page |
EagleIsland | |
Eagle Island (Video Game) | comment |
Eagle Island is a Metroidvania-inspired platform game featuring RPG-esque elements and procedural level generation. It was developed by Nick Gregory. The story follows Quill and his owl Koji as they set out on an adventure to rescue Ichiro, Koji's brother, from the clutches of Armaura the gargantuan eagle deity. On their way they must also rescue the Totems – Magira, Icora and Zephara – before they too end up in her grasp, as tasked by Dr. Oliver Ornis. But as it seems, there might be more to it than a simple rescue adventure... In this game the player takes control of Quill, one of the protagonists in the game. The player's job is to vanquish the enemies by casting Koji off into them, collect various treasures to help him along and advance up until the level's boss. There are 9 different areas available for exploration. The game was crowdfunded in a Kickstarter campaign, raising a little over £25000 with 1291 backers. | |
Eagle Island (Video Game) | fetched |
2024-01-17T15:09:01Z | |
Eagle Island (Video Game) | parsed |
2024-01-17T15:09:02Z | |
Eagle Island (Video Game) | processingComment |
Dropped link to AvertedTrope: Not a Feature - IGNORE | |
Eagle Island (Video Game) | processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM | |
Eagle Island (Video Game) | isPartOf |
DBTropes | |
Eagle Island (Video Game) / int_19e22123 | type |
Ancient Tomb | |
Eagle Island (Video Game) / int_19e22123 | comment |
Ancient Tomb: The Tomb of the Raven, as the name indicates, is a tomb hosting a variety of dark, even ghostly nasties. | |
Eagle Island (Video Game) / int_19e22123 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_19e22123 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_19e22123 | |
Eagle Island (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
Eagle Island (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: Smuggleaway Bay, which is a coastal area. | |
Eagle Island (Video Game) / int_1e0878c2 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_1e0878c2 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_1e0878c2 | |
Eagle Island (Video Game) / int_20fddb03 | type |
Loading Screen | |
Eagle Island (Video Game) / int_20fddb03 | comment |
Loading Screen: When a level is initially loaded, the player is placed in the starting room and needs to wait until the whole level is generated. In the meantime, the player can freely move about in the room until the level generates and the gate leading to it opens. | |
Eagle Island (Video Game) / int_20fddb03 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_20fddb03 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_20fddb03 | |
Eagle Island (Video Game) / int_237404cc | type |
Ironic Echo | |
Eagle Island (Video Game) / int_237404cc | comment |
Ironic Echo: One of the rooms beneath the glade area features broken chains where Armaura was once held by humans before breaking free. After the third act, Oliver Ornis gets permanently frozen right in the middle of these chains, essentially taking Armaura’s place as the one being imprisoned. | |
Eagle Island (Video Game) / int_237404cc | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_237404cc | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_237404cc | |
Eagle Island (Video Game) / int_27b418da | type |
A Winner Is You | |
Eagle Island (Video Game) / int_27b418da | comment |
A Winner Is You: In the pre-alpha demo, reaching the final room just past the miniboss room will reward you with the Kickstarter logo, two lines of dialogue and a link to the campaign on a black background (and invisible terrain). | |
Eagle Island (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_27b418da | |
Eagle Island (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Eagle Island (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Magira's Feather and its associated moves allow Koji to cause an explosion that may kill multiple enemies packed close together. Pyromander's attack is throwing dynamites at the player which explode after a short time. | |
Eagle Island (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_31a2a33c | |
Eagle Island (Video Game) / int_3d1d5186 | type |
Bubblegloop Swamp | |
Eagle Island (Video Game) / int_3d1d5186 | comment |
Bubblegloop Swamp: Sanctuary Swamp is a swampy area. | |
Eagle Island (Video Game) / int_3d1d5186 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_3d1d5186 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_3d1d5186 | |
Eagle Island (Video Game) / int_3fdac1c6 | type |
Literally Shattered Lives | |
Eagle Island (Video Game) / int_3fdac1c6 | comment |
Icora’s Feather allows the player to freeze or chill enemies. Freezing enemies that are airborne or on the ceiling causes them to fall down and shatter to pieces. | |
Eagle Island (Video Game) / int_3fdac1c6 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_3fdac1c6 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_3fdac1c6 | |
Eagle Island (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Eagle Island (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Ornis is stopped and sealed away, but not before killing Armaura and Koji. Thankfully, Koji is brought back to life by the freed Totems, but ends up becoming the new protector to succeed Armaura and as a result has to leave Ichiro and Quill to guard the island. | |
Eagle Island (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_40cc0c7e | |
Eagle Island (Video Game) / int_479d4e5a | type |
Would Hurt a Child | |
Eagle Island (Video Game) / int_479d4e5a | comment |
Would Hurt a Child: Oliver Ornis shows no qualms against killing Quill despite the latter being a kid. | |
Eagle Island (Video Game) / int_479d4e5a | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_479d4e5a | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_479d4e5a | |
Eagle Island (Video Game) / int_4aa98555 | type |
Evil All Along | |
Eagle Island (Video Game) / int_4aa98555 | comment |
Evil All Along: Dr. Oliver Ornis, who appears friendly at first but then manipulates Quill in order to kill Armaura and capture the Totems for himself. | |
Eagle Island (Video Game) / int_4aa98555 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_4aa98555 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_4aa98555 | |
Eagle Island (Video Game) / int_4b06bcb7 | type |
Flip-Screen Scrolling | |
Eagle Island (Video Game) / int_4b06bcb7 | comment |
Flip-Screen Scrolling: Every room counts as a single "screen" (although it still allows for scrolling if said screen doesn't fit the window/monitor size) and as such, barring the split-second transition, the camera won't display two or more rooms at once. | |
Eagle Island (Video Game) / int_4b06bcb7 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_4b06bcb7 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_4b06bcb7 | |
Eagle Island (Video Game) / int_50baf62b | type |
Item-Drop Mechanic | |
Eagle Island (Video Game) / int_50baf62b | comment |
Item-Drop Mechanic: Enemies will drop golden seeds and silver coins when killed, along with Manaroc and red heart gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed. In the pre-alpha demo, there are caches that can be found in walls (denoted by a subtle discoloration) which will drop either seeds, blue gems or red gems at random when struck (unless you use the elemental feathers, which will dictate the drop depending on which one is used). | |
Eagle Island (Video Game) / int_50baf62b | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_50baf62b | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_50baf62b | |
Eagle Island (Video Game) / int_66f763c0 | type |
Interface Screw | |
Eagle Island (Video Game) / int_66f763c0 | comment |
Interface Screw: Entering a room full of spores or being hit by Psilofume's attack causes the screen and music to distort, making it more difficult to navigate. | |
Eagle Island (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_66f763c0 | |
Eagle Island (Video Game) / int_67677940 | type |
Giant Flyer | |
Eagle Island (Video Game) / int_67677940 | comment |
Giant Flyer: Armaura is depicted as a very large eagle. The Totems also count, being large birds too. | |
Eagle Island (Video Game) / int_67677940 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_67677940 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_67677940 | |
Eagle Island (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Eagle Island (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Greenwood Glade, where the first level takes place, is a forest. | |
Eagle Island (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_6b7c9f96 | |
Eagle Island (Video Game) / int_6de71c57 | type |
Disc-One Final Boss | |
Eagle Island (Video Game) / int_6de71c57 | comment |
Disc-One Final Boss: Shortly after defeating Armaura, Oliver Ornis takes center stage as the real villain and kidnaps the "captured" Totems – as well as Quill’s faithful owl Koji. | |
Eagle Island (Video Game) / int_6de71c57 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_6de71c57 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_6de71c57 | |
Eagle Island (Video Game) / int_7131e4c9 | type |
Rodents of Unusual Size | |
Eagle Island (Video Game) / int_7131e4c9 | comment |
Rodents of Unusual Size: Rattits and Lobrats are giant rat enemies that leap at the player when in range. | |
Eagle Island (Video Game) / int_7131e4c9 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_7131e4c9 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_7131e4c9 | |
Eagle Island (Video Game) / int_7367e5f7 | type |
Random Drop | |
Eagle Island (Video Game) / int_7367e5f7 | comment |
In the pre-alpha demo, there are caches that can be found in walls (denoted by a subtle discoloration) which will drop either seeds, blue gems or red gems at random when struck (unless you use the elemental feathers, which will dictate the drop depending on which one is used). | |
Eagle Island (Video Game) / int_7367e5f7 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_7367e5f7 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_7367e5f7 | |
Eagle Island (Video Game) / int_7e1f3c45 | type |
Power-Up Magnet | |
Eagle Island (Video Game) / int_7e1f3c45 | comment |
Power-Up Magnet: The Satchel rune allows Koji to gather pickups without requiring the player to move Quill over to them. The aptly named “Magnet“ rune does a similar thing, wherein the pickups instantly fly towards Quill when in range. | |
Eagle Island (Video Game) / int_7e1f3c45 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_7e1f3c45 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_7e1f3c45 | |
Eagle Island (Video Game) / int_8029fa50 | type |
True Final Boss | |
Eagle Island (Video Game) / int_8029fa50 | comment |
True Final Boss: Tarancura Miseros, who can only be fought after collecting all 19 Ancient Coins and reaching the Lair - the last level in Story Mode consisting of all 9 biomes. | |
Eagle Island (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_8029fa50 | |
Eagle Island (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Eagle Island (Video Game) / int_83308c12 | comment |
Spikes of Doom: Pinnacle Peak spawns these in form of dense clusters of sharp icicles protruding from the ground that will hurt the player as well as enemies. Hollow Hestia is littered with spike traps that are activated by either standing on them or striking them with the owl. Except for the Lost, enemies won’t activate these traps when walking or standing right on top of them. | |
Eagle Island (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_83308c12 | |
Eagle Island (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Eagle Island (Video Game) / int_8409a385 | comment |
A practically literal example; the Pyromander enemy throws dynamites at you as an attack, but if one of them is anywhere near its crate at the time of exploding, it will detonate with a large blast radius - potentially taking other enemies in the vicinity with it (including other Pyromanders, providing an opportunity for a chain reaction). | |
Eagle Island (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_8409a385 | |
Eagle Island (Video Game) / int_84313b4f | type |
The Three Trials | |
Eagle Island (Video Game) / int_84313b4f | comment |
The Three Trials: The plot of the first act concerns rescuing (or at least reaching) the ancient three Totems before taking on Armaura. | |
Eagle Island (Video Game) / int_84313b4f | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_84313b4f | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_84313b4f | |
Eagle Island (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Eagle Island (Video Game) / int_88e5fcbc | comment |
One-Hit Polykill: Zephara's feather allows Koji to go through any and all enemies he hits without stopping until he reaches a solid object or the end of his casting range. There's also a rune that allows Koji to do this without requiring Zephara's feather. | |
Eagle Island (Video Game) / int_88e5fcbc | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_88e5fcbc | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_88e5fcbc | |
Eagle Island (Video Game) / int_8d2f6f03 | type |
Backtracking | |
Eagle Island (Video Game) / int_8d2f6f03 | comment |
Backtracking: Depending on the generated level and how the player plays, backtracking may be necessary to find chests and/or enter unexplored parts of the map. | |
Eagle Island (Video Game) / int_8d2f6f03 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_8d2f6f03 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_8d2f6f03 | |
Eagle Island (Video Game) / int_8d718b9e | type |
Bears Are Bad News | |
Eagle Island (Video Game) / int_8d718b9e | comment |
Bears Are Bad News: The bear-like enemies that were present in the pre-alpha demo alongside the moths, mushrooms and plants attack the player with spikes rising from the ground when in range. | |
Eagle Island (Video Game) / int_8d718b9e | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_8d718b9e | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_8d718b9e | |
Eagle Island (Video Game) / int_8e13875c | type |
Death Mountain | |
Eagle Island (Video Game) / int_8e13875c | comment |
Death Mountain: Pinnacle Peak, which is a mountain full of danger and also a Slippy-Slidey Ice World. | |
Eagle Island (Video Game) / int_8e13875c | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_8e13875c | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_8e13875c | |
Eagle Island (Video Game) / int_92dfffae | type |
Retraux | |
Eagle Island (Video Game) / int_92dfffae | comment |
Retraux: The game features pixel art reminiscent of the classic 16-bit era. | |
Eagle Island (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_92dfffae | |
Eagle Island (Video Game) / int_9333df94 | type |
Kidnapping Bird of Prey | |
Eagle Island (Video Game) / int_9333df94 | comment |
Kidnapping Bird of Prey: Armaura swoops down from the sky and snatches Ichiro at the beginning of the game. She later does the same with the Totems. | |
Eagle Island (Video Game) / int_9333df94 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_9333df94 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_9333df94 | |
Eagle Island (Video Game) / int_94bcd668 | type |
Inescapable Ambush | |
Eagle Island (Video Game) / int_94bcd668 | comment |
Inescapable Ambush: Some rooms with enemies inside will have all exits blocked off by gates, which can only be reopened by defeating said enemies. | |
Eagle Island (Video Game) / int_94bcd668 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_94bcd668 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_94bcd668 | |
Eagle Island (Video Game) / int_970c790a | type |
Big Bad | |
Eagle Island (Video Game) / int_970c790a | comment |
Big Bad: Armaura serves as the antagonist who kidnaps Ichiro and plans to capture the Totems. The true villain, Dr. Oliver Ornis, manipulates Quill in order to steal the Totems for himself. | |
Eagle Island (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_970c790a | |
Eagle Island (Video Game) / int_a456a8a9 | type |
Randomly Generated Levels | |
Eagle Island (Video Game) / int_a456a8a9 | comment |
Randomly Generated Levels: Each playthrough has randomly generated terrain, monsters, treasures and map layout; no two levels are the same. | |
Eagle Island (Video Game) / int_a456a8a9 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_a456a8a9 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_a456a8a9 | |
Eagle Island (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Eagle Island (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: Gemshine Mines are located in the desert, although it's not very populated by your typical desert level baddies (aside from Flaktus, Blazebugs and Scorchion) and features mineshafts instead of your typical pyramids or temples, complete with minecart sections. | |
Eagle Island (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_a4cb54b4 | |
Eagle Island (Video Game) / int_a6cda066 | type |
Rule of Three | |
Eagle Island (Video Game) / int_a6cda066 | comment |
Rule of Three: Moletrio, Moleder and Molesplosion all come in groups consisting of three mole enemies, with each one colored a little differently. In the pre-alpha demo, every multiple of three in a kill combo earns a health gem. This gets changed in the full game where it takes four instead of three under core rules. In the Challenge mode of the pre-alpha demo, the generated level consists of 3 parts and each ends with a miniboss room. The final miniboss room also has 3 miniboss enemies to contend with at once. The main story consists of 3 acts. | |
Eagle Island (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_a6cda066 | |
Eagle Island (Video Game) / int_a8a04f6f | type |
And I Must Scream | |
Eagle Island (Video Game) / int_a8a04f6f | comment |
And I Must Scream: Dr. Ornis's final fate, frozen in ice within the same place Armaura was sealed in. | |
Eagle Island (Video Game) / int_a8a04f6f | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_a8a04f6f | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_a8a04f6f | |
Eagle Island (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Eagle Island (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: Magira, Icora and Zephara, respectively command the element of fire, water (which becomes ice) and wind (which becomes lightning). | |
Eagle Island (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_abfb19ba | |
Eagle Island (Video Game) / int_b42e16fb | type |
Feathered Fiend | |
Eagle Island (Video Game) / int_b42e16fb | comment |
Feathered Fiend: Armaura, the big eagle deity, introduces herself by kidnapping one of your owls and is thus established as the story's villain. At first anyway; she was trying to save him. | |
Eagle Island (Video Game) / int_b42e16fb | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_b42e16fb | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_b42e16fb | |
Eagle Island (Video Game) / int_bb112450 | type |
Cooldown | |
Eagle Island (Video Game) / int_bb112450 | comment |
Cooldown: If Koji misses or hits a wall, a hazard (such as a projectile or lava) or an enemy in a spot where they’re invulnerable, Quill gets a short cooldown that prevents him from casting Koji off again until it wears off. It can be shortened with certain runes. | |
Eagle Island (Video Game) / int_bb112450 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_bb112450 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_bb112450 | |
Eagle Island (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Eagle Island (Video Game) / int_bc0ad0c0 | comment |
Enemies will drop golden seeds and silver coins when killed, along with Manaroc and red heart gems (which fill the elemental attack slot bar and your health, respectively) when successful combos are performed. | |
Eagle Island (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_bc0ad0c0 | |
Eagle Island (Video Game) / int_bce16d24 | type |
Why Don't You Just Shoot Him? | |
Eagle Island (Video Game) / int_bce16d24 | comment |
Why Don't You Just Shoot Him?: Averted by Oliver Ornis after he gets enough of Quill in his bossfight. He actually takes out a gun and tries to shoot Quill right then and there, only for Koji to take the bullet instead. | |
Eagle Island (Video Game) / int_bce16d24 | featureApplicability |
-1.0 | |
Eagle Island (Video Game) / int_bce16d24 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_bce16d24 | |
Eagle Island (Video Game) / int_bf7cad7d | type |
Locked Door | |
Eagle Island (Video Game) / int_bf7cad7d | comment |
Locked Door: From the beginning of the game, levels have doors that do not automatically open and instead require unlocking on the player's part, namely ones that require you to defeat a certain amount of enemies. Starting from Smuggleaway Bay, levels will also begin to generate other types; some doors are combo-powered (i.e. you must strike designated objects to open them), some are guarded, and others are your classic doors that require a key obtained from an enemy. | |
Eagle Island (Video Game) / int_bf7cad7d | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_bf7cad7d | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_bf7cad7d | |
Eagle Island (Video Game) / int_bf927e82 | type |
Non-Human Sidekick | |
Eagle Island (Video Game) / int_bf927e82 | comment |
Non-Human Sidekick: Quill has Koji, an owl who accompanies him on his adventure. | |
Eagle Island (Video Game) / int_bf927e82 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_bf927e82 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_bf927e82 | |
Eagle Island (Video Game) / int_cb3adcb7 | type |
Kill It with Ice | |
Eagle Island (Video Game) / int_cb3adcb7 | comment |
Kill It with Ice: Icora’s Feather allows the player to freeze or chill enemies. Freezing enemies that are airborne or on the ceiling causes them to fall down and shatter to pieces. Geminice is a boss (or two bosses rather) that will try to freeze Quill with a blue fire breath attack. | |
Eagle Island (Video Game) / int_cb3adcb7 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_cb3adcb7 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_cb3adcb7 | |
Eagle Island (Video Game) / int_cdb27d0 | type |
Bottomless Pit Rescue Service | |
Eagle Island (Video Game) / int_cdb27d0 | comment |
Bottomless Pit Rescue Service: Falling into a chasm causes Koji to fly in and grab Quill, bringing him back to the nearest patch of solid ground. | |
Eagle Island (Video Game) / int_cdb27d0 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_cdb27d0 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_cdb27d0 | |
Eagle Island (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Eagle Island (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: A practically literal example; the Pyromander enemy throws dynamites at you as an attack, but if one of them is anywhere near its crate at the time of exploding, it will detonate with a large blast radius - potentially taking other enemies in the vicinity with it (including other Pyromanders, providing an opportunity for a chain reaction). Avabrazam can conjure a big fiery circle that follows the player character. Through clever manouvering and good timing, the circle can be tricked into exploding right onto the boss and deal extra damage. This is necessary for the "Stop Hitting Yourself" achievement. | |
Eagle Island (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_d397657d | |
Eagle Island (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Eagle Island (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: Falcon's Furnace, which is situated deep within Eagle Island, is a hot cavern where lava replaces what would've been water. | |
Eagle Island (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_d7d588c8 | |
Eagle Island (Video Game) / int_dae3999d | type |
Action Bomb | |
Eagle Island (Video Game) / int_dae3999d | comment |
Action Bomb: Firedancers, in addition to divebombing the player, explode upon contact with any surface or entity (the player or other monsters) when attacking. They also automatically explode if they come in contact with lava. | |
Eagle Island (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_dae3999d | |
Eagle Island (Video Game) / int_dcff8307 | type |
Multi-Platform | |
Eagle Island (Video Game) / int_dcff8307 | comment |
Multi-Platform: Available for the Windows, Mac and Linux systems as well as Nintendo Switch. | |
Eagle Island (Video Game) / int_dcff8307 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_dcff8307 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_dcff8307 | |
Eagle Island (Video Game) / int_dd43121c | type |
Money Multiplier | |
Eagle Island (Video Game) / int_dd43121c | comment |
Money Multiplier: The Treasure Hunter rune that can be found allows the player to get more golden seeds from chests. The Bully rune also allows extra golden seeds to drop from enemies when struck. | |
Eagle Island (Video Game) / int_dd43121c | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_dd43121c | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_dd43121c | |
Eagle Island (Video Game) / int_e1aed0a9 | type |
Boss Subtitles | |
Eagle Island (Video Game) / int_e1aed0a9 | comment |
Boss Subtitles: Every boss except Armaura and Dr. Ornis features its name and a short description of what it is. | |
Eagle Island (Video Game) / int_e1aed0a9 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_e1aed0a9 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_e1aed0a9 | |
Eagle Island (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Eagle Island (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Quill can remain underwater for an indefinite amount of time without any risk of drowning. | |
Eagle Island (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_e5bb2929 | |
Eagle Island (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Eagle Island (Video Game) / int_e63317eb | comment |
Green Hill Zone: Woodberry Warren, an idyllic meadow that also features caves. | |
Eagle Island (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_e63317eb | |
Eagle Island (Video Game) / int_e7eb0474 | type |
Hub Level | |
Eagle Island (Video Game) / int_e7eb0474 | comment |
Hub Level: The 9 areas of the island are connected by a singular level. The areas are as follows (from first to last): The Lost Woods: Greenwood Glade, where the first level takes place, is a forest. Shifting Sand Land: Gemshine Mines are located in the desert, although it's not very populated by your typical desert level baddies (aside from Flaktus, Blazebugs and Scorchion) and features mineshafts instead of your typical pyramids or temples, complete with minecart sections. Palmtree Panic: Smuggleaway Bay, which is a coastal area. Green Hill Zone: Woodberry Warren, an idyllic meadow that also features caves. Bubblegloop Swamp: Sanctuary Swamp is a swampy area. Death Mountain: Pinnacle Peak, which is a mountain full of danger and also a Slippy-Slidey Ice World. Jungle Japes: Hollow Hestia is a place deep within the jungle, occasionally populated by spike traps. Lethal Lava Land: Falcon's Furnace, which is situated deep within Eagle Island, is a hot cavern where lava replaces what would've been water. Ancient Tomb: The Tomb of the Raven, as the name indicates, is a tomb hosting a variety of dark, even ghostly nasties. | |
Eagle Island (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_e7eb0474 | |
Eagle Island (Video Game) / int_ed6f82ac | type |
Whack-a-Monster | |
Eagle Island (Video Game) / int_ed6f82ac | comment |
Whack-a-Monster: Moletrio, Moleder and Molesplosion enemies burrow into the ground and momentarily jump out to throw a rock at the player before burrowing again. Ferrettacks drill out of the ground and throw a stone both left and right before snickering and burrowing back in, providing a short window of time for the player to strike. Lost Tunneler, one of the several variations of Lost (skull imp enemies that served as minibosses in the pre-alpha demo), can burrow underground and jump back out shortly after, sending a few rocks flying as well. Lost Diver does a similar thing, but dives into lava instead. | |
Eagle Island (Video Game) / int_ed6f82ac | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_ed6f82ac | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_ed6f82ac | |
Eagle Island (Video Game) / int_f3c2fec5 | type |
Jungle Japes | |
Eagle Island (Video Game) / int_f3c2fec5 | comment |
Jungle Japes: Hollow Hestia is a place deep within the jungle, occasionally populated by spike traps. | |
Eagle Island (Video Game) / int_f3c2fec5 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_f3c2fec5 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_f3c2fec5 | |
Eagle Island (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Eagle Island (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Averted for Quill; while he features many different poses for just one direction, he actually has double that amount due to the other direction being more or less redrawn in an effort to keep Quill's falconry glove sitting on his right arm regardless of which direction he's facing. | |
Eagle Island (Video Game) / int_f5a22215 | featureApplicability |
-1.0 | |
Eagle Island (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_f5a22215 | |
Eagle Island (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Eagle Island (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Of all the things a player can do while playing, one of them is to repeatedly cast Koji off into a solid wall, ground, ceiling, or lava (which makes him emit a high-pitched sound on contact, and it also happens when hitting hazards such as spikes). Note that Koji doesn't seem to suffer any damage. | |
Eagle Island (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_f87c42d4 | |
Eagle Island (Video Game) / int_name | type |
ItemName | |
Eagle Island (Video Game) / int_name | comment |
||
Eagle Island (Video Game) / int_name | featureApplicability |
1.0 | |
Eagle Island (Video Game) / int_name | featureConfidence |
1.0 | |
Eagle Island (Video Game) | hasFeature |
Eagle Island (Video Game) / int_name | |
Eagle Island (Video Game) / int_name | itemName |
Eagle Island (Video Game) |
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