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Eliminate Down (Video Game)
- 43 statements
- 7 feature instances
- 4 referencing feature instances
Eliminate Down (Video Game) | type |
TVTItem | |
Eliminate Down (Video Game) | label |
Eliminate Down (Video Game) | |
Eliminate Down (Video Game) | page |
EliminateDown | |
Eliminate Down (Video Game) | comment |
Eliminate Down is a horizontal scrolling Shoot 'em Up for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. The game was never released outside of Japan.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a long white laser beam that could fire through foreground objects. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. Extends were set at every 100,000 points.The weapons were upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would level-up the size and strength of the player's weapons, but the weapons were upgradable to just 3 Levels. The only other defenses the players had was a shield pick-up called the Barrier that protected the ship for at least two hits. The A and C buttons allowed the player to switch among the three weapons. Players could also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had a mini-game that was playable at the main menu similar to Concentration where players had to find the right image under a certain time limit.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Not to be confused with Border Down. | |
Eliminate Down (Video Game) | fetched |
2019-03-01T12:01:14Z | |
Eliminate Down (Video Game) | parsed |
2020-06-25T10:28:34Z | |
Eliminate Down (Video Game) | isPartOf |
DBTropes | |
Eliminate Down (Video Game) / int_504a1991 | type |
Body Horror | |
Eliminate Down (Video Game) / int_504a1991 | comment |
Body Horror: The first Mini-Boss of Stage 6 (here◊). Stage 4's boss counts too in its final phase◊. | |
Eliminate Down (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_504a1991 | |
Eliminate Down (Video Game) / int_73ebfe34 | type |
Boss Arena Urgency | |
Eliminate Down (Video Game) / int_73ebfe34 | comment |
Boss Arena Urgency: The Mini-Boss of Stage 4 had tooth-like walls that slowly shut behind your character after a set time passed, limiting your movement space. | |
Eliminate Down (Video Game) / int_73ebfe34 | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_73ebfe34 | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_73ebfe34 | |
Eliminate Down (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Eliminate Down (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: ALL the bosses are like this. | |
Eliminate Down (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_82108e3d | |
Eliminate Down (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Eliminate Down (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: Stage 6 had an advancing lava wall of doom. All it did was to limit your movement space. | |
Eliminate Down (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_e57198a4 | |
Eliminate Down (Video Game) / int_e76151c3 | type |
Battleship Raid | |
Eliminate Down (Video Game) / int_e76151c3 | comment |
Battleship Raid: Your second boss is a giant mechanical battleship oarfish. | |
Eliminate Down (Video Game) / int_e76151c3 | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_e76151c3 | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_e76151c3 | |
Eliminate Down (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Eliminate Down (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: Done with in the ending. You ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off your character. They get eliminated down with a laser barrage from your mothership before that happens. | |
Eliminate Down (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_eb81c601 | |
Eliminate Down (Video Game) / int_name | type |
ItemName | |
Eliminate Down (Video Game) / int_name | comment |
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Eliminate Down (Video Game) / int_name | featureApplicability |
1.0 | |
Eliminate Down (Video Game) / int_name | featureConfidence |
1.0 | |
Eliminate Down (Video Game) | hasFeature |
Eliminate Down (Video Game) / int_name | |
Eliminate Down (Video Game) / int_name | itemName |
Eliminate Down (Video Game) |
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