| Escape from the MindMaster (Video Game) |
type |
TVTItem |
| Escape from the MindMaster (Video Game) |
label |
Escape from the MindMaster (Video Game) |
| Escape from the MindMaster (Video Game) |
page |
EscapeFromTheMindmaster |
| Escape from the MindMaster (Video Game) |
comment |
Escape from the MindMaster is a Faux First Person 3D Maze and Puzzle Game for the Atari 2600, and considered one of the best 2600 games ever made. It was released in 1982 by Starpath for their Supercharger. Written by Dennis Caswell.An alien being called the MindMaster has kidnapped you and put you in a maze to test your intelligence and reflexes. On some of the walls of the maze are objects called "puzzle pegs", that fit into holes on other walls. You have to put each peg in its hole before the door to the next level unlocks. At some point, while searching the walls, you will encounter a Mini-Game that tests your memory or reflexes. There are six mazes.The mazes are divided into a main hall and rooms. The puzzle pegs and minigames are in the rooms. There is a monster wandering around the main hall of the first five mazes, and if he bumps into you, you'll lose a chance. You'll also lose a chance if you bump into one of the force fields that slide from wall to wall in the rooms in mazes 2-5. You have either five or nine chances, depending on how you set the left difficulty switch. There is a constant beeping that tells you how far away the monster is, even if you're in a room. The rooms in mazes 4-6 have one-way doors. The last maze has no monster or minigame. It's an eight by eight grid of identical rooms, connected by doors, some one-way, some two-way.Finishing a level before a counter runs out adds to your score. The minigames also add to your score. Whether you win or not, your score is tallied and you get a rating from the MindMaster. If you win, you get a screen that says "A Winner!", with music and fireworks. |
| Escape from the MindMaster (Video Game) |
fetched |
2024-02-29T12:31:11Z |
| Escape from the MindMaster (Video Game) |
parsed |
2024-02-29T12:31:11Z |
| Escape from the MindMaster (Video Game) |
processingComment |
Dropped link to PuzzleGame: Not a Feature - IGNORE |
| Escape from the MindMaster (Video Game) |
isPartOf |
DBTropes |
| Escape from the MindMaster (Video Game) / int_160cc6f |
type |
Cutscene |
| Escape from the MindMaster (Video Game) / int_160cc6f |
comment |
Cutscene: You walking up stairs to the next level. |
| Escape from the MindMaster (Video Game) / int_160cc6f |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_160cc6f |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_160cc6f |
| Escape from the MindMaster (Video Game) / int_1aa08f77 |
type |
Multiple Endings |
| Escape from the MindMaster (Video Game) / int_1aa08f77 |
comment |
Multiple Endings: You get an ending whether you win or lose. If you win, you get fireworks! |
| Escape from the MindMaster (Video Game) / int_1aa08f77 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_1aa08f77 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_1aa08f77 |
| Escape from the MindMaster (Video Game) / int_1c77ec26 |
type |
The Voice |
| Escape from the MindMaster (Video Game) / int_1c77ec26 |
comment |
The Voice: The MindMaster, whose only in-game appearance is to give you your rating at the end. |
| Escape from the MindMaster (Video Game) / int_1c77ec26 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_1c77ec26 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_1c77ec26 |
| Escape from the MindMaster (Video Game) / int_20fddb03 |
type |
Loading Screen |
| Escape from the MindMaster (Video Game) / int_20fddb03 |
comment |
Loading Screen: The Starpath Supercharger displays two blue bars coming together to fill the screen as the game loads. |
| Escape from the MindMaster (Video Game) / int_20fddb03 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_20fddb03 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_20fddb03 |
| Escape from the MindMaster (Video Game) / int_27b418da |
type |
A Winner Is You |
| Escape from the MindMaster (Video Game) / int_27b418da |
comment |
A Winner Is You: If You Win, you get a screen says "a Winner!" with music and fireworks |
| Escape from the MindMaster (Video Game) / int_27b418da |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_27b418da |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_27b418da |
| Escape from the MindMaster (Video Game) / int_29320413 |
type |
Faux First-Person 3D |
| Escape from the MindMaster (Video Game) / int_29320413 |
comment |
Faux First Person 3D: The game uses 2D graphics to represent a 3D view of the inside of a maze. You can only look north, south, east, and west, no diagonal views. The mazes are 8x8 squares, and you can only move from square to square. |
| Escape from the MindMaster (Video Game) / int_29320413 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_29320413 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_29320413 |
| Escape from the MindMaster (Video Game) / int_3567ac72 |
type |
Level Goal |
| Escape from the MindMaster (Video Game) / int_3567ac72 |
comment |
Level Goal: A doorway and stairs to to the next level. |
| Escape from the MindMaster (Video Game) / int_3567ac72 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_3567ac72 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_3567ac72 |
| Escape from the MindMaster (Video Game) / int_433e732f |
type |
Only Smart People May Pass |
| Escape from the MindMaster (Video Game) / int_433e732f |
comment |
Only Smart People May Pass: You can only advance through the game if you find all the pegs and put them in their holes. |
| Escape from the MindMaster (Video Game) / int_433e732f |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_433e732f |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_433e732f |
| Escape from the MindMaster (Video Game) / int_4577bd49 |
type |
Gameplay Grading |
| Escape from the MindMaster (Video Game) / int_4577bd49 |
comment |
Gameplay Grading: At the end of the game, however it ends, the MindMaster will give you a rating based on your score. |
| Escape from the MindMaster (Video Game) / int_4577bd49 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_4577bd49 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_4577bd49 |
| Escape from the MindMaster (Video Game) / int_4ccfdd0d |
type |
Checkpoint |
| Escape from the MindMaster (Video Game) / int_4ccfdd0d |
comment |
Checkpoint: The Supercharger loads the game in four sections: Levels 1&2, 3&4, 5&6, and the ending. This means that if you die on levels 3 or 4, you can reset to level 3, and if you die on level 5, you can restart there. |
| Escape from the MindMaster (Video Game) / int_4ccfdd0d |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_4ccfdd0d |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_4ccfdd0d |
| Escape from the MindMaster (Video Game) / int_537dd8fe |
type |
Affably Evil |
| Escape from the MindMaster (Video Game) / int_537dd8fe |
comment |
Affably Evil: The MindMaster kidnaps other beings and forces them to go through his maze, but only to test their intelligence, and he lets you go when you pass. |
| Escape from the MindMaster (Video Game) / int_537dd8fe |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_537dd8fe |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_537dd8fe |
| Escape from the MindMaster (Video Game) / int_6f3498bc |
type |
Collision Damage |
| Escape from the MindMaster (Video Game) / int_6f3498bc |
comment |
Collision Damage: Colliding with the monster or the force fields will take away one of your chances. |
| Escape from the MindMaster (Video Game) / int_6f3498bc |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_6f3498bc |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_6f3498bc |
| Escape from the MindMaster (Video Game) / int_8a8afdce |
type |
Mini-Game |
| Escape from the MindMaster (Video Game) / int_8a8afdce |
comment |
Mini-Game: One in each of the first five levels, appearing randomly on an empty wall. You run into them as you search for pegs, and they add to your score. There's a reflex game, a memory game, two dodge-the-bricks games, and a Lunar Lander game. |
| Escape from the MindMaster (Video Game) / int_8a8afdce |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_8a8afdce |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_8a8afdce |
| Escape from the MindMaster (Video Game) / int_8d2f6f03 |
type |
Backtracking |
| Escape from the MindMaster (Video Game) / int_8d2f6f03 |
comment |
Backtracking: You'll do a lot of this to put the pegs in their holes. |
| Escape from the MindMaster (Video Game) / int_8d2f6f03 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_8d2f6f03 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_8d2f6f03 |
| Escape from the MindMaster (Video Game) / int_99fe88e1 |
type |
Event Flag |
| Escape from the MindMaster (Video Game) / int_99fe88e1 |
comment |
Event Flag: Putting all the pegs in their holes unlocks the door to the next level. |
| Escape from the MindMaster (Video Game) / int_99fe88e1 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_99fe88e1 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_99fe88e1 |
| Escape from the MindMaster (Video Game) / int_b9743771 |
type |
Beast in the Maze |
| Escape from the MindMaster (Video Game) / int_b9743771 |
comment |
Beast in the Maze: Monsters wandering around the first five mazes. They're just trying to find their way out just like you, but if you bump into one, you lose a chance. |
| Escape from the MindMaster (Video Game) / int_b9743771 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_b9743771 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_b9743771 |
| Escape from the MindMaster (Video Game) / int_c64bdacd |
type |
Scoring Points |
| Escape from the MindMaster (Video Game) / int_c64bdacd |
comment |
Scoring Points: Points are awarded based on difficulty level, minigame scores, time left when you complete each level, and number of chances used. |
| Escape from the MindMaster (Video Game) / int_c64bdacd |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_c64bdacd |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_c64bdacd |
| Escape from the MindMaster (Video Game) / int_d2bf866d |
type |
Game Level |
| Escape from the MindMaster (Video Game) / int_d2bf866d |
comment |
Game Levels: There are six mazes. Each maze is a self-contained world. |
| Escape from the MindMaster (Video Game) / int_d2bf866d |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_d2bf866d |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_d2bf866d |
| Escape from the MindMaster (Video Game) / int_dae59ff8 |
type |
Empty Room Psych |
| Escape from the MindMaster (Video Game) / int_dae59ff8 |
comment |
Empty Room Psych: The pegs and holes are positioned randomly, so some rooms are going to be empty. |
| Escape from the MindMaster (Video Game) / int_dae59ff8 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_dae59ff8 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_dae59ff8 |
| Escape from the MindMaster (Video Game) / int_e6ce4b |
type |
The Maze |
| Escape from the MindMaster (Video Game) / int_e6ce4b |
comment |
The Maze: Three asymmetrical mazes. |
| Escape from the MindMaster (Video Game) / int_e6ce4b |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_e6ce4b |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_e6ce4b |
| Escape from the MindMaster (Video Game) / int_f79aed36 |
type |
Maze Game |
| Escape from the MindMaster (Video Game) / int_f79aed36 |
comment |
Maze Game: The game is about navigating six mazes, finding pegs, and putting them in their holes. |
| Escape from the MindMaster (Video Game) / int_f79aed36 |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_f79aed36 |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_f79aed36 |
| Escape from the MindMaster (Video Game) / int_fb09db1f |
type |
Video-Game Lives |
| Escape from the MindMaster (Video Game) / int_fb09db1f |
comment |
Video-Game Lives: 5 or 9, depending on the left difficulty switch. Though they aren't "lives", they're "chances". If you run out, you still get a rating from the MindMaster. |
| Escape from the MindMaster (Video Game) / int_fb09db1f |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_fb09db1f |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_fb09db1f |
| Escape from the MindMaster (Video Game) / int_fd1b902c |
type |
Non-Malicious Monster |
| Escape from the MindMaster (Video Game) / int_fd1b902c |
comment |
Non-Malicious Monster: The monsters wandering mazes 1-5 aren't evil, they're just other species kidnapped by the MindMaster and trying to find their way out just like you. |
| Escape from the MindMaster (Video Game) / int_fd1b902c |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_fd1b902c |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_fd1b902c |
| Escape from the MindMaster (Video Game) / int_name |
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ItemName |
| Escape from the MindMaster (Video Game) / int_name |
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| Escape from the MindMaster (Video Game) / int_name |
featureApplicability |
1.0 |
| Escape from the MindMaster (Video Game) / int_name |
featureConfidence |
1.0 |
| Escape from the MindMaster (Video Game) |
hasFeature |
Escape from the MindMaster (Video Game) / int_name |
| Escape from the MindMaster (Video Game) / int_name |
itemName |
Escape from the MindMaster (Video Game) |