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Europa Universalis (Video Game)

 Europa Universalis (Video Game)
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TVTItem
 Europa Universalis (Video Game)
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Europa Universalis (Video Game)
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EuropaUniversalis
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Europa Universalis is a series of historical turn-based / real-time 4X Grand Strategy games for the PC and Mac (based increasingly loosely on a licensed French Board Game). Starting in the Late Middle Ages, it focuses greatly on the Early Modern Period. The games are produced, developed and published by Paradox Interactive.Thus far there are four main games and a spinoff in the series: Europa Universalis (2000) Europa Universalis II (2001) A more Asian-themed version, Europa Universalis: Asia Chapters was released separately for the Asian gaming market. For The Glory: A Europa Universalis Game (2009): the final tuning of the game, released after the initial disappointment of the third game, was made by the people responsible of the popular AGCEEP mod for Europa Universalis II Europa Universalis III (2006) And its four expansions: Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind. Europa Universalis: Rome (2008), a Roman Antiquity-themed Spin-Off, Sadly, many reviewers and fans consider this to be the Dolled-Up Installment of the series. The Expansion Pack made it much better. It was the first EU3-derived game to include detailed character mechanics, which led to (ultimately true) speculation that Paradox were working on Crusader Kings II. The general consensus is that Rome is a completely separate entity from the rest of the series. A vocal minority in the fanbase pushed for Rome II, however, until Paradox announced a new game as part of a separate franchise, Imperator: Rome, in 2018. Europa Universalis IV (2013) Conquest of Paradise, a colonial-focused expansion with the option for a randomized New World and Oceania, released in January 2014. Wealth of Nations, a trade-focused expansion released in May 2014. Res Publica, a republic-focused mini-expansion released in July 2014. The Art of War, a military-focused expansion released in October 2014, also coming with a free patch that brings a far more detailed map for the non-European parts of the world. El Dorado, a Mesoamerica and colonization-focused expansion, including a new Nation Designer, released in February 2015. Common Sense, a development-focused expansion coming with a major overhaul of the base tax system as well as new features for Protestants and Buddhists, released in June 2015. The Cossacks, released in December 2015, with a focus on Eastern Europe, new diplomacy features, and improved internal politics centered on managing the Estates of the Realm, as well as several multiplayer-oriented features. Mare Nostrum, released in April 2016, primarily reworks naval combat and espionage. It also substantially expands the cultural diversity and number of provinces in Ireland and Africa, adds the "corruption" mechanic for inefficiently-run nations, and introduces the State/Territory divide as another wrinkle when it comes to expanding. Rights of Man, released in October 2016, adds special diplomatic abilities, personalities and traits for monarchs, queens generated by royal marriages (and are regents if an underage heir ascends the throne), a faction system for revolutionary republics, the ability to abdicate and much more. The add-on content adds German and West African units. Mandate of Heaven, released in April 2017, focuses on Asia, with a Mandate of Heaven mechanic for China, an improved shogunate for Japan, a Banner system for the Manchu, new features for Confucianism and Shintoism, as well as state-wide edicts and an "Age" system giving bonuses to countries that fulfill particular requirements in each game era, among other features. Third Rome, released August 2017, is a smaller "content pack" for the Russian states, adding several unique Russian government forms, an improved system for Siberian colonization, and new features for Eastern Orthodoxy. Cradle of Civilization, released November 2017, focuses on the Middle East and Persia, including new governments for the region, reworked Islamic mechanics, new trade policies and resource exploitation, and a system for drilling armies. Rule Britannia, released March 2018, is a content pack focusing on the British Isles and the early rise of industrialization. Dharma, released September 2018, focuses on India and also substantially reworks the government system. Golden Century, released in December 2018 is the third content pack, that focuses on Iberia and their colonies as well as the Maghreb. Emperor, released June 2020, introduces new mechanics for the Holy Roman Empire, revolutions and surrounding nations and a new set imperial reforms, along with new mission trees for Burgundy, Germany, and a united HRE. Leviathan, released April 2021, adds new diplomatic options designed for smaller states, as well as content for Southeast Asia, Australia, North America, and others. Origins, released November 2021, adds content for Sub-Saharan Africa as well as for Judaism. Lions of the North, released September 2022, adds content for Scandinavian and Baltic nations. Domination, released April 2023, adds content for various historical great powers such as the Ottomans and France, along with an expanded estate privileges system. King of Kings, released November 2023, adds content for nations in West Asia, such as Persia, the Mamluks, Georgia, and fan-favorite Byzantium.Aegir Games funded tabletop game adaptation called Europa Universalis The Price Of Power through Kickstarter. So that's a tabletop game based on a video game based on a tabletop game.Europa Universalis has you take control of a nation from roughly 1400 to the early 1800s. There are roughly 200 playable nations, although some are more playable than others. While not every nation is in the game, a good chunk of them are, and so apart from standbys like France or Britain you can try your hand at a world conquest as the Iroquois, the Duchy of Bavaria or the Sultanate of Adal. Or Sweden.The games have a history of buggy releases and somewhat impenetrable interface, with a variety of concepts not being adequately explained by game documentation (sometimes because they weren't in the original release version...), making the learning curve something of a learning cliff, and this is arguably the least complex of the Paradox Interactive strategy games.The games also have an impressive community of writers, whose dabbling in the artform known as After Action Reports is nothing to sneeze at. Some of their works are simple gameplay narrations, but others are intricate works of fan fiction indeed.Europa Universalis is closely linked to three other series of grand strategy games, all of them made by Paradox: Crusader Kings, Victoria: An Empire Under The Sun and Hearts of Iron. Theoretically, they can all be played in one big historically chronological succession thanks to a pretty brilliant (though somewhat buggy) Old Save Bonus system created by the developers, and the modding community will often create their own converters to fill in any gaps.
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Actually Four Mooks
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Actually Four Mooks: No matter how many tens of thousands of your troops are in a given province, they will only ever show up as a single soldier. Who's taller than mountains.
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Interfaith Smoothie
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Interfaith Smoothie: The Fetishist religion (representing Africa's native faiths) is not a single religion, but a religious culture that essentially grabs every deity it can find (including several monotheistic ones) and establishes cults to them, leading to weird, Africanized versions of various faiths that have more in common with each other than with their parent religions. Each king can choose any cult he wants without causing strife, unless one cult has become dominant, and all Fetishist countries consider each other same-religion, while other religions (even the parent religion of the king's cult) call them heathens.
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Early Game Hell
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Ibadism is much less present on the map than its sister faiths Sunnism and Shiism, with as few as 3 nations practicizing it in 1444. However, if you get past the inevitable Early Game Hell, it comes with a powerful economical bonus that will allow you to snowball faster in the midgame, and it can invite scholars from any school of islam. Since all three Ibadi nations are often annexed within the first 40 years of game time, you can also become the defender of the Ibadi faith with no penalties beyond the initial cost. While bonuses are minor when there are only 1-4 ibadi countries, they are decent with 5-9 and quite nice with more than that. Since you will likely be spreading the ibadi faith to your vassals and buffer states, you won't mind being called in to defensive wars where they get attacked either.
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Dummied Out
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Dummied Out in Europa Universalis: Rome includes various methods of succession for monarchies, where a more popular family member takes the reins, a disloyal member starts a civil war, or if there's no child.
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Memetic Badass
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Albania's chief defense against the Ottomans, besides Memetic Badass Skanderbeg ("Skander Beg For Mercy") with his 6/5/6 ruler stats and 5/5/5/0 general stats, is its treacherous mountains. A competent player can combine the two to forever bury Sultan Mehmed's dreams of European conquest.
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Defeat Means Friendship
 Europa Universalis (Video Game) / int_19769f50
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Defeat Means Friendship: Forcing a country to become your vassal as part of a peace treaty immediately raises your relations to 200, the highest possible. Of course, since you've essentially conquered the country and are just letting the former rulers remain in power, this is a very Justified Trope. As of EU4 patch 1.17, this trope is averted as force-vassalising a country immediately lowers your relations by 100. Unless you are powerful enough to stomp it flat and/or were very good friends with it beforehand, it will hate your guts and attempt rebellion immediately. The truce period must be used by the winner of the war to work on improving relations, or things will go south in no time once the truce is over.
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Violation of Common Sense
 Europa Universalis (Video Game) / int_1b2b1d2c
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Violation of Common Sense: In IV, if you plan to benefit from dyes as trade goods, your goal is to prevent Europeans controlling even a single province in Bengal regionnote roughtly 1/5th of Indian subcontinent, the historical source of dyes - even if you're playing as European nation yourself. This prevents the "Increased availability of dyes" event from firing, which decreases the price of dyes for the rest of the game. Ironically, you can in the same time colonise every possible region that can spawn dyes as local trade goods, greatly increasing actual global production, but the event only triggers in relation with European control of Bengal.
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The Horde
 Europa Universalis (Video Game) / int_1bb2c500
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The Horde: Divine Wind turns all of Central Asia over to these guys, with the particularly nasty twist that they automatically go to war with every neighbor every five years. The Golden Horde and Timurids are strong enough to be Demonic Spiders, while the minor hordes (Nogai, Qara Koyunlu, Kazakh, Chagatai, Oirats) are more like a Goldfish Poop Gang.
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End of an Age
 Europa Universalis (Video Game) / int_1bc2e445
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End of an Age: The end of The Middle Ages and feudalism. One of the songs in EUIV is even titled "The End of an Era". Certain events, such as "The Last Jousting Tournament", which fires for European countries, have this feel.
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The Siege
 Europa Universalis (Video Game) / int_1c4adce1
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The Siege: You are going to do a lot of those. Every single province that has a fort requires to be besieged. In case of II and III, that means literally Every. Single. Province. that isn't a colony or for some weird reason still didn't build even most basic fortifications.
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Ominous Latin Chanting
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Ominous Latin Chanting: More like Badass Latin Chanting!
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Church Militant
 Europa Universalis (Video Game) / int_2139c878
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Church Militant: In II, at any point of the game, one can claim the title of "Defender of the Faith". It's costly and there could be only one Defender of any given faith at any given time (so someone could claim it before you are ready), but it provides an all-powerful diplomatic option: permanent casus belli against any country that is at war with any country that shares the religion of the Defender. As if Spain and France weren't terrifying already, without additional props to declare more wars. The downside is -15% research speed, which means anyone who isn't Latin tech group will start to lag behind considerably. 'III nerfed the DotF significantly and further increased the research penalty, but it still allowed to both easily go on war and prevent accumulation of either badboy and war exhaustion. In IV, before 1650 (or, with Mandate of Heaven, before the Age of Absolutism), Catholic powers can ask the Pope to declare a crusade. Orthodoxy is basically a dream come true for militaristic nations. Besides a baseline reduction in stability cost, it uses patriarch authority that increases manpower by 33% and decreases unrest by 3 in Orthodox provinces on 100% authority. "Third Rome" DLC introduces a new mechanic, Icons, that takes this even further: You can commission an Icon that grants various bonuses, connected with expansion and maintenance of your militaristic empire. Having positive or negative piety gives you different military benefits as a Muslim country. The Temples Faction gives military bonuses and is described as the following:
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Tampering with Food and Drink
 Europa Universalis (Video Game) / int_2317bc85
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Tampering with Food and Drink: Dummied Out content for Europa Universalis: Rome states that heir coincidentally died while eating mushroom soup just before he was about to get crowned, and a more popular replacement reluctantly agreed to take his place.
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Game-Breaker
 Europa Universalis (Video Game) / int_2536f695
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Coptic Christians get to select a new Blessing for every holy site (out of a possible five) under their religion's control. The Ottomans take the "difficult start" aspect out of the equation entirely, though; they can deliberately spark a religious rebellion early on to convert over, then stomp the Mamluks to recover the holy sites not already in Ethiopian hands, subsequently quickly gaining many strong bonuses compared to their old Sunni faith. However, the loss of their unique government type (which grants a choice of 3 heirs, granting unprecedented monarch flexibility) means that it is sadly not a straight upgrade.
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Apathetic Citizens
 Europa Universalis (Video Game) / int_25dc6ef5
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Apathetic Citizens: Oh so averted. Your citizens are ANYTHING but apathetic and will revolt for a whole host of reasons. In the expansion to EU3 especially there are multiple kinds of rebels, who will do unpleasant things to you should you let them rampage (like converting your country to their preferred religion, change your government type, install a new monarch or declare independence) One type of rebel that crops up a lot are the Particularists. One joke among players is that they're called that because they don't want anything in particular; they just like revolting.note Particularists are the game's "default" protestors - that is, when the revolt risk in a province is above zero but there are no other valid types of rebels such as patriots, revolutionaries, religious et cetera, the particularists will revolt in that province instead. They are similar to peasant revolts in that their main effect is to raise local autonomy of occupied provinces. Rebel units may be weak compared to your army. But, when you have low stability and high overextension, they pop up ALL THE TIME. They slowly drain your army, deplete your reserves and destroy your economy by occupying vast portions of your territory. They make you send your forces from one corner of your land to the other, and once you suppress one uprising and leave, they rise once again.
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Difficulty Levels
 Europa Universalis (Video Game) / int_29428ef
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Difficulty Levels: Two types: The normal variant, which affects how certain mechanics work for you and the computer within the game. Which country you pick, which changes certain aspects such as what government you start with, and what vassals and releasable states. This can change your luck much more than the normal variant, and allows certain Challenge Runs, like trying to restore the Byzantine Empire to how the Roman Empire was at its height.
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Artifact Title
 Europa Universalis (Video Game) / int_2b7d29e1
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Artifact Title: The original board game this series was inspired by had greater emphasis on Europe as the only playable characters were European kingdoms (and the Ottoman Empire).
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Awesome, but Impractical
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Awesome, but Impractical: The Napoleonic generals, including Boney himself, the absolutely best general in the game (6-6-6-3 in EU II) that can only be used for a few brief years. Averted in EU III, where starting as the Ming in 1405 gives you Zheng He, an Explorer with 6 maneuver, who can be used to go off and discover America. Some players have had him last for something like 20 years.
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Succession Crisis
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Succession Crisis: Things can get messy when a monarch dies heirless, their heir has low Legitimacy, or they rule a tribal nation. Tribal Succession Crises are an absolute nightmare in III - you will, obviously, be doing a lot of conquering as a tribal horde, but cores take fifty years to form - and a rebel stack spawns in every non-core province, plus a massive pretender rebellion in a random cored province. The end result? Easily in excess of a hundred thousand rebels. And this happens every time the king dies! Annoyingly, reforming the government into a non-horde type requires Level 10 Admin tech, which you don't get for quite a while. Dummied Out in Europa Universalis: Rome includes various methods of succession for monarchies, where a more popular family member takes the reins, a disloyal member starts a civil war, or if there's no child.
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Piñata Enemy
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Piñata Enemy: Native American nations could become this in earlier versions of EU4 since their relative isolation meant that they usually just sat there hoarding money for most of the game, so giving them a quick beating and forcing them to empty their wallet for you was a surefire way to fill up your treasury with relatively little effort. This often made them far more profitable to keep independent than to conquer, at least until you had milked them dry of their ducats. Later versions changed the way money transfer in peace deals worked to make it scale with the income of the target rather than their current treasury, so small OPM's now have far less money to give than larger nations.
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Glass Cannon
 Europa Universalis (Video Game) / int_2f253c94
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Cavalry start out much stronger than Infantry, but by end game the firepower and low cost of infantry make them much more useful (and the way math is done on flanking helps as well). Both of them also pale before the sheer obliteration wrought by Cannons, so much that you might find your Infantry as merely Cannon Fodder.
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Land of One City
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Due to the way how MEIOU mod overhauls game mechanics, it's entirely possible to play as a Land of One City and be a dominant power of the continent, due to said city being worth more than certain (pretty large) countries. This is especially pronounced in Northern Italy and the members of the Hansa, with various city states having wealth comparable to, say, Provence or Castille. And they don't fold down in war as easily as OPMs in regular game. The mod generally allows to play tall, without having to conquer a single province through the entire game to enjoy various mechanics and still actively shape global history.
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Cursed with Awesome
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Cursed with Awesome: A border with any Horde state in III means they automatically declare war on you every five years. An inexperienced player would see this as a significant challenge (especially when considering the War Exhaustion mechanic and its tendency to cause massive revolts). An expert player sees this as a great opportunity to gain land, prestige, Imperial authority, or similar. A popular tactic is to acquire a border with Golden Horde as an HRE state (the easiest is Bradenburg/Prussia), and since winning a war as the Emperor gains authority, it's a surefire means of instituting the reforms needed to eventually unite the Empire. In IV hordes themselves are a great example. As a tribe, a ruler dying before the heir comes of age will instead be replaced by a new ruler...removing any concerns of long peaceful regencies and letting you get a new roll at decent heir stats. Instead of legitimacy, they have horde unity, which is almost impossible to passively keep at 100...but increases by winning battles and razing provinces. Razing provinces decreases their development permanently and can only be done on lands you recently conquered in war...but razing them provide money and lots of monarch points which can help keep you ahead of time on technologies and makes your new provinces easier to convert and cheaper to govern. While hordes are pretty bad if you remain at peace all the time, they're extremely well suited to near-continuous wars with neighbors. Some disasters in EU IV may prove beneficial in the long run: The War of the Roses and Granadian War of Succession both allow you to get rid of your god-awful starting ruler for a more decent one. The Conflict of Court and Country, if fought against well enough, can permanently raise your maximum absolutism by up to 20. For nations with a penalty to max absolutism, this can be a godsend to the point many advanced conquest strategies often include triggering this disaster as soon as possible. The Revolution disaster is the main way to become a revolutionary nation, which grants several strong bonuses.
 Europa Universalis (Video Game) / int_309b8806
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 Europa Universalis (Video Game) / int_3149c4b0
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It Will Never Catch On
 Europa Universalis (Video Game) / int_3149c4b0
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It Will Never Catch On: Occasionally. For example, the Castilian/Spanish national idea Siglo de Oro mentions that "that book about the man fighting the windmills" probably won't stick around as a part of Spain's cultural heritage.
 Europa Universalis (Video Game) / int_3149c4b0
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 Europa Universalis (Video Game) / int_33c56b29
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Underrated and Overleveled
 Europa Universalis (Video Game) / int_33c56b29
comment
Underrated and Overleveled: In IV, Great Power status is determined largely by a nation's development (and that of their non-tributary subjects) note Subject nations, including tributaries, can never be Great Powers. and their current tech penalty from institutions, but ignores things such as army quality, trade income or territorial cohesion. This means that a nation can in practice have the world's strongest army and highest income but not even be included on the Great Power list. It's particularly likely to happen for trade-focused nations like Merchant Republics or someone like Prussia, whose unique government form encourages playing tall to maintain their powerful military bonuses from Militarization. Colonial empires created by small countries also are likely to be omitted, since eligible subject nations only provide half of their development to the counter (and colonial provinces are most likely going to be underdeveloped anyway) - never mind that such colonial masters can indirectly control half of a continent (or world) and by default have huge fleets. note However, such colonial masters are sitting on powder kegs as their colonial empires tend to be disloyal, particularly if different colonial nations decide that they want to be independent together, and declare wars simultaneously. It is common for large colonial nations to be ranked as Great Powers after their independence wars if they emerged from the wars largely intact.
 Europa Universalis (Video Game) / int_33c56b29
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Europa Universalis (Video Game) / int_33c56b29
 Europa Universalis (Video Game) / int_33ca811a
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Game-Breaking Bug
 Europa Universalis (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Generally averted, but here and there strange things happen. On the Strange Screenshots thread in the forums, there's a picture of a nameless Lithuanian general with ridiculous stats. Normally the maximum stats for a general are 6 shock / 6 fire / 6 maneuver / 4 siege, but this guy had 300,000 shock / 0 fire / over a million maneuver / and 0 siege. There were Chuck Norris jokes. Possibly the result of an overflow error. In the Divine Wind expansion, an event was created that requests nations hand over imperial land to the nation in control of the Holy Roman Empire. It was intended that the human player release these lands as sovereign states, as doing so would increase the Emperor's influence and not doing so would lead to infamy gains, which has very negative effects. However, the AI never releases land as sovereign states of its own free will. The result is that the emperors become the most hated nations in the world, and the Holy Roman Empire practically collapses as many imperial nations go to war with their emperor. The 5.1 patch fixed this bug. Prior to the fix, the player could get quite savagely mauled by it due to certain provinces being unreleasable for cultural-mismatch reasons.
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 Europa Universalis (Video Game) / int_34579385
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Bad Guys Do the Dirty Work
 Europa Universalis (Video Game) / int_34579385
comment
Bad Guys Do the Dirty Work: Colonization in general throughout the series. In II and III, you can easily control and dominate global trade without as much as having your single, starting provincenote And it's actually beneficial to stay small since technology cost is related to your country size. While everyone else is busy settling out wilderness in the Americas and Africa, pouring money into it, you are siphoning the profits. All you had to do was discovering the location of CoT for that part of the world. IV tried to shake things up, but the end result is that all you really need is dominating in European trade nodes to steer the trade into your home node and you don't even need to explore for that. If this wasn't enough, colonies are easy to conquer and low value in peace talks, so pulling Dutch is very easy to do. In II, you can also take over (or burn) trade posts without entering peace talks. All it really takes is landing even a single soldier in that post and it's yours. In II it was perfectly possible to declare war on a country that either explored half of the globe or simply had from the start maps of far away lands, occupy the capital of it and thus stealing all the maps along the way. This meant wars with Spain or Portugal were less about taking land from them and more about snatching their charters, greatly speeding up own exploration and not having to discover areas already known to them. Even if you lost the war, it was usually still well worth it. Whoever is colonizing Hudson Bay in IV, it shouldn't be the player. This is a starting node in trade and has only a single outlet. Any country tying resources there, including a potential colonial nation, will end up having only one choice with generated trade: send it forward. Hudson Bay is predominately a frozen, barren rock populated by angry natives, so thanks a lot, England/France/Scotland/Sweden, for doing the hard work of setting up trading posts there! Similarly, Australia and New Zealand are best left to the AI. The only exception would be playing as a nation from the Malacca strait area and gearing for maximum profit from as early as possible, rather than waiting two centuries for European colonizers, but that's about it.
 Europa Universalis (Video Game) / int_34579385
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 Europa Universalis (Video Game) / int_34602d5a
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Hegemonic Empire
 Europa Universalis (Video Game) / int_34602d5a
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Hegemonic Empire: As typical of Paradox Interactive games, there are mechanics for expanding through peaceful vassalization and annexation. Austria has missions to encourage this, and can in its initial place form a much larger empire diplomatically, with some diplomatic cunning and strength.
 Europa Universalis (Video Game) / int_34602d5a
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 Europa Universalis (Video Game) / int_3496b29a
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Heart Is an Awesome Power
 Europa Universalis (Video Game) / int_3496b29a
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Heart Is an Awesome Power: Cultural tradition in III represents how important culture, art and education are for your nation. This in turn translates into the quality of advisors (and a currency to get most of them) you can get, as you have more and better-educated people in your country to fill various posts. Further emphasised by the Patron of Arts national idea, which allows to reach 100% cultural tradition and maintain it, all thanks to the government realising how important it is to keep generously funding such "useless" people like writers and artists. Diplomatic reputation in IV represent how earnest and competent your diplomats are. This in turn translates into increased chances of AI joining your cause, be it call to arms, forming an alliance or becoming your vassal (and being integrated a lot faster and cheaper). High enough, diplomatic reputation might make a nation immune to disloyality of subjects and makes staging uprisings and rebellions against senior impossible. Unsuprisingly, Austria excels at this, as not only does it have a ton of diplomatic national ideas which can be combined with Diplomatic and Influence ideas, but it starts out as Emperor of the HRE and is very easily able to stay that way. You can end up with a personal union over Bohemia and Hungary in the first 30 years of the game, and later have the same with Castile and Poland while also reforming and unifying the HRE to become the superpower of Europe without even conquering any of your neighbours.
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Staged Populist Uprising
 Europa Universalis (Video Game) / int_35934e0e
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Staged Populist Uprising: In III and IV, you can use spies to incite rebellions within your neighbors' borders, although the people there usually have to have a good reason to rise up in the first place. Unlike rebels that spawn naturally, the resulting mob will not be hostile to your own troops.
 Europa Universalis (Video Game) / int_35934e0e
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 Europa Universalis (Video Game) / int_35a24c16
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Geo Effects
 Europa Universalis (Video Game) / int_35a24c16
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Geo Effects: Rivers, hills and mountains give juicy bonuses to the defender and sensible commanders take advantage of this fact to exploit Chokepoint Geography. The Common Sense expansion makes such provinces more costly to develop, however.
 Europa Universalis (Video Game) / int_35a24c16
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Ascended Meme
 Europa Universalis (Video Game) / int_36ed3e1e
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Into Spaced is now a common synonym for blobbing.
 Europa Universalis (Video Game) / int_36ed3e1e
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All Deserts Have Cacti
 Europa Universalis (Video Game) / int_3aaa9cd0
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All Deserts Have Cacti: The "desert" graphics in EU2 have cacti. Even in Persia.
 Europa Universalis (Video Game) / int_3aaa9cd0
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 Europa Universalis (Video Game) / int_3d455888
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Then Let Me Be Evil
 Europa Universalis (Video Game) / int_3d455888
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Then Let Me Be Evil: After crossing certain point of badboy or infamy points, there is pretty much no turning back - everyone will hate you and plot against you, starting countless wars against you before the infamy will decrease to non-threatening level. The only way to survive is to continue the conquest until there is nobody left to threaten your empire. Due to how coalitions work in 4, you either have to chill out and spend years limiting your growth to be let off the hook, or you can just double down and cripple the coalition via sheer dishonorable scumbaggery. Countries at war or under truce with the coalition target cannot join the coalition, allowing you to declare simultaneous wars on major countries before they could join (you don't have to win, just get a truce so they are locked out of the coalition). Once multiple majors are under truce with you, break the truce and destroy them one by one and just tank the stability hit with the Machiavellian government reform. The coalition can do nothing but watch in horror as you destroy in detail most of the big countries that could have been the backbone of a mutual war against you, leaving nothing but lesser nations with isolated stacks that stand no chance against your merciless legions of doom.
 Europa Universalis (Video Game) / int_3d455888
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Units Not to Scale
 Europa Universalis (Video Game) / int_3d4f0586
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Units Not to Scale: Soldiers are province-sized sprites and bigger than ships. This makes them easily selectable.
 Europa Universalis (Video Game) / int_3d4f0586
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 Europa Universalis (Video Game) / int_3d699462
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Curb-Stomp Battle
 Europa Universalis (Video Game) / int_3d699462
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Curb-Stomp Battle: A well-blobbed player can steamroll over dozens of one-province countries with ease.
 Europa Universalis (Video Game) / int_3d699462
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Europa Universalis (Video Game) / int_3d699462
 Europa Universalis (Video Game) / int_3e80dd34
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Damage Is Fire
 Europa Universalis (Video Game) / int_3e80dd34
comment
Damage Is Fire: The siege screen displays a small picture of the city under siege. As the siege progresses, one can see smoke and fire from within the city walls, reflecting its deteriorating condition.
 Europa Universalis (Video Game) / int_3e80dd34
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 Europa Universalis (Video Game) / int_3e8c87a3
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Dated History
 Europa Universalis (Video Game) / int_3e8c87a3
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Dated History: In Europa Universalis 4, there is an achievement for havinga large colonial empire in South America as Mali called "Abu Bakr II’s Ambition", in reference to an unsucessful 14th-century voyage of exploration. It is now believed that the actual name of the monarch who launched the expedition was Muhammed ibn Qu. The Malian mission tree, due to being added in a significantly later update, actually gets his name right.
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Magikarp Power
 Europa Universalis (Video Game) / int_3f0310d6
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Magikarp Power: Governors in II are those if your country isn't an OPM and thus has to build them in multiple provinces, rather than just a single one. Each governor building provides +1% to population growth (per decade), +1 production income (which in II is a lot) and the Magikarp bit of it: 0.25 decrease of yearly inflation. However, the amount of provinces with governor was compared with total number of provinces in your country, decreasing the anti-inflation value accordingly. But if all of your provinces had a governor, a whooping 25% of your total income could be put directly into your coffers without any ill effect. This in turn allowed to stop relying on annual tax income, along with massive increase of money reserve, allowing to build military, improve infrastructure, send merchants to far away places and colonise like crazy. Slaves in II and (especially) III start as a lackluster trade good with low price and are ignorable... until colonisation starts picking up the pace. Each province that produces cotton, tobacco or sugar (and coffee in III) sharply increases demand for slaves, turning them quickly into insanely profitable commodity. More so if it's not held by a nation following animism religion (so giving an incentive to conquer natives). III added a further modifier, which increases the value of slaves if the province producing "plantation goods" is on a different landmass than your capital (so a colony). If you directly own any province(s) "producing" slaves, you will be hard-pressed to eventually abolish slavery - that's how profitable they get once most of the world is colonised. In III, the various basic provincial decisions on their own don't look like anything important or powerful, providing minor, almost invisible bonuses... but those quickly add up together. Most countries start as feudal monarchies, with tiny amount of magistrates provided per year. But with extensive passing of two provincial decisions, "Build post office" and "Expand road network", one keeps gaining +0.01 of monthly (rather than yearly) increase of magistrates. Pass 8 of those and you gain additional magistrate each year. Pass 50 of thosenote And the 25 provinces needed to do that isn't even that much, being roughly the size of France or Spain and you gain a magistrate every other month. This in turn allows to just spam decisions of real importance, like "Enact Land Reform" or ones with nation-wide effects. If done early on, this quickly turns into Disc-One Nuke. And of course, both post offices and roads provide their own bonuses to production and trade - even if small, they are still a cheap increase of production and trade efficiency. Similarly, Trade Depot/Marketplace is the most sought after building in the gamenote to the point of people cheating just to provide AI with it, that also shows up with low tech requirements. Trade depot adds +1 (marketplace +2 and +1% population growth) to trade value of the province, at price of 75 ducats (50 for marketplace). Per province. This means an entire Center of Trade can greatly increase its value, especially in sparsely populated areas that produce low-value goods, suddenly making trade lucrative. Latin culture group in III and IV. Your cavalry is a laughing stock with close to zero progression, your infantry adopts firearms quite late and for the most parts, your units are mediocre or worse. Come 17th century and onward and your units are becoming much better with less technological progress needed, not only catching up with everyone, but gradually gaining an edge. By early 18th century, Western European infantry is the best in the game and only gets stronger from there (and everyone else is virtually stuck at their current, already weaker state), while cavalry gains badly needed upgrades. Shipyards and Regimental Camps (along with their upgrades) in IV increase respectively naval (+2) and land (+1) force limits. A single building is almost meaningless, making room for two ships or a single regiment... but when build into a handful of provinces, this can multiply the force limit into just silly values. Germany starts out divided into dozens and dozens of mostly one province little countries. Conquer the right ones and you can gain the option to form Germany which can quickly become one of the most powerful countries in the game. Do this early in the game before Spain, France, Russia, and Great Britain have formed and you easily have THE most powerful country in the game. Even if it takes you slightly longer, all those disparate countries will spend some of their monarch points developing their lands...which will then become your lands. Even without the military bonuses some of the nations that form it may have, even a partially united Germany is an economic powerhouse. The Timurids (once Timur himself dies) are prone to rebellions and other woes even by horde standards. Successfully reform the government into a proper kingdom, however (or better yet, form the Mughal Empire), and you've got a powerful nation with mountainous terrain that can be a nightmare to invade, access to multiple high-value trade zones, and lots of potential for colonization, with Africa and some Pacific islands close by. Generally, any large nation in Asia or Africa if you adopt institutions soon enough. By the time European colonizers start knocking on your door, even an intermediate player can easily push back their fleets and armies, and many nations are well positioned for a colonial empire of their very own (Kilwa, Indonesian and Indian tags, China, and Japan can use the Europe-pointing trade nodes in their favor.) Bahmanis starts out as a medium-power Indian kingdom with some stellar national ideas and Vijayanagar to the south as their only real threat. Overcoming them initially can be a challenge, but taking their cores and those of Orissa to the east will let you form Hindustan and get permanent claims on all remaining territories in the Indian subcontinent. If you can manage to unite India, you have a terrifying beast with limitless potential: population and resources to rival Ming but with superior government and military bonuses, plus alliance possibilities with the Muslim nations of the middle east, and even the chance to do a bit of colonising in Africa and Indonesia. Byzantium in EU IV starts the game with just four provinces and a vassal, all menaced by the enormous Ottoman Empire. If you somehow can defeat them, you will find out the Vestigial Empire is actually a rather capable nation, with strong national ideas, top tier orthodox religion, a powerful mission tree and several unique events that will boost your mana production. With all this, restoring the Eastern Roman Empire, or maybe even the entire thing, is much less of a difficult task. A couple of religions work this way in EU IV due to their unique mechanics. Coptic Christians get to select a new Blessing for every holy site (out of a possible five) under their religion's control. The Ottomans take the "difficult start" aspect out of the equation entirely, though; they can deliberately spark a religious rebellion early on to convert over, then stomp the Mamluks to recover the holy sites not already in Ethiopian hands, subsequently quickly gaining many strong bonuses compared to their old Sunni faith. However, the loss of their unique government type (which grants a choice of 3 heirs, granting unprecedented monarch flexibility) means that it is sadly not a straight upgrade. Confucian nations (most prominently Ming and Qing) are able to "Harmonize" with other faiths, so long as they control at least one province of that religion. On the one hand, this is a drawn-out process which, in the short term, hurts the realm's stability and finances. On the other hand, when Harmonization is complete, the country gets a permanent bonus and all provinces of that religion (if it's Shintoism or a Buddhist sect) or that entire religion group (if it's anything else) are counted as "the true faith." Downplayed with Fetishist nations. Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more options it has. Unfortunately, Hindu and Tengri mechanics are very similar, but provide better bonuses, while Confucianism lacks flexibility but has the potential to become much more powerful; combined with Fetishism's lackluster missionary strength, it really can't compare even with every Cult unlocked. Ibadism is much less present on the map than its sister faiths Sunnism and Shiism, with as few as 3 nations practicizing it in 1444. However, if you get past the inevitable Early Game Hell, it comes with a powerful economical bonus that will allow you to snowball faster in the midgame, and it can invite scholars from any school of islam. Since all three Ibadi nations are often annexed within the first 40 years of game time, you can also become the defender of the Ibadi faith with no penalties beyond the initial cost. While bonuses are minor when there are only 1-4 ibadi countries, they are decent with 5-9 and quite nice with more than that. Since you will likely be spreading the ibadi faith to your vassals and buffer states, you won't mind being called in to defensive wars where they get attacked either. Some of the less-popular religions are actually made stronger by the paucity of countries worshipping that faith. Completing religious ideas gives quite a powerful casus belli on any neighbors with a different state religion - whether heretic or heathen. For some (Ibadi, Coptic, Orthodox) that's going to be basically everyone and even for religions like Hindusim, the Indian subcontinent is still mostly ruled by Muslim sultanates. The EU IV achievement "Ideas Guy" is based on deliberately invoking this with a custom nation: You get to create a custom nation using 800 points (the maximum allowed) but can not start with more than 3 total development (the least possible), which means that the vast majority of those points can be spent on getting incredibly overpowered national ideas. But since nearly all of those national ideas only get unlocked later on in the game, your nation will initially be among the weakest in the world and you need to manage to survive the first 100 years or so before you really start to reap the benefits of your powerful ideas. Alternatively, you can give your ruler the "immortal" trait at a very steep cost. As long as you never make him a general, this lets you have a 6/6/6 ruler for the entire game. The military technology advantages alone can pave the way for early expansion, and excess monarch points can be used to develop your capital into a shining jewel of the world.
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Rearing Horse
 Europa Universalis (Video Game) / int_3fa56924
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Rearing Horse: The cover of Napoleon's Ambition resembles the iconic painting of his crossing of the Alps. Similar images are used for the loading screens.
 Europa Universalis (Video Game) / int_3fa56924
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 Europa Universalis (Video Game) / int_40cc43af
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Easy Communication
 Europa Universalis (Video Game) / int_40cc43af
comment
Easy Communication: The player gets notified about stuff happening a world away (cardinals dying, peace treaties being signed, rebellions erupting, etc.) the second they happen. The world-exploring mechanics subvert this, however, as it takes between 25 and 50 years for another nation's discovery to spread to the rest of the nations. Subverted in MEIOU mods, where distance to capital (including regional ones), quality of roads, access to ports and similar factors affect how fast communication is going. You might end up with 3-5 months of delay between one end of your empire to another when decisions are made and your infrastructure and administration are insufficient even for a small duchy. In fact, even a small duchy will end up with few days of delay, unless you have top-notch roads and postal service. However, all of this regards only your actions and orders - anything happening is still notified instantly, it's just your reaction that takes forever to reach the frontiers.
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Europa Universalis (Video Game) / int_40cc43af
 Europa Universalis (Video Game) / int_41dd77d
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Zerg Rush
 Europa Universalis (Video Game) / int_41dd77d
comment
If you are focusing on Europe, watch out for the Ottomans, Poland-Lithuania, Russia (with their infinite manpower), and Austria (who, true to form, marry anything with a pulse and inherit later). If you are colonising, or playing as a non-Western nation, beware of Castile, Portugal and England (if they weren't eaten by the Wars of the Roses or the French). Always beware of France.
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Downplayed Trope
 Europa Universalis (Video Game) / int_42c9f1ec
comment
Downplayed with Fetishist nations. Through contact with other religion groups (and Fetishists in other regions of Africa), the stable of Cults they can choose from gradually expands; thus, the larger the nation, the more options it has. Unfortunately, Hindu and Tengri mechanics are very similar, but provide better bonuses, while Confucianism lacks flexibility but has the potential to become much more powerful; combined with Fetishism's lackluster missionary strength, it really can't compare even with every Cult unlocked.
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 Europa Universalis (Video Game) / int_4956a3f9
type
Map Stabbing
 Europa Universalis (Video Game) / int_4956a3f9
comment
Map Stabbing: A sword-in-the-map icon is a stock image used for a number of "conquer X region" missions.
 Europa Universalis (Video Game) / int_4956a3f9
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Europa Universalis (Video Game) / int_4956a3f9
 Europa Universalis (Video Game) / int_4987746e
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Ridiculously Fast Construction
 Europa Universalis (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Averted; buildings take a year or more to be completed and soldiers need some months to be recruited, and more than usual if there's internal dissent in your provinces.
 Europa Universalis (Video Game) / int_4987746e
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Europa Universalis (Video Game) / int_4987746e
 Europa Universalis (Video Game) / int_4a87d78d
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Circassian Beauty
 Europa Universalis (Video Game) / int_4a87d78d
comment
Circassian Beauty: Circassia has a national idea in EU IV called "Adyghe Beauty", which decreases prestige decay for the country. Trebizond, in the same area, has a similar idea based on its historical survival strategy, as a Christian Orthodox nation almost surrounded by larger Muslim factions, of offering beautiful noblewomen as wives to Muslim rulers.
 Europa Universalis (Video Game) / int_4a87d78d
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Europa Universalis (Video Game) / int_4a87d78d
 Europa Universalis (Video Game) / int_4c61d5b6
type
Video Game Historical Revisionism
 Europa Universalis (Video Game) / int_4c61d5b6
comment
Video Game Historical Revisionism: Hell yeah; the extent to which it's the case is a topic of some debate on the official forum. Most notably, in Divine Wind Japan is divided up into warring clans, as it was historically. However, at start, it's divided up as it was in 1180, at the start of the Genpei War. The game begins in 1399.
 Europa Universalis (Video Game) / int_4c61d5b6
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 Europa Universalis (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Europa Universalis (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: II plays significantly different than III and IV, which are far more similar to each other. Rulers are pre-defined, census tax not only is a thing, but provides main source of income early on, there are no advisors, structures are far less numerous or nuanced, regiments aren't even a thing, mercs are pre-defined and only accessible in Europe... the list goes for quite a while. Most importantly however, cultures and cores are fixed and can only be changed via events, while religious conversion takes forever and is by default unlikely. The map is also far less detailed, being adopted from a board game. Did you notice nobody ever talks about I? That's because it's crude even when compared with II, looking like a beta or a tech demo of the incoming game.
 Europa Universalis (Video Game) / int_4f4372e9
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 Europa Universalis (Video Game) / int_4f4e43cc
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Always Second Best
 Europa Universalis (Video Game) / int_4f4e43cc
comment
Always Second Best: In IV, the Mamluk sultanate is this to the Ottomans, due to the Ottomans having several mechanical advantages. note The Ottomans can gain Empire rank simply by conquering Constantinople, while the Mamluks have to either form another nation with Empire rank (usually Arabia) or gain enough land to reach 1000 development and accumulate enough prestige. By forming Arabia, Mamluks also lose their unique Mamluk government type, while the Ottomans' government type gives them substantial bonuses, including an additional maximum of 3 states, the best bonus in this category after the Russians' unique Tsardom government. The Ottomans also only have to worry about the Mediterranean when it comes to ruling the seas, while Mamluks have to split their fleets between the Med and the Red and Arabian Seas. Most importantly, the home Trade Node of the Ottomans is Constantinople, which only have one way for cash to flow out (into the Balkans) and they can easily put a stop to that. Meanwhile the Mamluks home node is Alexandria, which flows out to three powerful nodes, including the Ottoman home node Constantinople, making them weaker economically. Ironically, they start 1444 as the world's second-ranked Great Power, while the Ottomans are third. While quite rare for the AI, it's surprisingly easy for a human-controlled Mamluk player to decisively defeat the Ottomans within the first 20 years and become the strongest country in the entire world outside of the Ming dynasty.
 Europa Universalis (Video Game) / int_4f4e43cc
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 Europa Universalis (Video Game) / int_4fc1a6c7
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No Points for Neutrality
 Europa Universalis (Video Game) / int_4fc1a6c7
comment
No Points for Neutrality: In II and III, certain policy sliders don't provide any benefits or penalties when set to the mid-point. You must go into either direction to get any effects and usually only the final two steps (out of five) provide the "main" effect of going into that direction. In IV, Muslims get bonuses for embracing mysticism and oneness with god (determined armies, easier conversion of infidels) or embracing a scholarly legalistic view of Islam (faster technology research, more manpower), but not for being in between. There is a 'consolation event' giving you a free stability if you remain in the middle, however. Inverted for Buddhists, who get bonuses for being in the middle of the (literal) Karma Meter, but are penalized for being on either extreme.
 Europa Universalis (Video Game) / int_4fc1a6c7
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 Europa Universalis (Video Game) / int_52388345
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Elective Monarchy
 Europa Universalis (Video Game) / int_52388345
comment
Elective Monarchy: Nobles Republic. The ruler is elected from a handful of candidates for life. It's a republic solely in name, to the point where the ruler is styled as king, and royal marriages are allowed. It's widely considered one of the worst forms of government, since foreign countries can meddle in your elections, the government is weak and in III, also decentralised. Republican Dictatorship, while ostensibly a republic, has a ruler elected for a life term and, unlike the king in Nobles Republic, having absolute power, rather than being a figurehead subservient to the demands of the nobility. This makes it a republic solely in name, and the only thing that differs from actual monarchies is the lack of royal marriages. If mishandled, it will devolve into an Absolute Monarchy (which oftentimes is beneficial).
 Europa Universalis (Video Game) / int_52388345
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Europa Universalis (Video Game) / int_52388345
 Europa Universalis (Video Game) / int_547b632
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Space-Filling Empire
 Europa Universalis (Video Game) / int_547b632
comment
Space-Filling Empire: Generally not a good way to administer vast lands in any edition. By default, horde nations start out controlling huge swaths of land, with barely any means to control and maintain them. The biggest offender is the Timurid Empire, which will explode upon Timur's death. In II and III later era historical starts, Spain tends to control a third of Europe, almost all of Latin America and having colonies spread in strategic spots in Africa and Asia. It's also a complete pushover. Ottomans eventually become this. Problem is, most of their empire is going to be made up of European backwater provinces, deserts of north Africa and mostly useless Middle East provinces, almost all of it of the wrong cultures (and in II and III, barely any way to change it). It becomes Vestigial Empire pretty much right after swallowing Mamluks. Mughals and Ming control respectively most of the Indian subcontinent and historical China. In II and III, this was more a problem than useful, since tech development was tied with the size of the country - the more provinces one has, the more expensive the tech. Since both countries had very bad tech group attached to them, they were quickly falling behind and turning into Paper Tigers. Let's count the ways IV punishes unplanned expansion: Land owned by a nation is divided into states and territories. Every nation has a maximum number of states (which can be raised, but requires time and investment), where local autonomy can go as low as 0% if not assigned to an estate; most land beyond the limit becomes territories, where local autonomy is at least 75%. note Under certain conditions, land can be assigned to Trade Companies, which have different rules. With the Dharma expansion, Centers of Trade located in territories cannot be upgraded (they remain at level 1). Territories beyond the maximum number of states a nation can have contribute to corruption, forcing the nation to spend ducats to remove it. Beyond states and territories, acquiring land with populations of cultures deemed not accepted in your nation and/or religions different from the state religion will add various penalties. Oh, and cultures of populations living exclusively in territories cannot be made acceptable by your nation, even if your nation can otherwise accept more cultures. They are also harder to convert to the state religion; this is compounded by the mechanic that only populations who follow the state religion can have their cultures changed. Colonial Nations in IV are very often this, especially when they are the only CN in given region: a huge blob on the map that's underdeveloped, with almost zero infrastructure and constantly cash-strapped, struggling with just about any task. Except staging revolts, that is. Averted in IV by any Russian principality which goes on to form Russia. Once Russia is formed, it has a minimum capacity for 25 states note 10 as baseline for every nation, 10 from having an Empire-rank title, and 5 from the unique "Tsardom" govt reform; by contrast, even Ming has "only" 20 states as a minimum. If Russia survives until the Age of Revolutions, it can then use an unique ability which grants it an extra capacity for twenty states. With the Dharma expansion, the Mughals are also this, as they can choose three different reforms at different tiers, each allowing them an extra capacity for three states, for a total capacity of 29 with the third reform chosen.
 Europa Universalis (Video Game) / int_547b632
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 Europa Universalis (Video Game) / int_5539b84f
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Corrupt Church
 Europa Universalis (Video Game) / int_5539b84f
comment
Corrupt Church: All religions provide events where you can increase your piety at a cost to your wallet, your dynasty or your subjects. Catholic and to a lesser extent, Orthodox Christianity provide events which imply outright corrupt acts. "Reformation Desire" is a sort of Karma Meter based on how corrupt the Catholic Church is - and the higher the score, the more dissidents start to form Protestant and Reformed Christianity. Every Catholic country gets events that increase or decrease it, but smart players are best served by taking whatever option gives the best outcome and ignoring the reform desire impacts - the reformation is an inevitability no matter what and your piety will make no difference when most of the AI choose options increasing reform desire. If you're hoping to become Protestant, you may want to be as corrupt as possible so the reformation can start faster.
 Europa Universalis (Video Game) / int_5539b84f
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 Europa Universalis (Video Game) / int_55afed5a
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Royal Mess
 Europa Universalis (Video Game) / int_55afed5a
comment
Royal Mess: In III, any independent monarchy which does not use the Imperial form of government has its ruler termed King/Queen, even if historically many of those were not kingdoms (like All the Little Germanies, for example). A few mods more or less rectify this, by making the ruler title dependent on both the government type and country size.
 Europa Universalis (Video Game) / int_55afed5a
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Europa Universalis (Video Game) / int_55afed5a
 Europa Universalis (Video Game) / int_56515a39
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Artistic License – History
 Europa Universalis (Video Game) / int_56515a39
comment
Artistic License – History: The Counter Revolution prestige malus is meant to represent the terror that European monarchies felt when France became a Republic. However, unlike in real life, this is very unlikely to unite the kingdoms of Europe against the republic as there is no mechanic to help nations set aside their existing rivalries.
 Europa Universalis (Video Game) / int_56515a39
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 Europa Universalis (Video Game) / int_56b53152
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Green Aesop
 Europa Universalis (Video Game) / int_56b53152
comment
Green Aesop: An unusual example with migratory tribes after their rework. Contrary to their usual depictions as guardians of nature, migratory tribes in IV now cause devastation at their capital province (attributed to "tribal grazing"). This, combined with the tribal development mechanic, depicts migratory tribes as pillagers of their lands.
 Europa Universalis (Video Game) / int_56b53152
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Europa Universalis (Video Game) / int_56b53152
 Europa Universalis (Video Game) / int_590e1c70
type
Frontline General
 Europa Universalis (Video Game) / int_590e1c70
comment
Unless you plan to use them as Frontline Generals, your rulers' main stat is administration. It interacts with a wide range of game mechanics, including taxes, production, colonisation and general efficiency of the government. Every single point of it counts.
 Europa Universalis (Video Game) / int_590e1c70
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Europa Universalis (Video Game) / int_590e1c70
 Europa Universalis (Video Game) / int_5b81ca8d
type
Disc-One Nuke
 Europa Universalis (Video Game) / int_5b81ca8d
comment
In III, the various basic provincial decisions on their own don't look like anything important or powerful, providing minor, almost invisible bonuses... but those quickly add up together. Most countries start as feudal monarchies, with tiny amount of magistrates provided per year. But with extensive passing of two provincial decisions, "Build post office" and "Expand road network", one keeps gaining +0.01 of monthly (rather than yearly) increase of magistrates. Pass 8 of those and you gain additional magistrate each year. Pass 50 of thosenote And the 25 provinces needed to do that isn't even that much, being roughly the size of France or Spain and you gain a magistrate every other month. This in turn allows to just spam decisions of real importance, like "Enact Land Reform" or ones with nation-wide effects. If done early on, this quickly turns into Disc-One Nuke. And of course, both post offices and roads provide their own bonuses to production and trade - even if small, they are still a cheap increase of production and trade efficiency.
 Europa Universalis (Video Game) / int_5b81ca8d
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 Europa Universalis (Video Game) / int_5c17c12f
type
Bribing Your Way to Victory
 Europa Universalis (Video Game) / int_5c17c12f
comment
Bribing Your Way to Victory: Some gameplay DLCs in IV make it much easier to obtain certain nation-specific achievements. note  Mandate of Heaven allows Ming to have tributaries, which is the easiest way of having subjects; the Kow-Tow achievement for Ming is to have a subject from each of the 5 religious groups. Third Rome allows Russian culture nations to slowly colonize uninhabited border regions; the Relentless Push East achievement is to own the East Siberian Coastline as a Russian culture nation by 1600.
 Europa Universalis (Video Game) / int_5c17c12f
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Europa Universalis (Video Game) / int_5c17c12f
 Europa Universalis (Video Game) / int_5c99b642
type
War for Fun and Profit
 Europa Universalis (Video Game) / int_5c99b642
comment
War for Fun and Profit: Some Casus Belli encourage the player to demand money instead of lands, as part of the peace treaty. The war reparations treaty in IV allows one to demand 10% of the target's income every month for ten years. Note that this can be part of the peace deal no matter the casus belli, no matter who started the war, no matter whether the target is co-belligerent. This means that you can attack another country without any casus belli, defeat their allies, and then demand that those allies pay you money in reparations. As of patch 1.12 there's an achievement for receiving war reparations from ten different countries at once.
 Europa Universalis (Video Game) / int_5c99b642
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Europa Universalis (Video Game) / int_5c99b642
 Europa Universalis (Video Game) / int_5cfeb43f
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Save Scumming
 Europa Universalis (Video Game) / int_5cfeb43f
comment
Save Scumming: A particularly potent strategy for low-tech exploration in II involved saving the game one day before explorer reaches new sea zone. Not a single coastal province revealed? Reload. Three provinces, centre of trade and a capital of a previously unknown country? How marvelous! Also extremely useful in IV. 25 year old ruler 6/6/6 ruler died? A quick alt-f4 will close the game without saving and you can pick up at your autosave six months back. Since events like that happen semi-randomly, it's very unlikely he'll die again at the same time. This can be very tempting to abuse.
 Europa Universalis (Video Game) / int_5cfeb43f
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 Europa Universalis (Video Game) / int_5d1eb74d
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Dump Stat
 Europa Universalis (Video Game) / int_5d1eb74d
comment
Dump Stat: In II, diplomacy skill of your ruler is virtually meaningless, especially if below 7 (on 1-9 scale). The only thing it truly affects is the amount of badboy decrease per month, at -0.05 per point. In III and especially IV, the stat is far more important. In IV, monarch points are very important, but diplomatic is definitely the least important stat. Administrative and military points are both very important for expanding and is used for useful technologies, while diplomatic is neither (except integrating vassals, who are typically situational).
 Europa Universalis (Video Game) / int_5d1eb74d
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 Europa Universalis (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 Europa Universalis (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: depending on difficulty level at least. Some nations from EU III onwards are also "lucky" and get extra bonuses (though this can be turned off).
 Europa Universalis (Video Game) / int_6041e4f4
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 Europa Universalis (Video Game) / int_60eac4ba
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Off the Rails
 Europa Universalis (Video Game) / int_60eac4ba
comment
Off the Rails: Many AAR writers consider it mildly distasteful, even in a gameplay AAR, to make blatantly gamey and Out of Character moves like converting the Ming to Shintoism or turning the Timurids into a republic. Others, conversely, run with it and pile on the Ass Pulls for the lulz.
 Europa Universalis (Video Game) / int_60eac4ba
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 Europa Universalis (Video Game) / int_60fa92ac
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Names to Run Away from Really Fast
 Europa Universalis (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Pirate ships in IV mostly have names in various flavors of evil, from the simple yet intimidating ("Executioner", "Death", "The Nightmare") to the more elaborate and at least as intimidating ("The Fear of the Demon", "The Doom of the Ocean", "Killer's Fearful Storm").
 Europa Universalis (Video Game) / int_60fa92ac
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 Europa Universalis (Video Game) / int_6156eafa
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So Last Season
 Europa Universalis (Video Game) / int_6156eafa
comment
So Last Season: Cavalry absolutely dominates the battlefields for first century or so. But once firearms and thus fire rating are introduced for infantry, cavalry gets so heavily outclassed (being a shock unit without fire phase until 17th century), you might abandon it entirely if not for minor bonuses it provides in combat. Most guides openly suggest ditching cavarly aside token force of two regiments per army once infantry has fire rate and artillery can be build. as a side effect of this, Shock Damage becomes useless in the face of Fire damage, which effects guns AND cannons. If cavalry loses revelance after a century, it's a matter of just few years for galleys to do so on seas. In II, they never receive any upgrades, especially regarding movement speed, making them completely obsolete by 16th century. In III and IV they start as poor man's heavy ships and quickly get obsolete, rarely receive any upgrades (and none at all from early 18th century onward) and generally being lackluster by the time galleons show up. On top of it all, they can't leave coastal zones when outside inland seas (Med, Black and Baltic) or they will simply disappear, making their use extremely limited. In II, explorers and conquistadors become this respectively once hitting 27th level of naval and 31st of land tech - every single navy and army can explore terra incognita by early-to-mid 17th century. Of course nations that gain either historical or random leaders capable of exploring far earlier gain a significant edge, but it is perfectly possible to join the colonial adventures late and still build a colonial empire. III and IV made explorers mandatory to have, but with far, far less restrictions on how a country can gain them, to the point they are simply hirable characters.
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 Europa Universalis (Video Game) / int_648c3646
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Enlightened Self-Interest
 Europa Universalis (Video Game) / int_648c3646
comment
Enlightened Self-Interest: Being nice can pay off handsomely: Putting a humane, not overly harsh regime over newly conquered territories, along with playing nice with cultures other than the main one(s) of your nation also means fewer or no revolts, ability to accept more cultures for better productivity and stability, along with quicker gain of bigger manpower for future wars and conquests. Also, if you happen to accept certain culture and it's an unaccepted minority in neighbouring countries, you can gain a casus belli to "liberate" those people. Playing nice in diplomacy, marrying into every nation possible and keeping as many good relationships as possible means other countries are less likely to band against you even if you suddenly decide to conquest half of the continent. This also allows the taking over of entire nations without a single shot being fired, as you can befriend them, have a royal marriage, a long-lasting alliance and eventually propose a vassalage treaty, which they will gladly accept... fast-forward few decades of being nice and they will just get merged willingly into your country, while spending all that time in making their provinces rich and prosperous for you. Post-war rebellions? Poverty in war-torn countryside? Pfty! Enlightened Despotism is a government form in III. You still have an absolute monarchy with all the power, but putting a friendly façade to the regime, along with following the ideas of the Enlightenment... of course the ones approved by the monarch. This allows to drastically decrease your infamy, making it easier to survive on international stage after large conquests.
 Europa Universalis (Video Game) / int_648c3646
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 Europa Universalis (Video Game) / int_648fe274
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But for Me, It Was Tuesday
 Europa Universalis (Video Game) / int_648fe274
comment
Quite a few events give you a choice between a costly-yet-benevolent option and a brutal-yet-pragmatic one. Your subjects may see a certain matter as a threat to their very way of life and livelihood; you will see it as a choice between another annoying yet easily-defeated revolt and a sacrifice of carefully-stewarded Admin Points.
 Europa Universalis (Video Game) / int_648fe274
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Europa Universalis (Video Game) / int_648fe274
 Europa Universalis (Video Game) / int_65c4d0fa
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Changing Gameplay Priorities
 Europa Universalis (Video Game) / int_65c4d0fa
comment
Changing Gameplay Priorities: All over the place. Cavalry start out much stronger than Infantry, but by end game the firepower and low cost of infantry make them much more useful (and the way math is done on flanking helps as well). Both of them also pale before the sheer obliteration wrought by Cannons, so much that you might find your Infantry as merely Cannon Fodder. Discipline determines how much damage you take and receive, while Morale acts as a meter until your break and lose the battle. In the early game, breaking a unit's morale (rather than killing them all outright) is much more common. By end game, the sheer damage of high Discipline armies (such as Prussia and their Space Marines) means that battles are over before either side breaks morale. Tax income vs. trade income. Early game, how much taxation your land puts out is your primary source of wealth, while only a few countries actually have enough control of a trade node to be making any significant income from it. However, as you conquer the other nations in your Trade Nodes, take trade benefiting ideas, and get more Merchants, a much larger portion of your money should come from trade. Especially if you colonize in Asia. In more recent patches (1.30) of IV, the above dichotomy continues but Production income has been shaken up quite a bit. New monopoly estate privileges can be granted on specific trade goods. You receive 80% of the income those goods would have generated over the next 10 years up front and gain 1% mercantilism. These deals can be renewed every 10 years as well for more ducats and mercantilism. Since mercantilism is an extremely good modifier as it helps increase trade income, it's common to issue monopolies on up to 6 trade goods early game and keep them going until your mercantilism is maxed or nearly maxed. This makes production income less important but still worth upgrading if it's right before a new monopoly, as you'll get all the benefits from the upgrade right up front. This was an even bigger issue in II and III, where tax was collected annually, rather than monthly - you had to manage your budget for a whole year, with income generated only on 1st of January of the new year. All while cores and local culture (which were event-spawned or result of costly, decades-long investments) played big role in the percentage of collected tax, often reducing it to nothing. Trade income, on the other hand, was a monthly thing, while being unaffected by cores, ownership or cultures, and being the only meaningful way to fund research. However, in early game most of the map remains unexplored, so you are stuck with a small handful of centers of trade (or even just one) and have to compete with your neighbors over them, making profits often below expenses of sending and then maintaining merchants, all while lucrative monopolies are both tech-locked and quickly destroyed by fierce competition. This means focusing on taxing at least provides you a solid source of income that can't be removed from your coffers short from being conquered. But, as more areas of the map gets explored and the more trade you can access, the less important land taxes become.
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Video Game Geography
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Video Game Geography: While probably A LOT better than most games, Moscow in EU2 famously was located in a very wrong place. The Heir to the Throne expansion pack for EU III changes the previous "permanent terra incognita" zone to visible, but unexplorable provinces. All described as "wasteland" - wasteland such as the Brazilian rainforest or the jungles of Africa. Granted, "wasteland" doesn't refer to the lack of vegetation, but to its suitability for colonization (at least with pre-Industrial Revolution technology). The rainforests were almost impenetrable until we started developing cures for diseases like malaria, and the American West was known as "the Great Desert" before it started being extensively irrigated. A pretty glaring inaccuracy exists in not only Europa Univeralis but also several other Paradox games: The entirety of North and South America have been shifted upward relative to the Old World, so that for instance the southern tip of South America appears to be at roughly the same latitude as the south of Africa, when in reality the former extends much further south than the latter.◊ This is intentional on the part of the developers, to avoid having to include a bunch of empty ocean below Africa that would serve no practical gameplay purpose.
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 Europa Universalis (Video Game) / int_6df40e4b
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Skill Point Reset
 Europa Universalis (Video Game) / int_6df40e4b
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Skill Point Reset: In IV, with the right DLC installed, you can remove idea groups you previously picked to free up the slot for a new group while refunding 10% of the monarch power you had spent on the first group. This can be useful for certain idea groups that become less useful after a certain point in the game, for instance Exploration Ideas which become subpar once you've colonized everything you need or Religious Ideas if you've converted everything you own and don't plan on expanding further into heathen lands.
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 Europa Universalis (Video Game) / int_6e0898f9
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Silliness Switch
 Europa Universalis (Video Game) / int_6e0898f9
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Silliness Switch: The Random New World generator can generate a fairly realistic New World with the appropriate tribes, but there's also an option to allow or disallow "fantasy" elements; these range from a united Mesoamerican "Obsidian Empire" with Western-level technology and research, to lost Chinese or Viking colonies, to Atlantis as a "native" tribe, to a large continent consisting of the skeleton of some truly massive creature.
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 Europa Universalis (Video Game) / int_6ec989d8
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Guide Dang It!
 Europa Universalis (Video Game) / int_6ec989d8
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Guide Dang It!: After II had it easy and simple, naval combat had three overhauls through the support life of III and then being switched around a few times more in IV. As a result, it is pre-requested to check the version and/or expansion/DLC you are using and find appropriate guide online, or suffer the consequences of building "wrong" navy. I and II are pretty obtuse when it comes to some of their shared mechanics There is a CRT rating for your military. Not only the game doesn't explain what it does, but neither does the manualnote The game employs "soft" Technology Levels for your army and navy, comparing your tier with enemy's and then applying specific modifier based on those, making sure that having sufficient technological edge provides big bonuses against backwater targets. Inflation and minting are very poorly explained within the game. Not only you aren't anywhere told how to handle themnote And for first 100-150 years being with no reliable source of direct income, being reduced to once-per-year census tax, the game does an awful job explaining how exactly the Governor works to decrease the resulting inflation in the long run. The tooltip does tell you about the immediate benefit (-1% of your current inflation on building finish), but not how it works in the long runnote The game employs a modifier equal to number of your Governors divided by number of provinces and then multiplied by 0.25 as a yearly decrease of inflation. For example, if you have a single province and build a Governor in it, you will get -0.25% inflation per year, but if you have 1 Governor and 10 provinces, you will only get -0.025% instead. This also means you can directly put your income into your coffers without rising inflation, as long as it is percentage of your monthly income equal or smaller to the anti-inflation modifier of Governors (so up to 25% of your total income if all provinces have Governor). All of that despite the three elements being crucial for having a successful playthrough and the basis of the exponential growth once Age of Discovery starts for good. Good luck figuring out how buildings affect prices and how or why it matters for the global economy and income of your country from both taxes and trade. In fact, this one is part of the general "read the wiki first, play the game maybe" help given to new players. Just about anything related to pirates and their impact on trade value along with taxation or how to even prevent their generation in the Caribbeans (or why they even spawn there and in the American Great Lakes out of all places), not to mention why their ships can be either floating rafts or top-of-the-line vessels that will sink fleets few times their sizenote To keep a lot of mechanics short - pirates are a special "nation" that operates in Latin tech group and their ships automatically spawn in "unpatrolled" sea tiles, with relation with local trade value - the richer the land provinces bordering that sea tile or having ports in it, the bigger "draw" for pirates to spawn, unless there is either some nation's ship already there or one sailed through it recently, and the richer it is, the smaller the window between next patrol before pirates will spawn. Since you can't exactly order your fleets in I and II to patrol an area automatically, the safest bet is to simply build a single, cheap galley and have it permanently parked in the sea-shore tile you don't want pirates to spawn in - expensive in short term, but saving thousands of ducats in the long run. Ever since III introduced "pips" for military units, they have never been explained in any way throughout the game other than being very roughly covered as "more pips = better unit"note Digging through game files or reading a fan-made military guide will inform you that they are an even more complex system replacing the older CRT rating, and being big part of the calculation of casualties and morale drop in battle. IV isn't much better, despite being designed 15 years after the first game When building Manufactories, the interface only informs the player of the direct boost to income. The indirect boost through an increase in the province's trade value (as more goods are produced) is not mentioned - despite being the main reason to build them. IV is in general absolutely full of these, as tooltips often don't properly inform you of things or even give the wrong information. One of the most common is the total inaccuracy of the trade ship income estimates (which often scares off new players from building them, even though they're the best investment one can make in the entire game).
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Dawn of an Era
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Dawn of an Era: The beginning of the Renaissance, the Baroque period, the Age of Exploration, and the Age of Sail are all covered here.
 Europa Universalis (Video Game) / int_7160b097
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 Europa Universalis (Video Game) / int_72dd7026
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What the Hell, Player?
 Europa Universalis (Video Game) / int_72dd7026
comment
What the Hell, Player?: The reputation ("badboy" or "infamy") mechanic is supposed to be this. Aggressive acts (annexing nations, declaring wars without casus belli, taking territories that you don't have cores on) add badboy points to your reputation score. If you keep your aggression in moderation, your score will eventually go down with time; however, if you go on a conquering binge, don't be surprised if all your neighbors suddenly decide to gang up on you all at once. In IV, the mechanic was replaced by the Aggressive Expansion penalty gained by demanding provinces at peace talks, annexing personal union partners or vassals, or vassalizing countries. Instead of being a global score that warrants war from anyone, it is a relation penalty applied to your immediate neighborhood that, if too large, gives said neighborhood a propensity to form a coalition (a pact in which if one member declares war on you, all others do) against you. Despite this, it was originally incredibly unbalanced - in one EU4 patch, you would get aggressive expansion for reclaiming your own cores.
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 Europa Universalis (Video Game) / int_745a226c
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Easy Logistics
 Europa Universalis (Video Game) / int_745a226c
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Easy Logistics: Played with; while the abstraction level is too high to bother with boots and blankets, your armies DO have to be paid, and simply leaving them around means they will suffer "attrition", slowly (or, if you are, say, in Russia in winter, VERY QUICKLY) reducing their strength. Just like in Real Life, though there are no supply lines; Armies have to live off the land where they are stationed.
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 Europa Universalis (Video Game) / int_75f09f53
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Morale Mechanic
 Europa Universalis (Video Game) / int_75f09f53
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Morale Mechanic: Most battles are won not by destroying every single unit the enemy's army has, but by lowering their morale so they flee the battlefield.
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The Late Middle Ages
 Europa Universalis (Video Game) / int_763d015b
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The Late Middle Ages: The earliest possible starting year in III is 1399.
 Europa Universalis (Video Game) / int_763d015b
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Cosmetically Different Sides
 Europa Universalis (Video Game) / int_7706dd0f
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Cosmetically Different Sides: All countries play by (basically) the same basic mechanics; the difference is mainly in the starting position, religion, tech group (which affects the speed of your research) and starting domestic sliders. Some of these can be changed (at least to some degree) while some are locked in place. In EU III, all of these can be changed through normal gameplay. Not easily, mind. This was slightly altered in the Divine Wind expansion, with Japan, China and the horde nations receiving unique gameplay changes to represent their unique historical political structure. EU IV introduces a little differentiation through National Ideas: All of the countries you've heard of (and a lot you haven't!) have unique bonuses that can be gained through research. All of these bonuses do operate through the same universal game mechanics, though. However, the tech rework involving the introduction of institutions reinforces the Cosmetically Different aspect.note  With the rework, tech groups no longer affect research speed; they just determine starting tech level and whether the first institution (which is feudalism) has been embraced.
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 Europa Universalis (Video Game) / int_791054a3
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BalkaniseMe
 Europa Universalis (Video Game) / int_791054a3
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Balkanise Me: A prime strategy of the English against the French. France has dozens of releasable states making up over 75% of their territory. You can reduce France to the Ile-de-France and numerous minor countries over the course of two wars if you completely defeat them in both. England can lose Northumberland, Wales, Normandy (Calais) and Cornwall as sovereign nations. Castille can have Leon and Galicia ejected from it from the start, but by the time it becomes Spain it adds Granada, Aragon, Catalonia, and likely Navarra to the mix. Sweden has Finland and Sapmi to worry about. Denmark can lose Gotland and have the Kalmar Union (personal unions over Norway and Sweden) forcibly broken and have their vassalage of Holstein canceled. Austria can lose Styria, Tirol, and its exclave in Sundgau to reduce it to four provinces and get skipped over if/when the Burgundian Inheritance fires and otherwise allows them to claim a large amount of Burgundy's land for free. The Ottomans, various nations including just about the whole empire if they are unlucky enough to suffer a smashing after subduing the Byzantine Empire. Much like France, Ming can be reduced to just its capital and a mess of squabbling small-to-medium states. Poland and Lithuania can lose a variety of minors, especially in their East Slavic lands. The Mongols and Timurids frequently collapse just trying to keep their various resurging nationals under control. Most major powers at the game start are highly balkanizable, and even medium nations like the Teutonic Order (can have the highly valuable trade port of Danzig released as an independent country) and the Livonian Order (can lose almost a third of its land if Estonia rebels or is forcibly released) are not immune. Furthermore, as the game goes on, almost any nation that becomes a major power will inevitably wind up with cores of conquered nations that can be released in war or rebellion.
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 Europa Universalis (Video Game) / int_79b5677
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Belief Makes You Stupid
 Europa Universalis (Video Game) / int_79b5677
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In II, at any point of the game, one can claim the title of "Defender of the Faith". It's costly and there could be only one Defender of any given faith at any given time (so someone could claim it before you are ready), but it provides an all-powerful diplomatic option: permanent casus belli against any country that is at war with any country that shares the religion of the Defender. As if Spain and France weren't terrifying already, without additional props to declare more wars. The downside is -15% research speed, which means anyone who isn't Latin tech group will start to lag behind considerably. 'III nerfed the DotF significantly and further increased the research penalty, but it still allowed to both easily go on war and prevent accumulation of either badboy and war exhaustion.
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 Europa Universalis (Video Game) / int_7a7d698d
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Challenge Run
 Europa Universalis (Video Game) / int_7a7d698d
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Which country you pick, which changes certain aspects such as what government you start with, and what vassals and releasable states. This can change your luck much more than the normal variant, and allows certain Challenge Runs, like trying to restore the Byzantine Empire to how the Roman Empire was at its height.
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 Europa Universalis (Video Game) / int_7aeb0635
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Arms Dealer
 Europa Universalis (Video Game) / int_7aeb0635
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Arms Dealer: This is effectively what you become if you support rebels in another country in IV: You pay a clump sum of money which is calculated based on the potential size of the uprising, meaning that you're essentially paying to arm the rebels that are already brewing in the country.
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 Europa Universalis (Video Game) / int_7c48b272
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Summon Bigger Fish
 Europa Universalis (Video Game) / int_7c48b272
comment
Even as a large and (relatively) prosperous country, you start out with only a fraction of the world revealed, limited access to trade and your main income being taxing poorly developed provinces. Infrastructure is almost non-existing, you have close to no monetary reserves and chances are, your ruler is just a guy - not terrible, but also nothing special. The first 100 or so years of gameplay are both the most crucial ones and the toughest, because things can't be cheesed up with colonial ventures, global trade or Summon Bigger Fish - those things aren't there yet and you need to wait for them to develop. Even if you cheat your situation, the world itself is still an early 15th century backwater, so you can't exactly reap any benefits, as there are virtually none built up yet. And if you happen to be an OPMnote One-Province Minor, things only add up further, since you have no manpower, no space to grow and obviously losing a single war means being booted out. Specifically in II, before you can promote governors in your provinces, just managing your budget is a feat by itself. The technology for governors is dated at 1530 and you are unlikely to reach it earlier (or even by that date). On top of that, unless you build tax collectors, you can forget about, well, collecting most of census tax, aka your main source of income in early game. If you aren't in debt or with double-digit inflation by 1500, you've either lucked out with events or used exploits. Enforced with colonisation in II. Early on, it is done under double penalty: "rookie mistakes" for first 20 attempts (starting at -20% and only going down with each attempt made, regardless if successful) and date-based for first 200 years (starting at -25% in 1419 and going down by 1% per 8 years). And that without mentioning the regular penalties that come from tropical climate, aggressive natives or an incompetent ruler. This turns early colonisation into Luck-Based Mission, especially considering how limited colonists are and how prohibitively expensive it is to gamble with your pre-governors budget.
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 Europa Universalis (Video Game) / int_7d561d58
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Too Awesome to Use
 Europa Universalis (Video Game) / int_7d561d58
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Too Awesome to Use: The Golden Age mechanic from the Mandate of Heaven DLC for IV can end up becoming this since it only lasts for a limited time and only works once per game. Downplayed in that the duration is fixed at exactly 50 years, so if you have that amount of time left on your campaign you can safely activate it without regrets. Same happens if in specific Age your country receives an additional bonus, meaning it's now or never.
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 Europa Universalis (Video Game) / int_7deb3fb1
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Crutch Character
 Europa Universalis (Video Game) / int_7deb3fb1
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Crutch Character: Timur for the Timurids. He's a massively capable ruler and general...who is about to die of old age. The Timurids as a whole, especially in AI hands. They're quite possibly the strongest military power in the world in 1399 besides Ming, but they tend to melt down fairly quickly once Timur dies (as happened historically), and aren't really equipped to face down the sheer number of enemies they have on their borders and the rebels that pop up whenever their leader dies. A human can avert this fairly easily and turn the Timurids into a real powerhouse however. The trick is to make peace with everyone except the Indian empires and take the provinces necessary to form the Mughal Empire. This will remove all the penalties associated with hordes and leave the player with an extremely strong Military and Economy, although they won't tech as fast as the Western nations.
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 Europa Universalis (Video Game) / int_7fbb2a3
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Nice Job Breaking It, Hero!
 Europa Universalis (Video Game) / int_7fbb2a3
comment
Generally speaking, trying to gain maximum profits out of particular centre of trade falls under this trope. You are better off simply getting a basic monopoly (in II and III) or dominant control stake (in IV) than trying to wipe out any sort of competition, which will eat away resources and agents for marginally bigger income. And if you keep a CoT monopolised for too long in II and III, it will start to shrink or might even outright disappear, since you just made it unprofitable for everyone to trade in that region.
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Vestigial Empire
 Europa Universalis (Video Game) / int_81c72ad5
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Vestigial Empire: The Byzantine Empire is the classic example in the games where it shows up. Trying to restore it to its former glory is a popular pastime for skilled and ambitious players. Another challenge is trying to keep the hopelessly declining Timurid Empire and Golden Horde from disintegrating; in particular, a Timurid Empire that morphs into the Mughal Empire with most of its territory intact is truly a force to be reckoned with. Depending on how late you start the game, the Spanish and Ottomans also apply. If the Holy Roman Empire is united by the AI, it tends to become this within a few decades.
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 Europa Universalis (Video Game) / int_83445b04
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Pun
 Europa Universalis (Video Game) / int_83445b04
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Pun: For Hindu nations, there's an event called "Guru Meditation," which refers to the Amiga version of the Blue Screen of Death, and is about a Guru causing problems for society by spending all his time in meditation. The tooltip even includes "Press left mouse button to continue," another reference.
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 Europa Universalis (Video Game) / int_83f43ca9
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Dystopia Is Hard
 Europa Universalis (Video Game) / int_83f43ca9
comment
Dystopia Is Hard: Surprisingly averted in II. Going full narrow-minded, with harshest serfdom possible and actively using religion to back-up your goals, be them on domestic matters or against your enemies, is the easiest and most efficient way to go for global conquest and heavy colonisation. Add to that going fully decentralised state, where the ruler is a figurehead and every province does what it feels like doing... and it's even easier to conquer and maintain global domination. Your own population at large is too stupid, too beaten-down and too indoctrinated to know better, while nobody can oppose a country that can churn out dirty cheap infantry in droves. Stability and war exhaustion are both non-issues, despite normally killing dead any conquering force, while the sheer number of troops possible to command means anyone stupid enough to declare war to oppose your evil empire is just making it easier for your own conquest, as technically, it was them attacking you, so everyone is content with defending their horrible homeland against would-be invaders.
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Exactly What It Says on the Tin
 Europa Universalis (Video Game) / int_8409a385
comment
There's a mod for EU III called the Whole World Mod, which makes the entire world explorable.
 Europa Universalis (Video Game) / int_8409a385
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type
Super Mode
 Europa Universalis (Video Game) / int_844b6779
comment
Super Mode: With the Mandate of Heaven DLC for IV, you can activate a Golden Age if you fulfill at least three Age Objectives at the same time, providing you with a global reduction to monarch power costs, increased army and navy morale, and other bonuses. A Golden Age lasts for 50 years and each country can only activate it once per game. It even comes with a Power Makeover of sorts by turning your entire interface from blue to gold for the duration.
 Europa Universalis (Video Game) / int_844b6779
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 Europa Universalis (Video Game) / int_85557b38
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Reality Is Unrealistic
 Europa Universalis (Video Game) / int_85557b38
comment
Reality Is Unrealistic: Some real historical situations will almost never happen in-game. For example, usually the first step for a European power colonizing North America would be to conquer and annex the native tribes (such as Creek), while in real life they survived well into the 18th century. The unification of larger nation-states is something the AI & game mechanics prevent from happening historically. Russia and Spain, particularly, will almost never form at the appropriate time. Sometimes the effect is reversed - Great Britain tends to form centuries early, primarily because England already has most of the conditions to form it, and all it needs is to take over two provinces in Scotland and hold them until they become cores. Divine Wind has made it so Britain at least forms close to when it is supposed to because it gets a mission to conquer Scotland at around that time. Brandenburg-Prussia has a tendency to never form unless a human plays Brandenburg (the Duchy of Prussia forms often since all that needs to happen is for the Teutonic Order to survive until the Reformation, but Brandenburg often fails its missions to conquer the Prussian lands or doesn't become Protestant, which is required to form the Kingdom of Prussia). It is at any rate virtually impossible for the Kingdom of Prussia to form historically (ie Brandenburg inheriting Prussia through a personal union). Most such events are technically possible, just highly unlikely during normal gameplay and often not very good strategy.
 Europa Universalis (Video Game) / int_85557b38
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 Europa Universalis (Video Game) / int_86b21114
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Badass Boast
 Europa Universalis (Video Game) / int_86b21114
comment
Badass Boast: Many events have their choices worded as what the ruler would have likely said as they occur. That leads to a few quite badass, if sometimes misguided, boasts. For example, if high instability causes insubordination in one's army, the ruler can declare "Fine, I'll lead the army myself!" (while army tradition is being lost), or if you manage to draw the country back from the abyss of religious turmoil, proudly proclaim "ONE FAITH!" (as the country gains stability and loses revolt risk).
 Europa Universalis (Video Game) / int_86b21114
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 Europa Universalis (Video Game) / int_875615dd
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Truth in Television
 Europa Universalis (Video Game) / int_875615dd
comment
Diplomatic reputation in IV represent how earnest and competent your diplomats are. This in turn translates into increased chances of AI joining your cause, be it call to arms, forming an alliance or becoming your vassal (and being integrated a lot faster and cheaper). High enough, diplomatic reputation might make a nation immune to disloyality of subjects and makes staging uprisings and rebellions against senior impossible. Unsuprisingly, Austria excels at this, as not only does it have a ton of diplomatic national ideas which can be combined with Diplomatic and Influence ideas, but it starts out as Emperor of the HRE and is very easily able to stay that way. You can end up with a personal union over Bohemia and Hungary in the first 30 years of the game, and later have the same with Castile and Poland while also reforming and unifying the HRE to become the superpower of Europe without even conquering any of your neighbours.
 Europa Universalis (Video Game) / int_875615dd
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 Europa Universalis (Video Game) / int_87bb6874
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Villain with Good Publicity
 Europa Universalis (Video Game) / int_87bb6874
comment
Villain with Good Publicity: Your nation can be a bunch of genocidal maniacs, but with the espionage and diplomacy idea groups, your state propaganda can dilute the truth of your atrocities (lower aggressive expansion gain) and your diplomats can assure everyone of your good intention (faster AE decay), allowing you to still be a trusted voice on the international stage.
 Europa Universalis (Video Game) / int_87bb6874
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 Europa Universalis (Video Game) / int_87ce64a0
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Old Save Bonus
 Europa Universalis (Video Game) / int_87ce64a0
comment
Old Save Bonus: You can transfer games from Crusader Kings into Europa Universalis III; these saves can further be transferred into Victoria: An Empire Under The Sun and then into Hearts of Iron 2, for a total of some 900 years of gaming. Crusader Kings II and Europa Universalis IV have a similar linkage with its official converter from Crusader Kings II, keeping the exact countries, rulers, heirs, and even claims (and, if reformed, pagan religions), and it will do its best to try to pair converted nations with appropriate national ideas if they're the same as or close enough to a normal Europa Universalis IV nation. With the earliest start date in 769, that's over 1,000 years total gameplay just between those two. Furthermore, there are a variety of Easter Eggs within the converter, such as if the Norse holy order, the Jomsvikings are independent, the Roman Empire was restored, or Karlings still exist and control an independent kingdom, they all get unique national ideas. If Sunset Invasion was enabled, the Americas go from easy conquests to formidable powers able to maintain technological parity with the Europeans. Finally, kings who attained immortality in the Crusader Kings remain immortal; with immortality costing a whopping 800 points in the Nation Designer, and no historical nations having immortal leaders, it's generally the only non-mod way to reasonably get the trait. An imported CK2 game is also the only way to have Israel in an EU4 game (it's infinitesimally unlikely to happen without player intervention, but it's possible to restore the Kingdom of Israel as a Jewish ruler in CK2).
 Europa Universalis (Video Game) / int_87ce64a0
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 Europa Universalis (Video Game) / int_8a0cfe56
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Merchant Prince
 Europa Universalis (Video Game) / int_8a0cfe56
comment
Merchant Prince: Merchant Republics are ruled by this sort of character.
 Europa Universalis (Video Game) / int_8a0cfe56
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 Europa Universalis (Video Game) / int_8d6c8737
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Insurmountable Waist-Height Fence
 Europa Universalis (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: more like Insurmountable Waist Height Mountains - certain areas of the map are unexplorable. This is less egregious in EU3 but there is still permanent terra incognita. The Heir to the Throne expansion removes this in favour of "wasteland", which is basically the same thing but visible. Note that most of the American West is "wasteland". Which for the purposes of the game it is - it wasn't explored nor settled (by Europeans, anyway) until after the end. There's a mod for EU III called the Whole World Mod, which makes the entire world explorable.
 Europa Universalis (Video Game) / int_8d6c8737
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 Europa Universalis (Video Game) / int_8f1450ba
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Pint-Sized Powerhouse
 Europa Universalis (Video Game) / int_8f1450ba
comment
Pintsized Powerhouse: Ever since Common Sense added province development to the game, OPMs became a downplayed case. Since they only have a single province to invest into, this leads to very highly developed spots, as AI has literally nothing else to do with mana. Due to the way how MEIOU mod overhauls game mechanics, it's entirely possible to play as a Land of One City and be a dominant power of the continent, due to said city being worth more than certain (pretty large) countries. This is especially pronounced in Northern Italy and the members of the Hansa, with various city states having wealth comparable to, say, Provence or Castille. And they don't fold down in war as easily as OPMs in regular game. The mod generally allows to play tall, without having to conquer a single province through the entire game to enjoy various mechanics and still actively shape global history.
 Europa Universalis (Video Game) / int_8f1450ba
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 Europa Universalis (Video Game) / int_8f166a4b
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Chokepoint Geography
 Europa Universalis (Video Game) / int_8f166a4b
comment
Chokepoint Geography: When appropriate. Terrain and the layout of provinces tends to channel armies into certain paths. The best example is the Alps, which a north Italian nation can take and build forts in its few passable mountainous provinces. The defenders advantage will be massive, as will the attrition for anyone trying to siege it. While not blessed with the island of Great Britain, a unified Italy still has a very easy time defending its peninsular holdings as long as they own all the passes. Another is the borders of the Indian subcontinent, where 13 forts can completely block access to the entire rest of the world. Since any empire stretching from Afghanistan to Burma will already be quite strong, any country with those 13 forts will become nearly invincible. Korea is a lesser example, with two mountain provinces separating its peninsula from the Ming to the west and Manchu tribes northeast. Since a unified Korea is only a tertiary power at best (without extensive development or colonization) these provinces are often used offensively, baiting the nearby tribes to take penalties for attacking into mountain terrain and losing their shock bonus from flatland. This allows Korea to more easily expand to the north through its more militarily powerful northern neighbors. Albania's chief defense against the Ottomans, besides Memetic Badass Skanderbeg ("Skander Beg For Mercy") with his 6/5/6 ruler stats and 5/5/5/0 general stats, is its treacherous mountains. A competent player can combine the two to forever bury Sultan Mehmed's dreams of European conquest.
 Europa Universalis (Video Game) / int_8f166a4b
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 Europa Universalis (Video Game) / int_934c7e38
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Paper Tiger
 Europa Universalis (Video Game) / int_934c7e38
comment
Mughals and Ming control respectively most of the Indian subcontinent and historical China. In II and III, this was more a problem than useful, since tech development was tied with the size of the country - the more provinces one has, the more expensive the tech. Since both countries had very bad tech group attached to them, they were quickly falling behind and turning into Paper Tigers.
 Europa Universalis (Video Game) / int_934c7e38
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 Europa Universalis (Video Game) / int_940a5958
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Artificial Stupidity
 Europa Universalis (Video Game) / int_940a5958
comment
Artificial Stupidity: Generally averted, but the AI has its moments. For example, the AI tends to declare war with the Dishonorable Scum (If the player's Bad Boy score is too high) even when he's a one province country and the player controls half of Europe. Although this can be seen as desperation to stop your country's inexorable advance. Countries that have burst their badboy/infamy limit have generally taken over a hell of a lot of land very quickly. It works too; even if a few countries fall a nation fighting the whole of Europe and a few nations outside it will find it will be overwhelmed eventually; the most said country can hope for is to knock out a few rivals quickly and then grimly hold the line. The AI can't deal with naval attrition, and no one's been able to solve the problem. The workaround? They don't get any! This has led to a tendency for the Baltic to become a kind of Weirdness Magnet, with the Ottomans, Castile, various Italian and Low Countries minors, and whoever else feels like it grabbing bits and pieces of the Baltic coast and Scandinavia. Not having attrition doesn't prevent them from screwing themselves on the sea, however. The AI occasionally sends out small fleets of just a few ships, even when they know the player's fleet is in the area. Sometimes this will happen so many times they'll have completely fed their fleet to yours piece by piece when they would have flattened you if all attacked at once. Since 1.31 in 'IV', AI nations release vassals when they are above their governing capacity. This tends to cause absurd situations when a country is at its cap, as it will keep annexing its neighbors, then release them due to a lack of governing capacity, wasting both time and mana over and over again in the process. Castile and Muscovy are particularly bad at this due to their tendency to respectively release Aragon and Novgorod as vassals, the former wasting the main advantage from forming Spain and the latter creating an extremely disloyal and powerful subject. In 1.35 and possibly earlier in IV, you can offer to release your territories as independent countries instead of ceding lands to the enemy to get out of a losing war. The AI will accept it, even if the released countries are historically friendly to you (even if they're not, they're likely to be afraid of you) and will eventually agree to be diplomatically annexed again. This allows you to expand wildly and simply temporarily release a few small territories in the ensuing coalition war to keep most of your gains.
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 Europa Universalis (Video Game) / int_9492d6a5
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Evil Is Easy
 Europa Universalis (Video Game) / int_9492d6a5
comment
Evil Is Easy: Harsh, brutal options are not only the easiest way of playing the game, many of them are openly encouraged. And some are the only options to be taken in the first place. Do you want to give up the territory you've just conquered and/or make it unproductive for next 30 years... or do you want to simply send your troops to subdue locals with brute force? Do you want to get easy money from plundering natives or do you plan on spending precious monarch points on peace talks with insignificant tribes present only in the event? Forcefully converting any foreign cultures and religions into your own for quick rise of productivity and tax revenue, or spending decades or even centuries before you can add them to the group of "accepted" cultures within your country, with extra costs at that? The list can go on for quite a while, but unless you are a nationalistic, war-monging empire, the game not only gets hard and unrewarding, it's simply boring due to lackluster non-aggressive options.
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 Europa Universalis (Video Game) / int_967ae225
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Vikings In America
 Europa Universalis (Video Game) / int_967ae225
comment
Vikings In America: One of the random map options includes Vinland as a Nordic country in North America.
 Europa Universalis (Video Game) / int_967ae225
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 Europa Universalis (Video Game) / int_9918518b
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Press X to Die
 Europa Universalis (Video Game) / int_9918518b
comment
Press X to Die: The game, being based on history, has a number of events where one country can chose to merge with another (eg. Lithuania merging with Poland to form the Polish-Lithuanian Commonwealth). If the player happens to be controlling the country in question, choosing to merge is an instant game-over.
 Europa Universalis (Video Game) / int_9918518b
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 Europa Universalis (Video Game) / int_99fe88e1
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Event Flag
 Europa Universalis (Video Game) / int_99fe88e1
comment
Event Flag: There are a wide variety of events in the game; some are random, most have some kind of trigger. In the earlier games, some were "Historical" and would trigger for certain countries in order to recreate certain historical events, such as the Habsburg inheritance of Hungary. These were removed in EU III (though restored in some of the Game Mods, with more complex trigger conditions to ensure that historical events only happen when the conditions are appropriate); whether that is a good thing or not is a matter for debate. IV tries to balance the pros and cons of this system by introducing special historical event chains for certain nations. For example, every nation can descend into civil war if a king dies without an heir, but if the same happens in England at a certain time frame, the game will trigger a War Of The Roses event chain. Similarly, if Russia did not westernize after a certain date but is ruled by a competent king, an event chain might trigger that simulates the modernization reforms enacted by Peter the Great. A low stability level generally enables bad things to happen, but in a certain time period in Russia, it can trigger the Time of Troubles event chain. And so on.
 Europa Universalis (Video Game) / int_99fe88e1
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 Europa Universalis (Video Game) / int_a371a459
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Fighting for a Homeland
 Europa Universalis (Video Game) / int_a371a459
comment
Fighting for a Homeland: Separatist rebels, which seek to join an existing nation with their culture as its primary culture if one exists, and (re)establish one if no nation with their culture as primary exists.
 Europa Universalis (Video Game) / int_a371a459
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 Europa Universalis (Video Game) / int_a37e27db
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Back from the Brink
 Europa Universalis (Video Game) / int_a37e27db
comment
Back from the Brink: Playing as Byzantium. The first mission's description says "The Empire is but a shadow of itself after repeated blows from the the Turk... we must recover the Greek lands."
 Europa Universalis (Video Game) / int_a37e27db
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 Europa Universalis (Video Game) / int_a456a8a9
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Randomly Generated Levels
 Europa Universalis (Video Game) / int_a456a8a9
comment
Randomly Generated Levels: Conquest of Paradise allows this for the American continents, in an effort to recreate the spirit of adventure of the time period, and counter the fact that players already know where the New World is while the characters do not. It's optional.
 Europa Universalis (Video Game) / int_a456a8a9
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 Europa Universalis (Video Game) / int_a53be897
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The Cavalier Years
 Europa Universalis (Video Game) / int_a53be897
comment
The Cavalier Years: One of the eras covered by the games; in IV, the Age of Absolutism roughly corresponds to this era.
 Europa Universalis (Video Game) / int_a53be897
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 Europa Universalis (Video Game) / int_a86069f
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Alternate History
 Europa Universalis (Video Game) / int_a86069f
comment
Importing a saved game from Crusader Kings II adds another layer of Alternate History, as you play on a map that's been changing since 1066 or as early as 769. Sadly, it only affects Europe, the Middle East and India as Crusader Kings does not have a truly global map. Though a save where the Sunset Invasion DLC was present does DRASTICALLY change the North American Continent by effectively giving the Aztecs a more powerful unique variant of Western Tech group and allowing nearby natives to Westernize long before Europeans come across the sea, possibly even resulting in a new Sunset Invasion as the natives invade Europe again instead of the other way around.
 Europa Universalis (Video Game) / int_a86069f
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 Europa Universalis (Video Game) / int_a969c74a
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Final Solution
 Europa Universalis (Video Game) / int_a969c74a
comment
Final Solution: The "Attack Natives" option, for when you have an army over a province that's uncolonized or in the process of being colonized, is an unambiguous example. When you press it an army of natives appears, either correspondent to the native population and attacks your army. After it's defeated the province loses that amount of people from it's native population. Through this method it's possible to render provinces with thousands of native inhabitants entirely deserted. Once the native population of the province reaches 0, getting it colonized gets much easier. It is worth noting this action is also heavily discouraged, especially in II and III, where native population is added to province pop once the colony turns into a town. In some cases, this can provide a new town with a whooping population of 26 thousands - something that would be otherwise simply impossible to achieve within the timeframe of the game. IV eventually added a bonus to trade value scaled with native population when colony turns into a province, but in initial release, it wasn't present and extreme measures were the only sensible way of colonising at all, as there was simply no benefit for keeping natives around.
 Europa Universalis (Video Game) / int_a969c74a
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 Europa Universalis (Video Game) / int_acf4e51b
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Cheat Code
 Europa Universalis (Video Game) / int_acf4e51b
comment
There's a console command that lets you enter "Spectator Mode", which lets you do just that. The AI controls every country and reveals the whole map, leaving the player to sit back and watch "history" unfold.
 Europa Universalis (Video Game) / int_acf4e51b
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 Europa Universalis (Video Game) / int_ad4a45be
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Final Boss
 Europa Universalis (Video Game) / int_ad4a45be
comment
Final Boss: As noted above, especially powerful AI nations (France in particular) often end up taking this role. If you are focusing on Europe, watch out for the Ottomans, Poland-Lithuania, Russia (with their infinite manpower), and Austria (who, true to form, marry anything with a pulse and inherit later). If you are colonising, or playing as a non-Western nation, beware of Castile, Portugal and England (if they weren't eaten by the Wars of the Roses or the French). Always beware of France. If you're playing Europa Universalis IV and are importing a Save from a Crusader Kings II game with the Sunset Invasion DLC enabled, the Aztecs and Inca are going to be some of your hardest foes due to their equal tech group, their ideas which tend to lead to the Natives invading Europe first, quite often an outright *lead* in technology, and huge swathes of territory they already have and plenty more they can just gobble up without much opposition. You can forget about trying to conquer them with a few hundred men.
 Europa Universalis (Video Game) / int_ad4a45be
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 Europa Universalis (Video Game) / int_afc52a86
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Ninja Pirate Zombie Robot
 Europa Universalis (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: Some of the less plausible alt-history paths in IV's mission trees are based in this. The Mongols were cool. The Crusaders were cool. So why not have STEPPE HORDE CRUSADING ORDERS (the result of one branch of the Teutonic Knight's tree)? Or PROTESTANT THEOCRATIC PLUTOCRATIC VIKING PIRATES (an option for the Baltic city-state of Riga with its 'Salvific Plutocracy' government).
 Europa Universalis (Video Game) / int_afc52a86
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 Europa Universalis (Video Game) / int_afd112fe
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Hired Guns
 Europa Universalis (Video Game) / int_afd112fe
comment
Hired Guns: Mercenaries. They deploy faster but are much more expensive to rise and/or supply.
 Europa Universalis (Video Game) / int_afd112fe
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1.0
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 Europa Universalis (Video Game) / int_b0cd3349
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Fridge Brilliance
 Europa Universalis (Video Game) / int_b0cd3349
comment
The same thing goes for regular generals. Admirals, however, choose to go down with their ships.
 Europa Universalis (Video Game) / int_b0cd3349
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 Europa Universalis (Video Game) / int_b22ec591
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420, Blaze It
 Europa Universalis (Video Game) / int_b22ec591
comment
420, Blaze It: In a downplayed example, the province with the internal code number 420 is called Ganja by some cultures. It's most likely no coincidence that a province that can share its name with a nickname for marijuana also happens to have this internal number.
 Europa Universalis (Video Game) / int_b22ec591
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Europa Universalis (Video Game) / int_b22ec591
 Europa Universalis (Video Game) / int_b24ce4b2
type
Rearrange the Song
 Europa Universalis (Video Game) / int_b24ce4b2
comment
Rearrange the Song: Several tracks in IV are redone versions of tracks from III. For example, 'The Stage is Set' is the Main Theme of III redone, 'The Stonemasons' is 'Para Bellum', and 'Discovery' is 'Swashbuckling Privateers'.
 Europa Universalis (Video Game) / int_b24ce4b2
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Europa Universalis (Video Game) / int_b24ce4b2
 Europa Universalis (Video Game) / int_b42b7e7b
type
Moral Myopia
 Europa Universalis (Video Game) / int_b42b7e7b
comment
Moral Myopia: In III, there is no stability hit for declaring war on a heathen nation outside one's religious group without a casus belli. Countries can also take a National Decision that extends this to heretic nations within the same group as well. After a patch, this is replaced by a Holy War Casus Belli on heathens (either neighbors or just all heathens, depending on your national decisions and government), which expires in the midgame. In Europa Universalis IV the expiration date was eventually removed, then in an even later update it was reworked so that you either needed to choose the Religious Idea Group, or else be a Catholic nation attacking a heathen nation that has had a crusade called upon them by the Pope, in order to use the Holy War cb at all.
 Europa Universalis (Video Game) / int_b42b7e7b
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Europa Universalis (Video Game) / int_b42b7e7b
 Europa Universalis (Video Game) / int_b4fca546
type
Alternate History Wank
 Europa Universalis (Video Game) / int_b4fca546
comment
Alternate History Wank: Taking obscure one-province minors (such as Navarre, Trebizond or Xhosa) and turning them into major powers is literally a hobby for some experienced players.
 Europa Universalis (Video Game) / int_b4fca546
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1.0
 Europa Universalis (Video Game) / int_b4fca546
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 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_b4fca546
 Europa Universalis (Video Game) / int_b53077b3
type
Take That!
 Europa Universalis (Video Game) / int_b53077b3
comment
Take That!: The description for transport ships reads "Everyone knows that soldiers cannot turn into boats". A bug in EUIV can cause soldiers to actually turn into boats.
 Europa Universalis (Video Game) / int_b53077b3
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1.0
 Europa Universalis (Video Game) / int_b53077b3
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 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_b53077b3
 Europa Universalis (Video Game) / int_b5b4b077
type
The Ace
 Europa Universalis (Video Game) / int_b5b4b077
comment
The Ace: If a ruler is born with a 6/6/6 score it means he's the best at all three of the game's ruling skills: administration, diplomacy and warfare. The ruler who comes closest to that at the game start is Skanderbeg of Albania, with a 6/5/6 score. A small handful of historical rules (Louis XIV, Peter the Great etc) at later dates also get stats of this magnitude.
 Europa Universalis (Video Game) / int_b5b4b077
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Europa Universalis (Video Game) / int_b5b4b077
 Europa Universalis (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Europa Universalis (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Cultures are generally based on proximity/historical parameters rather than strictly linguistic. This may result in several discrepancies in the use of terminology. For example: "Albanian" is a "South Slavic" culture despite being linguistically independent within the Indo-European family. The "Altaic"note while the existence of an Altaic linguistic family is generally discredited, the term is still accepted for cultural reasons and to denote a linguistic area (that is, unrelated languages that end up influencing each other because of proximity) group includes Mongolic and Turkic languages spoken in Central Asia, but excludes Turkic languages spoken in the former Golden Horde (they're "Tatar" instead), Turkish (that is "Levantine") and Azerbaijani (that is "Iranian"). Armenians and Ethiopians follow the "Coptic" Christian religion rather than "Orthodox", on the basis that they're much closer to the former than the latter. While Armenians, Ethiopians and Copts are part of the same church, Copts are an ethnic group limited to Egypt, thus making it a mistake to use "Coptic" to indicate the other two Churches as well. There are cases where cultures are differentiated, or named, following criteria that are incorrect for the historical period in question: The game correctly uses "Ruthenian" instead of "Ukrainian"note the term Ukrainian appeared in the 18th century, and Ukrainian people didn't fully adopt the name for themselves until early 20th century, but it incorrectly distinguishes Byelorussian from Ruthenian. Back then, "Ruthenian" actually indicated both people that today are Belarusians and Ukrainians. "Azerbaijani" indicates both people in Iranian Azerbaijan and Caucasian Azerbaijan. Historically, "Azerbaijan" only indicated the land in Iran. Even if there was, in Northwestern Iran and the Caucasus, a contiguous ethnicity of Turkicized Iranics who followed Shia Islam, there just wasn't a collective term for them (except the generic "Turk"). "Azerbaijan" applied to the current Caucasian territory and its people is a recent developing of the early 20th century. There's a "Pueblo" native American culture, which makes no sense since the game begins before the discovery of the New World, so no Native American people could reasonably have had a Spanish name ("Pueblo" means "People" in Spanish). On a similar fashion, the peoples of the Philippines belong to a single "Filipino" culture. Again, it's a name of Spanish origin that was first applied to the islands in the 1500s. There are many cases of culture individually unrepresented: some have their territory attributed to historically "more important" culture, others are merged into "catch-all" cultures: All of Switzerland is of the "Swiss" culture within the "Germanic" group, even French speaking and Italian speaking territories. Transylvania belongs to the abstract "Transylvanian" culture, rather than having its provinces distinguished between Romanian and Hungarian. There's a single large "Dagestani" culture, which is not really inaccurate (the term is also a synonym of Northeast Caucasian language), but it's quite a simplification, since Northeast Caucasian peoples don't consider themselves a single ethnicity, and their languages are rather different to each other, even if related.
 Europa Universalis (Video Game) / int_b6e1d40b
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Europa Universalis (Video Game) / int_b6e1d40b
 Europa Universalis (Video Game) / int_b798d379
type
One Stat to Rule Them All
 Europa Universalis (Video Game) / int_b798d379
comment
One Stat to Rule Them All: Centralisation in EU2 and 3. Everything else is either situational, depend on the size of your country, tech group and what not. But you want to have your centralisation slider as much toward "Centralised" as only possible at any given moment. In EU4, Prestige and Legitimacy improve the morale of your armies and give other bonuses. Having low Legitmacy and low or even negative Prestige will make it very difficult to win wars without significant numerical superiority. Absolutism is IV's version of Centralization. Its a bonus to everything your empire does with no downsides, and as soon as the mechanic is enabled the only viable strategy is "rush to Max Absolutism Unless you plan to use them as Frontline Generals, your rulers' main stat is administration. It interacts with a wide range of game mechanics, including taxes, production, colonisation and general efficiency of the government. Every single point of it counts. For combat generals, having a bonus to Fire damage boosts gunmen and cannons, becoming the only important stat for winning battles because of how strong they are. However, for winning wars the far and away best General stat is Siege, which makes it much quicker to take forts. For non-general military leaders, it's movement. Explorers can spend longer periods at sea (and thus explore more or even shrug off effects of a storm), conquistadors become almost entirely immune to attrition, and admirals have easier time positioning their ships or escaping pursuit, on top of giving them an edge during naval battles.
 Europa Universalis (Video Game) / int_b798d379
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Europa Universalis (Video Game) / int_b798d379
 Europa Universalis (Video Game) / int_b99c6367
type
The World Is Always Doomed
 Europa Universalis (Video Game) / int_b99c6367
comment
The World Is Always Doomed: For the Nahuatl religion in El Dorado, the world is always on the brink of destruction and needs to be saved by Human Sacrifice. The point of reforming the religion is to get rid of the gods' constant thirst for human lives (and the incessant warfare it leads to).
 Europa Universalis (Video Game) / int_b99c6367
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Europa Universalis (Video Game) / int_b99c6367
 Europa Universalis (Video Game) / int_b9f472b
type
Storming the Castle
 Europa Universalis (Video Game) / int_b9f472b
comment
Storming the Castle: Generally not a wise thing to do. Unless there is a breach in the walls, you have a technological advantage and a decent commander and massive numerical advantage (which means you can't stay for long in the province, or attrition is going to maim your army), the far more sensible scenario is to simply besiege the fort for few months until it surrenders. In II you can't even start storming until reaching proper (albeit low-level) technology. And from fort level 3 onward, assaults, even with a breach in walls, are pretty much suicidal due to the garrison size. The scale ends at level 6.
 Europa Universalis (Video Game) / int_b9f472b
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Europa Universalis (Video Game) / int_b9f472b
 Europa Universalis (Video Game) / int_bcb452a9
type
Weirdness Magnet
 Europa Universalis (Video Game) / int_bcb452a9
comment
The AI can't deal with naval attrition, and no one's been able to solve the problem. The workaround? They don't get any! This has led to a tendency for the Baltic to become a kind of Weirdness Magnet, with the Ottomans, Castile, various Italian and Low Countries minors, and whoever else feels like it grabbing bits and pieces of the Baltic coast and Scandinavia. Not having attrition doesn't prevent them from screwing themselves on the sea, however. The AI occasionally sends out small fleets of just a few ships, even when they know the player's fleet is in the area. Sometimes this will happen so many times they'll have completely fed their fleet to yours piece by piece when they would have flattened you if all attacked at once.
 Europa Universalis (Video Game) / int_bcb452a9
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Europa Universalis (Video Game) / int_bcb452a9
 Europa Universalis (Video Game) / int_bddb820f
type
Must Have Caffeine
 Europa Universalis (Video Game) / int_bddb820f
comment
Must Have Caffeine: controlling 20% of the world's output of Coffee gives you the benefit "Trading in Coffee", which greatly speeds up how quickly new Institutions (the Renaissance, Colonialism, Printing Press, etc…) spread throughout your land. Coffeehouse philosophers and all that. Islamic nations even have events where they may need to crack down on these 'coffeehouse dissidents', significantly increasing unrest in that province.
 Europa Universalis (Video Game) / int_bddb820f
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Europa Universalis (Video Game) / int_bddb820f
 Europa Universalis (Video Game) / int_be009bbc
type
Alliterative Name
 Europa Universalis (Video Game) / int_be009bbc
comment
Alliterative Name: For some reason, Genoa's mission tree in EU4 tends to be named this way.
 Europa Universalis (Video Game) / int_be009bbc
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1.0
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Europa Universalis (Video Game) / int_be009bbc
 Europa Universalis (Video Game) / int_c0ccf45c
type
Metagame
 Europa Universalis (Video Game) / int_c0ccf45c
comment
Metagame: Any given human player is aware that (a) Americas exists, (b) Africa can be circumnavigated to reach India and (c) South East Asia along with Far East are full of rare, expensive trade goods. This leads to situation where certain strategies, especially for trade-reliant counties, fully depend on the fact the player knows even most basic world geography, such as gearing for full control of the Cape of Africa or sending ships in the exact area to find specific locations. Paradox became well-aware of this issue and introduced colonial range as a counter-balance in III. All this caused was people conquering bits of Moroccan shore and Iceland ASAP to get a core there and start exploring with even better range than Spaniards. Ultimately IV introduced new exploration mechanics, where explorers first have to chart entire sea zone in their range and then start exploring the shoreline, both as missions that can't be cancelled until finished, simply to give AI any sort of chance against human player in exploration.
 Europa Universalis (Video Game) / int_c0ccf45c
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Europa Universalis (Video Game) / int_c0ccf45c
 Europa Universalis (Video Game) / int_c145f69b
type
Subverted Trope
 Europa Universalis (Video Game) / int_c145f69b
comment
The ruler in IV can enact a scorched-earth policy to hinder the supplies of enemy armies and increase their attrition. The action puts a dent in the involved province(s)' economy. For twelve months.
 Europa Universalis (Video Game) / int_c145f69b
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Europa Universalis (Video Game) / int_c145f69b
 Europa Universalis (Video Game) / int_c57b21f9
type
Global Currency
 Europa Universalis (Video Game) / int_c57b21f9
comment
Global Currency: The generalised in-game "ducats".
 Europa Universalis (Video Game) / int_c57b21f9
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1.0
 Europa Universalis (Video Game) / int_c57b21f9
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Europa Universalis (Video Game) / int_c57b21f9
 Europa Universalis (Video Game) / int_c64a7400
type
Cheese-Eating Surrender Monkeys
 Europa Universalis (Video Game) / int_c64a7400
comment
Cheese-Eating Surrender Monkeys: Up until the Heir to the Throne expansion, EU III was a serious candidate for the most triumphant aversion of this trope. France was dubbed by gamers as the "Big Blue Blob" for its tendency to conquer most of Europe. In the words of one poster: "France is the Final Boss of EU III." Played With in Heir to the Throne. A severely weakened France gets frequently eaten by Burgundy or by its minor vassals. However, since the Burgundians are French as well, and the Final Boss tends to end up either France or Burgundy (and sometimes Burgundy changes into France after taking all the French provinces)... Divine Wind seems to try for more of a middle ground. As of the release of EU IV, the Big Blue Blob is back with a vengeance. Due to the variable nature of the game, they can still get beaten up on occasionally, but they're one of the games' most consistently powerful nations. Their very early 20% morale bonus and compact country means the AI can't help but win most of its battles and wars and gradually keep growing. European players will always need to contend with the ever present threat of France, and it's often worth trying to keep them as an ally if you can't balkanize them very early.
 Europa Universalis (Video Game) / int_c64a7400
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 Europa Universalis (Video Game) / int_c75df49a
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Shout-Out
 Europa Universalis (Video Game) / int_c75df49a
comment
Shout-Out: Have their own page.
 Europa Universalis (Video Game) / int_c75df49a
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Europa Universalis (Video Game) / int_c75df49a
 Europa Universalis (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Europa Universalis (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: A Romanian mission in IV lets you impale the Ottoman sultan if you occupy the Ottoman capital.
 Europa Universalis (Video Game) / int_c93a6560
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1.0
 Europa Universalis (Video Game) / int_c93a6560
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Europa Universalis (Video Game) / int_c93a6560
 Europa Universalis (Video Game) / int_cb2d889
type
Won the War, Lost the Peace
 Europa Universalis (Video Game) / int_cb2d889
comment
Won the War, Lost the Peace: If you're not careful, you can fight a war to a victory only to find that your country has descended into a rebel-haunted death spiral, and the new annexations prove to be nothing more than another spawning ground.
 Europa Universalis (Video Game) / int_cb2d889
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Europa Universalis (Video Game) / int_cb2d889
 Europa Universalis (Video Game) / int_cb3adcb7
type
Kill It with Ice
 Europa Universalis (Video Game) / int_cb3adcb7
comment
Kill It with Ice: Attrition is higher during winter in frozen provinces, and this combined with a scorched-earth strategy can deeply decimate a superior enemy army. The Real Life campaigns in Russia can thus be simulated.
 Europa Universalis (Video Game) / int_cb3adcb7
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Europa Universalis (Video Game) / int_cb3adcb7
 Europa Universalis (Video Game) / int_ccc0d531
type
Settling the Frontier
 Europa Universalis (Video Game) / int_ccc0d531
comment
Settling the Frontier: The colonization gameplay mechanics. The game really stresses that colonies are always built with a lot of hit-and-miss effort and over a number of years and decades. Notably, even if your colony reaches enough of a population to be considered a new province of your country, it only becomes a fully integrated province after 20-50 years. In IV, colonies are relatively fast, but due to the limit in colonists, you can only colonize at all if you have the right ideas and the number of colonies you can be working on at any time is limited. note The limit is a soft one, but colonies in excess of the maximum number of Colonists a nation has incur monetary expenses which ramp up very quickly. Furthermore, if you're a European, African or Asian power, your colonies in the Americas and Australia are not you; they're a special form of vassal (colonial nations), and you'll make your money off their trade and their gold mines while you wait for them to inevitably declare independence from you note A colonial nation's desire to break free is affected by its size, along with the military strength of the colony. If the overlord is small and relatively weak compared to its colony, the colony will declare an independence war, to say nothing about a colony which is able to dominate its home colonial region, or multiple colonies banding together to declare independence together.. Finally, current colonial nations have trouble setting up their own colonies unless and until they become independent, at which point this trope arrives in full force.
 Europa Universalis (Video Game) / int_ccc0d531
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1.0
 Europa Universalis (Video Game) / int_ccc0d531
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Europa Universalis (Video Game) / int_ccc0d531
 Europa Universalis (Video Game) / int_cd8ca67a
type
DoubleSubverted
 Europa Universalis (Video Game) / int_cd8ca67a
comment
1.31.1, coming just a few days after, corrected some of the most major glitches and did some rebalancings... unfortunately, this hotfix itself introduced new glitches, including Ming spontaneously exploding, and especially a very dangerous glitch capable of wiping out savefiles outright by erasing every single nations in the game.
 Europa Universalis (Video Game) / int_cd8ca67a
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1.0
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Europa Universalis (Video Game) / int_cd8ca67a
 Europa Universalis (Video Game) / int_d24ed873
type
Developer's Foresight
 Europa Universalis (Video Game) / int_d24ed873
comment
Developer's Foresight: In EUIV, there is a chance that certain provinces will have names displayed that reflect the culture of the owners and not the culture of the locals. This is especially the case in countries where the culture of the rulers does not match that of the locals (for example, at the start of the game in the Ottomans (a Turkish country), Adrianople (a Greek-culture province), will have its name flashed as 'Edirne', which is the Turkish equivalent). Curiously, 'Avlonya', whose name would preferably be flashed as a name that translates as 'Vlore' is sometimes flashed with a name that translates as 'Albania'.
 Europa Universalis (Video Game) / int_d24ed873
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Europa Universalis (Video Game) / int_d24ed873
 Europa Universalis (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 Europa Universalis (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: Generally speaking, trying to gain maximum profits out of particular centre of trade falls under this trope. You are better off simply getting a basic monopoly (in II and III) or dominant control stake (in IV) than trying to wipe out any sort of competition, which will eat away resources and agents for marginally bigger income. And if you keep a CoT monopolised for too long in II and III, it will start to shrink or might even outright disappear, since you just made it unprofitable for everyone to trade in that region. In II and III, the Centres of Trade in Veneto, Liguria and to lesser extent Lubeck are this. They are rich, large and pretty much everyone that knows where Europe lies can access them. Which is the very reason why it's a dog-pile of competing merchants and God forbid if you're going against the trade league from III. Your merchants, no matter how big your technological and political edges are, will be simply kicked by the sheer numbers of merchants send from every corner of the Old World. Unless you play as Venice, you have better chances gaining monopoly in rest of the Europe than simply staying afloat in Veneto.
 Europa Universalis (Video Game) / int_d2c0e2ed
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Europa Universalis (Video Game) / int_d2c0e2ed
 Europa Universalis (Video Game) / int_d4a4771e
type
Richard Nixon, the Used Car Salesman
 Europa Universalis (Video Game) / int_d4a4771e
comment
This can also lead to Richard Nixon, the Used Car Salesman, especially since the game randomly selects first and last names for advisors and mercantile/religious leaders from the appropriate languages. Though in IV there are events to grant access famous advisors, like Da Vinci and Machiavelli, to the proper nations if the conditions are right.
 Europa Universalis (Video Game) / int_d4a4771e
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Europa Universalis (Video Game) / int_d4a4771e
 Europa Universalis (Video Game) / int_d4fc9734
type
Salt the Earth
 Europa Universalis (Video Game) / int_d4fc9734
comment
Salt the Earth: In each installment, invading armies will loot the provinces they are in by the start of the next month. Looted provinces have serious economic problems before recovering. If the war is prolonged, enemy provinces can be literally farmed for large profits, while crippling the owner for decades. In II and III, looted provinces also get a huge penalty to population growth, easily throwing it into negative values. And it can be further extended with presence of even the smallest army in the province, perpetuating the looted tag. In II, looted provinces also have a chance to lose a manufactory, if they had one. Certain tactics against large countries and empires revolve around keeping them looted for as long as possible. Against a human enemy, this can cause a disaster impossible to recover from, even after winning the war. This is especially potent against Ming. In IV, blockading their provinces, sacking their cities, and occupying+looting their lands massively increases their provinces' devastation, which provides a serious mandate penalty. It's often possible to end up technically signing a white peace, but crippling Ming as their devastated provinces lead to mass unrest, revolts, and forced loans while their army is made much weaker by their dropping levels of mandate. The ruler in IV can enact a scorched-earth policy to hinder the supplies of enemy armies and increase their attrition. The action puts a dent in the involved province(s)' economy. For twelve months.
 Europa Universalis (Video Game) / int_d4fc9734
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Europa Universalis (Video Game) / int_d4fc9734
 Europa Universalis (Video Game) / int_d934b1c7
type
Small, Secluded World
 Europa Universalis (Video Game) / int_d934b1c7
comment
Small, Secluded World: The game starts during The Late Middle Ages, with most countries having only knowledge about their vicinity and rest of the globe waiting to be explored. In fact, this used to be a penalty to your nation to be bottled up like this. Know less than 20 other countries? Never met "whitemen" (read: Europeans or Asians), and if so, just a single expedition? Those are severe debuffs to research in II and virtually everyone who isn't Muslim or European suffers to a degree from one or both of those.
 Europa Universalis (Video Game) / int_d934b1c7
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Europa Universalis (Video Game) / int_d934b1c7
 Europa Universalis (Video Game) / int_dd09e7f2
type
Quantity vs. Quality
 Europa Universalis (Video Game) / int_dd09e7f2
comment
Quantity vs. Quality: Played absolutely straight in II and III with a policy slider - country can either favour quality (higher morale, better commanders, but less manpower and higher recruitment costs) or quantity (more manpower, dirty cheap units, but lower morale and bad commanders). Depending on the slider position, additional, often non-military events can fire, affecting economy. The so-named idea groups in IV. Quality gives your existing troops some nice bonuses to combat ability and morale for both land and naval units, while Quantity gives you a slew of bonuses to make your forces cheaper to maintain and easier to replace, more manpower, bigger garrisons and more mercenaries. There's nothing really stopping you from taking both Ideas if you wish, and can be quite a solid choice depending on your national ideas. However, pretty much all mods make those idea groups mutually exclusive.
 Europa Universalis (Video Game) / int_dd09e7f2
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Europa Universalis (Video Game) / int_dd09e7f2
 Europa Universalis (Video Game) / int_de56f2bf
type
Would Be Rude to Say "Genocide"
 Europa Universalis (Video Game) / int_de56f2bf
comment
Depending on whom you ask, the "Convert Culture" button either begins the introduction of your own culture's magistrates to a foreign culture under your jurisdiction, or is a veiled euphemism for the systematic extermination of anyone who has not yet assimilated to your peoples' way of living (which you, from your lofty throne, order without a second thought). It has to be the former; if it was the latter, it would require military power, not diplomatic. I like to call it “aggressive negotiations.”
 Europa Universalis (Video Game) / int_de56f2bf
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Europa Universalis (Video Game) / int_de56f2bf
 Europa Universalis (Video Game) / int_e106d56
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Themed Cursor
 Europa Universalis (Video Game) / int_e106d56
comment
Themed Cursor: A gloved hand. And, in the case of loading, a fancier-looking Renaissance hourglass.
 Europa Universalis (Video Game) / int_e106d56
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1.0
 Europa Universalis (Video Game) / int_e106d56
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Europa Universalis (Video Game) / int_e106d56
 Europa Universalis (Video Game) / int_e22dae0a
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Pretext for War
 Europa Universalis (Video Game) / int_e22dae0a
comment
Pretext for War: The entire purpose of the casus belli mechanic. If you declare war without a legitimate reason, expect to take some severe consequences.
 Europa Universalis (Video Game) / int_e22dae0a
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Europa Universalis (Video Game) / int_e22dae0a
 Europa Universalis (Video Game) / int_e375c858
type
Fog of War
 Europa Universalis (Video Game) / int_e375c858
comment
Fog of War: the standard version, and also the fact that "unexplored territory" can only be removed by armies or navies led by conquistadors and explorers respectively. Some parts are also "Permanent Terra Incognita" (such as the interior of Australia, Africa and the Americas) and cannot be explored at all.
 Europa Universalis (Video Game) / int_e375c858
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Europa Universalis (Video Game) / int_e375c858
 Europa Universalis (Video Game) / int_e3fc617
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Imperial China
 Europa Universalis (Video Game) / int_e3fc617
comment
Imperial China: The Ming dynasty. The foremost world power in the game's start date of 1444, with more provinces and a higher population than any other nation in the world. Make sure to keep the Mandate of Heaven though, or you'll go the way of Yugoslavia. But if you play your cards right, you can end up with a colonial empire of your own, meet the Europeans in Africa instead of in Guangzhou and keep them out of your chosen sphere of influence, and eventually industrialize large parts of your empire. Should you fail, the Ming are most likely to be replaced by either the Qing (arising as they did historically from the newly-united manchurian tribes to the northeast) or possibly even a resurgent Yuan. Even worse, the empire may remain fragmented by the time the Europeans arrive to carve out their spheres of influence and China may remain fragmented for centuries.
 Europa Universalis (Video Game) / int_e3fc617
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Europa Universalis (Video Game) / int_e3fc617
 Europa Universalis (Video Game) / int_e5421161
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Expy
 Europa Universalis (Video Game) / int_e5421161
comment
Expy: In III and especially IV, certain advisers can become this particular timeline's equivalent of a famous person from history (a la In Spite of a Nail). For instance, if you have a particularly skilled Astronomer around the latter few decades of the 16th century, he might end up replicating the accomplishments of Tycho Brahe.
 Europa Universalis (Video Game) / int_e5421161
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Europa Universalis (Video Game) / int_e5421161
 Europa Universalis (Video Game) / int_e545e190
type
Nerf
 Europa Universalis (Video Game) / int_e545e190
comment
Nerf: In II, manufactories are the ultimate building you want to have in your province, with all-around bonuses and very high pay-off, especially when matching with correct trade goods. In III, they are even better, with more trade goods related to their type and even stronger bonuses, while others being so strong and unlocked so late, it's worth to wage wars to seize the pre-build ones. And in IV... they are virtually meaningless mid-game structure that simply doubles local goods production or provide bonuses that can be easily gained by developing the province instead (making the good-producing manufactories better by default).
 Europa Universalis (Video Game) / int_e545e190
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Europa Universalis (Video Game) / int_e545e190
 Europa Universalis (Video Game) / int_e5bb2929
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Super Not-Drowning Skills
 Europa Universalis (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: One common way of getting rid of a monarch with bad stats is to make him a general, give him command of a single regiment, load the regiment onto a transport and sail out into the middle of the ocean. The transport will sink with all the soldiers, but the monarch somehow manages to swim several hundred miles back to shore and pester the nation anew. The same thing goes for regular generals. Admirals, however, choose to go down with their ships.
 Europa Universalis (Video Game) / int_e5bb2929
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Europa Universalis (Video Game) / int_e5bb2929
 Europa Universalis (Video Game) / int_e71975df
type
Rising Empire
 Europa Universalis (Video Game) / int_e71975df
comment
Rising Empire: In IV, the starting date of 1444 isn't called the "Rise of the Ottomans" for nothing. They start as the 3rd-ranked Great Power in the world and have a ton of potential to become 1st, as they start with a huge amount of land and manpower and a military generally slightly superior to their western counterparts. note  Their unique "Ottoman Government" government reform gives them an additional capacity for 3 states, just 2 less than Russia's "Tsardom", and once they conquer Constantinople, they get a "free" upgrade to Empire rank, granting them extra bonuses. Playing as a nation in eastern Europe or central Asia means curbing their expansion.
 Europa Universalis (Video Game) / int_e71975df
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Europa Universalis (Video Game) / int_e71975df
 Europa Universalis (Video Game) / int_e8b295de
type
PlayedWith
 Europa Universalis (Video Game) / int_e8b295de
comment
Played With in Heir to the Throne. A severely weakened France gets frequently eaten by Burgundy or by its minor vassals. However, since the Burgundians are French as well, and the Final Boss tends to end up either France or Burgundy (and sometimes Burgundy changes into France after taking all the French provinces)... Divine Wind seems to try for more of a middle ground.
 Europa Universalis (Video Game) / int_e8b295de
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Europa Universalis (Video Game) / int_e8b295de
 Europa Universalis (Video Game) / int_e8d730c4
type
Easily Conquered World
 Europa Universalis (Video Game) / int_e8d730c4
comment
Easily Conquered World: Considering that total world conquest is possible, this is definitely true. This is sometimes known as "blobbing". Good luck pulling it in II without starting as something already big and knowing all possible exploits by heart - and you will still probably fail. The bigger you are, the more expensive your technology and lagging behind in land tech is the surest way to be conquered, rather than conquering others. Subverted in the Magna Mundi mod, where there are several blockers in place to limit unrealistic blobbing, and aggressive expansion is not always the most efficient use of your time and money. IV tried to address this with the introduction of States/Territories. Every nation has a set number of States it can have (largely based on Admin tech and government type). States can have low autonomy (down to 0%), which meant that provinces which are part of States are the major contributors to the nation. On the other hand, Territories have a minimum of 75% autonomy note later patches increased this to 90%, which largely limit their usefulness to the nation. note It's still played straight with Russia, as it can easily gain a whooping bonus of twenty additional states once Age of Revolutions starts, as early as 1710 (usually around 1715). To put that into some perspective - that's more than enough to cover all historical territory of Russian Empire and then some.
 Europa Universalis (Video Game) / int_e8d730c4
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 Europa Universalis (Video Game) / int_e8e0a952
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Obvious Beta
 Europa Universalis (Video Game) / int_e8e0a952
comment
Obvious Beta: New patches for EU4 often have some things that can be exploited or minor bugs, but some have stood out as almost completely broken. The Cossacks DLC (released with patch 1.14) was infamously broken. It introduced new, back then paid content - estates. They weren't fully functional until entire string of patches under 1.14.x numeral, until eventually reaching 1.15.1. Estates were behaving randomly and pressing new demands each month, punishing everyone for refusing their demands, while AI was handling out privileges like candy during peace time, ending up crippled economically and military for no real reason. Things were so bad that the titular Cossack estate, intended to be limited to steppe provinces, was possible to simply install whenever, while still displaying the tooltip about steppes. The release of 1.30 (Imperator) was an unmitigated disaster. Every single new mechanic was so fundamentally bugged it should have been obvious to any QA tester within a single run as any European country. Nations would join the HRE at the drop of a hat, leading to everyone from Byzantium to Novgorod to Brittany creating a bloc impervious to outside expansion by 1450. Imperial incidents were broken, with the Shadow Kingdom event leading to Italian nations leaving the HRE and then rejoining the next day. The Council of Trent frequently simply did not fire at all, when it was a major mechanic in the new patch. Mercenary regiments could be split by loading some of them on to transports to recreate the old mercenary system. New events (like estate statutory rights) would pop up every day if they could, completely breaking players games. Most of these were fixed fairly quickly, but it was an astonishingly poorly tested product that had itself been developed over an entire year to give the team more time to implement and test good features. Instead, it created an impression no testing at all was made, with predictable reception. Release 1.31 (Leviathan) was no better. Just to name a few: horde ideas giving a bonus that gave +100% conversion speed note  as in, provinces are converted in one month, North American natives constantly joining and leaving federations, extremely unbalanced buffs from monuments, the possibility to cancel constructions in other countries, crashes when hovering over some native Australian government reforms, one naval battery disabling piracy in the whole world, going over government capacity as a stateless society giving a bonus rather than a malus, broken announcements, character stats overflowing, placeholder art still being present for the Sikh religion and, perhaps most egregiously of all Majapahit, which is the name of the free release, being completely unplayable without the DLC due to having no way of preventing the "Collapse of Majapahit" disaster that will without fail kill you. 1.31.1, coming just a few days after, corrected some of the most major glitches and did some rebalancings... unfortunately, this hotfix itself introduced new glitches, including Ming spontaneously exploding, and especially a very dangerous glitch capable of wiping out savefiles outright by erasing every single nations in the game.
 Europa Universalis (Video Game) / int_e8e0a952
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 Europa Universalis (Video Game) / int_e95acf73
type
Wooden Ships and Iron Men
 Europa Universalis (Video Game) / int_e95acf73
comment
Wooden Ships and Iron Men: Fully justified, since the game takes place during the golden centuries of the Age of Sail. The nautical feel is definitely present - even in some of the music themes.
 Europa Universalis (Video Game) / int_e95acf73
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Europa Universalis (Video Game) / int_e95acf73
 Europa Universalis (Video Game) / int_e9d571ce
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Ab Urbe Condita
 Europa Universalis (Video Game) / int_e9d571ce
comment
Ab Urbe Condita: The Alternative Calendar used in Europa Universalis: Rome, regardless of the nation being ruled.
 Europa Universalis (Video Game) / int_e9d571ce
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Europa Universalis (Video Game) / int_e9d571ce
 Europa Universalis (Video Game) / int_eb4ee9eb
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Guns Are Worthless
 Europa Universalis (Video Game) / int_eb4ee9eb
comment
Guns Are Worthless: Well, they START OUT that way. As your tech level improves, "Fire Damage" becomes far more lethal than "Shock Damage" though. Averted with vengeance in II. Guns are lethal from the moment they show up, since without them, there is no Fire Phase in combat at all. Having guns, even the weakest ones, while your enemy does not makes a massive difference and is the main reason why Europeans have such easy time fighting against American and African tribes. In early dates, firearms are a complete game-breaker and only stop having such huge impact around the start of the 17th century.
 Europa Universalis (Video Game) / int_eb4ee9eb
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Europa Universalis (Video Game) / int_eb4ee9eb
 Europa Universalis (Video Game) / int_eb7dad86
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Civil Warcraft
 Europa Universalis (Video Game) / int_eb7dad86
comment
Civil Warcraft: You WILL suffer from revolts or civil wars. Your enemies will suffer from Enemy Civil Wars. It comes with the time period. Can be used to great effect when instigated in another country.
 Europa Universalis (Video Game) / int_eb7dad86
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Europa Universalis (Video Game) / int_eb7dad86
 Europa Universalis (Video Game) / int_ec2d62b9
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Cult Colony
 Europa Universalis (Video Game) / int_ec2d62b9
comment
Cult Colony: Countries with any of the Christian religions receive additional colonists regardless of any other factors in II and III (in fact, non-Christians gain virtually no colonists in III). On top of that, in II, going narrow-minded provides further colonists.
 Europa Universalis (Video Game) / int_ec2d62b9
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Europa Universalis (Video Game) / int_ec2d62b9
 Europa Universalis (Video Game) / int_ecaab580
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Technology Levels
 Europa Universalis (Video Game) / int_ecaab580
comment
There is a CRT rating for your military. Not only the game doesn't explain what it does, but neither does the manualnote The game employs "soft" Technology Levels for your army and navy, comparing your tier with enemy's and then applying specific modifier based on those, making sure that having sufficient technological edge provides big bonuses against backwater targets.
 Europa Universalis (Video Game) / int_ecaab580
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Europa Universalis (Video Game) / int_ecaab580
 Europa Universalis (Video Game) / int_ed05cfee
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Naïve Newcomer
 Europa Universalis (Video Game) / int_ed05cfee
comment
Enforced with colonisation in II. Early on, it is done under double penalty: "rookie mistakes" for first 20 attempts (starting at -20% and only going down with each attempt made, regardless if successful) and date-based for first 200 years (starting at -25% in 1419 and going down by 1% per 8 years). And that without mentioning the regular penalties that come from tropical climate, aggressive natives or an incompetent ruler. This turns early colonisation into Luck-Based Mission, especially considering how limited colonists are and how prohibitively expensive it is to gamble with your pre-governors budget.
 Europa Universalis (Video Game) / int_ed05cfee
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Europa Universalis (Video Game) / int_ed05cfee
 Europa Universalis (Video Game) / int_ee9877ea
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Too Good for This Sinful Earth
 Europa Universalis (Video Game) / int_ee9877ea
comment
Too Good for This Sinful Earth: There is a sentiment on the forums that leaders with good stats are destined to die young, while cruddy leaders will persist for decades. There is an actual, scripted curve, relating maximum age of advisers and monarchs with their competence. The higher their stats, the higher the chance of dying out of "old" age, with the clock starting to tick when they are 40. It's been considerably toned down during various patches for EUIV, but it's still there.
 Europa Universalis (Video Game) / int_ee9877ea
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Europa Universalis (Video Game) / int_ee9877ea
 Europa Universalis (Video Game) / int_eef90616
type
Bread, Eggs, Milk, Squick
 Europa Universalis (Video Game) / int_eef90616
comment
Bread, Eggs, Milk, Squick: The American national ideas emphasize democracy and freedom and such, and are generally nice, but the last national idea you unlock is the Indian Removal idea, which automatically allows you to invade and conquer native American tribes.
 Europa Universalis (Video Game) / int_eef90616
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Europa Universalis (Video Game) / int_eef90616
 Europa Universalis (Video Game) / int_f194de9
type
Sprint Shoes
 Europa Universalis (Video Game) / int_f194de9
comment
Sprint Shoes: The Forced March order in IV effectively works like this, giving your armies increased movement speed while activated at the cost of military power for each province they move through and the inability to recover morale. With the Mandate of Heaven DLC, there's an age bonus during the Age of Revolutions that removes the military power cost of Forced March, but not the inability to recover morale.
 Europa Universalis (Video Game) / int_f194de9
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Europa Universalis (Video Game) / int_f194de9
 Europa Universalis (Video Game) / int_f3cf30d9
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Arbitrary Headcount Limit
 Europa Universalis (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Averted; you can have an undefined number of soldiers and ships, with being actually able to pay and support them the only constraint. You can bankrupt yourself for all the game cares. There is however a soft limit based on your manpower, nation politics and traded goods that makes costs greater than normal if you go over it.
 Europa Universalis (Video Game) / int_f3cf30d9
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Europa Universalis (Video Game) / int_f3cf30d9
 Europa Universalis (Video Game) / int_f6f6adeb
type
Railroading
 Europa Universalis (Video Game) / int_f6f6adeb
comment
Railroading: II had history set in stone due to combination of various gameplay mechanics. This even included having historical monarch of the country, with their reign lasting for as long as it did in real life. The most railroaded part were the historical events, which could fire even without the original historical context (for example, Spain always had a bankrupcy events in early 17th century, regardless of how it was doing). III balanced things out significantly, with various additional triggers and mechanisms to represent historical outcomes, but without forcing player to follow historical scenario. IV decided to ditch historical events almost entirely, boiling them down to handful of decisions, mission goals and opening situation for any given date, but that's it - and it keeps receiving mocking remarks from older sections of fandom because of being the other extreme of situation from II.
 Europa Universalis (Video Game) / int_f6f6adeb
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 Europa Universalis (Video Game) / int_f722f635
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Great Offscreen War
 Europa Universalis (Video Game) / int_f722f635
comment
Great Offscreen War: For IV, the Crusade of Varna is this; all the major players in eastern Europe participated and it's the first domino in a massive chain. The Crusade of Varna was essentially an attempt by Poland and Hungary and Croatia (all 3 in a Personal Union), Serbia, Lithuania, Moldavia, the HRE, the Pope and the Teutonic Knights to curb the Ottomans' expansion into Europe. The war was lost after the Polish-Hungarian-Croatian King Wladislaw was killed in the Battle of Varna. The Crusade itself practically shapes the political landscape of Eastern Europe for the rest of the game, as this list of after-effects will attest: The destruction of the Hungarian-Polish-Croatian Personal Union. King Wladislaw of Poland was granted the Crown of Hungary and Croatia, with the Pope supporting him on the condition he joined the Crusade of Varna. The crusade didn't go so well and since Wladislaw died heirless (he died in Varna at age 18), what would've been a PU between Hungary and Poland (Croatia came packaged with Hungary) was gone. Hungary and Poland being in Interregna at the start of the game. Hungary electing Matthias Corvinus and kicking off the rule of House Hunyadi, later culminating in the Austro-Hungarian Union. A Hungarian commander, John Hunyadi, distinguished himself in the Crusade. He later went on to grow powerful in Hungary, eventually getting his son, Matthias Corvinus, elected King of Hungary. Later, Hungary was inherited by 2 Jagiellions (without a personal union with Poland) for a short while before finally landing in the hands of Austria (because the second Jagiellion king agreed to hand the kingdom to Austria if he died without issue, which he did when he drowned in a river). The Polish-Lithuanian Personal Union. The truce between the Ottomans and much of eastern Europe, which caused the next after-effect: The lack of eastern European support for Byzantium in the Siege of Constantinople.
 Europa Universalis (Video Game) / int_f722f635
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Europa Universalis (Video Game) / int_f722f635
 Europa Universalis (Video Game) / int_f76842b1
type
The Fundamentalist
 Europa Universalis (Video Game) / int_f76842b1
comment
In IV, Muslims get bonuses for embracing mysticism and oneness with god (determined armies, easier conversion of infidels) or embracing a scholarly legalistic view of Islam (faster technology research, more manpower), but not for being in between. There is a 'consolation event' giving you a free stability if you remain in the middle, however.
 Europa Universalis (Video Game) / int_f76842b1
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Europa Universalis (Video Game) / int_f76842b1
 Europa Universalis (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Europa Universalis (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Oh dear yes. Slave-trading, purging religious dissidents, backstabbing your allies, wars of aggression... It's very abstracted of course, but you can be quite nasty, and the best part is, you might not even realize that's what you're doing... The game's mechanics for colonization sometimes encourage genocide as a means of stopping native attacks on your settlements if they are overly-aggressive. However if they are peaceful, it pays best to tolerate them since they'll join your colony once it reaches city levels, giving you more population and benefits. Believe it or not, the Magna Mundi Game Mod for EU III actually inverts this. The computer gets its revenge... Depending on whom you ask, the "Convert Culture" button either begins the introduction of your own culture's magistrates to a foreign culture under your jurisdiction, or is a veiled euphemism for the systematic extermination of anyone who has not yet assimilated to your peoples' way of living (which you, from your lofty throne, order without a second thought). It has to be the former; if it was the latter, it would require military power, not diplomatic. I like to call it “aggressive negotiations.” Quite a few events give you a choice between a costly-yet-benevolent option and a brutal-yet-pragmatic one. Your subjects may see a certain matter as a threat to their very way of life and livelihood; you will see it as a choice between another annoying yet easily-defeated revolt and a sacrifice of carefully-stewarded Admin Points.
 Europa Universalis (Video Game) / int_f87c42d4
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Europa Universalis (Video Game) / int_f87c42d4
 Europa Universalis (Video Game) / int_f89f164a
type
Purposely Overpowered
 Europa Universalis (Video Game) / int_f89f164a
comment
Purposely Overpowered: In EU4, Nations that did very well historically in this time period tend to have more powerful national ideas to aid them in that goal, in addition to whatever advantages they receive from their starting position of resources. Prussia, for example, has national ideas that guarantee its land forces will be the most powerful on the continent if they're allowed to form, and expanding empires like the Ottomans and Russia have ideas that lets them throw massive armies into the fray to conquer and core vast swathes of land easily. Most of the countries with unique idea groups from Crusader Kings 2's converter tend to fall into this as well, especially the Aztecs with Sunset Invasion, the Templars, the Carolingians and the restored Roman Empire. Then there's the mechanic called Lucky Nations, which gives various arbitrary bonuses to certain AI-controlled nations. By default it buffs a number of historically successful countries, such as France and England, but there are options to make the selection of lucky nations more random or to turn it off altogether.
 Europa Universalis (Video Game) / int_f89f164a
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1.0
 Europa Universalis (Video Game) / int_f89f164a
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1.0
 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_f89f164a
 Europa Universalis (Video Game) / int_f8d5904
type
The Minion Master
 Europa Universalis (Video Game) / int_f8d5904
comment
The Minion Master: You're likely to become this if you Revoke the Privilegia as the Holy Roman Emperor: All HRE members become your vassals and since they're typically quite numerous but individually small, it leads to a massive vassal swarm that can often Zerg Rush your enemies all on their own, often eliminating the need for your armies to get involved themselves.
 Europa Universalis (Video Game) / int_f8d5904
featureApplicability
1.0
 Europa Universalis (Video Game) / int_f8d5904
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1.0
 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_f8d5904
 Europa Universalis (Video Game) / int_f9c17447
type
The Remnant
 Europa Universalis (Video Game) / int_f9c17447
comment
The Remnant: During the 1444 start in EU 4, Anatolia is divided between the various successor states and remnants of the Seljuk Sultanate of Rûm, including Karaman, Dulkadir, Candar, and even the Ottomans themselves. As such, it is theoretically possible to restore Rûm as any of these except for the Ottomans.
 Europa Universalis (Video Game) / int_f9c17447
featureApplicability
1.0
 Europa Universalis (Video Game) / int_f9c17447
featureConfidence
1.0
 Europa Universalis (Video Game)
hasFeature
Europa Universalis (Video Game) / int_f9c17447
 Europa Universalis (Video Game) / int_f9f2c33
type
Running Gag
 Europa Universalis (Video Game) / int_f9f2c33
comment
Running Gag: Revolving around a But Thou Must! situation. In the original EU III, the event meteor sighted had only one option, which...caused your country to become less stable. The fans clamored for more options (as most events have multiple options), so Paradox added a second option...which had the exact same effect. Heir to the Throne added a third option (same effect) and Divine Wind, the latest expansion, a fourth. Exaggerated in quite a few mods, which add ridiculous amounts of choices, of course all with the same outcome. The ones down the list often carry headers like "Oh, not again", "Will this ever stop?" and so on. The gag has carried on to EU III's sister game Victoria II, where the Comet Sighted event causes scientific progress (Victoria is set in the 19th century)...and the text of the option is "Thank God we live in such enlightened times". The event "The Curse of Tutankhamen" similarly refers back to EU III's infamous comet. The same gag has carried over into EUIV, but this time it's noted as a comet with only one option, which is "It's an omen!", which causes you to lose one stability. The 1.4 patch added an additional option to the event, "The End is Nigh!", which, you guessed it, has the exact same effect. The 1.6 patch does it again with "The Economy, Fools!". The 1.8 patch adds another with "I wish we lived in more enlightened times", in a throwback to Victoria. The 1.10 patch adds one more with "Sacrifice a human heart to appease the comet!". The 1.12 patch adds "If only we had comet sense...", playing on the tile of the associated DLC, "Common Sense" The 1.14 patch adds "Oh Comet, devil's kith and kin", referring to the Reply of the Zaporozhian Cossacks, due to the patch being launched at the same time as The Cossacks DLC. The letter in question starts: "O sultan, Turkish devil and damned devil's kith and kin" The Rights of Man DLC bucks the trend. If your ruler has the Scholar trait, you'll instead get an extra option called "Fascinating!" which gives you 20 Administrative point.
 Europa Universalis (Video Game) / int_f9f2c33
featureApplicability
1.0
 Europa Universalis (Video Game) / int_f9f2c33
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1.0
 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_f9f2c33
 Europa Universalis (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Europa Universalis (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: Several peaceful minor countries at the beginning of the game can become world powers by the end. For example, Portugal, even under the AI, can become a force to be reckoned with due to their unwillingness to get involved in Europe and their proclivity towards colonization.
 Europa Universalis (Video Game) / int_fccd06b6
featureApplicability
1.0
 Europa Universalis (Video Game) / int_fccd06b6
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1.0
 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_fccd06b6
 Europa Universalis (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 Europa Universalis (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Trying to pull large conquest past the 1700 mark is the surest way to get into a lot of trouble with half of the planet. The long line of alliances, relatively high tech level of everyone, size of the armies and forts and worst of it all, the economy to sustain it all will mean anyone that survives the initial war will come for bloody retribution the moment truce is over. Conquer too much and everyone in the vicinity will form a coalition, meaning dozens of pissed off nations with a single goal of kicking your teeth in the moment truce is over. Or before the truce is over if outsiders get involved when you are considered a global thread to the status quo. Having a colonial empire? Congrats, thanks to shared borders, you now look threatening to countries on the other side of the planet, as they react to your warmonging.
 Europa Universalis (Video Game) / int_fcd993bd
featureApplicability
1.0
 Europa Universalis (Video Game) / int_fcd993bd
featureConfidence
1.0
 Europa Universalis (Video Game)
hasFeature
Europa Universalis (Video Game) / int_fcd993bd
 Europa Universalis (Video Game) / int_fe5e40e2
type
Gondor Calls for Aid
 Europa Universalis (Video Game) / int_fe5e40e2
comment
Gondor Calls for Aid: If relations have become strained with your allies, calling them to war becomes this.
 Europa Universalis (Video Game) / int_fe5e40e2
featureApplicability
1.0
 Europa Universalis (Video Game) / int_fe5e40e2
featureConfidence
1.0
 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_fe5e40e2
 Europa Universalis (Video Game) / int_fea27091
type
Buffy Speak
 Europa Universalis (Video Game) / int_fea27091
comment
Buffy Speak: Not that the meaning of "blobbing" isn't immediately obvious, but it's not a word someone who doesn't play 'EU III would use that way. Into Spaced is now a common synonym for blobbing. 'Dat [blobbed country]' seems to be catching on these days also.
 Europa Universalis (Video Game) / int_fea27091
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1.0
 Europa Universalis (Video Game) / int_fea27091
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1.0
 Europa Universalis (Video Game)
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Europa Universalis (Video Game) / int_fea27091
 Europa Universalis (Video Game) / int_ffad4e9f
type
Shown Their Work
 Europa Universalis (Video Game) / int_ffad4e9f
comment
The colonization gameplay mechanics. The game really stresses that colonies are always built with a lot of hit-and-miss effort and over a number of years and decades. Notably, even if your colony reaches enough of a population to be considered a new province of your country, it only becomes a fully integrated province after 20-50 years.
 Europa Universalis (Video Game) / int_ffad4e9f
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1.0
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Europa Universalis (Video Game)

The following is a list of statements referring to the current page from other pages.

 The Saxon England Saga
seeAlso
Europa Universalis (Video Game)
 Ynglinga Saga
seeAlso
Europa Universalis (Video Game)
 Europa Universalis (Video Game)
hasFeature
Actually Four Mooks / int_1ca1b464
 Europa Universalis (Video Game)
hasFeature
All Deserts Have Cacti / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Alternate History Wank / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Apathetic Citizens / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Arbitrary Headcount Limit / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Ascended Glitch / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Back from the Brink / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Balkanize Me / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Barbarian Tribe / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Barbarous Barbary Bandits / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Belief Makes You Stupid / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Bold Explorer / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Brave Scot / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
But Thou Must! / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Cast from Hit Points / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Challenge Gamer / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Challenge Run / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Changing Gameplay Priorities / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Character Tiers / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Christianity Is Catholic / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Circassian Beauty / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Comeback Mechanic / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Comically Small Bribe / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Conscription / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Content Warnings / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Crutch Character / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Darkest Africa / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Decade Dissonance / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Defog of War / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Divided States of America / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Downloadable Content / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Early Game Hell / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Easily Conquered World / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Easy Communication / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Elite Army / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Emergent Narrative / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Eurabia / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Evil Debt Collector / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Famous-Named Foreigner / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Forgotten Trope / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Game-Favored Gender / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Game Mod / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Generational Saga / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Geo Effects / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Get on the Boat / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Global Currency / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Guilt-Based Gaming / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Gunpowder Fantasy / int_4bea6084
 HanseaticLeague
seeAlso
Europa Universalis (Video Game)
 Europa Universalis (Video Game)
hasFeature
Hunting "Accident" / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Idiosyncratic Menu Labels / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
In Spite of a Nail / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Invisible Wall / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Is the Answer to This Question "Yes"? / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Istanbul (Not Constantinople) / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Kaiserreich / int_1ca1b464
 Europa Universalis (Video Game)
hasFeature
Karma Meter / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Land of One City / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Lowered Recruiting Standards / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Luck-Based Mission / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Man in a Kilt / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Map Stabbing / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Master of All / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Mercenary Units / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Modern Mayincatec Empire / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Morale Mechanic / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Multiple Government Polity / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Mutual Disadvantage / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
My Rules Are Not Your Rules / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Myopic Conqueror / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
No Bulk Discounts / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Non-Indicative Difficulty / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Noob Cave / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Occupiers Out of Our Country / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Only One Save File / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Parabolic Power Curve / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Player-Exclusive Mechanic / int_4bea6084
 PunicWars
seeAlso
Europa Universalis (Video Game)
 Europa Universalis (Video Game)
hasFeature
Puppet State / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Purposely Overpowered / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Quantity vs. Quality / int_1ca1b464
 Europa Universalis (Video Game)
hasFeature
Quicksand Box / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Random Number God / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Real-Time with Pause / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Recursive Adaptation / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Ridiculous Exchange Rates / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Sean Connery Is About to Shoot You / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Seasonal Rot / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Silliness Switch / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Silly Reason for War / int_1ca1b464
 Europa Universalis (Video Game)
hasFeature
Space-Filling Empire / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Spiteful A.I. / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Standard Royal Court / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Suicidal Overconfidence / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Take That, Audience! / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Tech Tree / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
That One Achievement / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
The Cavalier Years / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
The Late Middle Ages / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Tyop on the Cover / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Unconventional Learning Experience / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
United Europe / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Units Not to Scale / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Unstable Equilibrium / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Video Game Cruelty Punishment / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Virile Stallion / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Voluntary Vassal / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Wandering Minstrel / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
Wooden Ships and Iron Men / int_4bea6084
 Europa Universalis (Video Game)
hasFeature
You Rebel Scum! / int_4bea6084
 EuropaUniversalis
sameAs
Europa Universalis (Video Game)