Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Factorio (Video Game)

 Factorio (Video Game)
type
TVTItem
 Factorio (Video Game)
label
Factorio (Video Game)
 Factorio (Video Game)
page
Factorio
 Factorio (Video Game)
comment
Factorio is a crowdfunded top-down two-dimensional Factory-Building Game (the Trope Maker, in fact), with RTS elements planned for later updates. Developed and published by Czech studio Wube Software, the game officially left Early Access with version 1.0 on August 14, 2020. A Switch port of the game was revealed during the September 2022 Nintendo Direct, releasing on October 28th of the same year, thus marking the game's debut on a console.The framing narrative is explained in the tutorial, but is largely irrelevant in the primary Freeplay mode. The plot goes like this: You are a survivor of a spaceship that has crashed on an alien world, only to find that the planet is populated by a number of enormous and highly aggressive insectoid species that become agitated by noise and air pollution. Utilizing local materials and your own knowledge, you start building vast factories and transport networks, establishing the industrial infrastructure necessary to launch a rocket and regain spaceflight capability.The game has both single-player and Co-Op Multiplayer modes. A demo is available on the Factorio website, with the full game available on the website, and from Steam, GOG and the Humble Store for €35/$35 (originally €30/$30). Don't wait for a sale; the developers have a policy of never discounting the game.In February 2021, the development team announced plans to release a large DLC add-on to the base game. The expansion was revealed in August 2023 to be titled Factorio: Space Age, based on the Space Exploration mod for the game (and the leader designer of that mod is on the development team). The expansion will see the Engineer visit a few new planets to refine new resources on space platforms to unlock new science packs and items. The expansion will be accompanied by a major update to the base game with new quality of life features and improvements to the engine.The Nintendo Directs of September 2022 revealed that a Nintendo Switch Port of the game was in the works. That port would release on October 28, 2022.
 Factorio (Video Game)
fetched
2024-04-25T14:02:37Z
 Factorio (Video Game)
parsed
2024-04-25T14:02:37Z
 Factorio (Video Game)
processingComment
Dropped link to AchievementInIgnorance: Not a Feature - UNKNOWN
 Factorio (Video Game)
processingComment
Dropped link to BackToTheFuture: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to DoctorWho: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to ForrestGump: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to HoistByTheirOwnPetard: Not a Feature - UNKNOWN
 Factorio (Video Game)
processingComment
Dropped link to RedDwarf: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to Solaris: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to TheMatrix: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to Warhammer40000: Not a Feature - ITEM
 Factorio (Video Game)
processingComment
Dropped link to thehitchhikersguidetothegalaxy: Not a Feature - ITEM
 Factorio (Video Game)
processingUnknown
AchievementInIgnorance
 Factorio (Video Game)
processingUnknown
HoistByTheirOwnPetard
 Factorio (Video Game)
isPartOf
DBTropes
 Factorio (Video Game) / int_127fc252
type
Creator Cameo
 Factorio (Video Game) / int_127fc252
comment
Creator Cameo: Of sorts. The Kovarex Enrichment Process tech is named after the online nickname of Michal Kovařík, the game's lead dev.
 Factorio (Video Game) / int_127fc252
featureApplicability
1.0
 Factorio (Video Game) / int_127fc252
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_127fc252
 Factorio (Video Game) / int_128e4ba8
type
Gatling Good
 Factorio (Video Game) / int_128e4ba8
comment
The base gun turret is essentially a giant Gatling gun. Tech upgrades exist to give it even more dakka. You can even upgrade their ammo from standard bullets to armor piercing rounds and even depleted uranium bullets.
 Factorio (Video Game) / int_128e4ba8
featureApplicability
1.0
 Factorio (Video Game) / int_128e4ba8
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_128e4ba8
 Factorio (Video Game) / int_13d7a65e
type
The Artifact
 Factorio (Video Game) / int_13d7a65e
comment
The Artifact: The Steel Axe research: in early versions of the game you needed to craft axes that broke over time, and steel axes worked faster than iron ones. But the devs decided to ditch this mechanic so you don't have to craft axes any more. The Steel Axe research simply gives you a "mining" speed boost (in this game mining also includes deconstructing buildings). The Toolbelt research: initially the hotbar at the bottom of the screen was extra inventory space, and the research added another row of slots to it. Now the hotbar contains only shortcuts to items that are in your main inventory, and to compensate for the lost inventory slots, your main inventory has more slots than in the older versions, and the Toolbelt research just adds yet more slots to the main inventory. The Laser Shooting Speed research: in early versions of the game, laser turrets and personal laser defenses fired small laser bolts, which homed in on enemies; and this research increased their rate of fire. When lasers were changed to fire beams which dealt damage continuously, Laser Shooting Speed became just a straight beam DPS upgrade (at the cost of increased turret energy consumption). The name used for enemies is "biters", when earlier in development they were the only kind of enemy to attack your base, plus stationary worms. Later the spitter was added as a ranged enemy, but biter is still used as a catch-all term because no other proper terminology aside from "enemies" or "aliens" has been established for the species.
 Factorio (Video Game) / int_13d7a65e
featureApplicability
1.0
 Factorio (Video Game) / int_13d7a65e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_13d7a65e
 Factorio (Video Game) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Factorio (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: The mechanics for nuclear power and how they generate heat. Assuming they are consistently fueled, nuclear reactors will slowly heat up and the heat flows down pipes connected to them and to heat exchangers. The heat pipes take longer to heat up the further down the line they are from the reactor, as it takes longer for the heat to build up, and this means in practice that there's a limit to how long your network of exchangers can be before they don't get hot enough to produce steam. Attaching new pipes to the network will cause a drop in temperature across the board as the heat is filtered into the new connections to heat them up as well. Assuming your exchangers aren't currently producing steam, the reactor and pipes will continue to grow hotter until they cap at 999.99 degrees; if the exchangers are in use, the temperature will stabilize at a baseline across the network.
 Factorio (Video Game) / int_15264ac9
featureApplicability
1.0
 Factorio (Video Game) / int_15264ac9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_15264ac9
 Factorio (Video Game) / int_1527d90d
type
Early Game Hell
 Factorio (Video Game) / int_1527d90d
comment
Early Game Hell: You start out the game with nothing but a burner drill, a single stone furnace, a pea-shooter pistol with 10 magazines, and a handful of iron plates salvaged from the wreck of the ship. It takes a long time to build up to electricity production and get research labs running, at which point you can research automation and other important technologies that will let you start building a proper factory. But by that time you're probably putting out enough pollution and/or taking up enough space that you have to deal with biter nests, who are liable to attack you from any angle (unless you had the foresight to scout out the nearest nests early) and will chew through your base very quickly. While it's certainly possible to have walls and turrets ready to fend them off, doing so takes up even more resources that could have been put towards building up your infrastructure, you'll have to reload the turrets manually, and you don't have the means to efficiently clear out the biter nests to stop the attacks. The short of it is that the opening hours of the game are slow and will have you struggling to defend your growing base. Once you unlock the car and/or the flamethrower and can build up a stockpile of ammo for either, you can go on the offensive against the biters and start clearing out their nests to give you some breathing room, and can rest assured that your factory will still be chugging along when you get back now that you don't need to refuel everything by hand. While some mods aim to alleviate that somewhat, others — in particular large-scale overhauls — actually deliberately worsen it. Space Exploration extends the time spent on the pre-electric phase of the game noticeably and significantly delays access to some technologies, in particular locking logistic network demand chests behind technology only produced in space, forcing players to build a conveyor belt-based mall first. Industrial Revolution extends the pre-electric phase to such an extent that it takes players as long to get to electricity as it would to beat the vanilla game. Some mods actually manage to do both: Nullius starts the player with modular armor and construction bots, solar panels and accumulators, and there are no biter attacks to worry about, but the initial set of buildings is barely enough to get the starting base running (necessitating you to periodically repurpose them like with the Lazy Bastard achievement) and it will take a while before you can make more, and many of the early game recipes (particularly metallurgy, glass and PVC) are deliberately horrible, slow and making vast amounts of byproducts you have to stockpile before you research a way to dispose of them.
 Factorio (Video Game) / int_1527d90d
featureApplicability
1.0
 Factorio (Video Game) / int_1527d90d
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1527d90d
 Factorio (Video Game) / int_162e5d11
type
Shipwreck Start
 Factorio (Video Game) / int_162e5d11
comment
Shipwreck Start: The game begins with the player having crash-landed on an alien world. From this humble beginning, the player must locate and exploit resources to develop food, water, machinery, robots, fuel, and other assets. The ultimate goal is to build an all-new spaceship in which to return home.
 Factorio (Video Game) / int_162e5d11
featureApplicability
1.0
 Factorio (Video Game) / int_162e5d11
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_162e5d11
 Factorio (Video Game) / int_170468a0
type
Magic Tool
 Factorio (Video Game) / int_170468a0
comment
Magic Tool: The repair kit. A generic spanner and hammer, it can repair any machinery with surprising speed. However, they wear out quickly, so it's recommended to carry several at any given time. Construction robots can use repair kit to automatically repair damaged machinery within range of a roboport. Indeed, before patch 0.09 the graphic for the repair pack was the 11th Doctor's sonic screwdriver.
 Factorio (Video Game) / int_170468a0
featureApplicability
1.0
 Factorio (Video Game) / int_170468a0
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_170468a0
 Factorio (Video Game) / int_18cb78a2
type
You Are Already Dead
 Factorio (Video Game) / int_18cb78a2
comment
You Are Already Dead: The flamethrower's stream deals an additional 100 damage per second for 30 seconds to biters and spitters upon direct contact, meaning anything shot of a behemoth biter WILL die after a short bit. A couple of research levels into refined flammables will cause even behemoth biters to melt in seconds.
 Factorio (Video Game) / int_18cb78a2
featureApplicability
1.0
 Factorio (Video Game) / int_18cb78a2
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_18cb78a2
 Factorio (Video Game) / int_19028da
type
Eternal Engine
 Factorio (Video Game) / int_19028da
comment
Eternal Engine: What you'll probably leave behind when you finally board your rocket and blast off into space - a vast, fully automated factory that covers several square kilometers and will continue to churn out megatons of industrial products until its raw material deposits run dry. Perhaps someday someone will discover your legacy, wonder at the sight and possibly marvel at your genius in constructing such a complex behemoth.
 Factorio (Video Game) / int_19028da
featureApplicability
1.0
 Factorio (Video Game) / int_19028da
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_19028da
 Factorio (Video Game) / int_1a24cb20
type
Modular Difficulty
 Factorio (Video Game) / int_1a24cb20
comment
Modular Difficulty: The player is allowed to change the game's difficulty in multiple ways. It has an expensive mode that does Exactly What It Says on the Tin for some recipes, and also there is a multiplier that can be applied just to how many science packs it takes to research technologies. The more expensive they are, the more pollution your factory will generate. Enemies can be adjusted so that they make new bases at different rates, or evolve faster or slower in response to three factors - time, factory pollution output, and destruction of their own structures. Or they can be turned off entirely. Resources can be made richer or more scarce. And terrain generation can be set up in a way that favors the player. The Rampant mod also has this in spades, allowing extremely granular control of enemy stats and aggressiveness, as well as giving the option to disable certain factions.
 Factorio (Video Game) / int_1a24cb20
featureApplicability
1.0
 Factorio (Video Game) / int_1a24cb20
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1a24cb20
 Factorio (Video Game) / int_1b010521
type
Diesel Punk
 Factorio (Video Game) / int_1b010521
comment
Diesel Punk / Steampunk: The most common power source are enormous inline 3-cylinder steam engines. Factories are dirty and puff out steam and smoke, and almost everything runs on coal or oil.
 Factorio (Video Game) / int_1b010521
featureApplicability
1.0
 Factorio (Video Game) / int_1b010521
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1b010521
 Factorio (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Factorio (Video Game) / int_1b2b1d2c
comment
Before version 0.15, the "steam" engine could run off of any liquid, not just water, as long as it was sufficiently hot. You could power your base with boiling sulfuric acid if you so desired.
 Factorio (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Factorio (Video Game) / int_1b2b1d2c
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1b2b1d2c
 Factorio (Video Game) / int_1c0d4155
type
Necessary Drawback
 Factorio (Video Game) / int_1c0d4155
comment
Necessary Drawback: Most modules confer a certain bonus at the expense of decreased performance in at least one other stat. For instance, productivity modules improve a machine's productivity but worsen its pollution output, increase its power consumption and decrease its speed. The better the module, the stronger all of its effects become. The only exception is the efficiency module, which simply decreases the machine's power consumption and polution production, with the drawback being the opportunity cost of not installing a productivity or speed module instead.
 Factorio (Video Game) / int_1c0d4155
featureApplicability
1.0
 Factorio (Video Game) / int_1c0d4155
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1c0d4155
 Factorio (Video Game) / int_1c398324
type
Death from Above
 Factorio (Video Game) / int_1c398324
comment
Biter nests are quite resistant to head-on attacks by mid-level players, requiring time-consuming tactics (turret-creep, drone-spam) to take them out. And then you unlock Artillery, which, functionally, lets you destroy any nest anywhere with a simple mouse click. With it, you can clear expanses of land many times larger in area then your current factory. At this point in the game, however, the resource intake of your factory has inevitably grown so high that you absolutely need all that cleared land just to make ends meet.
 Factorio (Video Game) / int_1c398324
featureApplicability
1.0
 Factorio (Video Game) / int_1c398324
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1c398324
 Factorio (Video Game) / int_1c84852f
type
Land Mine Goes "Click!"
 Factorio (Video Game) / int_1c84852f
comment
Landmine Goes Click: Mines are a researchable defense that deal a large amount of damage when triggered, but they require a short arming period. During the arming period, they are visible and vunlerable to getting shot at/attacked. Biters and spitters that survive the initial explosion are stunned, leaving them open to fire.
 Factorio (Video Game) / int_1c84852f
featureApplicability
1.0
 Factorio (Video Game) / int_1c84852f
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1c84852f
 Factorio (Video Game) / int_1cf45657
type
Rate-Limited Perpetual Resource
 Factorio (Video Game) / int_1cf45657
comment
Rate-Limited Perpetual Resource: Most ore patches take so long to deplete as to be effectively infinite, with production limited less by the amount of ore available and more by how many mines will physically fit on the patch. Oil pumpjacks will produce oil forever, though the rate at which they do so slows down over time until it's not practical. Water is truly unlimited, as even a tiny lake completely surrounded by water pumps working 24/7 will never drain it.
 Factorio (Video Game) / int_1cf45657
featureApplicability
1.0
 Factorio (Video Game) / int_1cf45657
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1cf45657
 Factorio (Video Game) / int_1e4ad177
type
Technicolor Science
 Factorio (Video Game) / int_1e4ad177
comment
Technicolor Science: Researching new technology is, like almost everything else in Factorio, automated. The process begins by producing "science packs", where existing tech is supposedly taken apart and reverse-engineered somehow. These science packs are depicted as Gratuitous Laboratory Flasks, filled with liquid color-coded depending on the type of science the pack represents. Apparently the components involved are ground and liquefied into colorful solutions of concentrated science. The science packs are then transported into labs where the new tech researches itself, with electrical sparks arcing around in the labs to show that science is being done, consuming the science packs in the process. The new tech is ready for use once enough science packs have been consumed, so adding more labs speeds up the process (provided your output of science packs can keep up with the increased demand).
 Factorio (Video Game) / int_1e4ad177
featureApplicability
1.0
 Factorio (Video Game) / int_1e4ad177
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_1e4ad177
 Factorio (Video Game) / int_20c73e98
type
Creepy Cockroach
 Factorio (Video Game) / int_20c73e98
comment
Creepy Cockroach: The aforementioned Big Creepy-Crawlies often resemble swarms of giant cockroaches.
 Factorio (Video Game) / int_20c73e98
featureApplicability
1.0
 Factorio (Video Game) / int_20c73e98
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_20c73e98
 Factorio (Video Game) / int_20e20e99
type
Not the Intended Use
 Factorio (Video Game) / int_20e20e99
comment
Not the Intended Use: Grenades are designed to be used against swarms of biters, but are also effective at quickly clearing out forests once you have an upgrade to explosive damage to let them destroy trees instantly, which they'll do over a fairly large area. Poison capsules are intended to flush out worms from enemy nests, but they're also good for clearing forests, a bit more resource costly than grenades but covering a larger area. The tank is an all-purpose combat vehicle designed for prolonged frontline combat with enemies. It also makes a pretty efficient bulldozer if you want to plow a line of trees through a forest, as it'll crush them quickly and barely slow down for it. This is quite handy for clearing area for train tracks without having to destroy too much of the forest. Disconnected cargo wagons placed in series with inserters in between is a good way to transport items quickly when belts are too slow but trains are overkill, since items inserted into one end of a wagon are instantly picked up by the inserters at the other end. Not only that, but because a wagon is longer than the two pieces of rail under it, and with its hitbox not actually blocking the tiles it overlaps, you can have four inserters between each wagon, which with the maximum stack size of 12 transfer roughly 110 items per second, which is much more than what two parallel express belts occupying the same space would carry. Another example involving cargo wagons is for crafting a mall - unlike with chests, the player can have each slot in a wagon filtered to only accept a certain item, meaning that, if one places their assemblers correctly, they can have assemblers making inserters and other assemblers from the same chest that's being used to provide the equipment for the intermediate parts - this is particularly useful for mods that either add additional intermediate parts or require the previous version of an item, as demonstrated here. Similarly, cars can be used as giant, mobile storage containers — they have much larger storage capacity and can be moved by belts, so as with cargo wagons, using cars on belts to transport large quantities of items can be more efficient than just using belts. Tanker trains were intended to simplify transporting both crude oil and its refined products from outposts to factories. However, steam is considered a liquid and it doesn't cool down over time. Therefore it is possible to use tanker trains to transport steam from a nuclear power plant to an outpost in order to power the outpost as opposed to running a long power line. Similarly, liquid reservoirs filled with steam boiled by nuclear power plants are essentially cheaper accumulators with higher capacity. Peace Poles: The bugs are programmed to not rebuild their nests where the player has buildings to prevent bugs from making a feedback loop of trying to re-establish a base in the middle of a megafactory. This has lead players to leaving a simple power pole in the middle of an exterminated biter base to keep them from respawning. While steam turbines are designed to work with the 500°C steam produced through nuclear power, they can be connected to boilers to run on 165°C steam instead. However, in this case, they will only act as a pair of steam engines. The primary purpose of artillery is to destroy enemy nests from distance. Since shells carry a radar with them, revealing areas under their paths, they can be used as an effective, albeit expensive, method of exploration. Shooting a row of shells at the edge of an artillery's rangenote manual targeting range is more than twice its automatic targeting range, which is a lot, especially with range upgrades can quickly reveal almost the entire area. Pipes are one of the first things a player can craft unless using certain overhaul mods, and are mainly meant for transporting fluid. However, because of how cheap they are, an alternative use that's just as popular is using them as makeshift walls until you get production of actual walls up and running, simply because pipes are surprisingly effective at blocking biters, and they only require iron, which most players are already going to be smelting a lot of early on anyways, compared to walls, which not only require stone bricks (which aren't required until a little bit into the game), but take more resources for a single unit (1 iron plate - 1 iron ore - for a unit of pipe vs 5 stone bricks - 10 stone - for a unit of walls). To a lesser extent, Stone Furnaces also serve as this, largely because they don't require you to smelt the stone to craft.
 Factorio (Video Game) / int_20e20e99
featureApplicability
1.0
 Factorio (Video Game) / int_20e20e99
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_20e20e99
 Factorio (Video Game) / int_222969af
type
All There in the Script
 Factorio (Video Game) / int_222969af
comment
All There in the Script: The planet Factorio takes place on is called Nauvis. The only place you'll currently find that word is inside the game's code, and the map editor.
 Factorio (Video Game) / int_222969af
featureApplicability
1.0
 Factorio (Video Game) / int_222969af
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_222969af
 Factorio (Video Game) / int_26ba32a3
type
Ascended Glitch
 Factorio (Video Game) / int_26ba32a3
comment
Ascended Glitch: Paving over an offshore pump's water source with landfill does not stop it from generating water. This was not only not fixed, but such a pump is renamed by the game into a "water well" to underscore that this is intended behavior.
 Factorio (Video Game) / int_26ba32a3
featureApplicability
1.0
 Factorio (Video Game) / int_26ba32a3
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_26ba32a3
 Factorio (Video Game) / int_2902d216
type
Refining Resources
 Factorio (Video Game) / int_2902d216
comment
Refining Resources: A major part of gameplay. You take base materials — lumber, stone, water, coal, iron and copper ore, crude oil, uranium — and use various machines to craft any number of materials, ranging from gun ammo to computer chips and machine parts.
 Factorio (Video Game) / int_2902d216
featureApplicability
1.0
 Factorio (Video Game) / int_2902d216
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_2902d216
 Factorio (Video Game) / int_29a39f6
type
Easter Egg
 Factorio (Video Game) / int_29a39f6
comment
Easter Egg: 0.15 adds several easter eggs: Applying a Landfill over the Offshore Pump turns it into a Water Well that continues to function by drawing water from the water table underground, applying a landfill over a fish will sometimes turn it into a Grass Fish, and putting a Car inside a Rocket's cargo bay allows you to board that rocket and take a ride up. It is possible to load a rocket with a car instead of a satellite. Doing so will allow the player to ride the rocket up into space, although this has no effect and teleports the player back to the ground when the rocket leaves. It is also possible to load a rocket with a fish, and there's a hidden achievement for doing this. Version 1.0 allows you to send a stack of Space Science packs into orbit with as the payload of your rocket; doing this will net you a large amount of fish at a 1:1 ratio. Well, if you needed a lot of fish for mass-producing Spidertrons, this is how you get the fish.
 Factorio (Video Game) / int_29a39f6
featureApplicability
1.0
 Factorio (Video Game) / int_29a39f6
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_29a39f6
 Factorio (Video Game) / int_2a542c7d
type
Beam Spam
 Factorio (Video Game) / int_2a542c7d
comment
Beam Spam: Defensive lines composed primarily of laser turrets will produce this every time a biter breaches the perimeter. Equipping multiple personal laser defence modules on the player character has a similar effect.
 Factorio (Video Game) / int_2a542c7d
featureApplicability
1.0
 Factorio (Video Game) / int_2a542c7d
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_2a542c7d
 Factorio (Video Game) / int_2b706ca
type
More Dakka
 Factorio (Video Game) / int_2b706ca
comment
More Dakka: The base gun turret is essentially a giant Gatling gun. Tech upgrades exist to give it even more dakka. You can even upgrade their ammo from standard bullets to armor piercing rounds and even depleted uranium bullets. The whole point of building a submachine gun. It uses the same ammo and deals the same per-shot damage as the basic pistol, but shoots several times faster for a massive damage boost. The tank's main gun has two barrels and behaves more like a huge autocannon than a typical tank cannon. Research a few upgrades for it and it'll hurl two to three explosive shells per second at your enemies.
 Factorio (Video Game) / int_2b706ca
featureApplicability
1.0
 Factorio (Video Game) / int_2b706ca
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_2b706ca
 Factorio (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Factorio (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Using the train to plough through enemies. The train takes next to no damage and can easily squish the largest of bugs, but it's not always easy getting enemies to nicely line up along the railway tracks as they do in some of the trailers. The only real use for it is minimizing defenses on bridges. Well... that is, unless you do this. Reinforced concrete provides the highest movement speed bonus to the Engineer of any tile, and as the name implies has an aesthetically pleasing look of smooth, cut bricks. However, manufacturing refined concrete requires twice the amount of normal concrete, a unit of steel, and eight iron bars, making it a substantial investment of iron product to mass produce. By contrast, normal concrete just needs stone brick and a single nugget of iron ore (and produces twice as much concrete as the stone brick required, to boot). Flame turrets have good range and do good damage and consume any oil product the player might not have much use for. Unfortunately, they need pipe networks laid out to them from the oil refineries, their Painfully Slow Projectiles cause them to overshoot fast-moving enemies, and they have a fixed arc that restricts their ability to hit enemies. They are ultimately more suitable for the lategame, when your petrochemical production should be able to support them, your upgrades have made them utterly devastating, and your wall defenses are sufficiently developed to keep Large and Behemoth biters at bay inside their firing arc, where they can roast them while they try to break through the walls. Nuclear bombs are great for annihilating the massive late-game biter nests and always a blast to use, but it needs a huge amount of the game's rarest resource (Uranium-235) plus a bunch of additional resource-intensive stuff to build even one. When you finally have one, actually using it has a good chance to get yourself killed if you failed to notice that the blast radius is significantly larger than the rocket launcher's maximum range. It's usually a lot safer, cheaper and easier to tackle these bases with turrets and a train pulling one or two artillery wagons plus ammo supply. Uranium-enriched Rocket Fuel has tremendously densely-packed energy at 1.21 GJ per full tank, but the amount of power spent to refine the uranium and petrochemicals (and thus the solid fuel and then rocket fuel), in addition to the increased amount of pollution it releases into the environment when used, makes it less efficient than simply using regular rocket fuel; the final nail in the coffin is that unlike regular Rocket Fuel that can be loaded in bulk at 10 tanks per stack, nuclear rocket fuel takes up a full slot per single tank, making it less viable for long-distance vehicle fuel due to how much additional bulk in storage a stable stockpile requires.
 Factorio (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Factorio (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_2bdae2ae
 Factorio (Video Game) / int_2f253c94
type
Glass Cannon
 Factorio (Video Game) / int_2f253c94
comment
Glass Cannon: The Player Character becomes this in the lategame. With the higher-tier weapons like uranium rounds and rocket launchers, not to mention nuclear missiles, you can mow down biter hordes and wipe out their nests, and can move fairly quick even without a vehicle. However, even with the best armor in the game, the highest-tier biters will still kill you in two or three hits without shield mods to defend yourself, but even with several of them they're more of a safety net, you still aren't durable enough for prolonged combat.
 Factorio (Video Game) / int_2f253c94
featureApplicability
1.0
 Factorio (Video Game) / int_2f253c94
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_2f253c94
 Factorio (Video Game) / int_3114c1e5
type
Ramming Always Works
 Factorio (Video Game) / int_3114c1e5
comment
Ramming Always Works also applies to trains. While automatically-scheduled trains will never collide (unless signals are set up incorrectly), manually-driven trains can quite happily run into, and destroy without stopping, any other unsuspecting trains in their path.
 Factorio (Video Game) / int_3114c1e5
featureApplicability
1.0
 Factorio (Video Game) / int_3114c1e5
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3114c1e5
 Factorio (Video Game) / int_38da8916
type
Uncommon Time
 Factorio (Video Game) / int_38da8916
comment
Uncommon Time: The music tracks "Pollution" and "Are We Alone" are in nonstandard time signature with Pollution being in 7/8 and Are We Alone having even more complex time signature.
 Factorio (Video Game) / int_38da8916
featureApplicability
1.0
 Factorio (Video Game) / int_38da8916
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_38da8916
 Factorio (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Factorio (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Walls. In the early game, they only cost you in smelted stone bricks to produce, allowing you to block vital structures off from biters and keep turrets from being damaged while they shoot at said biters. Once you progress to flamethrower turrets, you can then transition to using walls to create hedgehog's teeth barriers and delaying mazes, allowing you to fence in and slow down biters and spitters while the flamethrowers light them up. Steel Furnaces are one of the first Steel technologies you'll unlock, and they'll be the backbone of your production until the endgame when you begin transitioning to Electric Furnaces; they're small, easily to keep fueled, and easy to produce with a handful of Steel and Stone Brick. Electric Furnaces are only more effective once you have modules to increase their output and a large-enough power grid to sustain them. Coal is one of the game's most basic resources and will be useful throughout the game. Early on it's your best source of fuel for burner devices like furnaces and the only fuel source you can mine (trees need to be chopped down manually and you don't have oil production yet for solid fuel). Later on its required to product Plastic, which is required in some manner for a lot of end-game items, and once you unlock Coal Liquefaction it can be diverted to your oil supply to drastically boost its output. Patches of coal to mine also tend to be found more often and in more dense patches than other resources, so you can easily expand your supply lines to meet your factory's demand for it. Efficiency Modules. Compared to getting products built at lightning speed, or getting extra products for free, reducing a machine's power consumption seems boring. Unlike speed or productivity modules however, there is no downside to putting them in your machines, and they both directly and indirectly reduce pollution generation by reducing a machine's pollution output and reducing power grid strain respectively.
 Factorio (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Factorio (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_39b8d3d6
 Factorio (Video Game) / int_3ac2a3e3
type
Deadly Gas
 Factorio (Video Game) / int_3ac2a3e3
comment
Deadly Gas: Poison Capsules disperse a toxic blue gas that quickly saps away the health of biters, spitters, worms and players inside the area of effect. They are EXTREMELY effective at killing worms, on the account of their immobility, but cannot damage spawners themselves. Biters and Spitters can quickly exit the area of effect, but a synergistic slowdown capsule can keep them inside the area to slowly suffocate to death.
 Factorio (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 Factorio (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3ac2a3e3
 Factorio (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Factorio (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: Before version 0.13 without mods, there was no way to cross water even though it's possible to spawn an island, forcing you to quit and start a new game. The Landfill was added in development to fix this issue. If the map is of limited size, the total amount of ore is limited, making it possible to exhaust it completely before launching the rocket and making the map unwinnable. However, one has to deliberately try to do that by some combination of lowering the resource amount, deliberately wasting resources or turning on expensive and/or marathon mode. Later versions of the game allow for a functionally infinite map size, however, with resource deposits becoming richer and richer as you expand outwards.
 Factorio (Video Game) / int_3ac5110b
featureApplicability
1.0
 Factorio (Video Game) / int_3ac5110b
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3ac5110b
 Factorio (Video Game) / int_3c5ae1a1
type
Schizo Tech
 Factorio (Video Game) / int_3c5ae1a1
comment
Schizo Tech: Steam engines powered by coal are the primary source of electricity used to power automated assembly plants that build power armour and laser defence turrets.
 Factorio (Video Game) / int_3c5ae1a1
featureApplicability
1.0
 Factorio (Video Game) / int_3c5ae1a1
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3c5ae1a1
 Factorio (Video Game) / int_3c8603c4
type
NonindicativeTitle
 Factorio (Video Game) / int_3c8603c4
comment
Non-Indicative Name: Named "Diesel Locomotive" prior to version 0.15, the locomotive can be powered by everything except liquid diesel fuel, from freshly cut logs to coal to solid rocket fuel (as well as wooden boxes and small power poles prior to 0.17). It was renamed to simply "Locomotive" in 0.15 Before version 0.15, the "steam" engine could run off of any liquid, not just water, as long as it was sufficiently hot. You could power your base with boiling sulfuric acid if you so desired. The Lazy Bastard achievement is awarded for winning the game without manually crafting anything other than the bare minimum required for setting up automation. Succeeding at it requires running around and manually feeding resources to machines a lot more than the normal game session.
 Factorio (Video Game) / int_3c8603c4
featureApplicability
1.0
 Factorio (Video Game) / int_3c8603c4
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3c8603c4
 Factorio (Video Game) / int_3d4f0586
type
Units Not to Scale
 Factorio (Video Game) / int_3d4f0586
comment
Units Not to Scale: Possibly. The top-down style makes it hard to tell how big things are; for example, defense walls look like they're about half the height of the player. It's nonetheless accurate to how they function in gameplay, with Spitters and Worms able to launch their projectiles right over the walls at targets behind them, so they're really just for obstructing enemy movement.
 Factorio (Video Game) / int_3d4f0586
featureApplicability
1.0
 Factorio (Video Game) / int_3d4f0586
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3d4f0586
 Factorio (Video Game) / int_3d59c9a0
type
Powered Armor
 Factorio (Video Game) / int_3d59c9a0
comment
Powered Armor: A late-game research allows you to craft Power Armor (and later, MK2 armor) which can be customised with modular equipment such as an exoskeleton for a higher run speed or a built-in shield generator. Or a portable roboport, personal laser defense cannon, and night-vision goggles.
 Factorio (Video Game) / int_3d59c9a0
featureApplicability
1.0
 Factorio (Video Game) / int_3d59c9a0
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3d59c9a0
 Factorio (Video Game) / int_3f2503af
type
Ability Required to Proceed
 Factorio (Video Game) / int_3f2503af
comment
Ability Required to Proceed: Completing the fourth mission of the tutorial demands you build a car, which requires engine units. The reason this is notable over other required technologies or items to build is because the engine unit is the first item the player will encounter that can't be built by hand — if you haven't already, this means you have no choice but to have assembly machines make engine units for you, and in turn this makes sure the player has at least attempted to build an automated production line before progressing them to the last mission.
 Factorio (Video Game) / int_3f2503af
featureApplicability
1.0
 Factorio (Video Game) / int_3f2503af
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_3f2503af
 Factorio (Video Game) / int_41dd77d
type
Zerg Rush
 Factorio (Video Game) / int_41dd77d
comment
Zerg Rush: The biters attack in groups that can range from easily manageable herds in the early game to massive hordes in the late game that would make the bugs in Starship Troopers blush.
 Factorio (Video Game) / int_41dd77d
featureApplicability
1.0
 Factorio (Video Game) / int_41dd77d
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_41dd77d
 Factorio (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 Factorio (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Raw fish (found in lakes) is somehow used to restore the player character's health.
 Factorio (Video Game) / int_4252fdf6
featureApplicability
1.0
 Factorio (Video Game) / int_4252fdf6
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_4252fdf6
 Factorio (Video Game) / int_42d9daf9
type
No Fair Cheating
 Factorio (Video Game) / int_42d9daf9
comment
No Fair Cheating: Playing with active mods of any kind, even if they're just cosmetic, disables Steam achievements but still lets you unlock them locally for your game copy. Doing anything with the developer console, however, disables achievements completely for that save.
 Factorio (Video Game) / int_42d9daf9
featureApplicability
1.0
 Factorio (Video Game) / int_42d9daf9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_42d9daf9
 Factorio (Video Game) / int_4395ac9
type
Inconveniently-Placed Conveyor Belt
 Factorio (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: Mostly averted. Conveyor belts are one the most useful things in the game, for moving both resources and the player quickly across the map. That said, as a factory grows larger and more labyrinthine, it's inevitable that the player will end up trying to run against one at some point. There is also a mid-game Modular Armor component which prevents belts from moving the player. In the past, this could be weaponized against the aliens, as conveyor belts will also move aliens, and it was possible to build early-game defenses by placing belts facing away from walls. (The aliens would try to cross the belts and be pushed away.) At some point, the developers wised up to this, and made aliens notice if they were being pushed around like this and start attacking the belts.
 Factorio (Video Game) / int_4395ac9
featureApplicability
-1.0
 Factorio (Video Game) / int_4395ac9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_4395ac9
 Factorio (Video Game) / int_43a831db
type
Epic Tracking Shot
 Factorio (Video Game) / int_43a831db
comment
Epic Tracking Shot: The 2020 trailer for the game is an especially long tracking shot that pans around a large chunk of the world. Starting in an almost-unscathed wilderness, the camera pans to follow the player as they chop down a tree and build a drill. The drill produces raw copper ore and the camera follows the production line as it turns copper into a magazine of bullets. The bullets get loaded into the turret defending a train station, just in time for it to arrive, unload its ore, and for the camera to follow its departure back to the mine it loaded from, where it then focuses on the boilers working away and their thick plumes of smoke... which agitate the nearest Biter den, who get provoked into swarming the main base. The swarm gets plowed through by a train, which the camera follows until a flock of drones get its attention, centering it back at the heart of the factory as the zoom slowly pans out to reveal the massive scope of the machine.
 Factorio (Video Game) / int_43a831db
featureApplicability
1.0
 Factorio (Video Game) / int_43a831db
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_43a831db
 Factorio (Video Game) / int_450a63b5
type
Player Nudge
 Factorio (Video Game) / int_450a63b5
comment
Player Nudge: One of the Attract Mode demos hints at one way to take out bug nests: getting a fleet of cars to run it over.
 Factorio (Video Game) / int_450a63b5
featureApplicability
1.0
 Factorio (Video Game) / int_450a63b5
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_450a63b5
 Factorio (Video Game) / int_4536fd29
type
Energy Weapon
 Factorio (Video Game) / int_4536fd29
comment
Energy Weapon: Laser turrets are a popular and effective line of defense, as they only consume electrical power and no ammo. Additionally, the Personal Laser Defense equipment allows you to turn yourself into a walking disco ball. However, both of these systems consume a lot of electrical power, and their damage output is rather low until they have been significantly upgraded.
 Factorio (Video Game) / int_4536fd29
featureApplicability
1.0
 Factorio (Video Game) / int_4536fd29
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_4536fd29
 Factorio (Video Game) / int_45bf382b
type
Game Mod
 Factorio (Video Game) / int_45bf382b
comment
Game Mod: Factorio natively supports mods, which can be managed via an in-game system that connects to the official Factorio servers to allow you to download and update mods. The selection available varies from simple mods to changed recipes or make minor adjustments to gameplay, such as the Long Reach, Arborium, and Autofill mods, to entire game-changing mods that add in new resources and enemies and/or make radical changes to the tech tree, such as the collections of mods collectively referred to as Bob's and Angel's Mods. Concepts and ideas from several mods have been adapted into official game mechanics. The developers are also extremely supportive of the modding community, and commonly work with the community to find and fix bugs in the base game which are only normally exposed by mods. The Switch port does not have mod support by default, due to certain security concerns with the potential for mods to break out of the sandbox. Factorio: Space Age, the official expansion pack, was worked on by the designer of the fan mod Space Exploration, and where Space Exploration is a challenging mod that requires knowledge of advanced Combinator functions, Space Age is more approachable for newer players. Complexity Addiction: Mods that scratch this itch (yes, even moreso than the base game), such as Angel's Mods, are very popular with the playerbase.
 Factorio (Video Game) / int_45bf382b
featureApplicability
1.0
 Factorio (Video Game) / int_45bf382b
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_45bf382b
 Factorio (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Factorio (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Assemblers can create gadgets in an amazingly short amount of time, such as creating a gear cog from plate iron in under a second. The player can hand-assemble a car with pre-made parts in about ten seconds. Speed Modules make assemblers even faster, at the cost of increased power consumption. Actually placing buildings is instantaneous. The speed of laying down a line of transport belts depends on how fast you can move. Deconstructing buildings, however, takes time, different for each building. Except for construction robots, which can build and deconstruct instantaneously, but have a limited carrying capacity.
 Factorio (Video Game) / int_4987746e
featureApplicability
1.0
 Factorio (Video Game) / int_4987746e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_4987746e
 Factorio (Video Game) / int_49d18492
type
Scenery Gorn
 Factorio (Video Game) / int_49d18492
comment
Scenery Gorn: Pollution does a number in the environment around the factory. Clear water bodies will turn a murky green, and trees will eventually wither after absorbing too much pollution.
 Factorio (Video Game) / int_49d18492
featureApplicability
1.0
 Factorio (Video Game) / int_49d18492
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_49d18492
 Factorio (Video Game) / int_49d59be9
type
Scenery Porn
 Factorio (Video Game) / int_49d59be9
comment
Scenery Porn: Despite the graphics looking like they stepped out of 1995, there is a certain beauty to the planet. Version 0.15.0 introduced a "high definition" mode that cranks up the resolution on the majority of objects, allowing you to see individual gears turning inside machinery. Several patches across versions 0.16 and 0.17 further improved the quality of machines and added additional detail and animation to the natural world.
 Factorio (Video Game) / int_49d59be9
featureApplicability
1.0
 Factorio (Video Game) / int_49d59be9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_49d59be9
 Factorio (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Factorio (Video Game) / int_4a10e526
comment
You Have Researched Breathing: The player is an automation and logistics engineer on an alien planet trying to launch a rocket into space. They must first research how to build an assembly machine, and, subsequently, how to smelt steel. Downplayed with the Kovarex Enrichment process: after automatically researching and effortlessly constructing one (or more likely dozens) of state of the art nuclear centrifuges, the true challenge becomes how to automate taking the one newly enriched piece of Uranium off of the stack while loading the rest back into the machine. There are many solutions to this, but they're left entirely to the player's own ingenuity to figure out.
 Factorio (Video Game) / int_4a10e526
featureApplicability
1.0
 Factorio (Video Game) / int_4a10e526
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_4a10e526
 Factorio (Video Game) / int_4cb0192
type
Utility Belt
 Factorio (Video Game) / int_4cb0192
comment
Utility Belt: The toolbelt is a set of inventory items accessible through hotkeys. In older version, it was an extension to the inventory. In newer versions, it became simply shortcuts to items in the main inventory, with the main inventory becoming subsequently bigger.
 Factorio (Video Game) / int_4cb0192
featureApplicability
1.0
 Factorio (Video Game) / int_4cb0192
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_4cb0192
 Factorio (Video Game) / int_50f848cc
type
Technology Porn
 Factorio (Video Game) / int_50f848cc
comment
Technology Porn: The game in general promotes this - research is painstakingly laid out so you need to develop everything and work your way up to faster tools and structures, and the graphics lovingly detail your buildings, allowing you to see the turning gears, swinging inserter arms, electrical heating coils, bubbling chemical plants and electrolyzers, components moving through your factory on belts, and nuclear facilities glowing green as centrifuges rotate gently. The fandom in turn has screenshots of lovingly-built elaborate bases with belts and inserters and assemblers either lined up efficently on material buses, or woven tightly to fit as much factory as possible into a compact space.
 Factorio (Video Game) / int_50f848cc
featureApplicability
1.0
 Factorio (Video Game) / int_50f848cc
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_50f848cc
 Factorio (Video Game) / int_526b1ea4
type
Smart People Build Robots
 Factorio (Video Game) / int_526b1ea4
comment
Smart People Build Robots: The player goes one step further and builds machines that build robots.
 Factorio (Video Game) / int_526b1ea4
featureApplicability
1.0
 Factorio (Video Game) / int_526b1ea4
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_526b1ea4
 Factorio (Video Game) / int_557a31ce
type
Actual Pacifist
 Factorio (Video Game) / int_557a31ce
comment
In versions up to 0.14, during peaceful mode, the bugs stay in their nests and never attack your factory. However, you still have to attack the nests in order to get alien artifacts necessary to craft top-tier items and to win the game. Some Game Mods avert this by adding other ways to make the artifacts. Averted as of 0.15, where alien artifacts were removed, so clearing nests is only necessary for expansion.
 Factorio (Video Game) / int_557a31ce
featureApplicability
-1.0
 Factorio (Video Game) / int_557a31ce
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_557a31ce
 Factorio (Video Game) / int_57a70347
type
Homing Boulders
 Factorio (Video Game) / int_57a70347
comment
The Laser Shooting Speed research: in early versions of the game, laser turrets and personal laser defenses fired small laser bolts, which homed in on enemies; and this research increased their rate of fire. When lasers were changed to fire beams which dealt damage continuously, Laser Shooting Speed became just a straight beam DPS upgrade (at the cost of increased turret energy consumption).
 Factorio (Video Game) / int_57a70347
featureApplicability
1.0
 Factorio (Video Game) / int_57a70347
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_57a70347
 Factorio (Video Game) / int_5979acea
type
Fragile Speedster
 Factorio (Video Game) / int_5979acea
comment
Fragile Speedster: The car. It's the fastest non-railway vehicle in the game, and since patch 0.11 the car has included a roof-mounted machine gun. However, speed comes at the cost of armor, and bumping into something and being surrounded by biters is almost certainly a death sentence. It also lacks damage resistance against collisions, so ramming a boulder at full speed will do a number to it.
 Factorio (Video Game) / int_5979acea
featureApplicability
1.0
 Factorio (Video Game) / int_5979acea
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_5979acea
 Factorio (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Factorio (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Numerous objects cannot be crafted by hand, usually because they require some sort of liquid or chemical process. However, engine units are also grouped under this category, yet they are only made from steel, pipe, and gears. What really makes this stand out as an example of the trope is that many of the things you can build by hand are much larger and more complex and realistically shouldn't be able to be crafted by hand either, including things that use engine units as a component, like pipe pumps, cars, tanks, and train engines.
 Factorio (Video Game) / int_6320eced
featureApplicability
1.0
 Factorio (Video Game) / int_6320eced
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_6320eced
 Factorio (Video Game) / int_63557923
type
Death World
 Factorio (Video Game) / int_63557923
comment
Players can challenge themselves by enabling Expensive Technology mode, which makes things more expensive to craft in raw materials and increases the number of science packs needed to do research. Death World settings allow you to also race against biter expansion, aggression, and heightened evolution rate.
 Factorio (Video Game) / int_63557923
featureApplicability
1.0
 Factorio (Video Game) / int_63557923
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_63557923
 Factorio (Video Game) / int_63a865c9
type
Universal Ammunition
 Factorio (Video Game) / int_63a865c9
comment
Universal Ammunition: The game's ballistic weapons include pistols, shotguns, submachine guns, tank-mounted heavy machine guns, and oversized turret-mounted Gatling guns, all of which except the shotguns use the same ammo type (firearm magazines and their variations). Mobile flamethrowers come in two distinct varieties - the infantry model shoots a stream of napalm, the tank-mounted one a burning gas cloud - but they also use the same ammo tanks. Flamethrower turrets put a special spin on the trope by virtue of accepting at least three different fuel types as their ammunition (crude oil, light oil, heavy oil), with the latter two providing minor damage bonuses over crude.
 Factorio (Video Game) / int_63a865c9
featureApplicability
1.0
 Factorio (Video Game) / int_63a865c9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_63a865c9
 Factorio (Video Game) / int_681077c5
type
Wide-Open Sandbox
 Factorio (Video Game) / int_681077c5
comment
Wide-Open Sandbox: Although there is a goal — build the rocket silo and launch the satellite — you are not bound by any one set path to achieve that goal. And if you still feel restricted by even this bare minimum of a plot, the game doesn't end when you launch the rocket. Instead, for every satellite you launch, you get a bunch of space science packs, which can be used for researching infinite amount, but exponentially more and more expensive, technologies. At this point you can try to keep the production up with the cost of the technologies, giving you a challenge to increase your factory size and efficiency as much as possible, or you can just build anything you like, really.
 Factorio (Video Game) / int_681077c5
featureApplicability
1.0
 Factorio (Video Game) / int_681077c5
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_681077c5
 Factorio (Video Game) / int_68bbaaf
type
Stationary Enemy
 Factorio (Video Game) / int_68bbaaf
comment
Stationary Enemy: Worms stay on the same place, attacking the players and their infrastructure when nearby.
 Factorio (Video Game) / int_68bbaaf
featureApplicability
1.0
 Factorio (Video Game) / int_68bbaaf
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_68bbaaf
 Factorio (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Factorio (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: The flamethrower turret's projectile is so slow that enemies will move out of the way before being hit, even if slowed down. However, when defending against larger waves of enemies, it will hit the ones that come after the ones targeted by the turret. It also leaves a splash that keeps burning for a short time, damaging any enemy arriving afterwards. The artillery not only shoots (relatively to its range) slow-moving projectiles, it takes a rather long time to aim. As it is primarily an Anti-Structure weapon, this is usually not a problem when assaulting enemy bases, but it is practically useless against mobile enemies. The enemy spitters and worms have these as well. They try to predict where you will be when their projectile hits the ground, but it's slow enough that it is really easy to dodge, especially if you have exoskeleton equipment. The difficulty comes because, similarly to flamethrower turrets, enemy spits leave a puddle of acid behind that can not only damage you if you step in them, but also slow you down. If multiple enemies are shooting at you, eventually you will be surrounded with acid puddles, have nowhere to run, and get slowed down, making you an easier target.
 Factorio (Video Game) / int_6b6ac319
featureApplicability
1.0
 Factorio (Video Game) / int_6b6ac319
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_6b6ac319
 Factorio (Video Game) / int_6caf4f3f
type
Attract Mode
 Factorio (Video Game) / int_6caf4f3f
comment
Attract Mode: The game's title screen shows demos of gameplay at various levels of completion, complexity, and efficiency.
 Factorio (Video Game) / int_6caf4f3f
featureApplicability
1.0
 Factorio (Video Game) / int_6caf4f3f
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_6caf4f3f
 Factorio (Video Game) / int_701666a3
type
You Nuke 'Em
 Factorio (Video Game) / int_701666a3
comment
You Nuke 'Em: You can eventually research nuclear munitions for the handheld Rocket Launcher. But be wary, because like real life man-portable nukes the explosion range is greater than the firing range. You'll have to Outrun the Fireball. Exaggerated with the mod-exclusive Thermonuclear Bombs, which are essentially nuclear fusion warheads several times more powerful than the standard nukes. Their blast radius is so huge that outrunning the explosion without speed-enhancing gear is next to impossible. With the introduction of the Spidertron you get a robot with four quick firing missile launchers you can arm with nothing but nukes, you can also equip it with shields and exoskeletons which will ensure that you'll be able to outrun and survive the nukes.
 Factorio (Video Game) / int_701666a3
featureApplicability
1.0
 Factorio (Video Game) / int_701666a3
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_701666a3
 Factorio (Video Game) / int_70d8269d
type
Excuse Plot
 Factorio (Video Game) / int_70d8269d
comment
Excuse Plot: "Your spaceship crash-landed on an alien planet. Your only hope of escape is to construct a rocket that can get you home. Just mind the irascible Big Creepy-Crawlies in the area." That's all the reason you're given for building the largest, most heavily defended, generally most badass factory complex in gaming history, and frankly, it's all the motivation you should need.
 Factorio (Video Game) / int_70d8269d
featureApplicability
1.0
 Factorio (Video Game) / int_70d8269d
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_70d8269d
 Factorio (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Factorio (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: A lot of this occurs. With a massive factory moving thousands of products a second, easy recognition helps a lot. Yellow, red, green, blue, purple, grey/black, and white are utilized all over to differentiate between things that would otherwise be hard to tell apart. Many items use yellow for the lowest tier, red for the second, and blue or green for the third: conveyor belts, ballistic ammunition, assembly machines, and inserters. The latter adds grey as a "tier 0" burner inserter which is even slower than the basic yellow, and also has the green inserter beyond blue which moves just as quickly and can pick up multiple items at once. The blue and green inserters have variants colored purple and white, respectively, which add the functionality to filter the items they pick up. While the player is free to recolor them as they like, by default trains and train stops are red, and the Engineer and their vehicles are yellow. All uranium ore, centrifuges, and nuclear reactors glow green to signify their use of nuclear technology, and even depleted uranium ammunition, nuclear-enriched rocket fuel, and atomic rockets are coloured green. (In reality, uranium can come in many colours, and reactors would glow blue due to Cherenkov radiation, but the developers decided to make all the nuclear stuff green for player convenience.) The three tiers of computer chips are colored green, red and blue. Modules are colored green for efficiency, red for productivity, and blue for speed. All raw resources are different colors which show up on the map for quick recognition: silver-blue (iron), bronze-orange (copper), black (coal), dull beige (stone), green (uranium), and purple (oil). All liquids are uniquely colored to allow for easy identification, and the game helpfully adds windows to every other pipe segment so you can actually see what's in there. Water is blue, crude oil is dark grey, heavy oil is red, light oil is golden yellow, petroleum gas is purple, lubricant is green, sulfuric acid is lime-yellow, and steam is white. The five types of logistics chests are colored purple, red, yellow, green, and blue. Science packs are colors red, green, grey, blue, purple, yellow, and white. Blueprints are colored blue, red, or green, depending if they're construction, deconstruction, or upgrade plans.
 Factorio (Video Game) / int_740f59b4
featureApplicability
1.0
 Factorio (Video Game) / int_740f59b4
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_740f59b4
 Factorio (Video Game) / int_74150406
type
Depleted Phlebotinum Shells
 Factorio (Video Game) / int_74150406
comment
Depleted Phlebotinum Shells: Has the Trope Namer in-game, manufactured much in the same way as in the real world from a byproduct of enriching uranium for fission reactors.
 Factorio (Video Game) / int_74150406
featureApplicability
1.0
 Factorio (Video Game) / int_74150406
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_74150406
 Factorio (Video Game) / int_745a226c
type
Easy Logistics
 Factorio (Video Game) / int_745a226c
comment
Easy Logistics: Zigzagged. Buildings have no maintenance, though it's averted in almost all other respects. Gun turrets require an ammunition assembly line and a delivery system to actually bring ammo to turrets. You will probably want to add Roboport infrastructure so Construction Robots can continue to repair damaged turrets automatically and logistic robots can ferry bullets to the supply system. Flamethrower turrets require liquid fuel instead of ammunition, but what this means in practice is that you will either need a pipeline to run in the fuel, or a delivery and collection system to bring in fuel barrels and return the empty barrels to a refilling station. Mineral deposits eventually run out, requiring you to shift your extractors around or find whole new mineral fields. Likewise, Oil deposits will gradually deplete, reducing their production and pushing you to seek out new deposits. Mining Drill Productivity research improves the amount of ore you can wring out from deposits, but it takes a lot of research to get any substantial gains in yields. The steam-powered generators require you to balance fuel supply and water intake in order to maximise power production. Want more boilers to make more steam for your generators? Better add more water pumps to the intake end. Solar Panels allow you to generate power without burning fuel, but requires a lot more room for all those panels needed to match the power output of a 480-megawatt 2x2 uranium reactor. Furthermore they only work in the daytime, so you'll either need a large accumulator farm to store surplus solar power for night use or an auxiliary power generator to pick up the slack at night. Liquids lose pressure over distance, so long pipelines become less efficient. There are three workarounds for this: Adding powered pumps to pressurize the flow, using trains with Storage Tank carriages, or barreling the liquids and moving them that way. Either way, you need to add more infrastructure, and barrels require steel to manufacture. Steam counts as a liquid, but for various reasons its temperature remains constant no matter the pressure level inside the pipes channeling it. It can also be 'bottled' inside train fluid wagons for transport to outpost generators. Trains are one of the fastest ways to transport materials and supplies in bulk, but you need to manufacture the rails, rail signals, and associated infrastructure to fuel the trains and load/unload their cargo. In addition, the rail network will need to be defended and requires lots of room for the rails to be laid. And they come with the risk of running you over if you aren't careful. Once you build a "parts mall" that can fabricate any kind of Inserter, Belt, Assembler, Mining Drill, or Power Pole, logistics will become much easier in that you constantly have your mall of assemblers filling a set of chests with prefabricated infrastructure, ready for you to pick up and deploy, but it does require you to do quite a lot of research beforehand and set everything up first.
 Factorio (Video Game) / int_745a226c
featureApplicability
-1.0
 Factorio (Video Game) / int_745a226c
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_745a226c
 Factorio (Video Game) / int_76488dfe
type
The Turret Master
 Factorio (Video Game) / int_76488dfe
comment
The Turret Master: The player. Because most of your weapons are ineffectual against massed bug swarms, turrets are key to defending your factories. Gun turrets are cheap and don't require electricity, but require an extensive logistics network to maintain their ammo. Laser turrets are expensive to craft and require huge amounts of electricity, but don't need any conveyor systems for ammo. Flame Turrets are powerful, but they require walls and 'hedgehog's teeth' barriers and fuel. Artillery turrets have phenomenal range and explosive splash damage, but can only target spawners and worms, not the bugs themselves, and their shells are materially expensive. The so-called "turret creep" is also the most popular (and some say, the only viable) tactic for taking out the huge late-game biter bases: plonk down an FOB near the enemy, set up a wall of turrets including supply infrastructure to tank the inevitable Zerg Rush, and whittle down the buildings, ideally with artillery.
 Factorio (Video Game) / int_76488dfe
featureApplicability
1.0
 Factorio (Video Game) / int_76488dfe
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_76488dfe
 Factorio (Video Game) / int_7831b670
type
Gaia's Vengeance
 Factorio (Video Game) / int_7831b670
comment
Gaia's Vengeance / Green Aesop: Bugs are attracted by noise and air pollution, produced by almost all machinery, but particularly those that burn materials to generate power. Trees absorb pollution, meaning that building your own hidden factory will prevent bug attacks but create a very inefficient factory, whereas operating under a clear-cut philosophy, cutting down all nearby trees will make a very efficient factory that draws the attention of nearby bug nests. Even if you opt for the former, excessive pollution will eventually kill your pollution-absorbing buffer. Maintaining a careful balance of pollution, production, and protection is necessary to prevent your early factories from being overrun by bugs.
 Factorio (Video Game) / int_7831b670
featureApplicability
1.0
 Factorio (Video Game) / int_7831b670
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_7831b670
 Factorio (Video Game) / int_7b4d0c39
type
Tech Tree
 Factorio (Video Game) / int_7b4d0c39
comment
Tech Tree: A very large and complex one, though the game makes it easy to visualise the prerequisites and dependencies of any research item.
 Factorio (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Factorio (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_7b4d0c39
 Factorio (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Factorio (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: Flamethrower Turrets. Completely ineffective against individual enemies, but able to wipe out 95% of any alien attack wave (with the 5% they miss being whichever enemies were in the front).
 Factorio (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Factorio (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_7cb1cbb5
 Factorio (Video Game) / int_8344209e
type
BFG
 Factorio (Video Game) / int_8344209e
comment
BFG: Nothing stops you from loading your personal rocket launcher with nuclear warheads. However, this is the very definition of Awesome, but Impractical, since you're pretty much guaranteed to kill yourself with it unless you have a power armor equipped with enough exoskeleton modules to outrun the blast.
 Factorio (Video Game) / int_8344209e
featureApplicability
1.0
 Factorio (Video Game) / int_8344209e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8344209e
 Factorio (Video Game) / int_83445b04
type
Pun
 Factorio (Video Game) / int_83445b04
comment
Nuclear bombs are great for annihilating the massive late-game biter nests and always a blast to use, but it needs a huge amount of the game's rarest resource (Uranium-235) plus a bunch of additional resource-intensive stuff to build even one. When you finally have one, actually using it has a good chance to get yourself killed if you failed to notice that the blast radius is significantly larger than the rocket launcher's maximum range. It's usually a lot safer, cheaper and easier to tackle these bases with turrets and a train pulling one or two artillery wagons plus ammo supply.
 Factorio (Video Game) / int_83445b04
featureApplicability
1.0
 Factorio (Video Game) / int_83445b04
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_83445b04
 Factorio (Video Game) / int_852b3adf
type
PowerArmor
 Factorio (Video Game) / int_852b3adf
comment
Power Armor -mounted Personal Roboports automatically disable themselves and stop launching drones if the player is driving a vehicle or running at sufficient speed, to prevent drones from launching to do tasks the player passes along the way and then get left behind because they can't move fast enough to catch up.
 Factorio (Video Game) / int_852b3adf
featureApplicability
1.0
 Factorio (Video Game) / int_852b3adf
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_852b3adf
 Factorio (Video Game) / int_88d770dc
type
One-Hit Polykill
 Factorio (Video Game) / int_88d770dc
comment
One Hit Poly Kill: The tank's cannon shells can continue flying through bugs and buildings until they run out of damage to deal.
 Factorio (Video Game) / int_88d770dc
featureApplicability
1.0
 Factorio (Video Game) / int_88d770dc
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_88d770dc
 Factorio (Video Game) / int_8a07e085
type
Denser and Wackier
 Factorio (Video Game) / int_8a07e085
comment
Denser and Wackier: The Renai Transportation mod adds various ridiculous ways of transporting yourself and items across your factory, most notably inserters that throw items around like catapults (and hatches for your machines to catch them), bounce pads for said items to go even further, and train ramps for trains to jump over obstacles. It also lets you use your power lines as ziplines.
 Factorio (Video Game) / int_8a07e085
featureApplicability
1.0
 Factorio (Video Game) / int_8a07e085
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8a07e085
 Factorio (Video Game) / int_8a295a46
type
Cool Car
 Factorio (Video Game) / int_8a295a46
comment
Cool Car: The handbuilt car is fast, agile, can run on anything that burns and can ram into trees without taking significant damage. The original sprite used to look vaguely like a Chevrolet Bel Air, or a squashed Cadillac.
 Factorio (Video Game) / int_8a295a46
featureApplicability
1.0
 Factorio (Video Game) / int_8a295a46
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8a295a46
 Factorio (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Factorio (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The Spidertron has four separate rocket launchers. They fire in a "chain" mode which means when one rocket launcher is reloading, it will cycle to the next automatically. Combined with the maximum firerate technology boost, you're looking at over 17 rockets per second. And who said you could only have one active Spidertron at a time? Spidertrons do not require a driver to shoot hostiles. If you have the resources, you can command an army of missile spamming Spider Tanks.
 Factorio (Video Game) / int_8b93a168
featureApplicability
1.0
 Factorio (Video Game) / int_8b93a168
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8b93a168
 Factorio (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 Factorio (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Players can challenge themselves by enabling Expensive Technology mode, which makes things more expensive to craft in raw materials and increases the number of science packs needed to do research. Death World settings allow you to also race against biter expansion, aggression, and heightened evolution rate. The map generator settings provide copious additional options to up the difficulty, from downsizing the relatively safe starting area, to reducing the frequency and yields of resource patches, to inflating the dimensions of biter bases to suicidal levels. And all of this can be combined with the examples mentioned above if you're feeling really masochistic. There are achievements for winning the game without using certain technologies such as laser turrets, solar panels, or the logistic network. One of the more amusing and silly self-imposed challenges invented by players is the Wheelchair Challenge, where they are not allowed to walk their player character around and must move by vehicles or by having conveyor belts push him around.
 Factorio (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 Factorio (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8d4fcaa5
 Factorio (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Factorio (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Pipes. Improper placement of them will make it much harder to move through your factory. It is possible to minimize this issue by using pipes that are partially laid underground, although that costs more resources to produce.
 Factorio (Video Game) / int_8d6c8737
featureApplicability
1.0
 Factorio (Video Game) / int_8d6c8737
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8d6c8737
 Factorio (Video Game) / int_8ffcbb25
type
Matter Replicator
 Factorio (Video Game) / int_8ffcbb25
comment
Realistically, changing the output item of an Assembling Machine would be an incredibly time-consuming process involving bespoke parts for whatever is being made; for example, iron plates would need to be cast into their shape and then trimmed, while copper wire would be extruded from a wire-shaped hole. The game simplifies it to just clicking the button of whatever item is desired, which makes them more of a Matter Replicator than their Diesel Punk design suggests but is very convenient to play around.
 Factorio (Video Game) / int_8ffcbb25
featureApplicability
1.0
 Factorio (Video Game) / int_8ffcbb25
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_8ffcbb25
 Factorio (Video Game) / int_92dfffae
type
Retraux
 Factorio (Video Game) / int_92dfffae
comment
Retraux: The graphics are very similar to early 2000s strategy games, in the style of Command and Conquer or Age of Empires, created by using highly detailed 3D models which are subsequently run through a program to make 2D sprites.
 Factorio (Video Game) / int_92dfffae
featureApplicability
1.0
 Factorio (Video Game) / int_92dfffae
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_92dfffae
 Factorio (Video Game) / int_932e7d07
type
Robot Antennae
 Factorio (Video Game) / int_932e7d07
comment
Robot Antennae: The logistic robots feature these.
 Factorio (Video Game) / int_932e7d07
featureApplicability
1.0
 Factorio (Video Game) / int_932e7d07
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_932e7d07
 Factorio (Video Game) / int_933576c8
type
Mighty Glacier
 Factorio (Video Game) / int_933576c8
comment
Mighty Glacier: The tank, which is incredibly durable and deadly, but doesn't move much faster than walking speed.
 Factorio (Video Game) / int_933576c8
featureApplicability
1.0
 Factorio (Video Game) / int_933576c8
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_933576c8
 Factorio (Video Game) / int_940a5958
type
Artificial Stupidity
 Factorio (Video Game) / int_940a5958
comment
Artificial Stupidity: Logistics robots streamline construction and transportation of materials a lot, but are not very efficient at it. Logistic robots will pick cargo even if there isn't room in the logistics network to store it, and then will hover in place since they have nowhere to go. This isn't limited to types of items, but quantities as well - if a requester chest is meant to stockpile 100 iron plates and is down to 99, a logistics robot will fly to a storage chest, pick up more than one plate, deliver one of them, and then if they're not able to take the leftovers to storage, they'll remain in place holding onto their cargo until you make room for them to unload it. Construction bots will deconstruct and construct objects in an arbitrary fashion, instead of some sort of logical pattern like in a radius outward or top-to-bottom. This means that moving while letting bots construct things around you is hit-or-miss, because you'll move out of radius of stuff they haven't built yet. If you order them to build a blueprint over top of pre-existing objects, necessitating the deconstruction of the latter, the issue compounds as the two sets of orders overlap: you'll end up with robots trying to place objects before the object in their way is cleared, and they'll hover in place waiting for the obstruction to be removed; and if there isn't storage space for what's being removed, robots will remove it and then hover in place. Bots will also always bring an object back to storage before using it for construction, so even if you're just moving something left one tile, every single object has to be picked up, stored, and then placed down again. Large and behemoth biters and spitters will occasionally get stuck pathing through especially thick forests and rock clusters. If they can't figure a way through after a couple of seconds, they'll resort to attacking the offending tree/rock.
 Factorio (Video Game) / int_940a5958
featureApplicability
1.0
 Factorio (Video Game) / int_940a5958
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_940a5958
 Factorio (Video Game) / int_96e6522e
type
Gray Is Useless
 Factorio (Video Game) / int_96e6522e
comment
Gray Is Useless: The game allows the player to construct devices, even when there isn't sufficient fuel or power to operate them. One could build a nuclear reactor if one has the materials, but it will sit there, grey and useless, until sufficient uranium is obtained to energize it. At that point, the reactor will glow neon green.
 Factorio (Video Game) / int_96e6522e
featureApplicability
1.0
 Factorio (Video Game) / int_96e6522e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_96e6522e
 Factorio (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Factorio (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The standard shotgun has a very bad spread, making it less effective at range, but deals the most damage of all the weapons that the player can wield until they unlock the even more powerful combat shotgun, which gives a 20% damage bonus on top of any shell damage upgrades you've researched. Ironically it is not very efficient against biter swarms, but is very efficient at clearing spawners and trees.
 Factorio (Video Game) / int_96ecc67e
featureApplicability
1.0
 Factorio (Video Game) / int_96ecc67e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_96ecc67e
 Factorio (Video Game) / int_9a8b3185
type
DiskOneNuke
 Factorio (Video Game) / int_9a8b3185
comment
Disk One Nuke: Grenades are unlocked relatively early on, are rather cheap (only costing 1 iron plate and 1 coal) and a single one of them can take out an entire wave of biters early on. By the time the player does reach the point that they need multiple grenades to take out a biter, they'll usually have gotten more powerful weapons unlocked. The Flamethrower can (basically) instantly kill small and medium biters/spitters, melts big biters/spitters and can raze spawners and worms in seconds. Its only real shortcoming is its lack of range. Flame patches left on the ground can burn for quite a bit, depending on how long you spent firing at the ground. This lets you use it as area denial, or hit and run on enemy bases. Get in, spray a bit on worms and spawners, back out and watch them melt away. The flamethrower technology only requires automation, logistic and military science packs which can be acquired within the first 2 hours of the game.
 Factorio (Video Game) / int_9a8b3185
featureApplicability
1.0
 Factorio (Video Game) / int_9a8b3185
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9a8b3185
 Factorio (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Factorio (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The nature of the game itself makes it easy to learn yet hard to truly master, and you'll constantly be rethinking your factory's layout, power grid, and infrastructure as you build bigger and bigger and look for ways to make things more efficient. Not for nothing do some players in the community joke about "The factory expanding to meet the needs of the expanding factory". A thorough understanding of basic mathematics streamlines gameplay considerably, or just using a calculator. Different items take different amount of times to manufacture, so if you have an assembly machine making Copper Wire to make Electronic Circuits, it can be helpful to work out the ratio of Copper Wire produced versus Electronic Circuits produced, as it's possible you're not making wire fast enough to keep up with the circuits, or that you're producing surplus wire and could consider adding a second machine for circuits. Now also consider that there are three tiers of assembly machines with different crafting speed and modules also have an impact on crafting speed (and with productivity modules, their overall output will change beyond speed), and working out the ratio of machines becomes more confusing. Then remember that each type of belt can carry items per second and inserters move at a set speed per second and can pick up a certain amount of items with each movement, and it's possible that even if your machine ratios are perfect, you aren't supplying them properly and they're not producing as fast as you think. Multiply this over hundreds, thousands of machines throughout the factory that are all reliant on each other to produce something they need to produce something else, and it can get overwhelming if you don't understand how to manage it. Combinator-based Logic Circuit Networks. It requires some knowledge of logic gates and combinator functions, and also needs you to invest materials into crafting the wiring and circuits needed, on top of laying out your base with a proper green/red wire circuit and setting the signals correctly. However, once you know how to do this, you can make smart systems integrated into your base - requester chests and filter inserters that can change their settings depending on the network signalling, and train stations that can intelligently page trains to come in to collect resources then ferry them to any given specific station; combined, you can have a logistics network that intelligently sends instructions to your supply base to produce and prepare ammunition, repair packs, spare bots, inserters, and buildings, then feeds them onto a train and sends them to an outpost base. Figuring out the train system, in particular rail signals and advanced train automation, can be very tricky but makes the difference between a few tracks going from A to B and a well oiled megabase. Uranium ore requires acid being pumped into the drill to mine it, then sifting to separate U-238 from U-235, acquiring a sufficient amount of U-235 (which has a very low chance, so it can take a long time) to start the enrichment process, balancing its usage, and so on. However, in return you get the most energy-dense fuel in the game, the best ammo for your guns, and incredibly dense (gigajoules per tile occupied by your power plant) energy generation (and setting nuclear reactors up can qualify as this trope on its own)
 Factorio (Video Game) / int_9b9397bb
featureApplicability
1.0
 Factorio (Video Game) / int_9b9397bb
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9b9397bb
 Factorio (Video Game) / int_9c1d1e31
type
Black Box
 Factorio (Video Game) / int_9c1d1e31
comment
Black Box: Science packs. It's unknown exactly what they are or why they require the components they do, or how they make your labs run and research new technology for you. All that is clear is that somehow you can combine an electric furnace, a production module, and 30 units of rails, to create a set of Production Science Packs. The best that can be said is that each type of science pack has a theme in its components, and the requirements for each technology usually line up with those components (ie, Military Science Packs are made of combat-associated materials and are needed for combat-associated research).
 Factorio (Video Game) / int_9c1d1e31
featureApplicability
1.0
 Factorio (Video Game) / int_9c1d1e31
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9c1d1e31
 Factorio (Video Game) / int_9c1f758a
type
Kill It with Fire
 Factorio (Video Game) / int_9c1f758a
comment
Kill It with Fire: Post 0.13, the Flamethrower is the most efficient way to deal with both spawners and Worms. Pop in, spray maybe a tenth of a fuel canister onto the ground around them, then step back and watch the health bars shrink away. Flamethrower Turrets take the concept further by tapping directly into a pipe feed from your petrochemical production line, and can do tremendous secondary damage with the lingering flames. Using refined liquid fuel further improves the damage dealt by flame turrets. Flamethrowers were toned down a notch in 0.15, but in exchange the tank was also given a flamethrower, and flame turrets are still the game's most efficient area denial defensive weapons; furthermore, lategame Flamethrower research allows you to push their effective damage back into a deadly range for even Behemoth biters.
 Factorio (Video Game) / int_9c1f758a
featureApplicability
1.0
 Factorio (Video Game) / int_9c1f758a
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9c1f758a
 Factorio (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Factorio (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Averted, not only can you accidentally be set on fire by being in front of one of your flamethrower turrets but you can also light yourself up if you fire the personal flamethrower while running forwards. Also very commonly averted by players being run over by their own trains.
 Factorio (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 Factorio (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9e8aa11e
 Factorio (Video Game) / int_9eb11fac
type
Weak, but Skilled
 Factorio (Video Game) / int_9eb11fac
comment
Weak, but Skilled: The Engineer must become this to handle Biters in the later game. Even with the strongest armor packed full of shield modules, swarms of enemies can slaughter you in a few seconds, so open combat isn't viable. You'll instead take out their nests by utilizing hit-and-run tactics and surgical strikes utilizing your various weapons, like poison capsules to remove worms, the flamethrower to damage enemies moving through an area, making use of cliffs and trees to slip away from enemies, and so on.
 Factorio (Video Game) / int_9eb11fac
featureApplicability
1.0
 Factorio (Video Game) / int_9eb11fac
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9eb11fac
 Factorio (Video Game) / int_9f93adcd
type
In-Universe Game Clock
 Factorio (Video Game) / int_9f93adcd
comment
In-Universe Game Clock: The game features a day/night cycle. Gameplay-wise, it only affects solar panel output and the distance the player can see.
 Factorio (Video Game) / int_9f93adcd
featureApplicability
1.0
 Factorio (Video Game) / int_9f93adcd
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_9f93adcd
 Factorio (Video Game) / int_a3e24415
type
Video-Game Flamethrowers Suck
 Factorio (Video Game) / int_a3e24415
comment
Videogame Flamethrowers Suck: Thoroughly averted as of the 0.13 release. The flamethrower (and its turret equivalent) behave more like real-life flamethrowers, spurting a jet of napalm that creates short-lived patches of intense fire wherever it lands and dealing significant damage to anything around it. Bugs die en masse running through the flames. Spawners and worms can be rapidly killed by setting them on fire. The same release introduced the ability to set fire to trees and thus burn down forests, generating vast amounts of pollution that will provoke more enraged aliens to charge into your war crime of a weapon's sights. All in all, a good day to be one of said Captain Planet villains.
 Factorio (Video Game) / int_a3e24415
featureApplicability
-1.0
 Factorio (Video Game) / int_a3e24415
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_a3e24415
 Factorio (Video Game) / int_a632f7fa
type
Cool Train
 Factorio (Video Game) / int_a632f7fa
comment
Cool Train: The diesel engine is fairly snazzy in terms of appearance and it will become the backbone for any large factory once local mineral deposits are depleted. Late in the game it can even be weaponized by hooking up an artillery wagon and using it to blast away bug nests.
 Factorio (Video Game) / int_a632f7fa
featureApplicability
1.0
 Factorio (Video Game) / int_a632f7fa
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_a632f7fa
 Factorio (Video Game) / int_aa0ed8a9
type
Look Both Ways
 Factorio (Video Game) / int_aa0ed8a9
comment
Look Both Ways: Be careful when walking over a railway or the train may run you over and turn you into a fine mist.
 Factorio (Video Game) / int_aa0ed8a9
featureApplicability
1.0
 Factorio (Video Game) / int_aa0ed8a9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_aa0ed8a9
 Factorio (Video Game) / int_ac320c0e
type
Nuke 'em
 Factorio (Video Game) / int_ac320c0e
comment
Nuke 'em: Nuclear weapons are a fantastic way to easily clear up thick patches of biter spawners. Just make sure you're out of the blast range or you'll get vaporized instantly.
 Factorio (Video Game) / int_ac320c0e
featureApplicability
1.0
 Factorio (Video Game) / int_ac320c0e
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_ac320c0e
 Factorio (Video Game) / int_acd7e590
type
Sticky Situation
 Factorio (Video Game) / int_acd7e590
comment
Sticky Situation: Slowdown capsules disperse a yellow-orange adhesive that slows down biters and spitters by 75%, making them less threatning.
 Factorio (Video Game) / int_acd7e590
featureApplicability
1.0
 Factorio (Video Game) / int_acd7e590
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_acd7e590
 Factorio (Video Game) / int_b123585b
type
Recursive Ammo
 Factorio (Video Game) / int_b123585b
comment
Recursive Ammo: Cluster grenades scatter several smaller grenades around along with its own explosion. Despite visual appearances, the Atomic Bomb is basically a giant cluster bomb. Upon detonation, it doesn't do all it's damage in one big explosion, but rather across two waves of 1000 explosions.
 Factorio (Video Game) / int_b123585b
featureApplicability
1.0
 Factorio (Video Game) / int_b123585b
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b123585b
 Factorio (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Factorio (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: The Player Character has one with how close they need to be to a tile to take construct or deconstruct something on it. All guns have one, but unfortunately, none but the humble grenade show it on screen. This often leads to large amounts of wasted tank cannon shells before players learn to better estimate their tank's cannon range. A particularly strange example is the combat shotgun, which has longer range (20 tiles) than the submachine gun (18 tiles) for reasons unknown. The artillery turret/wagon also has a maximum range, but it's so huge that it's rarely an issue after you expanded into a new region. There's also an infinitely repeatable research option that adds 100% of the standard range apiece. The handheld flamethrower, the flamethrower turret and both artillery pieces can't shoot at targets too close to them. Strangely, the tank-mounted flamer works differently (seems to shoot burning gas instead of a liquid) and thus averts this.
 Factorio (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Factorio (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b1c4bc94
 Factorio (Video Game) / int_b1dde8fd
type
Loophole Abuse
 Factorio (Video Game) / int_b1dde8fd
comment
Loophole Abuse: Underground belts don't need to be placed in pairs, a single one will do. This can be exploited for splitting and organizing belts; if you place an underground belt perpendicular to a belt and orient it to carry items "above ground", then only the side of the belt that connects to the open half of the underground belt will feed onto it, while the other side of the belt stays put. Various parts of different pieces of cliffs include unpathable areas, and when destroying cliffs their layout may change among these different types of cliff pieces. However, if there is something placed in the way of where the "new" cliff piece would be unpathable, that part of the cliff will be destroyed as well. The player can exploit this by placing belts along a cliff and then throwing a single cliff explosive at it, and the explosive will remove a much larger section of cliff than it normally would.
 Factorio (Video Game) / int_b1dde8fd
featureApplicability
1.0
 Factorio (Video Game) / int_b1dde8fd
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b1dde8fd
 Factorio (Video Game) / int_b33d17a0
type
Sickly Green Glow
 Factorio (Video Game) / int_b33d17a0
comment
Sickly Green Glow: Uranium ore glows green, as well as any active nuclear reactors and centrifuges.
 Factorio (Video Game) / int_b33d17a0
featureApplicability
1.0
 Factorio (Video Game) / int_b33d17a0
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b33d17a0
 Factorio (Video Game) / int_b47d95be
type
No OSHA Compliance
 Factorio (Video Game) / int_b47d95be
comment
No OSHA Compliance: Averted. Factory machinery can't harm the player...except for the train, which can kill the player if it hits you at full speed. If you wish, you can place concrete with black and yellow hazard stripes around the tracks to remind you to watch your step. In 0.15, the Nuclear Reactor is completely safe while operational and will not malfunction or melt down on its own. In 0.16, the nuclear reactor was changed so that if it is destroyed while hot, it explodes rather violently.
 Factorio (Video Game) / int_b47d95be
featureApplicability
-1.0
 Factorio (Video Game) / int_b47d95be
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b47d95be
 Factorio (Video Game) / int_b55e8979
type
Science Hero
 Factorio (Video Game) / int_b55e8979
comment
Science Hero: The player character is an automation and logistics engineer, and while they certainly know their way around combat, their true strength lies in inventing and constructing a huge array of tools, machines and gadgets to eventually turn local resources into a rocket capable of escaping the planet. It's telling that for most of the game, the majority of your efforts will go into setting up automated assembly lines for the various science packs to fuel your research until you finally gain your coveted space flight technology.
 Factorio (Video Game) / int_b55e8979
featureApplicability
1.0
 Factorio (Video Game) / int_b55e8979
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b55e8979
 Factorio (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Factorio (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: You can craft things by hand while continuing to move around, and can even mine resources with your pickaxe and shoot at biters while the item continues to be crafted. Logically you would think that crafting circuitboards or robot arm inserters would require some precision and dexterity, but having to hold still while crafting them would just make the game slower, especially in the early game when you don't have automation yet. Relatedly, certain bread-and-butter items such as power lines can be crafted on the spot pretty trivially if you have all the necessary ingredients, even when it should realistically require a couple hours of work to make overhead power lines. Steam is treated as a fluid, ergo it is transported via pipelines and can be stored in fluid tanks and transported in fluid train cars to be saved and used to power engines and turbines as needed later. Once produced, steam will remain at a consistent temperature, rather than cooling or condensing back into water, as logically it should. Needing to monitor steam temperature would add a layer of complexity to the game's fluid and nuclear power generation mechanics (both of which are already pretty complicated) without really adding anything to the gameplay, so presumably this is the reason players don't need to worry about their steam cooling. A lot of things that you would think would require electric power — conveyor belts, splitters, water pumps, etc — don't need to be powered in-game, because doing so would add a layer of further complexity and annoyance: a demand of pumping water without electricity to get your first boilers going. Logistics robots will continue to move very slowly once they run out of power. Of course, this is so that if a robot is caught outside a logistics network, it can eventually make its way back to your character or a roboport to recharge. Since the logical alternative is that powerless bots would just drop to the ground useless and either be destroyed or need to be picked up, this feature is not minded. Relatedly, Burner Inserters are capable of picking up coal to fuel themselves, even when from a logical standpoint they shouldn't be powered for not having coal in them. Realistically, changing the output item of an Assembling Machine would be an incredibly time-consuming process involving bespoke parts for whatever is being made; for example, iron plates would need to be cast into their shape and then trimmed, while copper wire would be extruded from a wire-shaped hole. The game simplifies it to just clicking the button of whatever item is desired, which makes them more of a Matter Replicator than their Diesel Punk design suggests but is very convenient to play around. The Kovarex process is a scientifically simplified version of the 'breeder reactor' process that is used in real life to enrich uranium to make it concentrated enough to be used as nuclear fuel. There's suppposed to be a lot more going on to control and regulate the reaction process, but in Factorio this is simplified into an automated centrifuge process that takes two isotopes of uranium and processes it to make more fuel-grade isotopes, all so players wouldn't need to create a complicated and heavily wired setup to run a real-world-accurate breeder process. The game only tracks air pollution produced by your buildings as they work; critically, if your buildings are destroyed by bugs, stuff like oil pipes and nuclear reactors won't spill their contents to cause more pollution. This is to stop a potential feedback loop of "bugs destroy your stuff, causing pollution, which irritates the bugs more and causes them to destroy more of your stuff".
 Factorio (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Factorio (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b6e1d40b
 Factorio (Video Game) / int_b89ed08a
type
Obvious Rule Patch
 Factorio (Video Game) / int_b89ed08a
comment
Obvious Rule Patch: Most intermediate products are compatible with productivity modules, with one exception: fluid barrels. Naturally this is because a player could otherwise create an endless cycle of refilling and emptying barrels to get free liquid products.
 Factorio (Video Game) / int_b89ed08a
featureApplicability
1.0
 Factorio (Video Game) / int_b89ed08a
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_b89ed08a
 Factorio (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Factorio (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Averted, both types of shotgun have a maximum range of 20, which is two higher than the assault rifle.
 Factorio (Video Game) / int_bcf69f60
featureApplicability
-1.0
 Factorio (Video Game) / int_bcf69f60
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_bcf69f60
 Factorio (Video Game) / int_c2d978fe
type
Car Fu
 Factorio (Video Game) / int_c2d978fe
comment
Car Fu: The car and tank will plough through anything in their way, though the car is damaged in the process. The train, on the other hand, will gleefully plough through an entire swarm of bugs - or you - without breaking a sweat. Subsequently acknowledged with two achievements; one for being killed by a speeding train, and another for surviving 500 points of damage delivered in a single hit... which can only happen by standing in the path of a train.
 Factorio (Video Game) / int_c2d978fe
featureApplicability
1.0
 Factorio (Video Game) / int_c2d978fe
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_c2d978fe
 Factorio (Video Game) / int_c3c18143
type
Hope Spot
 Factorio (Video Game) / int_c3c18143
comment
Hope Spot: In the second campaign's first level, the player receives an emergency transmission from other survivors about 200km away. When he reaches that location by the second level, they are all dead and the base is in ruins.
 Factorio (Video Game) / int_c3c18143
featureApplicability
1.0
 Factorio (Video Game) / int_c3c18143
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_c3c18143
 Factorio (Video Game) / int_c3db1619
type
ZigZagged
 Factorio (Video Game) / int_c3db1619
comment
Zig-Zagged by Worms and Spitters targeting the player. They will attempt to predict the player's movements, but can usually be evaded by... zig-zag movement. Worms are deadly accurate in their predictions, able to always hit a player if they move in one direction without changing course, while spitters are a bit inaccurate, acting more like suppressive fire support and area denial by aiming in the player's general direction.
 Factorio (Video Game) / int_c3db1619
featureApplicability
1.0
 Factorio (Video Game) / int_c3db1619
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_c3db1619
 Factorio (Video Game) / int_c5629372
type
Pipe Maze
 Factorio (Video Game) / int_c5629372
comment
Pipe Maze: Any system involving multiple fluids being pumped around will likely look like this, especially oil processing facilities.
 Factorio (Video Game) / int_c5629372
featureApplicability
1.0
 Factorio (Video Game) / int_c5629372
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_c5629372
 Factorio (Video Game) / int_c75df49a
type
Shout-Out
 Factorio (Video Game) / int_c75df49a
comment
Shout-Out: The repair pack previously used an icon of the Eleventh Doctor's sonic screwdriver. Certain buildings are assigned a name from a list of backer-chosen names, which has inevitably led to references such as "Lab AunOTauShi". 0.16 features Nuclear Fuel (enrich Rocket Fuel with processed Uranium), which has a fuel value of 1.21 Gj. Great Scott! Accordingly, the icon for the Portable Fusion Reactor module used in Power Armor looks very much like the Mr. Fusion used by the De Lorean. The achievements provide a few: Solaris - Produce more than 10GJ of energy per hour with solar panels. Run Forrest, run - Destroy 100 trees by impact. There is no spoon - Finish the game within 8 hours. So long and thanks for all the fish - Launch a raw fish into space aboard a rocket. Smoke me a kipper, I'll be back for breakfast - Launch a rocket.
 Factorio (Video Game) / int_c75df49a
featureApplicability
1.0
 Factorio (Video Game) / int_c75df49a
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_c75df49a
 Factorio (Video Game) / int_cd809603
type
Tank Goodness
 Factorio (Video Game) / int_cd809603
comment
Tank Goodness: The tank vehicle was added in patch 0.11 as a more durable alternative to the car. Although much slower, it is pretty much indestructible, mowing over trees and small enemies without care. It mounts a main cannon that can overpenetrate several biters with one shell, can use a overclocked coaxial machine gun, and scythe through forests with its flame thrower. The tank can use depleted uranium or explosive ammo if armor-piercing isn't up to par. In addition, Ramming Always Works, and the tank can One-Hit Kill a spawner by running it over.
 Factorio (Video Game) / int_cd809603
featureApplicability
1.0
 Factorio (Video Game) / int_cd809603
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_cd809603
 Factorio (Video Game) / int_cf6d4bad
type
Steampunk
 Factorio (Video Game) / int_cf6d4bad
comment
Tanker trains were intended to simplify transporting both crude oil and its refined products from outposts to factories. However, steam is considered a liquid and it doesn't cool down over time. Therefore it is possible to use tanker trains to transport steam from a nuclear power plant to an outpost in order to power the outpost as opposed to running a long power line.
 Factorio (Video Game) / int_cf6d4bad
featureApplicability
1.0
 Factorio (Video Game) / int_cf6d4bad
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_cf6d4bad
 Factorio (Video Game) / int_d24ed873
type
Developer's Foresight
 Factorio (Video Game) / int_d24ed873
comment
0.15 adds several easter eggs: Applying a Landfill over the Offshore Pump turns it into a Water Well that continues to function by drawing water from the water table underground, applying a landfill over a fish will sometimes turn it into a Grass Fish, and putting a Car inside a Rocket's cargo bay allows you to board that rocket and take a ride up.
 Factorio (Video Game) / int_d24ed873
featureApplicability
1.0
 Factorio (Video Game) / int_d24ed873
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_d24ed873
 Factorio (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Factorio (Video Game) / int_d6f284a3
comment
Partially averted with the "toggle personal roboport", which stops construction robots from launching.
 Factorio (Video Game) / int_d6f284a3
featureApplicability
-1.0
 Factorio (Video Game) / int_d6f284a3
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_d6f284a3
 Factorio (Video Game) / int_db6230b7
type
Lightning Bruiser
 Factorio (Video Game) / int_db6230b7
comment
Lightning Bruiser: Higher-level biters move quite a bit faster than the player does, and hit like a truck. Luckily for the player, they get to become a Lightning Bruiser themselves using power armor and exoskeletons.
 Factorio (Video Game) / int_db6230b7
featureApplicability
1.0
 Factorio (Video Game) / int_db6230b7
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_db6230b7
 Factorio (Video Game) / int_dd63626c
type
Anti-Structure
 Factorio (Video Game) / int_dd63626c
comment
The artillery not only shoots (relatively to its range) slow-moving projectiles, it takes a rather long time to aim. As it is primarily an Anti-Structure weapon, this is usually not a problem when assaulting enemy bases, but it is practically useless against mobile enemies.
 Factorio (Video Game) / int_dd63626c
featureApplicability
1.0
 Factorio (Video Game) / int_dd63626c
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_dd63626c
 Factorio (Video Game) / int_df858547
type
Drone Deployer
 Factorio (Video Game) / int_df858547
comment
Drone Deployer: Military research eventually unlocks capsules, throwable items similar to grenades that release a bunch of small robotic drones at the impact point. Effects vary between "stationary distraction" and "deadly swarm of Killer Robots that follows the player around". All these bots have limited life time before they self-destruct, and deploying 100 or more at the same time (equivalent to 20 capsules) unlocks the "Minions" achievement.
 Factorio (Video Game) / int_df858547
featureApplicability
1.0
 Factorio (Video Game) / int_df858547
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_df858547
 Factorio (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Factorio (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: At the start of the game, you'll be mining ore by hand and running a few smelters and drill machines by manually supplying them with coal and wood, and defend yourself from the bugs using a simple pistol. You'll work your way up to massive factories the size of cities, powered by nuclear reactors and supplied by rail networks spanning hundreds of miles, and curb-stomp the bugs with remote-control Spider Tanks armed with rapid-fire rocket launchers and auto-targeting lasers.
 Factorio (Video Game) / int_e1acc872
featureApplicability
1.0
 Factorio (Video Game) / int_e1acc872
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_e1acc872
 Factorio (Video Game) / int_e2a41c3b
type
Literal-Minded
 Factorio (Video Game) / int_e2a41c3b
comment
Literal-Minded: The construction robots will build whatever they're told to, even if the order is placed on the route of a moving train the player happens to sit in, or replacing landmines in the middle of a massive biter/spitter wave. They will gladly exit the train and spend the next half hour trying to get to the player with low battery or suicidally run into the thicket of an alien swarm. Partially averted with the "toggle personal roboport", which stops construction robots from launching.
 Factorio (Video Game) / int_e2a41c3b
featureApplicability
-1.0
 Factorio (Video Game) / int_e2a41c3b
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_e2a41c3b
 Factorio (Video Game) / int_e3226029
type
Bag of Holding
 Factorio (Video Game) / int_e3226029
comment
Bag of Holding: Given both the large number of inventory slots and items stacking, it's not hard to fit an entire locomotive and several cargo wagons with plenty of space to spare. Research options and powered armor further extend your inventory so that you can easily carry hundreds of metal plates and chunks of coal, and still have room to carry enough inserters, furnaces, and assemblers to significantly expand your factory.
 Factorio (Video Game) / int_e3226029
featureApplicability
1.0
 Factorio (Video Game) / int_e3226029
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_e3226029
 Factorio (Video Game) / int_e43c66bd
type
Art Evolution
 Factorio (Video Game) / int_e43c66bd
comment
Art Evolution: The initial release of the game had a very cartoony art style, such as the original model for the car being a Cadillac Eldorado with clown-car proportions. As development went on, the art style was refined into the Diesel Punk-esque aesthetic.
 Factorio (Video Game) / int_e43c66bd
featureApplicability
1.0
 Factorio (Video Game) / int_e43c66bd
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_e43c66bd
 Factorio (Video Game) / int_e545e190
type
Nerf
 Factorio (Video Game) / int_e545e190
comment
Nerf: Shortly after 0.15 was released, the Kovarex Process for nuclear centrifuges was made incompatible with Productivity-granting modules, as the way Productivity grants extra resources made it possible to gain free U-235 and U-238 from running centrifuges set to enrich uranium with Kovarex while crammed full of Productivity boosts from implanted Productivity-granting Modules. However, starting with 0.17.0, the Kovarex Process is once again compatible with Productivity Modules (after fixing the bug that gave it massive free resources). Logistics Bots were made a little slower and a little more power-dependent throughout development, as well as more resource-intensive, as they basically allowed players to completely break free of the challenge of laying out production facilities and conveyor belts.
 Factorio (Video Game) / int_e545e190
featureApplicability
1.0
 Factorio (Video Game) / int_e545e190
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_e545e190
 Factorio (Video Game) / int_e63317eb
type
Green Hill Zone
 Factorio (Video Game) / int_e63317eb
comment
The map generator settings provide copious additional options to up the difficulty, from downsizing the relatively safe starting area, to reducing the frequency and yields of resource patches, to inflating the dimensions of biter bases to suicidal levels. And all of this can be combined with the examples mentioned above if you're feeling really masochistic.
 Factorio (Video Game) / int_e63317eb
featureApplicability
1.0
 Factorio (Video Game) / int_e63317eb
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_e63317eb
 Factorio (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Factorio (Video Game) / int_ea480f92
comment
Simple, yet Awesome Solid Fuel is the first item you can produce once you've researched Oil Processing, but is a practical and useful fuel for the rest of the game, as it provides three times the energy of Coal and gives your vehicles a bit of a speed and acceleration boost. Once you expand your petrochemical production and need to start balancing fluid ratios to crack oil into other forms, Solid Fuel becomes a simple way to use up any excess oil product generated to keep the pipes from backing up. Solar power requires nothing but the resources to manufacture the panels and need no additional infrastructure to support them, though you'll want to set up some accumulators to power your factory through the night. It takes massive fields of solar power to rival the output of uranium power plants, but solar panels produce no pollution, are much lower-tier tech, require much fewer resources to set up (heat exchangers and turbines for the uranium plant to power use up absurd amounts of copper), and in terms of CPU strain if you're running a base that large, solar panels use less CPU power than a single inserter, in contrast to the complex fluid and heat mechanics of uranium.
 Factorio (Video Game) / int_ea480f92
featureApplicability
1.0
 Factorio (Video Game) / int_ea480f92
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_ea480f92
 Factorio (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Factorio (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: Nothing but. Even the "small" bugs are the size of a man. Big bugs are the size of a dump truck and can shrug off high-explosive rockets. Behemoth bugs are large enough to dwarf trees, boilers, and small power poles.
 Factorio (Video Game) / int_eb4086e3
featureApplicability
1.0
 Factorio (Video Game) / int_eb4086e3
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_eb4086e3
 Factorio (Video Game) / int_f194de9
type
Sprint Shoes
 Factorio (Video Game) / int_f194de9
comment
Sprint Shoes: Exoskeletons, which are slotted into Power Armor, make the player run faster. Multiple exoskeletons can be used at once, potentially allowing the player to outrun the car, as long as they have enough power. There's also placeable movement speed-boosters in the form of brick and concrete floors.
 Factorio (Video Game) / int_f194de9
featureApplicability
1.0
 Factorio (Video Game) / int_f194de9
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_f194de9
 Factorio (Video Game) / int_f5920574
type
Hero-Tracking Failure
 Factorio (Video Game) / int_f5920574
comment
Hero-Tracking Failure: Zig-Zagged by Worms and Spitters targeting the player. They will attempt to predict the player's movements, but can usually be evaded by... zig-zag movement. Worms are deadly accurate in their predictions, able to always hit a player if they move in one direction without changing course, while spitters are a bit inaccurate, acting more like suppressive fire support and area denial by aiming in the player's general direction. Played straight by Flamethrower Turrets, which do not predict enemy movements at all, allowing fast-moving enemies to dodge under their fire. However, in larger attacks, this is not generally a problem, because the Flamethrowers' failure to track the leading enemies just means that every other enemy behind them gets roasted.
 Factorio (Video Game) / int_f5920574
featureApplicability
1.0
 Factorio (Video Game) / int_f5920574
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_f5920574
 Factorio (Video Game) / int_f5f83e38
type
Speedrun Reward
 Factorio (Video Game) / int_f5f83e38
comment
Speed Run Reward: A gold-ranked achievement can be earned by finishing the game within 8 hours. The average gamer will take about three times as long, if not more, so you'll need to know exactly what to do in which order, and you'll have to get lucky as far as map generation is concerned so you can find good resource patches and few enemies close by.
 Factorio (Video Game) / int_f5f83e38
featureApplicability
1.0
 Factorio (Video Game) / int_f5f83e38
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_f5f83e38
 Factorio (Video Game) / int_f6b698ac
type
Complexity Addiction
 Factorio (Video Game) / int_f6b698ac
comment
Complexity Addiction: Mods that scratch this itch (yes, even moreso than the base game), such as Angel's Mods, are very popular with the playerbase.
 Factorio (Video Game) / int_f6b698ac
featureApplicability
1.0
 Factorio (Video Game) / int_f6b698ac
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_f6b698ac
 Factorio (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Factorio (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Factorio almost encourages you to play like a Captain Planet villain: clear cut forests, use up natural resources, pollute the environment for a vaguely-explained reason...all in the name of making your factory bigger and better. Further reinforced when the developers (jokingly) stated "We see the biters as a production problem. The real enemy is, of course, trees."
 Factorio (Video Game) / int_f87c42d4
featureApplicability
1.0
 Factorio (Video Game) / int_f87c42d4
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_f87c42d4
 Factorio (Video Game) / int_f89f164a
type
Purposely Overpowered
 Factorio (Video Game) / int_f89f164a
comment
Purposely Overpowered: The lategame/postgame research that uses Space Science packs that can only be acquired via launching rockets, introduced in 0.16, allows a player to slowly-but-surely upgrade their weapon damage and mining productivity to the point that biters become trivial and the only subsequent goal that remains is to see how many rockets you can launch/how much science you can consume in research. Biter nests are quite resistant to head-on attacks by mid-level players, requiring time-consuming tactics (turret-creep, drone-spam) to take them out. And then you unlock Artillery, which, functionally, lets you destroy any nest anywhere with a simple mouse click. With it, you can clear expanses of land many times larger in area then your current factory. At this point in the game, however, the resource intake of your factory has inevitably grown so high that you absolutely need all that cleared land just to make ends meet.
 Factorio (Video Game) / int_f89f164a
featureApplicability
1.0
 Factorio (Video Game) / int_f89f164a
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_f89f164a
 Factorio (Video Game) / int_fb9afaab
type
Attack Drone
 Factorio (Video Game) / int_fb9afaab
comment
Attack Drone: The player can make capsules that release flying robot minions. Some follow the player, others stay put to distract enemies.
 Factorio (Video Game) / int_fb9afaab
featureApplicability
1.0
 Factorio (Video Game) / int_fb9afaab
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_fb9afaab
 Factorio (Video Game) / int_fbc074c3
type
Player Character
 Factorio (Video Game) / int_fbc074c3
comment
The Player Character has one with how close they need to be to a tile to take construct or deconstruct something on it.
 Factorio (Video Game) / int_fbc074c3
featureApplicability
1.0
 Factorio (Video Game) / int_fbc074c3
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_fbc074c3
 Factorio (Video Game) / int_fc25c2fb
type
Cruelty Is the Only Option
 Factorio (Video Game) / int_fc25c2fb
comment
Cruelty Is the Only Option: In versions up to 0.14, during peaceful mode, the bugs stay in their nests and never attack your factory. However, you still have to attack the nests in order to get alien artifacts necessary to craft top-tier items and to win the game. Some Game Mods avert this by adding other ways to make the artifacts. Averted as of 0.15, where alien artifacts were removed, so clearing nests is only necessary for expansion.
 Factorio (Video Game) / int_fc25c2fb
featureApplicability
-1.0
 Factorio (Video Game) / int_fc25c2fb
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_fc25c2fb
 Factorio (Video Game) / int_ff8afd14
type
Spider Tank
 Factorio (Video Game) / int_ff8afd14
comment
With the introduction of the Spidertron you get a robot with four quick firing missile launchers you can arm with nothing but nukes, you can also equip it with shields and exoskeletons which will ensure that you'll be able to outrun and survive the nukes.
 Factorio (Video Game) / int_ff8afd14
featureApplicability
1.0
 Factorio (Video Game) / int_ff8afd14
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_ff8afd14
 Factorio (Video Game) / int_name
type
ItemName
 Factorio (Video Game) / int_name
comment
 Factorio (Video Game) / int_name
featureApplicability
1.0
 Factorio (Video Game) / int_name
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Factorio (Video Game) / int_name
 Factorio (Video Game) / int_name
itemName
Factorio (Video Game)

The following is a list of statements referring to the current page from other pages.

 Factorio (Video Game)
hasFeature
Achievement Mockery / int_5d321bc8
 Factorio (Video Game)
hasFeature
Bag of Holding / int_5d321bc8
 Factorio (Video Game)
hasFeature
Big Creepy-Crawlies / int_5d321bc8
 Factorio (Video Game)
hasFeature
Construction and Management Games / int_5d321bc8
 Factorio (Video Game)
hasFeature
Czech Media / int_5d321bc8
 Factorio (Video Game)
hasFeature
Deflector Shields / int_5d321bc8
 Factorio (Video Game)
hasFeature
Depleted Phlebotinum Shells / int_5d321bc8
 Factorio (Video Game)
hasFeature
Diesel Punk / int_5d321bc8
 Factorio (Video Game)
hasFeature
Difficulty Spike / int_5d321bc8
 Factorio (Video Game)
hasFeature
Digitized Sprites / int_5d321bc8
 Factorio (Video Game)
hasFeature
Early Game Hell / int_5d321bc8
 Factorio (Video Game)
hasFeature
Easy Logistics / int_5d321bc8
 Factorio (Video Game)
hasFeature
Eternal Engine / int_5d321bc8
 Factorio (Video Game)
hasFeature
Factory-Building Game / int_5d321bc8
 Factorio (Video Game)
hasFeature
Fast-Killing Radiation / int_5d321bc8
 Factorio (Video Game)
hasFeature
Fire-Breathing Weapon / int_5d321bc8
 Factorio (Video Game)
hasFeature
Gaia's Vengeance / int_5d321bc8
 Factorio (Video Game)
hasFeature
Game Mod / int_5d321bc8
 Factorio (Video Game)
hasFeature
Gameplay Automation / int_5d321bc8
 Factorio (Video Game)
hasFeature
Gray Is Useless / int_5d321bc8
 Factorio (Video Game)
hasFeature
Green Aesop / int_5d321bc8
 Factorio (Video Game)
hasFeature
Inconveniently-Placed Conveyor Belt / int_5d321bc8
 Factorio (Video Game)
hasFeature
Memetic Psychopath / int_5d321bc8
 Factorio (Video Game)
hasFeature
Modular Difficulty / int_5d321bc8
 Factorio (Video Game)
hasFeature
Non-Malicious Monster / int_5d321bc8
 Factorio (Video Game)
hasFeature
Polluted Wasteland / int_5d321bc8
 Factorio (Video Game)
hasFeature
Powered Armor / int_5d321bc8
 Factorio (Video Game)
hasFeature
Press Start to Game Over / int_5d321bc8
 Factorio (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_5d321bc8
 Factorio (Video Game)
hasFeature
Refining Resources / int_5d321bc8
 Factorio (Video Game)
hasFeature
Ridiculously Fast Construction / int_5d321bc8
 Factorio (Video Game)
hasFeature
Robotic Assembly Lines / int_5d321bc8
 Factorio (Video Game)
hasFeature
Science Imitates Art / int_5d321bc8
 Factorio (Video Game)
hasFeature
Shipwreck Start / int_5d321bc8
 Factorio (Video Game)
hasFeature
Sickly Green Glow / int_5d321bc8
 Factorio (Video Game)
hasFeature
Single-Task Robot / int_5d321bc8
 Factorio (Video Game)
hasFeature
Speedrun Reward / int_5d321bc8
 Factorio (Video Game)
hasFeature
Spider Tank / int_5d321bc8
 Factorio (Video Game)
hasFeature
Sprint Shoes / int_5d321bc8
 Factorio (Video Game)
hasFeature
Stationary Enemy / int_5d321bc8
 Factorio (Video Game)
hasFeature
Survival Sandbox / int_5d321bc8
 Factorio (Video Game)
hasFeature
That One Achievement / int_5d321bc8
 Factorio (Video Game)
hasFeature
The Joys of Torturing Mooks / int_5d321bc8
 Factorio (Video Game)
hasFeature
Wetware CPU / int_5d321bc8
 Factorio (Video Game)
hasFeature
Wide-Open Sandbox / int_5d321bc8
 Factorio (Video Game)
hasFeature
You Have Researched Breathing / int_5d321bc8