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Fights in Tight Spaces (Video Game)

 Fights in Tight Spaces (Video Game)
type
TVTItem
 Fights in Tight Spaces (Video Game)
label
Fights in Tight Spaces (Video Game)
 Fights in Tight Spaces (Video Game)
page
FightsInTightSpaces
 Fights in Tight Spaces (Video Game)
comment
Fights in Tight Spaces is a single-player, turn-based, deckbuilding roguelite based on the moment-to-moment decision making in Fight Scenes. You and your enemies are represented on a small square grid, and possible actions you can take are represented by a hand of cards. With those cards, you must outplay and outwit your opponents to be the last one standing.In a world where espionage consists mainly of analysts poring over data packets, Section Eleven's role is to find more direct solutions, taking on criminal organizations that fall beyond electronic communication. You are one such agent, tasked with taking a hands-on approach to keeping the peace, via smashing your fist into people's faces and people's faces into other things.The game was developed by British studio Ground Shatter, published by Mode 7 Games, and released on Steam in Early Access on February 24, 2021, with the full release happening on December 2 that year.A DLC, Weapon of Choice was announced in August, 2023 and released on September 28, 2023. Features include Gun Fu, Endless Mode, more enemies, another enemy faction, and another Agent 11.On March 21, 2024, a sequel, Knights in Tight Spaces was announced.
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DBTropes
 Fights in Tight Spaces (Video Game) / int_10d36992
type
Parrying Bullets
 Fights in Tight Spaces (Video Game) / int_10d36992
comment
Parrying Bullets: If the player's block is high enough, Agent 11 can block bullets and thrown knives by catching them on their bare forearm. That said, bullets do high enough damage that it's unlikely the player can fully block multiple attacks this way.
 Fights in Tight Spaces (Video Game) / int_10d36992
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1.0
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 Fights in Tight Spaces (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 Fights in Tight Spaces (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: You can choose one of three characters to represent Agent 11, and the game remains the same either way.
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1.0
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 Fights in Tight Spaces (Video Game) / int_16b658ca
type
Elevator Action Sequence
 Fights in Tight Spaces (Video Game) / int_16b658ca
comment
Elevator Action Sequence: Elevators occasionally pop up as a map in the i Completi chapter. As a 3x3 square, they're the tightest space in the entire game, forcing you to adapt your tactics to it.
 Fights in Tight Spaces (Video Game) / int_16b658ca
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 Fights in Tight Spaces (Video Game) / int_17122b19
type
Exactly What I Aimed At
 Fights in Tight Spaces (Video Game) / int_17122b19
comment
Exactly What I Aimed At: A variant applies with the Near-Miss card, which makes you miss the first target (who will be stunned despite being unharmed), but allows you to hit whoever's behind them.
 Fights in Tight Spaces (Video Game) / int_17122b19
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 Fights in Tight Spaces (Video Game) / int_1972ef89
type
Railing Kill
 Fights in Tight Spaces (Video Game) / int_1972ef89
comment
Railing Kill: Some level edges are guarded by railings, making it impossible to tackle or suplex enemies off the edge, but any other push attack will push them over the railing to their doom, in classical fashion. The player can even use a basic sideways shove to flip them over and out.
 Fights in Tight Spaces (Video Game) / int_1972ef89
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 Fights in Tight Spaces (Video Game) / int_1d364dbd
type
Heavily Armored Mook
 Fights in Tight Spaces (Video Game) / int_1d364dbd
comment
Heavily Armored Mook: Certain enemies can simulate this trope by passively generating block to mitigate damage, and some mini-bosses will retain block they've built up between turns. The best way to eliminate these foes is by Ring Out.
 Fights in Tight Spaces (Video Game) / int_1d364dbd
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 Fights in Tight Spaces (Video Game) / int_225b682
type
Throw-Away Guns
 Fights in Tight Spaces (Video Game) / int_225b682
comment
Throw-Away Guns: The Empty Magazine card will cause the Agent to throw their gun to the floor after spending all the ammo in it. Nothing prevents you from immediately drawing another gun afterwards.
 Fights in Tight Spaces (Video Game) / int_225b682
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 Fights in Tight Spaces (Video Game) / int_251bce7c
type
Cardboard Prison
 Fights in Tight Spaces (Video Game) / int_251bce7c
comment
Cardboard Prison: At the end of the standard game, all the bosses get put in a single cell together, with Agent 11 questioning the logic of having them locked up together. Come the DLC campaign, all of them break out of jail, forcing you to kick their asses again... and then they get locked up together in the same cell anyway, suggesting that they'll be able to break out a second time.
 Fights in Tight Spaces (Video Game) / int_251bce7c
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 Fights in Tight Spaces (Video Game) / int_27b418da
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A Winner Is You
 Fights in Tight Spaces (Video Game) / int_27b418da
comment
A Winner Is You: Complete the final mission, and you're treated to a scene where the leaders of the organizations you've felled are in prison, while the Section Eleven boss congratulates you on your work.
 Fights in Tight Spaces (Video Game) / int_27b418da
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 Fights in Tight Spaces (Video Game) / int_29f44d3a
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Adam Smith Hates Your Guts
 Fights in Tight Spaces (Video Game) / int_29f44d3a
comment
Adam Smith Hates Your Guts: The costs of medical and gym services rise sharply with each subsequent purchase you make in that location. Thankfully, this is only per location, so you'll always have an opportunity to purchase something each time you enter a new location.
 Fights in Tight Spaces (Video Game) / int_29f44d3a
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 Fights in Tight Spaces (Video Game) / int_33ebf487
type
Never Bring a Gun to a Knife Fight
 Fights in Tight Spaces (Video Game) / int_33ebf487
comment
Never Bring a Gun to a Knife Fight: Some enemies come to the fight armed with guns, but in the tight confines and crowded melees of the game's arenas, Agent 11 can avoid giving them a clear shot, close the distance for a beat-down, or exploit their relatively high damage to take out other henchmen.
 Fights in Tight Spaces (Video Game) / int_33ebf487
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 Fights in Tight Spaces (Video Game) / int_36b90c70
type
Fight Like a Card Player
 Fights in Tight Spaces (Video Game) / int_36b90c70
comment
Fight Like a Card Player: The various actions you can take are represented as cards.
 Fights in Tight Spaces (Video Game) / int_36b90c70
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 Fights in Tight Spaces (Video Game) / int_3bb81225
type
Recurring Boss
 Fights in Tight Spaces (Video Game) / int_3bb81225
comment
Recurring Boss: The Assassin lieutenants will constantly reappear in the DLC campagin, getting stronger with each time. Agent 11 will eventually start making fun of them for being so persistent.
 Fights in Tight Spaces (Video Game) / int_3bb81225
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 Fights in Tight Spaces (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Fights in Tight Spaces (Video Game) / int_3c111ce6
comment
Pistol-Whipping: Having your gun drawn doesn't alter the animations of the melee cards, possibly resulting in you hitting enemies with it. The assassins also use this, as the Boss and upgraded Gas Masker will strike with their guns as a melee counter.
 Fights in Tight Spaces (Video Game) / int_3c111ce6
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 Fights in Tight Spaces (Video Game) / int_3ca55d2e
type
Protection Mission
 Fights in Tight Spaces (Video Game) / int_3ca55d2e
comment
Protection Mission: Sometimes, there is a friendly target that you have to protect, usually the British Ambassador. While it's not always required, accomplishing the task can get you an edge in the future.
 Fights in Tight Spaces (Video Game) / int_3ca55d2e
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 Fights in Tight Spaces (Video Game) / int_3df9c288
type
Keystone Army
 Fights in Tight Spaces (Video Game) / int_3df9c288
comment
Keystone Army: On a boss mission at the end of an act, the second the boss dies, all the action stops, any remaining queued attacks are aborted, and the player instantly wins, no matter how many other enemies are surrounding them seemingly ready to beat them up. This even applies if the boss merely bled out passively.
 Fights in Tight Spaces (Video Game) / int_3df9c288
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 Fights in Tight Spaces (Video Game) / int_406315e
type
Shield-Bearing Mook
 Fights in Tight Spaces (Video Game) / int_406315e
comment
Shield-Bearing Mook: A couple of enemies have the special property that they can't be damaged from the front - necessitating that the player move around them and attack from the sides or rear, or throw them onto the floor instead.
 Fights in Tight Spaces (Video Game) / int_406315e
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 Fights in Tight Spaces (Video Game) / int_45d0c643
type
Intimidation Demonstration
 Fights in Tight Spaces (Video Game) / int_45d0c643
comment
Intimidation Demonstration: The Warning Shot card will make you to fire off in the air, causing the targeted enemy to be stunned. The Assassin Boss can also do it to you, but it causes you to take damage instead.
 Fights in Tight Spaces (Video Game) / int_45d0c643
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 Fights in Tight Spaces (Video Game) / int_4712a11d
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Samurai Shinobi
 Fights in Tight Spaces (Video Game) / int_4712a11d
comment
Samurai Shinobi: The Jade Staff faction's enemies are all labelled as some flavor of Ninja, but the Armored Ninja, Armored Swordsman and Jade Staff Boss take more design cues from samurai than from ninja. All of them are opportunistic assassins, though.
 Fights in Tight Spaces (Video Game) / int_4712a11d
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 Fights in Tight Spaces (Video Game) / int_486466ee
type
Dual Boss
 Fights in Tight Spaces (Video Game) / int_486466ee
comment
Dual Boss: The final level of the DLC campaign will have you face Agent XI and the Assassin Boss at the same time, albeit with no other enemies present (with the exception of summoned minions).
 Fights in Tight Spaces (Video Game) / int_486466ee
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 Fights in Tight Spaces (Video Game) / int_4873d055
type
Use Your Head
 Fights in Tight Spaces (Video Game) / int_4873d055
comment
Use Your Head: The Tattoo Guy and the Insiders boss rely on headbutts, the latter's being described as "A brutal knocking of heads". The player can also get in on the action with the Headbutt card, which deals combo-dependent damage and stuns the target if they lose health from it.
 Fights in Tight Spaces (Video Game) / int_4873d055
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 Fights in Tight Spaces (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 Fights in Tight Spaces (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: Agent 11 is willing to use things like stun darts, flash powder, and the environment itself to gain a leg up on their opponents. With the Weapon of Choice DLC, they can also simply bring a gun to a fist fight, and pull off tricks such as grabbing the target and shooting them in the gut.
 Fights in Tight Spaces (Video Game) / int_49fb5ccb
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 Fights in Tight Spaces (Video Game) / int_4f7b3c63
type
Three-Strike Combo
 Fights in Tight Spaces (Video Game) / int_4f7b3c63
comment
Three-Strike Combo: One attack is three punches delivered in quick succession, and another delivers two punches and a kick. Also, most decks start with three Momentum per turn, and pretty much all the attack cards in the Balanced starter use only one Momentum, so you can chain, say, Quick Strike, Quick Kick/Front Kick and Long Strike/Hammerfist into a three-hit sequence that also pushes the enemy away.
 Fights in Tight Spaces (Video Game) / int_4f7b3c63
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 Fights in Tight Spaces (Video Game) / int_5062dbb1
type
Simultaneous Warning and Action
 Fights in Tight Spaces (Video Game) / int_5062dbb1
comment
Simultaneous Warning and Action: Can be done by the player by using the Warning Shot card before (or even after) immediately ventilating them with gunfire. The Assassin Boss, meanwhile, uses this attack only after spending several turns trying to gun you down.
 Fights in Tight Spaces (Video Game) / int_5062dbb1
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 Fights in Tight Spaces (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Fights in Tight Spaces (Video Game) / int_51beab21
comment
Good Old Fisticuffs: While Agent 11 and a few mooks and bosses use complicated moves, most enemies will stick to bog-standard brawling. That makes them no less dangerous, however.
 Fights in Tight Spaces (Video Game) / int_51beab21
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 Fights in Tight Spaces (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Fights in Tight Spaces (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: In the beta final mission, and the released game's daily missions, all the organizations you've defeated previously team up, so encounters can consist of any enemies previously encountered and at any location previously visited.
 Fights in Tight Spaces (Video Game) / int_56a6927b
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 Fights in Tight Spaces (Video Game) / int_57541097
type
Near Misses
 Fights in Tight Spaces (Video Game) / int_57541097
comment
Near Misses: Can be invoked with the Near Miss card, which will stun the first enemy in your line of fire, and then hit whoever's behind them.
 Fights in Tight Spaces (Video Game) / int_57541097
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 Fights in Tight Spaces (Video Game) / int_591c36ae
type
Gathering Steam
 Fights in Tight Spaces (Video Game) / int_591c36ae
comment
Gathering Steam: The basis of the combo mechanic, which raises by one each time you land a blow and goes down when you move. Some cards are more effective at high combo levels, and some require a certain combo level to be useable at all. The Rising Strength card gives additional damage modifier every turn for 5 turns. The "Increased Strength" enhancement on the other hand gives +2 damage modifier every 3 turns starting off with the second turn. On the enemy side, the basic Prisoner mooks of the Insiders gain 1 damage every turn they're on the board. While their base damage of 10 is a modest figure, leaving them alone for too long can lead to getting overwhelmed with damage you can't feasibly block. For another villainous example there's the Assassins in the Weapons of Choice DLC, who gain extra effects with every Mission: The Cutthroat initially starts off improving other enemies' damage, but then he eventually starts to dodge an attack every turn and his attacks get deadlier. The Gas Mask Assassin doesn't start off with anything special other than gaining a bit of block every turn but eventually he prevents enemies from damaging each other (unless they are damaging him), gains Advance and a repositioning move each turn and gets a melee Counter that pushes the attacker away.
 Fights in Tight Spaces (Video Game) / int_591c36ae
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 Fights in Tight Spaces (Video Game) / int_5a0e88d8
type
Bring It
 Fights in Tight Spaces (Video Game) / int_5a0e88d8
comment
Bring It: The Taunt card will make Agent 11 beckon the enemy with their hand.
 Fights in Tight Spaces (Video Game) / int_5a0e88d8
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 Fights in Tight Spaces (Video Game) / int_5b979c61
type
With My Hands Tied
 Fights in Tight Spaces (Video Game) / int_5b979c61
comment
With My Hands Tied: The boss of the Insiders fights with his hands chained in front. It doesn't really restrain him, as he relies solely on headbutts.
 Fights in Tight Spaces (Video Game) / int_5b979c61
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 Fights in Tight Spaces (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Fights in Tight Spaces (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Averted for the most part, bosses are vulnerable to any move up until the i Completi boss who cannot be pushed. While both Agent XI and the Assassin Boss cannot be pushed either the Assassin Boss in particular instantly recovers from attacks that down her.
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 Fights in Tight Spaces (Video Game) / int_6ee0d388
type
Marathon Boss
 Fights in Tight Spaces (Video Game) / int_6ee0d388
comment
Marathon Boss: Downplayed. The full release's final mission is a long fight with Agent XI/Assassin Boss and their henchmen aboard their airplane/ship, and each of the levels has you fighting the boss as well. You can rest between scenes, but you have to conserve Agent 11's health as well.
 Fights in Tight Spaces (Video Game) / int_6ee0d388
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 Fights in Tight Spaces (Video Game) / int_70d8269d
type
Excuse Plot
 Fights in Tight Spaces (Video Game) / int_70d8269d
comment
Excuse Plot: There are criminal organizations up to no good and it's up to you to take them out. You don't even see the investigations and spywork beyond brief allusions in random events, the game just goes from one Fight Scene to another.
 Fights in Tight Spaces (Video Game) / int_70d8269d
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 Fights in Tight Spaces (Video Game) / int_716d9138
type
Bar Brawl
 Fights in Tight Spaces (Video Game) / int_716d9138
comment
Bar Brawl: One of the locations you fight in is a bar. The final battle of the Death's Head Bikers will usually be in one.
 Fights in Tight Spaces (Video Game) / int_716d9138
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Throwing Your Gun at the Enemy
 Fights in Tight Spaces (Video Game) / int_73e7dcb6
comment
Throwing Your Gun at the Enemy: The Throw Gun card. As it's damage depends on how much Combo you have accumulated, it's possible for throwing the gun to be more dangerous than shooting it.
 Fights in Tight Spaces (Video Game) / int_73e7dcb6
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_73e7dcb6
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_73e7dcb6
 Fights in Tight Spaces (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Fights in Tight Spaces (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Agent 11 and their handler are black as are the rogue Section Eleven agents, the British Ambassador is yellow, Death's Head mooks are red, Insider mooks are orange, Jade Staff mooks are green, I Completi mooks are purple, and the Assassins are brown.
 Fights in Tight Spaces (Video Game) / int_740f59b4
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_740f59b4
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_740f59b4
 Fights in Tight Spaces (Video Game) / int_7fbb13bf
type
Unfriendly Fire
 Fights in Tight Spaces (Video Game) / int_7fbb13bf
comment
Unfriendly Fire: Although informants are forced to attack you to keep their cover intact, you can exploit the Deadly Dodging mechanics in order to allow them to attack their "buddies".
 Fights in Tight Spaces (Video Game) / int_7fbb13bf
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_7fbb13bf
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_7fbb13bf
 Fights in Tight Spaces (Video Game) / int_8125d8f6
type
Easy Level Trick
 Fights in Tight Spaces (Video Game) / int_8125d8f6
comment
Easy Level Trick: Most boss arenas spawn with a ledge or exit in which the bosses can be thrown out of to instantly end the fight. It's considerably harder to pull off without a good amount of positioning cards, but it is far easier to do against the Jade Staff's boss, whose fight happens on top of a building. The i Completi boss is specifically immune to this, however.
 Fights in Tight Spaces (Video Game) / int_8125d8f6
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_8125d8f6
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_8125d8f6
 Fights in Tight Spaces (Video Game) / int_827e747
type
Finger Poke of Doom
 Fights in Tight Spaces (Video Game) / int_827e747
comment
Finger Poke of Doom: Bruce Lee's famous one-inch punch is one of the available cards, with Agent 11 stopping their hand within one inch of the enemy, then suddenly punching them for a huge amount of damage.
 Fights in Tight Spaces (Video Game) / int_827e747
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_827e747
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_827e747
 Fights in Tight Spaces (Video Game) / int_8409a385
type
Exactly What It Says on the Tin
 Fights in Tight Spaces (Video Game) / int_8409a385
comment
Exactly What It Says on the Tin: You fist-fight enemies in claustrophobic spaces, as the title suggests.
 Fights in Tight Spaces (Video Game) / int_8409a385
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_8409a385
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_8409a385
 Fights in Tight Spaces (Video Game) / int_85b5dc7
type
Never Bring a Knife to a Gun Fight
 Fights in Tight Spaces (Video Game) / int_85b5dc7
comment
Never Bring a Knife to a Gun Fight: The Weapon of Choice DLC gives you the ability to use a gun. Nothing prevents you from simply gunning down the mostly-melee mooks, although the small size of the locations means that it's not a guaranteed win.
 Fights in Tight Spaces (Video Game) / int_85b5dc7
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_85b5dc7
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_85b5dc7
 Fights in Tight Spaces (Video Game) / int_87c62ade
type
Deadly Dodging
 Fights in Tight Spaces (Video Game) / int_87c62ade
comment
Deadly Dodging: Attacks that target multiple tiles affect the first character they reach, allowing Agent 11 to Set a Mook to Kill a Mook by simply stepping out of the way and letting someone else take the hit. There's also the Shimmy card, a specific action that allows Agent 11 to move 1-2 spaces in any direction, while any enemies that were targeting their position trigger their attacks (in addition to attacking on their own turn). Dodging a ranged attack will also cause it to continue onward, possibly resulting in an enemy shooting one of their own. This can also play to the disadvantage of enemies with dodges, if you're using a ranged attack to target whoever's behind them.
 Fights in Tight Spaces (Video Game) / int_87c62ade
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_87c62ade
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_87c62ade
 Fights in Tight Spaces (Video Game) / int_892552b
type
Kung Fu-Proof Mook
 Fights in Tight Spaces (Video Game) / int_892552b
comment
Kung Fu-Proof Mook: Minibosses are often immune to being Downed, and there's a Jade Staff miniboss who is also immune to friendly attacks, making redirection less useful against him.
 Fights in Tight Spaces (Video Game) / int_892552b
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_892552b
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_892552b
 Fights in Tight Spaces (Video Game) / int_8a88ed49
type
Mini-Boss
 Fights in Tight Spaces (Video Game) / int_8a88ed49
comment
Mini-Boss: Each gang has two unique enemies besides their boss that you'll need to fight at thresholds, who have high HP and gimmicks that make them tougher than regular henchmen.
 Fights in Tight Spaces (Video Game) / int_8a88ed49
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_8a88ed49
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_8a88ed49
 Fights in Tight Spaces (Video Game) / int_8f48d89
type
Lawman Gone Bad
 Fights in Tight Spaces (Video Game) / int_8f48d89
comment
Lawman Gone Bad: The Assassin Boss was a GIGN operative before she eventually switched sides and became a criminal.
 Fights in Tight Spaces (Video Game) / int_8f48d89
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_8f48d89
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_8f48d89
 Fights in Tight Spaces (Video Game) / int_99599179
type
Ring Out
 Fights in Tight Spaces (Video Game) / int_99599179
comment
Ring Out: If someone gets pushed out of the level, they're done. Makes sense when you're throwing them off prison walkways or onto subway tracks. Makes a bit less sense when you shove someone out of a public restroom and they pass out rather than just coming back in again.
 Fights in Tight Spaces (Video Game) / int_99599179
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_99599179
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_99599179
 Fights in Tight Spaces (Video Game) / int_9b54d536
type
Evil Counterpart
 Fights in Tight Spaces (Video Game) / int_9b54d536
comment
Evil Counterpart: In the full release, the final boss is Agent 11's corrupt predecessor, Agent XI.
 Fights in Tight Spaces (Video Game) / int_9b54d536
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_9b54d536
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_9b54d536
 Fights in Tight Spaces (Video Game) / int_9cde2df1
type
Hand Cannon
 Fights in Tight Spaces (Video Game) / int_9cde2df1
comment
Hand Cannon: Section 11 appears to prefer the Desert Eagle as it's standard handgun, as it's used by Agent 11, their boss, And Agent XI's mooks.
 Fights in Tight Spaces (Video Game) / int_9cde2df1
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_9cde2df1
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_9cde2df1
 Fights in Tight Spaces (Video Game) / int_9e86e227
type
The End... Or Is It?
 Fights in Tight Spaces (Video Game) / int_9e86e227
comment
The End... Or Is It?: The standard game ends with all of the organization leaders in jail... but the last line has one of them saying "(...and so it begins)". The DLC campaign, meanwhile, ends similarly, but has one of them say "(Now we have all the information we need".
 Fights in Tight Spaces (Video Game) / int_9e86e227
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_9e86e227
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_9e86e227
 Fights in Tight Spaces (Video Game) / int_9fbe06a5
type
Badass in a Nice Suit
 Fights in Tight Spaces (Video Game) / int_9fbe06a5
comment
Badass in a Nice Suit: Agent 11 - as you would expect from an obvious James Bond Expy.
 Fights in Tight Spaces (Video Game) / int_9fbe06a5
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_9fbe06a5
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_9fbe06a5
 Fights in Tight Spaces (Video Game) / int_a6441fa
type
Gratuitous Ninja
 Fights in Tight Spaces (Video Game) / int_a6441fa
comment
Gratuitous Ninja: The entire point of the Jade Staff.
 Fights in Tight Spaces (Video Game) / int_a6441fa
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_a6441fa
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_a6441fa
 Fights in Tight Spaces (Video Game) / int_a8d837b
type
Pushy Mooks
 Fights in Tight Spaces (Video Game) / int_a8d837b
comment
Pushy Mooks: Inevitable, with the game's emphasis on careful positioning. The Biker attacks with an advancing kick, the Bouncer has a shove that can auto-trigger on Agent 11's turn, and the Mystical Ninja has a ranged shove.
 Fights in Tight Spaces (Video Game) / int_a8d837b
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_a8d837b
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_a8d837b
 Fights in Tight Spaces (Video Game) / int_aaf19fae
type
Doesn't Like Guns
 Fights in Tight Spaces (Video Game) / int_aaf19fae
comment
Doesn't Like Guns: While some mooks bring guns, the vanilla game's Agent 11 only uses thrown darts and knives for their ranged attacks. Weapon of Choice does let you use a gun, but the intro of the DLC campaign makes it obvious that Agent 11 is uncomfortable with using them.
 Fights in Tight Spaces (Video Game) / int_aaf19fae
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_aaf19fae
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_aaf19fae
 Fights in Tight Spaces (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Fights in Tight Spaces (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Your starting deck is a balanced one that mixes offense and defense together.
 Fights in Tight Spaces (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_ac9f78d9
 Fights in Tight Spaces (Video Game) / int_ae3d6438
type
Deadpan Snarker
 Fights in Tight Spaces (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Starting with the Insiders level, Agent 11 starts making witty comments about the next mission to their boss. It only comes up in the section openers, although the Taunt card does imply some use of it in combat too.
 Fights in Tight Spaces (Video Game) / int_ae3d6438
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_ae3d6438
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_ae3d6438
 Fights in Tight Spaces (Video Game) / int_af70c7b0
type
Prison
 Fights in Tight Spaces (Video Game) / int_af70c7b0
comment
Prison: The second mission has you infiltrating a correctional facility to dismantle a powerful prison gang.
 Fights in Tight Spaces (Video Game) / int_af70c7b0
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_af70c7b0
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_af70c7b0
 Fights in Tight Spaces (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 Fights in Tight Spaces (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: Among the various throw cards you have the Suplex (a German Suplex, to be specific) and the Chokeslam.
 Fights in Tight Spaces (Video Game) / int_b0ad6a1e
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_b0ad6a1e
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_b0ad6a1e
 Fights in Tight Spaces (Video Game) / int_b15f8d35
type
Devious Daggers
 Fights in Tight Spaces (Video Game) / int_b15f8d35
comment
Devious Daggers: Agent 11, being a spy, uses a knife for their bleed-inducing attacks as well as some ranged ones.
 Fights in Tight Spaces (Video Game) / int_b15f8d35
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_b15f8d35
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_b15f8d35
 Fights in Tight Spaces (Video Game) / int_b24f7133
type
Bathroom Brawl
 Fights in Tight Spaces (Video Game) / int_b24f7133
comment
Bathroom Brawl: You'll often find yourself brawling in a bathroom.
 Fights in Tight Spaces (Video Game) / int_b24f7133
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_b24f7133
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_b24f7133
 Fights in Tight Spaces (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Fights in Tight Spaces (Video Game) / int_b2cdd776
comment
Bottomless Magazines: In play for everybody using a gun, naturally. The Agent can subvert this, however, by using the Reload card (to draw more pistol cards), while the Empty Magazine card will make them toss their gun to the ground.
 Fights in Tight Spaces (Video Game) / int_b2cdd776
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_b2cdd776
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_b2cdd776
 Fights in Tight Spaces (Video Game) / int_b5b18646
type
Fright Deathtrap
 Fights in Tight Spaces (Video Game) / int_b5b18646
comment
Fright Deathtrap: The version of the Warning Shot used by the Assassin Boss will cause you to take damage, possibly resulting in Agent 11 dying from sheer intimidation.
 Fights in Tight Spaces (Video Game) / int_b5b18646
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_b5b18646
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_b5b18646
 Fights in Tight Spaces (Video Game) / int_b70b1e3b
type
Institutional Apparel
 Fights in Tight Spaces (Video Game) / int_b70b1e3b
comment
Institutional Apparel: The Insiders are a prison gang, their mooks mainly wear jumpsuits, and appropriately their faction color is orange.
 Fights in Tight Spaces (Video Game) / int_b70b1e3b
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_b70b1e3b
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_b70b1e3b
 Fights in Tight Spaces (Video Game) / int_bbb3a5a0
type
Splash of Color
 Fights in Tight Spaces (Video Game) / int_bbb3a5a0
comment
Splash of Color: The game environment is entirely colorless and has only minimal texturing, while the silhouettes of characters are a bright, solid color, save for some selective detailing in white (like the undershirt of Agent 11's nice suit). A character getting hit will also produce bright red blood.
 Fights in Tight Spaces (Video Game) / int_bbb3a5a0
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_bbb3a5a0
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_bbb3a5a0
 Fights in Tight Spaces (Video Game) / int_bbb6c059
type
I Shall Taunt You
 Fights in Tight Spaces (Video Game) / int_bbb6c059
comment
I Shall Taunt You: The "Taunt" card forces any enemy in the battle to use their attack immediately, likely hurting their friends. The "Get Over Here" card, meanwhile, compels an enemy to take two steps towards you, which can lure them into the attack zones of other goons.
 Fights in Tight Spaces (Video Game) / int_bbb6c059
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_bbb6c059
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_bbb6c059
 Fights in Tight Spaces (Video Game) / int_bcdfbe4a
type
Chef of Iron
 Fights in Tight Spaces (Video Game) / int_bcdfbe4a
comment
Chef of Iron: The Insiders chefs are pretty tough, too heavy to down, and make a triple attack with their cleaver. They will also heal themselves and their allies with food from time to time.
 Fights in Tight Spaces (Video Game) / int_bcdfbe4a
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_bcdfbe4a
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_bcdfbe4a
 Fights in Tight Spaces (Video Game) / int_bee47cc0
type
No Sympathy Between Mooks
 Fights in Tight Spaces (Video Game) / int_bee47cc0
comment
No Sympathy Between Mooks: Set a Mook to Kill a Mook applies to all enemies, leading to cases where minions can wind up stabbing or shooting their own lieutenants or boss, just because they were shoved in front of the minions' path.
 Fights in Tight Spaces (Video Game) / int_bee47cc0
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_bee47cc0
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_bee47cc0
 Fights in Tight Spaces (Video Game) / int_c31adf6a
type
Gun Fu
 Fights in Tight Spaces (Video Game) / int_c31adf6a
comment
Gun Fu: Weapon of Choice lets you engage in this with gusto, as drawing a gun still allows you to use any of your melee cards.
 Fights in Tight Spaces (Video Game) / int_c31adf6a
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_c31adf6a
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_c31adf6a
 Fights in Tight Spaces (Video Game) / int_c3d60914
type
Continuing is Painful
 Fights in Tight Spaces (Video Game) / int_c3d60914
comment
Continuing is Painful: You can choose to start on a later mission if you want, but the game warns you that without amassed upgrades from previous missions, things will be considerably more difficult.
 Fights in Tight Spaces (Video Game) / int_c3d60914
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_c3d60914
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_c3d60914
 Fights in Tight Spaces (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 Fights in Tight Spaces (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: The base game's final boss is a variation. While it doesn't strictly have distinct "phases", the boss's abilities change every turn, unlike every other enemy you've faced. Combining this with the high-level mooks that accompany them, which themselves have elite versions of gimmicks seen elsewhere in the game, means that beating the boss requires you to be familiar with practically every mechanic seen so far and how to deal with them.
 Fights in Tight Spaces (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_c3e4b9fd
 Fights in Tight Spaces (Video Game) / int_c75df49a
type
Shout-Out
 Fights in Tight Spaces (Video Game) / int_c75df49a
comment
Shout-Out: The Discombobulate card, consisting of a double clap to the ears, is a clear reference to the pit-fighting scene of Sherlock Holmes (2009). It even grants you a rewind when used, alluding to Sherlock's Awesomeness by Analysis. The Spartan Kick card is based on the memetic "THIS IS SPARTA!" scene from 300, with its card depicting Agent 11 kicking a mook down a well.
 Fights in Tight Spaces (Video Game) / int_c75df49a
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_c75df49a
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_c75df49a
 Fights in Tight Spaces (Video Game) / int_cb42ed9f
type
Counter-Attack
 Fights in Tight Spaces (Video Game) / int_cb42ed9f
comment
Counter-Attack: Some cards let you hit your enemies back if they hit you. The Counter Striker deck is built around these types of cards. Some enemies also have counter-attacks, which can make them an absolute bastard to fight - although it also leads to hilarious displays if you can abuse movement and redirection so that they end up counter-attacking impacts from their own side.
 Fights in Tight Spaces (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_cb42ed9f
 Fights in Tight Spaces (Video Game) / int_cd682fe1
type
Dodge the Bullet
 Fights in Tight Spaces (Video Game) / int_cd682fe1
comment
Dodge the Bullet: If the player's has a dodge active, Agent 11 avoids the bullet by ducking their head to the side in a Nonchalant Dodge.
 Fights in Tight Spaces (Video Game) / int_cd682fe1
featureApplicability
1.0
 Fights in Tight Spaces (Video Game) / int_cd682fe1
featureConfidence
1.0
 Fights in Tight Spaces (Video Game)
hasFeature
Fights in Tight Spaces (Video Game) / int_cd682fe1
 Fights in Tight Spaces (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Fights in Tight Spaces (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Enemies with melee attacks that can reach further than one tile will generally try to position themselves as far from you as possible while still leaving you in attack range, and enemies with projectile attacks will similarly keep their distance and will often put a low wall between themselves and you. However, after you deal with all the close-range melee enemies, ranged enemies will start to close in on you so you aren't stuck spending turns continuously closing the distance on an enemy that keeps trying to run away.
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A Rare Sentence
 Fights in Tight Spaces (Video Game) / int_dd9fba61
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A Rare Sentence: Even Agent 11's boss is surprised to have to tell you that Berlin has a ninja problem.
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Tattooed Crook
 Fights in Tight Spaces (Video Game) / int_dde43ab
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Tattooed Crook: The Insiders have the Brawler and the Tattoo Guy, with the former even having a facial tattoo of a skull.
 Fights in Tight Spaces (Video Game) / int_dde43ab
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Set a Mook to Kill a Mook
 Fights in Tight Spaces (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: Your enemies are capable of hurting each other with both regular attacks and counters. With clever planning, you can win a battle while throwing only a few of your own blows. Cards that reposition you and/or your enemies like Dodge, Redirect, Grapple, Push and Shove are particularly useful for it, especially when upgraded (since an upgraded Grapple or Redirect costs no momentum to use).
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 Fights in Tight Spaces (Video Game) / int_e2e80e71
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Ass-Kicking Pose
 Fights in Tight Spaces (Video Game) / int_e2e80e71
comment
Ass Kicking Pose: Several enemies will announce their arrival with one of these. Agent 11, meanwhile, performs such poses when using buff cards, such as cracking their neck or raising their knee and doing a bit of shadowboxing.
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Combat Stilettos
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Combat Stilettos: The feminine variants of the Agent 11 wear heels, and are just as deadly.
 Fights in Tight Spaces (Video Game) / int_e36de06c
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 Fights in Tight Spaces (Video Game) / int_e43b42ea
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We Need a Distraction
 Fights in Tight Spaces (Video Game) / int_e43b42ea
comment
We Need a Distraction: The i Completi will pull this on you, as their bartenders will weaken you with distracting bartending tricks. You can also use the Distraction enhancement, which reduces damage received.
 Fights in Tight Spaces (Video Game) / int_e43b42ea
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type
Damage Over Time
 Fights in Tight Spaces (Video Game) / int_e50fa775
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Damage Over Time: Some cards and enemies inflict a bleeding status effect, which causes those afflicted to lose health each turn. The Slasher deck centers around using bleed cards.
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 Fights in Tight Spaces (Video Game) / int_e5d8460d
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Unexplained Recovery
 Fights in Tight Spaces (Video Game) / int_e5d8460d
comment
Unexplained Recovery: All of the bosses will survive fighting you to be jailed, even if you threw them off a roof. It gets particularly noticeable with the Assassins, who keep coming back for another fight.
 Fights in Tight Spaces (Video Game) / int_e5d8460d
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 Fights in Tight Spaces (Video Game) / int_ef2c9b2d
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Arbitrary Mission Restriction
 Fights in Tight Spaces (Video Game) / int_ef2c9b2d
comment
Arbitrary Mission Restriction: Each fight has several optional objectives to complete, e.g. finish in a certain number of turns or defeat enemies in a particular way. Completing them earns a variety of rewards like money or stat enhancements.
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DressedToKill
 Fights in Tight Spaces (Video Game) / int_ef365b6a
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Dressed to Kill: Two variants of the Agent 11 wear a sharp suit while taking on enemies.
 Fights in Tight Spaces (Video Game) / int_ef365b6a
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 Fights in Tight Spaces (Video Game) / int_efbd4c52
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All Bikers are Hells Angels
 Fights in Tight Spaces (Video Game) / int_efbd4c52
comment
All Bikers are Hells Angels: The first organization you face is the Death's Head biker gang. Their boss is a bearded fellow wearing a vest. Justified in that they're a resurgence of the Nordic Biker Gang wars of the 90's which actually did involve the Hell's Angels.
 Fights in Tight Spaces (Video Game) / int_efbd4c52
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 Fights in Tight Spaces (Video Game) / int_f802c31
type
Time Rewind Mechanic
 Fights in Tight Spaces (Video Game) / int_f802c31
comment
Time Rewind Mechanic: Depending on the difficulty, you get a number of rewinds per each fight, allowing you to go back to the start of the current turn. The Discombobulate card will also grant you an extra rewind.
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 Fights in Tight Spaces (Video Game) / int_fc1ee7d5
type
Deadly Doctor
 Fights in Tight Spaces (Video Game) / int_fc1ee7d5
comment
Deadly Doctor: The Insiders doctors will stab you with a syringe, inflicting bleeding. They can also remove your combo by dropping their syringe and stomping on it.
 Fights in Tight Spaces (Video Game) / int_fc1ee7d5
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 Fights in Tight Spaces (Video Game) / int_fef3305b
type
Situational Damage Attack
 Fights in Tight Spaces (Video Game) / int_fef3305b
comment
Situational Damage Attack: Certain moves can deal lots of damage, but require specific circumstances in order to use. For example, Head Smash requires your target to be next to a wall or an object, and Wall Jump Punch requires you to be between a wall and your target.
 Fights in Tight Spaces (Video Game) / int_fef3305b
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Fights in Tight Spaces (Video Game)

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