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Flower (Video Game)
- 38 statements
- 6 feature instances
- 18 referencing feature instances
Flower (Video Game) | type |
TVTItem | |
Flower (Video Game) | label |
Flower (Video Game) | |
Flower (Video Game) | page |
Flower | |
Flower (Video Game) | comment |
Flower is an independent game by thatgamecompany, creators of flOw and Journey, and described as their '"video game version of a poem." The game takes place within the dreams of a lonely potted flower upon the windowsill of a rather dreary city apartment.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })With the completion of each dream, more flowers appear upon the windowsill, and the apartment grows ever less run-down while the view out of the window grows ever more picturesque. Actual game-play consists, for the most part, of guiding a single, wind-borne petal of the presently dreaming flower, awakening other flowers and adding a petal from each to your own, until you find yourself guiding a great, winding current of blossoms and petals (along with the occasional leaf) through the game's vast and varied landscapes while the ambient music shifts and changes according to locations, movements, and events.As the game's wordless story progresses, it takes on an increasingly subdued and eventually sinister tone, until the player finds themself witness to a triumphant charge to bring back life to a once beautiful landscape and city.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) | |
Flower (Video Game) | fetched |
2021-06-21T00:24:52Z | |
Flower (Video Game) | parsed |
2021-06-21T00:24:52Z | |
Flower (Video Game) | isPartOf |
DBTropes | |
Flower (Video Game) / int_334e48a1 | type |
After the End | |
Flower (Video Game) / int_334e48a1 | comment |
After the End: In the flower's dreams, it makes its way through a landscape that seems to be the ruins of modern civilization, revitalizing them. | |
Flower (Video Game) / int_334e48a1 | featureApplicability |
1.0 | |
Flower (Video Game) / int_334e48a1 | featureConfidence |
1.0 | |
Flower (Video Game) | hasFeature |
Flower (Video Game) / int_334e48a1 | |
Flower (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
Flower (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: A subtle version. The final dream passes through areas inspired by each previous dream: beginning with "awakening" the city; then restoring colour; speeding along the highway 'canyons'; the sky darkening to night; and finally an area overrun with girders. | |
Flower (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
Flower (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
Flower (Video Game) | hasFeature |
Flower (Video Game) / int_56a6927b | |
Flower (Video Game) / int_71d75417 | type |
Anti Poop-Socking | |
Flower (Video Game) / int_71d75417 | comment |
Anti Poop-Socking: There's a trophy for waiting ten minutes between levels. There's another for going a week without playing the game. | |
Flower (Video Game) / int_71d75417 | featureApplicability |
1.0 | |
Flower (Video Game) / int_71d75417 | featureConfidence |
1.0 | |
Flower (Video Game) | hasFeature |
Flower (Video Game) / int_71d75417 | |
Flower (Video Game) / int_77f6cc58 | type |
100% Completion | |
Flower (Video Game) / int_77f6cc58 | comment |
100% Completion: There are secret flowers throughout the game which can be collected to achieve this. | |
Flower (Video Game) / int_77f6cc58 | featureApplicability |
1.0 | |
Flower (Video Game) / int_77f6cc58 | featureConfidence |
1.0 | |
Flower (Video Game) | hasFeature |
Flower (Video Game) / int_77f6cc58 | |
Flower (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Flower (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: In the final level, you gain the power to break the girders, healing the areas around them. | |
Flower (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Flower (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Flower (Video Game) | hasFeature |
Flower (Video Game) / int_e5066b68 | |
Flower (Video Game) / int_name | type |
ItemName | |
Flower (Video Game) / int_name | comment |
||
Flower (Video Game) / int_name | featureApplicability |
1.0 | |
Flower (Video Game) / int_name | featureConfidence |
1.0 | |
Flower (Video Game) | hasFeature |
Flower (Video Game) / int_name | |
Flower (Video Game) / int_name | itemName |
Flower (Video Game) |
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