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Frozen Synapse (Video Game)
- 219 statements
- 42 feature instances
- 6 referencing feature instances
Frozen Synapse (Video Game) | type |
TVTItem | |
Frozen Synapse (Video Game) | label |
Frozen Synapse (Video Game) | |
Frozen Synapse (Video Game) | page |
FrozenSynapse | |
Frozen Synapse (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })So, here's the thing: there's a system called the Shape, a virtual reality that sprang from communication systems, and there's a company, Enyo: Nomad, that uses it to control everything, from the media to the economy to the government to every citizen in the city of Markov Geist.In this dystopia, you are Tactics, a being called for help by Graham Nix, leader of Petrov's Shard and former head of Enyo:Nomad. Petrov's Shard is the Resistance group that calls for Enyo:Nomad to loosen their control of the city and the shape. They refused, and now you're leading Petrov's Shard's humans and vatforms to battle against Enyo:Nomad. The opposition you face is incredible, and will require tactical skill bordering on outright prescience for victory to be achieved, especially once you come to face the shapeform who controls the armies of Enyo: Nomad, Charon's Palm.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Or you could just forget about all the story and jump headlong into the Multiplayer mode.Frozen Synapse is a Cyberpunk simultaneous turn-based tactics game developed by Mode 7 Games. In this game, you and your opponent control a group of soldiers wielding various weapons with the goal to wipe the other side out. Your job is to plan and simulate the movement of both your troops and enemies' troops. Be warned, though; the enemies are doing the same as well, and one mistake could lead to the death of your single-HP soldiers. Each turn, be prepared to adjust your meticulously thought-out plan. | |
Frozen Synapse (Video Game) | fetched |
2022-03-09T21:40:45Z | |
Frozen Synapse (Video Game) | parsed |
2022-03-09T21:40:45Z | |
Frozen Synapse (Video Game) | processingComment |
Dropped link to RoboticReveal: Not a Feature - ITEM | |
Frozen Synapse (Video Game) | isPartOf |
DBTropes | |
Frozen Synapse (Video Game) / int_1206dd74 | type |
Victory Is Boring | |
Frozen Synapse (Video Game) / int_1206dd74 | comment |
Victory Is Boring: The reason why Charon's Palm created Tactics. | |
Frozen Synapse (Video Game) / int_1206dd74 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_1206dd74 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_1206dd74 | |
Frozen Synapse (Video Game) / int_14fe0d94 | type |
Older Hero vs. Younger Villain | |
Frozen Synapse (Video Game) / int_14fe0d94 | comment |
Older Hero vs. Younger Villain: Nix vs. Shand. | |
Frozen Synapse (Video Game) / int_14fe0d94 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_14fe0d94 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_14fe0d94 | |
Frozen Synapse (Video Game) / int_17122b19 | type |
Exactly What I Aimed At | |
Frozen Synapse (Video Game) / int_17122b19 | comment |
Exactly What I Aimed At: Right, so your opponent just fired a rocket launcher and hit a seemingly unimportant section of wall. Enjoy the moment of triumph that you just evaded death by rocket, and then enjoy realizing that this section of wall was blocking another enemy unit's line of sight to your unit's off-guard rear end. | |
Frozen Synapse (Video Game) / int_17122b19 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_17122b19 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_17122b19 | |
Frozen Synapse (Video Game) / int_2d4d16d9 | type |
I Know You Know I Know | |
Frozen Synapse (Video Game) / int_2d4d16d9 | comment |
I Know You Know I Know: Much of the game can turn into this depending on the player's skill and paranoia. | |
Frozen Synapse (Video Game) / int_2d4d16d9 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_2d4d16d9 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_2d4d16d9 | |
Frozen Synapse (Video Game) / int_2e5ada89 | type |
Grenade Launcher | |
Frozen Synapse (Video Game) / int_2e5ada89 | comment |
Grenade Launcher: Less explosive than the rocket launcher. Also, bouncy - its main draw is the ability to fire around corners. | |
Frozen Synapse (Video Game) / int_2e5ada89 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_2e5ada89 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_2e5ada89 | |
Frozen Synapse (Video Game) / int_43a045de | type |
Dropped a Bridge on Him | |
Frozen Synapse (Video Game) / int_43a045de | comment |
Dropped a Bridge on Him: At one point, Enyo:Nomad launches a surprise assault on the base of Petrov's Shard. After defending the base for one very long turn (50 seconds, the equivalent of 10 normal turns), you find out from Charon's Palm and Shand that Soulsby was shot dead by a sniper while trying to escape Markov Geist. | |
Frozen Synapse (Video Game) / int_43a045de | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_43a045de | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_43a045de | |
Frozen Synapse (Video Game) / int_43bda213 | type |
A Taste of Power | |
Frozen Synapse (Video Game) / int_43bda213 | comment |
A Taste of Power: The first time you see a special combat unit, it is swiftly commandeered by the enemy and forced to leave the map. | |
Frozen Synapse (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_43bda213 | |
Frozen Synapse (Video Game) / int_44606d14 | type |
Becoming the Mask | |
Frozen Synapse (Video Game) / int_44606d14 | comment |
Becoming the Mask: Soulsby notes how she might have started doing this a bit after you rescue her. | |
Frozen Synapse (Video Game) / int_44606d14 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_44606d14 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_44606d14 | |
Frozen Synapse (Video Game) / int_4781adbb | type |
Jerk with a Heart of Gold | |
Frozen Synapse (Video Game) / int_4781adbb | comment |
Jerk with a Heart of Gold: Belacqua. | |
Frozen Synapse (Video Game) / int_4781adbb | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_4781adbb | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_4781adbb | |
Frozen Synapse (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Frozen Synapse (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: Belacqua usually is. | |
Frozen Synapse (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_4a3e547f | |
Frozen Synapse (Video Game) / int_4ef92d0b | type |
The Atoner | |
Frozen Synapse (Video Game) / int_4ef92d0b | comment |
The Atoner: Nix shows a lot of this, especially after the broadcast. You could interpret yourself as this, after the panarchs start killing the innocent people in the chapel. | |
Frozen Synapse (Video Game) / int_4ef92d0b | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_4ef92d0b | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_4ef92d0b | |
Frozen Synapse (Video Game) / int_535ec99d | type |
Non-Entity General | |
Frozen Synapse (Video Game) / int_535ec99d | comment |
Non-Entity General: Tactics controls Petrov's Shard's forces via the Shape and never has any physical contact with the other characters. Soulsby later realises that she can't even remember a single specific thing Tactics has ever said, leading her to deduce that he/she/it is a shapeform. | |
Frozen Synapse (Video Game) / int_535ec99d | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_535ec99d | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_535ec99d | |
Frozen Synapse (Video Game) / int_60ab69b4 | type |
Elseworld | |
Frozen Synapse (Video Game) / int_60ab69b4 | comment |
Elseworld: The Red DLC is based on a simple question: What if Dillinger had joined Petrov's Shard? | |
Frozen Synapse (Video Game) / int_60ab69b4 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_60ab69b4 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_60ab69b4 | |
Frozen Synapse (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Frozen Synapse (Video Game) / int_6ec989d8 | comment |
The Ignore Enemy command can easily turn your units into this if you don't use it just right - and in some cases, using that command instead of ignore area (which requires the use of commands NOT listed in the help file) will result in a unit loss or 3. | |
Frozen Synapse (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_6ec989d8 | |
Frozen Synapse (Video Game) / int_715c463e | type |
Literal Split Personality | |
Frozen Synapse (Video Game) / int_715c463e | comment |
Literal Split Personality: Tactics is part of Charon's Palm, who split itself in two in order to have a Worthy Opponent. | |
Frozen Synapse (Video Game) / int_715c463e | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_715c463e | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_715c463e | |
Frozen Synapse (Video Game) / int_8485d41a | type |
Interspecies Romance | |
Frozen Synapse (Video Game) / int_8485d41a | comment |
Interspecies Romance: One of the first lines that appear in the ticker is this: | |
Frozen Synapse (Video Game) / int_8485d41a | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_8485d41a | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_8485d41a | |
Frozen Synapse (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Frozen Synapse (Video Game) / int_84f4a870 | comment |
Puzzle Boss: The final missions offer two in a row: first, you have to defend an area that you attacked and captured in the previous mission against the units you had using the same tactics you used in that mission: in other words, you need to figure out how to defeat yourself. Next, you have to capture a point in the center of a heavily defended area, guarded by a huge number of vatforms that consistently follow a very precise geometric patrol pattern. The latter one takes some metagaming to beat, because you have to capture the point within 10 turns, and you'll need at least five to see the whole cycle of the enemy's movement. Solution? Watch what they do, lose the mission, and retry when you can see a way to punch through. | |
Frozen Synapse (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_84f4a870 | |
Frozen Synapse (Video Game) / int_86b21114 | type |
Badass Boast | |
Frozen Synapse (Video Game) / int_86b21114 | comment |
Badass Boast: There are a few of them, here and there in the game. | |
Frozen Synapse (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_86b21114 | |
Frozen Synapse (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Frozen Synapse (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Your squad is firmly nailed to the ground. Vaulting or jumping over half-cover, of which there is plenty, is not an option; you'll just have to make them walk around it or blow it up. | |
Frozen Synapse (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_8d6c8737 | |
Frozen Synapse (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Frozen Synapse (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: All units are killed by a single hit, though pretty much every unit type in the game would be expected to kill people in one hit. The closest to an exception is standard rifle soldiers, who, depending on range, often end up exchanging a ton of bullets between each other before one of them gets lucky and hits the other. | |
Frozen Synapse (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_8df14c99 | |
Frozen Synapse (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Frozen Synapse (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Left to their own devices, the Vatforms have no survival instincts and only know how to shoot what's in front of them. Micromanagement (on top of your predictive powers) is necessary for any progress. | |
Frozen Synapse (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_940a5958 | |
Frozen Synapse (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Frozen Synapse (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: Played straight for bullet-launching weapons, but not for explosives. Interestingly, the bulletproofing seems to affect all units (friendly, enemy, or neutral) except the specific one that the vatform is presently shooting at. | |
Frozen Synapse (Video Game) / int_9e8aa11e | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_9e8aa11e | |
Frozen Synapse (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Frozen Synapse (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The campaign-only Devastator: a kind of rocket-launching vatform that can fire up to five rockets every single turn, and run as fast as a Shotgun-vatform. Fun to control, terrible to fight against. | |
Frozen Synapse (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_a5e02e9e | |
Frozen Synapse (Video Game) / int_aa8dcc21 | type |
MegaCorp | |
Frozen Synapse (Video Game) / int_aa8dcc21 | comment |
Mega-Corp: Enyo:Nomad | |
Frozen Synapse (Video Game) / int_aa8dcc21 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_aa8dcc21 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_aa8dcc21 | |
Frozen Synapse (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Frozen Synapse (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Shand does this every now and then, but Belacqua is the master of this trope. Later: | |
Frozen Synapse (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_ae3d6438 | |
Frozen Synapse (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Frozen Synapse (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: Vatforms have very simplistic default programming: they'll shoot at any enemy unit they see within range (and they have No Peripheral Vision), regardless of circumstances. Make sure you are EXCEEDINGLY precise about what you want them to do before you hit the launch button. Also see Escort Mission, above. The Ignore Enemy command can easily turn your units into this if you don't use it just right - and in some cases, using that command instead of ignore area (which requires the use of commands NOT listed in the help file) will result in a unit loss or 3. | |
Frozen Synapse (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_b58b4e3c | |
Frozen Synapse (Video Game) / int_b79a7274 | type |
Color-Coded Armies | |
Frozen Synapse (Video Game) / int_b79a7274 | comment |
Color-Coded Armies: The default colors are green for your units, red for the enemy, and yellow for friendlies. You can also customize those defaults to your liking. The background and walls are unchangeable colors of blue, but the Red DLC gives the option to change those to red. | |
Frozen Synapse (Video Game) / int_b79a7274 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_b79a7274 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_b79a7274 | |
Frozen Synapse (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Frozen Synapse (Video Game) / int_bc00493f | comment |
Precision F-Strike: Delivered by Charon's Palm in the ending: | |
Frozen Synapse (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_bc00493f | |
Frozen Synapse (Video Game) / int_bcf69f60 | type |
Short-Range Shotgun | |
Frozen Synapse (Video Game) / int_bcf69f60 | comment |
Short-Range Shotgun: Shotgun soldiers will only attack enemies that are very close to them, even though the pellets look to fly at least as far as rifle bullets do. | |
Frozen Synapse (Video Game) / int_bcf69f60 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_bcf69f60 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_bcf69f60 | |
Frozen Synapse (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Frozen Synapse (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: You WILL feel it every time one of your very fragile soldiers dies. | |
Frozen Synapse (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_c9861848 | |
Frozen Synapse (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Frozen Synapse (Video Game) / int_cfda0ecb | comment |
Escort Mission: Despite any amount of dakka fired their way, the unit you escort will refuse to move at a speed any faster than a brisk, refined walk. | |
Frozen Synapse (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_cfda0ecb | |
Frozen Synapse (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Frozen Synapse (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: | |
Frozen Synapse (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_d39e327f | |
Frozen Synapse (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Frozen Synapse (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": Charon's Palm lampshades this to Tactics, someone who it describes as "functionally temporal, and your talents are in demand", in the opening scene. | |
Frozen Synapse (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_d7b34c31 | |
Frozen Synapse (Video Game) / int_d8b146b0 | type |
Barrier Warrior | |
Frozen Synapse (Video Game) / int_d8b146b0 | comment |
Barrier Warrior: The Red DLC adds Riot Shield Vatforms who can generate impenetrable walls in front of them when they're standing still. Great for stopping shooters and messing with the enemy AI's aim. | |
Frozen Synapse (Video Game) / int_d8b146b0 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_d8b146b0 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_d8b146b0 | |
Frozen Synapse (Video Game) / int_e375c858 | type |
Fog of War | |
Frozen Synapse (Video Game) / int_e375c858 | comment |
Fog of War: A variation thereof found in Dark matches - you can see any terrain unobscured, but enemy units are invisible unless you can see them. A gray, "ghost" version of the enemy unit is created at its last observed position, which can be given commands and manipulated like any other unit. | |
Frozen Synapse (Video Game) / int_e375c858 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_e375c858 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_e375c858 | |
Frozen Synapse (Video Game) / int_e91a2f04 | type |
Cloning Blues | |
Frozen Synapse (Video Game) / int_e91a2f04 | comment |
Cloning Blues: Vatforms are organisms cloned from humans. They have very limited cognitive function. | |
Frozen Synapse (Video Game) / int_e91a2f04 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_e91a2f04 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_e91a2f04 | |
Frozen Synapse (Video Game) / int_eff26b2b | type |
Take Cover! | |
Frozen Synapse (Video Game) / int_eff26b2b | comment |
Take Cover!: There are two kinds of cover in the game: high walls, which are perfect for shielding and concealment for people on both sides, and low walls, which only cover full cover and concealment if the unit behind them is crouched. Units shooting over a low wall are generally less likely to be hit than those who are shooting without cover (Hint: a vatform with a rocket launcher can blow up low walls if it is crouched). The RED DLC adds a unit who has one specific function: To provide an angled wall for you to shield your units and/or bounce grenades off of. | |
Frozen Synapse (Video Game) / int_eff26b2b | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_eff26b2b | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_eff26b2b | |
Frozen Synapse (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Frozen Synapse (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Quoth Belacqua: | |
Frozen Synapse (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_f87c42d4 | |
Frozen Synapse (Video Game) / int_fb01ee16 | type |
Cyberpunk | |
Frozen Synapse (Video Game) / int_fb01ee16 | comment |
Cyberpunk | |
Frozen Synapse (Video Game) / int_fb01ee16 | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_fb01ee16 | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_fb01ee16 | |
Frozen Synapse (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
Frozen Synapse (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: Early on, you get a mission where you are forced to slaughter as many defenseless engineers as you can within the time limit. | |
Frozen Synapse (Video Game) / int_fc25c2fb | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_fc25c2fb | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_fc25c2fb | |
Frozen Synapse (Video Game) / int_fda454ec | type |
Every Bullet is a Tracer | |
Frozen Synapse (Video Game) / int_fda454ec | comment |
Every Bullet Is a Tracer: For the sake of player convenience, enemy units that haven't been spotted can be approximated by the trails made from their shots (whether from guns aimed at your own units or rockets being fired). | |
Frozen Synapse (Video Game) / int_fda454ec | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_fda454ec | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_fda454ec | |
Frozen Synapse (Video Game) / int_name | type |
ItemName | |
Frozen Synapse (Video Game) / int_name | comment |
||
Frozen Synapse (Video Game) / int_name | featureApplicability |
1.0 | |
Frozen Synapse (Video Game) / int_name | featureConfidence |
1.0 | |
Frozen Synapse (Video Game) | hasFeature |
Frozen Synapse (Video Game) / int_name | |
Frozen Synapse (Video Game) / int_name | itemName |
Frozen Synapse (Video Game) |
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