| Future Tactics: The Uprising (Video Game) |
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TVTItem |
| Future Tactics: The Uprising (Video Game) |
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Future Tactics: The Uprising (Video Game) |
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FutureTacticsTheUprising |
| Future Tactics: The Uprising (Video Game) |
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Future Tactics: The Uprising is a turn-based shooter developed by Zed Two and published by Crave in the US and Jo Wood in Europe, released for all major platforms in 2004.The game features Low, his sister Pepper, and a group of other ragtag survivors After the End, who must battle a race of malevolent interdimensional creatures that have invaded and taken over the planet. A ways into their mission they meet a fellow survivor Scallion and steal a MacGuffin from the creatures, which may be a means for them to Save the World. Most missions involve simply getting through hostile territory, but it has its fair share of Kill Enemies to Open missions and even a few "blow up a structure" type-affairs as well. If you can imagine what Fort Nite would be like as a turn-based strategy game, you basically have Future Tactics.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The game's primary selling point was its fully destructable environments akin to games like Worms 3D, where quite literally everything from the ground, to walls, and buildings, and objects can be destroyed and sent flying by both your and the enemy's attacks. The map gets reshapen as you fight, allowing you and the enemy to create trenches to slow and block their opponents or to destroy cover to leave them exposed. However, while this was impressive for its time, the game received mediocre reviews and is largely forgotten nowadays save for a small cult following. |
| Future Tactics: The Uprising (Video Game) |
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Card-Carrying Villain |
| Future Tactics: The Uprising (Video Game) / int_137f2d7 |
comment |
Card-Carrying Villain: The creatures are cruel and sadistic to humans for the sake of it, as evidenced by their Enemy Chatter when hunting you during battles. Even according to an Apocalyptic Log in the manual, when they first appeared humans attempted diplomacy: the creatures responded by blowing them to pieces Mars Attacks! style. |
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Boisterous Bruiser |
| Future Tactics: The Uprising (Video Game) / int_153299b4 |
comment |
Boisterous Bruiser: Scallion, who just sort of shows up, introduces himself as "the man with the ten-ton gun" and then muscles his way into Low's battle. |
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Target Spotter |
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comment |
Target Spotter: All enemies do this. If they spot one of your characters, they relay the info to all their allies and begin converging. |
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InfraredXRayCamera |
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Infrared X-Ray Camera: One of the upgrades allows characters to toggle this on in first-person view, making it very easy to spot enemies at a distance or even on the other side of an obstacle. |
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And This Is for... |
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And This Is for...: One of Low's win quotes is "And this is for my Dad!" |
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Death from Above |
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comment |
Death from Above: Characters like Scallion and Pepper are able launch Ballistic Trajectory attacks on enemies, allowing them to remain behind cover while doing so. Eventually Grenadaks how up who can do this to you. |
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Glass Cannon |
| Future Tactics: The Uprising (Video Game) / int_2f253c94 |
comment |
Glass Cannon: Hubriks die in one hit from no matter what since it detonates their dynamite. Insidiaks can easily be One Hit Killed by a headshot, and even the powerful Sentrik's are very vulnerable to melee attacks. |
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Chivalrous Pervert |
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comment |
Chivalrous Pervert: Scallion. He asks for a night with the daughters of a town he helps save (naturally, they put the run on him), and when it's revealed Peace is pregnant, General immediately assumes Scallion is responsible. |
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After the End |
| Future Tactics: The Uprising (Video Game) / int_334e48a1 |
comment |
After the End: Creatures from another dimension invaded Earth, and now humanity has basically been reduced to a medieval level but with laser guns. |
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Death Is Cheap |
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comment |
Death Is Cheap: The creatures revive a half-hour after being killed, and even taunt you about this when taking aim with quips like "Go ahead! Kill me!" Losing one of your party members is an instant Game Over though. Once you steal the Infinity Engine, death becomes cheap for you, and permanent for the aliens. |
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Schizo Tech |
| Future Tactics: The Uprising (Video Game) / int_3c5ae1a1 |
comment |
Schizo Tech: Humans live on farms and in Romani-style camps, but have laser guns and high-tech armaments. Even the creatures make use of low-level tech like dynamite and catapults. |
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Doomed Hometown |
| Future Tactics: The Uprising (Video Game) / int_4108bb3e |
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Doomed Hometown: More like "Doomed Camp", but Low and Pepper lose their home after the first mission. |
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Stock Sound Effects |
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comment |
Stock Sound Effects: You'll recognize nearly all the sound effects in the game, save for the grunts and yells of the creatures. Especially the laser sound of enemy Mooks that has been in countless video games. |
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Land Mine Goes "Click!" |
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comment |
Land Mine Goes "Click!": The game features land mines as an "obstacle." Since enemies have a nasty habit of stepping on their own mines as they trudge toward you, you'll likely never get near one of them. Alternately, you can shoot them yourself to set them off and catch creatures in the blast. |
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Schizophrenic Difficulty |
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comment |
Schizophrenic Difficulty: The game is all over the bloody place in terms of difficulty. The game throws you right into the frying pan from the get-go with Respawning Enemies and a Boss in Mook Clothing in the very first level, then throws an outright boss battle against you for mission 2 that, again, makes heavy use of respawning enemies. There's also no tutorial at all, forcing you to learn how the games obtuse mechanics work by just running blind with them, and probably to learn the hard way that if any one of your teammates dies it's Game Over. Then the game's difficulty drops dramatically once you get your hands on the MacGuffin that allows you revive lost teammates after battles and you start getting much more powerful allies like Scallion, and then just sort of randomly goes up and down from there. |
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Combat Medic |
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comment |
Combat Medic: Caraway's secondary ability allows her to recover ally HP... by shooting them. Hey, if it works it works. |
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We Have Reserves |
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comment |
We Have Reserves: This is the creature's modus operandi, as they don't care at all if their allies are killed or even if they are killed, and will taunt players who have them in their sights with statements like "go ahead, kill me!" and even resort to attacking by strapping dynamite to their backs. Since they have a machine that resurrects them after death, their dying is of little consequence. Notably, once you steal this machine and make off with it, they abandon this tactic and stop using Suicide Attacks. |
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New Game Plus |
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comment |
New Game Plus: Beating the game once unlocks a harder mode where only one character may move each turn, and turns are rotated between characters. |
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Technical Pacifist |
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comment |
Technical Pacifist: Peace is very much against combat, but knows diplomacy isn't an option and will fight when necessary. One of her win quotes is even "I hate taking life!" |
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type |
Earth-Shattering Kaboom |
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comment |
Earth-Shattering Kaboom: The game ends with you quite literally blowing up the creature's planet! |
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type |
Crutch Character |
| Future Tactics: The Uprising (Video Game) / int_7deb3fb1 |
comment |
Crutch Character: Low's father, who is basically Low on the highest level possible, is your partner for the first mission. |
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type |
Optional Stealth |
| Future Tactics: The Uprising (Video Game) / int_80580ffe |
comment |
Optional Stealth: Enemies only know you're there if they get a bead on you via line of sight, and will communicate to their allies when they spot you to move in for the kill. You can take advantage of this to lure them into traps, or hide your injured characters long enough until enemies lose track of them. |
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Set Right What Once Went Wrong |
| Future Tactics: The Uprising (Video Game) / int_93ed8515 |
comment |
Set Right What Once Went Wrong: The Stranger is actually Low from one possible future, who was sent to the past to put things right. |
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type |
Artificial Stupidity |
| Future Tactics: The Uprising (Video Game) / int_940a5958 |
comment |
Artificial Stupidity: The creatures can think, but not very well. They have a habit of wandering over their own mines, and if a Hubrik can't reach you it'll just blow itself up seemingly for the hell of it. |
| Future Tactics: The Uprising (Video Game) / int_940a5958 |
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type |
Foreshadowing |
| Future Tactics: The Uprising (Video Game) / int_9d12bbc1 |
comment |
Foreshadowing: The game drops tons of hints that The Stranger is actually an older Low from the future. He consistently shows a ton of concern for Pepper and remarks that he knows exactly what Low is going through when she dies, he wears similar armor with the same steel-toed boots, and he gets similar abilities. Most notably, is he uses the exact same gun with the exact same HUD in a game which makes a point of giving every other character, even Temporary Party Members like Low's Father, their own unique gun and HUD. He even goes so far as to comment on how obvious it is when his identity is revealed. |
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type |
Elite Mooks |
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comment |
Elite Mooks: Patrioks are basically a combination of a Sentrik and an Insidiak: they have a crapton of health, hit like a truck, can snipe from across the map, are basically immune to Hand To Hand, and if that's not enough they can also heal their allies. Thankfully they're rare: you only have to content with them in two missions. |
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type |
Draw Aggro |
| Future Tactics: The Uprising (Video Game) / int_9f3857d5 |
comment |
Draw Aggro: You can take advantage of how enemies have to spot one of your allies before knowing where they are to lure them into traps, or draw them away from your weakened or vulnerable allies. |
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type |
Respawning Enemies |
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comment |
Respawning Enemies: Most maps involve some manner of this to a degree. Often each enemy turn ends with one more Mook entering the fray, ready to fight next turn. |
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type |
Enemy Chatter |
| Future Tactics: The Uprising (Video Game) / int_a1f82f86 |
comment |
Enemy Chatter: The creatures loudly announce things like "There he is!" when they spot you, and things like "I think he ran away!" when they lose sight of you. They'll also goad you into firing on them, threaten party members, and gloat when they land a hit. |
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type |
MacGuffin |
| Future Tactics: The Uprising (Video Game) / int_a6c69bd |
comment |
MacGuffin: The Infinity Engine, which serves as the crux of the game. |
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type |
Everything Breaks |
| Future Tactics: The Uprising (Video Game) / int_c27ad3cc |
comment |
Everything Breaks: The game's defining feature. You can blow up buildings, blow holes in the ground, and knock down walls. You can even do this on purpose to create makeshift barracades, or to create slopes to reach areas faster. Of course, the enemies can do this too. |
| Future Tactics: The Uprising (Video Game) / int_c27ad3cc |
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Let's You and Him Fight |
| Future Tactics: The Uprising (Video Game) / int_c3bdfbb9 |
comment |
Let's You and Him Fight: Low has a beef with "The Stranger", and challenges him to a duel. This serves as Mission 7. |
| Future Tactics: The Uprising (Video Game) / int_c3bdfbb9 |
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Anti-Frustration Features |
| Future Tactics: The Uprising (Video Game) / int_d6f284a3 |
comment |
Anti-Frustration Features: The game features a fast-forward button that can be used not only during cutscenes, but also during the enemy's turn. |
| Future Tactics: The Uprising (Video Game) / int_d6f284a3 |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_d6f284a3 |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_d6f284a3 |
| Future Tactics: The Uprising (Video Game) / int_dae3999d |
type |
Action Bomb |
| Future Tactics: The Uprising (Video Game) / int_dae3999d |
comment |
Action Bomb: Hubriks, the weakest creatures, attack by getting close and blowing themselves up with dynamite. They do a ton of damage, but also die in one hit. |
| Future Tactics: The Uprising (Video Game) / int_dae3999d |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_dae3999d |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_dae3999d |
| Future Tactics: The Uprising (Video Game) / int_e92f753a |
type |
Plotline Death |
| Future Tactics: The Uprising (Video Game) / int_e92f753a |
comment |
Plot Line Death: Low's Father, Pepper, General, and Wardwarf all bite the dust at various points of the game. |
| Future Tactics: The Uprising (Video Game) / int_e92f753a |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_e92f753a |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_e92f753a |
| Future Tactics: The Uprising (Video Game) / int_ead31b1b |
type |
Splash Damage |
| Future Tactics: The Uprising (Video Game) / int_ead31b1b |
comment |
Splash Damage: Scallion's unique upgrade is Scatter, which makes his projectile burst into numerous smaller ones before hitting the ground. |
| Future Tactics: The Uprising (Video Game) / int_ead31b1b |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_ead31b1b |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_ead31b1b |
| Future Tactics: The Uprising (Video Game) / int_f332d990 |
type |
Too Much Information |
| Future Tactics: The Uprising (Video Game) / int_f332d990 |
comment |
Too Much Information: This bit, between Scallion and Low: |
| Future Tactics: The Uprising (Video Game) / int_f332d990 |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_f332d990 |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_f332d990 |
| Future Tactics: The Uprising (Video Game) / int_ff8afd14 |
type |
Spider Tank |
| Future Tactics: The Uprising (Video Game) / int_ff8afd14 |
comment |
Spider Tank: The second-to-last mission is against a big four-legged walking tank with a gun controlled by the severed head of a Patriok. |
| Future Tactics: The Uprising (Video Game) / int_ff8afd14 |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_ff8afd14 |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_ff8afd14 |
| Future Tactics: The Uprising (Video Game) / int_name |
type |
ItemName |
| Future Tactics: The Uprising (Video Game) / int_name |
comment |
|
| Future Tactics: The Uprising (Video Game) / int_name |
featureApplicability |
1.0 |
| Future Tactics: The Uprising (Video Game) / int_name |
featureConfidence |
1.0 |
| Future Tactics: The Uprising (Video Game) |
hasFeature |
Future Tactics: The Uprising (Video Game) / int_name |
| Future Tactics: The Uprising (Video Game) / int_name |
itemName |
Future Tactics: The Uprising (Video Game) |