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Everything Breaks

 Everything Breaks
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 Everything Breaks
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Everything Breaks
 Everything Breaks
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EverythingBreaks
 Everything Breaks
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With the advent of fully destructible environments in modern computer games, sometimes the game world's destructibility gets taken a bit too far. Since everything seems to collapse as soon as anything touches it, planning vehicle paths, especially in Real-Time Strategy games, becomes crucial if one doesn't want to lose other potential benefits of the scenery, such as (following the previous example) cover for infantry.
Related to Die, Chair, Die!, Everything-Is-Smashable Area, Rewarding Vandalism.
 Everything Breaks
fetched
2024-03-15T22:46:59Z
 Everything Breaks
parsed
2024-03-15T22:46:59Z
 Everything Breaks
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Dropped link to MultiTrackDrifting: Not an Item - FEATURE
 Everything Breaks
processingComment
Dropped link to RedFactionGuerrilla: Not an Item - UNKNOWN
 Everything Breaks
processingComment
Dropped link to StarWars: Not an Item - CAT
 Everything Breaks
processingComment
Dropped link to Unwinnable: Not an Item - FEATURE
 Everything Breaks
processingUnknown
RedFactionGuerrilla
 Everything Breaks
isPartOf
DBTropes
 Everything Breaks / int_113d7fa
type
Everything Breaks
 Everything Breaks / int_113d7fa
comment
Rengoku: The second game introduces a lot of destructable obstacles like crates, pillars and sliding doors.
 Everything Breaks / int_113d7fa
featureApplicability
1.0
 Everything Breaks / int_113d7fa
featureConfidence
1.0
 Rengoku (Video Game)
hasFeature
Everything Breaks / int_113d7fa
 Everything Breaks / int_13f21e09
type
Everything Breaks
 Everything Breaks / int_13f21e09
comment
Company of Heroes features many destructible map items, namely walls and buildings. Planning the paths of heavier vehicles, such as tanks, which can knock walls over, is required to avoid destroying structures which could potentially serve as cover for infantry. Conversely, armoured vehicles can be used to create new paths and entry points for infantry.
 Everything Breaks / int_13f21e09
featureApplicability
1.0
 Everything Breaks / int_13f21e09
featureConfidence
1.0
 Company of Heroes (Video Game)
hasFeature
Everything Breaks / int_13f21e09
 Everything Breaks / int_14004ff5
type
Everything Breaks
 Everything Breaks / int_14004ff5
comment
The X-Men Legends series allows almost all walls to be broken, although a majority of the walls just break to reveal sheet metal behind the breakable section of the wall. Occasional system crashes can occur if a character like Iceman using a huge Area of Effect attack (Iceman's was a volley of ice projectiles) inadvertently breaks too many wall panels at once.
 Everything Breaks / int_14004ff5
featureApplicability
1.0
 Everything Breaks / int_14004ff5
featureConfidence
1.0
 X-Men Legends (Video Game)
hasFeature
Everything Breaks / int_14004ff5
 Everything Breaks / int_18aaae6e
type
Everything Breaks
 Everything Breaks / int_18aaae6e
comment
Again, everything that isn't terrain can be demolished in the Soldiers: Heroes of WW2 series. In the latest installment, Men of War, anything can be shot up, blown up, or run over. Makes street fighting easier when you've got tanks; either blow up a wall to expose the enemy, or just drive the tank through the building until it collapses.
 Everything Breaks / int_18aaae6e
featureApplicability
1.0
 Everything Breaks / int_18aaae6e
featureConfidence
1.0
 Men of War (Video Game)
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Everything Breaks / int_18aaae6e
 Everything Breaks / int_367f632a
type
Everything Breaks
 Everything Breaks / int_367f632a
comment
Dawn of War 2. Start with the Company of Heroes example. Remove 'heavier'. Or, for that matter, replace the word after 'heavier' with 'infantry'.
 Everything Breaks / int_367f632a
featureApplicability
1.0
 Everything Breaks / int_367f632a
featureConfidence
1.0
 Dawn of War (Video Game)
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Everything Breaks / int_367f632a
 Everything Breaks / int_38a54d62
type
Everything Breaks
 Everything Breaks / int_38a54d62
comment
Justified in Crush, Crumble, and Chomp! Since you're playing a gigantic monster, the entire city is a destructible sandbox.
 Everything Breaks / int_38a54d62
featureApplicability
1.0
 Everything Breaks / int_38a54d62
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1.0
 Crush, Crumble, and Chomp! (Video Game)
hasFeature
Everything Breaks / int_38a54d62
 Everything Breaks / int_3d939b46
type
Everything Breaks
 Everything Breaks / int_3d939b46
comment
Shattered Steel, a voxel-and-polygon based mech game, allows you to make permanent craters everywhere with explosive weaponry. It is possible, for example, to dig a hole big enough to trap most non-flying enemies.
 Everything Breaks / int_3d939b46
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1.0
 Everything Breaks / int_3d939b46
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1.0
 Shattered Steel (Video Game)
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Everything Breaks / int_3d939b46
 Everything Breaks / int_54ac353f
type
Everything Breaks
 Everything Breaks / int_54ac353f
comment
Broforce: any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous — large blocks will splat your characters, explosive barrels will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage...
 Everything Breaks / int_54ac353f
featureApplicability
1.0
 Everything Breaks / int_54ac353f
featureConfidence
1.0
 Broforce (Video Game)
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Everything Breaks / int_54ac353f
 Everything Breaks / int_56eeb6db
type
Everything Breaks
 Everything Breaks / int_56eeb6db
comment
The Finals shakes up its standard competitive design with arenas where everything can be destroyed. Sledgehammers and explosives can punch holes in walls and floors, fires can spread and consume their surroundings, and entire buildings can be brought to the ground once they become structurally compromised, with every piece of debris being simulated server-side so that every player experiences it the same way. Suffice to say, this level of destruction allows for clever ways to bypass enemy defenses and adds an element of unpredictability to every match.
 Everything Breaks / int_56eeb6db
featureApplicability
1.0
 Everything Breaks / int_56eeb6db
featureConfidence
1.0
 The Finals (Video Game)
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Everything Breaks / int_56eeb6db
 Everything Breaks / int_5ea73055
type
Everything Breaks
 Everything Breaks / int_5ea73055
comment
Ace Of Spades combines Minecraft's destructible, blocky world with machine guns and explosives. Half of a match might be spent tearing down and rebuilding the stage to your liking while trying to avoid enemy fire (which also damages blocks).
 Everything Breaks / int_5ea73055
featureApplicability
1.0
 Everything Breaks / int_5ea73055
featureConfidence
1.0
 Ace of Spades (Video Game)
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Everything Breaks / int_5ea73055
 Everything Breaks / int_6b6d989e
type
Everything Breaks
 Everything Breaks / int_6b6d989e
comment
Red Faction's engine allows for 100% destructible environments, and had a physics simulator that can deal with the resulting chunks going everywhere. The early levels let you carve freely through the rock like a 3D version of Worms, leaving no safe place for campers in multiplayer maps. Sadly, its level design all but completely ignores this potential, and the game was also passed over by the modding community.
 Everything Breaks / int_6b6d989e
featureApplicability
1.0
 Everything Breaks / int_6b6d989e
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1.0
 Red Faction (Video Game)
hasFeature
Everything Breaks / int_6b6d989e
 Everything Breaks / int_6d564c8
type
Everything Breaks
 Everything Breaks / int_6d564c8
comment
In Freedom Force and its sequel Freedom Force vs. the 3rd Reich, almost every object in the game can be destroyed. This includes crates, trash cans, trees, lamp posts, dumpsters, cars, and buildings (usually every building). On most levels, the only thing that can't be destroyed is the terrain. Most objects can also be picked up and thrown by strong enough characters. Things like lamp posts, telephone poles, and small trees can be also be wielded by characters as giant clubs.
 Everything Breaks / int_6d564c8
featureApplicability
1.0
 Everything Breaks / int_6d564c8
featureConfidence
1.0
 Freedom Force (Video Game)
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Everything Breaks / int_6d564c8
 Everything Breaks / int_7cfb94d8
type
Everything Breaks
 Everything Breaks / int_7cfb94d8
comment
Otogi: Myth of Demons was one of the first games to let you level an entire building with a swing of your sword.
 Everything Breaks / int_7cfb94d8
featureApplicability
1.0
 Everything Breaks / int_7cfb94d8
featureConfidence
1.0
 Otogi: Myth of Demons (Video Game)
hasFeature
Everything Breaks / int_7cfb94d8
 Everything Breaks / int_8f04d767
type
Everything Breaks
 Everything Breaks / int_8f04d767
comment
Battlefield: Bad Company likes to show off your ability to reduce buildings to withered husks of their former selves. Bad Company 2 goes a step further, allowing you to actually make buildings collapse completely, as opposed to just blowing out the walls.
 Everything Breaks / int_8f04d767
featureApplicability
1.0
 Everything Breaks / int_8f04d767
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1.0
 Battlefield: Bad Company (Video Game)
hasFeature
Everything Breaks / int_8f04d767
 Everything Breaks / int_931fc665
type
Everything Breaks
 Everything Breaks / int_931fc665
comment
Metal Warriors: Levels are filled with destructible walls and floors, some of which require heavy weapons to destroy and others will break under your weight.
 Everything Breaks / int_931fc665
featureApplicability
1.0
 Everything Breaks / int_931fc665
featureConfidence
1.0
 Metal Warriors (Video Game)
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Everything Breaks / int_931fc665
 Everything Breaks / int_9a8bf274
type
Everything Breaks
 Everything Breaks / int_9a8bf274
comment
Command & Conquer: Tiberian Sun is notable for the fact that, as well as civilian buildings and so on being destroyable, the terrain itself can be permanently changed in shape by explosions. This feature vanished in later games in the series.
 Everything Breaks / int_9a8bf274
featureApplicability
1.0
 Everything Breaks / int_9a8bf274
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1.0
 Command & Conquer (Video Game)
hasFeature
Everything Breaks / int_9a8bf274
 Everything Breaks / int_a076d08b
type
Everything Breaks
 Everything Breaks / int_a076d08b
comment
Everything (well, except unique items and stairs) in DRL can be destroyed, as soon as you get your hands on the rocket launcher. And if you set off a nuke, the whole level becomes erased of everything, including you (unless you are invulnerable when it goes off).
 Everything Breaks / int_a076d08b
featureApplicability
1.0
 Everything Breaks / int_a076d08b
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1.0
 DRL (Video Game)
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Everything Breaks / int_a076d08b
 Everything Breaks / int_a4518538
type
Everything Breaks
 Everything Breaks / int_a4518538
comment
In the Russian voxel-based shooter ZAR, almost every weapon will make permanent dents, craters, or trenches where it hits ground, useful for creating cover since you can't usually survive without it.
 Everything Breaks / int_a4518538
featureApplicability
1.0
 Everything Breaks / int_a4518538
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1.0
 ZAR (Video Game)
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Everything Breaks / int_a4518538
 Everything Breaks / int_aa7b1a42
type
Everything Breaks
 Everything Breaks / int_aa7b1a42
comment
Earth Defense Force has completely destructible environments. Any given mission will likely end with several city blocks being leveled, and there is no penalty for wanton destruction.
 Everything Breaks / int_aa7b1a42
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1.0
 Everything Breaks / int_aa7b1a42
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1.0
 Earth Defense Force (Video Game)
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Everything Breaks / int_aa7b1a42
 Everything Breaks / int_ab22a621
type
Everything Breaks
 Everything Breaks / int_ab22a621
comment
Robot Alchemic Drive has arenas full of buildings that can be toppled. The player is discouraged from being overly destructive, and is given monetary incentive to minimize damage to the city.
 Everything Breaks / int_ab22a621
featureApplicability
1.0
 Everything Breaks / int_ab22a621
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1.0
 Robot Alchemic Drive (Video Game)
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Everything Breaks / int_ab22a621
 Everything Breaks / int_b5fd1359
type
Everything Breaks
 Everything Breaks / int_b5fd1359
comment
This is the entire point of the LEGO Adaptation Games. When in doubt, break everything. After all, everything is (literally) Built with LEGO, they can put it back together again easy.
 Everything Breaks / int_b5fd1359
featureApplicability
1.0
 Everything Breaks / int_b5fd1359
featureConfidence
1.0
 LEGO Adaptation Game (Video Game)
hasFeature
Everything Breaks / int_b5fd1359
 Everything Breaks / int_b6479e51
type
Everything Breaks
 Everything Breaks / int_b6479e51
comment
The Wii game Boom Blox lives on this trope. The entire game has constructs of various types of blocks. Your goal in most of the game is to destroy the buildings using as few items as possible (baseballs, cannonballs, etc).
 Everything Breaks / int_b6479e51
featureApplicability
1.0
 Everything Breaks / int_b6479e51
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1.0
 Boom Blox (Video Game)
hasFeature
Everything Breaks / int_b6479e51
 Everything Breaks / int_c19c6efa
type
Everything Breaks
 Everything Breaks / int_c19c6efa
comment
Minecraft. Everything, from walls to dirt to solid rock can be broken. The only substances that don't count are fluids (like water and lava) and bedrock.
 Everything Breaks / int_c19c6efa
featureApplicability
1.0
 Everything Breaks / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Everything Breaks / int_c19c6efa
 Everything Breaks / int_c52ac2fa
type
Everything Breaks
 Everything Breaks / int_c52ac2fa
comment
By nature of being a Minecraft minigame, Triple Takedown can and does take advantage of this. Several characters thrive on this. If the arena doesn't look like over-aged Swiss cheese by the end, you're either doing something wrong, or everyone is only using melee-focused characters.
 Everything Breaks / int_c52ac2fa
featureApplicability
1.0
 Everything Breaks / int_c52ac2fa
featureConfidence
1.0
 Triple Takedown (Video Game)
hasFeature
Everything Breaks / int_c52ac2fa
 Everything Breaks / int_c72021c5
type
Everything Breaks
 Everything Breaks / int_c72021c5
comment
Not every inanimate object in Deus Ex is destructible... but everything that is all gets destroyed in the same way. Cardboard boxes—wet cardboard boxes—will shatter if damaged.
 Everything Breaks / int_c72021c5
featureApplicability
1.0
 Everything Breaks / int_c72021c5
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1.0
 Deus Ex (Video Game)
hasFeature
Everything Breaks / int_c72021c5
 Everything Breaks / int_c94bade0
type
Everything Breaks
 Everything Breaks / int_c94bade0
comment
EndWar requires the player to keep their infantry in cover if they want them to survive - Artillery and Tanks can blow up cover with enough time and effort, though, which is lethal to whatever might be hiding inside.
 Everything Breaks / int_c94bade0
featureApplicability
1.0
 Everything Breaks / int_c94bade0
featureConfidence
1.0
 EndWar (Video Game)
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Everything Breaks / int_c94bade0
 Everything Breaks / int_c9e61851
type
Everything Breaks
 Everything Breaks / int_c9e61851
comment
Space Engineers has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship will cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely.
 Everything Breaks / int_c9e61851
featureApplicability
1.0
 Everything Breaks / int_c9e61851
featureConfidence
1.0
 Space Engineers (Video Game)
hasFeature
Everything Breaks / int_c9e61851
 Everything Breaks / int_cdd93dcf
type
Everything Breaks
 Everything Breaks / int_cdd93dcf
comment
Vangers is this in a world Made of Plasticine. Not literally.
 Everything Breaks / int_cdd93dcf
featureApplicability
1.0
 Everything Breaks / int_cdd93dcf
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1.0
 Vangers (Video Game)
hasFeature
Everything Breaks / int_cdd93dcf
 Everything Breaks / int_d5714b02
type
Everything Breaks
 Everything Breaks / int_d5714b02
comment
In Noita, every pixel is simulated and can be affected by the player character's weapons.
 Everything Breaks / int_d5714b02
featureApplicability
1.0
 Everything Breaks / int_d5714b02
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1.0
 Noita (Video Game)
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Everything Breaks / int_d5714b02
 Everything Breaks / int_d5f03f8d
type
Everything Breaks
 Everything Breaks / int_d5f03f8d
comment
In all of the Worms games, pretty much everything is destructible. This is important for attacking enemy worms and providing cover for yourself and your team.
 Everything Breaks / int_d5f03f8d
featureApplicability
1.0
 Everything Breaks / int_d5f03f8d
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1.0
 Worms (Video Game)
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Everything Breaks / int_d5f03f8d
 Everything Breaks / int_df64a221
type
Everything Breaks
 Everything Breaks / int_df64a221
comment
Mercenaries allows the player to blow up most buildings. The sequel allows the player to blow up anything.
 Everything Breaks / int_df64a221
featureApplicability
1.0
 Everything Breaks / int_df64a221
featureConfidence
1.0
 Mercenaries (Video Game)
hasFeature
Everything Breaks / int_df64a221
 Everything Breaks / int_dfcb46fe
type
Everything Breaks
 Everything Breaks / int_dfcb46fe
comment
Bang-On Balls: Chronicles: Almost every single prop in the environment can be destroyed by a dash or Ground Pound attack, though there's no benefit to doing so other than the Catharsis Factor.
 Everything Breaks / int_dfcb46fe
featureApplicability
1.0
 Everything Breaks / int_dfcb46fe
featureConfidence
1.0
 Bang-On Balls: Chronicles (Video Game)
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Everything Breaks / int_dfcb46fe
 Everything Breaks / int_e5de407c
type
Everything Breaks
 Everything Breaks / int_e5de407c
comment
With heavy enough weaponry, one could destroy almost anything in the XCOM series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994. In XCOM 2, units will take fall damage if you blow out floors from underneath them. It's not unusual for entire city blocks to be reduced to rubble when XCOM shows up. Or just from the idle patrol routes of the ADVENT Humongous Mecha, which goes through obstacles rather than around.
 Everything Breaks / int_e5de407c
featureApplicability
1.0
 Everything Breaks / int_e5de407c
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1.0
 X-COM (Video Game)
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Everything Breaks / int_e5de407c
 Everything Breaks / int_e8091222
type
Everything Breaks
 Everything Breaks / int_e8091222
comment
BattleTanx. You're in control of a squad of tanks in post-apocalyptic cities. Why not just tear through the buildings standing between you and your targets?
 Everything Breaks / int_e8091222
featureApplicability
1.0
 Everything Breaks / int_e8091222
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 BattleTanx (Video Game)
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Everything Breaks / int_e8091222
 Everything Breaks / int_f26c58d6
type
Everything Breaks
 Everything Breaks / int_f26c58d6
comment
Everything one sees in World in Conflict maps, apart from the terrain, can probably be destroyed (and even the terrain can still be cratered by carpet bombing). Trees, buildings and powerlines get knocked over by tanks, nuked by artillery, struck by bunker-busters, hit with napalm, nuked, etc. Some of the missions feature "defend this town" objectives, which often end, even when the mission is successful, with said "town" consisting of a few dozen rubble piles. This is remarked on by the voice-over in one of the interstitials, discussing how the US was forced to drop a nuclear bomb on a town they were supposed to protect. Like with Company of Heroes, this fact is important to Infantry units which are easily killed outside of cover. There are even tactical aids available for the sole purpose of depriving infantry of cover, although they are certainly fatal to units hiding in that cover as well.
 Everything Breaks / int_f26c58d6
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1.0
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Everything Breaks / int_f26c58d6
 Everything Breaks / int_f3ae2950
type
Everything Breaks
 Everything Breaks / int_f3ae2950
comment
Metal Gear Rising: Revengeance uses this as a gameplay element, nearly anything except the environment itself can be chopped up (and even then, so can some setpieces like columns, which could cause roofs or even bridges to collapse on enemies). At any given time, you can just start chopping things up and eventually get something into several hundred pieces before the game forcefully despawns them to keep from creating lag.
 Everything Breaks / int_f3ae2950
featureApplicability
1.0
 Everything Breaks / int_f3ae2950
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1.0
 Metal Gear Rising: Revengeance (Video Game)
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Everything Breaks / int_f3ae2950
 Everything Breaks / int_f8acc9ea
type
Everything Breaks
 Everything Breaks / int_f8acc9ea
comment
Simultaneously downplayed and exaggerated by Control. The game takes place in a mid-century office building — with desks, computers, chairs and filing cabinets — that is being taken over by a supernatural entity called the Hiss. Player Character Jesse Faden not only has a Swiss-Army Gun that can change firing modes and regenerates ammo automatically, she has telekinesis and can pick up all of those objects and fling them at the enemy, bathing them in splinters, explosions and showers of paper (and framerate lags as the game engine tries to keep up with the particle effects). You can't actually smash your way through walls, but the sheer amount of destructible environmental objects, and resulting physics moments as they bounce off each other, more than makes up for it.
 Everything Breaks / int_f8acc9ea
featureApplicability
1.0
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Everything Breaks / int_f8acc9ea
 Everything Breaks / int_fe24dd6f
type
Everything Breaks
 Everything Breaks / int_fe24dd6f
comment
Most of the scenery in Medal of Honor: Allied Assault's tank level is destroyable, except for the remains of buildings you already blew up. The rest of the game inverts the trope: other than shooting oil barrels and making their contents leak out, you can't so much as knock over a bottle.
 Everything Breaks / int_fe24dd6f
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1.0
 Everything Breaks / int_fe24dd6f
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Everything Breaks / int_fe24dd6f

The following is a list of statements referring to the current page from other pages.

 Everything Breaks
processingCategory2
Breaking and Destruction Tropes
 Conan the Barbarian (2011) / int_c27ad3cc
type
Everything Breaks
 Hero Clix (Tabletop Game) / int_c27ad3cc
type
Everything Breaks
 Above Snakes (Video Game) / int_c27ad3cc
type
Everything Breaks
 Ace of Spades (Video Game) / int_c27ad3cc
type
Everything Breaks
 Barony (Video Game) / int_c27ad3cc
type
Everything Breaks
 BattleTech (Video Game) / int_c27ad3cc
type
Everything Breaks
 BattleTech (2018) (Video Game) / int_c27ad3cc
type
Everything Breaks
 Battlefield (Video Game) / int_c27ad3cc
type
Everything Breaks
 Battlefield 1 (Video Game) / int_c27ad3cc
type
Everything Breaks
 Battlefield: Bad Company (Video Game) / int_c27ad3cc
type
Everything Breaks
 Brigador (Video Game) / int_c27ad3cc
type
Everything Breaks
 Broforce (Video Game) / int_c27ad3cc
type
Everything Breaks
 Cataclysm (Video Game) / int_c27ad3cc
type
Everything Breaks
 Caves of Qud (Video Game) / int_c27ad3cc
type
Everything Breaks
 Control (Video Game) / int_c27ad3cc
type
Everything Breaks
 Cortex Command (Video Game) / int_c27ad3cc
type
Everything Breaks
 Creature Conflict The Clan Wars (Video Game)
seeAlso
Everything Breaks
 Crusader (Video Game) / int_c27ad3cc
type
Everything Breaks
 Crush, Crumble, and Chomp! (Video Game) / int_c27ad3cc
type
Everything Breaks
 Daemon X Machina (Video Game) / int_c27ad3cc
type
Everything Breaks
 Data Jack (Video Game) / int_c27ad3cc
type
Everything Breaks
 Dragon Ball Z: Budokai Tenkaichi (Video Game) / int_c27ad3cc
type
Everything Breaks
 DynaMarisa 3D (Video Game) / int_c27ad3cc
type
Everything Breaks
 Earth Defense Force (Video Game) / int_c27ad3cc
type
Everything Breaks
 Earth Defense Force 2025 (Video Game) / int_c27ad3cc
type
Everything Breaks
 Future Tactics: The Uprising (Video Game) / int_c27ad3cc
type
Everything Breaks
 Grim Dawn (Video Game) / int_c27ad3cc
type
Everything Breaks
 Instruments Of Destruction (Video Game) / int_c27ad3cc
type
Everything Breaks
 Kerbal Space Program (Video Game) / int_c27ad3cc
type
Everything Breaks
 Krunker.io (Video Game) / int_c27ad3cc
type
Everything Breaks
 Leaden Sky (Video Game) / int_c27ad3cc
type
Everything Breaks
 Mercenaries (Video Game) / int_c27ad3cc
type
Everything Breaks
 Metal Wolf Chaos (Video Game) / int_c27ad3cc
type
Everything Breaks
 Nether Earth (Video Game) / int_c27ad3cc
type
Everything Breaks
 Otogi: Myth of Demons (Video Game) / int_c27ad3cc
type
Everything Breaks
 Project Reality (Video Game) / int_c27ad3cc
type
Everything Breaks
 Rainbow Six Siege (Video Game) / int_c27ad3cc
type
Everything Breaks
 Red Faction (Video Game) / int_c27ad3cc
type
Everything Breaks
 Rengoku (Video Game) / int_c27ad3cc
type
Everything Breaks
 Riot (Video Game) / int_c27ad3cc
type
Everything Breaks
 Rollcage (Video Game) / int_c27ad3cc
type
Everything Breaks
 7 Days to Die (Video Game) / int_c27ad3cc
type
Everything Breaks
 Severed Steel (Video Game) / int_c27ad3cc
type
Everything Breaks
 Slave Zero (Video Game) / int_c27ad3cc
type
Everything Breaks
 Soulash (Video Game) / int_c27ad3cc
type
Everything Breaks
 Stranglehold (Video Game) / int_c27ad3cc
type
Everything Breaks
 Teardown (Video Game) / int_c27ad3cc
type
Everything Breaks
 That Level Again (Video Game) / int_c27ad3cc
type
Everything Breaks
 The Force Unleashed (Video Game) / int_c27ad3cc
type
Everything Breaks
 The Matrix: Path of Neo (Video Game) / int_c27ad3cc
type
Everything Breaks
 This Is the Only Level (Video Game) / int_c27ad3cc
type
Everything Breaks
 Triple Takedown (Video Game) / int_c27ad3cc
type
Everything Breaks
 Vangers (Video Game) / int_c27ad3cc
type
Everything Breaks
 War Thunder (Video Game) / int_c27ad3cc
type
Everything Breaks
 Wasteland (Video Game) / int_c27ad3cc
type
Everything Breaks
 Wasteland 2 (Video Game) / int_c27ad3cc
type
Everything Breaks
 Wolfenstein: The New Order (Video Game) / int_c27ad3cc
type
Everything Breaks
 XCOM 2 (Video Game) / int_c27ad3cc
type
Everything Breaks
 X-COM (Video Game) / int_c27ad3cc
type
Everything Breaks
 Silent Storm (Video Game) / int_c27ad3cc
type
Everything Breaks
 Syndicate / Videogame / int_c27ad3cc
type
Everything Breaks
 TreadMarks
seeAlso
Everything Breaks
 Dead Fantasy (Web Animation) / int_c27ad3cc
type
Everything Breaks