...it's like TV Tropes, but LINKED DATA!
Everything Breaks
- 202 statements
- 38 feature instances
- 65 referencing feature instances
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Everything Breaks | comment |
With the advent of fully destructible environments in modern computer games, sometimes the game world's destructibility gets taken a bit too far. Since everything seems to collapse as soon as anything touches it, planning vehicle paths, especially in Real-Time Strategy games, becomes crucial if one doesn't want to lose other potential benefits of the scenery, such as (following the previous example) cover for infantry. Related to Die, Chair, Die!, Everything-Is-Smashable Area, Rewarding Vandalism. |
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Everything Breaks | fetched |
2024-03-15T22:46:59Z | |
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Everything Breaks | processingComment |
Dropped link to MultiTrackDrifting: Not an Item - FEATURE | |
Everything Breaks | processingComment |
Dropped link to RedFactionGuerrilla: Not an Item - UNKNOWN | |
Everything Breaks | processingComment |
Dropped link to StarWars: Not an Item - CAT | |
Everything Breaks | processingComment |
Dropped link to Unwinnable: Not an Item - FEATURE | |
Everything Breaks | processingUnknown |
RedFactionGuerrilla | |
Everything Breaks | isPartOf |
DBTropes | |
Everything Breaks / int_113d7fa | type |
Everything Breaks | |
Everything Breaks / int_113d7fa | comment |
Rengoku: The second game introduces a lot of destructable obstacles like crates, pillars and sliding doors. | |
Everything Breaks / int_113d7fa | featureApplicability |
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Everything Breaks / int_113d7fa | featureConfidence |
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Rengoku (Video Game) | hasFeature |
Everything Breaks / int_113d7fa | |
Everything Breaks / int_13f21e09 | type |
Everything Breaks | |
Everything Breaks / int_13f21e09 | comment |
Company of Heroes features many destructible map items, namely walls and buildings. Planning the paths of heavier vehicles, such as tanks, which can knock walls over, is required to avoid destroying structures which could potentially serve as cover for infantry. Conversely, armoured vehicles can be used to create new paths and entry points for infantry. | |
Everything Breaks / int_13f21e09 | featureApplicability |
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Company of Heroes (Video Game) | hasFeature |
Everything Breaks / int_13f21e09 | |
Everything Breaks / int_14004ff5 | type |
Everything Breaks | |
Everything Breaks / int_14004ff5 | comment |
The X-Men Legends series allows almost all walls to be broken, although a majority of the walls just break to reveal sheet metal behind the breakable section of the wall. Occasional system crashes can occur if a character like Iceman using a huge Area of Effect attack (Iceman's was a volley of ice projectiles) inadvertently breaks too many wall panels at once. | |
Everything Breaks / int_14004ff5 | featureApplicability |
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Everything Breaks / int_14004ff5 | featureConfidence |
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X-Men Legends (Video Game) | hasFeature |
Everything Breaks / int_14004ff5 | |
Everything Breaks / int_18aaae6e | type |
Everything Breaks | |
Everything Breaks / int_18aaae6e | comment |
Again, everything that isn't terrain can be demolished in the Soldiers: Heroes of WW2 series. In the latest installment, Men of War, anything can be shot up, blown up, or run over. Makes street fighting easier when you've got tanks; either blow up a wall to expose the enemy, or just drive the tank through the building until it collapses. | |
Everything Breaks / int_18aaae6e | featureApplicability |
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Men of War (Video Game) | hasFeature |
Everything Breaks / int_18aaae6e | |
Everything Breaks / int_367f632a | type |
Everything Breaks | |
Everything Breaks / int_367f632a | comment |
Dawn of War 2. Start with the Company of Heroes example. Remove 'heavier'. Or, for that matter, replace the word after 'heavier' with 'infantry'. | |
Everything Breaks / int_367f632a | featureApplicability |
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Everything Breaks / int_367f632a | featureConfidence |
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Dawn of War (Video Game) | hasFeature |
Everything Breaks / int_367f632a | |
Everything Breaks / int_38a54d62 | type |
Everything Breaks | |
Everything Breaks / int_38a54d62 | comment |
Justified in Crush, Crumble, and Chomp! Since you're playing a gigantic monster, the entire city is a destructible sandbox. | |
Everything Breaks / int_38a54d62 | featureApplicability |
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Everything Breaks / int_38a54d62 | featureConfidence |
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Crush, Crumble, and Chomp! (Video Game) | hasFeature |
Everything Breaks / int_38a54d62 | |
Everything Breaks / int_3d939b46 | type |
Everything Breaks | |
Everything Breaks / int_3d939b46 | comment |
Shattered Steel, a voxel-and-polygon based mech game, allows you to make permanent craters everywhere with explosive weaponry. It is possible, for example, to dig a hole big enough to trap most non-flying enemies. | |
Everything Breaks / int_3d939b46 | featureApplicability |
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Everything Breaks / int_3d939b46 | featureConfidence |
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Shattered Steel (Video Game) | hasFeature |
Everything Breaks / int_3d939b46 | |
Everything Breaks / int_54ac353f | type |
Everything Breaks | |
Everything Breaks / int_54ac353f | comment |
Broforce: any structure that is held up by supports (and not just scenery) will collapse as soon as you upset them. This causes all sorts of mayhem, as what falls down is not always innocuous — large blocks will splat your characters, explosive barrels will blow up, gas tanks will be ignited... et cetera. On the plus side, the bad guys are vulnerable to the same damage... | |
Everything Breaks / int_54ac353f | featureApplicability |
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Everything Breaks / int_54ac353f | featureConfidence |
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Broforce (Video Game) | hasFeature |
Everything Breaks / int_54ac353f | |
Everything Breaks / int_56eeb6db | type |
Everything Breaks | |
Everything Breaks / int_56eeb6db | comment |
The Finals shakes up its standard competitive design with arenas where everything can be destroyed. Sledgehammers and explosives can punch holes in walls and floors, fires can spread and consume their surroundings, and entire buildings can be brought to the ground once they become structurally compromised, with every piece of debris being simulated server-side so that every player experiences it the same way. Suffice to say, this level of destruction allows for clever ways to bypass enemy defenses and adds an element of unpredictability to every match. | |
Everything Breaks / int_56eeb6db | featureApplicability |
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Everything Breaks / int_56eeb6db | featureConfidence |
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The Finals (Video Game) | hasFeature |
Everything Breaks / int_56eeb6db | |
Everything Breaks / int_5ea73055 | type |
Everything Breaks | |
Everything Breaks / int_5ea73055 | comment |
Ace Of Spades combines Minecraft's destructible, blocky world with machine guns and explosives. Half of a match might be spent tearing down and rebuilding the stage to your liking while trying to avoid enemy fire (which also damages blocks). | |
Everything Breaks / int_5ea73055 | featureApplicability |
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Everything Breaks / int_5ea73055 | featureConfidence |
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Ace of Spades (Video Game) | hasFeature |
Everything Breaks / int_5ea73055 | |
Everything Breaks / int_6b6d989e | type |
Everything Breaks | |
Everything Breaks / int_6b6d989e | comment |
Red Faction's engine allows for 100% destructible environments, and had a physics simulator that can deal with the resulting chunks going everywhere. The early levels let you carve freely through the rock like a 3D version of Worms, leaving no safe place for campers in multiplayer maps. Sadly, its level design all but completely ignores this potential, and the game was also passed over by the modding community. | |
Everything Breaks / int_6b6d989e | featureApplicability |
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Everything Breaks / int_6b6d989e | featureConfidence |
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Red Faction (Video Game) | hasFeature |
Everything Breaks / int_6b6d989e | |
Everything Breaks / int_6d564c8 | type |
Everything Breaks | |
Everything Breaks / int_6d564c8 | comment |
In Freedom Force and its sequel Freedom Force vs. the 3rd Reich, almost every object in the game can be destroyed. This includes crates, trash cans, trees, lamp posts, dumpsters, cars, and buildings (usually every building). On most levels, the only thing that can't be destroyed is the terrain. Most objects can also be picked up and thrown by strong enough characters. Things like lamp posts, telephone poles, and small trees can be also be wielded by characters as giant clubs. | |
Everything Breaks / int_6d564c8 | featureApplicability |
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Everything Breaks / int_6d564c8 | featureConfidence |
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Freedom Force (Video Game) | hasFeature |
Everything Breaks / int_6d564c8 | |
Everything Breaks / int_7cfb94d8 | type |
Everything Breaks | |
Everything Breaks / int_7cfb94d8 | comment |
Otogi: Myth of Demons was one of the first games to let you level an entire building with a swing of your sword. | |
Everything Breaks / int_7cfb94d8 | featureApplicability |
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Everything Breaks / int_7cfb94d8 | featureConfidence |
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Otogi: Myth of Demons (Video Game) | hasFeature |
Everything Breaks / int_7cfb94d8 | |
Everything Breaks / int_8f04d767 | type |
Everything Breaks | |
Everything Breaks / int_8f04d767 | comment |
Battlefield: Bad Company likes to show off your ability to reduce buildings to withered husks of their former selves. Bad Company 2 goes a step further, allowing you to actually make buildings collapse completely, as opposed to just blowing out the walls. | |
Everything Breaks / int_8f04d767 | featureApplicability |
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Everything Breaks / int_8f04d767 | featureConfidence |
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Battlefield: Bad Company (Video Game) | hasFeature |
Everything Breaks / int_8f04d767 | |
Everything Breaks / int_931fc665 | type |
Everything Breaks | |
Everything Breaks / int_931fc665 | comment |
Metal Warriors: Levels are filled with destructible walls and floors, some of which require heavy weapons to destroy and others will break under your weight. | |
Everything Breaks / int_931fc665 | featureApplicability |
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Everything Breaks / int_931fc665 | featureConfidence |
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Metal Warriors (Video Game) | hasFeature |
Everything Breaks / int_931fc665 | |
Everything Breaks / int_9a8bf274 | type |
Everything Breaks | |
Everything Breaks / int_9a8bf274 | comment |
Command & Conquer: Tiberian Sun is notable for the fact that, as well as civilian buildings and so on being destroyable, the terrain itself can be permanently changed in shape by explosions. This feature vanished in later games in the series. | |
Everything Breaks / int_9a8bf274 | featureApplicability |
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Everything Breaks / int_9a8bf274 | featureConfidence |
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Command & Conquer (Video Game) | hasFeature |
Everything Breaks / int_9a8bf274 | |
Everything Breaks / int_a076d08b | type |
Everything Breaks | |
Everything Breaks / int_a076d08b | comment |
Everything (well, except unique items and stairs) in DRL can be destroyed, as soon as you get your hands on the rocket launcher. And if you set off a nuke, the whole level becomes erased of everything, including you (unless you are invulnerable when it goes off). | |
Everything Breaks / int_a076d08b | featureApplicability |
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Everything Breaks / int_a076d08b | featureConfidence |
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DRL (Video Game) | hasFeature |
Everything Breaks / int_a076d08b | |
Everything Breaks / int_a4518538 | type |
Everything Breaks | |
Everything Breaks / int_a4518538 | comment |
In the Russian voxel-based shooter ZAR, almost every weapon will make permanent dents, craters, or trenches where it hits ground, useful for creating cover since you can't usually survive without it. | |
Everything Breaks / int_a4518538 | featureApplicability |
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Everything Breaks / int_a4518538 | featureConfidence |
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ZAR (Video Game) | hasFeature |
Everything Breaks / int_a4518538 | |
Everything Breaks / int_aa7b1a42 | type |
Everything Breaks | |
Everything Breaks / int_aa7b1a42 | comment |
Earth Defense Force has completely destructible environments. Any given mission will likely end with several city blocks being leveled, and there is no penalty for wanton destruction. | |
Everything Breaks / int_aa7b1a42 | featureApplicability |
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Everything Breaks / int_aa7b1a42 | featureConfidence |
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Earth Defense Force (Video Game) | hasFeature |
Everything Breaks / int_aa7b1a42 | |
Everything Breaks / int_ab22a621 | type |
Everything Breaks | |
Everything Breaks / int_ab22a621 | comment |
Robot Alchemic Drive has arenas full of buildings that can be toppled. The player is discouraged from being overly destructive, and is given monetary incentive to minimize damage to the city. | |
Everything Breaks / int_ab22a621 | featureApplicability |
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Everything Breaks / int_ab22a621 | featureConfidence |
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Robot Alchemic Drive (Video Game) | hasFeature |
Everything Breaks / int_ab22a621 | |
Everything Breaks / int_b5fd1359 | type |
Everything Breaks | |
Everything Breaks / int_b5fd1359 | comment |
This is the entire point of the LEGO Adaptation Games. When in doubt, break everything. After all, everything is (literally) Built with LEGO, they can put it back together again easy. | |
Everything Breaks / int_b5fd1359 | featureApplicability |
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Everything Breaks / int_b5fd1359 | featureConfidence |
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LEGO Adaptation Game (Video Game) | hasFeature |
Everything Breaks / int_b5fd1359 | |
Everything Breaks / int_b6479e51 | type |
Everything Breaks | |
Everything Breaks / int_b6479e51 | comment |
The Wii game Boom Blox lives on this trope. The entire game has constructs of various types of blocks. Your goal in most of the game is to destroy the buildings using as few items as possible (baseballs, cannonballs, etc). | |
Everything Breaks / int_b6479e51 | featureApplicability |
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Everything Breaks / int_b6479e51 | featureConfidence |
1.0 | |
Boom Blox (Video Game) | hasFeature |
Everything Breaks / int_b6479e51 | |
Everything Breaks / int_c19c6efa | type |
Everything Breaks | |
Everything Breaks / int_c19c6efa | comment |
Minecraft. Everything, from walls to dirt to solid rock can be broken. The only substances that don't count are fluids (like water and lava) and bedrock. | |
Everything Breaks / int_c19c6efa | featureApplicability |
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Everything Breaks / int_c19c6efa | featureConfidence |
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Minecraft (Video Game) | hasFeature |
Everything Breaks / int_c19c6efa | |
Everything Breaks / int_c52ac2fa | type |
Everything Breaks | |
Everything Breaks / int_c52ac2fa | comment |
By nature of being a Minecraft minigame, Triple Takedown can and does take advantage of this. Several characters thrive on this. If the arena doesn't look like over-aged Swiss cheese by the end, you're either doing something wrong, or everyone is only using melee-focused characters. | |
Everything Breaks / int_c52ac2fa | featureApplicability |
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Everything Breaks / int_c52ac2fa | featureConfidence |
1.0 | |
Triple Takedown (Video Game) | hasFeature |
Everything Breaks / int_c52ac2fa | |
Everything Breaks / int_c72021c5 | type |
Everything Breaks | |
Everything Breaks / int_c72021c5 | comment |
Not every inanimate object in Deus Ex is destructible... but everything that is all gets destroyed in the same way. Cardboard boxes—wet cardboard boxes—will shatter if damaged. | |
Everything Breaks / int_c72021c5 | featureApplicability |
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Everything Breaks / int_c72021c5 | featureConfidence |
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Deus Ex (Video Game) | hasFeature |
Everything Breaks / int_c72021c5 | |
Everything Breaks / int_c94bade0 | type |
Everything Breaks | |
Everything Breaks / int_c94bade0 | comment |
EndWar requires the player to keep their infantry in cover if they want them to survive - Artillery and Tanks can blow up cover with enough time and effort, though, which is lethal to whatever might be hiding inside. | |
Everything Breaks / int_c94bade0 | featureApplicability |
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Everything Breaks / int_c94bade0 | featureConfidence |
1.0 | |
EndWar (Video Game) | hasFeature |
Everything Breaks / int_c94bade0 | |
Everything Breaks / int_c9e61851 | type |
Everything Breaks | |
Everything Breaks / int_c9e61851 | comment |
Space Engineers has a dedicated collision engine and showcases its use very heavily in advertisements: ramming a ship into another ship will cause (impressively modeled) damage. In addition, the asteroids in the game are able to be mined completely. | |
Everything Breaks / int_c9e61851 | featureApplicability |
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Everything Breaks / int_c9e61851 | featureConfidence |
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Space Engineers (Video Game) | hasFeature |
Everything Breaks / int_c9e61851 | |
Everything Breaks / int_cdd93dcf | type |
Everything Breaks | |
Everything Breaks / int_cdd93dcf | comment |
Vangers is this in a world Made of Plasticine. Not literally. | |
Everything Breaks / int_cdd93dcf | featureApplicability |
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Everything Breaks / int_cdd93dcf | featureConfidence |
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Vangers (Video Game) | hasFeature |
Everything Breaks / int_cdd93dcf | |
Everything Breaks / int_d5714b02 | type |
Everything Breaks | |
Everything Breaks / int_d5714b02 | comment |
In Noita, every pixel is simulated and can be affected by the player character's weapons. | |
Everything Breaks / int_d5714b02 | featureApplicability |
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Everything Breaks / int_d5714b02 | featureConfidence |
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Noita (Video Game) | hasFeature |
Everything Breaks / int_d5714b02 | |
Everything Breaks / int_d5f03f8d | type |
Everything Breaks | |
Everything Breaks / int_d5f03f8d | comment |
In all of the Worms games, pretty much everything is destructible. This is important for attacking enemy worms and providing cover for yourself and your team. | |
Everything Breaks / int_d5f03f8d | featureApplicability |
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Everything Breaks / int_d5f03f8d | featureConfidence |
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Worms (Video Game) | hasFeature |
Everything Breaks / int_d5f03f8d | |
Everything Breaks / int_df64a221 | type |
Everything Breaks | |
Everything Breaks / int_df64a221 | comment |
Mercenaries allows the player to blow up most buildings. The sequel allows the player to blow up anything. | |
Everything Breaks / int_df64a221 | featureApplicability |
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Everything Breaks / int_df64a221 | featureConfidence |
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Mercenaries (Video Game) | hasFeature |
Everything Breaks / int_df64a221 | |
Everything Breaks / int_dfcb46fe | type |
Everything Breaks | |
Everything Breaks / int_dfcb46fe | comment |
Bang-On Balls: Chronicles: Almost every single prop in the environment can be destroyed by a dash or Ground Pound attack, though there's no benefit to doing so other than the Catharsis Factor. | |
Everything Breaks / int_dfcb46fe | featureApplicability |
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Everything Breaks / int_dfcb46fe | featureConfidence |
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Bang-On Balls: Chronicles (Video Game) | hasFeature |
Everything Breaks / int_dfcb46fe | |
Everything Breaks / int_e5de407c | type |
Everything Breaks | |
Everything Breaks / int_e5de407c | comment |
With heavy enough weaponry, one could destroy almost anything in the XCOM series of games. Buildings, fences, walls, space ships, corpses, you name it. Especially impressive considering the first one was released in 1994. In XCOM 2, units will take fall damage if you blow out floors from underneath them. It's not unusual for entire city blocks to be reduced to rubble when XCOM shows up. Or just from the idle patrol routes of the ADVENT Humongous Mecha, which goes through obstacles rather than around. | |
Everything Breaks / int_e5de407c | featureApplicability |
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Everything Breaks / int_e5de407c | featureConfidence |
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X-COM (Video Game) | hasFeature |
Everything Breaks / int_e5de407c | |
Everything Breaks / int_e8091222 | type |
Everything Breaks | |
Everything Breaks / int_e8091222 | comment |
BattleTanx. You're in control of a squad of tanks in post-apocalyptic cities. Why not just tear through the buildings standing between you and your targets? | |
Everything Breaks / int_e8091222 | featureApplicability |
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Everything Breaks / int_e8091222 | featureConfidence |
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BattleTanx (Video Game) | hasFeature |
Everything Breaks / int_e8091222 | |
Everything Breaks / int_f26c58d6 | type |
Everything Breaks | |
Everything Breaks / int_f26c58d6 | comment |
Everything one sees in World in Conflict maps, apart from the terrain, can probably be destroyed (and even the terrain can still be cratered by carpet bombing). Trees, buildings and powerlines get knocked over by tanks, nuked by artillery, struck by bunker-busters, hit with napalm, nuked, etc. Some of the missions feature "defend this town" objectives, which often end, even when the mission is successful, with said "town" consisting of a few dozen rubble piles. This is remarked on by the voice-over in one of the interstitials, discussing how the US was forced to drop a nuclear bomb on a town they were supposed to protect. Like with Company of Heroes, this fact is important to Infantry units which are easily killed outside of cover. There are even tactical aids available for the sole purpose of depriving infantry of cover, although they are certainly fatal to units hiding in that cover as well. | |
Everything Breaks / int_f26c58d6 | featureApplicability |
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Everything Breaks / int_f26c58d6 | featureConfidence |
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World in Conflict (Video Game) | hasFeature |
Everything Breaks / int_f26c58d6 | |
Everything Breaks / int_f3ae2950 | type |
Everything Breaks | |
Everything Breaks / int_f3ae2950 | comment |
Metal Gear Rising: Revengeance uses this as a gameplay element, nearly anything except the environment itself can be chopped up (and even then, so can some setpieces like columns, which could cause roofs or even bridges to collapse on enemies). At any given time, you can just start chopping things up and eventually get something into several hundred pieces before the game forcefully despawns them to keep from creating lag. | |
Everything Breaks / int_f3ae2950 | featureApplicability |
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Everything Breaks / int_f3ae2950 | featureConfidence |
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Metal Gear Rising: Revengeance (Video Game) | hasFeature |
Everything Breaks / int_f3ae2950 | |
Everything Breaks / int_f8acc9ea | type |
Everything Breaks | |
Everything Breaks / int_f8acc9ea | comment |
Simultaneously downplayed and exaggerated by Control. The game takes place in a mid-century office building — with desks, computers, chairs and filing cabinets — that is being taken over by a supernatural entity called the Hiss. Player Character Jesse Faden not only has a Swiss-Army Gun that can change firing modes and regenerates ammo automatically, she has telekinesis and can pick up all of those objects and fling them at the enemy, bathing them in splinters, explosions and showers of paper (and framerate lags as the game engine tries to keep up with the particle effects). You can't actually smash your way through walls, but the sheer amount of destructible environmental objects, and resulting physics moments as they bounce off each other, more than makes up for it. | |
Everything Breaks / int_f8acc9ea | featureApplicability |
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Everything Breaks / int_f8acc9ea | featureConfidence |
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Control (Video Game) | hasFeature |
Everything Breaks / int_f8acc9ea | |
Everything Breaks / int_fe24dd6f | type |
Everything Breaks | |
Everything Breaks / int_fe24dd6f | comment |
Most of the scenery in Medal of Honor: Allied Assault's tank level is destroyable, except for the remains of buildings you already blew up. The rest of the game inverts the trope: other than shooting oil barrels and making their contents leak out, you can't so much as knock over a bottle. | |
Everything Breaks / int_fe24dd6f | featureApplicability |
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Medal of Honor (Video Game) | hasFeature |
Everything Breaks / int_fe24dd6f |
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