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Gemini Rue (Video Game)
- 333 statements
- 64 feature instances
- 12 referencing feature instances
Gemini Rue (Video Game) | type |
TVTItem | |
Gemini Rue (Video Game) | label |
Gemini Rue (Video Game) | |
Gemini Rue (Video Game) | page |
GeminiRue | |
Gemini Rue (Video Game) | comment |
Gemini Rue is a Cyberpunk Adventure Game from 2013, developed by Joshua Nuernberger, and published by Wadjet Eye Games. The game takes a lot of cues from Blade Runner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.In the distant future, humankind has not only begun colonizing other star systems, but other galaxies. This tale takes place in the Gemini galaxy, in a system that has been completely taken over by the Boryokudan, and revolves around the stories of two people.The first is Azriel Odin, a former Boryokudan assassin who participated in the Gemini wars that led the system to their current state. He had a change of heart, and is now working for the police from the Taurus Galaxy, trying to undermine the Boryokudan. His mission is to find his brother, who he believes is stranded somewhere on the planet Barracus, a Boryokudan-controlled mining world.The second is Delta-Six, AKA "Charlie," a prisoner in some kind of space rehabilitation facility called Center 7. His memory has been wiped, perhaps multiple times, but despite this he knows he must escape from his prison by any means necessary. Something strange and wrong is happening in the prison (yes, moreso than usual for a place that mind-wipes people whenever they're disobedient), and he must get out before he finishes his training exams. | |
Gemini Rue (Video Game) | fetched |
2024-01-28T01:06:18Z | |
Gemini Rue (Video Game) | parsed |
2024-01-28T01:06:18Z | |
Gemini Rue (Video Game) | processingComment |
Dropped link to BioShock1: Not a Feature - ITEM | |
Gemini Rue (Video Game) | processingComment |
Dropped link to BladeRunner: Not a Feature - ITEM | |
Gemini Rue (Video Game) | processingComment |
Dropped link to CowboyBebop: Not a Feature - ITEM | |
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Dropped link to Memento: Not a Feature - ITEM | |
Gemini Rue (Video Game) | processingComment |
Dropped link to PoliceQuest: Not a Feature - ITEM | |
Gemini Rue (Video Game) | isPartOf |
DBTropes | |
Gemini Rue (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Gemini Rue (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: There are a few times in the game where you will get into gunfights with enemies. Instead of the typical "Use Gun On > Enemy", you're required to reload, pop in and out of cover and take aimed shots. | |
Gemini Rue (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_1467a30c | |
Gemini Rue (Video Game) / int_181d888c | type |
NPC Amnesia | |
Gemini Rue (Video Game) / int_181d888c | comment |
NPC Amnesia: Usually played straight, with one optional aversion—if you choose the wrong dialogue options when interrogating a clerk at the beginning, he'll refuse to speak to you for the rest of the game. | |
Gemini Rue (Video Game) / int_181d888c | featureApplicability |
-1.0 | |
Gemini Rue (Video Game) / int_181d888c | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_181d888c | |
Gemini Rue (Video Game) / int_1dad7003 | type |
In the Hood | |
Gemini Rue (Video Game) / int_1dad7003 | comment |
In the Hood: Sayuri refuses to show her face regardless of circumstances. (This is important: it hides that she's Epsilon-Five.) | |
Gemini Rue (Video Game) / int_1dad7003 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_1dad7003 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_1dad7003 | |
Gemini Rue (Video Game) / int_20598ec4 | type |
Cyberpunk with a Chance of Rain | |
Gemini Rue (Video Game) / int_20598ec4 | comment |
Cyberpunk with a Chance of Rain: There is a perpetual rain on Barracus due to the weather control tower. | |
Gemini Rue (Video Game) / int_20598ec4 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_20598ec4 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_20598ec4 | |
Gemini Rue (Video Game) / int_21d70919 | type |
Crapsack World | |
Gemini Rue (Video Game) / int_21d70919 | comment |
Crapsack World: As you might expect, a whole galaxy run by the mob isn't in the best of shape. | |
Gemini Rue (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_21d70919 | |
Gemini Rue (Video Game) / int_29a39f6 | type |
Easter Egg | |
Gemini Rue (Video Game) / int_29a39f6 | comment |
Easter Egg: When playing as Azriel at certain points in the game, you may encounter Cowboy Bebop characters at specific locations. If you return to the same spot after walking away, they won't be there anymore. | |
Gemini Rue (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_29a39f6 | |
Gemini Rue (Video Game) / int_2cd22076 | type |
Fantastic Drug | |
Gemini Rue (Video Game) / int_2cd22076 | comment |
Fantastic Drug: "Juice", a highly-addictive hallucinogenic, and the backbone of the Boryokudan's income. | |
Gemini Rue (Video Game) / int_2cd22076 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_2cd22076 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_2cd22076 | |
Gemini Rue (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Gemini Rue (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Azriel Odin | |
Gemini Rue (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_2f329e3c | |
Gemini Rue (Video Game) / int_30f48597 | type |
When It Rains, It Pours | |
Gemini Rue (Video Game) / int_30f48597 | comment |
When It Rains, It Pours: On Barracus, weather control towers are used to make it rain constantly on "mining" days. Something about the "mining" process makes this necessary, but it is not clear why it needs to rain or what is being mined, except that it is needed for space travel. During the game, it is always raining heavily. Despite this, no one wears a raincoat besides Sayuri. | |
Gemini Rue (Video Game) / int_30f48597 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_30f48597 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_30f48597 | |
Gemini Rue (Video Game) / int_3bc88a7f | type |
Foregone Conclusion | |
Gemini Rue (Video Game) / int_3bc88a7f | comment |
Foregone Conclusion: Once the Anachronic Order is set firmly into place with the Wham Line, it's certain that Sayuri will escape and Delta-Six will not. A player who's figured out the location of the opening scene in the timeline will also know that Giselle will die. | |
Gemini Rue (Video Game) / int_3bc88a7f | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_3bc88a7f | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_3bc88a7f | |
Gemini Rue (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Gemini Rue (Video Game) / int_3c0a4666 | comment |
Noodle Incident: It's never quite explained how Delta-Six humiliated Balder, although the implications are alarming. | |
Gemini Rue (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_3c0a4666 | |
Gemini Rue (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Gemini Rue (Video Game) / int_3cb1d38d | comment |
Bad Boss: The Director. He starts by selling out to the mob, then goes on to to terribly unethical things with his patients, and eventually murders most of his staff. | |
Gemini Rue (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_3cb1d38d | |
Gemini Rue (Video Game) / int_3cf44d4b | type |
High-Class Glass | |
Gemini Rue (Video Game) / int_3cf44d4b | comment |
High-Class Glass; The Director has a monocle for some reason. | |
Gemini Rue (Video Game) / int_3cf44d4b | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_3cf44d4b | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_3cf44d4b | |
Gemini Rue (Video Game) / int_3dd3951e | type |
Cowboy Cop | |
Gemini Rue (Video Game) / int_3dd3951e | comment |
Cowboy Cop: A mild example. For an ex-hitman, Azriel is very averse to infringing on other people's rights, and he won't open fire on unidentified targets. On the other hand, he's not above breaking and entering. | |
Gemini Rue (Video Game) / int_3dd3951e | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_3dd3951e | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_3dd3951e | |
Gemini Rue (Video Game) / int_40c57041 | type |
Manipulative Bastard | |
Gemini Rue (Video Game) / int_40c57041 | comment |
Manipulative Bastard: Giselle. | |
Gemini Rue (Video Game) / int_40c57041 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_40c57041 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_40c57041 | |
Gemini Rue (Video Game) / int_421e0f6a | type |
Mysterious Waif | |
Gemini Rue (Video Game) / int_421e0f6a | comment |
Mysterious Waif: Sayuri, first seen digging through a dumpster on Barracus. She becomes a much more important character later on, and she's even playable towards the end. (She can't use guns, but she can hack computer terminals, allowing her to access rooms Azriel can't reach.) | |
Gemini Rue (Video Game) / int_421e0f6a | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_421e0f6a | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_421e0f6a | |
Gemini Rue (Video Game) / int_46bcebfd | type |
Starship Luxurious | |
Gemini Rue (Video Game) / int_46bcebfd | comment |
Starship Luxurious: Kane's ship has a surprisingly spacious living area. | |
Gemini Rue (Video Game) / int_46bcebfd | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_46bcebfd | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_46bcebfd | |
Gemini Rue (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Gemini Rue (Video Game) / int_4a10e526 | comment |
You Have Researched Breathing: "Don't tell me you've forgotten how to move a box!" Justified because this is a consequence of sloppy mind-wiping. | |
Gemini Rue (Video Game) / int_4a10e526 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_4a10e526 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_4a10e526 | |
Gemini Rue (Video Game) / int_4ab9c868 | type |
Pretty Little Headshots | |
Gemini Rue (Video Game) / int_4ab9c868 | comment |
Pretty Little Headshots: While there is quite a bit of blood in the game, gunshot wounds only occasionally bleed. | |
Gemini Rue (Video Game) / int_4ab9c868 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_4ab9c868 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_4ab9c868 | |
Gemini Rue (Video Game) / int_4e7c4536 | type |
Wham Line | |
Gemini Rue (Video Game) / int_4e7c4536 | comment |
Wham Line: A single word in the wrong time, specifically Sayuri's name in Delta Six's story, sets the Anachronic Order in place. | |
Gemini Rue (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_4e7c4536 | |
Gemini Rue (Video Game) / int_53f5119f | type |
The Dragon | |
Gemini Rue (Video Game) / int_53f5119f | comment |
The Dragon: Matthius/Balder, arguably. | |
Gemini Rue (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_53f5119f | |
Gemini Rue (Video Game) / int_5a3b8032 | type |
The Un-Reveal | |
Gemini Rue (Video Game) / int_5a3b8032 | comment |
The Unreveal: You never do learn who Delta-Six used to be. | |
Gemini Rue (Video Game) / int_5a3b8032 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_5a3b8032 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_5a3b8032 | |
Gemini Rue (Video Game) / int_5deb34da | type |
Ace Pilot | |
Gemini Rue (Video Game) / int_5deb34da | comment |
Ace Pilot: Kane Harris. | |
Gemini Rue (Video Game) / int_5deb34da | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_5deb34da | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_5deb34da | |
Gemini Rue (Video Game) / int_5e7c0ab7 | type |
Kleptomaniac Hero | |
Gemini Rue (Video Game) / int_5e7c0ab7 | comment |
Kleptomaniac Hero: Averted; Azriel frowns upon theft. He won't pick up any items that he doesn't presently need. | |
Gemini Rue (Video Game) / int_5e7c0ab7 | featureApplicability |
-1.0 | |
Gemini Rue (Video Game) / int_5e7c0ab7 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_5e7c0ab7 | |
Gemini Rue (Video Game) / int_6654b17b | type |
Facial Horror | |
Gemini Rue (Video Game) / int_6654b17b | comment |
Facial Horror: Balder is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about it once the Director gives his memories back. | |
Gemini Rue (Video Game) / int_6654b17b | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_6654b17b | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_6654b17b | |
Gemini Rue (Video Game) / int_66ce8a39 | type |
Fake Memories | |
Gemini Rue (Video Game) / int_66ce8a39 | comment |
Fake Memories: The omniscient perspective is reliable—what you see onscreen really happened. Everything else is potentially fake. | |
Gemini Rue (Video Game) / int_66ce8a39 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_66ce8a39 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_66ce8a39 | |
Gemini Rue (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Gemini Rue (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Azriel Odin. Azriel is the angel of death. He was trained as an assassin and kills a bunch of people in the game. Odin is the chief god of Scandinavians. Odin was referred to by about 200 names. In the mythology, he changes shapes. Azriel Odin has his personality changed quite a lot of times. Similarly, Balder is also a character in Norse mythology, though in this case, the name is non-indicative. In the mythos, Balder is a good, noble god, described as shining, pure, and loved. This contrasts rather strongly with the vindictive, insane Balder of Gemini Rue. | |
Gemini Rue (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_6bda9a30 | |
Gemini Rue (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Gemini Rue (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include: Reaching Giselle, which requires you to talk through a door to get her to open it for you. The pipe stuck in the gears in the Weather Tower. Turning off the lights to attack the guards outside the room in Hibiscus Highrise. The flippy-switch puzzle. | |
Gemini Rue (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_6ec989d8 | |
Gemini Rue (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Gemini Rue (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: The game's intro features Delta-Six in a Controllable Helplessness situation, before switching to Azriel's story. After completing Azriel's first major objective, the story switches back to Delta-Six in his "rehabilitation" facility. This gets subverted with The Reveal that Delta-Six's story took place a year earlier, and that Azriel is Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri. | |
Gemini Rue (Video Game) / int_7bf14666 | featureApplicability |
-0.3 | |
Gemini Rue (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_7bf14666 | |
Gemini Rue (Video Game) / int_7ef70048 | type |
Big Bad Friend | |
Gemini Rue (Video Game) / int_7ef70048 | comment |
Big Bad Friend: Inverted. Matthius retains all of the memories from his past as Balder, but they are submerged pending activation by The Director. Azriel, who can't remember their previous battle, does not hide his disappointment at a "friend" turning on him. | |
Gemini Rue (Video Game) / int_7ef70048 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_7ef70048 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_7ef70048 | |
Gemini Rue (Video Game) / int_8404a0f3 | type |
Amnesiac Dissonance | |
Gemini Rue (Video Game) / int_8404a0f3 | comment |
Amnesiac Dissonance: Mind-wiping is... occasionally imperfect. | |
Gemini Rue (Video Game) / int_8404a0f3 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_8404a0f3 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_8404a0f3 | |
Gemini Rue (Video Game) / int_8b6e8d7 | type |
Anachronic Order | |
Gemini Rue (Video Game) / int_8b6e8d7 | comment |
Anachronic Order: At first, it seems that Delta-Six's story happens at the same time as Azriel's, and that Delta-Six is in fact the brother who Azriel is trying to rescue. Actually, the correct order of events is all of Delta Six's story except the opening scene, then the opening scene, then all of Azriel's story. | |
Gemini Rue (Video Game) / int_8b6e8d7 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_8b6e8d7 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_8b6e8d7 | |
Gemini Rue (Video Game) / int_90d44f44 | type |
Karmic Death | |
Gemini Rue (Video Game) / int_90d44f44 | comment |
Karmic Death: The Director is killed by the man he trained to be a desensitized killer. If he didn't erase his conscience, he would still live. | |
Gemini Rue (Video Game) / int_90d44f44 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_90d44f44 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_90d44f44 | |
Gemini Rue (Video Game) / int_95b7c400 | type |
Faux Affably Evil | |
Gemini Rue (Video Game) / int_95b7c400 | comment |
Faux Affably Evil: The Director is very polite, soft spoken and earnest. | |
Gemini Rue (Video Game) / int_95b7c400 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_95b7c400 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_95b7c400 | |
Gemini Rue (Video Game) / int_9785b592 | type |
The Fatalist | |
Gemini Rue (Video Game) / int_9785b592 | comment |
The Fatalist: The Director is a staunch behaviorist, determined to prove that the actions of a person can be determined entirely by the personality he programs into them. | |
Gemini Rue (Video Game) / int_9785b592 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_9785b592 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_9785b592 | |
Gemini Rue (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Gemini Rue (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: You cannot stop the mind-wipe. Neither of them. | |
Gemini Rue (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_9a1f23bf | |
Gemini Rue (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Gemini Rue (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: When Sayuri first meets Azriel on Barracus, she doesn't believe he was formerly an assassin, as he "doesn't have death in [his] eyes". Look very carefully at the character portraits... | |
Gemini Rue (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_9d12bbc1 | |
Gemini Rue (Video Game) / int_a7ae597a | type |
No New Fashions in the Future | |
Gemini Rue (Video Game) / int_a7ae597a | comment |
No New Fashions in the Future: On Barracus, everyone is dressed in traditional Film Noir attire. On Center 7, scientists wear the standard, easily recognizable labcoat while prisoners are apparently provided with a T-shirt and sweatpants. | |
Gemini Rue (Video Game) / int_a7ae597a | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_a7ae597a | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_a7ae597a | |
Gemini Rue (Video Game) / int_aec19d54 | type |
Hyperlink Story | |
Gemini Rue (Video Game) / int_aec19d54 | comment |
Hyperlink Story: The two stories of Azriel and the amnesiac seem completely separate, but they eventually come together. They're both the same person, taking place years apart. | |
Gemini Rue (Video Game) / int_aec19d54 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_aec19d54 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_aec19d54 | |
Gemini Rue (Video Game) / int_bdddc73e | type |
Yakuza | |
Gemini Rue (Video Game) / int_bdddc73e | comment |
Yakuza: "Boryokudan" means violence group and refers to what is commonly called Yakuza. | |
Gemini Rue (Video Game) / int_bdddc73e | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_bdddc73e | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_bdddc73e | |
Gemini Rue (Video Game) / int_c1967d3e | type |
Retro Universe | |
Gemini Rue (Video Game) / int_c1967d3e | comment |
Retro Universe: The game takes place two centuries in the future in another star system, but Barracus still has things like phone booths and newspapers. | |
Gemini Rue (Video Game) / int_c1967d3e | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c1967d3e | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c1967d3e | |
Gemini Rue (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Gemini Rue (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: There's a mechanic for doing this in the shootouts. It's risky (requiring a long time spent out of cover), but it's an instant kill if pulled off. | |
Gemini Rue (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c3585f4a | |
Gemini Rue (Video Game) / int_c45237fb | type |
Dialogue Tree | |
Gemini Rue (Video Game) / int_c45237fb | comment |
Dialogue Tree | |
Gemini Rue (Video Game) / int_c45237fb | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c45237fb | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c45237fb | |
Gemini Rue (Video Game) / int_c5249b29 | type |
Nice Guy | |
Gemini Rue (Video Game) / int_c5249b29 | comment |
Nice Guy: Justified since Azriel's a cop, even if he picks locks to solve cases and kills people who try to harm him and others, he always means well. Only in his current life though. | |
Gemini Rue (Video Game) / int_c5249b29 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c5249b29 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c5249b29 | |
Gemini Rue (Video Game) / int_c601fc37 | type |
Professional Killer | |
Gemini Rue (Video Game) / int_c601fc37 | comment |
Professional Killer: Azriel's previous profession. He still has his old tools and instincts. | |
Gemini Rue (Video Game) / int_c601fc37 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c601fc37 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c601fc37 | |
Gemini Rue (Video Game) / int_c6538cc6 | type |
The Dulcinea Effect | |
Gemini Rue (Video Game) / int_c6538cc6 | comment |
The Dulcinea Effect: Azriel to Sayuri, and Delta-Six to Epsilon-Five. Apparently, the two had some manner of connection in the past. | |
Gemini Rue (Video Game) / int_c6538cc6 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c6538cc6 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c6538cc6 | |
Gemini Rue (Video Game) / int_c75df49a | type |
Shout-Out | |
Gemini Rue (Video Game) / int_c75df49a | comment |
Shout-Out: When you enter the Boryokudan building for the first time, Azriel has the option to tell the agent "I'm selling these fine dark trench coats", a variation on a Running Gag common in a lot of LucasArts adventure games. "I have this condition..." Azriel, a detective-type wearing a trenchcoat whose portrait shows him looking a bit down and to the side, deals with a perpetually dark and rainy place. Electronic saxophone music plays during tender scenes. You can meet some of the characters of Cowboy Bebop if you can find them Giselle asks Delta-Four to turn off a switch and prefaces her command with "Would you kindly..." When Azriel has Sayuri look through a series of crates for the device he needs to fix his lockpicks, the wrong options are PQ-1, SQ-2, LSL-5, and MI-2. Each crate contains items related to the game it abbreviates. | |
Gemini Rue (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_c75df49a | |
Gemini Rue (Video Game) / int_d0b95b85 | type |
Used Future | |
Gemini Rue (Video Game) / int_d0b95b85 | comment |
Used Future: In every possible way. The Center 7 facility is the shiniest place you'll ever see, and even it is falling apart. | |
Gemini Rue (Video Game) / int_d0b95b85 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_d0b95b85 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_d0b95b85 | |
Gemini Rue (Video Game) / int_d29e9f65 | type |
Nature Versus Nurture | |
Gemini Rue (Video Game) / int_d29e9f65 | comment |
Nature Versus Nurture: The Director is initially on the side of nurture, and aims to prove it through implantation of Fake Memories. Towards the end of the game, he concludes that this doesn't work—someone who has memories of killing innocent people may still have a nature that prevents them from doing it—so he decides it's more efficient to change people's natures. His plan is to force assassin trainees to kill so many other people that their natures warp and they become desensitized. It completely and utterly backfires on him. | |
Gemini Rue (Video Game) / int_d29e9f65 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_d29e9f65 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_d29e9f65 | |
Gemini Rue (Video Game) / int_d525f857 | type |
Sci-Fi Writers Have No Sense of Scale | |
Gemini Rue (Video Game) / int_d525f857 | comment |
Sci-Fi Writers Have No Sense of Scale: The game talks about the Taurus and Gemini galaxies. It explicitly says the Boryokudan are running the Gemini galaxy since the war. The terminal map refers to the three inhabited planets in the Gemini system, and clearly shows a single star around which the three planets orbit. Later, a character refers to a gas cloud on that map as a nebula, and says it is "at the top of the Gemini galaxy." Galaxy ≠Star system. | |
Gemini Rue (Video Game) / int_d525f857 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_d525f857 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_d525f857 | |
Gemini Rue (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Gemini Rue (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": The Director. | |
Gemini Rue (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_d7b34c31 | |
Gemini Rue (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
Gemini Rue (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: Azriel and Sayuri are not surprised at all by the new dead bodies they walk past when they revisit Center 7. Even examining them doesn't elicit any questions. | |
Gemini Rue (Video Game) / int_d99a228f | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_d99a228f | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_d99a228f | |
Gemini Rue (Video Game) / int_dccf42c1 | type |
Our Graphics Will Suck in the Future | |
Gemini Rue (Video Game) / int_dccf42c1 | comment |
Our Graphics Will Suck in the Future: All the computer monitors looks they are from the 1980s. | |
Gemini Rue (Video Game) / int_dccf42c1 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_dccf42c1 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_dccf42c1 | |
Gemini Rue (Video Game) / int_e070ebe6 | type |
Manchurian Agent | |
Gemini Rue (Video Game) / int_e070ebe6 | comment |
Manchurian Agent: Matthius Howard, AKA Balder. | |
Gemini Rue (Video Game) / int_e070ebe6 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_e070ebe6 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_e070ebe6 | |
Gemini Rue (Video Game) / int_e6291d05 | type |
Percussive Maintenance | |
Gemini Rue (Video Game) / int_e6291d05 | comment |
Percussive Maintenance: One of the many uses of the "kick" command. | |
Gemini Rue (Video Game) / int_e6291d05 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_e6291d05 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_e6291d05 | |
Gemini Rue (Video Game) / int_e6558beb | type |
Artistic License – Space | |
Gemini Rue (Video Game) / int_e6558beb | comment |
Artistic License – Space: Barracus is shown as a world with cities, rain, mines, and reasonably Earthlike gravity and atmosphere. It's also described in the terminals as a gas giant. | |
Gemini Rue (Video Game) / int_e6558beb | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_e6558beb | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_e6558beb | |
Gemini Rue (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Gemini Rue (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia/Loss of Identity: Mind-wiping. Removes personality and memories, retains skills... provided you do it correctly. | |
Gemini Rue (Video Game) / int_e7b0229a | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_e7b0229a | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_e7b0229a | |
Gemini Rue (Video Game) / int_eff26b2b | type |
Take Cover! | |
Gemini Rue (Video Game) / int_eff26b2b | comment |
Take Cover!: A core element of the gunplay. The challenge is in timing when to pop out of cover and be ready to fire, and when to pull the trigger as enemies expose themselves to fire back. Seeing characters enter cover is pretty much the signal to the player that a gunfight is about to break out. | |
Gemini Rue (Video Game) / int_eff26b2b | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_eff26b2b | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_eff26b2b | |
Gemini Rue (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Gemini Rue (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: It's a space-age society, with all the technological advances that entails, but... besides the odd spaceship and Carbon Ray Stabilizer, most of the technology looks like it must have come from the present day. This might have something to do with Boryokudan management hampering social progress. | |
Gemini Rue (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_f32d85ab | |
Gemini Rue (Video Game) / int_f4bec3d | type |
Magic Plastic Surgery | |
Gemini Rue (Video Game) / int_f4bec3d | comment |
Magic Plastic Surgery: Massive facial reconstruction can apparently be performed at will in this universe. This is a major plot point. | |
Gemini Rue (Video Game) / int_f4bec3d | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_f4bec3d | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_f4bec3d | |
Gemini Rue (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Gemini Rue (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: While no one gets their memory back, and Azriel/Delta-Six has to deal with being freshly mind-wiped in a big dark cosmos, the clean slate ahead of them means the characters end the game upbeat. | |
Gemini Rue (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_f64a9cf7 | |
Gemini Rue (Video Game) / int_f9f2c33 | type |
Running Gag | |
Gemini Rue (Video Game) / int_f9f2c33 | comment |
When you enter the Boryokudan building for the first time, Azriel has the option to tell the agent "I'm selling these fine dark trench coats", a variation on a Running Gag common in a lot of LucasArts adventure games. | |
Gemini Rue (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_f9f2c33 | |
Gemini Rue (Video Game) / int_fccd06b6 | type |
Beware the Nice Ones | |
Gemini Rue (Video Game) / int_fccd06b6 | comment |
Beware the Nice Ones: Azriel, as a cop means well but he's willing to avenge the Boryokudan. | |
Gemini Rue (Video Game) / int_fccd06b6 | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_fccd06b6 | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_fccd06b6 | |
Gemini Rue (Video Game) / int_name | type |
ItemName | |
Gemini Rue (Video Game) / int_name | comment |
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Gemini Rue (Video Game) / int_name | featureApplicability |
1.0 | |
Gemini Rue (Video Game) / int_name | featureConfidence |
1.0 | |
Gemini Rue (Video Game) | hasFeature |
Gemini Rue (Video Game) / int_name | |
Gemini Rue (Video Game) / int_name | itemName |
Gemini Rue (Video Game) |
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