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Ghost Recon Wii (Video Game)
- 73 statements
- 13 feature instances
- 2 referencing feature instances
Ghost Recon Wii (Video Game) | type |
TVTItem | |
Ghost Recon Wii (Video Game) | label |
Ghost Recon Wii (Video Game) | |
Ghost Recon Wii (Video Game) | page |
GhostReconWii | |
Ghost Recon Wii (Video Game) | comment |
Tom Clancy's Ghost Recon (sometimes known as "Ghost Recon Wii" to differentiate it from the original game and the series as a whole) is a 2010 Third-Person Shooter game developed by Next Level Games and published by Ubisoft worldwide exclusively for the Wii.The game takes place in both Norway and Russia after pro-Ultranationalist forces wage a coup to overthrow the legitimate government in Moscow. From there, they started an invasion of the Scandanavian countries, starting with Norway. The US military launches landings on the Norwegian coast to defeat the Ultranationalist occupation and drive them out of Norway. Dalton Hibbard and Joe Booth are deployed in Norway as part of the US Army Ranger contingent. They were subsequently recruited to the Ghosts.note The game is said to take place during the events of HAWX 2.On a mission in Russia three months after Dalton and Joe joined, their disguised convoy was caught in an ambush, forcing them to fight pro-Ultranationalist troops while being separated from fellow Ghost forces. From there, they're ordered to find and kill Maxim Cherskiy, who's responsible for defending Moscow.The most noteworthy aspect of this game is that it's part of the large crossover revolving around a second Russian ultranationalist revolution (following the first one that took place in the original game), which also involved H.A.W.X. 2, Ghost Recon: Shadow Wars, and Ghost Recon: Future Soldier - of course, thanks in part to the Troubled Production of Future Soldier, none of the games quite match up with each other in terms of how the conflict is depicted. | |
Ghost Recon Wii (Video Game) | fetched |
2024-02-14T03:07:04Z | |
Ghost Recon Wii (Video Game) | parsed |
2024-02-14T03:07:04Z | |
Ghost Recon Wii (Video Game) | isPartOf |
DBTropes | |
Ghost Recon Wii (Video Game) / int_20e2a53b | type |
Notice This | |
Ghost Recon Wii (Video Game) / int_20e2a53b | comment |
Notice This: The game marks where the enemies are so that you can scope them out and shoot them. | |
Ghost Recon Wii (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_20e2a53b | |
Ghost Recon Wii (Video Game) / int_33287e20 | type |
One Bullet Clips | |
Ghost Recon Wii (Video Game) / int_33287e20 | comment |
One Bullet Clips: The game does show how many bullets your firearms have before you need to make a reload. | |
Ghost Recon Wii (Video Game) / int_33287e20 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_33287e20 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_33287e20 | |
Ghost Recon Wii (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Ghost Recon Wii (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: Since Dalton and Joe are separated from the other Ghosts (and from contact with Ghost HQ), they're forced to rely on anti-Ultranationalist forces for assistance and hide in designated safehouses to avoid being captured. | |
Ghost Recon Wii (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_3ed23024 | |
Ghost Recon Wii (Video Game) / int_406315e | type |
Shield-Bearing Mook | |
Ghost Recon Wii (Video Game) / int_406315e | comment |
Shield-Bearing Mook: This enemy type is based on an early version of Ghost Recon: Future Soldier. The most notably difference is that they're more heavily armored and are armed with anti-materiel rifles instead of the more sensible submachine guns their Future Soldier counterparts use. | |
Ghost Recon Wii (Video Game) / int_406315e | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_406315e | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_406315e | |
Ghost Recon Wii (Video Game) / int_40da7cc9 | type |
Urban Warfare | |
Ghost Recon Wii (Video Game) / int_40da7cc9 | comment |
Urban Warfare: Dalton and Joe fight on foot by themselves in the streets of Moscow by themselves with little to no support from fellow Ghosts, being forced to rely on anti-Ultranationalist Russian troops. | |
Ghost Recon Wii (Video Game) / int_40da7cc9 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_40da7cc9 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_40da7cc9 | |
Ghost Recon Wii (Video Game) / int_62ea54ad | type |
Rogue Soldier | |
Ghost Recon Wii (Video Game) / int_62ea54ad | comment |
Rogue Soldier: Like most Ghost Recon games, the protagonist find themselves working with anti-coup Russian troops. | |
Ghost Recon Wii (Video Game) / int_62ea54ad | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_62ea54ad | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_62ea54ad | |
Ghost Recon Wii (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Ghost Recon Wii (Video Game) / int_9edbda07 | comment |
Elite Mooks: The game has gas mask-wearing, heavily Armored Spetznaz enemies that are faster and more maneuverable than normal mooks, resist headshots, and can survive 7-9 bullet hits, compared to just 2-3 for regular enemies. There are also Shield-Bearing Mook enemies armed with anti-materiel rifles. | |
Ghost Recon Wii (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_9edbda07 | |
Ghost Recon Wii (Video Game) / int_a3f6dba3 | type |
Action Duo | |
Ghost Recon Wii (Video Game) / int_a3f6dba3 | comment |
Action Duo: Dalton and Joe are the only Ghosts the player/s can control as they fight against Ultranationalist forces in Norway and Russia in order to take down Cherskiy. Joe is usually controlled by the second player, otherwise he'll be a NPC. | |
Ghost Recon Wii (Video Game) / int_a3f6dba3 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_a3f6dba3 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_a3f6dba3 | |
Ghost Recon Wii (Video Game) / int_c1e703ff | type |
Hallway Fight | |
Ghost Recon Wii (Video Game) / int_c1e703ff | comment |
Hallway Fight: Dalton and Joe use the Moscow Metro system to advance to Cherskiy's base while fighting off pro-Ultranationalist forces. | |
Ghost Recon Wii (Video Game) / int_c1e703ff | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_c1e703ff | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_c1e703ff | |
Ghost Recon Wii (Video Game) / int_c515d358 | type |
America Saves the Day | |
Ghost Recon Wii (Video Game) / int_c515d358 | comment |
America Saves the Day: The ending implied that Cherskiy's death played a role in the liberation of Moscow after he's shot by Dalton and Joe. | |
Ghost Recon Wii (Video Game) / int_c515d358 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_c515d358 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_c515d358 | |
Ghost Recon Wii (Video Game) / int_ea92aeb0 | type |
Concealment Equals Cover | |
Ghost Recon Wii (Video Game) / int_ea92aeb0 | comment |
Concealment Equals Cover: Part of the Take Cover! mechanic. When the due are in cover, they're protected from enemy fire. It's when they peek that they start to take damage. | |
Ghost Recon Wii (Video Game) / int_ea92aeb0 | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_ea92aeb0 | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_ea92aeb0 | |
Ghost Recon Wii (Video Game) / int_eff26b2b | type |
Take Cover! | |
Ghost Recon Wii (Video Game) / int_eff26b2b | comment |
Take Cover!: The main game mechanic, both Dalton and Joe are controlled by the Wiimote or Wii Zapper to shoot at Russian troops while peeking out of cover. | |
Ghost Recon Wii (Video Game) / int_eff26b2b | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_eff26b2b | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_eff26b2b | |
Ghost Recon Wii (Video Game) / int_name | type |
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Ghost Recon Wii (Video Game) / int_name | comment |
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Ghost Recon Wii (Video Game) / int_name | featureApplicability |
1.0 | |
Ghost Recon Wii (Video Game) / int_name | featureConfidence |
1.0 | |
Ghost Recon Wii (Video Game) | hasFeature |
Ghost Recon Wii (Video Game) / int_name | |
Ghost Recon Wii (Video Game) / int_name | itemName |
Ghost Recon Wii (Video Game) |
The following is a list of statements referring to the current page from other pages.
Ghost Recon Wii (Video Game) | hasFeature |
Military and Warfare Video Games / int_ac6a7d64 | |
Ghost Recon Wii (Video Game) | hasFeature |
Video Games of 2010–2014 / int_ac6a7d64 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.