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Concealment Equals Cover

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Concealment Equals Cover
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Concealment and cover are two totally different things. Yet Hollywood seems to get the two mixed up.
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Comic Book: Road to Perdition
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Fan Fic: Recoil
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Film: Inglorious Basterds
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NoCountryForOldMen
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Taken2
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DresdenFiles
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DeathByAThousandCuts
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WarhammerFantasy
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Video Game: Full Spectrum Warrior
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Girls und Panzer
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Lampshade Hanging
 Concealment Equals Cover
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 Concealment Equals Cover / int_10397d97
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Concealment Equals Cover
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Repeatedly averted in Ambience: A Fleet Symphony starting from chapter 2, where bullets go through the decayed wood and brick Damon was hiding behind. Bullet (over)penetration is something that the author clearly bothers to take into account and both good and bad guys use it to their advantage.
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Danny Glover's character in Predator 2 gets it. Knowing perfectly well his car door doesn't provide cover, he hangs ballistic vests over it before driving his car into the mass of bad guys shooting at him while leaning out of the driver's seat to avail himself of the vests' cover.
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Avoided in John Woo Presents Stranglehold, powerful weapons can—with repeat fire—tear through many walls and columns, including reinforced concrete in some cases. Means you can't hide behind that flimsy pillar forever… Tequila takes advantage of this in one scene, using his Beretta to carve out an outline of a mook hiding behind a table, before finishing him off with a bullet right in the middle of it.
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Concealment Equals Cover
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Company of Heroes has the same cover system as Dawn of War 2, but letting wooden things provide cover bonuses is probably less justifiable to most people. Try to by assume the same potential explanation from Dawn of War 2.
Averted in the sense that ordering your men into flimsy cover is generally a very bad idea; it's relatively poor protection and will fall apart pretty damn fast under heavy fire. Applies to everything once the enemy starts getting tanks.
Units in the game have different levels of cover. Red being exposed, yellow being partially covered (reduced damage from small arms), green means fully covered (small arms can't do a damn thing, but explosions will hurt)
The game actually handles it somewhat realistically. To expound on the above: Light cover (e.g. wooden fences, hedgerows) and smoke cover will make infantry harder to hit with small arms, whereas heavy cover (e.g. sandbags, stone walls) will reduce both accuracy and damage done against them. There is also building, halftrack, trench, water, bunker and emplacement cover, all with varying effect on accuracy and damage depending on the weapon used.
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Concealment Equals Cover
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Averted in S.T.A.L.K.E.R., where each ammunition type has a value for how far it can penetrate through scenery. This is most noticeable in the second level of the second game, where you have to run from a mounted machinegun capable of killing you in less than a second. Annoyingly because even through an entire tree, while the bullet trajectory and speed are reduced by a great deal, so much so that you can see them dropping to the ground, the bullets still do the same damage as when they were full speed. Made the area into That One Level.
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Concealment Equals Cover
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Justified in one instance in Detective Conan. To prevent a politician from being assassinated by a sniper, a sprinkler is used to simulate rain so that the politician and those around him will open their umbrellas. The sniper is prepared to shoot through the umbrella, but her superior decides against it as the odds of a successful kill would be lower.
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Concealment Equals Cover
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Die Hard:
Averted in the first film, including one scene where McClane shoots a mook through a table.
Also averted twice in Live Free or Die Hard. First when the two main characters are shot at not only through the window, but through the building's exterior walls, and when McClane shoots the Big Bad through himself (specifically, through a previously-existing gunshot wound).
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Death Wish:
Averted in Death Wish II when Paul shoots Cutter as he tries to retreat while holding his boombox in front of his face. Kersey's bullet goes right through the boombox and catches him between the eyes.
Averted in Death Wish 3: when a mook hides behind a garbage can, Paul Kersey (Charles Bronson) shoots at him with his .475 Wildey Magnum (which is the most powerful semi-automatic pistol in the world, even more powerful than the Desert Eagle). The bullet goes right through the garbage can and hits the mook (Kersey puts another round into him anyway just for good measure).
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Hitman. Diving behind the bar in a dive would usually help as your opponent wouldn't quite know where to blast. However if he has X-Ray vision...
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 Comicbook: Hitman
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Concealment Equals Cover
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Bones: In one episode, a bad guy is taking cover behind a heavy steel door, only to learn that the Hand Cannon that he had mocked Agent Booth for carrying was sufficiently powerful to penetrate through the door and hit him anyways.
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Metal Gear Solid V: The Phantom Pain: Averting this trope is basically the countermeasure to The Guards Must Be Crazy; enemy mooks have a hard time seeing a crouching gunman twenty meters away with flashlights, and even less when you're behind a wire mesh. Then they bring out the machine guns during red alert, and suddenly that wire mesh doesn't do shit. You'll want something that's a foot solid-thick if you want cover, especially against grenades.
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Concealment Equals Cover
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In Rainbow Six Siege certain wooden walls and cover can be both shot and broken through with explosions or gunfire. However, other thicker walls or reinforced walls will stand strong no matter how much ordinance you fire at it.
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Concealment Equals Cover
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Also averted twice in Live Free or Die Hard. First when the two main characters are shot at not only through the window, but through the building's exterior walls, and when McClane shoots the Big Bad through himself (specifically, through a previously-existing gunshot wound).
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 Live Free or Die Hard
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MythBusters:
They demonstrated that a car door stuffed with phone books will stop bullets fired from handguns. Low-calibre handguns.
They showed that a bullet from a handgun could penetrate standard household walls without slowing significantly. The only things that significantly affected the bullet's trajectory and speed were a copper plumbing fixture (deflected the bullet several degrees) and an electrical box (stopped the bullet entirely).
Surprisingly, they discovered if you could hold your breath, about 3 feet of water is good cover for modern high speed firearms. The best performer was a musket.
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Concealment Equals Cover
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Averted in Counter-Strike, where guns of sufficient power will penetrate some materials, albeit at reduced damage. This leads to some players spamming bullets through cover that is penetrable but still has a lot of traffic behind it, often called "wall banging".
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Averted in an almost identical way in The Matrix, where Agent Smith fires through a wall to hit the leg of an escaping Morpheus.
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 The Matrix
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Scarface: The World Is Yours. Shooting out the window of a well-armored car is a great tactic...oddly, your lackey in the passenger seat will (quite possibly) get ventilated and die while Tony remains untouched.
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Played straight throughout all of Borderlands 2, but particularly notable in regards to Terramorphous The Invincible, who is fought in a wide open arena with various outcroppings of rocks that will be destroyed over the course of the fight. There's literally nowhere you can hide for cover, except for one tiny little rock located near the exit of the arena. A player can duck behind this and Terramorphous can't shoot you, even though it clearly knows you're there and literally sees you behind it because it towers over you. If you play as Axton or Gaige, you can deploy your sentry turret or Deathtrap robot to whittle down the boss for you. Time consuming, but doable.
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Half-Life 2 mostly plays this straight, but thanks to the Havok physics engine, allows objects being used for cover to themselves be used as weapons. Hide behind a stack of barrels, for example, and a charging Antlion Guardian will bash right through them to get at you. Hide behind a car, and it'll throw the car at you. On the same note though, being able to move objects around combined with somewhat crude AI code leads to some absolutely ridiculous uses of objects of dubious protective value, such as the saga of one mans successful assault on a machinegun nest armed with a small plastic jar.
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Community: Justified in the paintball episode (S1 eE3 Modern Warfare). In paintball concealment does equals cover, paintballs doesn't really go through anything.
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Concealment Equals Cover
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Dawn of War 2 has pretty much everything short of the ground providing cover bonuses—some stuff could justifiably be so, like plants that may be really tough due to being fictional. On the other hand, the barrels seem to be rather unlikely. Presumably, it uses the same justification as the original tabletop mentioned above.
It should also be mentioned that the ground can indeed provide cover bonuses provided you shell the area with high explosives prior to moving in. The troops will hunker down in the resulting craters.
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Averted in Lord of War. The mobster who hides behind a restaurant table only has his luck to thank for escaping the assassination attempt. When we're shown the scene from behind him, it's clear the table has been shot clearly through—he's only alive because the gunmen are woefully incompetent and have sprayed and prayed instead of shooting the table in the center.
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Concealment Equals Cover
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Trigun often averts this, with everything that people try hiding behind getting torn to pieces by massive hails of bullets whether said object is a wooden table or a stone wall.
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In Indiana Jones' Greatest Adventures, the Club Obi-Wan stage has a Crosshair Aware Indy taking cover behind tables and grand pianos.
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Discussed in an extra episode of Full Metal Panic! where Melissa Mao and Tessa hold a mock Arm Slave battle. Mao gets tripped up because she tries to fire paint rounds through a small tree, and she complains that real guns would go straight through such a thing. Of course, then Tessa's return fire strikes the edge of the cliff Mao is sheltering on and it gets snarkily pointed out to her that real rounds would have gone through that and trashed her Arm Slave too.
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Averted in Real Genius. The finished prototype laser goes through the blast shield, three walls, a statue, a billboard, a tree, and continues all the way to town.
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One of Cracked's 31 Life Lessons You Can Only Learn From Video Games is that "bullets can't pass through wood or cars."
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Done for laughs in Red vs. Blue when Caboose's idea of hiding is essentially "I can't see them. They can't see me." The Reds could quite see him where he was standing, thus Tucker and Church are able to drag him over to them.
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Supernatural:
In the episode "All Hell Breaks Loose, Part Two" (S02, Ep22), Sam, Dean, Bobby, and Ellen, crouch behind gravestones as the forces of Hell explode from the Devil's Gate.
Averted in "How to Win Friends and Influence Monsters". Bobby Singer dives into a van, which is fired on by Dick Roman with a Colt .45 revolver. The Winchesters breath a sigh of relief over another narrow escape...only to realise Bobby hasn't responded.
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24: One episode involves Jack Bauer and a hostile both taking cover behind various interior structures. Jack pops up from behind his railing, and shoots through the pillar his opponent is hiding behind, killing her.
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Averted in the Discworld novel Men at Arms, when Vimes is attacked: The Gonne clearly shoots through walls, and Vimes has to outwit its wielder.
It's explicitly noted that it is only a "lath and plaster" wall, and he knows this thing shoots heavy, lead projectiles with enough force to go inches into oak flooring...
What's really great is that he has to outwit his assassin twice—the assassin knows the old "use an arrow to hold your helmet up" trick. Vimes uses a pole used for opening windows.
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In World of Warcraft, you can't even attempt to shoot or cast spells at anything that's out of your line of sight, which includes walls and such. What's odd about this is that some terrain features that you'd ordinarily expect to block line of sight, like trees and hills, don't, so you can shoot through them as easily as through air. Similarly, if a unit moves behind an obstacle after a projectile is launched, said projectile will happily curve to follow them even if it means passing through solid obstacles.
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In Red Square, a novel by Martin Cruz Smith (one of the sequels to Gorky Park), a German police officer opens fire on a group of suspected assassins (working for The Mafiya) without ever seeing them. He simply unloads a submachine gun through the wall. And then proceeds to do so again, aiming lower in case any of them decided to go prone. He doesn't report this, as his superiors might object to him just gunning down someone without warning or even seeing them.
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 Literature: Gorky Park
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In the Warhammer Roleplaying systems (Warhammer Fantasy Roleplay, Dark Heresy and its spin-offs), cover adds a flat armour bonus to your character to any part that's behind it (although the cover is reduced every time it's penetrated) while concealment just gives your opponent penalties to hit. Being so covered you're not visible just makes it impossible for you to be hit except by indirect-fire weapons (like mortars).
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In XCOM: Enemy Unknown , plasma and laser weapons will destroy cover. The same cannot be said for your puny starting kinetics. Explosives will also destroy cover. Like the former games in the series, stuff that's cover is liable to stop at least one shooting attack at least before breaking... even if that stuff being used for cover is a mailbox or garbage can. Cars will also explode from being shot up, though after they explode the wreckage they leave behind is by all means unbreakable.
Actually enforced by the game's mechanics. Standing in a smoke-grenade cloud and hunkering down behind a waste-high chunk of concrete both give equivalent bonuses to defense.
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 XCOM: Enemy Unknown (Video Game)
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In A Miracle of Science, Agent Prester gets in a gunfight with a mafioso in a cheap diner, and dives behind a turned-over table for cover. The wiseguy then proceeds to simply shoot through the table while making snide comments about how stupid it is to hide behind 'a flimsy fiberboard table'. Prester gets a bullet through the shoulder, but fortunately, he's Made of Iron...
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The Green Hornet. One of the reasons the heroes even consider being vigilantes is because the Hypercompetent Sidekick is very efficient at bullet-proofing cars. Then they invent offensive weaponry that requires them to open the car doors.
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Westworld:
Averted in "Chestnut." When the Man in Black is gunning down a posse, one dives behind a adobe wall. He switches to the shotgun round in his revolver and shoots the guy right through the wall.
Averted in "Dissonance Theory" when Wiliam and Logan are involved in a shootout in a saloon and they hide behind a wooden cupboard. The bartender next to them dies by a headshot when one of their opponents' bullets passes through. However, it is all subverted by the fact that in Westworld humans cannot be hurt by bullets. William and Logan dived for cover out of instinct and would have been just as safe standing in the open. The bartender was a robot and programmed to die in that firefight.
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Max Payne 3 zig-zags this: Some things that obviously can't take bullets, like cubicle walls, will be destroyed by gunfire, but others, like yacht hull or the ever-popular residential walls, can take them seemingly forever.
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 Max Payne (Video Game)
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Averted in Guardians of the Galaxy Vol. 2 where Rocket uses security cameras to shoot several Ravagers through the walls of the room he's in.
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 Guardians of the Galaxy Vol. 2
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Averted in Red. The hit squad that goes to Frank's house tears it apart with a massive hale of gunfire. If Frank had been anywhere but his basement, he'd have been killed.
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 Red
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Metal Gear
In a particularly ridiculous example, in The Twin Snakes, you are attacked by a boss piloting an M1 Abrams tank firing high explosive rounds. You can avoid damage by hiding behind a snowbank.
Also averted to a certain extent in Metal Gear Solid 4: Guns of the Patriots' online mode. You can hide behind wooden boxes and the like, but if somebody has a high powered weapon you can still get shot if they know where you are. With the right combination of feat and weapon, you can get shot in the head before you peek out of cover.
Metal Gear Solid V: The Phantom Pain: Averting this trope is basically the countermeasure to The Guards Must Be Crazy; enemy mooks have a hard time seeing a crouching gunman twenty meters away with flashlights, and even less when you're behind a wire mesh. Then they bring out the machine guns during red alert, and suddenly that wire mesh doesn't do shit. You'll want something that's a foot solid-thick if you want cover, especially against grenades.
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In Schlock Mercenary, an unfortunate gunner believes that being behind two layers of hullmetal is sufficient protection to set up a weapons emplacement as part of an attempt to hijack a ship. He is extremely wrong.
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Averted in a nifty little scene in Ministry of Fear. Willi the bad guy, who is trying to get away, leaves a darkened room and slams the door behind him. An instant later, Carla pulls the trigger, and a little hole appears in the door. The heroes find Willi on the other side of the door, dead.
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Averted in Death Wish II when Paul shoots Cutter as he tries to retreat while holding his boombox in front of his face. Kersey's bullet goes right through the boombox and catches him between the eyes.
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 Death Wish II
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Super Mario Bros. 3 has those white blocks. If you duck on them for a few seconds, you can go behind bushes and the like and enemies won't be able to hurt you as long as you're totally concealed. Yet if part of Mario is poking out, he can get hurt.
 Concealment Equals Cover / int_62bf543
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 Super Mario Bros. 3 (Video Game)
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Also averted to a certain extent in Metal Gear Solid 4: Guns of the Patriots' online mode. You can hide behind wooden boxes and the like, but if somebody has a high powered weapon you can still get shot if they know where you are. With the right combination of feat and weapon, you can get shot in the head before you peek out of cover.
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 Metal Gear Solid 4: Guns of the Patriots (Video Game)
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Averted in Den of Thieves. Merriman jumps over a thin metal fence and then gets shot through it. Of course, Merriman wasn't trying to use the fence as cover. He just jumped it because it was in his way.
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In Rainbow Six 3: Raven Shield your bullets will pass through glass and chain-link fences, unless you load them with hollow point ammunition, in which case said chain-link fence suddenly becomes impervious to bullets, but only to your weapons and not those of any terrorists. Glass will similarly block a hollow point round, although it will break and allow subsequent shots to pass through.
In Rainbow Six Siege certain wooden walls and cover can be both shot and broken through with explosions or gunfire. However, other thicker walls or reinforced walls will stand strong no matter how much ordinance you fire at it.
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Averted in games using the Silent Storm engine, developed by Nival Interactive, such as Silent Storm, Silent Storm Sentinels, Hammer and Sickle, Night Watch, and Day Watch. Any object is destructible with sufficient firepower. While a wall may stop a bullet, it will be destroyed with several more, making cover irrelevant against heavy-cal guns. In fact, continuous fire from such a weapon can easily collapse an entire building, especially when wearing a Panzerklein.
Never mind the explosives, which will also level buildings when used.
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 Video Game: Silent Storm
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Particularly noticeable with certain line-of-sight based Ultimates in Overwatch (most infamously occurs with D.Va's, though it can also happen with a few others like Junkrat's and Tracer's). Something as insignificant as a light post can be the difference between getting blown to kingdom come and walking away without a scratch.
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In Fallout 3, it is perfectly permissible to take cover behind lamp posts or thin trees in order to block gunfire as long as you're standing directly opposite the opponent, even though you should be broader than the cover. Many enemies may even lose track of you if they can't make direct eye contact. It's far from uncommon for a supermutant with a minigun to run up and look for you behind a lamp post. (Although supermutants aren't known to be very bright, so it fits.) Also, due to the general lack of destroyable landscape objects, everything is bulletproof and only takes a few cosmetic bullet holes (though hiding behind any kind of vehicle is usually a really bad idea.)
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All of the above persists in Fallout 4, but now some objects (shrubs, chain link fences, floor grates) can be shot through. The game also adds the Penetrator perk as an option for characters with a high perception allowing them to shoot limbs through what would otherwise be hard cover, though there still must be enough of the foe visible to pick them up in VATS.
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Justified in Black Lagoon—the team's favorite drinking spot attracts dangerous weirdos from the whole neighbourhood, so the owner had his bar reinforced for use as cover. Also averted during the "Baile de la Muerte" arc, when the US Army unit "Grey Fox" slaughters the mercenaries hired to kill them by shooting through the walls and doors.
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 Black Lagoon (Manga)
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Averted in the first film, including one scene where McClane shoots a mook through a table.
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 Die Hard
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Half-Life had this, but many common covers such as crates get destroyed in a few hits. The exclusion being Tau Cannon, which on full charge can blast through a lot of non-destructible objects.
Half-Life 2 mostly plays this straight, but thanks to the Havok physics engine, allows objects being used for cover to themselves be used as weapons. Hide behind a stack of barrels, for example, and a charging Antlion Guardian will bash right through them to get at you. Hide behind a car, and it'll throw the car at you. On the same note though, being able to move objects around combined with somewhat crude AI code leads to some absolutely ridiculous uses of objects of dubious protective value, such as the saga of one mans successful assault on a machinegun nest armed with a small plastic jar.
Also, the patches of aluminum siding used as cover during the Strider fight at the end of Episode One do protect you from the minigun used by the Strider, but the siding can and will fall off after taking so many shots, exposing you to the Strider (which you were exposed to by climbing the ladder to the platform with the siding). At one point during the chase building up to the fight you can hide behind a shipping container. Sadly you cannot hide behind it for long as once you get behind it the Strider will try to kill you by shoving the shipping container into the wall behind it with its beam attack. The only part of the platform during the actual fight that you can reliably use as cover is the stone support beam just prior to the siding panels, from which you can reload the rocket launcher by grabbing stray rockets on the ground with the Gravity Gun (as the siding panels come off you will be exposed if you go for the ammo crate and if you're a good enough shot with the rocket launcher you should only need at most six rockets; possibly less if you scored successful hits on the Strider on the way to the platform with rockets or thrown Hopper mines (the Strider performs its hit animation when hit prior to reaching the main arena of the fight but it's not clear if the Strider's health is actually reduced).
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Stargate SG-1: Averted. The heroes use C-4 to open a blast door (two blocks, because it's a blast door). The people trapped inside overturn a table to hide behind, but a massive spike of door is embedded in it anyway, nearly skewering someone on the other side.
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The Walking Dead: "Thank You" has an aversion. Rick kills several wolves by shooting them through the wall of the RV he's hiding in.
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 The Walking Dead
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The Brave: Averted when terrorists hold hostages in a narrow hallway and the team needs to take out all the terrorists before they start killing hostages. They realize that the hallway is separated from the neighboring room by only a thin, flimsy wall so they shoot the hostage takers through the wall. The tricky part is that they cannot see into the hallway directly and their aim has to be guided by Mission Control which is accessing a security camera in the hallway. If their aim is off, they might hit a hostage or a terrorist might have the time to open fire on the hostages.
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 The Brave
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Mass Effect 3 averts this with Armor-Piercing Attack that can penetrate some cover. In fact, with enough penetration enhancements it is possible to shoot clean through the floor or walls (though only the geth multiplayer characters really benefit from this: in Hunter Mode they can see enemies through solid objects). Oh, and penetration enhancements stack, so if you've got a gun with innate penetration ability equipped with a gun mod that improves penetration, you can shoot further through cover. In multiplayer mode, it's possible to, with the right combination of gun, gun mods, and ammunition, to have a sniper rifle that can send a bulleth through more than six meters worth of cover and still have enough power to kill a human. And if a gun can shoot through cover, it can shoot through enemies.
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Subverted in Sword Art Online; the VRMMOFPS Gun Gale Online has its environments designed with cover, which tends to detail things like stone structures and abandoned steampunk cities. Even then, heavy weapons guys like Behemoth and his minigun are able to shoot straight through cover, even of that sort.
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 Sword Art Online
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Twin Peaks: Averted in the third season. Two criminals armed with ordinary handguns are trying to escape from an altercation with another criminal by rushing off in their van. He sprays the van with bullets from a machine pistol and they both end up dying.
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 Twin Peaks
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Justified in the first issue of Curveball, because the mooks were using Hollywood silencers, which slowed the bullets down enough that an ordinary couch could stop them the rest of the way. Inverted in the fourth issue, because when you're going up against someone with combat clairvoyance, not only does concealment not equal cover, concealment doesn't even equal concealment.
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 Curveball
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Battlefield Heroes, on the other hand, makes all the scenery indestructible. Might be considered a Justified Trope since the game is made for casual players who might not have the hardware for such a thing.
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Partially subverted in Star Wars: The Old Republic, where enemies can usually shoot you right through whatever you're standing behind. Imperial Agents, though, have a Cover ability that allows them to crouch behind certain objects to avoid harm from most fire.
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Fallout series.
In Fallout 3, it is perfectly permissible to take cover behind lamp posts or thin trees in order to block gunfire as long as you're standing directly opposite the opponent, even though you should be broader than the cover. Many enemies may even lose track of you if they can't make direct eye contact. It's far from uncommon for a supermutant with a minigun to run up and look for you behind a lamp post. (Although supermutants aren't known to be very bright, so it fits.) Also, due to the general lack of destroyable landscape objects, everything is bulletproof and only takes a few cosmetic bullet holes (though hiding behind any kind of vehicle is usually a really bad idea.)
All of the above persists in Fallout 4, but now some objects (shrubs, chain link fences, floor grates) can be shot through. The game also adds the Penetrator perk as an option for characters with a high perception allowing them to shoot limbs through what would otherwise be hard cover, though there still must be enough of the foe visible to pick them up in VATS.
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Concealment Equals Cover
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In Mr. & Mrs. Smith (2005), Brad Pitt takes shelter from Angelina Jolie's UMP45 by hiding behind a fridge door (though it was definitely a very expensive stainless steel fridge; the stopping effect on .45 ACP bullets on a particular fridge of this type can only be tested). Later, when he tries to peek around a corner, she shoots through the wall and almost hits him.
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 Mr. & Mrs. Smith (2005)
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Concealment Equals Cover
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While most enemies in Far Cry 4 play the trope straight, the snipers, who can take about half your life meter per shot through almost any object in the game, are a rather jarring subversion. Naturally, the player's sniper rifles do not have the same ability.
Actually, yes, the .50 caliber sniper rifles CAN shoot through some forms of hard cover, but the 'conventional' rifles like the bolt-action, and the Dragunov can't.
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Concealment Equals Cover
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In War Thunder Ground Forces, this trope is mostly averted - bushes and walls might be useful for concealing your tank, but most AP or APHE shells (being a few to a few dozen kilograms of steel moving at over twice the speed of sound) go through them without even noticing, and also through things like trees or lamp posts. Played straight with HE, HESH and HEAT shells (which all have a very sensitive fuze that can be set off even by firing through a bush or a fence), as well as non-destructible scenery objects such as destroyed tanks or buildings, which are perfectly bulletproof.
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Concealment Equals Cover
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Subverted in GoldenEye (1997), where crates and other scenery objects will explode if shot.
 Concealment Equals Cover / int_802ca7b
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 GoldenEye (1997) (Video Game)
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Concealment Equals Cover
 Concealment Equals Cover / int_80a922a5
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Averted in Lethal Weapon 3: Murtaugh gives one of the main villains a Karmic Death by shooting through a bulldozer using the same armour-piercing bullets he'd sold to Murtaugh's son's friend who he was forced to kill.
From the same: Murtaugh killed the friend of his son by shooting through his cover; and the villains killed a young cop by shooting him through both the oil drums he was hiding behind and his bullet proof vest.
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 Lethal Weapon 3
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Concealment Equals Cover
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Averted in Lethal Weapon 4. Riggs kills a man who was hiding behind some pipes, by using another pipe to deflect the bullet so the hiding guy stands up from the pain of getting shot.
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Concealment Equals Cover
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In Time Crisis, being behind cover protects against grenades and rockets. The enemy mooks fire/throw them directly at your face, not at the crate you are hiding behind.
 Concealment Equals Cover / int_817b1a43
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 Time Crisis (Video Game)
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Concealment Equals Cover
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Averted in Miller's Crossing, when The Dane shoots a thug through the wall.
 Concealment Equals Cover / int_819c32d2
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 Film: Miller's Crossing
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Concealment Equals Cover
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Parodied in I'm Gonna Git You Sucka: at one point, the hero takes cover behind a chicken wire fence.
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 I'm Gonna Git You Sucka
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Concealment Equals Cover
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Played pretty straight near the end of Act Two of Exploitation Now. Jordan goes through an extended monologue about her backstory while in a firefight with Bush against two government agents, all while protected from multiple gunshots with nothing but a wooden table. Near-misses and some external damage aside, the two are perfectly fine.
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 Exploitation Now (Webcomic)
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Concealment Equals Cover
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Averted during the home invasion scene in John Wick. John and a mook take cover from each other on opposite sides of a wall, wait about a second for the other to come around, then try to shoot through the wall at the same time. John ducks, so the mook misses, but John's shot hits.
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 John Wick
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Concealment Equals Cover
 Concealment Equals Cover / int_8badfd73
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Same with the Ghost Recon series, where enemies can easily be sniped through walls and other thin barriers, but not so much through thicker cover such as crates.
 Concealment Equals Cover / int_8badfd73
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 Ghost Recon (Video Game)
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Concealment Equals Cover
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Battlefield: Bad Company included a environment destruction system for breaking down things to hit the enemies behind them; though mostly just wood was easily destroyed from bullets, and explosives were generally needed to damage most things.
The sequel is even better about this, with almost no cover being permanent. An easy way to destroy an enemy objective guarded by hostiles in the same room is to destroy the entire building.
 Concealment Equals Cover / int_8f04d767
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 Battlefield: Bad Company (Video Game)
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Concealment Equals Cover
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Averted in The Terminator. When the Terminator attacks the police station, he shoots a cop right through the wall, as a cop realizes standing in the doorway is not a good idea and ducks behind the wall, to no avail.
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 The Terminator
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Concealment Equals Cover
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Subverted in Spectre. James Bond fires through a suitcase to hit a mook who's hiding behind it. Unfortunately the suitcase is being used to conceal a terrorist bomb and the entire building blows up. Oops!
 Concealment Equals Cover / int_93939352
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 Spectre
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Concealment Equals Cover
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Averted in killer7, when Kaede hides in a dresser to escape Emir. It does her no good.
 Concealment Equals Cover / int_95818d99
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 killer7 (Video Game)
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Concealment Equals Cover
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Averted in World of Tanks—if an enemy tank spots you behind a bush or fallen tree they can fire straight through at the thoughtfully provided outline the game shows them of your tank.
And then played straight when AP and APCR shells are stopped dead by flimsy wooden structures like windmills and light houses scattered throughout some of the older maps when in real life those shells wouldn't even notice the obstacles. This offered a very unpleasant surprise when many of those obstacles were reworked, and AP and APCR rounds could go right through them.
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 World of Tanks (Video Game)
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Concealment Equals Cover
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Averted in Snatch., Tony shouts through the wall for his boss to duck, then empties the magazine at body height through the wall. He successfully hits two of the four guys in the hallway besides his boss, and the other two decide to scram.
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 Snatch.
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Concealment Equals Cover
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Averted in Time Shift of all things. Some cover will disintegrate under heavy fire, other times enemies will simply lob grenades or run to a better spot to shoot you. Boxes can also be knocked over, collapsing your cover.
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 Time Shift (Video Game)
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Concealment Equals Cover
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Tremors 2: Aftershocks: Burt trains his anti-tank rifle, which he intended to use on the extremely-tough Graboids, on a significantly less tough Shrieker. The shot kills the Shrieker and keeps going, eventually hitting the engine of the escape vehicle. Oops.
 Concealment Equals Cover / int_9ba382b
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 Tremors 2: Aftershocks
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Concealment Equals Cover
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Malcolm in the Middle: Averted (good work for a sitcom). In one episode, Malcolm tries to destroy a loaded pistol by sawing into it. When the pistol fires, the bullet penetrates several walls.
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 Malcolm in the Middle
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Concealment Equals Cover
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Subverted in one One Piece movie, where new hero Shuraiya takes cover behind a table during a bar fight, and the bullets punch right through the table beside his head. He then uses the table more as concealment and keeps moving it so they can't tell where he is behind it. Interestingly, since they were firing flintlocks, the heavy oak table probably would have stopped the bullet in real life.
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Concealment Equals Cover
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Justified in one issue of Angel Heart, where the villains tried to shoot inside the Cat's Eye cafe through the windows to no effect: the owners being Umibozu and Miki, the windows were in bulletproof glass.
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 Angel Heart (Manga)
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Concealment Equals Cover
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Played straight with offensive spells in EverQuest, however it's averted with beneficial spells like buffs or heals, which work through walls as long as the target is close enough. This was probably done intentionally to prevent characters from missing life-saving heals by accidentally stepping around a corner, or simply falling victim to the game engine's comparatively primitive line-of-sight checks.
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Concealment Equals Cover
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In the climactic gunfight scene at the end of The Shootist, J.B. Books (John Wayne) kills one of the bad guys (Richard Boone) by shooting through the barroom table top which the bad guy is holding in front of himself.
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 The Shootist
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Concealment Equals Cover
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In a particularly ridiculous example, in The Twin Snakes, you are attacked by a boss piloting an M1 Abrams tank firing high explosive rounds. You can avoid damage by hiding behind a snowbank.
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 Metal Gear Solid (Video Game)
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Concealment Equals Cover
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Assassins: Averted. Walls and other minor obstructions provide no innate cover throughout the film, and both assassins frequently try to kill each other by shooting right through them.
 Concealment Equals Cover / int_a8efc554
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 Film: Assassins
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Concealment Equals Cover
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In the very first level of Psychonauts, you come up against a machine-gun bunker that can shred you to bits in seconds. Although you can activate a series of walls to serve as cover, nearly all of them save one are made of wood, which is destructible, and lasts only a second or two under the intense gunfire. However, this level is in one of the characters' dreams, where concealment = cover makes much more sense.
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 Psychonauts (Video Game)
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Concealment Equals Cover
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Averted twice in Magnum Force when Harry shoots a hijacker who is hiding behind a thin partition in a airliner; and again when a cop is shot through a door.
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 Magnum Force
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Concealment Equals Cover
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Alien Nation had bullets piercing all the way through a car (and the guy hiding behind it), but the bullets were revealed to be special, industrial-strength Dakka.
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 Alien Nation
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Concealment Equals Cover
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Discussed In-verse in A Storm of Swords as Jon warns a young inexperienced fighter not to stand behind the scarecrow sentinels they have guarding windows, as straw won't impede an arrow.
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 A Storm of Swords
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Concealment Equals Cover
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Mystery Road: During the shootout on Mystery Road, several bullets strike Jay's car door without seeming to pass through. This is strange as the rest of the film is extremely accurate in its portrayal of firearms.
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 Mystery Road
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Concealment Equals Cover
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Averted in Lucy: Lucy shoots mooks straight through the door several times. (She can apparently see through walls, solving the problem of aiming).
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 Lucy
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Concealment Equals Cover
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In Regeneration, Marie is killed by a bullet fired through a closet door.
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 Regeneration
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Concealment Equals Cover
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Invoked/averted in Major Payne. A kid complains about the monster in his closet, to which Payne responds by firing several pistol rounds into the closet. "If he's still in there, he ain't happy".
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 Major Payne
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Concealment Equals Cover
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Averted in Saving Private Ryan, when a German soldier is killed through the interior wall of a building. The other Germans then shoot back through the wall and hit one of the Americans.
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 Saving Private Ryan
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Concealment Equals Cover
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Dredd:
Subverted when Ma-Ma uses M61 Vulcan cannons to kill Judge Dredd and Anderson, the civilians on that floor of the Peach Trees are seen taking cover in their concrete-enclosed apartments and behind tables but still get torn to shreds. Even when the two heroes and their detainee are taking cover on the complete opposite side of the floor, the rounds still penetrate through the walls, missing the three only because the path of firing is just too high to hit them. The rounds even open a hole in the reinforced metal blast doors at the very back.
Averted when Dredd takes cover behind a concrete wall, only for Lex to switch to armor-piercing rounds and shoot right through it. He didn't know exactly where Dredd was, though, so he just shot a line down the wall and got Dredd with the last round.
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 Dredd
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Concealment Equals Cover
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In the later Syphon Filter games, you can shoot enemies through false ceilings and other thin barriers.
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1.0
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 Syphon Filter (Video Game)
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Concealment Equals Cover
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Subverted in Sahara (2005). When the heroes take shelter from the villains inside a beached ironclad, the hero is confident the Civil War-era armor is thick enough to hold up to even against a modern gunship. Unfortunately, the villain is using armor-piercing rounds.
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 Sahara (2005)
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Terminator: The Sarah Connor Chronicles: Justified Trope. The first episode features a Terminator discovering the Connors' new apartment, and a shootout ensues, during which Sarah uses a recliner as cover, successfully. A couple scenes later, the police are examining the apartment and discover the chair had been lined with kevlar.
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Warhammer 40,000 has a variation—while fortifications made to absorb attacks provide an excellent 'cover save' protection from ranged attacks, things like really high grass can still provide a lesser one. The rules explicitly say the reason for that is how it would make the victim of a ranged attack harder to target. It gets stranger with other units—units in front of other units provide a small 'cover save' for the units behind them, since they are in the way which makes it harder to hit the ones behind, even if the ranged weapons in question should be capable of annihilating the units in the way and then strike the ones behind them (there are no other rules for it, so a successful cover save in this manner would have no chance of harming the units in front of the others. An unsuccessful one would just have the units behind be hit.)
This (4+) cover save isn't small; it's as good as the save granted for holing up inside a building or hiding inside a treeline. Human Shield indeed! It's Handwaved with a "fouled aim" justification, and rarely justified why the enemy simply didn't shoot anyway.
And due to the fact that the narrative tabletop game Inquisitor might have only a handful of models in a given game, it can go into minute details. A character can take cover behind a wall, crate, fortified bunker or whatever they're near—it simply absorbs part of the damage from the shot like an additional layer of armour, so a person hiding behind a wooden crate and being shot at will almost certainly still be hit, but the crate will absorb some of the power and do marginally less damage (or, if they're really lucky, deplete enough of the energy and cause the shot to then deflect off their personal armour)
Warhammer Fantasy makes cover more difficult to hit a given unit with missiles (in the case of solid walls because they can duck, and in the case of "soft" cover such as fences or bushes because it's harder to hit something you can't see clearly), not to damage, and sometimes is ignored totally in some cases. So a unit behind a wall might be hit less often by the average guy with a handgun, but a superbly trained assassin will most likely not be bothered that much, and a gout of flaming chemicals will just roil over the cover. Units interposed between the shooter and victim unit have the same penalty as a brick wall because the firing unit either is put off by the nearer enemy, or has to stop themselves from accidentally firing into their own soldiers wandering into their sights.
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Also averted in The Book of Eli, in pretty much exactly the same way as the Die Hard example.
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Averted in Death Wish 3: when a mook hides behind a garbage can, Paul Kersey (Charles Bronson) shoots at him with his .475 Wildey Magnum (which is the most powerful semi-automatic pistol in the world, even more powerful than the Desert Eagle). The bullet goes right through the garbage can and hits the mook (Kersey puts another round into him anyway just for good measure).
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Subverted when Ma-Ma uses M61 Vulcan cannons to kill Judge Dredd and Anderson, the civilians on that floor of the Peach Trees are seen taking cover in their concrete-enclosed apartments and behind tables but still get torn to shreds. Even when the two heroes and their detainee are taking cover on the complete opposite side of the floor, the rounds still penetrate through the walls, missing the three only because the path of firing is just too high to hit them. The rounds even open a hole in the reinforced metal blast doors at the very back.
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Gunslinger Girl. A victim manages to hide behind a table from a burst of FN P90 high-velocity armor-piercing bullets.'
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Averted in Road to Perdition. Rance runs away and disappears behind a wall when the gunfight between Sullivan and Maguire breaks out, but the pellets from Maguire's shotgun easily penetrated the plaster wall and killed him anyway. However they fail to penetrate the [heavy, steel] strongbox that Sullivan is hiding behind.
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Played straight in the classic Doctor Who episode "The Talons of Weng-Chiang". A flimsy wooden table is enough to shield the protagonists from Fricking Laser Beams. The laser beams at least start punching holes through the table, though.
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Call of Duty: World at War and the Modern Warfare series allows you to shoot through certain objects (such as wood) with some reduced damage from the bullets; there's no system for actually destroying anything, though, and any form of divide between the player and the explosion will stop grenade shrapnel dead. In the singleplayer, this only benefits you however. The enemy NPCs simply can't damage you with cover in between you and them.
The trope is both played straight and averted in the original Nuketown map. Want to shoot someone through the ceiling with a pistol? Sure! Want to snipe someone through a curtain? Nope.
What is and is not bulletproof however seems to be completely random at best. In some places, thick, metal and concrete walls can be shot through for massive damage, but nowhere is there a melon leaf that can be penetrated by an anti-tank rifle in the first two thirds of the Modern Warfare trilogy. Also, vehicles will explode under heavy fire, killing you if you're too close.
Same with the Ghost Recon series, where enemies can easily be sniped through walls and other thin barriers, but not so much through thicker cover such as crates.
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Averted in Crysis, in the same manner as the Silent Storm examples above.
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Person of Interest: in one gun battle Root fires on Martine through the floor.
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 Series: Person of Interest
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CSI:
Averted Trope in one episode; a little girl is killed by a stray bullet from a drive-by, despite being inside her (brick) house sleeping on the bed.
And then another episode, Catherine Willows is hiding in the shipping container being shot at by one shooter from outside. Bullets penetrate the container with no problem, clueing her to shooter's position and allowing her to return fire killing him.
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Played for laughs in True Lies when Tom Arnold's character takes cover behind a lamp post against automatic fire; every bullet hits the post. Even he can't believe it (though it's perfectly plausible: an iron light post is more than enough to stop an AKS 74 U bullet, and the deduction of silhouette it provided against automatic fire is pretty substantial; moreover, the only parts that COULD be hit would be the agent's belly fat and butt fat).
Played straight in the opening chase sequence, where the bad guys' 5.56 rounds are stopped by a rather skinny softwood tree.
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 True Lies
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This trope applies in the first Delta Force game to the extent that even building-sized camouflage nets with fist-sized holes are perfectly bulletproof. Averted in the sequels, where it was even a selling point.
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One issue of City Hunter, with a criminal in a cafe who tells Ryo he can't shoot him—because Ryo's gun is so powerful, the bullet will go through him and the window behind him, and risk hitting an innocent bystander outside. Ryo shoots through his own hand to slow down the bullet enough to avoid this.
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Averted in Black. Anything that can be hidden behind can be destroyed by gunfire. The game's main marketing point (apart from Gun Porn).
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Taken to extremes in the Top Gear Range Rover vs. Challenger 2 main battle tank. The rules of the game: Jeremy has to escape and evade a single Challenger 2, traversing the Challenger's own training grounds of the Salisbury plain. The tank's job is to score a simulated kill on Jeremy using the tank's 120mm main gun. (allowing the crew to remember that they also had two 7.62mm machine guns and personal sidearms, although both are shown in the opening briefing, would have made it far too easy). Jeremy then proceeds to hide behind a bush before recalling the difference.
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 Series: Top Gear
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Averted in the Ghost in the Shell: Stand Alone Complex episode "RE-VIEW", when Togusa finds himself under attack by a corrupt narcotics suppression squad during his Laughing Man investigation. When a reinforced cyborg starts hunting him down, Togusa hides behind a desk. The cyborg starts shooting all over the room, and a bullet hits Togusa in the gut when it passes through the desk.
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Defied in Veronica Mars: Veronica knows the her-sized plastic trash bins won't stop the Big Bad from shooting her, so she dupes him into thinking she's in the bins when she's actually hiding on the other side of the room, giving herself the drop on him.
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 Veronica Mars
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Averted in Destroyer. During the bank robbery, a cop gets shot through the couch he was hiding behind.
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 Destroyer
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Averted—in a way—in Portal and Portal 2. Although the bullets fired by the turrets can most likely penetrate many surfaces (with some exceptions, like bulletproof glass, and heavy props! The various cubes can provide some protection, but Chell still gets hit), the Turrets can only fire at you when you are in direct line of sight. If they don't see you, they won't shoot at you. So, in this case, concealment does equal cover!
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 Portal
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Averted in Bullshot (1983). The hero blasts away at a huge tarantula crawling across the floor, nearly killing several people in the dining room below. He then spends several minutes running about searching for the 'mad gunman' who's just shot up the place.
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 Film: Bullshot
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Averted fairly well in Mirror's Edge. Bullets easily tear through most materials that they realistically should, such as metal gratings, rooftop solar panels, and the walls of air vents. Some materials such as reinforced plate glass initially block bullets, but still eventually shatter and break under sustained fire.
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Buffy the Vampire Slayer: The episode "Homecoming" has Buffy trick the pair of assassins hunting her into shooting each other through a wall.
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 Buffy the Vampire Slayer
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In GURPS cover and concealment are part of a single system. A big enough gun can simply shoot through cover but hitting the uncovered parts of the body comes at a penalty.
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Averted in ArmA, as finding what provides cover and what just provides concealment from specific weapons is tremendously variable. ACE takes this even further, as a projectile doesn't even need to penetrate all the way through a wall to damage someone on the other side; the shrapnel alone can kill someone.
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In the X-COM series, most objects or buildings on the battlefield will stop at least one bullet, usually getting blown to bits in the process. Shame the aliens tend to fire on full auto.
Cover will not make you immune from explosives, so a standard tactic is to just blast any building with high explosive rounds, rockets and grenades. In the early game, even high explosive packs: an agent opens the door in UFO, an alien faces the door and you know it will shoot before your puny bullets and bad aim may kill it. So this soldier runs away and another sets a charge right next to the enemy behind the wall—it can't breach UFO, but it can damage wall, floor behind it and kill the alien.
In XCOM: Enemy Unknown , plasma and laser weapons will destroy cover. The same cannot be said for your puny starting kinetics. Explosives will also destroy cover. Like the former games in the series, stuff that's cover is liable to stop at least one shooting attack at least before breaking... even if that stuff being used for cover is a mailbox or garbage can. Cars will also explode from being shot up, though after they explode the wreckage they leave behind is by all means unbreakable.
Actually enforced by the game's mechanics. Standing in a smoke-grenade cloud and hunkering down behind a waste-high chunk of concrete both give equivalent bonuses to defense.
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Averted on Goblins during the introduction of Kore. Tavern tables don't protect you from crossbow bolts.
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 Goblins (Webcomic)
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Gears of War has destructible cover (like wood) and completely indestructible cover (pretty much everything else). Even a wardrobe will stop bullets until it's destroyed though.
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Averted in The Professional. Matilda's little brother runs from the corrupt DEA agents, one of them starts spraying through the wall with a Kimmel AP-9 and manages to hit him. Later, when the police try to storm Leon's and Matilda's hideout, the bullets go through the wall, which makes the situation rather sticky for those inside.
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 The Professional
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Zigzagged in Vanquish, where some pieces of cover are indestructible, while others are quickly destroyed by explosives and other heavy weapons, and some weapons, such as the Romanovs's Chest Death Ray, can penetrate cover.
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Averted in the rebooted Tomb Raider as some of the cover Lara can hide behind can be destroyed or worn down by explosions and bullets, and thrown incendiary weapons can splash their contents over the cover onto her.
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Lupin III Pilot Film zig-zags the effectiveness of this trope, with Lupin's knife cutting through a tapestry to strike at Fujiko, only to be stopped by a playing card, and later, the policemen avoid Jigen's shots by hiding behind a table.
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 Anime: Lupin III Pilot Film
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Breaking Bad:
Averted. Mike shoots a cartel henchman through a wall after being given subtle instructions from said henchman's hostage on how high to aim.
Averted in the final episode when Walter White plans for bullets to successively pass through the side of a car trunk, the side of the car itself, and the walls of a building.
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Burn Notice: The pilot episode lampshades this with a drug dealer's apartment, who has a reinforced door. Michael explains that most people ignore the fact that most walls are just drywall and plaster, which he uses to shoot the dealer in the knee from outside. Michael and Sam later deliberately armor a car with phone books and bulletproof glass, expecting to be hit by a gang. The outside of the car is still riddled with holes but none penetrate inside.
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 Burn Notice
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Revolution: Averted at least once: in episode 3, a member of the Monroe Militia tries to get cover from a sniper behind a car's door. The bullet finds him anyway.
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 Revolution
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Concealment Equals Cover
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comment
Averted to the benefit of the player in Left 4 Dead. You can damage zombies through walls, furniture, and even other zombies.
 Concealment Equals Cover / int_fd8ef85e
featureApplicability
-1.0
 Concealment Equals Cover / int_fd8ef85e
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1.0
 Left 4 Dead (Video Game)
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Concealment Equals Cover / int_fd8ef85e
 Concealment Equals Cover / int_fe24dd6f
type
Concealment Equals Cover
 Concealment Equals Cover / int_fe24dd6f
comment
In the Medal of Honor series, crates and wooden barricades can be shot through and destroyed.
 Concealment Equals Cover / int_fe24dd6f
featureApplicability
1.0
 Concealment Equals Cover / int_fe24dd6f
featureConfidence
1.0
 Medal of Honor (Video Game)
hasFeature
Concealment Equals Cover / int_fe24dd6f

The following is a list of statements referring to the current page from other pages.

 Concealment Equals Cover
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Acceptable Breaks from Reality
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Television Is Trying to Kill Us
 Ghost in the Shell: Stand Alone Complex / int_ea92aeb0
type
Concealment Equals Cover
 Anime: Lupin III Pilot Film / int_33cc8433
type
Concealment Equals Cover
 Fan Fic: /SovereignGFC/Origins
seeAlso
Concealment Equals Cover
 Beyond the Outer Gate Lies... (Fanfic) / int_ea92aeb0
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Concealment Equals Cover
 Fanfic: Mass Effect Human Revolution / int_33cc8433
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Concealment Equals Cover
 Algiers / int_ea92aeb0
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Concealment Equals Cover
 Film: Assassins / int_33cc8433
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Concealment Equals Cover
 Banlieue 13 / int_ea92aeb0
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Concealment Equals Cover
 Film: Big Game
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 Captain America: The Winter Soldier / int_ea92aeb0
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Concealment Equals Cover
 Deadpool 2 / int_ea92aeb0
type
Concealment Equals Cover
 Death Wish II / int_ea92aeb0
type
Concealment Equals Cover
 Die Hard / int_ea92aeb0
type
Concealment Equals Cover
 District 9 / int_ea92aeb0
type
Concealment Equals Cover
 Dredd / int_ea92aeb0
type
Concealment Equals Cover
 Forbidden 1932 / int_ea92aeb0
type
Concealment Equals Cover
 Hot Fuzz / int_ea92aeb0
type
Concealment Equals Cover
 John Wick / int_ea92aeb0
type
Concealment Equals Cover
 Jurassic World / int_ea92aeb0
type
Concealment Equals Cover
 Film: Kick-Ass / int_33cc8433
type
Concealment Equals Cover
 Ministry of Fear / int_ea92aeb0
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Concealment Equals Cover
 Mulholland Dr. / int_ea92aeb0
type
Concealment Equals Cover
 National Security / int_ea92aeb0
type
Concealment Equals Cover
 Regeneration / int_ea92aeb0
type
Concealment Equals Cover
 Saving Private Ryan / int_ea92aeb0
type
Concealment Equals Cover
 Skyfall / int_ea92aeb0
type
Concealment Equals Cover
 Snatch. / int_ea92aeb0
type
Concealment Equals Cover
 Suicide Squad (2016) / int_ea92aeb0
type
Concealment Equals Cover
 Film: Tai Chi Zero / int_33cc8433
type
Concealment Equals Cover
 Taken / int_ea92aeb0
type
Concealment Equals Cover
 The Fifth Element / int_ea92aeb0
type
Concealment Equals Cover
 The Grand Budapest Hotel / int_ea92aeb0
type
Concealment Equals Cover
 The Interview / int_ea92aeb0
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Concealment Equals Cover
 The Shootist / int_ea92aeb0
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Concealment Equals Cover
 Film: The Sweeney / int_33cc8433
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Concealment Equals Cover
 The Terminator / int_ea92aeb0
type
Concealment Equals Cover
 Film: Tomorrow: When the War Began / int_33cc8433
type
Concealment Equals Cover
 Tower Block / int_ea92aeb0
type
Concealment Equals Cover
 Wanted / int_ea92aeb0
type
Concealment Equals Cover
 Literature: Dead Six / int_33cc8433
type
Concealment Equals Cover
 The Machine Gunners / int_ea92aeb0
type
Concealment Equals Cover
 Lord of War / int_33cc8433
type
Concealment Equals Cover
 Road to Perdition / int_33cc8433
type
Concealment Equals Cover
 Golden Kamuy (Manga) / int_ea92aeb0
type
Concealment Equals Cover
 Bones / int_ea92aeb0
type
Concealment Equals Cover
 NCIS / int_ea92aeb0
type
Concealment Equals Cover
 Strike Back / int_ea92aeb0
type
Concealment Equals Cover
 Terminator: The Sarah Connor Chronicles / int_ea92aeb0
type
Concealment Equals Cover
 Tokumei Sentai Go-Busters / int_ea92aeb0
type
Concealment Equals Cover
 Twin Peaks / int_ea92aeb0
type
Concealment Equals Cover
 Tabletop Game: The Witcher / int_33cc8433
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Concealment Equals Cover
 The Witcher: Game of Imagination (Tabletop Game) / int_ea92aeb0
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Concealment Equals Cover
 ARMA (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Ace Combat 7: Skies Unknown (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Atlas Reactor (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Counter-Strike (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Deus Ex: Human Revolution (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Dragon's Lair (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Ghost Recon (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Homefront (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Jagged Alliance (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Max Payne (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Video Game: Of Guards And Thieves / int_33cc8433
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Concealment Equals Cover
 Video Game: Operation Flashpoint / int_33cc8433
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Concealment Equals Cover
 Phoenix Point (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 PlayerUnknown's Battlegrounds (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Shadow of the Colossus (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Video Game: Silent Storm / int_33cc8433
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Concealment Equals Cover
 Video Game: Soldiers Of Anarchy / int_33cc8433
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Concealment Equals Cover
 Superhot (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 This War of Mine (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Tomb Raider (2013) (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Video Game: Urban Terror / int_33cc8433
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Concealment Equals Cover
 Vanquish (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Wasteland 2 (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Wolfenstein: The New Order (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 Video Game: Wonderland Adventures / int_33cc8433
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Concealment Equals Cover
 Video Game: X-COM / int_33cc8433
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Concealment Equals Cover
 XCOM: Enemy Unknown (Video Game) / int_ea92aeb0
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Concealment Equals Cover
 X-COM (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 PlayerUnknown's Battlegrounds / int_33cc8433
type
Concealment Equals Cover
 Shadowrun Returns / Videogame / int_ea92aeb0
type
Concealment Equals Cover
 Silent Storm (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Vietcong / Videogame / int_ea92aeb0
type
Concealment Equals Cover
 Zero Time Dilemma (Visual Novel) / int_ea92aeb0
type
Concealment Equals Cover
 Webcomic: Evil Genius
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Concealment Equals Cover
 Webcomic: Fontes' Rants / int_33cc8433
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Concealment Equals Cover
 Cars 2 / int_ea92aeb0
type
Concealment Equals Cover
 Justice League: Throne of Atlantis / int_ea92aeb0
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Concealment Equals Cover
 Slugterra / int_ea92aeb0
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Concealment Equals Cover
 Star Wars: The Clone Wars (Season One to Season Six) / int_ea92aeb0
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Concealment Equals Cover
 Young Justice - Original Series / int_ea92aeb0
type
Concealment Equals Cover
 Appleseed (Manga) / int_ea92aeb0
type
Concealment Equals Cover
 Nikita / int_ea92aeb0
type
Concealment Equals Cover
 Viper / int_ea92aeb0
type
Concealment Equals Cover