Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

GoldenEye (1997) (Video Game)

 GoldenEye (1997) (Video Game)
type
TVTItem
 GoldenEye (1997) (Video Game)
label
GoldenEye (1997) (Video Game)
 GoldenEye (1997) (Video Game)
page
GoldenEye1997
 GoldenEye (1997) (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The one with a legacy of being a good licensed game.GoldenEye is a FPS video game adaptation of the James Bond movie of the same name, made by Rare for the Nintendo 64 (known by some as GoldenEye 007, after the box art).The majority of the game's missions are directly lifted from the film, with some slight alterations and omissions. Several hidden missions were also included, inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other three Bonds), and featured many different gameplay combinations based on weapon selection and game rules, such as "You Only Live Twice" (two lives, last man standing), and "License to Kill" (one hit kills, no matter the gun, except the Klobb sometimes).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The Motion-Sensor Bomb from this game would later show up in Super Smash Bros. 64 and its first sequel,note The official website of the first game lists GoldenEye as its origin, and although its origin is listed as "TOP SECRET" in Melee, it's still clearly the same bomb. making GoldenEye the only licensed game to get any form of representation in the series.See GoldenEye Wii for its Video Game Remake.
 GoldenEye (1997) (Video Game)
fetched
2019-11-06T01:50:00Z
 GoldenEye (1997) (Video Game)
parsed
2019-11-06T01:50:00Z
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to AdaptationalNameChange: Not a Feature - UNKNOWN
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to CasualDangerDialogue: Not a Feature - UNKNOWN
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to DonkeyKong: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to DonkeyKongCountry: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to DuranDuran: Not a Feature - IGNORE
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to FaithNoMore: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to JokeWeapon: Not a Feature - UNKNOWN
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to LockAndLoadMontage: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to Moonraker: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to OneBulletMagazines: Not a Feature - UNKNOWN
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to SlowMotion: Not a Feature - UNKNOWN
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to TheMafiya: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingComment
Dropped link to TheManWithTheGoldenGun: Not a Feature - ITEM
 GoldenEye (1997) (Video Game)
processingUnknown
AdaptationalNameChange
 GoldenEye (1997) (Video Game)
processingUnknown
CasualDangerDialogue
 GoldenEye (1997) (Video Game)
processingUnknown
JokeWeapon
 GoldenEye (1997) (Video Game)
processingUnknown
OneBulletMagazines
 GoldenEye (1997) (Video Game)
processingUnknown
SlowMotion
 GoldenEye (1997) (Video Game)
isPartOf
DBTropes
 GoldenEye (1997) (Video Game) / int_10b6b5f7
type
Cherry Tapping
 GoldenEye (1997) (Video Game) / int_10b6b5f7
comment
Cherry Tapping: With most weapons (but especially the Klobb) it's possible to shoot enemies quite a few times before they die. Tapping multiple enemies with a shot or two each to keep them staggered and unable to fire back is a viable strategy.
 GoldenEye (1997) (Video Game) / int_10b6b5f7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_10b6b5f7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_10b6b5f7
 GoldenEye (1997) (Video Game) / int_10f5b375
type
 GoldenEye (1997) (Video Game) / int_10f5b375
comment
"Get Back Here!" Boss: The fight with Trevelyan is a deadly game of tag where he runs all over the level shooting at you while you evade gunfire from his mooks.
 GoldenEye (1997) (Video Game) / int_10f5b375
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_10f5b375
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_10f5b375
 GoldenEye (1997) (Video Game) / int_11204355
type
Coup de Grâce Cutscene
 GoldenEye (1997) (Video Game) / int_11204355
comment
Coup de Grâce Cutscene: Cradle: After Bond has shot Trevelyan, he falls to his death in a cut scene. Egyptian: It's possible to shoot Baron Samedi a 4th time during the final cutscene with the right controller layout.
 GoldenEye (1997) (Video Game) / int_11204355
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_11204355
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_11204355
 GoldenEye (1997) (Video Game) / int_128e4ba8
type
Gatling Good
 GoldenEye (1997) (Video Game) / int_128e4ba8
comment
Gatling Good: The sentry guns rapidly spray bullets at the player, but they can be avoided by staying out of their line of sight. The ceiling mounted version can be destroyed by shooting or firing a rocket at it, while the version found in the Jungle and Egyptian levels comes with two Gatling guns mounted on a tripod, and can only be destroyed by explosives.
 GoldenEye (1997) (Video Game) / int_128e4ba8
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_128e4ba8
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_128e4ba8
 GoldenEye (1997) (Video Game) / int_13f5b1b
type
Instant-Win Condition
 GoldenEye (1997) (Video Game) / int_13f5b1b
comment
Instant-Win Condition: While you can riddle Trevelyan with bullets as you pursue him throughout the Cradle (assuming you catch up with him), the final battle is only fought at the base of the dish — a very small platform, where you can either keep riddling him with bullets, or... just push him off. However, you are not immune to being pushed off either...
 GoldenEye (1997) (Video Game) / int_13f5b1b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_13f5b1b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_13f5b1b
 GoldenEye (1997) (Video Game) / int_14e41a53
type
A Wolf in Sheep's Clothing
 GoldenEye (1997) (Video Game) / int_14e41a53
comment
A Wolf in Sheep's Clothing: Sometimes, scientists will pull out guns and start shooting at you if you've wounded them, as will Mishkin and 006 (only in the Facility mission). On higher difficulty levels, the scientists may sometimes throw a (extremely deadly) hand grenade. Who knows why a scientist would have one.
 GoldenEye (1997) (Video Game) / int_14e41a53
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_14e41a53
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_14e41a53
 GoldenEye (1997) (Video Game) / int_1563860d
type
Big Damn Fire Exit
 GoldenEye (1997) (Video Game) / int_1563860d
comment
Big Damn Fire Exit: The Silo is a Timed Mission in which you must get to the elevator before either the Self-Destruct Mechanism or your own bombs go off.
 GoldenEye (1997) (Video Game) / int_1563860d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_1563860d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_1563860d
 GoldenEye (1997) (Video Game) / int_164583e3
type
Purely Aesthetic Gender
 GoldenEye (1997) (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: Multiplayer mode has no advantages or disadvantages to which gender you choose for your character.
 GoldenEye (1997) (Video Game) / int_164583e3
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_164583e3
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_164583e3
 GoldenEye (1997) (Video Game) / int_1653843c
type
Dummied Out
 GoldenEye (1997) (Video Game) / int_1653843c
comment
Dummied Out: One that isn't as frequently mentioned is the presence of alternate skins for the St. Petersburg civilians and female variants of both the civilian and scientist NPCs, all of which can be seen in the final casting reel after the credits but never show up during gameplay. According to the fellas at The Cutting Room Floor, the varied civilian models were cut down to just one due to the already high texture-memory use in the map alone, and consequently were left out as leaving them in would make the level's performance utterly unplayable. A number of alternate music tracks for several levels are present in the files, but not played in-game due to bugs, oversights, or just not having the room (the game only supports 2 music tracks per level). However, many of them can be heard in the multiplayer mode as tracks are randomly played. Two multiplayer maps, Cradle and Statue, were Dummied Out due to technical issues (the Cradle map caused massive slowdown due to the size of the level, while the Statue map was simply too dark and made it difficult to track down other players). A Gameshark or the like can be used to play these maps, and besides the aforementioned issues they are effectively complete and functional. A minor example; the "Egyptian" level was intended to have its sky turn red after killing Baron Samedi twice, but a bug in the code prevents this from occurring.
 GoldenEye (1997) (Video Game) / int_1653843c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_1653843c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_1653843c
 GoldenEye (1997) (Video Game) / int_16d5ceef
type
ManInWhite
 GoldenEye (1997) (Video Game) / int_16d5ceef
comment
Man in White: Baron Samedi always wears a white suit and cylinder.
 GoldenEye (1997) (Video Game) / int_16d5ceef
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_16d5ceef
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_16d5ceef
 GoldenEye (1997) (Video Game) / int_18a84025
type
Only Six Faces
 GoldenEye (1997) (Video Game) / int_18a84025
comment
Only Six Faces: The generic Mooks are pretty much identical, leading to Deja Vu after you mow down the same set of machine-gun toting minions three times in a row. The game actually has over 40 random faces, but only a handful are used per load due to Nintendo 64's notoriously limited texture capabilities.
 GoldenEye (1997) (Video Game) / int_18a84025
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_18a84025
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_18a84025
 GoldenEye (1997) (Video Game) / int_1a27695c
type
Sniper Scope Sway
 GoldenEye (1997) (Video Game) / int_1a27695c
comment
Sniper Scope Sway: You need to be very careful when aiming to get the right shot.
 GoldenEye (1997) (Video Game) / int_1a27695c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_1a27695c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_1a27695c
 GoldenEye (1997) (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 GoldenEye (1997) (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: GoldenEye was one of the first games ever to include objectives you could actually mess up, to the point where the manual has an entire page warning the player that just destroying everything won't get them far. As a general rule, many levels give you things to do (like placing a bug), to find (like the golden gun), or to avoid (like killing scientists) and if you fail, the levels will be unwinnable and the player has to restart. Other well-known instances are: In Facility destroying the computer that operated the remote door leaves the player completely stuck in this room. Killing Dr. Doak will prevent Bond from entering the bottling room (00Agent only) and damaging the tanks in the bottling room will lock the exit doors and Bond will be killed by poisonous gas. In Surface 1 destroying the console instead of powering it down will fail the mission (however you have to destroy it in Surface 2). In Bunker 1 if you kill Boris, you can't steal the data with your data thief and fail (00Agent). In Statue failing to meet Valentin or killing him beforehand fails the mission. Also encountering Janus with your gun equipped will get you nowhere. In Control if you destroy the computer in the elevator hall or kill Boris, Natalya will refuse to help you and abort the mission. However players get around the 2nd one with a glitch. In Caverns if you destroy the radio (and this is very easy to do) you won't be able to contact Jack Wade, thus fail (00Agent) In Aztec destroying the computers that are needed to open doors will get you stuck with no way around it. Also, if you fail to reprogram the shuttle you still can launch it, but the mission will be a failure.
 GoldenEye (1997) (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_1bd4c0bf
 GoldenEye (1997) (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 GoldenEye (1997) (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: Most of the time when Bond offs a Mook, they crumple to the floor, or leap into the air like typical action movie bad guys do, but sometimes they don't go down well. Some of the death animations are downright gruesome, even without seeing blood. Shoot a guy in the neck, and he'll clutch his throat like blood is gushing out uncontrollably, hit them in the stomach or groin and they slowly sink to the ground as they 'bleed' out, sometimes rocking back and forth in agony.
 GoldenEye (1997) (Video Game) / int_1e584efa
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_1e584efa
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_1e584efa
 GoldenEye (1997) (Video Game) / int_23473ae7
type
Adaptation Expansion
 GoldenEye (1997) (Video Game) / int_23473ae7
comment
Adaptation Expansion: Several levels in the game take place in the nine years between the movie's gun-barrel opening and proper start. Though some plot changes were made as well. Namely that fact that Bond never visits Severnaya in the movie, that Bond never visits the silo, and he never chases Janus through a cavern en route to the giant satellite dish.
 GoldenEye (1997) (Video Game) / int_23473ae7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_23473ae7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_23473ae7
 GoldenEye (1997) (Video Game) / int_24cba99f
type
Exclusive Enemy Equipment
 GoldenEye (1997) (Video Game) / int_24cba99f
comment
Exclusive Enemy Equipment: Some enemies may be dual wielding guns, which you can use for yourself once you kill the mook and take their guns. This includes Xenia's RC-P90 and Grenade Launcher Dual Wielding combo.
 GoldenEye (1997) (Video Game) / int_24cba99f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_24cba99f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_24cba99f
 GoldenEye (1997) (Video Game) / int_27a42ebc
type
Spiritual Successor
 GoldenEye (1997) (Video Game) / int_27a42ebc
comment
Spiritual Successor: Perfect Dark (game engine, some assets, similar gameplay) and TimeSplitters (same developers who left Rare to form Free Radical).
 GoldenEye (1997) (Video Game) / int_27a42ebc
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_27a42ebc
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_27a42ebc
 GoldenEye (1997) (Video Game) / int_28104b90
type
Bag of Spilling
 GoldenEye (1997) (Video Game) / int_28104b90
comment
Bag of Spilling: You always start each stage with the PP7, or in Caverns where you start with a ZMG in addition to the PP7. This happens even in stages which start immediately after another one, where you built up an arsenal.
 GoldenEye (1997) (Video Game) / int_28104b90
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_28104b90
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_28104b90
 GoldenEye (1997) (Video Game) / int_29a39f6
type
Easter Egg
 GoldenEye (1997) (Video Game) / int_29a39f6
comment
Easter Egg: One of the programmers hid a ZX Spectrum emulator in the game's code just to see if it was possible.
 GoldenEye (1997) (Video Game) / int_29a39f6
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_29a39f6
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_29a39f6
 GoldenEye (1997) (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 GoldenEye (1997) (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: Beating some levels requires remembering what traps and ambushes are from the last time you got a game over.
 GoldenEye (1997) (Video Game) / int_29c50e28
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_29c50e28
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_29c50e28
 GoldenEye (1997) (Video Game) / int_2a195285
type
Revolvers Are Just Better
 GoldenEye (1997) (Video Game) / int_2a195285
comment
Revolvers Are Just Better: The Cougar Magnum is a beast of a handgun, and pretty much a One-Hit Kill most of the time. It's balanced with a slow fire rate.
 GoldenEye (1997) (Video Game) / int_2a195285
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_2a195285
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_2a195285
 GoldenEye (1997) (Video Game) / int_2b706ca
type
More Dakka
 GoldenEye (1997) (Video Game) / int_2b706ca
comment
More Dakka: The RC-P90 is famous for this, as it fires 80 rounds in very quick succession. The Phantom also holds a large magazine (50) and the ZMG has quite a rapid rate of fire. You also do not want to be in the sights of the heavy drone guns in later levels.
 GoldenEye (1997) (Video Game) / int_2b706ca
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_2b706ca
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_2b706ca
 GoldenEye (1997) (Video Game) / int_2be271c7
type
Hollywood Hacking
 GoldenEye (1997) (Video Game) / int_2be271c7
comment
Hollywood Hacking: Apparently, Natalya can hack into an advanced, secure network and disable a multi-million dollar piece of military equipment in about three minutes.
 GoldenEye (1997) (Video Game) / int_2be271c7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_2be271c7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_2be271c7
 GoldenEye (1997) (Video Game) / int_316d4c91
type
Auto-Save
 GoldenEye (1997) (Video Game) / int_316d4c91
comment
Autosave: The game uses auto save when you complete levels.
 GoldenEye (1997) (Video Game) / int_316d4c91
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_316d4c91
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_316d4c91
 GoldenEye (1997) (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 GoldenEye (1997) (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: The end cutscenes of the Silonote optional in Agent, which doesn't require you to plant the explosives and Train. Not to mention the computers, the monitors, the filing cabinets, the chairs, the boxes...
 GoldenEye (1997) (Video Game) / int_31a2a33c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_31a2a33c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_31a2a33c
 GoldenEye (1997) (Video Game) / int_33ca811a
type
Game-Breaking Bug
 GoldenEye (1997) (Video Game) / int_33ca811a
comment
Game-Breaking Bug: Or game breaking cheat in this case. The Invisible Bond cheat makes you become just that. Sure, enemies can't see you and won't fire at something they can't see, but mission critical NPCs also can't see you, so they won't talk or give you what you need, making the mission Unwinnable. There's also a button-code that allows you to toggle invisibility on and off, so it's not as debilitating as that. but it does result in Guide Dang It! when the code is never mentioned in-game.
 GoldenEye (1997) (Video Game) / int_33ca811a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_33ca811a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_33ca811a
 GoldenEye (1997) (Video Game) / int_39271aee
type
The Backwards Я
 GoldenEye (1997) (Video Game) / int_39271aee
comment
The Backwards Я: There's Cyrillic script all over the place in some levels, some of which is genuine Russian (funnily, many crates are marked БАНАН, or "banana") and some is just transliterated English (like СТОП, which says "stop", or ВЭПОН АРМЭД, which is "vepon armed").
 GoldenEye (1997) (Video Game) / int_39271aee
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_39271aee
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_39271aee
 GoldenEye (1997) (Video Game) / int_39a8fc83
type
The Can Kicked Him
 GoldenEye (1997) (Video Game) / int_39a8fc83
comment
The Can Kicked Him: The Facility begins in the vent above a bathroom, and you can easily kill the first enemy by shooting him in the head as he sits on the toilet. There is another soldier in a different stall there, and one at the open area of the bathroom who, judging by his initial position, probably was using one of the urinals. There are also several bathrooms on the train level; while most of them are locked, you can still kill some people by walking in on them taking a dump.
 GoldenEye (1997) (Video Game) / int_39a8fc83
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_39a8fc83
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_39a8fc83
 GoldenEye (1997) (Video Game) / int_39b8d3d6
type
Boring, but Practical
 GoldenEye (1997) (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The silenced PP7 only has seven bullets and lacks the coolness of huge guns, but as it doesn't cause Respawning Enemies and ammo is almost unlimited, it's very practical The KF7 Soviet. While it's not as powerful as the AR33 rifle, its shots don't penetrate enemies (allowing you to make sure you don't kill plot-important Non Player Characters nearby), fires quickly, and floors enemies in just a few shots. If you use single-shot, it won't attract guards. It's easily the most widespread gun in the game, being used by a large majority of the Russian soldiers encountered. The DD44 Dostovei is pretty average, but if you use it correctly it can be deadly (in multiplayer, it's too loud for single player).
 GoldenEye (1997) (Video Game) / int_39b8d3d6
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_39b8d3d6
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_39b8d3d6
 GoldenEye (1997) (Video Game) / int_3bbf3fef
type
Recurring Riff
 GoldenEye (1997) (Video Game) / int_3bbf3fef
comment
Recurring Riff: A brief snippet from the James Bond theme shows up in every level. (In fact, the 007 riff is used in nearly fifty pieces of music.)
 GoldenEye (1997) (Video Game) / int_3bbf3fef
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_3bbf3fef
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_3bbf3fef
 GoldenEye (1997) (Video Game) / int_3c0a4666
type
Noodle Incident
 GoldenEye (1997) (Video Game) / int_3c0a4666
comment
Noodle Incident: Mentioned by Q in the briefing of the Silo mission:
 GoldenEye (1997) (Video Game) / int_3c0a4666
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_3c0a4666
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_3c0a4666
 GoldenEye (1997) (Video Game) / int_3c111ce6
type
Pistol-Whipping
 GoldenEye (1997) (Video Game) / int_3c111ce6
comment
Pistol-Whipping: If you have the Sniper Rifle, your "unarmed" weapon is the butt of the rifle instead of your fists.
 GoldenEye (1997) (Video Game) / int_3c111ce6
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_3c111ce6
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_3c111ce6
 GoldenEye (1997) (Video Game) / int_3f45f1e6
type
Adaptational Heroism
 GoldenEye (1997) (Video Game) / int_3f45f1e6
comment
Adaptational Heroism: Boris in the films is presented as a scumbag sellout who got all his co-workers killed and would've sent England into financial ruin just for money. In the game, he is portrayed as a victim of Janus who was forced to work for him against his will.
 GoldenEye (1997) (Video Game) / int_3f45f1e6
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_3f45f1e6
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_3f45f1e6
 GoldenEye (1997) (Video Game) / int_3f6d2c98
type
Cold Sniper
 GoldenEye (1997) (Video Game) / int_3f6d2c98
comment
Cold Sniper: Literally. Bond gets a sniper rifle in the first Surface level, in an area covered with snow.
 GoldenEye (1997) (Video Game) / int_3f6d2c98
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_3f6d2c98
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_3f6d2c98
 GoldenEye (1997) (Video Game) / int_4160410d
type
Damsel in Distress
 GoldenEye (1997) (Video Game) / int_4160410d
comment
Damsel in Distress: Natalya gets captured how many times in this game? Let's see. First in Severnaya, where Bond meets her in the same predicament. Then at the Statue Park in St. Petersburg. Then after the Russians arrest them. Then Ourumov gets a hold of her, leading to the tank chase, and you only recover her two missions later. That's four in total, before she takes a level in badass. Moneypenny even lampshades this to a degree in the Train briefing: "That girl again, James?"
 GoldenEye (1997) (Video Game) / int_4160410d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4160410d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4160410d
 GoldenEye (1997) (Video Game) / int_41dd77d
type
Zerg Rush
 GoldenEye (1997) (Video Game) / int_41dd77d
comment
Zerg Rush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses.
 GoldenEye (1997) (Video Game) / int_41dd77d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_41dd77d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_41dd77d
 GoldenEye (1997) (Video Game) / int_420081bf
type
Alien Sky
 GoldenEye (1997) (Video Game) / int_420081bf
comment
Alien Sky: The sky often has odd colors, particularly in Surface II where the night sky is crimson.
 GoldenEye (1997) (Video Game) / int_420081bf
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_420081bf
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_420081bf
 GoldenEye (1997) (Video Game) / int_427cc2b1
type
Sniping Mission
 GoldenEye (1997) (Video Game) / int_427cc2b1
comment
Sniping Mission: Surface I is easiest when taking out one enemy at a time, before they see you. You even start out with a sniper rifle.
 GoldenEye (1997) (Video Game) / int_427cc2b1
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_427cc2b1
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_427cc2b1
 GoldenEye (1997) (Video Game) / int_42d9daf9
type
No Fair Cheating
 GoldenEye (1997) (Video Game) / int_42d9daf9
comment
No Fair Cheating: Playing with cheats on will not unlock anything.
 GoldenEye (1997) (Video Game) / int_42d9daf9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_42d9daf9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_42d9daf9
 GoldenEye (1997) (Video Game) / int_44bed14c
type
Hostage Situation
 GoldenEye (1997) (Video Game) / int_44bed14c
comment
Hostage Situation: Frigate: Bond has to rescue several hostages (increasingly so on higher difficulty levels) Train: The bad guys hold Natalya hostage and Bond has to free her.
 GoldenEye (1997) (Video Game) / int_44bed14c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_44bed14c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_44bed14c
 GoldenEye (1997) (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 GoldenEye (1997) (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Enemies will walk right past dead bodies and ignore bullets smacking into their bulletproof helmets, since they only attack if they see or hear you. On the other hand, they also appear to be rather deaf and nearsighted. Inverted by the jailer's reaction to Bond trying to pull the "sick prisoner" gig is simply to state "You must think I was born yesterday."
 GoldenEye (1997) (Video Game) / int_4508b16b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4508b16b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4508b16b
 GoldenEye (1997) (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 GoldenEye (1997) (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: Cradle ends with Bond falling off the antenna if you fall during the final duel.
 GoldenEye (1997) (Video Game) / int_45e41b66
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_45e41b66
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_45e41b66
 GoldenEye (1997) (Video Game) / int_48f94fc1
type
The Elevator from Ipanema
 GoldenEye (1997) (Video Game) / int_48f94fc1
comment
The Elevator from Ipanema: The elevators in the Control and Caverns levels have their very own background music. The former level features a light pop rendition of a portion of the James Bond theme, while the latter level features a smooth jazz version of that same theme.
 GoldenEye (1997) (Video Game) / int_48f94fc1
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_48f94fc1
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_48f94fc1
 GoldenEye (1997) (Video Game) / int_49a11c69
type
Commissar Cap
 GoldenEye (1997) (Video Game) / int_49a11c69
comment
Commissar Cap: Ourumov wears one all the time, just like in the film.
 GoldenEye (1997) (Video Game) / int_49a11c69
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_49a11c69
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_49a11c69
 GoldenEye (1997) (Video Game) / int_4b86a724
type
Getting Crap Past the Radar
 GoldenEye (1997) (Video Game) / int_4b86a724
comment
Getting Crap Past the Radar: Several mission briefings contain double entendres by Q or Moneypenny. It's possible to shoot enemies in the groin, at which they will grab themselves and keel over.
 GoldenEye (1997) (Video Game) / int_4b86a724
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4b86a724
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4b86a724
 GoldenEye (1997) (Video Game) / int_4bef247f
type
Artificial Atmospheric Actions
 GoldenEye (1997) (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: The hostages in Frigate. Generally, they simply run away and disappear offscreen (with the message "Hostage Escaped"). If you follow them, however, they never disappear, and you can see that they simply run aimlessly about the ship at top speed. Although there's nowhere for them to escape to anyway (the only possible way to leave the ship would be via Bond's tiny one-man motorboat, unless they wanted to try swimming it). Enemies react to being shot in various areas, and have a variety of deaths. When they're not fighting you, they'll stand around, scratch their bums, or patrol if set to do so. The scientists in the Facility level will go sprinting for the bathroom once you leave them alone (where they simply dematerialize without explanation). The same thing happens to Boris if you follow him in Control. The civilians in the Street level simply run around in little circles... through minefields.
 GoldenEye (1997) (Video Game) / int_4bef247f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4bef247f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4bef247f
 GoldenEye (1997) (Video Game) / int_4c3f14e0
type
You Are Too Late
 GoldenEye (1997) (Video Game) / int_4c3f14e0
comment
You Are Too Late: Trevelyan will taunt Bond with this on multiple levels.
 GoldenEye (1997) (Video Game) / int_4c3f14e0
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4c3f14e0
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4c3f14e0
 GoldenEye (1997) (Video Game) / int_4cefd8a6
type
Long Song, Short Scene
 GoldenEye (1997) (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: Nearly every single stage had two sound themes, but the second and more urgent themes are almost never heard in full, if at all. There are two tracks used in the elevators in the Control and Water Caverns stages, and are fairly detailed pieces that are each 30 seconds long. However, unless you deliberately stop and listen (as nothing requires you to be in the elevator for a lengthy period of gameplay time), the most you'll hear of each track is about 5 seconds.
 GoldenEye (1997) (Video Game) / int_4cefd8a6
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4cefd8a6
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4cefd8a6
 GoldenEye (1997) (Video Game) / int_4eea352
type
Menu Time Lockout
 GoldenEye (1997) (Video Game) / int_4eea352
comment
Menu Time Lockout: Only applies while the menu is fully accessed. Time keeps moving while Bond is raising and lowering his wristwatch, and he's a sitting duck for those few seconds.
 GoldenEye (1997) (Video Game) / int_4eea352
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_4eea352
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_4eea352
 GoldenEye (1997) (Video Game) / int_50d71a78
type
Dual Wielding
 GoldenEye (1997) (Video Game) / int_50d71a78
comment
Dual Wielding: Jungle features Xenia with a grenade launcher in one hand and a machine gun in the other, allowing you to use them once you manage to kill her. Unfortunately, ammo for the two weapons is virtually non-existent in the level, so you're not going to be able to have a whole lot of fun with them.
 GoldenEye (1997) (Video Game) / int_50d71a78
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_50d71a78
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_50d71a78
 GoldenEye (1997) (Video Game) / int_51640e80
type
Bond One-Liner
 GoldenEye (1997) (Video Game) / int_51640e80
comment
Bond One-Liner: It's done with on screen texts, but Bond will still give the occasional quip on taking out a mook. Natalya does it also in Jungle.
 GoldenEye (1997) (Video Game) / int_51640e80
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_51640e80
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_51640e80
 GoldenEye (1997) (Video Game) / int_52b36340
type
What Measure Is a Mook?
 GoldenEye (1997) (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Killing civilians? Pure evil. Killing dozens of soldiers? Awesome. note Killing too many scientists or civilians will fail the current mission. The player is never punished for killing soldiers in any way. Most likely because of the tradition "kill or be killed" nature of the FPS genre.
 GoldenEye (1997) (Video Game) / int_52b36340
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_52b36340
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_52b36340
 GoldenEye (1997) (Video Game) / int_548bd053
type
Guns Akimbo
 GoldenEye (1997) (Video Game) / int_548bd053
comment
Guns Akimbo: Almost all of the game's weapons can wielded with both hands using cheats. (it's possible to do this in single-player mode without them, but only if taken from an enemy carrying both).
 GoldenEye (1997) (Video Game) / int_548bd053
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_548bd053
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_548bd053
 GoldenEye (1997) (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 GoldenEye (1997) (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: The hardest cheats to earn - Invincibility, All Guns, and Infinite Ammo - are the hardest to obtain in the game, requiring beating 00 Agent levels with extremely strict time limits. If you're good enough to clear them with such strict time limits, you certainly don't need them. 007 mode is unlocked by beating every stage on the hardest difficulty. If you're good enough to beat every stage on the hardest difficulty, you aren't going to need a mode where you can set enemy health and damage.
 GoldenEye (1997) (Video Game) / int_55e5b37c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_55e5b37c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_55e5b37c
 GoldenEye (1997) (Video Game) / int_561fc6cf
type
Insecurity Camera
 GoldenEye (1997) (Video Game) / int_561fc6cf
comment
Insecurity Camera: Several missions involve destroying these. They promptly explode. Instantly if you shoot them through the lens.
 GoldenEye (1997) (Video Game) / int_561fc6cf
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_561fc6cf
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_561fc6cf
 GoldenEye (1997) (Video Game) / int_567e7c4d
type
Wounded Gazelle Gambit
 GoldenEye (1997) (Video Game) / int_567e7c4d
comment
Wounded Gazelle Gambit: Bond tries this on the guard watching his and Natalya's cell in the second Bunker mission. However, he doesn't fall for that (with Natalya also snarking at 007's failed attempt). Of course, Bond's plan isn't to make him open the cell - but to use his magnetic watch to get the keys from the guard without him noticing. Well, this latter part is actually a weird case of Gameplay and Story Segregation (it happens in a playable section, no cutscenes, and you can skip this entirely by just using the watch, getting the keys, and knocking the guard out before any dialogue pops up).
 GoldenEye (1997) (Video Game) / int_567e7c4d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_567e7c4d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_567e7c4d
 GoldenEye (1997) (Video Game) / int_5832e916
type
Die, Chair! Die!
 GoldenEye (1997) (Video Game) / int_5832e916
comment
Die, Chair! Die!: Nearly everything can be destroyed, some even explode after shooting them. This actually comes in handy in the Runway level, as chucking a grenade at the guards by the desk in the side building will blow up the desk up, the filing cabinets and the guards, but not the key.
 GoldenEye (1997) (Video Game) / int_5832e916
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_5832e916
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_5832e916
 GoldenEye (1997) (Video Game) / int_5bdcc85a
type
Disney Villain Death
 GoldenEye (1997) (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Trevelyan simply falls off the Cradle and dies, unlike in the movie (where the entire thing collapsed and fell on him). Then again, the cradle level appeared to be in the clouds in the game, so perhaps the fall would kill him. There is a patch that fixes this.
 GoldenEye (1997) (Video Game) / int_5bdcc85a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_5bdcc85a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_5bdcc85a
 GoldenEye (1997) (Video Game) / int_5c96a5a9
type
make a to do send a pm add to watchlist drop watch go to watchlist Speed Run
 GoldenEye (1997) (Video Game) / int_5c96a5a9
comment
Speed Run: GoldenEye has one of the most active speedrun communities, with world records being tracked on The Elite. Time attacking was encouraged by the developers, since not only does the game keep track of one's best time on each level on each difficulty, but completing particular levels within specific target times (some lenient, some strict) unlocks bonus cheat options.
 GoldenEye (1997) (Video Game) / int_5c96a5a9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_5c96a5a9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_5c96a5a9
 GoldenEye (1997) (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 GoldenEye (1997) (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Enemies have Bottomless Magazines and can shoot through other guards while you cannot. As well, bosses have far more health than you do, and Trevelyan can run much faster than you can on the cradle level. They also know exactly where you are on the level, whether or not an alarm has been sounded. Fortunately, your Mercy Invincibility and the fact that you don't keel over in pain from each shot help to balance this.
 GoldenEye (1997) (Video Game) / int_6041e4f4
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6041e4f4
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6041e4f4
 GoldenEye (1997) (Video Game) / int_6163afd9
type
Reliably Unreliable Guns
 GoldenEye (1997) (Video Game) / int_6163afd9
comment
Reliably Unreliable Guns: Your enemies' rifles will jam for no reason sometimes.
 GoldenEye (1997) (Video Game) / int_6163afd9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6163afd9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6163afd9
 GoldenEye (1997) (Video Game) / int_62259825
type
Nintendo Hard
 GoldenEye (1997) (Video Game) / int_62259825
comment
Bunker 2 on Secret Agent or higher makes you wade through droves of mooks with automatic weapons to complete two of your objectives. The only decent weapon you can get in this level is very, very noisy. Combine that with never-ending guards and a lack of body armor in the level for a prime example of Nintendo Hard.
 GoldenEye (1997) (Video Game) / int_62259825
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_62259825
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_62259825
 GoldenEye (1997) (Video Game) / int_64f0c18c
type
Critical Existence Failure
 GoldenEye (1997) (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Played with. On one hand, people will often react to getting shot. Weaker enemies on most difficulty levels will respond to locational damage: if they get shot in the arm or leg, they may stop what they are doing and clutch at the affected area for a bit. After a few seconds however, they would return to normal, without any indication that they were ever injured other than a bloodstain. This is almost completely played straight with Elite Mooks and other characters with absurdly high hitpoints, who can take up to several dozen bullets while barely flinching. In addition, because of how explosions work in the game,note (Essentially a localized fireball emitting pulses of damage over a few seconds.) a sufficiently-durable enemy standing at the edge of a fireball may show no signs of taking any damage — until their HP count hits 0, at which point their corpse may go flying.
 GoldenEye (1997) (Video Game) / int_64f0c18c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_64f0c18c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_64f0c18c
 GoldenEye (1997) (Video Game) / int_6552b710
type
The Syndicate
 GoldenEye (1997) (Video Game) / int_6552b710
comment
The Syndicate: The Janus Syndicate. The main antagonist in the game with ties to the Russian mafia.
 GoldenEye (1997) (Video Game) / int_6552b710
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6552b710
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6552b710
 GoldenEye (1997) (Video Game) / int_659ef759
type
Implacable Man
 GoldenEye (1997) (Video Game) / int_659ef759
comment
Implacable Man: Jaws especially, but also Trevelyan. Both shrug off gunfire and keep firing away at you. They're actually coded to have a very high HP value and not flinch from getting shot. After this surplus HP is gone, they'll return to behaving like a normal enemy soldier (flinch from getting shot).
 GoldenEye (1997) (Video Game) / int_659ef759
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_659ef759
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_659ef759
 GoldenEye (1997) (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 GoldenEye (1997) (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Rocket launchers fire rather slow projectiles to compensate for how much damage they deal.
 GoldenEye (1997) (Video Game) / int_65ce79f1
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_65ce79f1
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_65ce79f1
 GoldenEye (1997) (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 GoldenEye (1997) (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Several, including both Bunkers. Run and gun won't get you far here because of Respawning Enemies. With avoiding noise you can even completely clear Bunker 2 of all guards.
 GoldenEye (1997) (Video Game) / int_6638c7f7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6638c7f7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6638c7f7
 GoldenEye (1997) (Video Game) / int_66f69cd4
type
Invisibility Cloak
 GoldenEye (1997) (Video Game) / int_66f69cd4
comment
Invisibility Cloak: The "Bond Invisible" cheat.
 GoldenEye (1997) (Video Game) / int_66f69cd4
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_66f69cd4
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_66f69cd4
 GoldenEye (1997) (Video Game) / int_6779fb0b
type
Shoot the Hostage Taker
 GoldenEye (1997) (Video Game) / int_6779fb0b
comment
Shoot the Hostage Taker: As in the movie, you shoot Ourumov to save Natalya.
 GoldenEye (1997) (Video Game) / int_6779fb0b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6779fb0b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6779fb0b
 GoldenEye (1997) (Video Game) / int_68068108
type
Evil Laugh
 GoldenEye (1997) (Video Game) / int_68068108
comment
Evil Laugh: Baron Samedi cackles a lot while you try to dispatch him three times in the Egyptian level.
 GoldenEye (1997) (Video Game) / int_68068108
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_68068108
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_68068108
 GoldenEye (1997) (Video Game) / int_6b2b3b59
type
The Reveal
 GoldenEye (1997) (Video Game) / int_6b2b3b59
comment
The Reveal: Janus is Alec Trevelyan, exactly like in the film.
 GoldenEye (1997) (Video Game) / int_6b2b3b59
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6b2b3b59
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6b2b3b59
 GoldenEye (1997) (Video Game) / int_6bda9a30
type
Meaningful Name
 GoldenEye (1997) (Video Game) / int_6bda9a30
comment
Meaningful Name: Janus (the Roman god with two faces) and Xenia (Greek for "foreign" or "strange", even though she's Georgian, as we know from the film).
 GoldenEye (1997) (Video Game) / int_6bda9a30
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6bda9a30
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6bda9a30
 GoldenEye (1997) (Video Game) / int_6d7026fa
type
Punny Name
 GoldenEye (1997) (Video Game) / int_6d7026fa
comment
Punny Name: Bond's weapon of choice, the PP7, which is a play on the Walther PPK. Well, what comes before P in the alphabet?
 GoldenEye (1997) (Video Game) / int_6d7026fa
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6d7026fa
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6d7026fa
 GoldenEye (1997) (Video Game) / int_6e0898f9
type
Silliness Switch
 GoldenEye (1997) (Video Game) / int_6e0898f9
comment
Silliness Switch: The Paintball Mode cheat, which replaces all bullet holes with colorful paintballs. DK Mode changes all characters' heads and arms to huge and bizarre proportions, mimicking the body structure of Donkey Kong. Fast Animations make all enemies and NPCs move at hyper speed, including Bond himself, in cut scenes. Slow Animations has everyone running in a speed that almost mimics the Slow Motion used in Baywatch.
 GoldenEye (1997) (Video Game) / int_6e0898f9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6e0898f9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6e0898f9
 GoldenEye (1997) (Video Game) / int_6ec989d8
type
Guide Dang It!
 GoldenEye (1997) (Video Game) / int_6ec989d8
comment
Guide Dang It!: Getting the Golden Gun in Egyptian. Bond has to use a very specific sequence of steps that are nowhere hinted at.
 GoldenEye (1997) (Video Game) / int_6ec989d8
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_6ec989d8
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_6ec989d8
 GoldenEye (1997) (Video Game) / int_70f7063d
type
Unflinching Walk
 GoldenEye (1997) (Video Game) / int_70f7063d
comment
Unflinching Walk: The ending of Streets has Bond doing this. He walks away from the tank while everything blows up behind him.
 GoldenEye (1997) (Video Game) / int_70f7063d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_70f7063d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_70f7063d
 GoldenEye (1997) (Video Game) / int_71d17dff
type
Everything Fades
 GoldenEye (1997) (Video Game) / int_71d17dff
comment
Everything Fades: Enemies just disappear when they die, although their guns don't. There is even a limit to the amount of bullet holes, explosion marks, and destroyed objects allowed in-play.
 GoldenEye (1997) (Video Game) / int_71d17dff
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_71d17dff
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_71d17dff
 GoldenEye (1997) (Video Game) / int_72dd7026
type
What the Hell, Player?
 GoldenEye (1997) (Video Game) / int_72dd7026
comment
What the Hell, Player?: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level.
 GoldenEye (1997) (Video Game) / int_72dd7026
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_72dd7026
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_72dd7026
 GoldenEye (1997) (Video Game) / int_72e0023f
type
Invoked Trope
 GoldenEye (1997) (Video Game) / int_72e0023f
comment
Directly invoked by the game with the unlockable 007 mode, where the player can set up things like enemy health, enemy accuary etc., that go well beyond 00Agent standard. The most popular ones are LTK (license to kill) where all stats are set to maximum besides enemy health and DLTK (dark license to kill) where all stats are maxed out, making the game only playable for very advanced players and some levels become almost unwinnable note Silo could not have been beaten for many years on DLTK even by world class players and up to this day, only four players have ever done it.
 GoldenEye (1997) (Video Game) / int_72e0023f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_72e0023f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_72e0023f
 GoldenEye (1997) (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 GoldenEye (1997) (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Enemies seem to follow a Law of Chromatic Superiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetsnaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones; here, headgear is another form of identification, with the weaker ones wearing ushankas and the strong ones wearing red berets and sunglasses.
 GoldenEye (1997) (Video Game) / int_740f59b4
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_740f59b4
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_740f59b4
 GoldenEye (1997) (Video Game) / int_7453bc5b
type
Spared by the Adaptation
 GoldenEye (1997) (Video Game) / int_7453bc5b
comment
Spared by the Adaptation: Defense Minister Mishkin is murdered by Gen. Ourumov to frame Bond in the film, whereas here he uncovers Ourumov's treachery ahead of time and quietly leaves the archives, very much alive. Boris is killed after the Cradle is destroyed by Bond in the film. In the game, he is allowed to escape after you confront him in the Control Room, and you not shooting him is required to complete the level.
 GoldenEye (1997) (Video Game) / int_7453bc5b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_7453bc5b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_7453bc5b
 GoldenEye (1997) (Video Game) / int_76a83c72
type
Arbitrary Gun Power
 GoldenEye (1997) (Video Game) / int_76a83c72
comment
Arbitrary Gun Power: The RCP-90 is stronger that the AR33 Assault Rifle, even though the RCP uses pistol ammo and the AR33 rifle ammo.
 GoldenEye (1997) (Video Game) / int_76a83c72
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_76a83c72
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_76a83c72
 GoldenEye (1997) (Video Game) / int_77550b4f
type
Theme-and-Variations Soundtrack
 GoldenEye (1997) (Video Game) / int_77550b4f
comment
Theme-and-Variations Soundtrack: The entire soundtrack is comprised of variations on James Bond's theme song.
 GoldenEye (1997) (Video Game) / int_77550b4f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_77550b4f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_77550b4f
 GoldenEye (1997) (Video Game) / int_7ad2ca1b
type
Container Maze
 GoldenEye (1997) (Video Game) / int_7ad2ca1b
comment
Container Maze: Several levels have this feel, including the Depot (consists almost exclusively of containers) and Control (the end).
 GoldenEye (1997) (Video Game) / int_7ad2ca1b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_7ad2ca1b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_7ad2ca1b
 GoldenEye (1997) (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 GoldenEye (1997) (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Silenced weapons are very quiet, though because of the rather strange mechanics they're not much more effective than single shots with unsilenced ones.
 GoldenEye (1997) (Video Game) / int_7d53bc0b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_7d53bc0b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_7d53bc0b
 GoldenEye (1997) (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 GoldenEye (1997) (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: When you pick up body armor, it will completely protect you from head to toe and absorb all of the damage that you receive until it runs out, even against headshots and explosion burns.
 GoldenEye (1997) (Video Game) / int_7e8a8eac
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_7e8a8eac
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_7e8a8eac
 GoldenEye (1997) (Video Game) / int_80580ffe
type
Optional Stealth
 GoldenEye (1997) (Video Game) / int_80580ffe
comment
Optional Stealth: The game had stealth elements, namely in silenced weapons and alarms that mooks could trigger. Some levels were impossible to complete in total stealth (think Control) while others were very difficult if you blew your cover (think Frigate). Most levels were easy enough to barrel through guns blazing even on the most advanced difficulty, though.
 GoldenEye (1997) (Video Game) / int_80580ffe
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_80580ffe
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_80580ffe
 GoldenEye (1997) (Video Game) / int_80bcb74f
type
The Joys of Torturing Mooks
 GoldenEye (1997) (Video Game) / int_80bcb74f
comment
The Joys of Torturing Mooks: By enabling certain cheats (god mode, all weapons, and infinite ammo), you can have some fun on levels that have sections where infinite guards spawn (like Ourumov's confrontation with 006 and 007 during the Facility mission). Hit the guards with an explosive device or round and watch them go flying and you can set up for another volley as more and more guards spawn in.
 GoldenEye (1997) (Video Game) / int_80bcb74f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_80bcb74f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_80bcb74f
 GoldenEye (1997) (Video Game) / int_825f60fa
type
Mercy Invincibility
 GoldenEye (1997) (Video Game) / int_825f60fa
comment
Mercy Invincibility: Uniquely for an FPS, this is played completely straight, and one of the quirks maintained in GoldenEye Source.
 GoldenEye (1997) (Video Game) / int_825f60fa
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_825f60fa
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_825f60fa
 GoldenEye (1997) (Video Game) / int_827e747
type
Finger Poke of Doom
 GoldenEye (1997) (Video Game) / int_827e747
comment
Finger Poke of Doom: In the multiplayer mode "License to Kill", any attack, no matter how minor, is fatal. Yes, even the basic slap attack. Only the Klobb has per-shot damage so laughably small as to be capable of non-fatally wounding a player on this mode.
 GoldenEye (1997) (Video Game) / int_827e747
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_827e747
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_827e747
 GoldenEye (1997) (Video Game) / int_834427cd
type
Cap
 GoldenEye (1997) (Video Game) / int_834427cd
comment
Cap: You can plant a large number of remote mines but the program and hardware limitations won't allow all of them to detonate at once (otherwise it would've froze or crashed the game). Instead, the remote mines will detonate in sequence going from the first mine that was planted to the last one.
 GoldenEye (1997) (Video Game) / int_834427cd
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_834427cd
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_834427cd
 GoldenEye (1997) (Video Game) / int_8491d51e
type
Frickin' Laser Beams
 GoldenEye (1997) (Video Game) / int_8491d51e
comment
Frickin' Laser Beams: The Moonraker Laser and Watch Laser both have clearly visible trails.
 GoldenEye (1997) (Video Game) / int_8491d51e
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_8491d51e
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_8491d51e
 GoldenEye (1997) (Video Game) / int_85c1004b
type
Incredibly Obvious Bug
 GoldenEye (1997) (Video Game) / int_85c1004b
comment
Incredibly Obvious Bug: Twice. You plant a "covert" modem in the dam at Arkhangelsk, and a tracker "bug" on the Pirate helicopter in Monte Carlo. Both are the size of your head. Not to mention planting it at the dam requires placing it directly on the monitor.
 GoldenEye (1997) (Video Game) / int_85c1004b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_85c1004b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_85c1004b
 GoldenEye (1997) (Video Game) / int_863fa679
type
What Happened to the Mouse?
 GoldenEye (1997) (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Mishkin simply disappears after the mission "Archives", whereas he was killed in the movie. It's never shown what happens to Boris either. You can follow him to the top area of the level, but he'll walk through a grate and disappear. And in the area where he vanishes, you can find a bulletproof vest. In the movie, Boris is frozen solid after the destruction of the GoldenEye.
 GoldenEye (1997) (Video Game) / int_863fa679
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_863fa679
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_863fa679
 GoldenEye (1997) (Video Game) / int_868e6134
type
Songs in the Key of Panic
 GoldenEye (1997) (Video Game) / int_868e6134
comment
Songs in the Key of Panic: Whenever a critical moment happens in a level, the music will often change into a faster version of the level's theme. The music in the Silo has a high BPM, which is fitting since it's a timed mission.
 GoldenEye (1997) (Video Game) / int_868e6134
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_868e6134
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_868e6134
 GoldenEye (1997) (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 GoldenEye (1997) (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The Magnum can shoot through several guards at once with deadly force.
 GoldenEye (1997) (Video Game) / int_88e5fcbc
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_88e5fcbc
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_88e5fcbc
 GoldenEye (1997) (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
 GoldenEye (1997) (Video Game) / int_8a0bc642
comment
Unnecessary Combat Roll: Enemies love this one, although they're still difficult to hit then.
 GoldenEye (1997) (Video Game) / int_8a0bc642
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_8a0bc642
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_8a0bc642
 GoldenEye (1997) (Video Game) / int_8d12bb8d
type
Doomsday Device
 GoldenEye (1997) (Video Game) / int_8d12bb8d
comment
Doomsday Device: The GoldenEye satellite. Set to fire on London by Janus.
 GoldenEye (1997) (Video Game) / int_8d12bb8d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_8d12bb8d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_8d12bb8d
 GoldenEye (1997) (Video Game) / int_8d4fcaa5
type
Self-Imposed Challenge
 GoldenEye (1997) (Video Game) / int_8d4fcaa5
comment
Self-Imposed Challenge: Directly invoked by the game with the unlockable 007 mode, where the player can set up things like enemy health, enemy accuary etc., that go well beyond 00Agent standard. The most popular ones are LTK (license to kill) where all stats are set to maximum besides enemy health and DLTK (dark license to kill) where all stats are maxed out, making the game only playable for very advanced players and some levels become almost unwinnable note Silo could not have been beaten for many years on DLTK even by world class players and up to this day, only four players have ever done it. Also invoked with the "enemy rockets" cheat that gives many of the guards rocket launchers and can be combined with 007 mode. Beating the game with the Klobb as your sole weapon. It has the worst accuracy and power in the game. In multiplayer: Jaws has the largest hitbox due to being the tallest character in the game so picking him is an optional handicap for the player that wants to make things a bit more difficult for themselves. The inversion to this is Oddjob as he has the smallest hitbox due to being the shortest and, thus, picking him in multiplayer is considered an unfair advantage.
 GoldenEye (1997) (Video Game) / int_8d4fcaa5
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_8d4fcaa5
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_8d4fcaa5
 GoldenEye (1997) (Video Game) / int_8df14c99
type
One-Hit Point Wonder
 GoldenEye (1997) (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The "License to Kill" multiplayer mode, every player is this.
 GoldenEye (1997) (Video Game) / int_8df14c99
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_8df14c99
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_8df14c99
 GoldenEye (1997) (Video Game) / int_90e05a0c
type
Gadget Watches
 GoldenEye (1997) (Video Game) / int_90e05a0c
comment
Gadget Watches: Your watch is a little computer containing the game's menu, a laser, a magnet and a detonator. Oh, and it tells time.
 GoldenEye (1997) (Video Game) / int_90e05a0c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_90e05a0c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_90e05a0c
 GoldenEye (1997) (Video Game) / int_921f5a6d
type
Recurring Location
 GoldenEye (1997) (Video Game) / int_921f5a6d
comment
Recurring Location: The surface of Severnaya and the underground bunker within are revisited midway through the game.
 GoldenEye (1997) (Video Game) / int_921f5a6d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_921f5a6d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_921f5a6d
 GoldenEye (1997) (Video Game) / int_940a5958
type
Artificial Stupidity
 GoldenEye (1997) (Video Game) / int_940a5958
comment
Artificial Stupidity: Enemies will not open fire unless they have a clear line of sight. Railings, glass, bottomless holes, and invisible walls count as obstacles for the purpose of aiming. This turns Xenia into much less of a threat, as you can gun her down as she crosses the bridge (she treats the bridge as a corridor). This also stumps Jaws, since he'll never fire if you simply run up and down the staircase. Enemy soldiers make no effort to take cover or even protect themselves against your fire, save if they execute a combat roll and end up rolling behind a wall. Their battle strategy tends to boil down to "get into line of sight with Bond and fire in full-auto". Depending on the difficulty, enemy soldiers also tend to have poor situational awareness, often not seeing Bond shooting their comrades a good 30 feet away in front of them. They tend to cluster into large groups and go through doors one by one, leading to easy kills. Also, they fire one burst, and then stand around defenseless for a short period of time. Natalya during the Jungle mission. If you're not aware of where she is while you're shooting with the AR33, she'll wander into your line of fire and end up getting a few hi-power rounds in the back of the head. Enemies are simply not programmed to avoid explosions and will very likely get themselves killed when explosive weapons are used by either you or them. An example of this is when "Enemy Rockets" is enabled, Enemies will not fire if you're less than 3 feet away from them. More than that, however, and they fire, regardless of whether or not you're surrounded by their allies.
 GoldenEye (1997) (Video Game) / int_940a5958
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_940a5958
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_940a5958
 GoldenEye (1997) (Video Game) / int_9438e550
type
The Big Damn Kiss
 GoldenEye (1997) (Video Game) / int_9438e550
comment
The Big Damn Kiss: The ending has an extensive one between Bond and Natalya.
 GoldenEye (1997) (Video Game) / int_9438e550
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9438e550
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9438e550
 GoldenEye (1997) (Video Game) / int_9578e935
type
Bare Your Midriff
 GoldenEye (1997) (Video Game) / int_9578e935
comment
Bare Your Midriff: Xenia Onatopp's shirt, which she always wears.
 GoldenEye (1997) (Video Game) / int_9578e935
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9578e935
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9578e935
 GoldenEye (1997) (Video Game) / int_95bca4c9
type
Tuckerization
 GoldenEye (1997) (Video Game) / int_95bca4c9
comment
Tuckerization: The "Klobb" gun is named after Ken Lobb, a former Nintendo of America employee who helped develop the game. Dr. Doak looks like and is named after David Doak, one of the developers at the time - who has a PhD in biochemistry, as a chemical and biological weapons expert might need.
 GoldenEye (1997) (Video Game) / int_95bca4c9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_95bca4c9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_95bca4c9
 GoldenEye (1997) (Video Game) / int_95ff52c7
type
Guns Do Not Work That Way
 GoldenEye (1997) (Video Game) / int_95ff52c7
comment
Guns Do Not Work That Way: The RCP-90's magazine becomes a huge white block that's wider than the gun frame, and the weapon ejects right instead of down. Additionally, certain guns have an incorrect magazine size. In the RC-P90's case, it has 80 bullets instead of 50. This is probably because Rare entered the amount of ammo as 50 in hexadecimal, which is 80 in decimal.
 GoldenEye (1997) (Video Game) / int_95ff52c7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_95ff52c7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_95ff52c7
 GoldenEye (1997) (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 GoldenEye (1997) (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: When close enough to the target, the Automatic Shotgun is a great weapon and more powerful than almost anything else in the game.
 GoldenEye (1997) (Video Game) / int_96ecc67e
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_96ecc67e
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_96ecc67e
 GoldenEye (1997) (Video Game) / int_97d63115
type
Matrix Raining Code
 GoldenEye (1997) (Video Game) / int_97d63115
comment
Matrix Raining Code: Most computers have scrolling lines of green text. They appear mostly in Bunker.
 GoldenEye (1997) (Video Game) / int_97d63115
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_97d63115
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_97d63115
 GoldenEye (1997) (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 GoldenEye (1997) (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Unlocking Invincibility in "Facility" depends on the random location of Dr. Doak.note While the level is still winnable no matter where Dr. Doak is, only with one location it's possible to beat the very tough time required for the cheat.
 GoldenEye (1997) (Video Game) / int_98b1dc8f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_98b1dc8f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_98b1dc8f
 GoldenEye (1997) (Video Game) / int_9ab240e4
type
Rapid-Fire Typing
 GoldenEye (1997) (Video Game) / int_9ab240e4
comment
Rapid-Fire Typing: Whenever anyone is typing, usually Natalya's hacking. You can also crank this Up to Eleven with the Fast Animations cheat to make Natalya's typing go insanely fast.
 GoldenEye (1997) (Video Game) / int_9ab240e4
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9ab240e4
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9ab240e4
 GoldenEye (1997) (Video Game) / int_9c47b23b
type
Dirty Communists
 GoldenEye (1997) (Video Game) / int_9c47b23b
comment
Dirty Communists: The main enemies of the campaign. Come in many varieties, from basic soldiers to officers to Spetsnaz to a Lienz Cossack, though Janus isn't interested in Mother Russia.
 GoldenEye (1997) (Video Game) / int_9c47b23b
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9c47b23b
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9c47b23b
 GoldenEye (1997) (Video Game) / int_9c7e3137
type
Hyperspace Arsenal
 GoldenEye (1997) (Video Game) / int_9c7e3137
comment
Hyperspace Arsenal: Bond has somewhere around 50-60 different weapons, including a tank cannon with the "All Guns" cheat.
 GoldenEye (1997) (Video Game) / int_9c7e3137
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9c7e3137
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9c7e3137
 GoldenEye (1997) (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 GoldenEye (1997) (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Only in multiplayer, as singleplayer has no map/radar whatsoever.
 GoldenEye (1997) (Video Game) / int_9cd91b8a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9cd91b8a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9cd91b8a
 GoldenEye (1997) (Video Game) / int_9cde2df1
type
Hand Cannon
 GoldenEye (1997) (Video Game) / int_9cde2df1
comment
Hand Cannon: The Cougar Magnum is ridiculously overpowered, to the point of being able to shoot through metal doors.
 GoldenEye (1997) (Video Game) / int_9cde2df1
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9cde2df1
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9cde2df1
 GoldenEye (1997) (Video Game) / int_9d17b859
type
Made of Iron
 GoldenEye (1997) (Video Game) / int_9d17b859
comment
Made of Iron: Bond himself, but also Janus, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions.
 GoldenEye (1997) (Video Game) / int_9d17b859
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9d17b859
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9d17b859
 GoldenEye (1997) (Video Game) / int_9edbda07
type
Elite Mooks
 GoldenEye (1997) (Video Game) / int_9edbda07
comment
Elite Mooks: Some levels have troops in black, usually with better weapons, and wearing body armour (especially in Statue and Caverns). They are quite difficult to kill. In both versions of the Surface level, setting off alarms will result in blue-uniformed soldiers wearing red berets and sunglasses being sent after you. These are tougher than even the elite Janus troops. Justified, though, since they're apparently supposed to be Spetsnaz. The soldiers in Jungle are also difficult to deal with, being armed with powerful weapons, wearing helmets, and supplemented by sentry guns. Likewise, the golden jumpsuit-wearing soldiers in the bonus Aztec level are also extremely challenging due to their enhanced reaction times and accuracy, as well as their powerful weapons.
 GoldenEye (1997) (Video Game) / int_9edbda07
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_9edbda07
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_9edbda07
 GoldenEye (1997) (Video Game) / int_a121abc7
type
Respawning Enemies
 GoldenEye (1997) (Video Game) / int_a121abc7
comment
Respawning Enemies: Usually caused by noise or alarms being set off; stealth is the best way to avoid them. Bunker 2 on Secret Agent or higher makes you wade through droves of mooks with automatic weapons to complete two of your objectives. The only decent weapon you can get in this level is very, very noisy. Combine that with never-ending guards and a lack of body armor in the level for a prime example of Nintendo Hard.
 GoldenEye (1997) (Video Game) / int_a121abc7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a121abc7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a121abc7
 GoldenEye (1997) (Video Game) / int_a414c3f0
type
One-Hit Kill
 GoldenEye (1997) (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Golden Gun. The only exception is if it hits an enemy's weapons box. The Gold PP7, too. Except that it holds 7 rounds like the original instead of the Golden Gun's single clip. You can kill guards with a single shot or slap to the back on any difficulty. In multiplayer, everything is a one-hit kill on License to kill mode.
 GoldenEye (1997) (Video Game) / int_a414c3f0
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a414c3f0
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a414c3f0
 GoldenEye (1997) (Video Game) / int_a5aad059
type
make a to do send a pm add to watchlist drop watch go to watchlist Bullet Proof Human Shield
 GoldenEye (1997) (Video Game) / int_a5aad059
comment
Bullet Proof Human Shield: The KF7 and most guns that use 9 mm don't penetrate the victim, but more powerful guns like AR-33 and RC-P90 will.
 GoldenEye (1997) (Video Game) / int_a5aad059
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a5aad059
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a5aad059
 GoldenEye (1997) (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 GoldenEye (1997) (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: Some padlocks can be opened by firing at them, just like the in the first level.
 GoldenEye (1997) (Video Game) / int_a6c99b08
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a6c99b08
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a6c99b08
 GoldenEye (1997) (Video Game) / int_a7325f9e
type
The Many Deaths of You
 GoldenEye (1997) (Video Game) / int_a7325f9e
comment
The Many Deaths of You: When a mook is killed, they crumple to the floor or leap into the air, but there are specific death animations whenever they're hit in certain areas: For headshots, they hold one hand up to their ear and fall on one knee, bending their head down for a while before falling on their back. For jaw or neck hits, they hold both hands up to they neck and squirm about for a while, then fall to their knees (still clutching their neck) and eventually collapse. Groin attacks will cause them to clutch their private parts and fall slowly to the ground, and even as they're lying down, they will wince in pain for some time before dying. Hitting them in the torso causes them to rock back and forth in agony for a brief moment before collapsing on their back. If they're directly in front of an object such as walls, they will stumble backward and collapse against a solid object, dying in a sitting position with the legs out straight. Blowing them up causes them to be sent flying through the air and land on their front or back depending on which way they're thrown, the size of the explosion and where they were standing. Sometimes, they will do a barrel roll before lying down. Steamrolling a mook with the tank or blowing them up causes them to fall back with the legs flying up in the air or leap to the side, then hit the ground and lay still.
 GoldenEye (1997) (Video Game) / int_a7325f9e
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a7325f9e
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a7325f9e
 GoldenEye (1997) (Video Game) / int_a754fa9a
type
Instant Death Bullet
 GoldenEye (1997) (Video Game) / int_a754fa9a
comment
Instant Death Bullet: The famous Golden Gun, as well as the Golden PP7. In "License to Kill" mode, every bullet is this.
 GoldenEye (1997) (Video Game) / int_a754fa9a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a754fa9a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a754fa9a
 GoldenEye (1997) (Video Game) / int_a796d2a6
type
Imperial Stormtrooper Marksmanship Academy
 GoldenEye (1997) (Video Game) / int_a796d2a6
comment
All enemies, who previously on lower difficulties gave Stormtroopers a run for their money, will suddenly drain your health in a matter of seconds at point-blank range during 00 Agent difficulty.
 GoldenEye (1997) (Video Game) / int_a796d2a6
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a796d2a6
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a796d2a6
 GoldenEye (1997) (Video Game) / int_a9cec1f1
type
Missing Secret
 GoldenEye (1997) (Video Game) / int_a9cec1f1
comment
Missing Secret: There are 23 unlockable cheats, not the symmetric 24, generally assumed to be due to a missing level which would give a cheat called "line mode." This is accessible by a button press code, but has no legitimate unlock method in the final game.
 GoldenEye (1997) (Video Game) / int_a9cec1f1
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_a9cec1f1
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_a9cec1f1
 GoldenEye (1997) (Video Game) / int_abd29ad8
type
No-Sell
 GoldenEye (1997) (Video Game) / int_abd29ad8
comment
No-Sell: Any enemy who is either outright invincible or has a ton of armor will simply shrug and not be affected by anything damaging at all. Most noticeable with Jaws in the Aztec level.
 GoldenEye (1997) (Video Game) / int_abd29ad8
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_abd29ad8
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_abd29ad8
 GoldenEye (1997) (Video Game) / int_ad1db87c
type
Oh, Crap!
 GoldenEye (1997) (Video Game) / int_ad1db87c
comment
Oh, Crap!: When there's only 25 seconds left to escape in Silo, this music plays.
 GoldenEye (1997) (Video Game) / int_ad1db87c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_ad1db87c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_ad1db87c
 GoldenEye (1997) (Video Game) / int_ae3d6438
type
Deadpan Snarker
 GoldenEye (1997) (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Natalya gets a few snarks of her own in. However, they're chosen at random so they might be, for example, about how nice a plant looks.
 GoldenEye (1997) (Video Game) / int_ae3d6438
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_ae3d6438
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_ae3d6438
 GoldenEye (1997) (Video Game) / int_af7bca24
type
Always Close
 GoldenEye (1997) (Video Game) / int_af7bca24
comment
Always Close: The bomb in "Statue" is a proximity-triggered mechanism that sets the remaining time to 15 seconds if it was higher when you got close. Although tricky, it is actually possible to approach the helicopter and rescue Natalya without triggering the proximity fuse if you are careful enough — but it blows up a moment later anyway. The bomb in "Train" on 00 Agent always leaves you with about four seconds to escape, unless you wound Xenia after killing Ourumov. If you do it, you will get around 18 seconds to escape because you still need to wait for Natalya to finish hacking into Boris' account to figure out Janus' hideout.
 GoldenEye (1997) (Video Game) / int_af7bca24
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_af7bca24
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_af7bca24
 GoldenEye (1997) (Video Game) / int_affa0e5d
type
Bling-Bling-BANG!
 GoldenEye (1997) (Video Game) / int_affa0e5d
comment
Bling-Bling-BANG!: The Golden Gun. Also, the Gold and Silver versions of the PP7.
 GoldenEye (1997) (Video Game) / int_affa0e5d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_affa0e5d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_affa0e5d
 GoldenEye (1997) (Video Game) / int_b26cc887
type
Just Between You and Me
 GoldenEye (1997) (Video Game) / int_b26cc887
comment
Just Between You and Me: During your meeting with Janus in Statue Park, he delivers a Motive Rant before dispatching his bodyguards to kill you. He does the same thing in Cradle.
 GoldenEye (1997) (Video Game) / int_b26cc887
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_b26cc887
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_b26cc887
 GoldenEye (1997) (Video Game) / int_b2cdd776
type
Bottomless Magazines
 GoldenEye (1997) (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Two of the energy weapons (the Moonraker Laser and Taser) have unlimited ammo. The Watch Laser, however, does not, though it is more than sufficient for the task. Your enemies never run out of ammo, even when using the same weapons you do.
 GoldenEye (1997) (Video Game) / int_b2cdd776
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_b2cdd776
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_b2cdd776
 GoldenEye (1997) (Video Game) / int_b618409c
type
Sentry Gun
 GoldenEye (1997) (Video Game) / int_b618409c
comment
Sentry Gun: Various levels have ceiling-mounted autoguns which will shred the player with bullets if they're in the line of sight, but are fairly easy to destroy. The Jungle and Egyptian levels have tripod-mounted variants as well.
 GoldenEye (1997) (Video Game) / int_b618409c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_b618409c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_b618409c
 GoldenEye (1997) (Video Game) / int_b713d01c
type
Arbitrary Minimum Range
 GoldenEye (1997) (Video Game) / int_b713d01c
comment
Arbitrary Minimum Range: Enemies cannot shoot you if you're up in their face and slapping them which allows you to kill lone guards without wasting ammo and taking damage. Because of this, Jaws can be easy to defeat if you can remove or lure him away from any supporting troops.
 GoldenEye (1997) (Video Game) / int_b713d01c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_b713d01c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_b713d01c
 GoldenEye (1997) (Video Game) / int_bb48f8ba
type
Timed Mission
 GoldenEye (1997) (Video Game) / int_bb48f8ba
comment
Timed Mission: The Silonote not on Agent difficulty, as well as the Streets and Cradle (only until you blow up the consoles controlling the satellite). Train has a timer too that is almost impossible to beat on 00Agent before the bomb goes off.note Usually you need to use a line of shot that hits Xenia too to enlarge the timer, there are reports from players who have done it without this.]]
 GoldenEye (1997) (Video Game) / int_bb48f8ba
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bb48f8ba
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bb48f8ba
 GoldenEye (1997) (Video Game) / int_bb9e6960
type
Non-Player Character
 GoldenEye (1997) (Video Game) / int_bb9e6960
comment
The KF7 Soviet. While it's not as powerful as the AR33 rifle, its shots don't penetrate enemies (allowing you to make sure you don't kill plot-important Non Player Characters nearby), fires quickly, and floors enemies in just a few shots. If you use single-shot, it won't attract guards. It's easily the most widespread gun in the game, being used by a large majority of the Russian soldiers encountered.
 GoldenEye (1997) (Video Game) / int_bb9e6960
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bb9e6960
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bb9e6960
 GoldenEye (1997) (Video Game) / int_bbb6c059
type
I Shall Taunt You
 GoldenEye (1997) (Video Game) / int_bbb6c059
comment
I Shall Taunt You: Trevelyan loves to do this, especially on Control and Cradle.
 GoldenEye (1997) (Video Game) / int_bbb6c059
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bbb6c059
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bbb6c059
 GoldenEye (1997) (Video Game) / int_bcd27e37
type
Improbable Aiming Skills
 GoldenEye (1997) (Video Game) / int_bcd27e37
comment
Improbable Aiming Skills: This trope comes to light several times in-game. Natalya on the on the aforementioned Jungle level never misses her target. The scientists (on any level they appear) will make short work of players who provoke them by flashing out a previously concealed DD44 Dostovei which they wield with frighteningly high accuracy. All enemies, who previously on lower difficulties gave Stormtroopers a run for their money, will suddenly drain your health in a matter of seconds at point-blank range during 00 Agent difficulty.
 GoldenEye (1997) (Video Game) / int_bcd27e37
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bcd27e37
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bcd27e37
 GoldenEye (1997) (Video Game) / int_bda474d2
type
Last Note Nightmare
 GoldenEye (1997) (Video Game) / int_bda474d2
comment
Last Note Nightmare: The music in "Surface II" becomes dissonant when Bond is captured in the final cutscene.
 GoldenEye (1997) (Video Game) / int_bda474d2
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bda474d2
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bda474d2
 GoldenEye (1997) (Video Game) / int_be3e7584
type
Brutal Bonus Level
 GoldenEye (1997) (Video Game) / int_be3e7584
comment
Brutal Bonus Level: The Aztec bonus mission has tons of enemies in optimum positions armed with lasers and AR33s to take you out before you can blink, many drones, quite a confusing layout and difficult objectives.
 GoldenEye (1997) (Video Game) / int_be3e7584
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_be3e7584
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_be3e7584
 GoldenEye (1997) (Video Game) / int_bebf0356
type
Mission Control
 GoldenEye (1997) (Video Game) / int_bebf0356
comment
Mission Control: Your mission briefing from M and Q, as well as a remark from Moneypenny.
 GoldenEye (1997) (Video Game) / int_bebf0356
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bebf0356
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bebf0356
 GoldenEye (1997) (Video Game) / int_bf4ee9be
type
Big Head Mode
 GoldenEye (1997) (Video Game) / int_bf4ee9be
comment
Big Head Mode: DK Mode is a Big Head and Arms Mode. Can be activated with a cheat.
 GoldenEye (1997) (Video Game) / int_bf4ee9be
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_bf4ee9be
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_bf4ee9be
 GoldenEye (1997) (Video Game) / int_c12f0c4
type
Outrun the Fireball
 GoldenEye (1997) (Video Game) / int_c12f0c4
comment
Outrun the Fireball: The ending of the Train; except, instead of "the same six minutes you gave me" as in the movie, i.e. three minutes, you have only one minute to cut through the floor and get away with Natalya, unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov, which will retard the arming of the bombs and give you more time to laser cut the bolts restraining the escape hatch.
 GoldenEye (1997) (Video Game) / int_c12f0c4
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c12f0c4
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c12f0c4
 GoldenEye (1997) (Video Game) / int_c2b28f75
type
A.K.A.-47
 GoldenEye (1997) (Video Game) / int_c2b28f75
comment
The RC-P90 was incredibly powerful (its power was only matched by cheat weapons and explosives), had one of (if not the) highest firing rate in the game, and had the largest ammo capacity to boot. To top it off, it used the single most common ammo in the game.
 GoldenEye (1997) (Video Game) / int_c2b28f75
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c2b28f75
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c2b28f75
 GoldenEye (1997) (Video Game) / int_c3585f4a
type
Boom, Headshot!
 GoldenEye (1997) (Video Game) / int_c3585f4a
comment
For headshots, they hold one hand up to their ear and fall on one knee, bending their head down for a while before falling on their back.
 GoldenEye (1997) (Video Game) / int_c3585f4a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c3585f4a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c3585f4a
 GoldenEye (1997) (Video Game) / int_c420a553
type
We Can Rule Together
 GoldenEye (1997) (Video Game) / int_c420a553
comment
We Can Rule Together: Trevelyan taunts you with this. Bond will never take this chance however.
 GoldenEye (1997) (Video Game) / int_c420a553
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c420a553
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c420a553
 GoldenEye (1997) (Video Game) / int_c4b910bf
type
Slow Doors
 GoldenEye (1997) (Video Game) / int_c4b910bf
comment
Slow Doors: The brownish metal doors from Facility and other levels like Caverns.
 GoldenEye (1997) (Video Game) / int_c4b910bf
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c4b910bf
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c4b910bf
 GoldenEye (1997) (Video Game) / int_c513249
type
Harder Than Hard
 GoldenEye (1997) (Video Game) / int_c513249
comment
Harder Than Hard: Beating the game on 00 Agent unlocks "007" difficulty modes, which is basically 00 Agent in terms of objectives, but it can be customized to be as hard as the player wants. (1000% damage? Yes.) This has led to the custom License to Kill (one-shot, one kill applies to both the player and enemies) and Dark Agent (all maxed out stats) difficulties.
 GoldenEye (1997) (Video Game) / int_c513249
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c513249
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c513249
 GoldenEye (1997) (Video Game) / int_c5e42cbd
type
Cutscene Incompetence
 GoldenEye (1997) (Video Game) / int_c5e42cbd
comment
Cutscene Incompetence: The ending of Surface II shows Bond running into a bunker and getting captured without even putting up a fight. note Made all the more hilarious if you utilize timed explosions to off the soldiers.
 GoldenEye (1997) (Video Game) / int_c5e42cbd
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c5e42cbd
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c5e42cbd
 GoldenEye (1997) (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 GoldenEye (1997) (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: In Silo, the whole place will explode in seven minutes from the start of the mission.
 GoldenEye (1997) (Video Game) / int_c69ae9b2
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c69ae9b2
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c69ae9b2
 GoldenEye (1997) (Video Game) / int_c6ae4c86
type
Difficulty Spike
 GoldenEye (1997) (Video Game) / int_c6ae4c86
comment
Difficulty Spike: The second bunker level marks the point where the challenge starts to ramp up for each difficulty: stronger enemies begin showing up more frequently and in greater numbers and you first meet up with Natalya.
 GoldenEye (1997) (Video Game) / int_c6ae4c86
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c6ae4c86
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c6ae4c86
 GoldenEye (1997) (Video Game) / int_c75df49a
type
Shout-Out
 GoldenEye (1997) (Video Game) / int_c75df49a
comment
Shout-Out: The soundtrack contains numerous musical elements from previous 007 film themes, such as Frigate's opening hook being inspired by Duran Duran's "A View to a Kill". The micro-camera carried by Bond in some levels emblazoned with "007" on the lens is a direct nod to the camera from Moonraker. Frigate's rhythm track was lifted from Faith No More's "We Care a Lot". The labeling of crates with "banana" in Cyrillic is probably a reference to Rare's work on the Donkey Kong Country series.
 GoldenEye (1997) (Video Game) / int_c75df49a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_c75df49a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_c75df49a
 GoldenEye (1997) (Video Game) / int_caa28b82
type
Cloudcuckoolander
 GoldenEye (1997) (Video Game) / int_caa28b82
comment
Cloudcuckoolander: Natalya's AI chooses her lines at random, so there can be moments where she will shoot someone, then comment on a nice plant.
 GoldenEye (1997) (Video Game) / int_caa28b82
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_caa28b82
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_caa28b82
 GoldenEye (1997) (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 GoldenEye (1997) (Video Game) / int_cadf2d2a
comment
Try using dual Klobbs on guards and only tap the Z button. Fast animation cheat might increase enjoyment.
 GoldenEye (1997) (Video Game) / int_cadf2d2a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_cadf2d2a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_cadf2d2a
 GoldenEye (1997) (Video Game) / int_cd809603
type
Tank Goodness
 GoldenEye (1997) (Video Game) / int_cd809603
comment
Shooting or squishing too many civilians will fail the mission. Note that it isn't any civilians, which will shout out loud when ran over.
 GoldenEye (1997) (Video Game) / int_cd809603
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_cd809603
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_cd809603
 GoldenEye (1997) (Video Game) / int_ce1c73e2
type
Just Plane Wrong
 GoldenEye (1997) (Video Game) / int_ce1c73e2
comment
Just Plane Wrong: The "Pirate" helicopter isn't a Eurocopter, it's an Apache.
 GoldenEye (1997) (Video Game) / int_ce1c73e2
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_ce1c73e2
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_ce1c73e2
 GoldenEye (1997) (Video Game) / int_ce7fe38e
type
No Scope
 GoldenEye (1997) (Video Game) / int_ce7fe38e
comment
No Scope: The Sniper Rifle can be used as a (very unwieldy) pistol. If you adjust its scope to a lower zoom level, it can be even better at close range than the PP7.
 GoldenEye (1997) (Video Game) / int_ce7fe38e
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_ce7fe38e
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_ce7fe38e
 GoldenEye (1997) (Video Game) / int_cfda0ecb
type
Escort Mission
 GoldenEye (1997) (Video Game) / int_cfda0ecb
comment
Escort Mission: "Protect Natalya" while she tries to reprogram the satellite. You have to gun down waves and waves of mooks coming in from 180 degrees, all before even one gets a shot off at her. Inverted in 'Jungle'. Natalya is armed with the Cougar Magnum and has suddenly become an extremely good shot. In addition, enemies are more likely to target James, which often results in Natalya killing more mooks than you. Doesn't work on the drone guns, though.
 GoldenEye (1997) (Video Game) / int_cfda0ecb
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_cfda0ecb
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_cfda0ecb
 GoldenEye (1997) (Video Game) / int_d0a46264
type
Red Filter of Doom
 GoldenEye (1997) (Video Game) / int_d0a46264
comment
Red Filter of Doom: The screen turns red whenever Bond dies, mimicking the gunbarrel scenes from the movies.
 GoldenEye (1997) (Video Game) / int_d0a46264
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d0a46264
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d0a46264
 GoldenEye (1997) (Video Game) / int_d1438872
type
Missing Mission Control
 GoldenEye (1997) (Video Game) / int_d1438872
comment
Missing Mission Control: In some levels, you don't get briefing information due to your being captured.
 GoldenEye (1997) (Video Game) / int_d1438872
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d1438872
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d1438872
 GoldenEye (1997) (Video Game) / int_d145f654
type
Multiplayer-Only Item
 GoldenEye (1997) (Video Game) / int_d145f654
comment
Multiplayer-Only Item: Some characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is such a useful "ability" that a common house rule is "No Oddjob!".
 GoldenEye (1997) (Video Game) / int_d145f654
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d145f654
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d145f654
 GoldenEye (1997) (Video Game) / int_d24ed873
type
Developers' Foresight
 GoldenEye (1997) (Video Game) / int_d24ed873
comment
Developers' Foresight: Look straight up and fire a rocket launcher in an open area. If you wait a minute or so around the same area, you will eventually see the rocket fall back to the ground and explode. Shooting at a scientist twice causes them to pull out a DD44 Dostovei and start shooting. In the Facility mission, they even throw hand grenades. Likewise, shooting at Dimitri Mishkin or 006 (only in the Facility mission) will cause them to fire at you. The slides of all the semi-auto pistols lock back when out of ammo. Similarly, the grenade launcher's cylinder and the Cougar Magnum's hammer work every time the trigger is pulled, detail rarely seen in games of the era. Also, the shotgun weapons have a shell holder that gradually empties as you reload if you have five shells or less in reserve. The episode Depot ends with a cutscene of Bond entering a train and killing two Mooks. The gun he uses is the same one you had out when you ended the mission with, with the exception of explosive ones or being unarmed/combat knives. In fact, if fast enough you can kill one, and then the cutscene only shows Bond killing one. During "Statue Park", before you unmask him, the leader of Janus contemptuously tells Bond to put his gun away, just like in the movie. Unless, of course, the player has put their gun away already prior to that cutscene, in which case he makes a quip about how bad MI6 budget cuts must have gotten, to send Bond out with no gun. Clearly Trevelyan thought Bond would kill him on sight, and never thought that the agent would be polite enough to holster his weapon. Lower difficulties in The Runway don't require you to destroy the Gatling Guns on the runway, if you don't the cutscene will show them shooting at you when you fly away. More impressively, the game will actually adjust to have one gun firing if you destroyed one but not the other. Also if you left the tank past the plane, you can see it on the runway during the cutscene. Aztec has no defined exit, so the player can finish the game anywhere, with no known bugs coming up. Caverns has the so called "race". When Bond is for whatever reason faster than Trevelyan, all doors will be opened up and the level can be done much quicker (the doors open painfully slow). Enemies have a variety of death animations depending on where they were shot. Hitting them in the groin causes them to clutch their private parts and fall slowly to the ground, and even as they're lying down, they will wince in pain for some time before dying. Blowing them up causes them to be sent flying through the air and land on their front or back depending on which way they're thrown, the size of the explosion and where they were standing.
 GoldenEye (1997) (Video Game) / int_d24ed873
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d24ed873
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d24ed873
 GoldenEye (1997) (Video Game) / int_d2567b76
type
Knockback
 GoldenEye (1997) (Video Game) / int_d2567b76
comment
Knockback: Waves of enemy soldiers will become annoyances due to their shots pushing you back and preventing you from firing your gun for a second because you got hit.
 GoldenEye (1997) (Video Game) / int_d2567b76
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d2567b76
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d2567b76
 GoldenEye (1997) (Video Game) / int_d3c2c6b2
type
Spread Shot
 GoldenEye (1997) (Video Game) / int_d3c2c6b2
comment
Spread Shot: The Automatic Shotgun fires scatter shot that does up to 5 damage, depending on accuracy. Bullets usually only hurt their intended targets. If someone gets in the crossfire, the bullets may stop. However, that isn't true of Rockets, or your own gun.
 GoldenEye (1997) (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d3c2c6b2
 GoldenEye (1997) (Video Game) / int_d5b3df2d
type
Dark Action Girl
 GoldenEye (1997) (Video Game) / int_d5b3df2d
comment
Dark Action Girl: Xenia uses guns more than her bearhug legs in this game. She is a tough opponent in Jungle.
 GoldenEye (1997) (Video Game) / int_d5b3df2d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d5b3df2d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d5b3df2d
 GoldenEye (1997) (Video Game) / int_d63a5b3f
type
Irrelevant Importance
 GoldenEye (1997) (Video Game) / int_d63a5b3f
comment
Irrelevant Importance: Killing people after they help you with objectives will usually not fail the mission.
 GoldenEye (1997) (Video Game) / int_d63a5b3f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_d63a5b3f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_d63a5b3f
 GoldenEye (1997) (Video Game) / int_da0beee1
type
Do Not Drop Your Weapon
 GoldenEye (1997) (Video Game) / int_da0beee1
comment
Do Not Drop Your Weapon: Enemies will continue clutching their guns until their very last hitpoint is taken away. Blasting It Out of Their Hands will make them recoil as though shot, but they'll still hold onto their weapon. Given that enemies often dramatically keel over, seeing the weapon drop is the best way to be sure they're dead.
 GoldenEye (1997) (Video Game) / int_da0beee1
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_da0beee1
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_da0beee1
 GoldenEye (1997) (Video Game) / int_dae5c997
type
Action Girl
 GoldenEye (1997) (Video Game) / int_dae5c997
comment
Action Girl: Natalya in the Jungle. She uses her cougar magnum and delivers many one-liners. This is handwaved by explaining she got some firearms training in between levels.
 GoldenEye (1997) (Video Game) / int_dae5c997
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_dae5c997
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_dae5c997
 GoldenEye (1997) (Video Game) / int_daef39ee
type
Elaborate Underground Base
 GoldenEye (1997) (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Bunker, Control, Aztec, etc. They all are deeply underground and contain heavy weapons and military equipment.
 GoldenEye (1997) (Video Game) / int_daef39ee
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_daef39ee
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_daef39ee
 GoldenEye (1997) (Video Game) / int_dca70c44
type
Reasonable Authority Figure
 GoldenEye (1997) (Video Game) / int_dca70c44
comment
Reasonable Authority Figure: Defense Minister Mishkin is willing to listen to Bond, and lives in this game.
 GoldenEye (1997) (Video Game) / int_dca70c44
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_dca70c44
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_dca70c44
 GoldenEye (1997) (Video Game) / int_df11acbe
type
Artificial Brilliance
 GoldenEye (1997) (Video Game) / int_df11acbe
comment
Artificial Brilliance: Whereas enemies in older FPS's were usually limited to "shooting or running after you when you walk into a room" along with some randomly-generated movement, the enemies in GoldenEye were a little more cunning. They dodged bullets, set off alarms if you made too much noise, etc. Along with Half-Life, this game set a lot of standards for enemy AI (though still rough, as the next trope shows).
 GoldenEye (1997) (Video Game) / int_df11acbe
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_df11acbe
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_df11acbe
 GoldenEye (1997) (Video Game) / int_df3b0af7
type
Short-Range Long-Range Weapon
 GoldenEye (1997) (Video Game) / int_df3b0af7
comment
Short-Range Long-Range Weapon: The automatic shotgun only works at full power when close to an enemy.
 GoldenEye (1997) (Video Game) / int_df3b0af7
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_df3b0af7
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_df3b0af7
 GoldenEye (1997) (Video Game) / int_e106d56
type
Themed Cursor
 GoldenEye (1997) (Video Game) / int_e106d56
comment
Themed Cursor: Your menu cursor is a crosshair.
 GoldenEye (1997) (Video Game) / int_e106d56
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e106d56
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e106d56
 GoldenEye (1997) (Video Game) / int_e11b003d
type
Translation Convention
 GoldenEye (1997) (Video Game) / int_e11b003d
comment
Translation Convention: Translated Russian is displayed in brackets instead of quotation marks.
 GoldenEye (1997) (Video Game) / int_e11b003d
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e11b003d
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e11b003d
 GoldenEye (1997) (Video Game) / int_e1645c04
type
Set a Mook to Kill a Mook
 GoldenEye (1997) (Video Game) / int_e1645c04
comment
Set a Mook to Kill a Mook: It's difficult, but not impossible, to get enemies to run into each other's line of fire. Mooks can shoot through each other without damage, with normal weapons though. However, turn on 'Enemy Rockets' mode in the cheat menu, and enjoy the fireworks. Or you can wait for one of the guards to pull a grenade, close a door in front of him, and have the explosion happen right in front of them.
 GoldenEye (1997) (Video Game) / int_e1645c04
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e1645c04
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e1645c04
 GoldenEye (1997) (Video Game) / int_e19da456
type
Diagonal Speed Boost
 GoldenEye (1997) (Video Game) / int_e19da456
comment
Diagonal Speed Boost: Strafing makes Bond a lot faster. Speedruns more or less require that you strafe everywhere.
 GoldenEye (1997) (Video Game) / int_e19da456
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e19da456
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e19da456
 GoldenEye (1997) (Video Game) / int_e2d7b14c
type
Made of Explodium
 GoldenEye (1997) (Video Game) / int_e2d7b14c
comment
Not to mention the computers, the monitors, the filing cabinets, the chairs, the boxes...
 GoldenEye (1997) (Video Game) / int_e2d7b14c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e2d7b14c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e2d7b14c
 GoldenEye (1997) (Video Game) / int_e3034e3f
type
Beating a Dead Player
 GoldenEye (1997) (Video Game) / int_e3034e3f
comment
Beating A Dead Player: In Singleplayer, you are treated to a third-person replay of Bond keeling over, from three different angles, while the enemy continues to shoot him relentlessly. In multiplayer, a dead player's body will still remain after disappearing which allows the other players to keep attacking it until respawn.
 GoldenEye (1997) (Video Game) / int_e3034e3f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e3034e3f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e3034e3f
 GoldenEye (1997) (Video Game) / int_e386dc9
type
Staying Alive
 GoldenEye (1997) (Video Game) / int_e386dc9
comment
Staying Alive: In one of the bonus levels, Bond has to dispatch Baron Samedi in an Egyptian temple after receiving an invitation. First, killing him requires retrieving the Golden Gun from another room, a One-Hit Kill weapon that kills any enemy instantly. But every time Bond shoots him, he lets out an Evil Laugh and reappears somewhere else in the level. After killing him three times and 'completing' the mission, Samedi *again* shows up.note A glitch in the programming makes it theoretically possible to kill him again even in this segment.
 GoldenEye (1997) (Video Game) / int_e386dc9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e386dc9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e386dc9
 GoldenEye (1997) (Video Game) / int_e4965307
type
Composite Character
 GoldenEye (1997) (Video Game) / int_e4965307
comment
Composite Character: In multiplayer mode, Oddjob is much smaller than other characters. In Goldfinger, Oddjob is not much shorter than Bond. For the game, he was likely combined with Nick Nack.
 GoldenEye (1997) (Video Game) / int_e4965307
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e4965307
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e4965307
 GoldenEye (1997) (Video Game) / int_e4e86215
type
Fake Difficulty
 GoldenEye (1997) (Video Game) / int_e4e86215
comment
Fake Difficulty: Cranking up the difficulty from Agent to 00 Agent will make everyone against you extremely tough to bullets (even on head-shots) and give them dangerously better aim and damage to the point of The Computer Is a Cheating Bastard when under heavy pressure of finishing a Timed Mission or attempting to unlock any of the time-based cheat codes.
 GoldenEye (1997) (Video Game) / int_e4e86215
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e4e86215
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e4e86215
 GoldenEye (1997) (Video Game) / int_e652089c
type
Artistic License – Ships
 GoldenEye (1997) (Video Game) / int_e652089c
comment
Artistic License – Ships: The La Fayette looks nothing like a La Fayette-class frigate and rather more like an American Kidd-class destroyer. The Dummied Out multiplayer version of the map is even called "Destroyer."
 GoldenEye (1997) (Video Game) / int_e652089c
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e652089c
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e652089c
 GoldenEye (1997) (Video Game) / int_e9d0e7ce
type
Useless Item
 GoldenEye (1997) (Video Game) / int_e9d0e7ce
comment
Useless Item: In Silo you can collect Ourumov's briefcase and key, which are completely irrelevant for progression.[[note]]They do in fact open the silo's roof but there's nothing to gain from it. There are rumors that this was intended to be an objective related to launching nukes that was later dropped from the game and the items still left in there.
 GoldenEye (1997) (Video Game) / int_e9d0e7ce
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_e9d0e7ce
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_e9d0e7ce
 GoldenEye (1997) (Video Game) / int_ea2353d3
type
Weak Turret Gun
 GoldenEye (1997) (Video Game) / int_ea2353d3
comment
Weak Turret Gun: Drone guns. They can put a lot of hurt on you in a short amount of time, but are fairly easy to destroy.
 GoldenEye (1997) (Video Game) / int_ea2353d3
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_ea2353d3
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_ea2353d3
 GoldenEye (1997) (Video Game) / int_eaf5a1ac
type
Groin Attack
 GoldenEye (1997) (Video Game) / int_eaf5a1ac
comment
Groin attacks will cause them to clutch their private parts and fall slowly to the ground, and even as they're lying down, they will wince in pain for some time before dying.
 GoldenEye (1997) (Video Game) / int_eaf5a1ac
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_eaf5a1ac
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_eaf5a1ac
 GoldenEye (1997) (Video Game) / int_efbfe117
type
Complaining About Rescues They Don't Like
 GoldenEye (1997) (Video Game) / int_efbfe117
comment
Complaining About Rescues They Don't Like: Natalya will sometimes do this, especially on Control.
 GoldenEye (1997) (Video Game) / int_efbfe117
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_efbfe117
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_efbfe117
 GoldenEye (1997) (Video Game) / int_f4fb7564
type
Diegetic Interface
 GoldenEye (1997) (Video Game) / int_f4fb7564
comment
Diegetic Interface: Bond's wristwatch for the pause menu.
 GoldenEye (1997) (Video Game) / int_f4fb7564
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_f4fb7564
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_f4fb7564
 GoldenEye (1997) (Video Game) / int_f5c505db
type
The Cracker
 GoldenEye (1997) (Video Game) / int_f5c505db
comment
The Cracker: Boris and his hacking abilities. Here he's Bond's only way to crack the computer in Bunker.
 GoldenEye (1997) (Video Game) / int_f5c505db
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_f5c505db
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_f5c505db
 GoldenEye (1997) (Video Game) / int_f6ec1b9
type
Weapon of Choice
 GoldenEye (1997) (Video Game) / int_f6ec1b9
comment
Weapon of Choice: The PP7 for Bond, the Cougar Magnum for Natalya, the DD44 for Ourumov, the AR33 for Trevelyan, etc.
 GoldenEye (1997) (Video Game) / int_f6ec1b9
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_f6ec1b9
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_f6ec1b9
 GoldenEye (1997) (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 GoldenEye (1997) (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Shooting or squishing too many civilians will fail the mission. Note that it isn't any civilians, which will shout out loud when ran over. Try using dual Klobbs on guards and only tap the Z button. Fast animation cheat might increase enjoyment.
 GoldenEye (1997) (Video Game) / int_f87c42d4
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_f87c42d4
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_f87c42d4
 GoldenEye (1997) (Video Game) / int_f89f164a
type
Purposely Overpowered
 GoldenEye (1997) (Video Game) / int_f89f164a
comment
Purposely Overpowered: The Golden Gun was just a gold-plated (and in fact purposely underpowered) gun in The Man with the Golden Gun, while in this game it's a one-hit-kill weapon. The RC-P90 was incredibly powerful (its power was only matched by cheat weapons and explosives), had one of (if not the) highest firing rate in the game, and had the largest ammo capacity to boot. To top it off, it used the single most common ammo in the game.
 GoldenEye (1997) (Video Game) / int_f89f164a
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_f89f164a
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_f89f164a
 GoldenEye (1997) (Video Game) / int_fb111d49
type
Sequence Breaking
 GoldenEye (1997) (Video Game) / int_fb111d49
comment
Sequence Breaking: It's possible to beat Aztec level without killing Jaws and without even operating the open/close exhausting bay terminal. If the player attracts the yellow jump-suited guards in the corridor between the room with the terminal behind the glass doors and the exhaust bay and returns to the room and hides in the back, it's possible that the guards will open the glass doors and Bond can use the guidance data and recover the launch protocol and finish the mission in any place within the level (even in the exhaust bay), as the level has no defined exit. It's not quite clear if this is a glitch or not as the level normally has no exit toonote Speedrunners have assumed that guards cannot occupy the same spot as the glass door, thus opening it.. This trick is very popular among speed run players. It's also possible to off Trevelyan without having to make it to the base of the antenna. One well-placed grenade, and the rest of the objectives can be completed without having to chase him down.
 GoldenEye (1997) (Video Game) / int_fb111d49
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_fb111d49
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_fb111d49
 GoldenEye (1997) (Video Game) / int_fb9afaab
type
Attack Drone
 GoldenEye (1997) (Video Game) / int_fb9afaab
comment
Attack Drone: Various levels have ceiling-mounted autoguns which will shred the player given the chance.
 GoldenEye (1997) (Video Game) / int_fb9afaab
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_fb9afaab
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_fb9afaab
 GoldenEye (1997) (Video Game) / int_fc225bec
type
Artistic License – Physics
 GoldenEye (1997) (Video Game) / int_fc225bec
comment
Artistic License – Physics: The explosions in GoldenEye, which are obviously unrealistic, are called "rolling explosions" because they last for three seconds. Real explosions only last for several milliseconds.
 GoldenEye (1997) (Video Game) / int_fc225bec
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_fc225bec
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_fc225bec
 GoldenEye (1997) (Video Game) / int_fc85fadc
type
You Shouldn't Know This Already
 GoldenEye (1997) (Video Game) / int_fc85fadc
comment
You Shouldn't Know This Already: Further to the Guns Akimbo entry above: picked up a grenade launcher and an RC-P90? Want to dual-wield those particular weapons? Well, not until you've killed that one enemy who can actually do that.
 GoldenEye (1997) (Video Game) / int_fc85fadc
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_fc85fadc
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_fc85fadc
 GoldenEye (1997) (Video Game) / int_fcd993bd
type
Video Game Cruelty Punishment
 GoldenEye (1997) (Video Game) / int_fcd993bd
comment
Video Game Cruelty Punishment: Killing too many scientists and civilians or Boris on Control will fail the mission. Shooting scientists in the limbs may cause them to draw guns or even pull out grenades (though they're more likely to run away rather than retaliate).
 GoldenEye (1997) (Video Game) / int_fcd993bd
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_fcd993bd
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_fcd993bd
 GoldenEye (1997) (Video Game) / int_fda454ec
type
Every Bullet Is a Tracer
 GoldenEye (1997) (Video Game) / int_fda454ec
comment
Every Bullet Is a Tracer: Almost all shots from Bond's weapons are this.
 GoldenEye (1997) (Video Game) / int_fda454ec
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_fda454ec
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_fda454ec
 GoldenEye (1997) (Video Game) / int_ffad4e9f
type
Shown Their Work
 GoldenEye (1997) (Video Game) / int_ffad4e9f
comment
Shown Their Work: The giant screen in the bunker has Cyrillic lettering on it which reads Severnaya.
 GoldenEye (1997) (Video Game) / int_ffad4e9f
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_ffad4e9f
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_ffad4e9f
 GoldenEye (1997) (Video Game) / int_name
type
ItemName
 GoldenEye (1997) (Video Game) / int_name
comment
 GoldenEye (1997) (Video Game) / int_name
featureApplicability
1.0
 GoldenEye (1997) (Video Game) / int_name
featureConfidence
1.0
 GoldenEye (1997) (Video Game)
hasFeature
GoldenEye (1997) (Video Game) / int_name
 GoldenEye (1997) (Video Game) / int_name
itemName
GoldenEye (1997) (Video Game)

The following is a list of statements referring to the current page from other pages.

 GoldenEye (1997) (Video Game)
hasFeature
A.I. Breaker / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
A.K.A.-47 / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Abridged Arena Array / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Action Prologue / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Adaptation Expansion / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Always Close / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Annoying Video-Game Helper / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Arbitrary Gun Power / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Artificial Atmospheric Actions / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Artistic License – Ships / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Auto-Save / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Bang, Bang, BANG / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Beating a Dead Player / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Better Than Source / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Big Head Mode / int_ad31d97e
 GoldenEye (1997) (Video Game)
hasFeature
Boom, Headshot! / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Bottomless Bladder / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Brutal Bonus Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Bulletproof Vest / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Camping a Crapper / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Catharsis Factor / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Chaos Architecture / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Clown Car Base / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Computer = Monitor / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Concealment Equals Cover / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Conspicuously Selective Perception / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Container Maze / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Crate Expectations / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Crew of One / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Cut Song / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Cycle of Hurting / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Dead Character Walking / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Deadly Gas / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Denial of Diagonal Attack / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Destroyable Items / int_ad31d97e
 GoldenEye (1997) (Video Game)
hasFeature
Diagonal Speed Boost / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Die, Chair! Die! / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Diegetic Interface / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Dilating Door / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Direct Continuous Levels / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Do Not Drop Your Weapon / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Edge Gravity / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Elite Mooks / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Emergency Weapon / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Empty Room Psych / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Escort Mission / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Every Bullet Is a Tracer / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Every Car Is a Pinto / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Everything Fades / int_802ca7b
 Everything or Nothing
seeAlso
GoldenEye (1997) (Video Game)
 GoldenEye (1997) (Video Game)
hasFeature
Everything's Better with Monkeys / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Explosive Instrumentation / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Finger Poke of Doom / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Firing One-Handed / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
First-Person Ghost / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Foot Popping / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
GRU / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Gang Up on the Human / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
God Mode / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Gold-Colored Superiority / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Golden Super Mode / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Grenade Launcher / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Guns Akimbo / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Hand Cannon / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Harder Than Hard / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Heartbeat Soundtrack / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Hitscan / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Hold the Line / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Hollywood Silencer / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
House Rules / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Hyperspace Arsenal / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Idiosyncratic Difficulty Levels / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Idle Animation / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Imperial Stormtrooper Marksmanship Academy / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Infallible Babble / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Informed Equipment / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Insecurity Camera / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Instant Death Bullet / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Interrupting Meme / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Irrelevant Importance / int_ad31d97e
 GoldenEye (1997) (Video Game)
hasFeature
Joke Item / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Jungle Warfare / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Knife Nut / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Knockback / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Lead the Target / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Lightning Gun / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Little Useless Gun / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Locking MacGyver in the Store Cupboard / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Locomotive Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Lord British Postulate / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Luck-Based Mission / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Magic Tool / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Mainstream Obscurity / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Marathon Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Mercy Invincibility / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Mid-Development Genre Shift / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Missing Secret / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Multi-Track Drifting / int_9a3f0e5b
 GoldenEye (1997) (Video Game)
hasFeature
Multiplayer-Only Item / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Mutual Kill / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Necro Cam / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
No-Gear Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
No Peripheral Vision / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Nostalgia Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Offscreen Start Bonus / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
On-Site Procurement / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
One Bullet Clips / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
One-Hit Kill / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
One-Hit Point Wonder / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
One-Hit Polykill / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Optional Stealth / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Out of the Ghetto / int_802ca7b
 PC vs. Console
seeAlso
GoldenEye (1997) (Video Game)
 GoldenEye (1997) (Video Game)
hasFeature
Pistol-Whipping / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Polished Port / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Prolonged Prologue / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Recurring Riff / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Remixed Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Repeat Cut / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Revolvers Are Just Better / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Rocket-Tag Gameplay / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Scrappy Weapon / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Script Breaking / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Secondary Fire / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Secret Level / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Self-Defenseless / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sequence Breaking / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Shoe Phone / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Shoot Out the Lock / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Short-Range Shotgun / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Shot in the Ass / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sick Captive Scam / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Silliness Switch / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sleeper Hit / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sniper Pistol / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sniper Rifle / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Some Dexterity Required / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Songs in the Key of Panic / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sorting Algorithm of Weapon Effectiveness / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Spared by the Adaptation / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sprite/Polygon Mix / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Staying Alive / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Sticky Bomb / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Stock Scream / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Stock Sound Effects / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Story-Driven Invulnerability / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Story Overwrite / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
Super Wrist-Gadget / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Surprisingly Easy Mini-Quest / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Take That, Audience! / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Tank Goodness / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Teleporting Keycard Squad / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
That One Sidequest / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The Big Board / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The Blade Always Lands Pointy End In / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
The Danza / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The '80s / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The Elevator from Ipanema / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The Enemy Weapons Are Better / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The Joys of Torturing Mooks / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
The Tetris Effect / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Theme-and-Variations Soundtrack / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Themed Cursor / int_ad31d97e
 GoldenEye (1997) (Video Game)
hasFeature
They Knew the Risks / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Tuckerization / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Unbreakable Weapons / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Unflinching Walk / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Universal Ammunition / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Unnecessary Combat Roll / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Unusable Enemy Equipment / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Urban Legend of Zelda / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Variable Mix / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Video Game Cruelty Punishment / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Video-Game Lives / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Video Game Remake / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
Vulnerable Civilians / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
What the Hell, Player? / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
You Are Already Dead / int_a4ca329b
 GoldenEye (1997) (Video Game)
hasFeature
You Call That a Wound? / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
You Could Have Used Your Powers for Good / int_802ca7b
 GoldenEye (1997) (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_802ca7b
 Goldeneye1997
sameAs
GoldenEye (1997) (Video Game)
 Video Game: Pokémon Peace Squad
seeAlso
GoldenEye (1997) (Video Game)
 GoldenEye1997
sameAs
GoldenEye (1997) (Video Game)
 Goldeneye1997
sameAs
GoldenEye (1997) (Video Game)
 Videogame: The World Is Not Enough
seeAlso
GoldenEye (1997) (Video Game)
 GoldenEye (1997) (Video Game)
hasFeature
You ALL Look Familiar / int_802ca7b