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Ghostbusters (1984) (Video Game)
- 189 statements
- 36 feature instances
- 13 referencing feature instances
Ghostbusters (1984) (Video Game) | type |
TVTItem | |
Ghostbusters (1984) (Video Game) | label |
Ghostbusters (1984) (Video Game) | |
Ghostbusters (1984) (Video Game) | page |
Ghostbusters1984 | |
Ghostbusters (1984) (Video Game) | comment |
Ghostbusters is a 1984 video game based on the 1984 film of the same name, that was designed by David Crane and published by Activision. It was first released on the Commodore 64 and later ported to various other home computers and video game systems, including the Atari 2600, the Nintendo Entertainment System, and the Sega Master System.In the game, you operate the Ghostbusters ecto-extermination business, and your job is to amass $10,000 or more before the city's PK Energy Meter reading reaches critical mass. To do that, you must buy your equipment, then you take on jobs to exterminate buildings of ghosts using your proton packs and ghost traps, being careful not to cross the streams or to miss capturing the ghost because otherwise you'll be slimed and the ghost will get away. Occasionally the Stay Puft Marshmallow Man will appear and try to stomp down one of the buildings on the city map. To prevent this, you must use ghost bait to lure the Marshmallow Man away or else you could risk losing money having to pay for damages. Once you reach your goal, you must get two of your Ghostbusters past the Marshmallow Man and up to the top of the building (marked ZUUL, one of the demonic minions from the movie) to defeat Gozer the Gozerian. If you succeed, you'll get a cash bonus and a code that you can use to transfer your winnings to the next round of play.Not to be confused with Ghostbusters: The Video Game or the Sega Genesis game based on the movie franchise. | |
Ghostbusters (1984) (Video Game) | fetched |
2024-02-18T14:46:01Z | |
Ghostbusters (1984) (Video Game) | parsed |
2024-02-18T14:46:01Z | |
Ghostbusters (1984) (Video Game) | processingComment |
Dropped link to ShootEmUp: Not a Feature - IGNORE | |
Ghostbusters (1984) (Video Game) | isPartOf |
DBTropes | |
Ghostbusters (1984) (Video Game) / int_25248a68 | type |
Ammunition Backpack | |
Ghostbusters (1984) (Video Game) / int_25248a68 | comment |
Ammunition Backpack: The proton packs, which come in handy for the final boss battle with Gozer in the NES and Master System versions. | |
Ghostbusters (1984) (Video Game) / int_25248a68 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_25248a68 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_25248a68 | |
Ghostbusters (1984) (Video Game) / int_26ac510e | type |
Mythology Gag | |
Ghostbusters (1984) (Video Game) / int_26ac510e | comment |
Mythology Gag: The hearse costs $4800, just as it did in the movie. | |
Ghostbusters (1984) (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_26ac510e | |
Ghostbusters (1984) (Video Game) / int_27b418da | type |
A Winner Is You | |
Ghostbusters (1984) (Video Game) / int_27b418da | comment |
A Winner Is You: The NES version ends like this, cutting to a plain black screen with white text after the player defeats Gozer, complete with multiple spelling, grammar, and punctuation errors. | |
Ghostbusters (1984) (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_27b418da | |
Ghostbusters (1984) (Video Game) / int_2cb9b1a9 | type |
Cool, but Inefficient | |
Ghostbusters (1984) (Video Game) / int_2cb9b1a9 | comment |
Cool, but Inefficient: The "High Performance" car in the computer versions. The best looking and the fastest of the vehicle options, but carried less equipment than the hearse and station wagon, while costing 2-3 times as much.note In fact, at $15,000, the High-Performance car can only be purchased in New Game Plus mode. | |
Ghostbusters (1984) (Video Game) / int_2cb9b1a9 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_2cb9b1a9 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_2cb9b1a9 | |
Ghostbusters (1984) (Video Game) / int_314a05 | type |
Title Theme Drop | |
Ghostbusters (1984) (Video Game) / int_314a05 | comment |
Title Theme Drop: Ray Parker Jr.'s "Ghostbusters" theme song plays throughout the game. The title screen in most versions has a Follow the Bouncing Ball sequence displaying the lyrics of the song while it plays. | |
Ghostbusters (1984) (Video Game) / int_314a05 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_314a05 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_314a05 | |
Ghostbusters (1984) (Video Game) / int_33d5b7f2 | type |
Adapted Out | |
Ghostbusters (1984) (Video Game) / int_33d5b7f2 | comment |
Adapted Out: Winston isn't in the game. All the Ghostbusters are white due to color palette limitations. | |
Ghostbusters (1984) (Video Game) / int_33d5b7f2 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_33d5b7f2 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_33d5b7f2 | |
Ghostbusters (1984) (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Ghostbusters (1984) (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The humble Ghost Trap, at least until the player has access to the Super Trap and/or Portable Laser Confinement System. Traps are notable for being both the only outright required piece of gear and the only gear item the player can purchase more than one of. Each trap takes up an inventory slot that could be used for other equipment, but having multiple traps decreases the number of times the player must return to headquarters to empty them. | |
Ghostbusters (1984) (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_39b8d3d6 | |
Ghostbusters (1984) (Video Game) / int_3c54703 | type |
Weapons That Suck | |
Ghostbusters (1984) (Video Game) / int_3c54703 | comment |
Weapons That Suck: The proton packs and ghost traps, as well as the ghost vacuum that you must equip the Ecto-1 with for the driving sequence. | |
Ghostbusters (1984) (Video Game) / int_3c54703 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_3c54703 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_3c54703 | |
Ghostbusters (1984) (Video Game) / int_3c9b7d54 | type |
Driving Game | |
Ghostbusters (1984) (Video Game) / int_3c9b7d54 | comment |
Driving Game: The game has a driving game sequence where you steer the Ecto-1 through the busy streets, using your ghost vacuum to pick up stray roaming ghosts. The NES version complicates things further by having you collect gas cans to keep yourself from running out of fuel and avoiding getting hit by other cars which costs you money. | |
Ghostbusters (1984) (Video Game) / int_3c9b7d54 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_3c9b7d54 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_3c9b7d54 | |
Ghostbusters (1984) (Video Game) / int_41d0e801 | type |
Endless Game | |
Ghostbusters (1984) (Video Game) / int_41d0e801 | comment |
Endless Game: In the Atari 2600 version, you play until you can no longer reach your current round of play's cash goal. | |
Ghostbusters (1984) (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_41d0e801 | |
Ghostbusters (1984) (Video Game) / int_4fc0aaa7 | type |
Makes Just as Much Sense in Context | |
Ghostbusters (1984) (Video Game) / int_4fc0aaa7 | comment |
Makes Just as Much Sense in Context: The ending screen of the NES version says that, by completing the game, you have "prooved the justice of our culture". Given that the game has no cultural or patriotic themes, this claim makes absolutely no sense whatsoever. | |
Ghostbusters (1984) (Video Game) / int_4fc0aaa7 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_4fc0aaa7 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_4fc0aaa7 | |
Ghostbusters (1984) (Video Game) / int_5458df4f | type |
Fan Remake | |
Ghostbusters (1984) (Video Game) / int_5458df4f | comment |
Fan Remake: A freeware version of this game for Windows exists. | |
Ghostbusters (1984) (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_5458df4f | |
Ghostbusters (1984) (Video Game) / int_595e4b03 | type |
Synthetic Voice Actor | |
Ghostbusters (1984) (Video Game) / int_595e4b03 | comment |
Synthetic Voice Actor: One that clearly screams Ghostbusters! followed by an Evil Laugh appears on most of the 8-bit computer versions' title screen. Listen to it here. The NES version has a smiliar Ghostbusters! voice sample, though the evil laugh is omitted. | |
Ghostbusters (1984) (Video Game) / int_595e4b03 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_595e4b03 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_595e4b03 | |
Ghostbusters (1984) (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Ghostbusters (1984) (Video Game) / int_5ed1b6d3 | comment |
NES and Master System versions: You can only hold four items at a time, but you need every piece of kit to help you up the stairway level to confront Gozer. When the prompt does appear to enter the "Zuul building", you won't be ready, as you need to swap out your equipment for the equipment that can help out in the stairwell. However, the game does not indicate that the prompt is only active when you have $15,000 or more, so it's possible to spend too much and lose the chance to enter while trading the items out. | |
Ghostbusters (1984) (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_5ed1b6d3 | |
Ghostbusters (1984) (Video Game) / int_62259825 | type |
Nintendo Hard | |
Ghostbusters (1984) (Video Game) / int_62259825 | comment |
Nintendo Hard: The NES version is notorious for being frustratingly difficult. | |
Ghostbusters (1984) (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_62259825 | |
Ghostbusters (1984) (Video Game) / int_637ef67 | type |
New Game Plus | |
Ghostbusters (1984) (Video Game) / int_637ef67 | comment |
New Game Plus: Players who earned at least enough money to reach the ZUUL stage were given a "bank account number" to enter at the beginning of subsequent playthroughs, allowing them to start with whatever money they'd earned in their previous one. | |
Ghostbusters (1984) (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_637ef67 | |
Ghostbusters (1984) (Video Game) / int_68068108 | type |
Evil Laugh | |
Ghostbusters (1984) (Video Game) / int_68068108 | comment |
One that clearly screams Ghostbusters! followed by an Evil Laugh appears on most of the 8-bit computer versions' title screen. Listen to it here. | |
Ghostbusters (1984) (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_68068108 | |
Ghostbusters (1984) (Video Game) / int_696408ca | type |
Bottomless Fuel Tanks | |
Ghostbusters (1984) (Video Game) / int_696408ca | comment |
Bottomless Fuel Tanks: Averted in the NES version: there's a mechanic in the driving sections whereby the Ghostbusters have to refuel their car by running over barrels of gas laying on the road. Miss too many of them, and the guys will have to get out and push the car back to home base. | |
Ghostbusters (1984) (Video Game) / int_696408ca | featureApplicability |
-1.0 | |
Ghostbusters (1984) (Video Game) / int_696408ca | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_696408ca | |
Ghostbusters (1984) (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Ghostbusters (1984) (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: You would be tempted to purchase the cheaper regular capture trap instead of the more expensive super trap. This is a beginner's trap (no pun intended). You have to keep emptying the regular one at the Ghostbusters HQ, whereas the super trap you never need to empty. Also the bank account numbers you can get will only work if you enter your name exactly the same way when you replay the game. In the NES version, the player is required to have $15,000 on their person in order to access the Zuul building. The game does not include any indication that this is the case | |
Ghostbusters (1984) (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_6ec989d8 | |
Ghostbusters (1984) (Video Game) / int_79b16b48 | type |
Japanese Ranguage | |
Ghostbusters (1984) (Video Game) / int_79b16b48 | comment |
Japanese Ranguage: The ending screen of the NES version infamously misspells "Congratulations" as "Conglaturation". | |
Ghostbusters (1984) (Video Game) / int_79b16b48 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_79b16b48 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_79b16b48 | |
Ghostbusters (1984) (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Ghostbusters (1984) (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: The Stay Puft Marshmallow Man, who appears occasionally on the city map to stomp down buildings, and also blocks your way into the building near the end of the game. In the NES version, he is seen slowly climbing up to the top of the building during your battle with Gozer if you get pushed off the bottom of the screen. | |
Ghostbusters (1984) (Video Game) / int_7ccd3698 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_7ccd3698 | |
Ghostbusters (1984) (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Ghostbusters (1984) (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: Some of the equipment available for purchase, while being extremely powerful, cannot be afforded on the game's starting $10,000 budget. For example, in the computer versions, the most expensive piece of equipment was the Portable Laser Confinement System; at $8,000 it was more expensive than all but one of the cars, but it all but eliminated the need for the player to return to headquarters to empty their Ghost Traps. | |
Ghostbusters (1984) (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_7d561d58 | |
Ghostbusters (1984) (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Ghostbusters (1984) (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: In the home computer versions, if the Keymaster and Gatekeeper meet and you don't have enough money to enter the building or you fail to get past Stay Puft. In the NES version, if you die on the stairway or in the final battle or Stay Puft makes it to the top of the building. | |
Ghostbusters (1984) (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_8e0430ab | |
Ghostbusters (1984) (Video Game) / int_8e9cf84e | type |
||
Ghostbusters (1984) (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: The ending screen for the NES version reads like this: The Famicom version manages to have one more error on top of this (misspelling "great" as "grate"), though a bug in the programming keeps it from loading and you need a Game Genie code to fix the error. The Sega Master System version's ending screens are marginally better, though they misspell Gozer's name as Gorza, and describe New York City as a "metoropolis" instead of "metropolis". The home computer versions have the best use of grammar for the ending screens, as they give you a code to use to transfer your winnings to another round of play. | |
Ghostbusters (1984) (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_8e9cf84e | |
Ghostbusters (1984) (Video Game) / int_8fcb1ef4 | type |
Pixel Hunt | |
Ghostbusters (1984) (Video Game) / int_8fcb1ef4 | comment |
Pixel Hunt: After the PK Energy Meter hits 9,999, you have to get past the Stay Puft Marshmallow Man in order to confront Gozer. In most versions, Stay Puft jumps vertically, so you just have to time it to know when to run, but in the Atari 2600 version, he jumps laterally, which means that you have to cross half of the screen, wait for Stay Puft to jump over you, then cross the rest of the distance. The spot where Stay Puft's arc is high enough to jump over the player instead of into him is one pixel wide. | |
Ghostbusters (1984) (Video Game) / int_8fcb1ef4 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_8fcb1ef4 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_8fcb1ef4 | |
Ghostbusters (1984) (Video Game) / int_95974d1d | type |
Password Save | |
Ghostbusters (1984) (Video Game) / int_95974d1d | comment |
Password Save: New Game Plus on the computer versions functioned this way, with the game providing the player a "bank account number" if they earned more than their starting amount in a given playthrough. | |
Ghostbusters (1984) (Video Game) / int_95974d1d | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_95974d1d | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_95974d1d | |
Ghostbusters (1984) (Video Game) / int_9a50173f | type |
Follow the Bouncing Ball | |
Ghostbusters (1984) (Video Game) / int_9a50173f | comment |
Follow the Bouncing Ball: The title screen features the on-screen lyrics to the Ghostbusters theme song. | |
Ghostbusters (1984) (Video Game) / int_9a50173f | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_9a50173f | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_9a50173f | |
Ghostbusters (1984) (Video Game) / int_ad4a45be | type |
Final Boss | |
Ghostbusters (1984) (Video Game) / int_ad4a45be | comment |
Final Boss: The NES and Master System versions end with a boss fight against Gozer. | |
Ghostbusters (1984) (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_ad4a45be | |
Ghostbusters (1984) (Video Game) / int_afd68598 | type |
Inventory Management Puzzle | |
Ghostbusters (1984) (Video Game) / int_afd68598 | comment |
Inventory Management Puzzle: NES and Master System versions: You can only hold four items at a time, but you need every piece of kit to help you up the stairway level to confront Gozer. When the prompt does appear to enter the "Zuul building", you won't be ready, as you need to swap out your equipment for the equipment that can help out in the stairwell. However, the game does not indicate that the prompt is only active when you have $15,000 or more, so it's possible to spend too much and lose the chance to enter while trading the items out. Computer versions: Inventory was fixed after your initial purchases, so inventory management became a function of your budget and your choice of car - with the exception of the "High Performance" model, more expensive cars meant more inventory slots... while simultaneously decreasing your funds available to purchase other equipment. Additionally, any money not spent is money that does not have to be earned back. | |
Ghostbusters (1984) (Video Game) / int_afd68598 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_afd68598 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_afd68598 | |
Ghostbusters (1984) (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Ghostbusters (1984) (Video Game) / int_bb48f8ba | comment |
Timed Mission: The PK Energy Meter acts as your timer, slowly increasing in the early part of the level and getting faster the higher its reading gets. | |
Ghostbusters (1984) (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_bb48f8ba | |
Ghostbusters (1984) (Video Game) / int_beb932ca | type |
Big Applesauce | |
Ghostbusters (1984) (Video Game) / int_beb932ca | comment |
Big Applesauce: As with the movie, the game takes place in New York City. | |
Ghostbusters (1984) (Video Game) / int_beb932ca | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_beb932ca | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_beb932ca | |
Ghostbusters (1984) (Video Game) / int_cbfb0dca | type |
An Entrepreneur Is You | |
Ghostbusters (1984) (Video Game) / int_cbfb0dca | comment |
An Entrepreneur Is You: By busting ghosts, you get money for better equipment and cars. | |
Ghostbusters (1984) (Video Game) / int_cbfb0dca | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_cbfb0dca | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_cbfb0dca | |
Ghostbusters (1984) (Video Game) / int_ea2e9f2d | type |
No Ending | |
Ghostbusters (1984) (Video Game) / int_ea2e9f2d | comment |
No Ending: The Japanese Famicom version ends with a blank screen due to a bug. | |
Ghostbusters (1984) (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_ea2e9f2d | |
Ghostbusters (1984) (Video Game) / int_f1d38725 | type |
Engrish | |
Ghostbusters (1984) (Video Game) / int_f1d38725 | comment |
Engrish: In the NES version, the ending screen has several spelling, grammar, and punctuation errors, including "CONGLATURATION!!!". | |
Ghostbusters (1984) (Video Game) / int_f1d38725 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_f1d38725 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_f1d38725 | |
Ghostbusters (1984) (Video Game) / int_f7567671 | type |
Game Within a Game | |
Ghostbusters (1984) (Video Game) / int_f7567671 | comment |
Game Within a Game: The Commodore 64 version includes a Space Invaders clone that you can play while the main game is loading. | |
Ghostbusters (1984) (Video Game) / int_f7567671 | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_f7567671 | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_f7567671 | |
Ghostbusters (1984) (Video Game) / int_name | type |
ItemName | |
Ghostbusters (1984) (Video Game) / int_name | comment |
||
Ghostbusters (1984) (Video Game) / int_name | featureApplicability |
1.0 | |
Ghostbusters (1984) (Video Game) / int_name | featureConfidence |
1.0 | |
Ghostbusters (1984) (Video Game) | hasFeature |
Ghostbusters (1984) (Video Game) / int_name | |
Ghostbusters (1984) (Video Game) / int_name | itemName |
Ghostbusters (1984) (Video Game) |
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