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Ghostwire: Tokyo (Video Game)

 Ghostwire: Tokyo (Video Game)
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TVTItem
 Ghostwire: Tokyo (Video Game)
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Ghostwire: Tokyo (Video Game)
 Ghostwire: Tokyo (Video Game)
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GhostwireTokyo
 Ghostwire: Tokyo (Video Game)
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Ghostwire: Tokyo (ゴーストワイヤー:東京) is a 2022 supernatural horror action-adventure video game developed by Tango Gameworks (the studio behind The Evil Within) and published by Bethesda.Shibuya, Tokyo has been struck by a mysterious fog that spirits away anybody and everybody caught in it, and allows spirits known as "Visitors" to roam the streets. As a result, Shibuya has become a ghost town. The player controls Akito, a recently-deceased man who is brought back to life by the spirit "KK", who deems him able to solve this crisis...The game was released as a timed exclusive for PlayStation 5 on March 25, 2022, and later launched for Xbox Series X|S on April 12, 2023. Alongside the Xbox port, it received a free DLC Update titled Spider's Thread, which includes a new map, missions, talismans, abilities, and a rogue-lite gaming mode. A prequel Visual Novel, Ghostwire: Tokyo - Prelude, was released on March 8th.
 Ghostwire: Tokyo (Video Game)
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 Ghostwire: Tokyo (Video Game) / int_1237828f
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Anyone Can Die
 Ghostwire: Tokyo (Video Game) / int_1237828f
comment
Anyone Can Die: Everybody you meet, be it a main character, side character or villain, dies or is dead already. The only plot-related survivors are Akito and some folks from outside the barrier he only heard of. Oh, and animals are okay too.
 Ghostwire: Tokyo (Video Game) / int_1237828f
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Bloodless Carnage
 Ghostwire: Tokyo (Video Game) / int_135b9977
comment
Bloodless Carnage: Given that most of the enemies are spiritual entities this is generally the rule. The Visitors just disintergrate with little fuss when destroyed.
 Ghostwire: Tokyo (Video Game) / int_135b9977
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Karakasa
 Ghostwire: Tokyo (Video Game) / int_1a09ce8e
comment
Karakasa: Karakasa-kozo, where Akito has to sneak up behind them or they'll run away if they spot him.
 Ghostwire: Tokyo (Video Game) / int_1a09ce8e
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type
Nekomata
 Ghostwire: Tokyo (Video Game) / int_1a1a87c1
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A wearable tinfoil hat is a reward for collecting all of the items for the Occult Nekomata.
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The Blank
 Ghostwire: Tokyo (Video Game) / int_1b5c9c48
comment
The Blank: A lack of facial features is a running theme with the Visitors, either lacking them, being always concealed behind masks or hoods or being straight up headless. This likely reflects that they are not really people so much as Anthropomorphic Personifications of misery.
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The Ghost
 Ghostwire: Tokyo (Video Game) / int_1ba17583
comment
The Ghost: Of KK's friends/team members from Prelude, only Rinko is met in person and Erika appears as a vision during her boss fight. The other two members are never met (although Akito does find a picture of them and Ed's voice is heard in prerecorded messages a few times). Justified since the still-alive members left Shibuya prior to the dome being erected and they can't get in till it's gone.
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Playing with Fire
 Ghostwire: Tokyo (Video Game) / int_1cc9f5e5
comment
Playing with Fire: The Fire element features incredible burst damage in an area, capable of wrecking armored or shielded enemies, at the cost of needing to be charged up and having limited ammo. It only takes one shot for most enemies or groups of them, but you had better make sure that shot doesn't miss.
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Notice This
 Ghostwire: Tokyo (Video Game) / int_20e2a53b
comment
Notice This: The game uses sound and vision: A black-and-white diamond appears over anything collectable when you're a few metres away. Aura Vision highlights anything within range that is useful or hostile. You will hear a meow when you're very close to objects of interest to Nekomata, even if you aren't looking at them. You can level up your ranged attacks at Jizō Statues. You can hear a chime when you're very close, even through walls.
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Fire-Forged Friends
 Ghostwire: Tokyo (Video Game) / int_2493b31d
comment
Fire-Forged Friends: Akito and KK start off barely tolerating each other and only work together due to mutual goals. As the game goes on the two form more of a bond and their banter changes with KK being proud and supportive while Akito tries to understand KK's history and circumstances.
 Ghostwire: Tokyo (Video Game) / int_2493b31d
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Trash of the Titans
 Ghostwire: Tokyo (Video Game) / int_24c6f22e
comment
Trash of the Titans: The "The Hoarder's House" quest involves Akito and KK going into a house that's filled wall to wall with trash and has flies buzzing inside. The house is possessed by the specter of a greedy hoarder who wants everything, including the protagonists, to the point it attracts Visitors. After dealing with them, Akito and KK banish the hoarder's ghost.
 Ghostwire: Tokyo (Video Game) / int_24c6f22e
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The Straight and Arrow Path
 Ghostwire: Tokyo (Video Game) / int_28766e5d
comment
The Straight and Arrow Path: Akito has access to a bow which can fire special arrows that can deal tremendous damage to targets. If you happen to be out of Ether for your normal abilities, it can also act as an emergency weapon though it's far from ideal, thanks to the limited ammo and the cost of replacing them. Whenever Akito is separated from KK it's also his main means of attack.
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Empty Piles of Clothing
 Ghostwire: Tokyo (Video Game) / int_2c490738
comment
Empty Piles of Clothing: They're everywhere, since Shibuya was incredibly crowded before everyone had their physical body forcibly turned spiritual.
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Cursed with Awesome
 Ghostwire: Tokyo (Video Game) / int_309b8806
comment
Cursed with Awesome: Hannya's experiments are the reason KK, and by extension Akito, have Elemental Powers among other things. KK sounds infuriated when he brings it up and Akito would really rather not have to fight spirits and just have his sister back.
 Ghostwire: Tokyo (Video Game) / int_309b8806
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No Body Left Behind
 Ghostwire: Tokyo (Video Game) / int_3c7ccb69
comment
No Body Left Behind: This happens to those caught in the fog and reduced to spiritual bodies by the Hannya-masked Man, leaving only their piles of discarded clothing littering the streets. This actually proves crucially important to Akito and KK's uneasy partnership in the beginning. When he threatens to abandon his possession of Akito's body, which would kill him for good, in favour of another, less resistant vessel, Akito points out that there aren't any other bodies around for him to use, thus both of them equally need the other to achieve their goals. Whenever Akito dies we're shown his body fading from existence before the game restarts. This is also how the Visitors and hostile Yokai go out, just fading out of existence.
 Ghostwire: Tokyo (Video Game) / int_3c7ccb69
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Bittersweet Ending
 Ghostwire: Tokyo (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Hannya is stopped and all the souls he trapped are free to return to life. However, Rinko and KK pass on and Mari dies in Akito's arms despite his best efforts. Still, Akito manages to make peace with her before she passes and resolves to live his life to the fullest despite the tragedies he's faced. He also promises KK to tell his wife and son that he never stopped fighting till the end and leaves the underworld to do just that.
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Damsel in Distress
 Ghostwire: Tokyo (Video Game) / int_4160410d
comment
Damsel in Distress: Akito's sister Mari is kidnapped by Hannya shortly after Akito's possession and his main goal throughout the story is to rescue her.
 Ghostwire: Tokyo (Video Game) / int_4160410d
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Hyperactive Metabolism
 Ghostwire: Tokyo (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Your main form of healing is by consuming food and drinks. They take a few seconds to use and there's a small cooldown after eating. There's also foods infused with spectral energy that offer combat boosts in addition to healing.
 Ghostwire: Tokyo (Video Game) / int_4252fdf6
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 Ghostwire: Tokyo (Video Game) / int_42846e90
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Elemental Powers
 Ghostwire: Tokyo (Video Game) / int_42846e90
comment
Elemental Powers: Akito, and by extension KK, mostly fight the Visitors using elementally-themed powers.
 Ghostwire: Tokyo (Video Game) / int_42846e90
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Bakeneko and Nekomata
 Ghostwire: Tokyo (Video Game) / int_43f2887a
comment
Nekomata: Nekomata are the shopkeepers, where Akito can buy various supplies from them. Some have optional item requests that'll earn a good amount of money if Akito goes through the extra trouble of picking up the items.
 Ghostwire: Tokyo (Video Game) / int_43f2887a
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Four Is Death
 Ghostwire: Tokyo (Video Game) / int_471a505f
comment
Four Is Death: Once inside the hospital, Akito tells KK that the former's sister is currently on the fourth floor. Of course, the Visitors prowling the vacant hospital stand in their way. Most side missions inside buildings take place on the fourth floor as well, nothing good ever lingers there.
 Ghostwire: Tokyo (Video Game) / int_471a505f
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Jerk with a Heart of Gold
 Ghostwire: Tokyo (Video Game) / int_4781adbb
comment
Jerk with a Heart of Gold: Contrasting Akito's Nice Guy, KK tends to be blunt, rude and cynical and introduces himself by trying to forcibly take over Akito's body. Once they start getting along better, however, he shows a much more kind and supportive side and he's quick to offer help to many of the wandering spirits, which Akito points out.
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Always Chaotic Evil
 Ghostwire: Tokyo (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: The Visitors are all hostile and attack Akito on sight. Ultimately they could hardly be otherwise, given that they are entirely formed from negative feelings.
 Ghostwire: Tokyo (Video Game) / int_4832a3bb
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 Ghostwire: Tokyo (Video Game) / int_53407671
type
Action Survivor
 Ghostwire: Tokyo (Video Game) / int_53407671
comment
Action Survivor: Akito is just a normal human without being attached to KK and the few times they're separated he's unable to use Elemental Weaving and other skills. However, he's relatively athletic, can still use the bow and talismans, and can even do quick purges when sneaking up on enemies. He even manages to fight and defeat Ko Omote after being separated from KK.
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First-Episode Resurrection
 Ghostwire: Tokyo (Video Game) / int_5407b177
comment
First-Episode Resurrection: Akito dies in a vehicular accident, but is brought back to like thanks to KK deeming him available and useful.
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Contractual Boss Immunity
 Ghostwire: Tokyo (Video Game) / int_5bb56482
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Contractual Boss Immunity: Aim Assist does not work reliably on bosses and elite enemies. It especially does not work on Sanguine Dancers, which are airborne and highly mobile.
 Ghostwire: Tokyo (Video Game) / int_5bb56482
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Pretty Boy
 Ghostwire: Tokyo (Video Game) / int_63be4131
comment
Pretty Boy: Akito is slender and has far softer features than the rougher KK.
 Ghostwire: Tokyo (Video Game) / int_63be4131
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Brought Down to Normal
 Ghostwire: Tokyo (Video Game) / int_66ea7e5c
comment
Brought Down to Normal: Whenever KK is separated from Akito he returns to being a normal human with none of his Elemental Weaving abilities. This happens again in the ending when KK passes on and we see that Akito's Mark of the Supernatural has disappeared.
 Ghostwire: Tokyo (Video Game) / int_66ea7e5c
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Tinfoil Hat
 Ghostwire: Tokyo (Video Game) / int_67c3e83b
comment
Tinfoil Hat: You can find an item called "Suspicious Flyer," which invites people to call Venusian UFOs, and advertises "Free course on making telepathy hats (bring your own tinfoil)." A wearable tinfoil hat is a reward for collecting all of the items for the Occult Nekomata.
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Big Brother Instinct
 Ghostwire: Tokyo (Video Game) / int_69681e01
comment
Big Brother Instinct: Akito's main goal throughout the game is to rescue his sister Mari. Even after barely surviving a car crash, being forcibly possessed by KK, and seeing the localized apocalypse, his first thought is to fight his way to Mari's hospital room.
 Ghostwire: Tokyo (Video Game) / int_69681e01
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Making a Splash
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Making a Splash: The Water element shoots out slow-moving horizontal blades, useful for dealing with tightly packed crowds of enemies, but the limited range makes it risky to use on faster or ranged enemies.
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Colour-Coded for Your Convenience
 Ghostwire: Tokyo (Video Game) / int_735b4101
comment
Colour-Coded for Your Convenience: Most ghosts are a gentle blue but the corrupted and hostile specters are Red and Black and Evil All Over.
 Ghostwire: Tokyo (Video Game) / int_735b4101
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Nurikabe
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Nurikabe: These living walls are naturally hiding inside apartments and homes, blocking rooms or passages that can lead to extra collectibles.
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Video Game Caring Potential
 Ghostwire: Tokyo (Video Game) / int_7ed25068
comment
Videogame Caring Potential: You have the ability to feed stray dogs on the streets, earning you their gratitude and a thank you gift in the form of hidden treasure. Some of the sidequests involve helping trapped spirits move on by fulfilling their dying wishes or helping give them some closure for the problems that plagued them in life. For example, you can help an elderly man's soul pass by giving him one last chance to see the cherry blossom trees bloom.
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Apocalypse How
 Ghostwire: Tokyo (Video Game) / int_91e894b4
comment
Apocalypse How: Class 0. The Fog that consumes Shibuya turns (almost) all of the humans there into disembodied souls, with Youkai and Visitors wandering about in their place. If the Big Bad's plan to use the collective souls of Shibuya to permanently open the barrier between the Living world and the Underworld succeeds, it may well upgrade to a Class 4 or 5.
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Training the Gift of Magic
 Ghostwire: Tokyo (Video Game) / int_93b39134
comment
Training the Gift of Magic: Akito has a naturally high etheric affinity, and while he can't use Etheric Weaving, he apparently learns how to use ether to charge his arrows, perform sneak exorcisms, absorb spirits into katashiro, and sense whether or not an enemy is aware of his presence, judging by the things he can do without KK in his body.
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Tokyo Tower
 Ghostwire: Tokyo (Video Game) / int_95ab81e8
comment
Tokyo Tower: The final confrontation with Hannya takes place at the Tokyo Tower. The tower avoids damage, because the boss battle takes place in a parallel dimension, accessed via the main deck.
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Finishing Move
 Ghostwire: Tokyo (Video Game) / int_a43a691b
comment
Finishing Move: When an enemy is stunned after taking enough damage, their core is exposed, allowing Akito to rip it out and instantly kill it, at range or up close. The former leaves him stationary for a few moments, potentially leaving him open to attacks, while the latter is faster but getting up close to the enemy can be risky in the first place.
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Mood Whiplash
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comment
Mood Whiplash: One that can happen immediately on starting the game. The opening Bethesda logo can be interrupted by an Ominous Visual Glitch and glimpses of the game's Big Bad, Hannya... followed immediately by the Tango Gameworks logo, where a cartoony snail does something silly.
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Aura Vision
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Aura Vision highlights anything within range that is useful or hostile.
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Big Brother Mentor
 Ghostwire: Tokyo (Video Game) / int_ab17f66
comment
Big Brother Mentor: KK shows shades of this the longer the story goes. Many scenes have him tell Akito he's proud of him, how he's getting better at controlling their powers, and that he's doing really good despite everything.
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Paper Talisman
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comment
Paper Talisman: There's consumable ofuda that Akito can buy from the various nekomata shopkeepers and later use them during combat, like a Stun Talisman that can create a small dome of electricity to stun the Visitors and kuchisake-onna. There's also ofuda seen stuck on doors that Akito has to unseal, and then there's also ofuda seen in his hand when he either performs an up-close finishing move of grabbing the core or is doing a back-attack on stronger enemies.
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Kamaitachi
 Ghostwire: Tokyo (Video Game) / int_b50475dd
comment
Kamaitachi: While they still keep their speedy reputation because you have to chase them down, they don't actually hurt Akito with their scythes, although apparently they were doing so to other, less magical citizens prior to everyone vanishing.
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Tanuki
 Ghostwire: Tokyo (Video Game) / int_b556e777
comment
Tanuki: In full shape-shifting glory, where it's part of a sidequest to find them at the request of a tanuki boss. They're easily identifiable by their tails when disguised.
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type
Timed Mission
 Ghostwire: Tokyo (Video Game) / int_bb48f8ba
comment
Do you hate Timed Missions? There is an option to "Disable Time Limits."
 Ghostwire: Tokyo (Video Game) / int_bb48f8ba
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type
Youkai
 Ghostwire: Tokyo (Video Game) / int_bea77379
comment
Youkai: Both harmful and not-as-harmful types show up, some carrying magatama that Akito needs to unlock more skills. Ittan-momen: Floating long strips of cloth that can be found above rooftops. However, they don't wrap themselves around Akito's neck — Akito just chases them down for their magatama. Jizō (jizo): Jizo statues with their iconic bibs (although not always in red) can be found throughout Shibuya to increase Akito's ether capacity. Kamaitachi: While they still keep their speedy reputation because you have to chase them down, they don't actually hurt Akito with their scythes, although apparently they were doing so to other, less magical citizens prior to everyone vanishing. Kappa: Like their real world mythical counterparts, they steal a human's shirikodama. Akito can catch one by luring it in with cucumbers that can be bought from the nekomata. Karakasa: Karakasa-kozo, where Akito has to sneak up behind them or they'll run away if they spot him. Kodama: Little seed-like beings that nurture trees, they are defenceless against Visitors looking to take their power and need Akito's help to protect them. Kuchisake-onna: In this game they're Visitors rather than youkai or ghosts. Wearing a surgical mask and carrying a large pair of shears, they're one of the more dangerous Visitors to fight while running about, especially on Tatari Mode (a mode where you don't gain experience points), since they run rather fast and hit hard. Nekomata: Nekomata are the shopkeepers, where Akito can buy various supplies from them. Some have optional item requests that'll earn a good amount of money if Akito goes through the extra trouble of picking up the items. Nurikabe: These living walls are naturally hiding inside apartments and homes, blocking rooms or passages that can lead to extra collectibles. Oni: In a portrayal surprisingly lacking in aggression the Oni seem mostly concerned with making friends among the city's dogs and are being hunted for their power by the Visitors. If Akito defends their dog buddies they'll grant that power to him willingly. Rokurokubi: Other than the traditional long neck, these harmless rokurokubi also are carrying a lantern in their mouths. They're found throughout Shibuya where Akito basically follows them to an endpoint. They can lead him into ambushes by Visitors but this is probably by accident. Tanuki: In full shape-shifting glory, where it's part of a sidequest to find them at the request of a tanuki boss. They're easily identifiable by their tails when disguised. Tengu: They basically act as grappling points to get up to the many skyscraper rooftops of Shibuya (and that unwillingly, although they don't seem to mind much either), but that's it for their presence. Zashiki-warashi: They're found inside apartments and homes, and will happily grant a magatama after an offering of shio senbei (fried rice crackers) is made at their altars.
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Kappa
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comment
Kappa: Like their real world mythical counterparts, they steal a human's shirikodama. Akito can catch one by luring it in with cucumbers that can be bought from the nekomata.
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type
Teeth-Clenched Teamwork
 Ghostwire: Tokyo (Video Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: At the beginning after KK possess Akito, for obvious reasons where Akito isn't happy of being possessed by KK and KK not being able to be in physically control most of the time. The two later get over the "Teeth Clenched" part, evolving into a genuine partnership.
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type
Cats Are Magic
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comment
Cats Are Magic: The Nekomata who act as the game's shopkeepers and are portrayed as two-tailed, floating cats. Also the more normal cats wandering Shibuya can be conversed with using KK's power and several of them have useful insight into the supernatural goings on around them.
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 Ghostwire: Tokyo (Video Game) / int_c3cacf06
type
Tengu
 Ghostwire: Tokyo (Video Game) / int_c3cacf06
comment
Tengu: They basically act as grappling points to get up to the many skyscraper rooftops of Shibuya (and that unwillingly, although they don't seem to mind much either), but that's it for their presence.
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type
Nice Guy
 Ghostwire: Tokyo (Video Game) / int_c5249b29
comment
Nice Guy: Akito starts off noticeably panicked at first, which is understandable given his circumstances, but once he adjusts to the situation he's happy to help KK rescue spirits and Yokai in distress.
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Tokyo Is the Center of the Universe
 Ghostwire: Tokyo (Video Game) / int_c5594984
comment
Tokyo Is the Center of the Universe: The game is set in Tokyo's Shibuya ward, where the fog has turned this part of the city into a ghost town.
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type
Shout-Out
 Ghostwire: Tokyo (Video Game) / int_c75df49a
comment
Shout-Out: The collectible relics include Joseph Oda's glasses found in the Morite Shrine district, and Stefano Valentini's camera found in the Shiroyama Shrine district. A Relic you can find in the Namita Shrine district is a Cursed Videotape. During the "Giants" mission in Chapter 4, one of the Relics you can find in the parking garage are red shoes. A post-launch mission awards you with the Fallout 4 vault suit.
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type
Impaled with Extreme Prejudice
 Ghostwire: Tokyo (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: Sometimes, you'll find spirits that have large objects stabbed into them that you'll need to exorcise before you can absorb them. Said objects can include street signs, crutches, IV drip stands, railroad crossing signs, and metal girders. While the spirits don't sound like they're in too much agony over this, that could be Dissonant Serenity from being spirits in the first place.
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Legacy Character
 Ghostwire: Tokyo (Video Game) / int_c9e5a0db
comment
Legacy Character: At a few points KK references another member of his supernatural-hunting group who passed on his powers to KK in a not-dissimilar situation from what happened with him and Akito. It's implied that Akito will be the third link in this chain.
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No Name Given
 Ghostwire: Tokyo (Video Game) / int_ca87e3ec
comment
No Name Given: The man in the Hannya mask is referred to as such for the entire game, and his real name is never given.
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type
Post-Modern Magik
 Ghostwire: Tokyo (Video Game) / int_ce555c91
comment
Post-Modern Magik: Payphones are used to store freed spirits safely until they're restored later on, Rinko also uses a payphone to transfer all she knows — as a ghost — to Akito, and a motorcycle enhanced with anti-Otherworld modifications is used to enter the Very Definitely Final Dungeon.
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Night Parade of One Hundred Demons
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comment
Night Parade of One Hundred Demons: A variation - as the map opens up more, a parade of youkai will be wandering around. If the player isn't careful, Akito can wind up caught in one and will have to fight off several waves, so it's best recommended to either run away or go very high up if you're not feeling confident.
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type
Anti-Frustration Features
 Ghostwire: Tokyo (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: You lose your magic powers near the end of the second chapter, and have to rely on your bow. You will find plenty of arrows lying around. You get a small increase in maximum HP every time that you use a healing item. If you aren't very good at combat you'll probably be healing a lot, and will gain HP faster. Do you hate Timed Missions? There is an option to "Disable Time Limits." Don't want to search every street and alley in a sector for the Jizo Statues that increase your attack? Just put 500 coins into the collection box at a full shrine (this rapidly becomes a trivial sum), pray to find a statue, and you will receive a map marker.
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type
Contrived Coincidence
 Ghostwire: Tokyo (Video Game) / int_dc579c91
comment
Contrived Coincidence: Akito just happened to get into an accident in the intro, thus allowing KK to possess him, and he also happens to be the older brother of the girl Hannya wants to use as his Living Macguffin. KK states that Akito has the 'affinity' and that Hannya might be connected to the accident but it's never really brought up again.
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Not Quite Dead
 Ghostwire: Tokyo (Video Game) / int_e431c24c
comment
Not Quite Dead: In the beginning, KK's attempts to possess any of the living humans in the area fail, forcing him to apparently use Akito's deceased corpse nearby instead. However, Akito still retains his consciousness despite his possession, something KK wasn't expecting, noting that the young man was Only Mostly Dead, which is why he can fight KK for control over his physical body.
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 Ghostwire: Tokyo (Video Game) / int_ee747f5
type
Zashiki-warashi
 Ghostwire: Tokyo (Video Game) / int_ee747f5
comment
Zashiki-warashi: They're found inside apartments and homes, and will happily grant a magatama after an offering of shio senbei (fried rice crackers) is made at their altars.
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type
Blow You Away
 Ghostwire: Tokyo (Video Game) / int_eea93c96
comment
Blow You Away: The Air element features weak, but rapid-fire and fast attacks, useful for hitting weak, unarmored enemies and as a general-purpose damage dealer thanks to its high ammo count.
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type
Speaks Fluent Animal
 Ghostwire: Tokyo (Video Game) / int_f1356f5e
comment
Speaks Fluent Animal: KK and by extension Akito can use his powers to communicate with animals, both the supernatural and the regular kind.
 Ghostwire: Tokyo (Video Game) / int_f1356f5e
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type
Symbiotic Possession
 Ghostwire: Tokyo (Video Game) / int_ff369faa
comment
Symbiotic Possession: Akito and KK establish this despite their rough start. The few times they're separated, such as in specific story events or by certain enemy attacks, they're quick to try and reunite and are much weaker separated than when they're together.
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Ghostwire: Tokyo (Video Game)

The following is a list of statements referring to the current page from other pages.

 Ghostwire: Tokyo (Video Game)
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Bakeneko and Nekomata / int_f5578005
 Ghostwire: Tokyo (Video Game)
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Contractual Boss Immunity / int_f5578005
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Empty Piles of Clothing / int_f5578005
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Japanese Video Games / int_f5578005
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Kamaitachi / int_f5578005
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Notice This / int_f5578005
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Nurikabe / int_f5578005
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Tengu / int_f5578005
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Timed Mission / int_f5578005
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Tipped Off by the Tail / int_f5578005
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Tokyo Tower / int_f5578005
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Translation with an Agenda / int_f5578005
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Urban Fantasy / int_f5578005
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Wight in a Wedding Dress / int_f5578005
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Youkai Works / int_f5578005
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Zashiki-warashi / int_f5578005